DUEL 2 NEWSLETTER

Date   : 11/29/2011    Duedate: 12/12/2011

AMEN-TEI ARENA

DM-63    TURN-514

This Weeks Top Honors

THE DUELMASTER IS

SLITHER
SERPENTS HOLD 113 (328)
(63-2852) [16-7-2,134]

Chartered Recognition Leader   Unchartered Recognition Leader

SLITHER                        POSITION IS EMPTY
SERPENTS HOLD 113 (328)        
(63-2852) [16-7-2,134]         

Popularity Leader              This Weeks Favorite

MISS PASSIN'                   LINDSAY
WAYFARERS (248)                BAD GIRLS (325)
(63-2860) [12-6-0,91]          (63-2877) [0-1-0,5]

THE CURRENT TOP TEAM

WAYFARERS (248)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BAD GIRLS (325)             26
2. SERPENTS HOLD 113 (328)     14      SERPENTS HOLD 113 (328)
3. WAYFARERS (248)             -7      Unchartered Team

                                       TREBORS (49)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 SERPENTS HOLD 113 (328)   16   8  2 66.7   1/ 1 WAYFARERS (248)          10  5 0
 2/ 0 BAD GIRLS (325)           62  50 10 55.4   2/ 2 SERPENTS HOLD 113 (328)   3  0 0
 3/ 2 WAYFARERS (248)          828 862 18 49.0   3/ 0 BAD GIRLS (325)           2  1 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 342): NORM QUESHA of MIDDLE WAY 11 (Jorja, mgr.)
 DM  11 ARUAK CITY (turn 685): MARVIN of THE HITCHHIKERS (Deep Thought, mgr.)
 DM  14 TOBIR (turn 685): LUG NUT of THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 670): STING of SERPENTS HOLD (Khisanth, mgr.)
 DM  24 ZORPUNT (turn 672): VINEGAR of WRESTLING (Sherlock, mgr.)
 DM  25 LYRATILAN (turn 669): SHOULDA 8 STEAK of PARKING LOT 3 (Khisanth, mgr.)
 DM  26 CALEAM (turn 667): JELLIA BOONE of GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 667): LOST IN PACE of PACE'S WILD (Pacemaker, mgr.)
 DM  40 ZENSU (turn 630): EARTH of CAPTAIN PLANET (Sherlock, mgr.)
 DM  41 KATI-TEI (turn 627): UBBA-SATHLA of THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 618): W. D. PURDY of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 289): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  63 AMEN-TEI (turn 513): SLITHER of SERPENTS HOLD 113 (Khisanth, mgr.)
 DM  71 KYR'TERR (turn 243): DIANGELIQUE of DARQUE FORCES V (Master Darque, mgr.)
ADM 105 ANDORAK (turn 570): DOMINION of ZOMBIE SQUAD III (Khisanth, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 642): MIDDLE WAY 11 (Jorja, mgr.)
 DM  11 ARUAK CITY (turn 685): POSITION IS EMPTY
 DM  14 TOBIR (turn 685): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 670): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 672): WRESTLING (Sherlock, mgr.)
 DM  25 LYRATILAN (turn 669): SAY MY NAME (Howlin' Wolf, mgr.)
 DM  26 CALEAM (turn 667): GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 667): PACE'S WILD (Pacemaker, mgr.)
 DM  40 ZENSU (turn 630): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 627): DA DOG POWNDAZ (Marma Duke, mgr.)
 DM  46 ARDIVENT (turn 618): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 289): JADE WARRIORS (?, mgr.)
 DM  63 AMEN-TEI (turn 513): WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 243): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 570): SUPERIOR FORCES et al (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  22 SOLVEN (turn 669): KORINE ORLES of MIDDLE WAY 15 (Jorja, mgr.)
 DM  25 LYRATILAN (turn 668): GILGAMESH IDON of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 667): JELLIA BOONE of GOLDEN CANYON (Jorja, mgr.)
 DM  41 KATI-TEI (turn 626): ENGLISH BULLDOG of DA DOG POWNDAZ (Marma Duke, mgr.)
 DM  46 ARDIVENT (turn 618): W. D. PURDY of FANDILS (Wise Old Fandil, mgr.)
                 (turn 617): MILDRED LEONA of FANDILS (Wise Old Fandil, mgr.)
                             EARL of FANDILS (Wise Old Fandil, mgr.)

                                      SPY REPORT

     Hail AMEN-TEI!  Warriors of the arena, prepare to be praised and blamed for your 
deeds.  And let's see, TOKYO ROSE fought DEMOLOLITA and gained 15 points and 
contributed to BAD GIRLS' 2-1-1.  DEMOLOLITA has lost to TOKYO ROSE, falling 12 
points, while helping make WAYFARERS a 2-3-0 turn.  The attempts to dethrone the 
Duelmaster have failed, and SLITHER remains AMEN-TEI's top warrior for another turn.  
Tell me, is nothing sacred?  I have heard from unimpeachable sources that The Welcome 
Wench uses trolls in their stew.  Talk about gristle!   
     The crowd's roar, the smell of iron and leather, mixed with sweat, what more 
could a warrior ask of life?  Well, besides that.   
     We only live a short time in this world, so why not take a sharp blade, and 
shave it close?  LUCY BORDEN must have surprised BAD GIRLS this turn, after they sent 
her to the Dark Arena, but the Dark Arena couldn't hold her!  A brave warrior does 
not carry a red shield, he has nothing to cover or hide when the fight is over.  
Consider well.   
     I like this place, AMEN-TEI, the taverns have old wine, and young serving girls. 
Who could ask for more?  It's been nice chatting with you, until we meet again, keep 
your swords sharp and your hammers heavy.  Until the sun next rises and my pen sets 
to paper-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SLITHER 2852                 16   7  2   134       SERPENTS HOLD 113 (328)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MISS PASSIN' 2860            12   6  0    91       WAYFARERS (248)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 LILLY SCOOTER 2849           16   8  0    88       WAYFARERS (248)
 HOONOES WARE 2862            11   6  0    77       WAYFARERS (248)
 LUCY BORDEN 2850              7   2  2    77       BAD GIRLS (325)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 WALKING TROUBLE 2878          4   1  0    25       WAYFARERS (248)
-KATHY GRIFFIN 2875            2   2  0    25       BAD GIRLS (325)
-BRITNEY 2867                  3   1  0    24       BAD GIRLS (325)
 TOKYO ROSE 2874               2   0  0    24       BAD GIRLS (325)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 DEMOLOLITA 2880               2   1  0    14       WAYFARERS (248)
 LINDSAY 2877                  0   1  0     5       BAD GIRLS (325)
-CHANCE 2855                   0   1  0     1       SERPENTS HOLD 113 (328)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
DARK CHAMPION           0  0 0 DARK ARENA           LUCY BORDEN 2850      514  NONE

                                     PERSONAL ADS

Slither -- You are the only blot on our page today, the one in our four-one, and
yet... without your presence, we might not have fought at all.  Life and the
Commission are very strange. -- Miss Passin'

And four wins against standbys.  Wins are good, don't get us wrong, but they just
don't seem to count for as much when it's standbys. -- the rest of the Wayfarers

                                  LAST WEEK'S FIGHTS

LUCY BORDEN viciously butchered DARK CHAMPION in a 1 minute Dark Arena fight.
SLITHER demolished LILLY SCOOTER in a 1 minute one-sided Title melee.
MISS PASSIN' overpowered VIRGINAL CONCUBINE in a 1 minute mismatched duel.
HOONOES WARE was defeated by KHALHUMS DWARF in a exciting 1 minute fight.
DEMOLOLITA was bested by TOKYO ROSE in a 2 minute brawl.
WALKING TROUBLE outwaited LINDSAY in a exciting 7 minute bloody amateur's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       3         SLASHING ATTACK    6 -   0 -  0     100  |
|TOTAL PARRY                      2         TOTAL PARRY        8 -   1 -  0      89  |
|STRIKING ATTACK                  1         AIMED BLOW        19 -  11 -  0      63  |
|WALL OF STEEL                    1         STRIKING ATTACK    8 -   5 -  1      62  |
|LUNGING ATTACK                   1         WALL OF STEEL      6 -   4 -  0      60  |
|BASHING ATTACK                   1         BASHING ATTACK     5 -   4 -  0      56  |
|PARRY-LUNGE                      0         PARRY-STRIKE       1 -   1 -  0      50  |
|PARRY-STRIKE                     0         LUNGING ATTACK     4 -   4 -  0      50  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   1 -  0       0  |
|SLASHING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 514 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    1 -  0     AIMED BLOW         1 -  2         3  AIMED BLOW     
TOTAL PARRY        2 -  0     PARRY-LUNGE        0 -  0         3  LUNGING ATTACK 
WALL OF STEEL      1 -  0     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
                              PARRY-RIPOSTE      0 -  0         1  WALL OF STEEL  
                              LUNGING ATTACK     0 -  1         1  STRIKING ATTACK
                              SLASHING ATTACK    0 -  0         1  BASHING ATTACK 
                              BASHING ATTACK     0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       SLITHER 2852               16   7  2  134 SERPENTS HOLD 113 (328)
WALL OF STEEL    MISS PASSIN' 2860          12   6  0   91 WAYFARERS (248)
STRIKING ATTACK  LUCY BORDEN 2850            7   2  2   77 BAD GIRLS (325)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MISS PASSIN' 2860.  The most popular warrior this 
turn was LINDSAY 2877.  The ten other most popular fighters were LUCY BORDEN 2850, 
DEMOLOLITA 2880, MISS PASSIN' 2860, HOONOES WARE 2862, SLITHER 2852, TOKYO ROSE 2874, 
LILLY SCOOTER 2849, WALKING TROUBLE 2878,  0, and  0.

The least popular fighter this week was WALKING TROUBLE 2878.  The other ten least 
popular fighters were LILLY SCOOTER 2849, TOKYO ROSE 2874, SLITHER 2852, HOONOES WARE 
2862, MISS PASSIN' 2860, DEMOLOLITA 2880, LUCY BORDEN 2850, LINDSAY 2877,  0, and  0.

The following warriors will travel to AD after next turn:

SLITHER (63-2852) SERPENTS HOLD 113 (328)

                  MAIL-IN TOURNEY LII

PRIMUS TOURNEY                         W  L  K         TEAM NAME            
WEIRD HEAD BOY 2216 (99-58-1)          2  3  0         SUPERIOR FORCES 2    

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
LUCY BORDEN 2850 (6-2-1)               2  3  0         BAD GIRLS            

INITIATES TOURNEY                      W  L  K         TEAM NAME            
MEMORY? 2864 (5-1-0)                   6  3  0         TOO OLD              

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
TOKYO ROSE 2874 (1-0-0)                6  3  0         BAD GIRLS            

DEAD CHALLENGERS TOURNEY               W  L  K         TEAM NAME            
MEAN JOE GREEN 2477 (9-2-0)            1  2  0  DEAD   COLOURED PEOPLE      

DEAD ADEPTS TOURNEY                    W  L  K         TEAM NAME            
OSTEOPOROSIS 2832 (7-1-0)              3  3  0         TOO OLD              

DEAD INITIATES TOURNEY                 W  L  K         TEAM NAME            
BRITNEY 2867 (3-1-0)                   2  3  0         BAD GIRLS            
MATA HARI 2800 (3-1-0)                 0  2  0         BAD GIRLS            

DEAD APPRENTICES TOURNEY               W  L  K         TEAM NAME            
DEPRESSION 1341 (0-0-0)                5  3  0         THE DARKSIDE         
PLACID ACID 1338 (0-0-0)               4  3  0         THE DARKSIDE         

                        BLOODGAMES at the WINTER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Winter FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

     DM 96:  for Face-to-Face attendees, with turn-by-turn strategies, and 
     DM 97:  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All is 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker 
before they're over.  It's a dangerous sport intended only for the tough and spirited.  
The Arenamaster will be less likely to intercede on behalf of a dying warrior.  Even 
at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.  
For DM 97, warriors may not change their strategy from round to round (to make it fair 
for those who could not attend the F-t-F).  There will be no DA challenges.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at 
the hotel.  The Bloodgames will process at the FTF with the regular tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three surviving 
gladiators in each Bloodgames admission to the Advanced Duelmasters Games.  Any 
special training required to qualify those three warriors for Advanced Duelmasters 
combat will be conducted before transfer into A.D.  Astute managers will note that 
this means a slim, but possible chance that a warrior designed from scratch will 
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.  
That warrior could be yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!