DUEL 2 NEWSLETTER

Date   : 02/19/2018    Duedate: 03/03/2018

VALAMANTIS ARENA

DM-62    TURN-683

This Weeks Top Honors

THE DUELMASTER IS

STRIKER FARCE
STRIKER FORCE (19)
(62-4946) [29-6-2,146]

Chartered Recognition Leader   Unchartered Recognition Leader

STRIKER FARCE                  ULYSSES COLLINS
STRIKER FORCE (19)             THIRSTY TENNYSON (493)
(62-4946) [29-6-2,146]         (62-5011) [1-1-0,29]

Popularity Leader              This Weeks Favorite

STRIKER FARCE                  CLIVE
STRIKER FORCE (19)             IZOMBIE (490)
(62-4946) [29-6-2,146]         (62-4987) [3-3-0,20]

THE CURRENT TOP TEAM

STRIKER FORCE (19)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THIRSTY TENNYSON (493)      18
2. SATANS' BEDROOM (494)       11      STRIKER FORCE (19)
3. STRIKER FORCE (19)          -3      Unchartered Team
4. IZOMBIE (490)              -12
                                       SATANS' BEDROOM (494)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*SATANS' BEDROOM (494)      2   0  1  100   1/ 1 STRIKER FORCE (19)        9  1 0
 2/ 2*IZOMBIE (490)             17   4  0 81.0   2/ 2*SATANS' BEDROOM (494)     2  0 1
 3/ 3 STRIKER FORCE (19)       240 165 16 59.3   3/ 4*THIRSTY TENNYSON (493)    1  1 0
 4/ 4*THIRSTY TENNYSON (493)     1   1  0 50.0   4/ 3*IZOMBIE (490)             1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     The sages err'd not in their foretelling of a god descending upon VALAMANTIS, 
for I, Novgorodny Vir, have returned!  THIRSTY TENNYSON had cause to celebrate, after 
ULYSSES COLLINS got 18 points by beating CLIVE.  Win some, lose some.  Speaking of 
which, CONVICTED ASSASSIN was winsome, after beating BIG BIKER and seeing him lose 23 
points.  STRIKER FARCE successfully staved off a grab for the roses by VETERAN 
MERCENARY of VALAMANTIS.  Does VALAMANTIS have no one talented enough to dethrone 
him?  So who's the team that's been walking into taverns last week and ordering milk? 
Sounds like a PR stunt to me.   
     My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. 
But warriors aren't supposed to avoid fights!  To quell some nasty rumors, the guys 
in IZOMBIE are not carrying any incurable diseases.  No need to avoid 'em.  Like a 
pup with its tail between its legs, SATANS' BEDROOM scurried away from IZOMBIE.  Oh, 
the shame!   
     The moving sword slashes, and having slashed, moves on...  Questions are being 
raised about the disposing of severed body parts in the arena.  A certain tavern in 
VALAMANTIS would I avoid!   
     All good things must come to an end.  As if buffeted by forces of nature beyond 
my control, I must take my leave of this place.  Like a mixed metaphor, and an 
overtaxed simile, I now bid VALAMANTIS farewell-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 STRIKER FARCE 4946           29   6  2   146       STRIKER FORCE (19)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 STICKER FORCE 4943           30   8  0   104       STRIKER FORCE (19)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BIG BIKER 4975               14   6  0    73       STRIKER FORCE (19)
-BLAINE 4985                   5   1  0    69       IZOMBIE (490)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-ON STRIKE 4976               11   5  1    63       STRIKER FORCE (19)
-LIV MOORE 4978                5   0  0    61       IZOMBIE (490)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 ULYSSES COLLINS 5011          1   1  0    29       THIRSTY TENNYSON (493)
 STRUCK 5002                   2   0  1    28       STRIKER FORCE (19)
 DEADSPREAD 5014               2   0  1    24       SATANS' BEDROOM (494)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 CLIVE 4987                    3   3  0    20       IZOMBIE (490)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
CULT MEMBER             0  0 0                      DEADSPREAD 5014       683  NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

STRIKER FARCE devastated VETERAN MERCENARY in a 2 minute mismatched Title fight.
STICKER FORCE savagely defeated CONVICTED ASSASSIN in a 4 minute gory one-sided melee.
BIG BIKER was vanquished by CONVICTED ASSASSIN in a 1 minute mismatched brawl.
CLIVE was narrowly defeated by ULYSSES COLLINS in a exciting 3 minute bloody fight.
DEADSPREAD delivered the death blow upon CULT MEMBER in a 2 minute duel.
STRUCK overpowered EMBEZZLING SCRIBE in a 1 minute one-sided struggle.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       2         STRIKING ATTACK   12 -   0 -  1     100  |
|STRIKING ATTACK                  2         AIMED BLOW        13 -   2 -  1      87  |
|WALL OF STEEL                    1         BASHING ATTACK     8 -   2 -  0      80  |
|LUNGING ATTACK                   1         TOTAL PARRY        5 -   2 -  0      71  |
|BASHING ATTACK                   1         WALL OF STEEL      1 -   1 -  0      50  |
|PARRY-LUNGE                      0         LUNGING ATTACK     1 -   1 -  0      50  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   0 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   0 -  0       0  |
|SLASHING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |
|TOTAL PARRY                      0         SLASHING ATTACK    0 -   0 -  0       0  |

Turn 683 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     PARRY-LUNGE        0 -  0         4  AIMED BLOW     
STRIKING ATTACK    2 -  0     PARRY-STRIKE       0 -  0         2  STRIKING ATTACK
WALL OF STEEL      1 -  0     PARRY-RIPOSTE      0 -  0         1  BASHING ATTACK 
                              LUNGING ATTACK     0 -  1         1  TOTAL PARRY    
                              SLASHING ATTACK    0 -  0         1  WALL OF STEEL  
                              BASHING ATTACK     0 -  1         1  LUNGING ATTACK 
                              TOTAL PARRY        0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  STRIKER FARCE 4946         29   6  2  146 STRIKER FORCE (19)
AIMED BLOW       STICKER FORCE 4943         30   8  0  104 STRIKER FORCE (19)
BASHING ATTACK   BIG BIKER 4975             14   6  0   73 STRIKER FORCE (19)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is STRIKER FARCE 4946.  The most popular warrior this 
turn was CLIVE 4987.  The ten other most popular fighters were STRIKER FARCE 4946, 
STICKER FORCE 4943, ULYSSES COLLINS 5011, DEADSPREAD 5014, STRUCK 5002, BIG BIKER 
4975,  0,  0,  0, and  0.

The least popular fighter this week was BIG BIKER 4975.  The other ten least popular 
fighters were STRUCK 5002, DEADSPREAD 5014, ULYSSES COLLINS 5011, STICKER FORCE 4943, 
STRIKER FARCE 4946, CLIVE 4987,  0,  0,  0, and  0.

                      SUMMER FACE-TO-FACE IN ARLINGTON, VIRGINIA

We have planned our summer FTF for July 13-15, 2018, in Arlington, Virginia, only 7 
miles on a quick Metro ride from Washington, D.C.!.  It will be held at the Holiday 
Inn Arlington at Ballston.  Room rates are $79 per night on 7/12 and 7/15 and $129 on 
7/13 and 7/14, 1-2 occupancy.  There's free wireless throughout the property as well 
as a fitness center, outdoor pool, and business center, as well as a resturant and bar 
inside the hotel.  There is no airport shuttle and parking is $7/day.  The rooms are 
blocked -- ask for the Reality Simulations block.  Reservations must be made by 6/12.  
(As always if you have issues making reservations, please let us know!)  

                       Hotel site:  http://www.hiarlington.com 

Look for the tournament info sheet and minioverviews some time in June.  We hope 
you're all looking forward to it and that we will see you there!

                                          -- RSI

                             Mission to the Twisted Lands

                                     Episode One

     Old Brown could run pretty fast if properly motivated, but mostly he walked with 
a long-legged, distance-devouring stride.  He was a huge horse, a half-giant's 
warhorse, shaggy and self-assured, with muscles like half-buried boulders in his 
shoulders and hips.  Lounging in the saddle was the motivating force, the half-giant, 
Keel Woodhaven.  Although in his mind he was slouching and half-asleep, he sat up 
straight in the saddle since that is more comfortable for riding.
     It was twilight, stars coming out above and lights in farmhouse windows below.  
They traveled through vineyards, brown and fallow now in the winter, descending gently 
toward the tree-crowded coast.  The distant trees, not just pines, were green.  They 
stayed green because the marsh that surrounded the city-state of Bonsur had hot 
springs in it.
     Keel Woodhaven had always liked Bonsur.  It had a relaxed feel about it, the 
women seemed prettier, the music was great, everyone thought about having fun.  And 
the booze was excellent, of course.  He passed the arena at the edge of town, and 
paused to read the current statistics, posted on the gate and lit by a lantern.  So, 
an elven cobbler was the Duelmaster?  Why would a shoemaker take up such a painful 
profession?  Then he noticed the team name:  Shewish Picnic.  He snorted.  That 
explained it, all right.  As a half-Shew, he was kind of bothered by that team theme, 
which was present in Home Guard as well.  It was sort of funny though.  He saw that 
Elf Cobbler was headed for the Isle.  Probably not bound for Home Guard just yet, 
though.
     They passed a small chicken ranch.  A rooster uttered an untimely crow.  At about 
that time, Old Brown took exception to something and bolted.  Cussing, Keel hauled on 
the reins, to little effect since the horse was stronger than him and apparently 
frightened.  He didn't see the masked men coming out of their hiding places behind 
him, looking frustrated.  At least not until a crossbow bolt thunked into the backside 
of his leather cuirass. His horse screamed and ran faster.
     Hauling Old Brown to the left as they passed a set of big open gates into a well-
lighted courtyard, Keel got them behind the shelter of the high stone wall, and patted 
the horse's sweaty neck.  "You're okay now, friend.  I'll go take care of those 
bozos."
     As he dismounted, he noticed he was becoming surrounded by uniformed men, some 
with swords and some with halberds.
     "Howdy?" he said, hoping they were friendly.
     "Your horse has been shot," said someone, pointing at a bolt sticking out of Old 
Brown's butt.
     "Well damn!"  Keel laid a comforting hand on the horse's flank, which quivered.
     "So have you," the guard continued.
     "Yeah, thought so.  Doesn't feel like it got through the armor though."  Keel 
tried to look over his shoulder, but could only see the feathered end of the bolt.  
"Who are you guys?"
     "We are the Queen's Guard."
     "What?  Queen Gemra?  Okay, please take care of Old Brown here, and I'll go find 
the ***holes that shot him."
     "Sir, you are mistaken.  You will be taken to a doctor.  We will arrest the 
assailants."
     "Hey!  I'm on a mission from Sheila Greywand.  Anyway, they shot my horse.  My 
HORSE!  I'm gonna get 'em."  Unslinging his huge sword, Keel strode toward the gate.
     Four Guardsmen came with him, flanking him like the trailing ends of a flock of 
geese.  They might have intended a different formation, but he had the longest legs 
and walked the fastest.  The one who'd spoken to him before said, "I'm Corporal Brat 
Langerman.  And you are?"
     "Keel Woodhaven."
     "I've heard of you!  The Queen will want to meet you."
     "That's fine.  Let's stick to the sides of these buildings.  If they're still 
around, we'll be targets in the middle of the street."
     They weren't quiet, exactly, since the guards wore highly polished chain mail 
which jingled.  However, Bonsur had a lively night life.  Music and laughter came from 
bars and nightclubs on adjacent streets, people lingered on corners chatting and 
sometimes playing instruments, and children hawked newssheets, shoeshines, flowers, a 
selection of rouges, and offered to carry packages.  So the sounds the guards made 
weren't too noticeable.
     Keel led the way back to the chicken ranch.  He was thinking that the bad guys 
wouldn't have waited around to be hunted.  They might have left clues, though.  
Perhaps even a discarded, crumpled note offering a cash reward for his head, and 
signed by a notorious crimelord.  Or distinctive cigar stubs, monogrammed hankies... 
personalized masks.  Tracks of boots made by elven cobblers.  Anything.  Witnesses, 
even.
     There were no people on the street near the chicken ranch.  It was full night 
now, a bit chilly although there was a warm and slightly funky breeze from the marsh.
     Corporal Brat Langerman said quietly, "Is this where it happened?"
     "Yup."
     "Well, I don't think they're here anymore."
     Keel was about to agree, when a crossbow bolt appeared in the Corporal's arm.  
The young man hissed, "Everybody down!"
     The guardsmen hunkered against the wall of a hardware store, which didn't offer 
anything resembling good cover except that they were in shadow there.  Keel crouched a 
little, but he knew he was a pretty big target, plus his sword gave off a faint 
greenish glow.  He looked around, searching the darkness for signs of their foes.
     A shadow on top of a shaded walkway across the street shifted a little.  Keel 
pulled a weighted dart out of his pocket and hurled it.  He was good at tavern darts, 
but it was dark, the distance was too great, and he just wasn't lucky.  The little 
missile clattered against the shingles of the porch roof.  There was a startled twitch 
from the half-seen form.  At that instant, Keel lunged across the street.  His long 
legs carried him across to the opposite shadows in three bounds.  More bolts came out 
of the darkness, one lodging in his calf, the others missing him altogether.
     Now the Guardsmen had a good idea where their foes were, and it takes a while to 
reload a crossbow.  The four men charged, yelling wildly.  Tucking his sword under his 
arm, Keel grabbed one of the posts holding up the porch roof, strained, and dislodged 
it.  After a moment he yanked it out of the structure entirely.  The roof sagged, 
there was a yelp of surprise, and someone's foot appeared off the edge of it.  Keel 
grabbed him by the ankle and hauled him the rest of the way down.
     There were brief sounds of fighting, then footsteps that rapidly receded down an 
alley.  Three Guardsmen raced off in pursuit.  Keel's prisoner started to try to get 
away, so the half-Shew tossed him up, grabbed him by the arms and bashed him against 
the wall.
     "Are you okay?" asked Brat, sheathing his sword.
     "Took one in the leg, but it's not too bad I think," Keel said, shifting his 
unconscious prisoner to one hand and bending to pick up his sword.
     "I'll help you tie that one up," Brat said.  "There's a dead one here.  I think 
there were two more."  He grunted slightly, trying to reach something with his injured 
arm.  "Got some ties in my right-hand belt pouch.  If you could get them for me?"
     They bound the prisoner, then bandaged each other.
     "What did they want?" asked the Corporal.
     Keel shrugged.  "No clue.  Let's get him somewhere safe and we can ask him..."  
He listened.  "Your guys are coming back."
     "Yeah."
     The Guardsmen hadn't been able to track their assailants in the darkness, but at 
least there were no further injuries.  The group of them returned warily to the 
courtyard of the Guard House, where a woman was smearing some kind of ointment on Old 
Brown's wound.  After the horse was bedded down in the stable, the Guardsmen led Keel 
into their office, where there was a welcome scent of fresh coffee.  The medic set 
about binding Keel's wound and that of the Corporal, who turned out to be an extremely 
handsome man.  Keel remembered hearing that Queen Gemra required her Guardsmen to be 
good looking.  That didn't mean they weren't competent, though.  Brat had done pretty 
well.
     The medic roused their prisoner with smelling salts.  They all sat in the main 
office, Corporal Langerman facing the miscreant, who was seated in a cushioned chair, 
looking reasonably comfortable except for his bandaged head.  "All right," said Brat.  
"Now I want you to tell me that you're going to turn Queen's Evidence."
     "Not on your life, pretty boy!"  The man had, perhaps, some excuse for hard 
feelings since he was more homely than not, with a crooked nose and eyes set too close 
together.  He and Keel looked shabby and ill-favored amongst all these gleamingly 
handsome Guardsmen.
     Keel leaned forward.  "You guys shot my horse."
     "Oh.  Sorry, didn't mean to do that.  We were just shooting at you."
     "Why?"
     "Glowing sword."
     "What?"
     "Duh, it's a magic sword!  We saw it when you drew it in Delarq Tor, and figured 
we could sell it so we followed you."
     The half-Shew snorted.  "The Dentless isn't magic.  It was in a Chaos Gate for 
five hundred years and it picked up some energy, that's all.  All it does, is glow.  
And cut things."
     The bandit looked chagrined.  "But... it's got to be magic."
     "Ain't.  Sorry kid."
     After that, Keel was taken to enjoy a sumptuous dinner at the Palace.  Queen 
Gemra was a definite babe, with long, silken black hair, a delicate pouty face, and 
luscious curves.  She asked him about his mission, which was to go to the Twisted 
Lands and shut down a leaking Chaos Gate.  He entertained her with the story of his 
adventure on the Two-Shew Express, and she gave him a brown velvet cloak to show her 
appreciation.  She did not invite him to her bed, which was fine because his heart 
belonged to another, always and forever.
     
                                      * * * * * 

                           This is a continuing adventure.  
         Watch for future chapters in the Bonsur and Home Guard newsletters!