Date   : 06/22/2004    Duedate: 07/05/2004


DM-63    TURN-330

This Weeks Top Honors


(63-2415) [9-7-0,94]

Chartered Recognition Leader   Unchartered Recognition Leader

SEXTANT                        POSITION IS EMPTY
SAILS OF CHARON (290)          
(63-2415) [9-7-0,94]           

Popularity Leader              This Weeks Favorite

SEXTANT                        SEXTANT
SAILS OF CHARON (290)          SAILS OF CHARON (290)
(63-2415) [9-7-0,94]           (63-2415) [9-7-0,94]



Team Name                  Point Gain  Chartered Team
1. SAILS OF CHARON (290)       17
2. SAFE HAVEN (270)             8      SAFE HAVEN (270)
3. WAYFARERS (248)              4      Unchartered Team
4. COLOURED PEOPLE (293)        0
5. MONSTER CHILD (292)          0      PHOSPHOLIPIDS (276)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*COLOURED PEOPLE (293)      2   0  0  100   1/ 1 SAFE HAVEN (270)         11  4 0
 2- 2 MONSTER CHILD (292)       14   6  0 70.0   2/ 2 WAYFARERS (248)           8  7 1
 3/ 3 SAFE HAVEN (270)          52  31  3 62.7   3- 4*COLOURED PEOPLE (293)     2  0 0
 4/ 0 SAILS OF CHARON (290)      9  10  0 47.4   4/ 0 SAILS OF CHARON (290)     1  0 0
 5/ 6 WAYFARERS (248)          378 450  9 45.7   5- 3 MONSTER CHILD (292)       1  0 0
 6- 7*SUPERIOR FORCES 54 (302)   1   3  0 25.0   6- 7*SUPERIOR FORCES 54 (302)  1  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ The North Woods #5 ]H[ + ---:--- + ]H[ +

Somewhere between North Fork and Kurukar:

     It was hot in the woods, stuffy, humid.  Even on this "road" the sky was
invisible.  The trees met above the track in a way that would have been more
appropriate in a rain forest.  What light seeped through was dull and directionless.
Captain Zarthynes had gone off to consult with the Shew, Gabaldan, about something,
leaving Jack Wolfspider, Nhavarl, and Norpramine to continue on their own.
     "Although how Zarthynes thinks he's going to FIND Gabaldan in this muck is more
than I can guess," Norpramine muttered.  "I'm not even sure what direction we're
     "North northeast," Nhavarl answered promptly.  When his companions looked
disbelieving, he shrugged.  "I just know.  It's a gift."
     "So long as it gets us to Kurukar, I don't care how he does it," Jack Wolfspider
said.  He whacked at a vine that dangled into their path.  It was unnecessary, they
could have passed it easily on either side, but as an expression of attitude...well,
none of them were arguing with Jack today.
     Norpramine, in the lead, paused and raised a hand to stop the other two.
"Something up ahead--more light coming through."
     "A clearing," Nhavarl said.  The Rirorni nodded and moved up beside the Med.
"Good!  I get claustrophobic with all these trees and no sky."
     Jack came up on Norpramine's other side.  "You can hear someone...cutting wood
with an axe, I think.  No, chopping back brush.  We're probably coming onto a
     Jack shrugged.  "Maybe, maybe not.  The Harkene tribes in this area plant,
sometimes.  And we're not right up to Kurukar's territory."
     "Best we stay out of sight, regardless," Norpramine said after a moment.
     "No going out into the sunlight."  Nhavarl sighed.
     "We take no chances," Jack said harshly.  "This is too important."
     The trail they were following didn't cooperate but ran straight to the clearing.
The three gladiators stood just inside the cover of the trees for a moment, watching
people hoe some crop that came waist-high and was almost bushy.  They weren't farmers
themselves and had no idea what the crop might be.  Not that it mattered.  Other farm
workers were hacking brush along the edges of the clearing, none of them on the side
of the clearing where the trail crossed.
     "We'll have to leave the trail to go around."  Norpramine sighed.  "We'll
probably get lost."
     "We can do this," Jack said quietly.  He turned and moved into the forest.
     Which rapidly became swampy.
     "We WILL get lost," Nhavarl wailed, grabbing a branch for support while he
pulled one foot out of knee-deep muck.  "I can keep track of north, but that won't be
enough!  There aren't any PATHS through here."

            + ]H[ + ---:--- + ]H[ The North Woods #6 ]H[ + ---:--- + ]H[ +

On the Trier off northwestern Alastari:

     Lockheart looked back at the pursuing ship from Kurukar again.  It was closer.
And moving in fast.  "Isn't there anything else we can do to move faster?" he asked.
     "You could jump overboard."
     Lockheart glanced at his teammate quickly.  Tindel seemed quite serious.
     Tindel grinned.  "It'd lighten the ship," he explained, "and that would help our
speed.  Of course, it wouldn't help YOU much, but there isn't anything else we can
     "That isn't funny, Tindel!"
     Tindel shrugged.  "Better hang onto something now," he warned, indicating the
water ahead of them with a slant of his head.  "I think we can get through there, but
I'm not sure, and if we hit a bar, the jolt could throw you overboard."
     Lockheart grabbed the nearest rope with both hands.  "What about the Kurukarns?"
He looked back uneasily.  "They're picking up a lot of speed, and they're getting
really close.  What if they ram us before we reach the shallows?"
     "Then we're in trouble.  There's always a risk somewhere."  He slammed them onto
another course suddenly, his small boat almost skidding on the water, then slammed
the tiller back the other way.
     Lockheart, hanging a lot closer to the water than he really wanted to, saw
something dark not far below the surface, ahead of them, then to the side, and then
behind.  It seemed more like the mud-bar--if that's what it was--moving around them
than vice versa.  He could hear the drummer setting the rowing rhythm on the Kurukarn
boat behind them, had been hearing it without paying attention for several minutes,
but now it suddenly changed, slowing.  Someone with a megaphone was screaming orders.
     Tindel swerved their boat again.
     Someone on the bow of the other ship yelled and shook a fist at them.  Lockheart
grinned and considered tossing a rude gesture their way as the warship slowed and
turned sideways.  The oars on one side began to churn up muddy water.  The warship's
progress slowed noticeably.  Lockheart whooped.  This was going to work!  The
Kurukarn ship glided another few yards and then stopped.  The rowers flailed,
stirring up pure mud.
     Lockheart grinned.  And nearly fell overboard when Tindel's boat struck a bar,
     Tindel cursed.  "Grab one of those poles and try to push us off!"  He busied
himself with sail and steering oar.
     "What's the rush?" Lockheart asked, lowering the pole over the side.  When it
hit the mud, it released an amazing stink.  "It isn't like they're any better off
than we--  Oh, shit."
     Their pursuers, seeing that the Convincian boat had grounded, too, were climbing
out of their own vessel and floundering through the mud and shallow water.  It would
have been funny to watch, if they hadn't all been carrying cutlasses.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.)
 DM  11 ARUAK CITY (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 491): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.)
 DM  22 SOLVEN (turn 484): TERMINATOR of SAVAGE HEARTS 2 (Silver Stroke, mgr.)
 DM  24 ZORPUNT (turn 480): CROCONAW of WATER DECK (Destitute Noble, mgr.)
                              Frothingslosh, mgr.)
 DM  26 CALEAM (turn 481): FLIMSY of WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 476): DARK CHOCOLATE of RED DOG GANG (Leeta, mgr.)
 DM  40 ZENSU (turn 442): LEADFOOT of TACO GODS (The Oracle, mgr.)
 DM  41 KATI-TEI (turn 435): MARS of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 428): BERKE of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 192): STRING BEAN JEAN of THE FURIOUS FIVE (Generalissimo
                            Puerco, mgr.)
 DM  60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.)
 DM  63 AMEN-TEI (turn 329): LOCKHEART of SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 147): CHEROKEE of CHIEFS' ELITE (Matrix, mgr.)
                            (JRK, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 245): TEN TON TOGAS (Keldon Blackfang, mgr.)
 DM  11 ARUAK CITY (turn 491): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 491): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 480): WATER DECK (Destitute Noble, mgr.)
 DM  25 LYRATILAN (turn 480): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 481): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 476): LOVE LETTERS (The Sentinel, mgr.)
 DM  40 ZENSU (turn 442): TACO GODS (The Oracle, mgr.)
 DM  41 KATI-TEI (turn 435): GLAD TO MEAT YOU (Alfredo Frothingslosh, mgr.)
 DM  46 ARDIVENT (turn 428): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 192): ASSASSIN NATION (Ghab, mgr.)
 DM  60 LOOPHOLES (turn 340): WILD CARDS (Snotman, mgr.)
 DM  63 AMEN-TEI (turn 329): SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 147): CHIEFS' ELITE (Matrix, mgr.)
ADM 105 ANDORAK (turn 376): RISEN FROM THE DEAD (LHI, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.)
                           GREY FOX of A.K.A. (?, mgr.)
 DM  11 ARUAK CITY (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.)
                               SKYWISE of ELFQUEST (Armalias, mgr.)
                   (turn 490): DOG-TIRED of BULLDOGS (Kennelworth, mgr.)
 DM  22 SOLVEN (turn 484): KANGAROO KATE of THE ZOO (Leeta, mgr.)
               (turn 483): RUMSFELD of THE REPUBLICANS (The Judge, mgr.)
 DM  40 ZENSU (turn 441): TERIS of BEYOND THE PALE (Leeta, mgr.)
 DM  41 KATI-TEI (turn 434): TORA HAMLIN of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 427): ZACK of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.)
                  (turn 339): TRIPLICATE THUNDER of WILD CARDS (Snotman, mgr.)
                              LORD OF THE O RINGS of WILD CARDS (Snotman, mgr.)
                              BRAK of THE UNDERWORLD (Proximo, mgr.)
 DM  71 KYR'TERR (turn 146): TOMB of SHADOW GOLD (Shadowgate, mgr.)

                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  Practice pays for JHANA, who pummelled M. 
CHARDINEE, to pocket 13 points.  Win some, lose some.  Speaking of which, AMBITIOUS 
GUARD was winsome, after beating SHADY LADY and seeing her lose 14 points.  In 
AMEN-TEI, nothing is permanent (except Death), and we find ourselves a new 
Duelmaster, SEXTANT.  So who was the warrior seen charging into immovable walls and 
challenging dead trees?  Someone's got a basic problem...   
     A Zenmaster once told me, 'Does not the spinning wheel turn?  And do not the 
little birds cry out?'  Any ideas?  If challenges were horses, PASSER BY could open 
up a fast food joint!  My love of complete Spyreports dictates that I note the 
mismatched fight, DEEVINE and PASSER BY.  Are SAFE HAVEN unwilling to engage in a 
fair fight?  I thought DEEVINE showed great skill and promise when she overcame 
PASSER BY.  All right, so I slept through it!  Big deal!   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Questions are being raised about the disposing of severed body parts in the 
arena.  A certain tavern in AMEN-TEI would I avoid!   
     Do not think spyreporting in AMEN-TEI is the highlight of my life.  As if 
buffeted by forces of nature beyond my control, I must take my leave of this place.  
Like a mixed metaphor, and an overtaxed simile, I now bid AMEN-TEI farewell-- 
Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SEXTANT 2415                  9   7  0    94       SAILS OF CHARON (290)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-ERICKA BEARICKA 2461         14   6  0   107       MONSTER CHILD (292)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 TINDEL 2231                  10   8  1    87       SAFE HAVEN (270)
 JHANA 2233                   10   7  1    83       SAFE HAVEN (270)
 LOCKHEART 2232               11   5  1    78       SAFE HAVEN (270)
 FREAN 2234                   11   6  0    73       SAFE HAVEN (270)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 DEEVINE 2230                 10   5  0    69       SAFE HAVEN (270)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 HOBO JO 2520                 14  11  0    62       WAYFARERS (248)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 JOE CHILL 2527               12  10  0    56       WAYFARERS (248)
 PASSER BY 2513               11  18  0    51       WAYFARERS (248)
 SELAUNAH 2551                 7   2  1    51       WAYFARERS (248)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SHADY LADY 2552               5   1  0    33       WAYFARERS (248)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-MEAN JOE GREEN 2477           1   0  0    13       COLOURED PEOPLE (293)
-RED GREEN 2475                1   0  0    13       COLOURED PEOPLE (293)
-FURTIVE RETURNS II 2556       1   0  0    10       SUPERIOR FORCES 5405 (302)
-PROW 2414                     0   1  0     1       SAILS OF CHARON (290)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?

                                     PERSONAL ADS

Tindel -- Did you SEE that?  The way the Arenamaster just stepped in and STOPPED THE
FIGHT.  He probably had a bet on it. -- Hobo Jo

Deevine -- What if I don't believe in Ahringol? -- Passer By

Ambitious Guard?  Piffling. -- Joe Chill

Right, what he said. -- Selaunah

We got THREE wins against the stupid Guard this turn?  That's ridiculous. -- Shady

     That's better than three losses against him. -- Ed.

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of
Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks

KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the 
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena 
exclusively for a period of six months to those Death Fest contestants who fight 
their stables at least 67 times out of a possible 75 during the 15 rounds of Death 
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable 
Award at the conclusion of the Death Fest and those qualifying managers send a New 
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other 
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin 
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once 
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission 
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied 
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow 
Arena with at least 20 New Stables by the Managers who fight their stables at least 
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the 
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables 
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables 
Active each cycle. That is a fair bargain for the opportunity to battle for the 
Duelmaster Throne each of those six months before Other New Stables are allowed to 
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new 
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 
fights out of a possible 75; then for the price of running a stable in a Regular 
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part 
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow 
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron 
Stable Award Winners enough time to be registered with the Gladiatorial Commission; 
whereupon they would be able to submit a New Team Roll Up to the GC to start a New 
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall 
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor 
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part 
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by 
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by 
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death 
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena 
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to 
the Profits to be made by the local Illis business merchants and surrounding 
community from the Anticipated Influx into Illis by the Veteran and Newbie 
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being 
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the 
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to 
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to 
those who write a minimum 15 paragraph Team Spotlight [including Stable Name & 
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL 
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and 
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye 
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest 
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension 
Family in DM 28

                                  LAST WEEK'S FIGHTS

DEEVINE devastated PASSER BY in a action packed 1 minute mismatched Challenge fight.
LOCKHEART was savagely defeated by SEXTANT in a exciting 2 minute gory Title melee.
JHANA vanquished M. CHARDINEE in a 1 minute mismatched brawl.
TINDEL overpowered NOBLE ASSASSIN in a crowd pleasing 1 minute one-sided fight.
FREAN was devastated by VIRGINAL CONCUBINE in a 1 minute one-sided duel.
SHADY LADY was devastated by AMBITIOUS GUARD in a 1 minute mismatched match.
HOBO JO handily defeated VISITING ORC in a action packed 1 minute uneven fight.
JOE CHILL vanquished HAPPY PEASANT in a 1 minute one-sided duel.
SELAUNAH won victory over AMBITIOUS GUARD in a popular 1 minute duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         WALL OF STEEL      9 -   2 -  1      82  |
|PARRY-STRIKE                     2         SLASHING ATTACK    5 -   2 -  0      71  |
|PARRY-RIPOSTE                    1         AIMED BLOW        11 -   7 -  0      61  |
|STRIKING ATTACK                  1         PARRY-STRIKE      12 -   8 -  0      60  |
|BASHING ATTACK                   1         BASHING ATTACK     6 -   4 -  0      60  |
|WALL OF STEEL                    1         LUNGING ATTACK    17 -  13 -  0      57  |
|AIMED BLOW                       1         STRIKING ATTACK    6 -   5 -  0      55  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE      4 -   6 -  0      40  |
|PARRY-LUNGE                      0         TOTAL PARRY        0 -   1 -  0       0  |
|TOTAL PARRY                      0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 330 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     AIMED BLOW         0 -  1         3  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
BASHING ATTACK     1 -  0     SLASHING ATTACK    0 -  1         2  PARRY-STRIKE   
WALL OF STEEL      1 -  0     TOTAL PARRY        0 -  0         1  BASHING ATTACK 
LUNGING ATTACK     2 -  1                                       1  STRIKING ATTACK
PARRY-STRIKE       1 -  1                                       1  PARRY-RIPOSTE  
                                                                1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   SEXTANT 2415                9   7  0   94 SAILS OF CHARON (290)
BASHING ATTACK   TINDEL 2231                10   8  1   87 SAFE HAVEN (270)
PARRY-STRIKE     JHANA 2233                 10   7  1   83 SAFE HAVEN (270)
STRIKING ATTACK  DEEVINE 2230               10   5  0   69 SAFE HAVEN (270)
PARRY-RIPOSTE    HOBO JO 2520               14  11  0   62 WAYFARERS (248)
WALL OF STEEL    SELAUNAH 2551               7   2  1   51 WAYFARERS (248)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SEXTANT 2415.  The most popular warrior this turn 
was SEXTANT 2415.  The ten other most popular fighters were DEEVINE 2230, TINDEL 
2231, HOBO JO 2520, SELAUNAH 2551, JHANA 2233, LOCKHEART 2232, JOE CHILL 2527, PASSER 
BY 2513, FREAN 2234, and SHADY LADY 2552.

The least popular fighter this week was SHADY LADY 2552.  The other ten least popular 
fighters were FREAN 2234, PASSER BY 2513, JOE CHILL 2527, LOCKHEART 2232, JHANA 2233, 
SELAUNAH 2551, HOBO JO 2520, TINDEL 2231, DEEVINE 2230, and SEXTANT 2415.