DUEL 2 NEWSLETTER Date : 08/31/2020 Duedate: 09/12/2020 VALAMANTIS ARENA DM-62 TURN-749 This Weeks Top Honors THE DUELMASTER IS HOUSE RUTH BUILT DIAMONDS IN THE RUFF (386) (62-4711) [6-2-0,91] Chartered Recognition Leader Unchartered Recognition Leader HOUSE RUTH BUILT RAT LORD DIAMONDS IN THE RUFF (386) RODENTIAN NATION (502) (62-4711) [6-2-0,91] (62-5117) [1-0-1,22] Popularity Leader This Weeks Favorite MARINA QUINN MELANIE PIERCE MIDDLE WAY 10 (420) MIDDLE WAY 10 (420) (62-5060) [18-18-0,83] (62-5081) [15-7-1,78] THE CURRENT TOP TEAM DIAMONDS IN THE RUFF (386) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. RODENTIAN NATION (502) 67 2. STEELE RISING (500) 30DIAMONDS IN THE RUFF (386) 3. MIDDLE WAY 10 (420) 20 Unchartered Team 4. DIAMONDS IN THE RUFF (386) 11 5. SERPENS (492) 10 RODENTIAN NATION (502) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 DIAMONDS IN THE RU (386) 37 17 1 68.5 1/ 2 DIAMONDS IN THE RU (386) 7 2 1 2/ 0*RODENTIAN NATION (502) 3 2 1 60.0 2/ 1 MIDDLE WAY 10 (420) 7 7 0 3/ 2 SERPENS (492) 64 49 0 56.6 3/ 3 STEELE RISING (500) 7 7 0 4/ 4 STEELE RISING (500) 21 22 1 48.8 4/ 0*RODENTIAN NATION (502) 3 2 1 5/ 3 MIDDLE WAY 10 (420) 777 846 16 47.9 5/ 5 SERPENS (492) 1 2 0 6/ 5 ALTERED STATES II (499) 8 10 1 44.4 6/ 4 ALTERED STATES II (499) 1 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT KALTOS KAOS THEREFORE THEN, since we are surrounded by so great a cloud of witnesses [who have borne testimony to the Truth], let us strip off and throw aside every encumbrance (unnecessary weight) and that sin which so readily (deftly and cleverly) clings to and entangles us, and let us run with patient endurance and steady and active persistence the appointed course of the race that is set before us, --- Hebrews 12:1 Amplified Classic * * * * * Ironhand, the owner of The Golden Ship Inn, stood before the small crowd that had gathered and motioned for his guests to have a seat with a sweeping wave of the steel hook that had replaced his right hand after a bloody engagement between his ship and another ten years ago. Because of the location of The Golden Ship Inn, standing on a headland overlooking the main harbor on Kaltos, the disrepair of the dilapidated Kaltos Arena could not be seen. From the turret on top of the inn, one could look across to Lord Lindharrow's castle on the opposite horn of the little bay and see all the shipping sheltered within. But this evening was not about castles and shipping, but rather how a once magnificent Kaltos Arena could possibly be restored to some of its former glory. Although Lindharrow of Vandal's Bay is the Protector of Kaltos, the island's representative on the Crown Council and the closest thing to a governor, it was not Lindharrow that Ironhand had brought before the gathered crowd, but rather it was Arenamaster Troktai and another rather special guest. There are few laws in Kaltos and those that exist are not rigorously enforced, which is why Ironhand chose to invite Arenamaster Troktai to address the issue of the dilapidated Kaltos Arena. Arenamaster Troktai got directly to the point, without a lot of pomp and circumstance, by introducing a Veteran Manager, known far and wide as Hammer, who had recently returned to Alastari. One of his motivations for returning was to host a contest in a fast arena that would hearken back to the glory of the Hammer hosted Morya Madness that had begun over 17 years ago and concluded over 15 years ago: 28 rounds of Madness in Morya Arena that Hammer desired to emulate in Kaltos arena for 25 rounds! Hammer stood before the small crowd to unveil his plan to rejuvenate Kaltos Arena (DM 5) at the behest of Arenamaster Troktai, including an announcement of the upcoming Kaltos Kaos contest to be held in the currently sparsely populated Delarq Arena (4 of 7 active in Kaltos arena as of turn 912). Kaltos arena had fallen into a bit of disrepair with the sparse revenue generated from even sparser crowds, but the much needed revenue from a 25 turn contest beginning with T-926 (due date 2/1/21) and ending with T-950 (due date 1/3/22) would provide more than enough for repairs and improvements for the overall prosperity of Kaltos Arena! Hammer had also succeeded in purchasing the northeast section of Kaltos arena to build his Klub Kaltos, as an act of good faith that the Kaltos Kaos contest would attract enough managers, both old and new, to pump new life into a once glorious arena! Klub Kaltos would feature some of the finest dining and gambling venues that Kaltos had ever seen, plus provide a training area and housing for the stable that Hammer was entering for the Kaltos Kaos. Five of his retired Lord Protectors had been lured by the Veteran Manager to help make Klub Kaltos a success, by providing future patrons the opportunity to rub shoulders with some of his legendary Lord Protectors from the early years of Hammer's managerial history. Zebra of Jungle Fever (DM 39), a Total Parry with a Short Sword as his favorite weapon, who was the only Hammer-managed warrior to ever TV in a tourney, had agreed to oversee the dining area and mingle with the crowd. He had won a TV in a Novices tourney (1 or 2 FE) long ago at a Tempe Facer, before the Novices tourney had been eliminated from tournaments by the Gladiatorial Commission. Death Duck 1, a Basher with a Morningstar favorite weapon, along with Death Duck 7, a Piker favoring a Small Shield as her favorite weapon, had both fought in Kaltos Arena years ago as representatives of Da Deadly Ducks, the first Hammer managed stable to ever run in Kaltos. Da Deadly Ducks duo were now assigned as celebrities to run the Klub Kaltos gambling facilities. Mahatsawd, a Basher favoring a Mace as his favorite weapon, along with Madkawraw?s Law, a Ripper favoring an Epee as her favorite weapon, were both from the veteran manager?s first-ever stable that began fighting on Noblish Island under the Milchamah banner. Hammer introduced the duo as two of his favorite warriors from his original stable, Milchamah, who the veteran manager had convinced to come to Klub Kaltos to train the stable that Hammer was entering in the Kaltos Kaos Klassick Kontest Kompetition. Klub Kaltos, the veteran manager explained to the gathered crowd, included a gladiator training facility where his stable of warriors, who Hammer was entering in the Kaltos Kaos, would be housed for training in private as well as featured in some public exhibition matches for his gambling facilities. A ripple of excited cheers arose from the five Gladiators that had been languishing in oblivion these past several years during the absence of the veteran manager, their stable all-but-forgotten, but Hammer raised both his hands and stared somberly at his rusty relics, before announcing publicly: "You have been transferred to Storm Point arena!" The Veteran Manager had to break the news to his Kaltos Kriminals (514) stable that they had been transferred to Storm Point Arena (DM 86) because of two of the contest categories that were to be the highlights of the Kaltos Kaos (as had the same two categories also been the contest category highlights in the original Morya Madness contest that Hammer had hosted those many long years ago!), namely, the First Initiate Duelmaster and the Top Ten Fighting Styles. Obviously, the only eligible warriors to win this prize are those who are listed in the Initiates rankings on the first round/Turn 926 or later! Therefore, the Kaltos Kriminals with 4 arena fight experience, namely Assault N Battery, Wanted For Murder, Shady Larry LaRue and Trick Ponie Polly, would probably not be eligible to compete for the First Initiate Duelmaster [after fighting in either one or both of the two upcoming tourneys], nor for one of the Top Ten Fighting Styles! Upon hearing "You have been transferred to Storm Point arena!" the Kaltos Kriminals were crestfallen! The RSI approved prize for the First Initiate Duelmaster is the opportunity to rename the DM 5 arena for 6 months. The RSI approved prize for each of the Top Ten Fighting Styles is the favorite weapon knowledge reveal for any one of a contest-registered team?s active warriors on round 25/Turn 950. Eligible warriors must declare their name and fighting style in the DM 5 personal ads on the first round that they enter the Kaltos Kaos. All warriors must have 0 arena fight experience to enter as a Top Ten Fighting Style competitor and must rank as an 0-1 or 1-0 Initiate after their first arena fight experience! In other words, any warrior ranked as a Challenger Initiate with more than one arena fight experience after their fight debut is automatically disqualified to compete for one of the Top Ten Style awards, so choose your tournament entries wisely! It gives non-tourney managers the opportunity to compete for a Top Ten Fighting Style prize! [Tourney warriors may die!] This obviously eliminates the four Kaltos Kriminals mentioned above, because they already have 4 arena fights; therefore, only Cooking The Books would be eligible to compete with 0 arena fight experience! First Initiate Duelmaster contenders include every warrior on a registered team that is ranked as an Initiate after the first round in the DM 5 Turn 926 newsletter. [This includes tourney experienced warriors and warriors who have fought in DM 5 on previous turns.] "You have been transferred to Storm Point Arena!" resonated in their ears as Hammer's Kaltos Kriminals grumbled a bit at being denied the opportunity to compete in the Kaltos Kaos, which had a rippling effect throughout the sparse crowd. Arenamaster Troktai stepped forward while Hammer spent a few minutes talking privately to his Kaltos Kriminals stable. Arenamaster Troktai raised his hands to quiet the small crowd as he proclaimed that the winner of the most 'This Week's Most Favorite Warrior' and the winner of the most 'This Week's Least Favorite Warrior' would be awarded the first choice to change the name and statements of the Dark Arena monster of their choice [with exception of the Arenamaster himself] and the first choice to change the name and statements of the NPC character of their choice, respectively. RSI Prize: Rename and Change the Statements of a DM 5 Dark Arena Monster of your choice [excepting the Arenamaster] is awarded to the team with the most 'This Week's Most Favorite Warrior' awards listed over the course of the contest. RSI Prize: Rename and Change the Statements of a DM 5 NPC Character of your choice is awarded to the team with the most 'This Week's Least Favorite Warrior' awards listed over the course of the contest. Arenamaster Troktai went on to proclaim that the remaining Dark Arena monsters and NPC characters that were not chosen by the two winners will be placed in a drawing pool [to change the name and statements] from which the remaining Kaltos Kaos registered managers would be selected, as bonus prizes for merely being registered for the Kaltos Kaos! The first 20 managers to register for the Kaltos Kaos & the host & co-scorer are guaranteed to automatically be entered in the random draw! Kaltos Arena (DM 5) NPC Characters: Ambitious Guard, Captured Orc, Convicted Assassin, Convicted Thief, Cult Member, Dangerous Criminal, Embezzling Scribe, Fratsfa Slave, Kalhums Dwarf, Kung-Fu Master, M Chardinee, Mordant Deserter, Osksi Noble, Persistent Beggar, The Userous Merchant, Venomous Concubine and Veteran Mercenary. Kaltos Arena (DM 5) Dark Arena Monsters: Bandit Prince, Black Orc, Dark Champion, High Elf, Mountain Troll, Shewish Giant, Spymaster, Stone Golem and Wurm Kin. KALTOS KAOS ENTRY FEE & REGISTRATION REQUIREMENTS: 1. Send two (2) Gift Certs to RSI marked "Kaltos Kaos." 2. Declare your team name and manager name for the Kaltos Kaos Kontest: in the DM 5 personal ads, via Personal Message to Hammer in Chatzy, via Email to KaltosKaos@aol.com, in the Forum category "Kaltos Kaos" or by sending a declaration via an old fashioned Diplo note to Hammer in DM 5/ DM 8/ DM 45/ DM 47 or DM 83. KALTOS IRON KLAD AWARDS: A Participation Award of one +1 Bonus Potion will be awarded as to any team being active each of the 25 turns with a minimum of 110 out of 125 possible fights. Any team that fights all 125 fights will receive an additional +1 Bonus Potion [for a total of 2]. These potions may be added to any active DM 5 warrior at the end of Turn 950 and must be used within 6 months. [No out-of-bounds warriors!] KING of the KALTOS KAOS [unless a Female is crowned KUEEN] Point Scoring Format: (1) 25 points for writing a 'Managerial Alias Origin Story' team spotlight for Round 1/Turn 926 that includes your team name and your manager name. Your 'Managerial Alias Origin Story' spotlight length = a TOGS spotlight length (1/2 column in the newsletter--that's 31 lines, each line 86 characters across). [This is the ONLY team spotlight that is required for points during the 25 rounds of the Kaltos Kaos contest.] (2) 5 points for each win. (3) 3 points for each kill. (4) 2 points for one successful bloodfeud. [No additional points for 2+ successful bloodfeuds.] (5) 1 point on each turn for one personal ad written by your managerial alias (total of 25 possible personal ad points). RSI Prize: 6 Months Free Play will be awarded to the team with the most points accrued from the 'Managerial Alias Origin Story' Team Spotlight + Wins + Kills + Successful Blood Feuds + P-Ads] Also Included are Gift Cert Awards: First Place Most Points = 50% of Registration Gift Certs. Second Place Most Points = 30% of Registration Gift Certs. Third Place Most Points = 15% of Registration Gift Certs. Least Amount of Wins [among most fights] = 5% of Registration Gift Certs. Arenamaster Troktai motioned for Hammer to conclude the announcements of the other Kaltos Kaos Kontest Kategories, as his Kaltos Kriminals sat down for more drinks, resigned to their Arena 86 fate! Hammer began to explain to the small crowd that the Round 25/Turn 950 Duelmaster, Highest Ranked Challenger Champion, Highest Ranked Champion, Highest Ranked Challenger Adept, Highest Ranked Adept, Highest Ranked Challenger Initiate and Highest Ranked Initiate would each receive an RSI Prize: +1 Skill Potion (added to a warrior's base; no out of bounds warriors!, may be added to any active DM 5 warrior at the end of turn 950). The team with the Most Kills will be awarded the following RSI Prize: 1 Free Blood Games Roll Up Courtesy of the Gang at RSI for the 2022 Tempe Facer. (May be used for either Winter or Summer 2022 FTF.) Top Point Gainer Team [aka the team with the most points accumulated from the 'Teams On The Move' each Turn] will be awarded the following RSI Prize: 1 Limited Immortality Resurrection following a warrior death in DM 5 (may be applied to a single DM 5 warrior who died during the contest or within 6 months of the contest). The turn 950 Duelmaster will also be awarded the following RSI Prize: Move 1 warrior from another team [that you own] to your DM 5 squad [the warrior must be alive, natural and unmodified]. TIE-BREAKER RULES: (1) Least amount of Dark Arena deaths. (2) Most team kills. (3) Highest ranked warrior according to the turn 950 recognition rankings. There will be more Gift Certs Awards announced prior to the launching of the Kaltos Kaos! Hammer concluded his announcement with a hearty handshake between himself and Arenamaster Troktai, who promised the small crowd at The Golden Sail Inn that the Kaltos Kaos would draw some of the most competitive managers and teams that Kaltos DM 5 had ever seen bleed on the arena sands! "Well Wishes and Good Luck to All Involved," says the Co-Scorer who will be posting updates in the Forums as well as helping Hammer keep track of the Kontest Kategories over the Kourse of 25 rounds! "May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer the WordSmith and Host of the Kaltos Kaos in Arena 5 from Turn 926 thru Turn 950 * * * * * Kaltos Kaos DM 5 Kontest Synopsis: Kaltos Kaos begins with Round One/Turn 926 due date 2/1/21 and ends with Round 25/Turn 950 due date 1/3/22. Registered Managers may only fight with one team in DM 5 during the Kaltos Kaos! KALTOS KAOS ENTRY FEE & REGISTRATION REQUIREMENTS: #1: Two (2) Gift Certs are to be sent to RSI [Note they are for Kaltos Kaos] #2: Declare your team name and manager name for the Kaltos Kaos Kontest in DM 5 through one of these methods: a personal ad in DM 5, a personal message to Hammer in Chatzy, via email to KaltosKaos@aol.com, a post in the Kaltos Kaos Forum category, or an old fashioned Diplo note to Hammer in DM 5/ DM 8/ DM 45/ DM 47 or DM 83. PRIZES: Kaltos Iron Klad Awards: +1 bonus potion per team that is active for all 25 Turns and has a minimum of 110 Fights of the scheduled 125 fights. Any team that fights all 125 fights will receive an Additional +1 bonus potion [for a total of 2]. May be added to any active DM 5 warrior at the end of turn 950 [No out of bounds warriors]. The First Initiate Duelmaster: Rename the DM 5 arena for six months to be awarded to the First Initiate Duelmaster. First Initiate Duelmaster contenders include every warrior on a registered team that is ranked as an Initiate after the first round in the DM 5 turn 926 newsletter. [This includes tourney experienced warriors & warriors who have fought in DM 5 on previous turns]. The Top Ten Fighting Styles: Favorite Weapon Knowledge Reveal for the top ten fighting styles to be applied to any active warrior of the top ten fighting styles team winners on Turn 950. Qualifications: A top ten fighting style contender must declare his/her name & fighting style in a personal ad the round/turn they enter DM 5. They must have 0 arena FE the turn that they enter! This includes tourney experienced warriors, but after entering DM 5 with an 0-1 or 1-0 record after their first fight they must be ranked as an Initiate! Challenger Initiate or higher ranking is a disqualification as a contender in the Top Ten Fighting Styles (because not all registered managers have tourney warriors on their teams!). On Turn 950 the highest ranked warrior of each of the declared ten fighting styles wins [no matter their W/L record] determined by either graduating on or before turn 950 or being ranked in the DM 5 newsletter with the highest recognition points in the Turn 950 newsletter warrior recognition rankings. The Team with the Most 'This Week's Favorite Warrior' Listings: Change the name and statements of a DM 5 Dark Arena monster of your choice [changing the name and statements of the Arena Master is a NO NO] to be awarded to the team with the most 'This Week's Most Favorite Warrior' listed over the course of 25 turns in the DM 5 newsletter. The Team with the Most 'This Week's Least Favorite Warrior' Listings: Change the name and statements of a DM 5 NPC character of your choice to be awarded to the team with the most 'This Week's Least Favorite Warrior' listed over the course of 25 turns in the DM 5 newsletter. The King or Kueen of the Kaltos Kaos: 6 months free play for the King or Kueen of the Kaltos Kaos to be awarded to the team with the most points accrued through: (1) 25 points for writing a 'Managerial Alias Origin Story' team spotlight for Round 1/Turn 926 that includes your team name and your manager name. Your 'Managerial Alias Origin Story' spotlight length = a TOGS spotlight length (1/2 column in the newsletter--that's 31 lines, each line 86 characters across). [This is the ONLY team spotlight that is required for points during the 25 rounds of the Kaltos Kaos contest.] (2) 5 points for each win. (3) 3 points for each kill. (4) 2 points for one successful bloodfeud. [No additional points for 2+ successful bloodfeuds.] (5) 1 point on each turn for one personal ad written by your managerial alias (total of 25 possible personal ad points). The Turn 950 Duelmaster & Highest Ranked Active CC/C/CA/A/CI & I Warriors: +1 Skill Potion [added to a warrior's base; no out of bounds warriors!] may be added to any active DM 5 warrior at the end of turn 950: to be awarded to the Turn 950 Duelmaster, highest ranked active Challenger Champion, highest ranked active Champion, highest ranked active Challenger Adept, highest ranked active Adept, highest ranked active Challenger Initiate and highest ranked active Initiate. The Team with the Most Kills: 1 free Bloodgames roll up courtesy of the gang at RSI for the 2022 Tempe Facer (Winter or Summer) is to be awarded to the team with the most kills. The Top Point Gainer Team: 1 limited immortality resurrection following a death in DM 5 may be applied to a single warrior who died during the Kaltos Kaos DM 5 Kontest [or to a warrior on your DM 5 team that dies within 6 months of the Kontest] is to be awarded to the top point gainer team [The Team with the most points accumulated from the 'Teams On The Move' each turn]. The Round 25 Turn 950 Duelmaster: Move 1 warrior from another team [that you own] to your DM 5 squad [warrior must be NATURAL & UNMODIFIED and alive, and there must be an open spot on your team] to be awarded to the team with the round 25/turn 950 Duelmaster. TIE-BREAKER RULES: (1) Least amount of Dark Arena deaths. (2) Most team kills. (3) Highest ranked warrior according to the Turn 950 Recognition Rankings. Special Note: The remaining Dark Arena monsters & NPC characters that were not chosen by the two winners will be placed in a drawing pool [to change the name and statements] from which the remaining Kaltos Kaos registered managers would be selected from a random draw [as bonus prizes for merely being registered for the Kaltos Kaos!] The first 20 managers to register for the Kaltos Kaos & the host & co-scorer are guaranteed to automatically be entered in the random draw! Also included are the following Gift Cert Awards: First Place Most Points = 50% of Registration Gift Certs. Second Place Most Points = 30% of Registration Gift Certs. Third Place Most Points = 15% of Registration Gift Certs. Least Amount of Wins [Among Most Fights] = 5% of Registration Gift Certs. There will be more Gift Certs Awards announced prior to the launching of the Kaltos Kaos! "May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer the WordSmith & Host of the Kaltos Kaos in Arena 5 from Turn 926 thru Turn 950 SPY REPORT Good day, in VALAMANTIS a quiet thief gets rich, but a quiet spymaster gets poor. So bring me ale and harken to my tidbits of news. It seems the training can make the difference, as MIDDLE WAY 10 is pushed out of top team by DIAMONDS IN THE RUFF, who came from 2nd with a 1-1-0 this turn. And let's see, RAT LORD fought MORDANT DESERTER and gained 22 points and contributed to RODENTIAN NATION's 3-2-1. PUNCH DRUNK has lost to SAM URGO, falling 6 points, while helping make ALTERED STATES II a 0-1-0 turn. Well done, VALAMANTIS, the Duelmaster was this turn's most challenged warrior. Perhaps GUDJA is not as thrilled, being challenged 2 times. THREE RIVERS challenged for the Duelmastership this turn, attempting to dethrone SERPENS' warrior. Defending hers title for another turn, GUDJA kept DIAMONDS IN THE RUFF's warrior, THREE RIVERS, from claiming the throne. Tell me, is nothing sacred? I have heard from unimpeachable sources that Drunkard's Guild uses trolls in their stew. Talk about gristle! Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' Inscrutable, but true. STEELE RISING has cause to stand tall, as they were VALAMANTIS' most avoided team. A smart manager knows this is a team to beat. And guess who avoided STEELE RISING stable the most? Believe it or not, it was ALTERED STATES II. Anyone surprised? A coward dies a thousand deaths, a brave man only once. Wise men know this to be true. We'd like to remind certain teams not to rob the graves of their enemies. You know who you are; and it's considered rude. I like this place, VALAMANTIS, the taverns have old wine, and young serving girls. Who could ask for more? Always good to rest in VALAMANTIS, but never good to wear out my welcome. Look for me in future turns. Until you see my quill in VALAMANTIS again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME HOUSE RUTH BUILT 4711 6 2 0 91 DIAMONDS IN THE RUFF (386) CHAMPIONS W L K POINTS TEAM NAME THREE RIVERS 4295 9 1 0 89 DIAMONDS IN THE RUFF (386) MARINA QUINN 5060 18 18 0 83 MIDDLE WAY 10 (420) MELANIE PIERCE 5081 15 7 1 78 MIDDLE WAY 10 (420) SAM URGO 5071 17 11 0 69 MIDDLE WAY 10 (420) ADEPTS W L K POINTS TEAM NAME SOULBANE 5094 4 6 0 54 STEELE RISING (500) -POLO GROUNDS 5022 6 1 0 53 DIAMONDS IN THE RUFF (386) PUNCH DRUNK 5082 7 7 1 47 ALTERED STATES II (499) BONECRANK 5093 6 4 0 46 STEELE RISING (500) -CANDLESTICK 4714 3 5 0 46 DIAMONDS IN THE RUFF (386) ADEPTS W L K POINTS TEAM NAME CINDERMIND 5095 6 1 0 35 STEELE RISING (500) INITIATES W L K POINTS TEAM NAME RAT LORD 5117 1 0 1 22 RODENTIAN NATION (502) RAT CLERIC 5119 1 0 0 14 RODENTIAN NATION (502) RAT PRISONER 5118 1 0 0 13 RODENTIAN NATION (502) OLIVIA QUINN 5101 1 6 0 9 MIDDLE WAY 10 (420) -BAKED 5085 1 1 0 4 ALTERED STATES II (499) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? MORDANT DESERTER 0 0 0 RAT LORD 5117 749 NONE RAT FANATIC 5120 0 1 0 RODENTIAN NATION 502 MISTRESS SITALVA 749 NONE RAT MINION 5116 0 1 0 RODENTIAN NATION 502 WURM KIN 749 NONE DA1 5121 0 1 0 STEELE RISING 500 WURM KIN 749 NONE HEAVY 5114 0 1 0 STEELE RISING 500 BLACK ORC 749 NONE PERSONAL ADS SECOND DELUXE ARVAT CONTEST EXTRAORDINAIRE Who can join? Anyone with a team in Arvat as of 11/1/2020. When does it start? First turn due after 11/1/2020. How long does it run? 13 turns. How do I join? Announce your manager name and team name in the Arvat newsletter prior to 11/1/2020 and state that you are entering the contest. Prior to the contest actually starting you need to have 2 rollup certs sent to the Dark One care of RSI. No sheets, no contest. How do I win the contest? The team which has accrued the most points as of the end of the 13th turn is the winner. The team which has the 2nd most points is declared the runner up. And the team which has the 3rd most points is declared honorable contender. Everyone else is a loser and should be ridiculed. How do I score points? 1. Every challenge you win vs. another team in the contest = 10 points, as long as that challenge is to a warrior equal to or above yours in the rankings. Except for the Duelmaster who can challenge anyone he wants. 2. You also earn bonus points for every challenge won. For every point of recognition your target is ranked above you, you earn one bonus point. This is for challenges only. 3. If you are challenged by a warrior below you and defeat him, you will gain 5 points. 4. Also every random matchup that you win will earn you 5 points ? up or down. 5. You CAN downchallenge, however you get no points for doing so, and if you are beaten, your opponent will earn 10 points and the right to ridicule you in the newsletter. 6. Bloodfeud challenges count just like regular challenges during the contest. 7. In addition there are the following bonus points that are awarded each turn: A. Duelmaster earns 10 points B. Graduating a warrior earns 10 points C. Recognition Leader (Chartered or Unchartered) earns 5 points (if the Duelmaster is the recognition leader as well, then only the DM points apply) D. Popularity Leader earns 5 points E. Turn?s most popular earns 5 points F. Top team on the move earns 5 points G. Current Top team earns 10 points H. Any warrior that earns a Tournament Champion in either the January FTF or April Mail In earns 20 points I. Any warrior that earns a Tournament Victor in either of those tournaments earns 10 points J. Note that Top Chartered and Unchartered team awards do NOT earn points What are the rules regarding other teams in the arena? If you challenge any warriors not participating in the contest you LOSE 20 points, unless the challenged warrior is the Duelmaster. It is always acceptable to challenge the Duelmaster. HOWEVER ? if you are challenged by a team not in the contest, you may challenge back the following turn. If you win that challenge you will get 10 points. If any manager has a 2nd (or 3rd) team in the arena they may NOT challenge any warrior of any team participating in the contest or they are DISQUALIFIED. What do I win if I win this contest? 1. The winner wins all of the rollup certificates given as entry fee for the contest. In addition, the winner gets to pick 3 of the prizes below. 2. The runner up gets to pick 2 of the prizes below. 3. The honorable contender gets to pick one of the prizes below. In addition, all competitors in the contest who run all 13 turns and at least 62 total fights will earn a potion of +1 bonus, which must be used on a warrior who participated at least 1 fight in the contest. Also, the team that scores the most points on any one turn of the contest (other than the winner, runner up or honorable contender) can pick one prize that was NOT selected by those three. Prize Pool: Once a prize is picked it is removed from the pool. 1. Limited stat switch (You can swap any 2 stats you want on an Arvat replacement rollup that you receive within the next 6 month) 2. Extra replacements (Next time you get a replacement (or whenever you want within 6 months) in Arvat you can ask RSI for 5 additional replacements and select the best one for your team) 3. Limited damage bump (You can pick one warrior on your Arvat team to move up one damage class ? as long as he remains in-bounds for his ST/SZ stats) 4. Favorite weapon knowledge (You learn the favorite weapon of one of your Arvat warriors ? must be on the team during the contest) 5. Favorite rhythm knowledge (You learn the favorite offensive effort and activity level of one of your Arvat warriors, who most have been on your team during the contest.) 6. Shrinking potion (You get to take 3 points of size away from an Arvat replacement during the next 6 months and add the 3 points to another stat ? both SZ and the other stat must remain in bounds) 7. Extra skills (Any one of your warriors in Arvat learns 3 extra skills of your choice (no more than 2 can be in the same area and must be in bounds) 8. Extra train (Any one of your Arvat warriors gets an extra stat train in the area of your choice ? and must be in bounds) 9. Limited protection from death (Pick one of your Arvat warriors and for 5 turns from application of this prize, that warrior will come back from the dead if he dies in the arena. No DAing and no tourneys) All prizes must be applied within 6 months from the end of the tournament, must be on Arvat warriors from the team that participated in the contest and all prize results must be in bounds. LAST WEEK'S FIGHTS DA1 was butchered by WURM KIN in a 1 minute bloody Dark Arena fight. RAT FANATIC was slaughtered by MISTRESS SITALVA in a 1 minute Dark Arena battle. HEAVY was murdered by BLACK ORC in a 1 minute gruesome Dark Arena fight. RAT MINION was butchered by WURM KIN in a popular 1 minute gory Dark Arena contest. THREE RIVERS was subdued by GUDJA in a 2 minute Challenge competition. PUNCH DRUNK was devastated by SAM URGO in a 1 minute one-sided Challenge duel. MARINA QUINN viciously subdued VETERAN MERCENARY in a 2 minute mismatched match. HOUSE RUTH BUILT viciously subdued MELANIE PIERCE in a 5 minute Title melee. BONECRANK won victory over FRATSFA SLAVE in a 2 minute fight. SOULBANE vanquished THE USEROUS MERCHANT in a 1 minute one-sided duel. CINDERMIND overpowered OLIVIA QUINN in a 1 minute uneven match. RAT LORD executed MORDANT DESERTER in a exciting 1 minute one-sided fight. RAT CLERIC devastated MORDANT DESERTER in a 1 minute mismatched conflict. RAT PRISONER demolished CONVICTED THIEF in a 1 minute mismatched match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 7 PARRY-LUNGE 1 - 0 - 1 100 | |AIMED BLOW 4 STRIKING ATTACK 17 - 6 - 0 74 | |STRIKING ATTACK 2 LUNGING ATTACK 26 - 15 - 1 63 | |WALL OF STEEL 2 SLASHING ATTACK 4 - 3 - 1 57 | |BASHING ATTACK 2 AIMED BLOW 23 - 21 - 2 52 | |PARRY-LUNGE 1 WALL OF STEEL 5 - 9 - 0 36 | |PARRY-STRIKE 0 TOTAL PARRY 1 - 3 - 0 25 | |PARRY-RIPOSTE 0 PARRY-STRIKE 0 - 0 - 0 0 | |SLASHING ATTACK 0 PARRY-RIPOSTE 0 - 2 - 0 0 | |TOTAL PARRY 0 BASHING ATTACK 0 - 5 - 0 0 | Turn 749 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 PARRY-STRIKE 0 - 0 4 LUNGING ATTACK STRIKING ATTACK 2 - 0 PARRY-RIPOSTE 0 - 0 3 AIMED BLOW LUNGING ATTACK 4 - 3 SLASHING ATTACK 0 - 0 2 TOTAL PARRY AIMED BLOW 2 - 2 BASHING ATTACK 0 - 2 1 WALL OF STEEL WALL OF STEEL 1 - 1 TOTAL PARRY 0 - 0 1 STRIKING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL HOUSE RUTH BUILT 4711 6 2 0 91 DIAMONDS IN THE RUFF (386) LUNGING ATTACK THREE RIVERS 4295 9 1 0 89 DIAMONDS IN THE RUFF (386) AIMED BLOW MELANIE PIERCE 5081 15 7 1 78 MIDDLE WAY 10 (420) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is MARINA QUINN 5060. The most popular warrior this turn was MELANIE PIERCE 5081. The ten other most popular fighters were MARINA QUINN 5060, HOUSE RUTH BUILT 4711, THREE RIVERS 4295, BONECRANK 5093, SOULBANE 5094, CINDERMIND 5095, RAT LORD 5117, RAT CLERIC 5119, SAM URGO 5071, and RAT PRISONER 5118. The least popular fighter this week was OLIVIA QUINN 5101. The other ten least popular fighters were PUNCH DRUNK 5082, HEAVY 5114, RAT FANATIC 5120, DA1 5121, RAT MINION 5116, RAT PRISONER 5118, SAM URGO 5071, RAT CLERIC 5119, RAT LORD 5117, and CINDERMIND 5095. The following warriors have traveled to AD after fighting this turn: GUDJA (62-5007) SERPENS (492)