DUEL 2 NEWSLETTER Date : 12/05/2011 Duedate: 12/17/2011 VALAMANTIS ARENA DM-62 TURN-524 This Weeks Top Honors THE DUELMASTER IS INFERNO DISASTERS (448) (62-4581) [14-2-0,107] Chartered Recognition Leader Unchartered Recognition Leader INFERNO POSITION IS EMPTY DISASTERS (448) (62-4581) [14-2-0,107] Popularity Leader This Weeks Favorite IMROM LLEWS GILBERN JUSS MIDDLE WAY 10 (420) MIDDLE WAY 10 (420) (62-4570) [13-22-0,72] (62-4579) [17-15-1,95] THE CURRENT TOP TEAM MIDDLE WAY 10 (420) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. MIDDLE WAY 10 (420) 26 2. DISASTERS (448) 15 OUT OF CONTROL (452) 3. STAINLESS STEEL RAT (338) 2 Unchartered Team 4. OUT OF CONTROL (452) -9 (-1) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 OUT OF CONTROL (452) 51 43 2 54.3 1/ 1 MIDDLE WAY 10 (420) 9 6 0 2/ 2 DISASTERS (448) 64 56 7 53.3 2/ 2 DISASTERS (448) 7 2 0 3/ 3 MIDDLE WAY 10 (420) 456 533 10 46.1 3/ 4 STAINLESS STEEL RA (338) 2 0 0 4/ 4 STAINLESS STEEL RA (338) 4 7 1 36.4 4/ 3 OUT OF CONTROL (452) 2 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 689): WHISKEY of BOOZE (Papa Bear, mgr.) DM 2 NIANIA (turn 572): BIG BIRD of THE FUNNY FARM (Buri, mgr.) DM 3 OSKSI (turn 694): FENRIS of AESIR (Buri, mgr.) DM 4 JHELUM (turn 666): POSITION IS EMPTY DM 5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.) DM 6 TRANSEL (turn 685): KAIARI of SOUL STRIPPERS II (Savory Jack, mgr.) DM 7 BONSUR (turn 294): NIKKI NAILS of TOOL SHED (Leprechaun, mgr.) DM 10 KOLACT (turn 678): WILD THINGS of BACON MAKIN' (Sherlock, mgr.) DM 18 TALCAMA (turn 680): BEDDER of CENTER FOR OLDS (Suave, mgr.) DM 21 SUNSET (turn 679): DRED of DARK AT HEART (?, mgr.) DM 36 JHANS (turn 645): IRINA JINZ of MIDDLE WAY 17 (Jorja, mgr.) DM 38 CLIFFHOME (turn 634): FAITH of ZOMBIE SQUAD III (Khistanth, mgr.) DM 39 XOCHITHLAN (turn 293): THE FALLEN ONE of DARQUE ANGELS (Master Darque, mgr.) DM 42 RODEKI (turn 627): SRV of SHREDDERS (Buri, mgr.) DM 51 TRICORUS (turn 578): MARGANAD of DARK HORSEMEN (Jorja, mgr.) DM 54 TROCAR (turn 274): WERE BEAR of FERAL LEGION (Seraphim, mgr.) DM 59 ILLIS (turn 267): FAIRYFIRE of IMPROVED ILLUSION (Master Darque, mgr.) DM 62 VALAMANTIS (turn 523): INFERNO of DISASTERS (Papa Bear, mgr.) DM 72 DRAGONHEAD (turn 244): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.) ADM 104 DARKHOLM (turn 571): RUGEN THE JELLYFISH of HANNAH'S PALS (The Upright Man) Top Teams --------- DM 1 MORDANT (turn 689): CLUELESS (Sherlock, mgr.) DM 2 NIANIA (turn 572): HAMOI TONG (Froot E. Bowl, mgr.) DM 3 OSKSI (turn 694): STATE OF MIND (Marma Duke, mgr.) DM 4 JHELUM (turn 666): DOGS OF WAR (Jorja, mgr.) DM 5 KALTOS (turn 690): THE MIDDLE WAY 5 (Jorja, mgr.) DM 6 TRANSEL (turn 685): SOUL STRIPPERS II (Savory Jack, mgr.) DM 7 BONSUR (turn 294): BEACH BABES (Jorja, mgr.) DM 10 KOLACT (turn 678): THE CLUB (Buri, mgr.) DM 18 TALCAMA (turn 680): RYAN'S HENCHMEN (Leprechaun, mgr.) DM 21 SUNSET (turn 679): LUDUS MAGNUS (?, mgr.) DM 36 JHANS (turn 645): MIDDLE WAY 17 (Jorja, mgr.) DM 38 CLIFFHOME (turn 634): HOLMES ON THE RANGE (Sherlock, mgr.) DM 39 XOCHITHLAN (turn 293): DARQUE ANGELS (Master Darque, mgr.) DM 42 RODEKI (turn 627): COLOR ME SUAVE (Suave, mgr.) DM 51 TRICORUS (turn 578): VENTURE BROS. (Buri, mgr.) DM 54 TROCAR (turn 274): TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 267): IMPROVED ILLUSION (Master Darque, mgr.) DM 62 VALAMANTIS (turn 523): MIDDLE WAY 10 (Jorja, mgr.) DM 72 DRAGONHEAD (turn 244): BASH BROS SOCCER (Assurnasirbanipal, mgr.) ADM 104 DARKHOLM (turn 571) STREET PIZZA et al (The Upright Man, mgr.) Recent Graduates ----------------- DM 2 NIANIA (turn 572): BIG BIRD of THE FUNNY FARM (Buri, mgr.) DM 5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.) DM 6 TRANSEL (turn 684): FAINTLY FRANNIE of PSYCHO SQUAD (Jorja, mgr.) DM 7 BONSUR (turn 293): LUAU LILA of BEACH BABES (Jorja, mgr.) DM 18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.) DM 21 SUNSET (turn 679): DRED of DARK AT HEART (?, mgr.) DM 39 XOCHITHLAN (turn 291): QUITA ROSALA of THE MIDDLE WAY (Jorja, mgr.) DM 42 RODEKI (turn 625): DORSAL FINN of NATIONAL GEOGRAPHIC (Crip, mgr.) DM 51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.) WHY of QUESTIONS (Sherlock, mgr.) DM 54 TROCAR (turn 273): ALBERT of KIWI CONNECTI0N (The Mun, mgr.) DM 59 ILLIS (turn 267): UNCLE FESTER of TALL TALES (A-Sop, mgr.) DM 72 DRAGONHEAD (turn 243): ROMOR SAITH of MIDDLE WAY 9 (Jorja, mgr.) SPY REPORT If you were disturbed from your beauty rest only to have to watch a bunch of VALAMANTIS brutes like you, you'd be grouchy, too. Of course, we're all terribly impressed to see TREMOR win a fight and gain 12 points, terribly. Tsk, tsk, GILFMET IVERS beat B.F. SKINNER and B.F. SKINNER lost 9 points. You're breakin' my heart. And if variety is the spice of life, VALAMANTIS may be getting bland, as INFERNO stays top dog in the city. Kickbacks and bribes, kickbacks and bribes, how else do you think some of these guys win their fights? Skill? Ha! My mother always told me, 'If you don't have anything nice to say, start talking.' I loved that woman. VALAMANTIS, I am losing what little hope I had in you. STAINLESS STEEL RAT the most avoided team? What insult will suffice, I cannot say. And it looks like DISASTERS avoided them the most this turn. What a pack of would be losers, if you ask me. Hmph. Some people like volunteer work in the hospitals. I volunteer for VALAMANTIS' morgue. More variety. We're all going to die in the end, so why worry if the fate catches up with you sooner that later? What does the VALAMANTIS arena have in common with the inns? It's just as comfortable to sleep in either place. Ha ha ha ha! Well, I've had enough of this drivel, and I'm sure you have too. Off like a dirty shirt of padded leather. Glad to see the back of this place-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME INFERNO 4581 14 2 0 107 DISASTERS (448) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME GILBERN JUSS 4579 17 15 1 95 MIDDLE WAY 10 (420) KOLBERT MOON 4596 14 9 0 91 MIDDLE WAY 10 (420) CHAMPIONS W L K POINTS TEAM NAME GILFMET IVERS 4568 19 19 0 82 MIDDLE WAY 10 (420) IMROM LLEWS 4570 13 22 0 72 MIDDLE WAY 10 (420) CHALLENGER ADEPTS W L K POINTS TEAM NAME B.F. SKINNER 4582 13 15 0 62 OUT OF CONTROL (452) ADEPTS W L K POINTS TEAM NAME TREMOR 4598 6 6 1 51 DISASTERS (448) JIM DIGRIZ 3163 4 7 1 51 STAINLESS STEEL RAT (338) CHALLENGER INITIATES W L K POINTS TEAM NAME NEEVAN POVAR 4621 7 6 0 27 MIDDLE WAY 10 (420) INITIATES W L K POINTS TEAM NAME -FOG 4631 2 0 0 22 DISASTERS (448) -HAIL STORM 4630 2 0 0 21 DISASTERS (448) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS Inferno -- Oh, well, you just burned me up. Better you than that Skinner, though. -- Gilbern Juss Oh, gods, Kung-Fu! I hate those dudes. -- Gilfmet Ivers Whereas I find them quite acceptable. -- Kolbert Moon Convicted Assassin? I can handle him before breakfast. -- Imrom Llews P.S. Not after, because I tend to pig out on pancakes and it makes me slow. Jim Digriz -- You're a rat, all right! Coming from below like that, taking me by surprise--I could've done without that. Still, you did it amazingly. -- Neevan Povar LAST WEEK'S FIGHTS INFERNO devastated IMROM LLEWS in a 1 minute mismatched Title fight. GILFMET IVERS vanquished B.F. SKINNER in a 1 minute uneven battle. KOLBERT MOON demolished CONVICTED ASSASSIN in a 1 minute uneven fight. GILBERN JUSS devastated VENOMOUS CONCUBINE in a 1 minute one-sided contest. TREMOR savagely defeated DANGEROUS CRIMINAL in a 2 minute bloody match. JIM DIGRIZ viciously subdued NEEVAN POVAR in a 1 minute gory duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 3 TOTAL PARRY 1 - 0 - 0 100 | |BASHING ATTACK 2 LUNGING ATTACK 15 - 4 - 0 79 | |WALL OF STEEL 2 WALL OF STEEL 8 - 4 - 1 67 | |LUNGING ATTACK 1 STRIKING ATTACK 27 - 14 - 1 66 | |AIMED BLOW 1 SLASHING ATTACK 3 - 2 - 0 60 | |PARRY-LUNGE 0 AIMED BLOW 8 - 8 - 0 50 | |PARRY-STRIKE 0 BASHING ATTACK 10 - 15 - 1 40 | |PARRY-RIPOSTE 0 PARRY-STRIKE 0 - 0 - 0 0 | |SLASHING ATTACK 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |TOTAL PARRY 0 PARRY-LUNGE 0 - 0 - 0 0 | Turn 524 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 1 - 0 STRIKING ATTACK 1 - 2 3 STRIKING ATTACK BASHING ATTACK 2 - 0 AIMED BLOW 0 - 1 2 WALL OF STEEL WALL OF STEEL 2 - 0 PARRY-LUNGE 0 - 0 2 BASHING ATTACK PARRY-STRIKE 0 - 0 2 LUNGING ATTACK PARRY-RIPOSTE 0 - 0 1 AIMED BLOW SLASHING ATTACK 0 - 0 1 SLASHING ATTACK TOTAL PARRY 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL INFERNO 4581 14 2 0 107 DISASTERS (448) BASHING ATTACK GILBERN JUSS 4579 17 15 1 95 MIDDLE WAY 10 (420) STRIKING ATTACK KOLBERT MOON 4596 14 9 0 91 MIDDLE WAY 10 (420) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is IMROM LLEWS 4570. The most popular warrior this turn was GILBERN JUSS 4579. The ten other most popular fighters were TREMOR 4598, JIM DIGRIZ 3163, INFERNO 4581, GILFMET IVERS 4568, KOLBERT MOON 4596, IMROM LLEWS 4570, B.F. SKINNER 4582, NEEVAN POVAR 4621, 0, and 0. The least popular fighter this week was NEEVAN POVAR 4621. The other ten least popular fighters were B.F. SKINNER 4582, IMROM LLEWS 4570, KOLBERT MOON 4596, GILFMET IVERS 4568, INFERNO 4581, JIM DIGRIZ 3163, TREMOR 4598, GILBERN JUSS 4579, 0, and 0. A DM TWELVE DAYS OF CHRISTMAS 12 political points a'pumpin' 11 TVs a'workin' 10 free duels of credit 9 ABs to challenge 8 criticals a'connectin' 7 scums a'dyin' 6 skills a'maxin' 5 A.D. invites 4 lucky warriors 3 size on replacement 2 proxied TCs And a quarterstaff from a pear tree. May your days be merry, And your wins be often. The Consortium MAIL-IN TOURNEY LII PRIMUS TOURNEY W L K TEAM NAME 5 2979 (205-122-4) 6 3 0 NUMBERS CONTENDERS TOURNEY W L K TEAM NAME THE ETERNAL PLEDGE 2931 (97-49-0) 6 3 0 LEGENDS OF TKE ADEPTS TOURNEY W L K TEAM NAME MOOSEHEAD 2813 (14-2-2) 3 3 0 FLOYD'S BREWERY WHITE WIZARD 4484 (8-1-0) 0 2 0 DEAD HILLTOP GURUS INITIATES TOURNEY W L K TEAM NAME ATLAS 4423 (3-1-0) 4 3 0 LEGION OF LEGEND DEAD CHAMPIONS TOURNEY W L K TEAM NAME WAJA 3417 (6-4-0) 5 3 0 RIO VISTANS DEAD ADEPTS TOURNEY W L K TEAM NAME OLD ENGLISH 2866 (0-1-0) 4 3 0 FLOYD'S BREWERY BLOODGAMES at the WINTER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and DM 97: for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds. For DM 97, warriors may not change their strategy from round to round (to make it fair for those who could not attend the F-t-F). There will be no DA challenges. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three surviving gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into A.D. Astute managers will note that this means a slim, but possible chance that a warrior designed from scratch will survive the Bloodgames, win one of the top three places, and go on to glory in A.D. That warrior could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!