DUEL 2 NEWSLETTER

Date   : 05/11/2004    Duedate: 05/24/2004

AMEN-TEI ARENA

DM-63    TURN-327

This Weeks Top Honors

THE DUELMASTER IS

ELENA
SITTIN' ON ACES (283)
(63-2356) [14-4-0,125]

Chartered Recognition Leader   Unchartered Recognition Leader

ELENA                          POSITION IS EMPTY
SITTIN' ON ACES (283)          
(63-2356) [14-4-0,125]         

Popularity Leader              This Weeks Favorite

ELENA                          FREAN
SITTIN' ON ACES (283)          SAFE HAVEN (270)
(63-2356) [14-4-0,125]         (63-2234) [10-4-0,85]

THE CURRENT TOP TEAM

WAYFARERS (248)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SAFE HAVEN (270)            28
2. SITTIN' ON ACES (283)       12      MONSTER CHILD (292)
3. MONSTER CHILD (292)          7      Unchartered Team
4. CAR AND DRIVER (155)         4
5. WAYFARERS (248)              1      RON'S REAPERS (37)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 MONSTER CHILD (292)       13   6  0 68.4   1/ 1 WAYFARERS (248)          10  5 0
 2/ 3 SITTIN' ON ACES (283)     18  11  0 62.1   2/ 2 SAFE HAVEN (270)          5 10 0
 3/ 2 SAFE HAVEN (270)          41  27  3 60.3   3/ 3 MONSTER CHILD (292)       2  0 0
 4/ 0 CAR AND DRIVER (155)     455 404 25 53.0   4/ 4 SITTIN' ON ACES (283)     2  0 0
 5/ 4 WAYFARERS (248)          370 443  8 45.5   5/ 0 CAR AND DRIVER (155)      2  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
                                   Andorian Edition

Aruak City:

     "First, gather information," Adeolar muttered.  It was one of the basic rules 
that the more information you had relevant to your problem, the better your chance 
was of solving it.  She frowned at her gilt-framed magic mirror, twisting a lock of 
hair thoughtfully as she considered how to make best use of it.  It was still 
working, after a fashion, but the reddish film tainting the glass was stronger.  It 
confused the images, and she suspected that it also indicated something more 
dangerous than misreading a scene: that the spell which it embodied was being 
contaminated by blood magic, as well.  Contaminated, and maybe distorted, maybe even 
subverted.  Did she dare use the mirror spell now?
     Did she dare NOT use it?  She needed information to plan her campaign against 
Khaldren.  She shook her head and wiped at the red-tinged glass once more.  She would 
just have to--
     "Ma'am?"
     She glanced over her shoulder as Segallion Sundancer, one of her warriors, 
looked into the room.  His countrywoman Nila was with him.
     "Nila and I were wondering if we could help, ma'am.  You being a sun priestess, 
and us being temple staff of the Sun Temple on Korvant Isle, well, we thought we 
might be... compatible."
     "Oh.  Hmm."  Adie frowned, her fingers automatically going to one of her curls 
and twisting it as she considered the possibilities.  The worship of the sun as 
performed in the western Karian states was not at all like that of her own tradition, 
but it might work.  It might, at least, be worth trying.  "Perhaps," she said 
finally.  "Let's set it up this way:  I'll start on my own, and if I don't need your 
help, you keep out of it--  It's too dangerous to mix in if you aren't needed," she 
added sternly as Segallion opened his mouth to protest.  "But you be READY, and if I 
need help, I'll signal you."  Maybe she would, but maybe not.  It WAS dangerous, and 
neither gladiator had achieved Shelia Greywand's immortality yet.  But she understood 
the need to be helpful, and she might not have to make use of their aid.
     When both gladiators nodded agreement, she turned back to her mirror.  
Carefully, with every aspect of the spell observed meticulously--something that 
wasn't necessary under better times, because spells were normally all of a piece and 
could "take a hint," as it were--she began the incantation that would activate the 
mirror.  The surface shimmered crimson silver, glittering and trembling.  This was 
NOT the normal behavior of a mirror spell!  It felt as though she was trying to lift 
a great weight with her mind.  She had never thought of the veil between HERE and 
THERE as a weight before....
     Abruptly the glass cleared, or nearly so, a reddish film remained.  And there 
was risen Krael as she had seen it before.  But this time she was not interested in 
the general view.  It was an accepted law of magic that for every strength a magician 
or wizard had, there was a corresponding weakness.  Khaldren had come into the 
present from Krael, and somewhere in that city she hoped to find a clue to his power 
and his weakness.
     There was the ancient city, mud-stained and battered by the centuries it had 
spent sunk beneath the Trier.  There the survivors, moving about their tasks which 
seemed inexplicable but must be linked in some way to Khaldren.  She selected one of 
the better-dressed men and began to follow him through the ruins.  His course was 
erratic, she thought at first it was to avoid the obstacles presented by the city's 
decrepit state.  But he climbed over the mound of rubble that represented a fallen 
wall, and splashed through a knee-deep pool of water and mud.  There were easier ways 
to get from one point to another, so why...?
     The man met up with another, handed over a... she couldn't see what, a crystal 
of some sort, and sat down on a stone to wring out the hem of his robe.  The other 
man set off across the rubble.  With a cold shock, Adie realized that the movement of 
these men, and others in Krael, were themselves parts of a spell.
     What kind of spell would be produced by somatic components on such a scale?  A 
very powerful one....  Were the other "risen cities" involved in this?  Celestinvael 
had been mentioned, and Old Valamantis.  Adie turned her mirror-sight to the south.
     She was marginally aware that behind her the two gladiators began to dance and 
chant.

Near Ardivent:

     Master Cho, former manager of the Bluvalley Warriors of Ardivent and Chan Chi 
Monastery of Khalhums, sipped his wine and nodded approval.  "Very good.  Quite 
drinkable, in fact."
     Fandil, former manager of the Fandils, laughed and poured wine into his own cup.  
"Like you wouldn't drink it anyway, you old bandit?"  He sobered.  "What brings you 
down from the mountains, Cho?  The rumors about Celestinvael?"  The ancient city lay 
in the forested no-man's-land between Ardivent and the Delarquan Federation, and 
woodsmen had been bringing tales of marvels and minor disasters for weeks now.  That 
it was a matter for concern, a matter that would bear watching, was undeniable, but 
Fandil had seen nothing to indicate that it was urgent.
     "Celestinvael is enough to worry about," Master Cho answered, nodding, "and it 
is indirectly what brought me here.  If you think about what the city was like in its 
last days...!  But my immediate concern is young Adeolar up in Aruak City."
     "I may be retired," old Fandil said stiffly, "but I'm not COMPLETELY out of 
touch, Cho!  Adeolar is a very competent woman, and Kennelworth is not worried about 
her--he'd have mentioned it in his last letter.  She can handle anything she's likely 
to meet."
     "No doubt... one on one.  But that fool Khaldren has invoked and involved 
wizards from a dozen centuries.  Not all of them will work together--as well try to 
get cats to run in step!  But some will, and can she handle two, or six, or ten, if 
they're all working together?"
     "Ah."  Fandil was silent for several minutes, stroking his beard slowly as his 
mind raced.  "Ah.  That could be... bad.  Very bad."  He set his wine cup down 
carefully.  "You're quite right.  We'll have to assist her, or at least be ready to 
do so.  Now?"
     "What better time?"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 243): RANCID WAIF of HAPLESS WAIF (Berylstar, mgr.)
 DM  11 ARUAK CITY (turn 488): NIXIE SEASPRITE of SCARLET KNIGHTS (Talon Warsmith)
 DM  14 TOBIR (turn 488): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.)
 DM  22 SOLVEN (turn 481): SKEEMER of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 477): CROCONAW of WATER DECK (Destitute Noble, mgr.)
 DM  25 LYRATILAN (turn 477): SOVEREYN of CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 478): AMEE of HEADBANGERS (Sablon-O-Vlad, mgr.)
 DM  30 IAYE (turn 473): GAZELLE HOUND of DOG DAY AFTERNOON (Poison Ivy, mgr.)
 DM  40 ZENSU (turn 439): SUSAN STO HELIT of THE DISC (Technogeek, mgr.)
 DM  41 KATI-TEI (turn 432): TORA HAMLIN of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 425): ZACK of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 337): THORNE of FA CHING (DeGotti, mgr.)
 DM  63 AMEN-TEI (turn 326): ELENA of SITTIN' ON ACES (Generalissimo Puerco, mgr.)
 DM  71 KYR'TERR (turn 145): TOMB of SHADOW GOLD (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 373): MONICA VIRTUESHIELD of KNIGHTS OF VIRTUE from ARUAK CITY
                            (JRK, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 243): LA PENTARCHIE (The Pentalque, mgr.)
 DM  11 ARUAK CITY (turn 488): GERFEL'S FRIENDS (Generalissimo Puerco, mgr.)
 DM  14 TOBIR (turn 488): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 481): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 477): KRILL CAVALRY (Leeta, mgr.)
 DM  25 LYRATILAN (turn 477): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 478): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 473): RED DOG GANG (Leeta, mgr.)
 DM  40 ZENSU (turn 439): none
 DM  41 KATI-TEI (turn 432): MEMPHIS MAFIA (Bookie, mgr.)
 DM  46 ARDIVENT (turn 425): HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): OHIO (Berylstar, mgr.)
 DM  60 ARADI (turn 337): HIT ME WITH... (PTFT, mgr.)
 DM  63 AMEN-TEI (turn 326): WAYFARERS (Leeta, mgr.)
 DM  71 KYR'TERR (turn 145): CASTLE BLACK (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 373): SUNNYDALE, etc. (LHI, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 243): RANCID WAIF of HAPLESS WAIF (Berylstar, mgr.)
                           NIGHT BLACK of PHANTOM FORCES 2 (The Catalyst, mgr.)
                           TAISHO of YAKUZA (Sensei Jan, mgr.)
               (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 488): STEEL MONKEY of VELVET GREEN (Manray, Marquis
                               d'Frothingslosh, mgr.)
                               B.B. KING of THE BLUES (Keldon Blackfang, mgr.)
 DM  14 TOBIR (turn 487): HYDE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 480): MAXIMUS of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 476): KID ROCK of THE MC5 (Street Legal, mgr.)
 DM  25 LYRATILAN (turn 476): XYLZ AREE of THE MIDDLE WAY 4 (Leeta, mgr.)
 DM  26 CALEAM (turn 478): DIESEL of WARCKERS (Papaiz, mgr.)
               (turn 477): SAPPER of SHERWOOD FOREST (Papaiz, mgr.)
                           OMNIBOOK 500 of AT WORK (The Muffin Man, mgr.)
 DM  30 IAYE (turn 472): CHERKO of RED DOG GANG (Leeta, mgr.)
                         BLOODY MOUTH of BLOOD OATH (Ganolus Oakleaf, mgr.)
 DM  40 ZENSU (turn 439): SUSAN STO HELIT of THE DISC (Technogeek, mgr.)
                          SIANNA of BEYOND THE PALE (Leeta, mgr.)
 DM  46 ARDIVENT (turn 424): DODGER of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 337): THORNE of FA CHING (DeGotti, mgr.)
              (turn 336): MICHAEL J'EH FOX of INGRATE WHITE NORTH (Crazy Canuck)
                          THE AYL'M'ER of 4000 BLOWS (Nuln, mgr.)
                          QUICKSAND of NATURAL DISASTERS (Soultaker, mgr.)
 DM  71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Hi Amen Tei,

I'm finally back, but I never meant to be gone at all!  I filed my paperwork, and the 
GC lost it or something, two turns in a row!  It was not timing or strategy that kept 
me away--I just want to get to the Isle in one piece.

Frean, I hope you enjoy the 10 PPs.  A big guy like you can use every precious one.

Best wishes,
Elena

                                      SPY REPORT

     Thankyouthankyou.  It's great for me, The Unknown Spymaster to be back in 
AMEN-TEI.  Hope you enjoy the show.  Oh, who am I kidding?  I already got paid!  Hey 
everybody, watch out for TINDEL, who flew up 19 points in the rankings after mashing 
PASSER BY like a melon.  Keep your eye on this guy.  And falling like a basher in the 
top ten was PASSER BY, who dropped 7 points after a disappointing (to say the least) 
bout with TINDEL.  Going for the gusto and coming up with aught but bloody knuckles 
was CAR AND DRIVER's SPEEDWAY, who was turned away from the Duelmastership by ELENA.  
Can you believe they are paying me 10 gold to deliver this stuff?   
     Let's dig a little deeper into what's happening in the AMEN-TEI arena.  Did you 
hear that SITTIN' ON ACES was most avoided team this week?  Well, knowing the 
personal hygiene of SITTIN' ON ACES' warriors, I'm not surprised!  For those of you 
who like math, try this one:  SITTIN' ON ACES + Weapons That go Boom = MONSTER CHILD 
+ Avoid City.   
     Death is kind of like a new puppy:  he's always around wanting to play.  (Ha 
Zontani, how's that for a wise saying?).  Ask not the elves for counsel, for they 
will say both yes and no.  Silly buggers, eh?   
     Well, that wasn't too bad; Alarond told me that the people in AMEN-TEI have no 
sense of humor.  Or maybe that they were senseless.  C'mon, Leadfoot, let's make some 
tracks.  And remember, you can pick your friends and you can pick your--(loud boos), 
oh, you've heard that one already!-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ELENA 2356                   14   4  0   125       SITTIN' ON ACES (283)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 FURIOUS TERROR 2248          27  16  0   114       CAR AND DRIVER (155)
 ERICKA BEARICKA 2461         13   6  0    96       MONSTER CHILD (292)
 SPEEDWAY 2470                 9   9  0    93       CAR AND DRIVER (155)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 FREAN 2234                   10   4  0    85       SAFE HAVEN (270)
 HOBO JO 2520                 13   9  0    73       WAYFARERS (248)
 MARIO ANDRETTI 1809           5   2  0    67       CAR AND DRIVER (155)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 LOCKHEART 2232                9   4  1    64       SAFE HAVEN (270)
 JHANA 2233                    8   6  1    63       SAFE HAVEN (270)
 TINDEL 2231                   7   8  1    57       SAFE HAVEN (270)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-QUINZE 2355                   4   3  0    52       SITTIN' ON ACES (283)
 PASSER BY 2513               11  15  0    48       WAYFARERS (248)
 JOE CHILL 2527               10   9  0    40       WAYFARERS (248)
 DEEVINE 2230                  7   5  0    38       SAFE HAVEN (270)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SHADY LADY 2552               3   0  0    30       WAYFARERS (248)
 SELAUNAH 2551                 4   2  0    28       WAYFARERS (248)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-ARLO 2357                     0   3  0     3       SITTIN' ON ACES (283)
-KENJI 2359                    0   1  0     1       SITTIN' ON ACES (283)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?

                                     PERSONAL ADS

Lockheart -- Well, I know that people ADVISE gladiators to "lock their hearts in a 
box of golden," but that's so COLD, so CALCULATING.  Unlock your heart! --
Hobo Jo

Tindel -- Damn straight I won't beg for mercy!  Why should I?  A simple, dignified 
surrender is all it takes. -- Selaunah

Deevine -- Isn't it good that our teams are here for each other?  But I could wish to 
meet under less bloody circumstances.  Oh, well. -- Passer By

Someday, that Happy Peasant will sober up and wonder what it was he signed.... -- Joe 
Chill

I don't call that Constable Friendly, I call him FRESH.  The nerve! -- Shady Lady

14 April 2004
CHAOS Inc. proudly announces our newest member, Silver Stroke.  He becomes the
seventh brother of Chaos.  We shall indeed be better for his joining.

6 May 2004
                                     DEATH FEST

     The ferocious ghosts of former glories whispered across the wind swept sands of
DM 59; agonizing incessantly due to the diminutive demise of the Delarq arena known
as Illis.
     Tattered banners and forgotten memories wailed in the wind for a dynamic death
march to dawn once more upon the blood stained sands of the Delarq slow arena.
     The distant call crying for  a declaration of restoration amidst the ruin of the
all but forgotten Delarq arena carried to the far corners of Alastari; drawing the
Devious, the Diabolical, the Dangerous and the Down Challenging to cross blades and
wage warfare among an assemblage of new stables managed by the Known and Unknown;
willing to spill fresh blood, while carving their destiny during 15 Rounds of contest
driven combat to be known as the "Illis Incredibly Diabolical Delarq Death Fest".
     A lone cloaked figure huddled by lamplight in a remote outpost near the
crossroads of ElseWhere and ElseWhen; feverishly formulating the foundational
framework for the dawning of the Delarq Death Fest in DM 59, complete with
Gladiatorial Commission sanctioned prizes to promote the growing thirst for a Delarq
Slow Arena Death Festival.

     Delarq Death Fest Opening Round debuts the first turn immediately following the
Summer 2004 F2F Tourney and continues through the completion of 15 consecutive
rounds.
     Death Fest points are Won or Lost ONLY in the DM 59 Delarq Slow Arena [Tourneys
DO NOT Add or Subtract from the Death Fest Point Scoring System]:

Death Fest Scoring Format:
Win =3D +2 pts
Loss =3D -1 pt
Kill =3D +5 pts [in addition to +2 pts for Win]
Death =3D -3 pts [in addition to 1 pt for Loss]
Dark Arena Kill =3D +10 pts [in addition to +2 pts for Win]
Dark Arena Death =3D -5 pts [in addition to 1 pt for Loss]
Revenged Blood Feud =3D +5 pts [successful Revenged Blood Feud provides Death Fest
contestants the opportunity to cancel out 3 pts for Death and 1 pt for Loss; while
gaining +1 pt overall for the Revenged Blood Feud in addition to the +2 pts for Win]

    DEATH FEST PRIZES will be awarded to the Top Ten Death Fest Stables on the basis
of Total Points*** accumulated during the 15 rounds of competition as follows:

1.  Favorite Weapon Knowledge for 1 (one) warrior ranked Initiate or higher on the
Final Round to be revealed by RSI to each of the Top Ten Death Fest Stables
2.  Renaming of Dark Arena Monsters and NPCs [yet to be determined according to how
many DA Monsters and NPCs are available in DM 59 for Renaming]
3.  The Top Five Death Fest Stables will receive New Team Rollup Certificates as
follows:  1st (10), 2nd (8), 3rd (6), 4th (4) and 5th (2)
4.  Renaming Illis Arena for 6 months plus Receiving 6 months Free Play courtesy of
RSI will be awarded to the manager of the 1st Place Death Fest Stable
5.  Discussions are underway regarding a possible Special Award granted to the Illis
Iron Stable qualifiers who compete in 67 of a possible 75 fights during the course of
the 15 consecutive rounds of the Death Fest [Key Factor is How Many (?) stables will
be competing in the Death Fest without drawing away participation by current managers
in the remaining slow arenas!]  Therefore, it is important for all managers entering

stables in DM 59 for the upcoming Death Fest to contact RSI as soon as possible
regarding their participation in this contest so that a Final Ruling on the proposed
Illis Iron Stable Award can be issued by RSI.

***TieBreaker is determined on the Final Round by the DM 59 Newsletter Recognition
Rankings.  The stable with the Highest Ranked Active Gladiator is granted the
decision.  [Example: Warrior A and Warrior B are both listed in the Recognition
Rankings with 87 pts; however, because Warrior A is listed in the Recognition
Rankings ahead of Warrior B, then Warrior A is granted the TieBreaker Decision for
His/Her stable!]

     Opening Round Team Spotlight Bonus [minimum 15 paragraphs!]  Each Delarq Death
Fest competitor who writes a Team Spotlight featuring their Stable (Name) and
Managerial Alias [Gladiatorial Names Optional] in regards to competing in the Delarq
Death Fest will receive 25 pts added to His/Her opening round score.
     Illis Iron Stable Bonus [in addition to the proposed award awaiting RSI
approval!]  Any manager whose stable competes in at least 67 of the possible 75
fights during the 15 rounds of Death Fest receives 25 points added to His/Her final
overall score [this allows each stable the cushion of missing one round of
competition; plus up to 3 additional fights due to waiting for replacement rollups
from Deaths suffered either in Tourneys or during the Death Fest contest in DM 59
over the course of 15 rounds of competition!]

Delarq Death Fest
Hosted by Hammer
[Who Else?]

                                  LAST WEEK'S FIGHTS

ELENA devastated SPEEDWAY in a action packed 1 minute mismatched Title fight.
FURIOUS TERROR subdued FREAN in a popular 3 minute one-sided melee.
HOBO JO lost to VIRGINAL CONCUBINE in a popular 1 minute master's brawl.
ERICKA BEARICKA overpowered JHANA in a 1 minute mismatched match.
MARIO ANDRETTI devastated DEEVINE in a 2 minute one-sided duel.
TINDEL devastated PASSER BY in a 1 minute mismatched match.
LOCKHEART handily defeated JOE CHILL in a action packed 1 minute uneven fight.
SELAUNAH vanquished CULT MEMBER in a 1 minute uneven duel.
SHADY LADY overpowered POLITE BEGGAR in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         WALL OF STEEL      8 -   2 -  0      80  |
|WALL OF STEEL                    3         STRIKING ATTACK    6 -   4 -  0      60  |
|AIMED BLOW                       2         AIMED BLOW        11 -   8 -  0      58  |
|PARRY-STRIKE                     2         PARRY-STRIKE      11 -  10 -  1      52  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE      5 -   5 -  0      50  |
|BASHING ATTACK                   1         SLASHING ATTACK    4 -   4 -  0      50  |
|PARRY-RIPOSTE                    1         BASHING ATTACK     5 -   5 -  0      50  |
|STRIKING ATTACK                  1         LUNGING ATTACK    16 -  16 -  0      50  |
|PARRY-LUNGE                      0         TOTAL PARRY        0 -   0 -  0       0  |
|TOTAL PARRY                      0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 327 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    1 -  0     LUNGING ATTACK     1 -  3         3  LUNGING ATTACK 
BASHING ATTACK     1 -  0     PARRY-LUNGE        0 -  0         2  WALL OF STEEL  
WALL OF STEEL      3 -  0     PARRY-RIPOSTE      0 -  1         2  PARRY-STRIKE   
AIMED BLOW         1 -  1     STRIKING ATTACK    0 -  1         1  AIMED BLOW     
PARRY-STRIKE       1 -  1     TOTAL PARRY        0 -  0         1  PARRY-RIPOSTE  
                                                                1  BASHING ATTACK 
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   ELENA 2356                 14   4  0  125 SITTIN' ON ACES (283)
WALL OF STEEL    FURIOUS TERROR 2248        27  16  0  114 CAR AND DRIVER (155)
AIMED BLOW       ERICKA BEARICKA 2461       13   6  0   96 MONSTER CHILD (292)
PARRY-RIPOSTE    HOBO JO 2520               13   9  0   73 WAYFARERS (248)
PARRY-STRIKE     LOCKHEART 2232              9   4  1   64 SAFE HAVEN (270)
STRIKING ATTACK  DEEVINE 2230                7   5  0   38 SAFE HAVEN (270)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is ELENA 2356.  The most popular warrior this turn was 
FREAN 2234.  The ten other most popular fighters were LOCKHEART 2232, ELENA 2356, 
FURIOUS TERROR 2248, ERICKA BEARICKA 2461, MARIO ANDRETTI 1809, DEEVINE 2230, TINDEL 
2231, SELAUNAH 2551, SHADY LADY 2552, and SPEEDWAY 2470.

The least popular fighter this week was PASSER BY 2513.  The other ten least popular 
fighters were JHANA 2233, HOBO JO 2520, JOE CHILL 2527, SPEEDWAY 2470, SHADY LADY 
2552, SELAUNAH 2551, TINDEL 2231, DEEVINE 2230, MARIO ANDRETTI 1809, and ERICKA 
BEARICKA 2461.

The following warriors will travel to AD after next turn:

ELENA (63-2356) SITTIN' ON ACES (283)