DUEL 2 NEWSLETTER

Date   : 01/26/2010    Duedate: 02/08/2010

AMEN-TEI ARENA

DM-63    TURN-470

This Weeks Top Honors

THE DUELMASTER IS

VALNAKORINE
WAYFARERS (248)
(63-2761) [22-23-0,113]

Chartered Recognition Leader   Unchartered Recognition Leader

VALNAKORINE                    POSITION IS EMPTY
WAYFARERS (248)                
(63-2761) [22-23-0,113]        

Popularity Leader              This Weeks Favorite

VALNAKORINE                    BONNIE BARROW
WAYFARERS (248)                BAD GIRLS (325)
(63-2761) [22-23-0,113]        (63-2798) [7-3-1,87]

THE CURRENT TOP TEAM

WAYFARERS (248)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. WAYFARERS (248)             52
2. BAD GIRLS (325)             22      MEDAL OF HONOR J3 (324)
3. MEDAL OF HONOR J3 (324)    -11      Unchartered Team

                                       HOUSE OF FINWE (294)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 MEDAL OF HONOR J3 (324)   77  32  7 70.6   1/ 1 WAYFARERS (248)          10  4 0
 2/ 2 BAD GIRLS (325)           18  11  4 62.1   2/ 2 BAD GIRLS (325)           5  1 1
 3/ 3 WAYFARERS (248)          705 773 16 47.7   3/ 3 MEDAL OF HONOR J3 (324)   1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #43 ]H[ + ---:--- + ]H[ +

In the mountains west of Fratsfa:

     Fandil waited, poised, for the demon to take its next form.  Carefully not
thinking what that next form might be, lest he give it a clue against him.  Nothing
appeared.  Was it through?  Surely not!
     A shimmer in the air and a twist of iris-colored smoke.  One of the sharps in
his epsilon shield shrieked and went flat.  The orthodox response to that called for
blank verse in a blue-and-magenta palette, which was a good argument for taking a
different direction.  And fast, his opponent was too good--and too dangerous--for
"stop and think."  Acting on an instinct he didn't question, Fandil shifted to a
ballad form in earth tones, with a hint of paprika wave at the end.
     The little cloud of smoke flashed red, flashed black, and fell in on itself,
leaving a robed and hooded figure in its place.  Not the demon, there was no sulfur
in its signature.  The mage, his opponent.  Very tall, very thin, stiff and unmoving
once it appeared.  The sigil over its heart (if it was put together in human pattern)
was Folstrom.
     "Begone," the hooded mage intoned.  "You interfere with my necessary work!  The
ways must be opened for the Masters to return--"
     "The Folstrom?  I don't think so," Fandil snapped.
     "The Masters will know how to deal with the prancing elves and the Aruaki
beasts--"
     "I seem to recall that the Folstrom idea of good government and cultural
stability was to have everyone submissive to them, and that more than half the
population of Alastari at that time died in their Chaos Games."
     "They brought order and unity!" the mage shrieked.  "And I have seen the Chaos
Games, and they are a performance of beauty, not like the bloody holocaust of the
arena system.  The Folstrom understand the order that lies in the heart of Chaos--"
     "And that has driven them mad," Fandil said.  "The Folstrom are insane."
     "No!"  Where the mage had stood was now a shaft of intensely violet light.
     Fandil could feel the power of it burning against his shield, but he had
expected this, or something like it.  He was ready.  His will reached down through
his feet to grip the bedrock of the mountain top, up through his raised hands into
the clouds that boiled black overhead.  He seized the lighting and pulled it down
onto his enemy.

       + ]H[ + ---:--- + ]H[ Report from the Tourney #1 ]H[ + ---:--- + ]H[ +

     Larkin here, with a report from the Winter Tourney.  Okay, maybe this isn't
Atlantis, but it's somewhere warm, and if that isn't a beach, at least it's sand,
and, as advertised, there are drinks with umbrellas in them.  And young women with a
lot of suntan showing.  By the time you read this, the tourney will be over, but
while I'm writing it, the tourney is NOT over.  And a lot of you guys reading this
won't have been able to go, anyway.
     I'm interviewing Zalgor Prigg, one of the managers participating in the Old
Valamantis Bloodgames, and let me tell you, Old Valamantis is not a place you want to
hang around if you don't have to.  It's rotten with magic, to begin with--Folstrom
magic, the blackest there is--and then it's got all this blood and violence on top of
it, and it makes for a dark and scary venue.  Anything might rise out of the ruins
around the arena, summoned by the blood and the curses of the managers.
     "Mr. Prigg, could you tell us why you--"
     "It was the play on words," the manager said, overriding the question.  "I
couldn't resist--the chance to call a Bloodgames team Phoenix, you know, the 'rising
from the ashes of death' business.  Of course, then I had to change it to Phonetix,
but that's okay, keep people guessing."
     "I've heard the Commission mages talking about that name, sir, and they seem
alarmed.  One of them said the name was practically a spell in itself, used here."
     "I heard.  That's why I had to change it."
     "Have you considered what might actually rise from the ashes and blood here as a
result?"
     "Well, no, but that isn't my business, you know.  I manage gladiators.  Let the
mages worry about what pops in from some other dimension.  Besides, what if nothing
happens?"
     "But, sir, there have already been reports of zombie rats and tentacled monsters
lurking in the backs of the locker rooms!  And someone is bound to consider that you
have a partial responsibility--"
     "No," Prigg said, "I have no responsibility for that kind of thing.  I'm no
magician, I haven't been reading forbidden tomes...."  He paused, looking thoughtful.
"Maybe it was TigToad with his Obscure Lore...."
     "I don't believe there's a team of that name in this Bloodgames--"
     "No, not here.  Earlier, in Veastian.  He could have been, hmm, preparing for
this, opening contacts if not gates, stuff like that.  Has anybody seen any Dark
Toads around?"
     "Not until they've had six drinks with umbrellas in them.  Tell me, sir, have
you given any thought to the moral implications of the Bloodgames?"
     "What moral implications?" the manager asked.  "This isn't about morals, it's
about survival.  And the way to survive on the sands is to kill your opponents every
chance you get!"
     "Yes, but--"
     "There's a reason they don't hold these contests up in Andoria," the manager
said sternly.  "Good people in their ways, the Andorians, but they just aren't cut
out for this kind of grim business."  He paused to listen to the roar of the crowds
jamming the ancient arena.  Checked the marquee where slaves dangled from ropes and
updated the records of participants.  Nodded, grimly satisfied.  "Another death.
That's good--can't have too many survivors, or it cheapens the victory at the end."
     "But the death toll--"
     "Bah!  Don't get the idea that these gladiators are the flower of Alastarian
youth.  The ones who enter the Bloodgames are the men with no hope.  We offer them a
future they could never have dreamed of, but they have to work for it, sweat for it,
bleed for it, and sometimes die for it.  The survivors..." he bared his teeth in a
grin that would not have looked out of place on a wolf, "they owe us EVERYTHING, and
they'll do anything to repay us."
     "But--"
     "And besides," Zalgor Prigg went on, "if you really want to take up the moral
question, go talk to the Grey Wand.  She's the one set this up, after all."
     "I don't see the point, frankly.  She's got plenty of Lord Protectors, and they
have longer training, skills polished and honed to a--"
     "The Bloodgames victors, they're Her enforcers," Prigg said.  "No polish, sure,
but when a dirty job needs doing, one of these guys will do it, and no questions
asked."

       + ]H[ + ---:--- + ]H[ Report from the Tourney #2 ]H[ + ---:--- + ]H[ +

     Larkin here once again, with more interviews from the tourney.  This time I'm
talking to a new manager, so new he doesn't even have a manager name.  "Sir... what
would you like me to call you, by the way?"
     "Why do you have to call me anything?  I don't understand why you want to
interview me.  There are lots of great managers here who could probably tell you
stuff--"
     "I'm looking for a new perspective, the point of view of someone who is just
starting out with the gladiatorial games."
     "Oh.  Well, I guess that would be me."
     "Absolutely right!  Tell me, what do you think of the tourney?  This is your
first, right?"
     "Right, my first," the young man agreed.  "And it's GREAT!  Everyone is just
great here!  I mean, most of these managers, they're, like, legends, you know?
Everybody's heard of them, and they have stables of HUNDREDS of gladiators, and
they've been polishing their tricks for YEARS, and I didn't figure I had much of a
chance, you know?"
     "The popular view is that no matter how much you know, the arena can always
throw a surprise at you--"
     "Yeah, yeah, I've heard that.  I don't know if I believe it, but I've heard it.
But that isn't the best thing about this tourney.  The best thing is that everyone
here has been GREAT.  Or else I didn't meet them--the ones that might not have been.
But I think I met just about everyone, and--"
     "And they were great.  I'm glad.  But perhaps you could tell our readers a
little more, maybe tell them how these experienced managers were great to you?"
     "Well, yeah, okay.  It's that everyone was so friendly and helpful, see?  The
ENTIRE Consortium talked to me about warrior design, for instance.  I learned a lot
there.  And, well, there was Mannequin, and The Greek Guy, and I actually met
Manager, too!  And they were all really helpful.  Advice, you know, and charts, and
all that stuff that was so confusing.  It was just the best experience!  I'm going to
do it again, for sure!"

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 318): WAR BOND of SMITHSONIAN (Curator, mgr.)
 DM  11 ARUAK CITY (turn 637): GREEN THUMB of COLORIFIC (Purple People Eater, mgr.)
 DM  14 TOBIR (turn 637): PITCH of THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 622): JILIAN NORMAN of MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 626): WILD FIRE of DISASTER (Papa Bear, mgr.)
 DM  25 LYRATILAN (turn 622): AIKIDO of DARK FORCES (The Walkin' Dude, mgr.)
 DM  26 CALEAM (turn 621): DEATH RATTLE of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 619): MAJOR MARTIN of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 583): CORBIE LEK of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 579): HELL HOUND of DA DOG POWNDAZ (Marma Duke, mgr.)
 DM  46 ARDIVENT (turn 570): SHADOW BLADE of SERPENT'S HOLD (Khisanth, mgr.)
 DM  52 FRATSFA (turn 265): NOT SO HOT of PYROMANIA (Marma Duke, mgr.)
 DM  63 AMEN-TEI (turn 469): VALNAKORINE of WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 219): WITCH of DOGS OF WAR (Omega, mgr.)
ADM 105 ANDORAK (turn 522): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 318): Z GLADIATORS (Z Man, mgr.)
 DM  11 ARUAK CITY (turn 637): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 637): POSITION IS EMPTY
 DM  22 SOLVEN (turn 622): SERPENTS HOLD (Khisanth, mgr.)
 DM  24 ZORPUNT (turn 626): MEDAL OF HONOR Z3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 622): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 621): GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 619): RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 583): MEDAL OF HONOR Z1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 579): THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 570): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 265): BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  63 AMEN-TEI (turn 469): WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 219): INSECTOSOIDS (The Storm Lord, mgr.)
ADM 105 ANDORAK (turn 521): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  14 TOBIR (turn 637): PITCH of THE DOGHOUSE (Jorja, mgr.)
              (turn 636): HELENA of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  41 KATI-TEI (turn 579): COUNTRY RHODES of WANDERERS (Jorja, mgr.)
 DM  52 FRATSFA (turn 264): NUMBSKULL of OTTO'S PARTS (Crip, mgr.)
                            BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.)
                            PULLED HAMSTRING of OTTO'S PARTS (Crip, mgr.)
 DM  71 KYR'TERR (turn 219): WITCH of DOGS OF WAR (Omega, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     I don't think the Virginal Concubine really has her heart in this gladiating
stuff.

                                   Valnakorine

                                      SPY REPORT

     Ready for some action-packed adventure, some thrills, chills and spills?  Well 
fergit it, cause this is the Spyreport for AMEN-TEI.  MVP award for LADY CHUCK?  
WAYFARERS' proud of her after beating M. CHARDINEE and getting 18 points.  Talk about 
yer big time losers!  PFC 2 got smashed by AILEEN WUORNOS, and lost 11 points!  Don't 
you think the Duelmaster is being unfair?  I think VALNAKORINE should let KHALHUMS 
DWARF be Duelmaster for a while, without fighting about it.  Is the Duelmaster really 
being a real snob to his teammates?  Don't ask me!   
     So just why would someone becomes a warrior anyway?  It can't be for these 
really neat Spyreports can it?  The warriors of WAYFARERS must be getting lonely.  
They were the most avoided team.  Do you guys know something that I don't?  I don't 
know what BAD GIRLS' been doing.  They certainly haven't been accepting many fights 
from WAYFARERS, that's fer sher.  Like, is YALO TACTSIE popular, or what?  He was 
challenged the most in all of AMEN-TEI!  He's got a 17-34-0, is that good?   
     What does a fighter fight for?  I mean, the crowds don't give a hoot if someone 
gets killed.  Not after four more fights.  What if they had a fight and nobody showed 
up?  I'd be out of a job, that's what!!!   
     Remember, blood on a purple robe may stain.  Soak it in cold water, and hand 
wash.  I know how much you like reading this stuff, but I really should stop.  
Remember you guys, ease up sometimes!  Chill out!  Later, Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 VALNAKORINE 2761             22  23  0   113       WAYFARERS (248)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-SERGEANT 3 2784              14   2  0    99       MEDAL OF HONOR J3 (324)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-THOMAS WIGLE 2777            11   5  2    87       MEDAL OF HONOR J3 (324)
 BONNIE BARROW 2798            7   3  1    87       BAD GIRLS (325)
 YALO TACTSIE 2750            17  34  0    85       WAYFARERS (248)
 LADY CHUCK 2787              12   9  1    78       WAYFARERS (248)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-MATA HARI 2800                3   1  0    34       BAD GIRLS (325)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 AILEEN WUORNOS 2810           3   0  1    29       BAD GIRLS (325)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-SERGEANT 4 2802               2   0  0    23       MEDAL OF HONOR J3 (324)
 KORARIO 2813                  2   1  0    23       WAYFARERS (248)
 PFC 2 2812                    1   1  0     9       MEDAL OF HONOR J3 (324)
 LADY SLIPPER 2815             1   0  0     8       WAYFARERS (248)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
SOFT SHEW 2814          0  1 0 WAYFARERS 248        AILEEN WUORNOS 2810   468   

                                     PERSONAL ADS

Bonnie Barrow -- I guess YOU "have your heart in this gladiating stuff."  Seems a
shame, but then, cats will fight. -- Yalo Tactsie

That boy looks ridiculous with his mouth full of false tusks, trying to pretend to be
an orc.  I know he says it's better than no job, but... really, I doubt that. -- Lady
Chuck

Aileen Wuronos -- It's probably your name. -- Korario

                                  LAST WEEK'S FIGHTS

BONNIE BARROW viciously subdued YALO TACTSIE in a 1 minute mismatched Challenge fight.
AILEEN WUORNOS handily defeated PFC 2 in a 1 minute one-sided Challenge match.
VALNAKORINE vanquished KHALHUMS DWARF in a popular 1 minute mismatched Title brawl.
LADY CHUCK overpowered M. CHARDINEE in a 1 minute mismatched match.
KORARIO devastated TRUSTWORTHY SCRIBE in a 1 minute one-sided duel.
LADY SLIPPER bested FRIENDLY CONSTABLE in a 1 minute amateur's match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         WALL OF STEEL      1 -   0 -  0     100  |
|STRIKING ATTACK                  2         BASHING ATTACK     1 -   0 -  0     100  |
|AIMED BLOW                       1         LUNGING ATTACK    20 -  10 -  0      67  |
|WALL OF STEEL                    1         AIMED BLOW         9 -   5 -  0      64  |
|PARRY-LUNGE                      1         STRIKING ATTACK    8 -   5 -  2      62  |
|PARRY-STRIKE                     0         SLASHING ATTACK   11 -   7 -  1      61  |
|PARRY-RIPOSTE                    0         TOTAL PARRY        1 -   1 -  0      50  |
|SLASHING ATTACK                  0         PARRY-LUNGE        3 -   7 -  0      30  |
|BASHING ATTACK                   0         PARRY-STRIKE       0 -   1 -  0       0  |
|TOTAL PARRY                      0         PARRY-RIPOSTE      0 -   0 -  0       0  |

Turn 470 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  1         6  LUNGING ATTACK 
STRIKING ATTACK    2 -  0     PARRY-STRIKE       0 -  0         2  STRIKING ATTACK
WALL OF STEEL      1 -  0     PARRY-RIPOSTE      0 -  0         1  SLASHING ATTACK
LUNGING ATTACK     2 -  1     SLASHING ATTACK    0 -  0         1  PARRY-LUNGE    
                              BASHING ATTACK     0 -  0         1  AIMED BLOW     
                              TOTAL PARRY        0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   BONNIE BARROW 2798          7   3  1   87 BAD GIRLS (325)
AIMED BLOW       LADY CHUCK 2787            12   9  1   78 WAYFARERS (248)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is VALNAKORINE 2761.  The most popular warrior this 
turn was BONNIE BARROW 2798.  The ten other most popular fighters were VALNAKORINE 
2761, AILEEN WUORNOS 2810, KORARIO 2813, LADY SLIPPER 2815, LADY CHUCK 2787, YALO 
TACTSIE 2750, PFC 2 2812,  0,  0, and  0.

The least popular fighter this week was PFC 2 2812.  The other ten least popular 
fighters were YALO TACTSIE 2750, LADY CHUCK 2787, LADY SLIPPER 2815, KORARIO 2813, 
AILEEN WUORNOS 2810, VALNAKORINE 2761, BONNIE BARROW 2798,  0,  0, and  0.