DUEL 2 NEWSLETTER
Date : 05/25/2004 Duedate: 06/07/2004
AMEN-TEI ARENA
DM-63 TURN-328
This Weeks Top Honors
THE DUELMASTER IS
ERICKA BEARICKA
MONSTER CHILD (292)
(63-2461) [14-6-0,107]
Chartered Recognition Leader Unchartered Recognition Leader
ERICKA BEARICKA FURTIVE RETURNS II
MONSTER CHILD (292) SUPERIOR FORCES 5405 (302)
(63-2461) [14-6-0,107] (63-2556) [1-0-0,10]
Popularity Leader This Weeks Favorite
ERICKA BEARICKA ERICKA BEARICKA
MONSTER CHILD (292) MONSTER CHILD (292)
(63-2461) [14-6-0,107] (63-2461) [14-6-0,107]
THE CURRENT TOP TEAM
WAYFARERS (248)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. SAFE HAVEN (270) 31
2. SUPERIOR FORCES 5405 (302) 23 MONSTER CHILD (292)
3. MONSTER CHILD (292) 11 Unchartered Team
4. WAYFARERS (248) 1
5. SITTIN' ON ACES (283) 0SUPERIOR FORCES 5405 (302)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 MONSTER CHILD (292) 14 6 0 70.0 1/ 1 WAYFARERS (248) 8 7 1
2- 2 SITTIN' ON ACES (283) 18 11 0 62.1 2/ 2 SAFE HAVEN (270) 7 8 0
3/ 3 SAFE HAVEN (270) 45 28 3 61.6 3/ 3 MONSTER CHILD (292) 3 0 0
4- 4 CAR AND DRIVER (155) 455 404 25 53.0 4- 4 SITTIN' ON ACES (283) 2 0 0
5/ 5 WAYFARERS (248) 372 446 9 45.5 5- 5 CAR AND DRIVER (155) 2 1 0
6/ 0*SUPERIOR FORCES 54 (302) 1 3 0 25.0 6/ 0*SUPERIOR FORCES 54 (302) 1 3 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
+ ]H[ + ---:--- + ]H[ The North Woods #3 ]H[ + ---:--- + ]H[ +
In the woods north of North Fork:
Neddie Ogil, late of North Fork, felt his ribs gingerly. Faking his death to
become a "ghost spy" was all well and good, but that had been a little too close to
the real thing for comfort. He looked around at the trees and then scowled down at
his companion. "Do you have any idea where we are?"
The Visiting Orc (one of several, this one called Geroge) (Orcs can't spell)
grinned back up at him. Geroge was short, but nearly as broad as he was tall,
definitely nobody to mess with outside the strictly regulated arena. "Relax," he
growled. Everything he said came out as a growl; he had a voice like a sack full of
gravel. "I may not be a hotshot Shew tracker, but I know these woods. We ain't
lost."
"Okay, then," Neddie said, shifting ground, "where are we going?"
"North," Geroge answered promptly. "Not a problem. You can always tell which
way's north by which side of the trees got moss on 'em."
Neddie glanced around and sighed. Of the six trees nearest to them, two had no
moss, one had moss all the way around and the other three each had moss on one
side...but not the same one side. "I don't think that's going to work, Geroge. How
about if we just find the road and use it for a while?"
The orc looked horrified. "We can't use the road! We're SPIES. Spies NEVER
use the road."
"Okay, we'll use the road, and people won't realize we're spies. A deceit,
which is what spies do, right? Lead us to the road."
"Uh...the road. Right. You want the road. Um...."
"We ARE lost, aren't we?"
"No, we're right HERE! It's just...the road is...lost," the orc admitted.
Neddie sighed again. He would never, not in a million years, have imagined that
scouting and spying on the Black Kaliv would be like this....
On the Trier off northwestern Alastari:
"We should be off Veastian now," Tindel said, studying the water, the sky, and
the distant shore. "A little north, but not much, I think."
"I don't see how you can be sure," his teammate Lockheart grumbled. Then,
seeing that Tindel was about to explain--probably at great length--he raised a hand
in surrender. "No doubt you're right. But what I really don't see is why we're
going to help out these Karnhorns. And don't hand me the treaty nonsense. Everybody
knows that treaty is as dead as yesterday's news."
Tindel shrugged slightly. "Not the treaty," he agreed. "But Kurukar's setting
up a blockade of all the eastern Karnhorn ports, and North Fork as well. You think
Kurukar will STOP with them? Besides, if we're cut off from North Fork, where'll we
get timbers for masts? Not to mention all the other timber needed for shipbuilding.
And if Amen-Tei's shipbuilding industry is crippled, what'll that do to the rest of
the city? And there's a lot of other trade that'll be crimped by a blockade, too."
"Oh, gods, logical reasons. I knew you'd have some, and I hate logical
reasons." There was no real heat in Lockheart's voice as he said it, though, and he
peered through the early morning mist intently. "The rumors said sea monsters," he
added, fingering the catapult-mounted harpoon.
"You hear more about sea monsters than you see 'em." Tindel glanced down at his
shorter companion. "And don't get too eager with that thing if we DO see one.
Spearing a sea monster is a last resort kind of effort."
Lockheart looked at him in exasperation. "I'm not completely stupid." He
returned his attention to the distant shore. "So we're here, altruistically, to
protect Convincia's trade?" He paused and then nodded. "If you say so. But how are
we going to do it, just the two of us in this boat?"
"We're logistical support for a mixed group of Karnhorns and North Forkers going
against Kurukar. They're traveling by land, along the coast road. They can move
faster with light loads than heavy ones, nobody knows for sure what things will be
like--possible food stores and so on--north of North Fork, so we've got as much
traveler's biscuit and dried meat as we can carry." Tindel squinted at the low, dark
line of the shore. "We might pick up and drop off scouts, too."
"And fight sea monsters when we meet 'em," Lockheart said, nodding.
"Enough with the 'sea monsters'," Tindel snapped. "Meeting any kind of real sea
monster is a one-in-a-million chance."
"Then I wish I'd had a bet on." Lockheart swiveled the catapult to line the
harpoon up with...something that was agitating the water ahead and to the side, about
half way between them and the shore.
Tindel snatched up his spyglass and studied the disturbance. It was not
unmistakably a monster, but then again, it wasn't something normal out there, either.
Definitely not something safe for a small boat, even if it was 'only' a whirlpool.
He began to adjust the boat's course away from it.
For a long moment, nothing seemed to happen to the obstacle. Something non-
sentient, then, whatever it was, Tindel decided. But then the boil of water heaved
higher, sank until it was almost gone, and finally split of a smaller version of
itself which moved along a course parallel to the one Tindel had taken. It didn't
come any closer than a hundred yards, didn't actually threaten the boat at all, but
it stayed with them.
"Watchdog," Tindel muttered. "Maybe not dangerous itself, but if we've got any
enemies out here...."
"I don't see how anything under the water could communicate with another ship,
or with anyone on the shore," Lockheart protested. Before his companion could
answer, he added, "Okay, magic. You know, I could get to where I really, really hate
magic."
Somewhere between North Fork and Kurukar:
"If we've got North Forkers along," Norpramine growled, "where are they?"
"Scouting," Zarthynes said briskly. "They're good at it. And they know these
woods a lot better than any of us from Veastian do."
Nhavarl, also from Veastian, moved a little closer to Norpramine and Zarthynes.
"If there are any," he said quietly. "We haven't seen anyone but the Shew, Gabaldan.
Maybe the people of North Fork figure they can just sit this one out."
"There are warriors from North Fork," Zarthynes said firmly. He wished he could
feel as sure of it as he sounded, but this was no time to raise doubts about their
allies. And Gabaldan had said there would be warriors from North Fork involved.
"It doesn't really matter," Jack Wolfspider said. "We can do it alone if we
have to."
"We just hope we won't have to," Nhavarl finished.
DUELMASTER'S COLUMN
Notes from the arena champ.
Amen Tei,
I must leave you now, for the Isle, but before I go I wanted to thank my manager for
his support. Even when I was dead, he did not give up hope that one day I could do
great things for him on the Isle. I'm happy to say that time is about to begin. To
all of you still here, I wish you the best of luck in achieving your goals, and I
hope that Amen Tei remains a viable, if small, arena.
Elena
Lady Protector
SPY REPORT
Greetings, warriors of AMEN-TEI! Once again I've been called out of retirement
for my abilities and insights into Spyreporting. It seems so recently people were
saying SAFE HAVEN was washed up, finished. But 4-1-0 moved them up 0. I guess
they're washed no more... What's with LOCKHEART? He actually beat WAYFARERS' HOBO
JO, and walked away with 12 more points from the fight. Major screwup at WAYFARERS.
HOBO JO lost 8 points to LOCKHEART. Some new strategies, perhaps? Maybe HOBO JO
will provide more easy wins... What a role model for AMEN-TEI's young 'uns! ELENA
becomes Duelmaster, but don't bother to fight no more! I can barely restrain my
enthusiam for MONSTER CHILD's outstanding member, Duelmaster ERICKA BEARICKA. Advice
to fighters with a 1 will--give up fighting!
Speaking of cowardly avoiders and unfair challenges... How well I know the
feeling of being in the most avoided team! Don't fall out of practive, SITTIN' ON
ACES! The bums at MONSTER CHILD couldn't face the challenges from SITTIN' ON ACES!
No excuse for that! How well I know the feeling of being the most challenged
warrior, HOBO JO! Don't make idle boasts, they may come back to haunt you.
Warriors of AMEN-TEI unite. You have only your games to lose! Is it my
imagination, or are fighters getting younger every day? To die so young, so
gloriously!
Many other cities have retirement homes for aged warriors. Any plans here? The
end of another Spyreport! That's cause for celebration in my book! I don't want to
overstay my welcome...-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
ERICKA BEARICKA 2461 14 6 0 107 MONSTER CHILD (292)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-FURIOUS TERROR 2248 27 16 0 114 CAR AND DRIVER (155)
-SPEEDWAY 2470 9 9 0 93 CAR AND DRIVER (155)
CHAMPIONS W L K POINTS TEAM NAME
FREAN 2234 10 5 0 80 SAFE HAVEN (270)
LOCKHEART 2232 10 4 1 76 SAFE HAVEN (270)
JHANA 2233 9 6 1 67 SAFE HAVEN (270)
-MARIO ANDRETTI 1809 5 2 0 67 CAR AND DRIVER (155)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
HOBO JO 2520 13 10 0 65 WAYFARERS (248)
TINDEL 2231 8 8 1 65 SAFE HAVEN (270)
ADEPTS W L K POINTS TEAM NAME
-QUINZE 2355 4 3 0 52 SITTIN' ON ACES (283)
DEEVINE 2230 8 5 0 50 SAFE HAVEN (270)
PASSER BY 2513 11 16 0 49 WAYFARERS (248)
JOE CHILL 2527 10 10 0 40 WAYFARERS (248)
SELAUNAH 2551 5 2 1 34 WAYFARERS (248)
CHALLENGER INITIATES W L K POINTS TEAM NAME
SHADY LADY 2552 4 0 0 32 WAYFARERS (248)
INITIATES W L K POINTS TEAM NAME
FURTIVE RETURNS II 2556 1 0 0 10 SUPERIOR FORCES 5405 (302)
-ARLO 2357 0 3 0 3 SITTIN' ON ACES (283)
-KENJI 2359 0 1 0 1 SITTIN' ON ACES (283)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
FRATSFAN NOBLE 3 0 1 0 1 SELAUNAH 2551 328 NONE
I 2558 0 1 0 SUPERIOR FORCES 5 302 SHEWISH GIANT 21 328 NONE
J 2559 0 1 0 SUPERIOR FORCES 5 302 BLACK ORC 20 328 NONE
K 2560 0 1 0 SUPERIOR FORCES 5 302 SHEWISH GIANT 21 328 NONE
PERSONAL ADS
That Virginal Concubine has some SERIOUS anger-management problems. -- Hobo Jo
Tindel -- (admiring look) You're so tall! I really want to max out my skills so I
can start training my SZ. -- Passer By the short
Lockheart -- The story of my life. Well, in a manner of speaking. The REAL story of
my life is full of fascination, but too long to tell here. The story of my week, how
'bout? -- Joe Chill
Cult Members and Polite Beggars can get out of the way. -- Selaunah and the Shady
Lady
6 May 2004
DEATH FEST
The ferocious ghosts of former glories whispered across the wind swept sands of
DM 59; agonizing incessantly due to the diminutive demise of the Delarq arena known
as Illis.
Tattered banners and forgotten memories wailed in the wind for a dynamic death
march to dawn once more upon the blood stained sands of the Delarq slow arena.
The distant call crying for a declaration of restoration amidst the ruin of the
all but forgotten Delarq arena carried to the far corners of Alastari; drawing the
Devious, the Diabolical, the Dangerous and the Down Challenging to cross blades and
wage warfare among an assemblage of new stables managed by the Known and Unknown;
willing to spill fresh blood, while carving their destiny during 15 Rounds of contest
driven combat to be known as the "Illis Incredibly Diabolical Delarq Death Fest".
A lone cloaked figure huddled by lamplight in a remote outpost near the
crossroads of ElseWhere and ElseWhen; feverishly formulating the foundational
framework for the dawning of the Delarq Death Fest in DM 59, complete with
Gladiatorial Commission sanctioned prizes to promote the growing thirst for a Delarq
Slow Arena Death Festival.
Delarq Death Fest Opening Round debuts the first turn immediately following the
Summer 2004 F2F Tourney and continues through the completion of 15 consecutive
rounds.
Death Fest points are Won or Lost ONLY in the DM 59 Delarq Slow Arena [Tourneys
DO NOT Add or Subtract from the Death Fest Point Scoring System]:
Death Fest Scoring Format:
Win =3D +2 pts
Loss =3D -1 pt
Kill =3D +5 pts [in addition to +2 pts for Win]
Death =3D -3 pts [in addition to 1 pt for Loss]
Dark Arena Kill =3D +10 pts [in addition to +2 pts for Win]
Dark Arena Death =3D -5 pts [in addition to 1 pt for Loss]
Revenged Blood Feud =3D +5 pts [successful Revenged Blood Feud provides Death Fest
contestants the opportunity to cancel out 3 pts for Death and 1 pt for Loss; while
gaining +1 pt overall for the Revenged Blood Feud in addition to the +2 pts for Win]
DEATH FEST PRIZES will be awarded to the Top Ten Death Fest Stables on the basis
of Total Points*** accumulated during the 15 rounds of competition as follows:
1. Favorite Weapon Knowledge for 1 (one) warrior ranked Initiate or higher on the
Final Round to be revealed by RSI to each of the Top Ten Death Fest Stables
2. Renaming of Dark Arena Monsters and NPCs [yet to be determined according to how
many DA Monsters and NPCs are available in DM 59 for Renaming]
3. The Top Five Death Fest Stables will receive New Team Rollup Certificates as
follows: 1st (10), 2nd (8), 3rd (6), 4th (4) and 5th (2)
4. Renaming Illis Arena for 6 months plus Receiving 6 months Free Play courtesy of
RSI will be awarded to the manager of the 1st Place Death Fest Stable
5. Discussions are underway regarding a possible Special Award granted to the Illis
Iron Stable qualifiers who compete in 67 of a possible 75 fights during the course of
the 15 consecutive rounds of the Death Fest [Key Factor is How Many (?) stables will
be competing in the Death Fest without drawing away participation by current managers
in the remaining slow arenas!] Therefore, it is important for all managers entering
stables in DM 59 for the upcoming Death Fest to contact RSI as soon as possible
regarding their participation in this contest so that a Final Ruling on the proposed
Illis Iron Stable Award can be issued by RSI.
***TieBreaker is determined on the Final Round by the DM 59 Newsletter Recognition
Rankings. The stable with the Highest Ranked Active Gladiator is granted the
decision. [Example: Warrior A and Warrior B are both listed in the Recognition
Rankings with 87 pts; however, because Warrior A is listed in the Recognition
Rankings ahead of Warrior B, then Warrior A is granted the TieBreaker Decision for
His/Her stable!]
Opening Round Team Spotlight Bonus [minimum 15 paragraphs!] Each Delarq Death
Fest competitor who writes a Team Spotlight featuring their Stable (Name) and
Managerial Alias [Gladiatorial Names Optional] in regards to competing in the Delarq
Death Fest will receive 25 pts added to His/Her opening round score.
Illis Iron Stable Bonus [in addition to the proposed award awaiting RSI
approval!] Any manager whose stable competes in at least 67 of the possible 75
fights during the 15 rounds of Death Fest receives 25 points added to His/Her final
overall score [this allows each stable the cushion of missing one round of
competition; plus up to 3 additional fights due to waiting for replacement rollups
from Deaths suffered either in Tourneys or during the Death Fest contest in DM 59
over the course of 15 rounds of competition!]
Delarq Death Fest
Hosted by Hammer
[Who Else?]
25 May 2004
TEN TURNS OF HELL:
The KLK Capture The Flag Competition
In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition. The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:) We are announcing this contest early to allow managers time to prep.
Rules:
-- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
-- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
-- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
-- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
-- If you hold your own flag on an inactive warrior you receive NO POINTS that
turn.
-- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
warrior.
-- Scoring as follows for each turn:
2 pts -- possession of your own team flag
1 pt -- possession any other flag
1 pt -- for each win
1 pt -- for each kill
1 pt -- for each award you receive in the newsletter
-- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
-- Tie-Breaker goes to the team that had the most points from flags.
-- If still tied the tie-breaker will be the team that had the most points from
kills. (It's the Delarq way.)
-- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)
Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*
* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.
How's that for paying out? (grin) Even if you think that it's all about the TC,
these prizes should be enough to draw you in. (You know who you are.)
I hope to see friend and foe alike come to Jhans. Legion, Froths, and all the
others...this is your personal invite. Can you win? Can you survive 10 turns of
Hell in Jhans?
Note: Special thanks to RSI for helping make this contest possible. Thanks
guys!
Bookie
KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life
LAST WEEK'S FIGHTS
I was butchered by SHEWISH GIANT in a 1 minute Dark Arena fight.
J was butchered by BLACK ORC in a 1 minute Dark Arena duel.
K was murdered by SHEWISH GIANT in a 1 minute Dark Arena melee.
LOCKHEART subdued HOBO JO in a 1 minute Challenge fight.
DEEVINE vanquished JOE CHILL in a 1 minute mismatched Challenge brawl.
ERICKA BEARICKA overpowered FREAN in a 1 minute one-sided Title fight.
TINDEL devastated PASSER BY in a 1 minute uneven brawl.
JHANA overpowered VISITING ORC in a 1 minute one-sided struggle.
SELAUNAH butchered FRATSFAN NOBLE in a 1 minute one-sided competition.
SHADY LADY overcame CULT MEMBER in a 1 minute melee.
FURTIVE RETURNS II unbelievably bested POLITE BEGGAR in a 3 minute beginner's duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 3 WALL OF STEEL 9 - 2 - 1 82 |
|LUNGING ATTACK 3 AIMED BLOW 12 - 8 - 0 60 |
|PARRY-STRIKE 2 PARRY-STRIKE 12 - 9 - 0 57 |
|STRIKING ATTACK 2 SLASHING ATTACK 4 - 3 - 0 57 |
|SLASHING ATTACK 1 STRIKING ATTACK 6 - 5 - 0 55 |
|BASHING ATTACK 1 PARRY-RIPOSTE 5 - 5 - 0 50 |
|WALL OF STEEL 1 BASHING ATTACK 5 - 5 - 0 50 |
|PARRY-RIPOSTE 1 LUNGING ATTACK 14 - 17 - 0 45 |
|TOTAL PARRY 1 TOTAL PARRY 0 - 1 - 0 0 |
|PARRY-LUNGE 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 328 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-STRIKE 2 - 0 PARRY-LUNGE 0 - 0 2 WALL OF STEEL
SLASHING ATTACK 1 - 0 PARRY-RIPOSTE 0 - 1 2 LUNGING ATTACK
BASHING ATTACK 1 - 0 LUNGING ATTACK 0 - 3 2 PARRY-STRIKE
WALL OF STEEL 1 - 0 TOTAL PARRY 0 - 1 1 AIMED BLOW
AIMED BLOW 2 - 1 1 PARRY-RIPOSTE
STRIKING ATTACK 1 - 1 1 BASHING ATTACK
1 SLASHING ATTACK
1 STRIKING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW ERICKA BEARICKA 2461 14 6 0 107 MONSTER CHILD (292)
LUNGING ATTACK FREAN 2234 10 5 0 80 SAFE HAVEN (270)
PARRY-STRIKE LOCKHEART 2232 10 4 1 76 SAFE HAVEN (270)
PARRY-RIPOSTE HOBO JO 2520 13 10 0 65 WAYFARERS (248)
STRIKING ATTACK DEEVINE 2230 8 5 0 50 SAFE HAVEN (270)
WALL OF STEEL SELAUNAH 2551 5 2 1 34 WAYFARERS (248)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is ERICKA BEARICKA 2461. The most popular warrior this
turn was ERICKA BEARICKA 2461. The ten other most popular fighters were LOCKHEART
2232, DEEVINE 2230, TINDEL 2231, JHANA 2233, SHADY LADY 2552, SELAUNAH 2551, I 2558,
J 2559, K 2560, and HOBO JO 2520.
The least popular fighter this week was FURTIVE RETURNS II 2556. The other ten least
popular fighters were PASSER BY 2513, FREAN 2234, JOE CHILL 2527, HOBO JO 2520, K
2560, J 2559, I 2558, SELAUNAH 2551, SHADY LADY 2552, and JHANA 2233.
The following warriors have traveled to AD after fighting this turn:
ELENA (63-2356) SITTIN' ON ACES (283)
MAIL-IN TOURNEY XXXVII
CONTENDERS TOURNEY W L K TEAM NAME
WEIRD HEAD BOY 2216 (32-16-0) 5 3 0 SUPERIOR FORCES 2
MASERATI 2053 (48-29-3) 1 4 0 CAR AND DRIVER
ELIGIBLES TOURNEY W L K TEAM NAME
BLUNT FORCE 2186 (36-15-2) 2 3 0 CAR AND DRIVER
DIS-EMBOWEL 2025 (49-39-0) 2 3 0 DIS-TEAM
ADM TOURNEY W L K TEAM NAME
DRIVEN 2398 (26-5-1) 1 3 0 CAR AND DRIVER
NAVIGATOR 2068 (39-35-0) 1 3 0 CAR AND DRIVER
FRESHMEN TOURNEY W L K TEAM NAME
RHYTHM METHOD 2400 (17-6-1) 4 3 0 SURPRISE!
CHAMPIONS TOURNEY W L K TEAM NAME
BLACK ARCANUM 2509 (3-0-0) 2 2 0 DEAD THE MOTHERSHIP 6
ADEPTS TOURNEY W L K TEAM NAME
ERICKA BEARICKA 2461 (11-6-0) 1 3 0 MONSTER CHILD
APPRENTICES TOURNEY W L K TEAM NAME
MEAN JOE GREEN 2477 (0-0-0) 3 3 1 COLOURED PEOPLE
ROOKIES TOURNEY W L K TEAM NAME
URANUS 2120 (0-0-0) 7 3 0 HEAVENLY BODIES
RED GREEN 2475 (0-0-0) 3 3 0 COLOURED PEOPLE
ELIGIBLES FOOLS TOURNEY W L K TEAM NAME
MOTIONLESS 1489 (55-12-0) 0 3 0 NO INDICATION
ADM FOOLS TOURNEY W L K TEAM NAME
DIS-FUNCTIONAL 2223 (7-2-0) 1 3 0 DIS-TEAM