DUEL 2 NEWSLETTER Date : 04/17/2017 Duedate: 04/29/2017 VALAMANTIS ARENA DM-62 TURN-661 This Weeks Top Honors THE DUELMASTER IS NADA NADS NO 11 (482) (62-4930) [15-4-0,148] Chartered Recognition Leader Unchartered Recognition Leader NADA NADS ANANGRY9YEAROLD NO 11 (482) GAMERTAGS (479) (62-4930) [15-4-0,148] (62-4897) [5-3-1,59] Popularity Leader This Weeks Favorite BASHER FORCE NADA NADS STRIKER FORCE (19) NO 11 (482) (62-4872) [23-25-4,98] (62-4930) [15-4-0,148] THE CURRENT TOP TEAM STRIKER FORCE (19) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. STRIKER FORCE (19) 10 2. NO 11 (482) 10 NO 11 (482) 3. CM - SCORPIO (464) 0 Unchartered Team 4. FLOYD'S BREWERY (267) 0 5. GAMERTAGS (479) -21 GAMERTAGS (479) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 NO 11 (482) 16 5 0 76.2 1/ 1 STRIKER FORCE (19) 6 6 1 2- 2 FLOYD'S BREWERY (267) 106 45 9 70.2 2- 2 CM - SCORPIO (464) 4 2 0 3- 3 CM - SCORPIO (464) 116 73 3 61.4 3/ 3 NO 11 (482) 3 0 0 4/ 5 STRIKER FORCE (19) 166 146 13 53.2 4- 4 FLOYD'S BREWERY (267) 1 2 0 5/ 4*GAMERTAGS (479) 12 11 1 52.2 5/ 5*GAMERTAGS (479) 0 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Thankyouthankyou. It's great for me, The Unknown Spymaster to be back in VALAMANTIS. Hope you enjoy the show. Oh, who am I kidding? I already got paid! Hey everybody, watch out for PSUNAMI FORCE, who flew up 24 points in the rankings after mashing ANANGRY9YEAROLD like a melon. Keep your eye on this guy. Ya know, some days it doesn't pay to walk out on the sands. ANANGRY9YEAROLD was subdued by PSUNAMI FORCE and drops 21 points. Well, everybody's pal NADA NADS moved its record to 15-4-0 by defeating BASHER FORCE in the Duelmaster's Title Bout and gaining 10 recognition points. 4 out of 5 gladiators surveyed protect the body, so try and avoid aiming at that location. But enough of that bunch, let's get on to the wimps who like to avoid battle! Did you hear that CM - SCORPIO was most avoided team this week? Well, knowing the personal hygiene of CM - SCORPIO's warriors, I'm not surprised! For those of you who like math, try this one: CM - SCORPIO + Weapons That go Boom = NO 11 + Avoid City. Remember that an arena is not always a safe place to be, but it is one of the most interesting, though! This week 16-5-2 STIR IKE was sent to the Dark Arena. I know a lot of fighters with similar records who might take notice of this. There's got to be more reason for the sending of STIR IKE to the Dark Arena than his record (16-5-2). Anybody got any ideas STRIKER FORCE? Knowing when to use the right tactics at the proper time is a very important step on the road to Duelmaster. Well, there's the manager of the VALAMANTIS giving me the 'cut' sign (or is that 'They're going to strangle you in the alley?). Well, there goes another Spy Report. Good luck in next week's fights. Its been fun, and I'm sure you enjoyed it (boos). Now that I've got you worked up for Snide Clemens, I'll be leaving-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME NADA NADS 4930 15 4 0 148 NO 11 (482) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -SHLITZ 2723 23 5 0 107 FLOYD'S BREWERY (267) BASHER FORCE 4872 23 25 4 98 STRIKER FORCE (19) -MERCURY 4801 10 13 0 97 CM - SCORPIO (464) CHAMPIONS W L K POINTS TEAM NAME PSUNAMI FORCE 4920 7 2 0 81 STRIKER FORCE (19) -STELLA ARTOIS 4628 9 2 0 78 FLOYD'S BREWERY (267) CHALLENGER ADEPTS W L K POINTS TEAM NAME -HOEGARDEN 4625 5 3 0 64 FLOYD'S BREWERY (267) ANANGRY9YEAROLD 4897 5 3 1 59 GAMERTAGS (479) ADEPTS W L K POINTS TEAM NAME STICKER FORCE 4943 11 5 0 56 STRIKER FORCE (19) STRIKER FARCE 4946 9 4 2 52 STRIKER FORCE (19) -TAW BUNYAN 4900 3 1 0 42 GAMERTAGS (479) -ROLLING ROCK 4716 3 2 0 40 FLOYD'S BREWERY (267) CHALLENGER INITIATES W L K POINTS TEAM NAME -FALLING STAR 4952 4 2 1 29 CM - SCORPIO (464) -LOST IN SPACE 4944 5 3 0 24 CM - SCORPIO (464) INITIATES W L K POINTS TEAM NAME -SMOOTH CRIMINAL 4945 2 0 0 23 GAMERTAGS (479) -MORBIDLY OBEAST 4941 1 0 0 13 GAMERTAGS (479) -YON FERN 4927 1 1 0 9 NO 11 (482) -IWONAMATHDEBATE 4942 1 0 0 9 GAMERTAGS (479) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? HOBGOBLIN 4620 11 3 1 FLOYD'S BREWERY 267 BASHER FORCE 4872 659 STIR IKE 4907 16 5 2 STRIKER FORCE 19 BLACK ORC 661 NONE PERSONAL ADS LAST WEEK'S FIGHTS STIR IKE was barely slain by BLACK ORC in a crowd pleasing 1 minute Dark Arena fight. NADA NADS vanquished BASHER FORCE in a exciting 1 minute gory uneven Title battle. ANANGRY9YEAROLD was vanquished by PSUNAMI FORCE in a 1 minute mismatched brawl. STRIKER FARCE was overpowered by KUNG-FU MASTER in a 1 minute one-sided fight. STICKER FORCE slimly won victory over DANGEROUS CRIMINAL in a 3 minute gory duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 2 PARRY-STRIKE 4 - 1 - 0 80 | |AIMED BLOW 1 LUNGING ATTACK 11 - 4 - 0 73 | |PARRY-STRIKE 1 AIMED BLOW 12 - 6 - 0 67 | |LUNGING ATTACK 1 STRIKING ATTACK 17 - 10 - 2 63 | |SLASHING ATTACK 1 TOTAL PARRY 6 - 6 - 0 50 | |BASHING ATTACK 1 WALL OF STEEL 2 - 2 - 0 50 | |PARRY-LUNGE 0 SLASHING ATTACK 2 - 3 - 0 40 | |PARRY-RIPOSTE 0 BASHING ATTACK 4 - 8 - 1 33 | |TOTAL PARRY 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |WALL OF STEEL 0 PARRY-LUNGE 0 - 1 - 0 0 | Turn 661 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 PARRY-LUNGE 0 - 0 3 LUNGING ATTACK PARRY-STRIKE 1 - 0 PARRY-RIPOSTE 0 - 0 2 AIMED BLOW LUNGING ATTACK 1 - 0 SLASHING ATTACK 0 - 1 2 STRIKING ATTACK STRIKING ATTACK 0 - 2 1 TOTAL PARRY BASHING ATTACK 0 - 1 1 BASHING ATTACK TOTAL PARRY 0 - 0 1 PARRY-STRIKE WALL OF STEEL 0 - 0 1 SLASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK NADA NADS 4930 15 4 0 148 NO 11 (482) PARRY-STRIKE PSUNAMI FORCE 4920 7 2 0 81 STRIKER FORCE (19) SLASHING ATTACK ANANGRY9YEAROLD 4897 5 3 1 59 GAMERTAGS (479) AIMED BLOW STICKER FORCE 4943 11 5 0 56 STRIKER FORCE (19) STRIKING ATTACK STRIKER FARCE 4946 9 4 2 52 STRIKER FORCE (19) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is BASHER FORCE 4872. The most popular warrior this turn was NADA NADS 4930. The ten other most popular fighters were STICKER FORCE 4943, PSUNAMI FORCE 4920, STRIKER FARCE 4946, BASHER FORCE 4872, ANANGRY9YEAROLD 4897, 0, 0, 0, 0, and 0. The least popular fighter this week was ANANGRY9YEAROLD 4897. The other ten least popular fighters were BASHER FORCE 4872, STRIKER FARCE 4946, PSUNAMI FORCE 4920, STICKER FORCE 4943, NADA NADS 4930, 0, 0, 0, 0, and 0. The following warriors have traveled to AD after fighting this turn: VENUS (62-4802) CM - SCORPIO (464) STIR IKE (62-4907) STRIKER FORCE (19) BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!