DUEL 2 NEWSLETTER
Date : 05/19/2014 Duedate: 05/31/2014
VALAMANTIS ARENA
DM-62 TURN-588
This Weeks Top Honors
THE DUELMASTER IS
CARELESS BEAR
DARKSIDEOFTVLAND 3 (422)
(62-4156) [10-2-1,136]
Chartered Recognition Leader Unchartered Recognition Leader
CARELESS BEAR POSITION IS EMPTY
DARKSIDEOFTVLAND 3 (422)
(62-4156) [10-2-1,136]
Popularity Leader This Weeks Favorite
ODER QUIN ODER QUIN
MIDDLE WAY 10 (420) MIDDLE WAY 10 (420)
(62-4729) [12-22-1,61] (62-4729) [12-22-1,61]
THE CURRENT TOP TEAM
MIDDLE WAY 10 (420)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. DARKSIDEOFTVLAND 3 (422) 14
2. GARBAGE PAIL KIDS (463) 0 DARKSIDEOFTVLAND 3 (422)
3. FLOYD'S BREWERY (267) 0 Unchartered Team
4. PUBLIC NUISANCES (332) 0
5. FACERS (305) 0 GOTHIC PRIDE (367)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 DARKSIDEOFTVLAND 3 (422) 10 2 1 83.3 1/ 1 MIDDLE WAY 10 (420) 5 10 0
2- 2*FACERS (305) 3 1 0 75.0 2- 3 FLOYD'S BREWERY (267) 4 1 0
3- 3 FLOYD'S BREWERY (267) 97 43 9 69.3 3/ 6 DARKSIDEOFTVLAND 3 (422) 3 0 0
4- 4 GARBAGE PAIL KIDS (463) 70 37 0 65.4 4- 2 GARBAGE PAIL KIDS (463) 3 1 0
5- 5 PUBLIC NUISANCES (332) 24 22 0 52.2 5- 5 PUBLIC NUISANCES (332) 3 2 0
6/ 6 MIDDLE WAY 10 (420) 615 689 13 47.2 6- 4*FACERS (305) 1 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 753): SANDBOX FURY of MANNEQUIN'S BEST (Mannequin, mgr.)
DM 2 NIANIA (turn 636): CUTPURSE of DUNGEON CELL (One Armed Bandit, mgr.)
DM 3 OSKSI (turn 758): THE BELL of FRAT PARTY BLOWOUT (The Anarchist, mgr.)
DM 4 JHELUM (turn 730): SUN TREE of DOGS OF WAR (Jorja, mgr.)
DM 5 KALTOS (turn 754): BLACK DEATH of DUNGEON CELL (One Armed Bandit, mgr.)
DM 6 TRANSEL (turn 749): ALBERT KING of BLACK AND BLUES (Howlin' Wolf, mgr.)
DM 7 BONSUR (turn 758): GENFUL of TOLBIN'S BP (Tolbin, mgr.)
DM 10 KOLACT (turn 742): HASTIGHET of VIKINGS (Nomad, mgr.)
DM 18 TALCAMA (turn 744): HAMMER FINGER of STREET PIZZA (The Upright Man, mgr.)
DM 21 SUNSET (turn 743): MONTEREY JACK of ALL JACKED UP II (Pat Sajak, mgr.)
DM 36 JHANS (turn 709): FEELING MINNESOTA of DEVIATION (Marma Duke, mgr.)
DM 38 CLIFFHOME (turn 698): JELLY BELLY of SHEWISH CANDY (One Armed Bandit, mgr.)
DM 39 XOCHITHLAN (turn 325): ISRAFEL of DARQUE ANGELS (Master Darque, mgr.)
DM 42 RODEKI (turn 691): STUD of DEALER'S CHOICE (Coach, mgr.)
DM 51 TRICORUS (turn 642): FROG BELLY LINT of BATTLE FROGS 03-13 (Grimm, mgr.)
DM 54 TROCAR (turn 306): QUI GONG of ASIAN INVASION (Pec Killer, mgr.)
DM 59 ILLIS (turn 299): RATTLER of SERPENTS HOLD (Khisanth, mgr.)
DM 62 VALAMANTIS (turn 587): CARLESS BEAR of DARSIDEOFTVLAND 3 (Khorvinus, mgr.)
DM 72 DRAGONHEAD (turn 276): RUTABAGA of VEGGIES II (Assurnasirbanipal, mgr.)
ADM 104 DARKHOLM (turn 635): TOLAIS DEEPHEART of HIGHLANDERS (She-Puppy, mgr.)
Top Teams
---------
DM 1 MORDANT (turn 753): RUN DMC (Howlin' Wolf, mgr.)
DM 2 NIANIA (turn 636): THE RUNAROUND (Howlin' Wolf, mgr.)
DM 3 OSKSI (turn 758): FRAT PARTY BLOWOUT (The Anarchist, mgr.)
DM 4 JHELUM (turn 730): THE BAD BUNNIES (The Anarchist, mgr,)
DM 5 KALTOS (turn 754): BIG SHOTS (Howlin' Wolf, mgr.)
DM 6 TRANSEL (turn 749): MACINES OF WAR (Hollowshade, mgr.)
DM 7 BONSUR (turn 758): TOLBIN'S BP (Tolbin, mgr.)
DM 10 KOLACT (turn 742): THE HOLY LEGION (Dameon Darkheart, mgr.)
DM 18 TALCAMA (turn 744): STREET PIZZA (The Upright Man, mgr.)
DM 21 SUNSET (turn 743): PACE INVADERS (Pacemaker, mgr.)
DM 36 JHANS (turn 709): STILLMATIC (Howlin' Wolf, mgr.)
DM 38 CLIFFHOME (turn 698): FIRE DECK (Destitute Noble, mgr.)
DM 39 XOCHITHLAN (turn 325): DARQUE ANGELS (Master Darque, mgr.)
DM 42 RODEKI (turn 691): DEALER'S CHOICE (Coach, mgr.)
DM 51 TRICORUS (turn 642): DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 307): TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 299): ELDER GODS (Var, mgr.)
DM 62 VALAMANTIS (turn 587): MIDDLE WAY 10 (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 276): POSITION IS EMPTY
ADM 104 DARKHOLM (turn 635) BRUTAL LEGION et al (Seraphim, mgr.)
Recent Graduates
-----------------
DM 2 NIANIA (turn 636): CUTPURSE of DUNGEON CELL (One Armed Bandit, mgr.)
DM 4 JHELUM (turn 730): SUN TREE of DOGS OF WAR (Jorja, mgr.)
DM 6 TRANSEL (turn 749): LEGIONAIRE of MACHINES OF WAR (Hollowshade, mgr.)
DM 10 KOLACT (turn 742): HILLARY of THE MENTORS (Dr. Feelgood, mgr.)
(turn 741): KRAKO of THE CLUB (Buri, mgr.)
DM 36 JHANS (turn 709): FEELING MINNESOTA of DEVIATION (Marma Duke, mgr.)
DM 38 CLIFFHOME (turn 697): ENTEI of FIRE DECK (Destitute Noble, mgr.)
DM 42 RODEKI (turn 691): ONE EYED JACK of DEALER'S CHOICE (Coach, mgr.)
DM 51 TRICORUS (turn 641): MOONDARK of DARK HORSEMEN (Jorja, mgr.)
DM 59 ILLIS (turn 299): RATTLER of SERPENTS HOLD (Khisanth, mgr.)
JOHNNY APPLESEED (A-Sop, mgr.)
(turn 298): CHAGUA KORBIN of ISLANDERS (Jorja, mgr.)
DM 62 VALAMANTIS (turn 584): DANG LEN of GARBAGE PAIL KIDS (Kharadmon, mgr.)
DM 72 DRAGONHEAD (turn 276): RUTABAGA of VEGGIES II (Assurnasirbanipal, mgr.)
(turn 275): VIRUS of BASH BROS MICROSOFT (Assurnasirbanipal, mgr.)
SPY REPORT
Hail and well met warriors of VALAMANTIS! Know me for who I am, Zontani Sharp
Eyes, Spymaster extraordinaire of all Alastari. Warriors--remember that glory waits
always around the corner! Witness how this week DARKSIDEOFTVLAND 3 went 1-0-0 to
move up 3 in the rankings. KIM NEUW caught the eye of many in the gladiatorial
commission as she skillfully bested M. CHARDINEE and was awarded 10 points in
recognition. In one of the week's more notable duels, KUNG-FU MASTER put down LON
OLBERT, causing him to lose 18 points of recognition in the process. Although LUDWIG
MILT made a valiant effort, it did not suffice to topple the reign of victorious
CARELESS BEAR. Would you believe that over half of the old women in VALAMANTIS seem
to feel that they could fight better than you gladiators?
But come now, let us look deeper into the maze of contention and crossed blades
that is city VALAMANTIS.
Vendettas. Bloodied blades and broken spears. Indeed the city has seen more
than its fair share of red in recent times. Some say a warrior is judged by the way
he bears arms. One thing is sure, better a dagger in hand then a sword on the belt!
A thought before I go. Each warrior practices one style, but must not the wise
manager learn the secrets of them all? Ahh, but I can hear the spires of a far off
city calling to me. I must away! Till next we meet remember - the pen is mightier
than the sword, but a maul is a different story!-- Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
CARELESS BEAR 4156 10 2 1 136 DARKSIDEOFTVLAND 3 (422)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-STREET RACER 4751 12 5 0 106 PUBLIC NUISANCES (332)
-SHLITZ 2723 22 5 0 102 FLOYD'S BREWERY (267)
LUDWIG MILT 4757 16 10 0 91 MIDDLE WAY 10 (420)
CHAMPIONS W L K POINTS TEAM NAME
KIM NEUW 4713 20 18 1 89 MIDDLE WAY 10 (420)
-MILKY WAYNE 4692 11 5 0 89 GARBAGE PAIL KIDS (463)
-BONY TONY 4733 14 8 0 88 GARBAGE PAIL KIDS (463)
-BILL DING 4756 8 3 0 77 GARBAGE PAIL KIDS (463)
-STELLA ARTOIS 4628 8 2 0 69 FLOYD'S BREWERY (267)
LON OLBERT 4715 14 22 0 68 MIDDLE WAY 10 (420)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
ODER QUIN 4729 12 22 1 61 MIDDLE WAY 10 (420)
ADEPTS W L K POINTS TEAM NAME
LENDIS OHLM 4734 11 22 0 55 MIDDLE WAY 10 (420)
-LAZY LOUIE 4691 12 5 0 51 GARBAGE PAIL KIDS (463)
-HOBGOBLIN 4620 9 2 1 44 FLOYD'S BREWERY (267)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-HOEGARDEN 4625 2 3 0 29 FLOYD'S BREWERY (267)
-PHIL 2884 2 0 0 24 FACERS (305)
INITIATES W L K POINTS TEAM NAME
-HOBO 4785 3 2 0 22 PUBLIC NUISANCES (332)
-HOMELESS 4786 3 2 0 22 PUBLIC NUISANCES (332)
-BEGGAR 3084 3 4 0 21 PUBLIC NUISANCES (332)
-ROLLING ROCK 4716 1 1 0 19 FLOYD'S BREWERY (267)
-JAYWALKER 4787 2 3 0 17 PUBLIC NUISANCES (332)
-HOFFA 2882 1 1 0 9 FACERS (305)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSONAL ADS
We salute the tourney participants. -- Jorja and those who walk the Middle Way
Two-three again, but this time Ludwig, lucky devil that he is, drew a standby. So it
goes. -- Oder Quin
LAST WEEK'S FIGHTS
CARELESS BEAR devastated LUDWIG MILT in a 1 minute mismatched Title fight.
KIM NEUW vanquished M. CHARDINEE in a exciting 1 minute uneven battle.
LON OLBERT was overpowered by KUNG-FU MASTER in a 1 minute mismatched duel.
ODER QUIN was unbelievably bested by KHALHUMS DWARF in a 2 minute veteran's fight.
LENDIS OHLM was subdued by DANGEROUS CRIMINAL in a 1 minute mismatched competition.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 3 TOTAL PARRY 11 - 3 - 0 79 |
|LUNGING ATTACK 2 BASHING ATTACK 8 - 4 - 0 67 |
|PARRY-RIPOSTE 1 AIMED BLOW 14 - 8 - 0 64 |
|AIMED BLOW 0 LUNGING ATTACK 9 - 7 - 0 56 |
|PARRY-LUNGE 0 STRIKING ATTACK 23 - 22 - 0 51 |
|PARRY-STRIKE 0 PARRY-RIPOSTE 5 - 5 - 0 50 |
|SLASHING ATTACK 0 SLASHING ATTACK 1 - 1 - 0 50 |
|BASHING ATTACK 0 PARRY-STRIKE 0 - 0 - 0 0 |
|TOTAL PARRY 0 PARRY-LUNGE 0 - 0 - 0 0 |
|WALL OF STEEL 0 WALL OF STEEL 0 - 0 - 0 0 |
Turn 588 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 1 - 0 AIMED BLOW 0 - 0 3 LUNGING ATTACK
LUNGING ATTACK 1 - 1 PARRY-LUNGE 0 - 0 3 STRIKING ATTACK
PARRY-STRIKE 0 - 0 2 AIMED BLOW
SLASHING ATTACK 0 - 0 1 TOTAL PARRY
STRIKING ATTACK 0 - 3 1 PARRY-RIPOSTE
BASHING ATTACK 0 - 0 1 BASHING ATTACK
TOTAL PARRY 0 - 0
WALL OF STEEL 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK CARELESS BEAR 4156 10 2 1 136 DARKSIDEOFTVLAND 3 (422)
STRIKING ATTACK LUDWIG MILT 4757 16 10 0 91 MIDDLE WAY 10 (420)
PARRY-RIPOSTE KIM NEUW 4713 20 18 1 89 MIDDLE WAY 10 (420)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is ODER QUIN 4729. The most popular warrior this turn
was ODER QUIN 4729. The ten other most popular fighters were KIM NEUW 4713, LENDIS
OHLM 4734, CARELESS BEAR 4156, LUDWIG MILT 4757, LON OLBERT 4715, 0, 0, 0, 0, and
0.
The least popular fighter this week was LON OLBERT 4715. The other ten least popular
fighters were LUDWIG MILT 4757, CARELESS BEAR 4156, LENDIS OHLM 4734, KIM NEUW 4713,
ODER QUIN 4729, 0, 0, 0, 0, and 0.
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!