Date   : 04/11/2017    Duedate: 04/24/2017


DM-63    TURN-650

This Weeks Top Honors


(63-3214) [12-2-0,97]

Chartered Recognition Leader   Unchartered Recognition Leader

SHUCKS                         POSITION IS EMPTY
EXCLAMATION! (350)             
(63-3214) [12-2-0,97]          

Popularity Leader              This Weeks Favorite

SHUCKS                         SPIFFY
EXCLAMATION! (350)             EXCLAMATION! (350)
(63-3214) [12-2-0,97]          (63-3161) [14-5-1,90]



Team Name                  Point Gain  Chartered Team
1. EXCLAMATION! (350)          22
2. BOMBS OVER BAGHDAD (362)     0      EXCLAMATION! (350)
3. BAD GIRLS (325)              0      Unchartered Team
4. GARBAGE PAIL KIDS (343)      0
                                       WEIRD STUDENTS (172)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*BOMBS OVER BAGHDAD (362)  22   9  0 71.0   1- 1*BOMBS OVER BAGHDAD (362)  6  1 0
 2/ 2 EXCLAMATION! (350)        55  27  4 67.1   2/ 3 EXCLAMATION! (350)        4  2 0
 3- 3 GARBAGE PAIL KIDS (343)   15  11  0 57.7   3- 2 BAD GIRLS (325)           3  0 0
 4- 4 BAD GIRLS (325)          152 139 14 52.2   4- 4 GARBAGE PAIL KIDS (343)   2  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     It is I, Novgorodny Vir, Spymaster of Spymasters.  Look on my work, ye mighty, 
and despair!  BOMBS OVER BAGHDAD?  Who?  EXCLAMATION! is the top team these days, 
buddies!  Practice pays for WOW, who pummelled VIRGINAL CONCUBINE, to pocket 20 
points.  A certain someone should cut down on the drinking and practice more, after 
losing 20 points to KHALHUMS DWARF.  (Discrete enough, SPIFFY?) A certain someone saw 
ANNO DOMINI at The Warty Toad with the shakes, and now he fails to show up to defend 
his throne.  What a pathetic slob!  Now I can't insult SHUCKS, as she has gloriously 
dueled to the top.  Oh great new Duelmaster!!!  (Stop me if I lay it on too thick) 
Word has it one team in AMEN-TEI is using psychics to predict wins.  They lead a 
charmed life!   
     So much to report, so little time!  To quell some nasty rumors, the guys in BAD 
GIRLS are not carrying any incurable diseases.  No need to avoid 'em.  As a woman of 
good breeding scorns the "warriors" of EXCLAMATION!, so did that sorry team shy from 
     Ah, the duel!  The roar of the oppenent, the smell of the crowd!  Questions are 
being raised about the disposing of severed body parts in the arena.  A certain 
tavern in AMEN-TEI would I avoid!   
     Leave me now, you base fools!  Keep those sands bloody and the buzzards fat!  
Can anything compare to the pleasure of writing Spyreports for AMEN-TEI?  On that 
giddy note I take my leave-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SHUCKS 3214                  12   2  0    97       EXCLAMATION! (350)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SPIFFY 3161                  14   5  1    90       EXCLAMATION! (350)
 WOW 3160                     10   4  3    83       EXCLAMATION! (350)
 HOLY COW 3175                10   1  0    77       EXCLAMATION! (350)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-ANNO DOMINI 3313              6   1  0    55       BOMBS OVER BAGHDAD (362)
-FAT DIAMOND 3311              6   1  0    52       BOMBS OVER BAGHDAD (362)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-HOUSEHOLD NAME 3312           6   1  0    33       BOMBS OVER BAGHDAD (362)
-TOKYO ROSE 3340               3   1  0    24       BAD GIRLS (325)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-EVA BRAUN 3342                2   0  0    23       BAD GIRLS (325)
-ROSIE O. 3344                 1   1  0    16       BAD GIRLS (325)
-CURE FOR AIDS 3346            1   0  0    13       BOMBS OVER BAGHDAD (362)
-MA BARKER 3330                1   1  0     8       BAD GIRLS (325)
-SILLY SALLY 3075              0   1  0     1       GARBAGE PAIL KIDS (343)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

SPIFFY was bested by KHALHUMS DWARF in a action packed 3 minute brutal master's fight.
SHUCKS slimly won victory over KHALHUMS DWARF in a popular 7 minute Title match.
WOW devastated VIRGINAL CONCUBINE in a 1 minute one-sided contest.
HOLY COW savagely defeated VETERAN MERCENARY in a crowd pleasing 1 minute match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   2         LUNGING ATTACK    22 -   3 -  1      88  |
|STRIKING ATTACK                  2         AIMED BLOW        11 -   7 -  0      61  |
|AIMED BLOW                       0         STRIKING ATTACK   14 -   9 -  2      61  |
|PARRY-LUNGE                      0         WALL OF STEEL      3 -   2 -  0      60  |
|PARRY-STRIKE                     0         SLASHING ATTACK    7 -   7 -  0      50  |
|PARRY-RIPOSTE                    0         BASHING ATTACK     1 -   3 -  0      25  |
|SLASHING ATTACK                  0         TOTAL PARRY        0 -   1 -  0       0  |
|BASHING ATTACK                   0         PARRY-STRIKE       0 -   0 -  0       0  |
|TOTAL PARRY                      0         PARRY-RIPOSTE      0 -   0 -  0       0  |
|WALL OF STEEL                    0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 650 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     2 -  0     AIMED BLOW         0 -  0         5  LUNGING ATTACK 
STRIKING ATTACK    1 -  1     PARRY-LUNGE        0 -  0         2  STRIKING ATTACK
                              PARRY-STRIKE       0 -  0         2  SLASHING ATTACK
                              PARRY-RIPOSTE      0 -  0         1  AIMED BLOW     
                              SLASHING ATTACK    0 -  0         1  WALL OF STEEL  
                              BASHING ATTACK     0 -  0     
                              TOTAL PARRY        0 -  0     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   SHUCKS 3214                12   2  0   97 EXCLAMATION! (350)
STRIKING ATTACK  SPIFFY 3161                14   5  1   90 EXCLAMATION! (350)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SHUCKS 3214.  The most popular warrior this turn was 
SPIFFY 3161.  The ten other most popular fighters were SHUCKS 3214, HOLY COW 3175, 
WOW 3160,  0,  0,  0,  0,  0,  0, and  0.

The least popular fighter this week was WOW 3160.  The other ten least popular 
fighters were HOLY COW 3175, SHUCKS 3214, SPIFFY 3161,  0,  0,  0,  0,  0,  0, and  

The following warriors will travel to AD after next turn:

SPIFFY (63-3161) EXCLAMATION! (350)

                                CHALLENGES AND AVOIDS

To clarify:  You issue Challenges to warriors, but Avoid teams.  
To Challenge, write that warrior's name and ID# in the space provided. 
To Avoid, write the team's name and Team ID in that space. 
Make sure you include the ID!

                             * * * * *   MEMO  * * * * *

From:       The Office of Accurate Census Reporting, Gladiatorial Commission
To:         All Managers

In the interest of preserving our natural resources and preventing managerial writer's 
cramp, the census form has been eliminated, effective immediately.  Managers may 
register their warriors' races and/or favorite sayings by simply writing them on a 
separate piece of paper and submitting them to the Commission.  Each warrior may have 
up to 15 favorite sayings.  Each saying must be categorized Jeer, Gloat, Boredom, Ouch, 
Victory and may be up to 70 characters long.  For any questions, please contact the 
Gladiatorial Commission. 

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!