DUEL 2 NEWSLETTER

Date   : 11/18/2008    Duedate: 12/01/2008

AMEN-TEI ARENA

DM-63    TURN-439

This Weeks Top Honors

THE DUELMASTER IS

CRUZIA GARDETT
WAYFARERS (248)
(63-2748) [13-8-0,89]

Chartered Recognition Leader   Unchartered Recognition Leader

CRUZIA GARDETT                 POSITION IS EMPTY
WAYFARERS (248)                
(63-2748) [13-8-0,89]          

Popularity Leader              This Weeks Favorite

CRUZIA GARDETT                 BOBBY BROWN
WAYFARERS (248)                1949 YANKEES (316)
(63-2748) [13-8-0,89]          (63-2771) [5-1-2,64]

THE CURRENT TOP TEAM

1949 YANKEES (316)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. 1949 YANKEES (316)          30
2. WAYFARERS (248)             14      1949 YANKEES (316)
                                       Unchartered Team

                                       DRAGON FIST II (191)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 1949 YANKEES (316)        75  42 11 64.1   1/ 2 1949 YANKEES (316)        7  3 2
 2/ 3 WAYFARERS (248)          642 695 14 48.0   2/ 1 WAYFARERS (248)           6  9 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

       + ]H[ + ---:--- + ]H[ The Andorian Succession #17 ]H[ + ---:--- + ]H[ +

     "No!"  Fandil stopped suddenly in the middle of the street, rapping the butt of
his staff on the paving stones.  "We're going about this all wrong, Lenpro!"
     Lenpro pulled his brother toward the edge of the street.  "You're blocking
traffic," he said.  "Move out of the way and then tell me what's wrong.  Are you
saying that we shouldn't have come to enlist Emperor Alonj, or what?"
     "Alonj?  No, of course we have to use him, poor fellow.  Legitmacy is critical.
No, we're rushing about, acting in haste, without plan or even much thought.  If we
want to succeed and hold the Andorian League together, planning is critical."
     "Is your memory going?  I distinctly recall that we argued, discussed, and
planned all the way from Tarrgir to Fratsfa.  Both of us.  I was there, Fandil, and
*I* remember it."
     "Very amusing, ha ha.  I was there, too, and my memory is fine.  But it doesn't
include any memory of true planning beyond 'our opponents appear to have done this,
we must do that to counter it'.  Not real plans reaching into the future.  Not much
in the way of real information, either:  WHO is our opponent, WHY is he or are they
doing this, WHAT are they trying to achieve, and HOW can we best foil them?"
     "You left out when and where," Lenpro said.
     "WHAT are their resources, and our best resources against them?  WHERE is their
headquarters?" Fandil finished.  He made a gesture of impatience.  "You see the
problem, and you know it isn't a joke, brother.  All we're doing is reacting; our
opponent is calling the steps of the dance."
     "Yes, and probably he--or they--know as well as we do that we'll have to work
with Alonj.  That's one of the reasons the Empress was upset.  We might get a guard
of gladiators for the Emperor and his wife and children; that would be a start there.
But what are you proposing to do about the information shortage?"
     "I shall think," Fandil said.  "No distractions of travel.  And scry where I
can; magical information gathering isn't totally reliable, but it's better than no
information gathering."
     "I've no doubt Fern can fix you up with a private room to think in.  And I will
gather information on the streets," Lenpro said.  He turned toward the Flower Shoppe
and resumed walking.
     Lady Fern could.  "I've just the place for you, brother," she said.  "At the top
of the house in the back, no one traipsing up and down a hall outside your door, you
won't even hear activity from the shop down below."  She called one of the girls, too
many girls, Fandil thought, to show him the way.
     This one, a saucy piece called Charming Chenopodium or some such, okay, not
Chenopodium, it had no flowers to speak of and was eaten like spinach, maybe she was
an Alluring Alysum--  He jerked his thoughts back to the matter at hand.  But the
wretched girl was barely dressed; he supposed that garment she was almost wearing was
a... shift or something; it certainly kept shifting!  She opened a door at the end of
a long hall and stood back.  "Here you are, sir, and you'll have all the quiet you
need.  And then when you're ready for company, just give us a call, you know?"  She
pointed to a silver bell sitting on a table by the window.  "Just ring the bell, and
I'll hear you."  With a last smile that seemed to promise many things, and she
couldn't be as old as twenty!, she... shifted down the hall.
     Fandil shook his head and closed the door carefully behind him.  Did it have a
lock?  Yes.  He turned the lock.  There were days when he simply didn't know what to
make of his sister.  Many days.

     Lenpro was glad enough to separate from Fandil for a while.  He got along just
fine with his brother, but there was no denying that they had different strengths.
Fandil's strength was magic and careful thought.  His own was decisive action, and he
wanted to take some.  Okay, sure, first he would gather a little information in his
own way--walk the streets, linger in the bars, strike up conversations where he found
them--
     "You'll be going out, won't you, Lenpro?" Lady Fern said.  "A good thing, I'm
sure, but you aren't familiar with Fratsfa.  I'll provide you with a guide, I think."
She pointed to one of the girls lingering in doorways and leaning on counters around
the shop.  This one was a round-faced, cheerful blonde.  "That one."
     The blonde bounced over.  "Hi!  I'm a Decadent Dandelion, but you can call me
Dandy."  She smiled up at him.  "I know lots of good places to go in Fratsfa!"

     Fandil sat at the window and looked out over the city, sipping tea from a
service he'd found ready for him.  It was a dramatic view of the old place, pleasing,
too, if one cared for charming melancholy.  Fratsfa boasted of its ancient glories,
and they had been glorious, there was no doubt of that.  But they were in the past,
slipping farther and farther into the past.  There was still good in this old land,
but he had a feeling, almost a vision, of the present strength burning away to make a
carnival for the heedless.  There was a feverish rush after pleasures--not even Fern
was immune, and other parts of Andoria pursued it as blindly as Fratsfa did.  But
that hid the deeper issues.
     He was supposed to be considering the problems the disappearance of the king
presented, but he now saw that as merely one more symptom of the deeper issue:  The
Andorian League was a hollow shell, a shallow mask over the deep divisions between
the five realms that composed it.  No one, not any of the old kings--  Ha, OLD kings?
The League wasn't that old, there were humans alive who had been born before it
formed.  Still, not even the earlier kings of the League had addressed the problems
that divided the realms.  Race, of course, or more properly species:  human, elf,
werecat.  But there were cultural gulfs, as well.  The Andorian League was just that,
an alliance rather than a true nation.  If Aradi had been part of a true nation,
would it have seceded?  Would it have been ALLOWED to secede?
     He shoved these thoughts aside.  They represented a problem that needed to be
addressed, but not now.  Right now... he barked a laugh.  Right now, he had to figure
out how to patch together the League that still was, in the hopes that there would BE
a future when they could try to solve the deeper issues.
     Should that patching job even be attemtped?  He hesitated, then nodded.  Yes.
Even if the League didn't become a nation, its original purpose remained:  to unite
the people of this corner of Alastari against their enemies.  And the League, all
Alastari, had enemies.  Had one Enemy, at least, in common.  Because there was
something in the north, something within the Karnhorn lands, that was building
strength and would destroy all the good and simple things that made life worth
living, if it wasn't stopped.

     "First," Lenpro said, "I just want to get a feel for the town.  The moods, the
factions, the general attitudes--"
     "Great!  There are attitudes everywhere," Dandy assured him.  She grabbed his
hand and set off.  "I'll show you!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
 DM  11 ARUAK CITY (turn 606): THUNK of TECHNO 8 (Technogeek, mgr.)
 DM  14 TOBIR (turn 606): WHOLE MUTT of THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 599): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 595): SOLDIER 8 of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 592): HERSHEL WILLIAMS of MEDAL OF HONOR F7 (The Anarchist, mgr)
 DM  30 IAYE (turn 588): BROTHER J.J. of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 557): NORM THE GNOME of GUARDIANS II (Twig, mgr.)
 DM  41 KATI-TEI (turn 548): RAISE THE ABYSS of THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 539): TANK of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 250): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 438): CRUZIA GARDETT of WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 203): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 491): SNAKE CHARMER of KELLUMBO'S KIDS (Detective Kellumbo)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 302): GENERALS (?, mgr.)
 DM  11 ARUAK CITY (turn 606): IMMORTALS (Dartor, mgr.)
 DM  14 TOBIR (turn 606): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 599): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 595): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 595): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 592): ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 588): RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 557): GUARDIANS II (Twig, mgr.)
 DM  41 KATI-TEI (turn 548): THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 539): INFERNAL LORDS (DeGotti, mgr.)
 DM  52 FRATSFA (turn 250): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 438): WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 203): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 491): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
                           CRIMSON MIST of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 606): BARK of BULLDOGS (Kennelworth, mgr.)
                   (turn 605): ECRU ELEPHANT of ANIMAL FARM (Mino, mgr.)
 DM  25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.)
                  (turn 594): ELINDOR IMARDA of THE MIDDLE WAY 4 (Jorja, mgr.)
                              STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  30 IAYE (turn 588): MAD CARMENCITA of RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 556): CHUCK ELVIS of BEYOND THE PALE (Jorja, mgr.)
 DM  46 ARDIVENT (turn 538): MEMNOCK of INFERNAL LORDS (DeGotti, mgr.)
 DM  63 AMEN-TEI (turn 437): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     I was going to say, "How sad that I should win the title by defeating a
standby."  Then I turned over the page and found that I'd won the title but not the
fight!  Was my face red!

                                   Cruzia Gardett

     This Ms. Gardett may be good, eventually.  But she's got to work on her stamina.
That means getting out there on the road in all weathers and running till she sweats.
This is not a beauty contest, young woman.

                                M. Golodor Chardinee

                                      SPY REPORT

     Well, what are you looking at, AMEN-TEI?  Ain't you never seen Snide Clemens 
before?  Ah, shaddup and listen to my news.  Later days, WAYFARERS, since 1949 
YANKEES took top team from you this turn, you guys are old news.  Of course, we're 
all terribly impressed to see BILLY JOHNSON win a fight and gain 10 points, terribly. 
Tsk, tsk, BILLY JOHNSON beat VALNAKORINE and VALNAKORINE lost 6 points.  You're 
breakin' my heart.  And if variety is the spice of life, AMEN-TEI may be getting 
bland, as CRUZIA GARDETT stays top dog in the city.  The Swinging Aardvark, humph!  
I've tasted better ale at mortuaries.  Where do they get this stuff?  From AMEN-TEI's 
trash dumps?   
     My mother always told me, 'If you don't have anything nice to say, start 
talking.' I loved that woman.  AMEN-TEI, I am losing what little hope I had in you.  
WAYFARERS the most avoided team?  What insult will suffice, I cannot say.  And it 
looks like 1949 YANKEES avoided them the most this turn.  What a pack of would be 
losers, if you ask me.  Hmph.  YALO TACTSIE was challenged more times this turn than 
the Duelmaster.  Now was the DM insulted or feared?  Heh, heh.   
     Some people like volunteer work in the hospitals.  I volunteer for AMEN-TEI's 
morgue.  More variety.  Honor is like a chainmail shirt, it only shines through use.  
Certain nameless cowards will doubtless rebuke me on this one.   
     What does the AMEN-TEI arena have in common with the inns?  It's just as 
comfortable to sleep in either place.  Ha ha ha ha!  Well, I've had enough of this 
drivel, and I'm sure you have too.  Off like a dirty shirt of padded leather.  I see 
the crowds are getting restless, I must leave now-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CRUZIA GARDETT 2748          13   8  0    89       WAYFARERS (248)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 M.T. LANE 2720               18  22  0    79       WAYFARERS (248)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 BOBBY BROWN 2771              5   1  2    64       1949 YANKEES (316)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 RASCHI 2772                   4   1  0    55       1949 YANKEES (316)
 TOMMY HENRICH 2759            7   0  1    53       1949 YANKEES (316)
 HYRAM CARTER 2728            11  18  0    51       WAYFARERS (248)
 BILLY JOHNSON 2758            3   0  1    43       1949 YANKEES (316)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 YALO TACTSIE 2750             6  14  0    33       WAYFARERS (248)
 VALNAKORINE 2761              5   9  0    24       WAYFARERS (248)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
RYNE DUREN 2773         0  1 0 1949 YANKEES 316     BLACK ORC             439  NONE

                                     PERSONAL ADS

Out of respect, I gave that Veteran Mercenary every chance to show his stuff.  And
what did he do?  He DEFEATED me!  The nerve of that guy. -- M.T. Lane

Raschi -- Secret weapon!  You made this horrible sound, and I jumped back to avoid
whatever was coming next, tripped, and that was all she wrote.  How was I to know
that you were just saying your name? -- Hyram Carter

What the heck?  I go out feeling on top of the world and ready to take down a
standby, and the Visiting Orc comes along and rips my face off?  I didn't sign up for
stuff like this! -- Valnakorine

Cheese louise!  We went oh-fer today, and four of the fights were against standbys?
I feel badly about this, and no way am *I* going to be the one to explain it to
Jorja.  After all, the Ruthless Jaywalker is a tough dude. -- Yalo Tactsie

Huh, you just can't tell about missed turns.  Seems like mostly the personals written
back before come through, but this time they didn't.  Not that we had fascinating
things to say!  But we do congratulate Dimaggio. -- Jorja and the Wayfarers

Bobby Brown and Billy Johnson -- What is it with you guys?  Is this Murder the
Spymaster Day and no one warned me? -- a very unhappy Spymaster

M.T. Lane -- Where were you?  I kept trying to bring the fight to a crisp, quick
conclusion, and you'd wandered off somewhere.  Maybe you should change your name to
M.T. Head? -- Krego Dehann, Veteran Mercenary

Valnakorine -- You elves think you have it all made, but you're wrong.  There are
compensations for being human. -- Orlanj of Zensu, not really an orc, but jobs are
hard to find around here
P.S.  I liked having you on your knees in front of me.  Call me perverse, but I
really liked it.

Yalo Tactsie -- (sneer) -- Ruthless Jaywalker

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

RYNE DUREN was barely slain by BLACK ORC in a 1 minute Dark Arena fight.
CRUZIA GARDETT savagely defeated KHALHUMS DWARF in a 3 minute veteran's Title melee.
M.T. LANE outwaited BOBBY BROWN in a popular 7 minute brutal one-sided contest.
TOMMY HENRICH bested YALO TACTSIE in a 3 minute brawl.
RASCHI won victory over HYRAM CARTER in a exciting 1 minute mismatched fight.
BILLY JOHNSON devastated VALNAKORINE in a 1 minute gruesome one-sided competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         WALL OF STEEL     12 -   6 -  1      67  |
|PARRY-LUNGE                      2         LUNGING ATTACK    23 -  12 -  2      66  |
|AIMED BLOW                       1         STRIKING ATTACK    5 -   3 -  1      63  |
|STRIKING ATTACK                  1         TOTAL PARRY        8 -   9 -  0      47  |
|TOTAL PARRY                      1         AIMED BLOW         7 -   9 -  0      44  |
|WALL OF STEEL                    1         PARRY-RIPOSTE      3 -   4 -  0      43  |
|BASHING ATTACK                   1         SLASHING ATTACK    6 -   8 -  0      43  |
|PARRY-STRIKE                     0         PARRY-LUNGE       11 -  16 -  0      41  |
|PARRY-RIPOSTE                    0         PARRY-STRIKE       0 -   0 -  0       0  |
|SLASHING ATTACK                  0         BASHING ATTACK     0 -   2 -  0       0  |

Turn 439 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     LUNGING ATTACK     1 -  2         3  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     PARRY-LUNGE        0 -  2         2  PARRY-LUNGE    
TOTAL PARRY        1 -  0     PARRY-STRIKE       0 -  0         1  AIMED BLOW     
WALL OF STEEL      1 -  0     PARRY-RIPOSTE      0 -  0         1  TOTAL PARRY    
                              SLASHING ATTACK    0 -  0         1  WALL OF STEEL  
                              BASHING ATTACK     0 -  1         1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       CRUZIA GARDETT 2748        13   8  0   89 WAYFARERS (248)
LUNGING ATTACK   BOBBY BROWN 2771            5   1  2   64 1949 YANKEES (316)
WALL OF STEEL    TOMMY HENRICH 2759          7   0  1   53 1949 YANKEES (316)
STRIKING ATTACK  BILLY JOHNSON 2758          3   0  1   43 1949 YANKEES (316)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CRUZIA GARDETT 2748.  The most popular warrior this 
turn was BOBBY BROWN 2771.  The ten other most popular fighters were CRUZIA GARDETT 
2748, M.T. LANE 2720, RASCHI 2772, BILLY JOHNSON 2758, RYNE DUREN 2773, TOMMY HENRICH 
2759, YALO TACTSIE 2750, HYRAM CARTER 2728, VALNAKORINE 2761, and  0.

The least popular fighter this week was VALNAKORINE 2761.  The other ten least 
popular fighters were HYRAM CARTER 2728, YALO TACTSIE 2750, TOMMY HENRICH 2759, RYNE 
DUREN 2773, BILLY JOHNSON 2758, RASCHI 2772, M.T. LANE 2720, CRUZIA GARDETT 2748, 
BOBBY BROWN 2771, and  0.