DUEL 2 NEWSLETTER
Date : 06/05/2018 Duedate: 06/18/2018
AMEN-TEI ARENA
DM-63 TURN-680
This Weeks Top Honors
THE DUELMASTER IS
GOLLY
EXCLAMATION! (350)
(63-3382) [15-6-4,84]
Chartered Recognition Leader Unchartered Recognition Leader
GOLLY PM DAWN
EXCLAMATION! (350) TRILLIUM (369)
(63-3382) [15-6-4,84] (63-3403) [4-0-1,45]
Popularity Leader This Weeks Favorite
GOLLY PM DAWN
EXCLAMATION! (350) TRILLIUM (369)
(63-3382) [15-6-4,84] (63-3403) [4-0-1,45]
THE CURRENT TOP TEAM
EXCLAMATION! (350)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. EXCLAMATION! (350) 34
2. TRILLIUM (369) 21 EXCLAMATION! (350)
3. STARSHIP TROOPERS (361) 9 Unchartered Team
TRILLIUM (369)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*TRILLIUM (369) 11 5 2 68.8 1/ 1 EXCLAMATION! (350) 12 1 4
2/ 2 EXCLAMATION! (350) 139 65 10 68.1 2/ 2*TRILLIUM (369) 8 4 2
3/ 0 STARSHIP TROOPERS (361) 31 34 4 47.7 3/ 0 STARSHIP TROOPERS (361) 1 4 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Greetings, Warriors of AMEN-TEI. Allow this humble servant Novgorodny Vir to
give you a respite from the fights in the form of this Spyreport. TRILLIUM had cause
to celebrate, after LAUNCH got 20 points by beating TRUSTWORTHY SCRIBE. DIALED IN
certainly had a baffled expression on its face, after losing to ZANDER and losing 12
points in the process! A certain someone saw OMG at The Warty Toad with the shakes,
and now it fails to show up to defend its throne. What a pathetic slob! In
AMEN-TEI, nothing is permanent (except Death), and we find ourselves a new
Duelmaster, GOLLY. So who was the warrior seen charging into immovable walls and
challenging dead trees? Someone's got a basic problem...
So much to report, so little time! Like a horde of jackals fleeing from the
lion, so did the "warriors" in AMEN-TEI avoid TRILLIUM. As a woman of good breeding
scorns the "warriors" of EXCLAMATION!, so did that sorry team shy from TRILLIUM
Like the wind whispering among the pines, do hearest I many disquieting rumors.
Citizens of AMEN-TEI, be sure to settle your debts with ACE LEVY of STARSHIP
TROOPERS. He's relocating to the Dark Arena and has other things on his mind!
Admittedly Death waits for no one, but me thinks RASCZAK of STARSHIP TROOPERS (3-1-1)
is being sent off a little prematurely. Congratulations, EGADS. The manager of
STARSHIP TROOPERS should have sent JOHNNY RICO to the Dark Arena for having a 7-5-0
long ago. Sober up, young warriors, and take note of BROKEN ANGEL's fate! YAY of
EXCLAMATION! handily did it in. Experience counts for something on AMEN-TEI's sands.
Ask not for whom the sword slashes; it slashes for thee.
Do not think spyreporting in AMEN-TEI is the highlight of my life. As the
seasons change, and the creatures of the wild change also, so do I feel a yearning to
leave this place. Do not despair! I shall return!-- Novgorodny Vir
DUELMASTER W L K POINTS TEAM NAME
GOLLY 3382 15 6 4 84 EXCLAMATION! (350)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-OMG 3373 17 1 0 126 EXCLAMATION! (350)
CHAMPIONS W L K POINTS TEAM NAME
NOT A CHANCE 3392 11 0 0 79 EXCLAMATION! (350)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
EGADS 3381 14 7 1 66 EXCLAMATION! (350)
YAY 3412 6 0 1 60 EXCLAMATION! (350)
ADEPTS W L K POINTS TEAM NAME
PM DAWN 3403 4 0 1 45 TRILLIUM (369)
INITIATES W L K POINTS TEAM NAME
ZANDER 3372 2 2 0 20 STARSHIP TROOPERS (361)
LAUNCH 3420 1 0 0 20 TRILLIUM (369)
DIALED IN 3418 2 1 0 9 TRILLIUM (369)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
M. CHARDINEE 0 0 0 GOLLY 3382 680 NONE
ACE LEVY 3305 7 6 1 STARSHIP TROOPER 361 SPYMASTER 680 NONE
CARMEN IBANEZ 3323 2 5 0 STARSHIP TROOPER 361 WURM KIN 680 NONE
JOHNNY RICO 3303 7 6 0 STARSHIP TROOPER 361 EGADS 3381 680
RASCZAK 3368 3 2 1 STARSHIP TROOPER 361 SHEWISH GIANT 680 NONE
BROKEN ANGEL 3404 3 1 1 TRILLIUM 369 YAY 3412 680
PERSONAL ADS
LAST WEEK'S FIGHTS
ACE LEVY was butchered by SPYMASTER in a 1 minute bloody Dark Arena fight.
RASCZAK was unbelievably slain by SHEWISH GIANT in a 2 minute Dark Arena battle.
CARMEN IBANEZ was murdered by WURM KIN in a action packed 1 minute Dark Arena fight.
NOT A CHANCE outwaited M. CHARDINEE in a popular 13 minute fight.
GOLLY savagely slew M. CHARDINEE in a crowd pleasing 1 minute Title competition.
JOHNNY RICO was slain by EGADS in a exciting 1 minute struggle.
YAY butchered BROKEN ANGEL in a 1 minute one-sided competition.
PM DAWN viciously subdued THE HONEST MERCHANT in a action packed 2 minute melee.
ZANDER won victory over DIALED IN in a action packed 1 minute beginner's fight.
LAUNCH overpowered TRUSTWORTHY SCRIBE in a 1 minute one-sided fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|SLASHING ATTACK 3 TOTAL PARRY 10 - 0 - 0 100 |
|STRIKING ATTACK 3 STRIKING ATTACK 18 - 3 - 2 86 |
|LUNGING ATTACK 1 LUNGING ATTACK 7 - 2 - 1 78 |
|BASHING ATTACK 1 BASHING ATTACK 8 - 3 - 2 73 |
|TOTAL PARRY 1 WALL OF STEEL 1 - 1 - 0 50 |
|WALL OF STEEL 1 AIMED BLOW 1 - 1 - 0 50 |
|AIMED BLOW 1 SLASHING ATTACK 7 - 7 - 1 50 |
|PARRY-LUNGE 1 PARRY-STRIKE 2 - 3 - 0 40 |
|PARRY-STRIKE 1 PARRY-RIPOSTE 0 - 0 - 0 0 |
|PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 1 - 0 0 |
Turn 680 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 1 - 0 STRIKING ATTACK 1 - 2 3 SLASHING ATTACK
BASHING ATTACK 1 - 0 AIMED BLOW 0 - 1 2 STRIKING ATTACK
TOTAL PARRY 1 - 0 PARRY-LUNGE 0 - 1 1 BASHING ATTACK
WALL OF STEEL 1 - 0 PARRY-STRIKE 0 - 1 1 TOTAL PARRY
SLASHING ATTACK 2 - 1 PARRY-RIPOSTE 0 - 0 1 LUNGING ATTACK
1 WALL OF STEEL
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
BASHING ATTACK GOLLY 3382 15 6 4 84 EXCLAMATION! (350)
TOTAL PARRY NOT A CHANCE 3392 11 0 0 79 EXCLAMATION! (350)
SLASHING ATTACK EGADS 3381 14 7 1 66 EXCLAMATION! (350)
STRIKING ATTACK YAY 3412 6 0 1 60 EXCLAMATION! (350)
LUNGING ATTACK PM DAWN 3403 4 0 1 45 TRILLIUM (369)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is GOLLY 3382. The most popular warrior this turn was
PM DAWN 3403. The ten other most popular fighters were RASCZAK 3368, EGADS 3381,
GOLLY 3382, JOHNNY RICO 3303, DIALED IN 3418, ZANDER 3372, LAUNCH 3420, CARMEN IBANEZ
3323, YAY 3412, and ACE LEVY 3305.
The least popular fighter this week was NOT A CHANCE 3392. The other ten least
popular fighters were BROKEN ANGEL 3404, ACE LEVY 3305, YAY 3412, CARMEN IBANEZ 3323,
LAUNCH 3420, ZANDER 3372, DIALED IN 3418, JOHNNY RICO 3303, GOLLY 3382, and EGADS
3381.
The following warriors will travel to AD after next turn:
GOLLY (63-3382) EXCLAMATION! (350)
CHALLENGES AND AVOIDS
To clarify: You issue Challenges to warriors, but Avoid teams.
To Challenge, write that warrior's name and ID# in the space provided.
To Avoid, write the team's name and Team ID in that space.
Make sure you include the ID!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, one additional warrior graduated from
regular DM arenas (including closed arenas) since the last tournament.
STOMP THIS! (82-22961) of ALL YOU ZOMBIES (3660)
SURGEON WARPATH (84-14457) of 060310U (2539)
Congrats to the grads. -- Green Eyes
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
TEAM AND CHARACTER MAINTENANCE SERVICE
As a service to all managers, we offer team and character maintenance. This
option allows you to make sure your team or selected warriors will never miss a turn!
Team Maintenance: This will cause all warriors on that team to fight every
turn; if it's an AD arena, any new warriors who arrive on that team will
fight the turn they arrive. In A.D. or in transfer arenas where you have
multiple teams, each team will need to separately be on Team Maintenance.
(The only exception is new warriors; they will not fight until they have had
their initial strategy input.)
Character Maintenance: This will cause only that warrior to fight every
turn. If the character graduates or changes arenas, he/she/it will stay on
Character Maintenance.
In either case, you may submit strategy sheets for your warriors each turn, if
you wish. The Team/Character Maintenance will make sure your warriors fight each
turn, and they will always use their most recently entered strategy.
Remember that challenges, avoids, and challenge/if challenged strategies will not
carry through from turn to turn. These sections are only used on the turn they are
entered. In order to continually challenge or avoid you will need to submit a
strategy sheet each time.
One other thing to remember about maintenance: Maintenance is not something
that you write on your turnsheet (like in demo tourneys). In order to add or remove
maintenance for a team or warrior, you must send a note to Customer Service. If you
just write things like this on your strategy sheet, they may or may not get done.
Likewise, don't write it on your personal ads. Please, please, please put it on a
separate piece of paper with "Customer Service" written on the top. If you don't,
well, you can imagine.
Thanks for your time. Good luck in Duelmasters! -- Green Eyes
TURF WAR XI EXTRAVAGANZA(TWIXIE)RULES (Rev 6-3-18)
(Estimated start T398, OCT 2018)
Bring acclaim and glory to the North Fork (DM47) arena.
Anyone may participate; known alliances, new alliances, thrown-together alliances, or
temporary alliances created solely to compete in the Turf War! To participate, each
alliance must:
1. Announce as Captain of an alliance in the North Fork (DM 47) newsletter. (List
teams and managers in the three-team alliance. (Also designate alliance name.)
2. Announce in the newsletter which Captain/alliance your team is joining.
3. Announcements made on the D2 Forums or elsewhere will not be accepted.
Captains are responsible for:
1. Announcing, in the North Fork newsletter, those who are a part of their
alliance. Both Manager announcement and Captain announcement/confirmation are
required.
2. Distribution of certs should your alliance win the Turf War.
3. Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains may,
if they wish, submit certs for all potential members of their alliance.)
Participating managers who are not Captains must:
1. Submit two (2) RSI Roll-Up Certificates to participate (Unless already
submitted by Captain.) Note: extras will not be returned, but will go into the
winning pool of prizes.)
2. Announce an intent to compete with their manager name, team name, and alliance
they will join in the North Fork (DM 47) newsletter
3. Announcement made on the D2 Forums or Chatzy will not be accepted.
No alliance scores will be tabulated until two RSI Gift Certificates are received, and
participant indication and captain confirmation are posted in the North Fork
newsletter. NO EXCEPTIONS.
All entry certs should be sent to Oz or The Consortium via RSI.
Only one (1) team per player/manager may compete in the Turf Wars, and only one team
per player/manager may compete in North Fork DM47 during the Turf War. No arena
multiple teams or aliases will be allowed. Violations will result in immediate
manager disqualification (including team point adjustments) from the Turf War (so be
sure to take any multiple teams OFF of Team Maintenance and be certain not to run any
other team warriors). NOTE: Since alliances require three teams, this would mean the
remaining alliance/alliance members cannot score in the TW.
Any Turf War team must show/be posted/listed in the DM47 Newsletter just prior to
their actual scoring/participation. (E.g. New teams, transfers, current teams must
show up in the newsletter prior to the beginning of participation, allowing opponent
knowledge and challenging/avoiding.) Manager/teams may not participate/score in the
Turf War the same turn they are first posted in the newsletter. (So get your team in
the newsletter early.)Clarifying: All teams MUST show up in the NL just prior to the
first TW turn to be allowed to score in the first TW round. Teams do not have to run
that turn prior to TW-T1, but will have had to run shortly before to allow their
warriors to be visible in the newsletter just prior to TW-T1.
Scoring will NOT be retroactive for teams/alliances that do not properly declare or
get captain confirmation or fail to send a Gift Certificate by Turn 1. In other
words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you
have fought on Turns 1 and 2, your score will not begin until Turn 3. All conditions
must be met before scoring will begin--declaration, confirmation, and Gift Certificate
received.
No declarations or confirmations will be accepted after Turn 3 of the Turf War.
For purposes of scoring, the moderators will score the Turf War and settle any and all
disputes as they arise. Their decisions will be final. (Note: the intent is to have a
very thorough set of rules so that few decisions, if any, are required from the
moderators.)
No warrior may be substituted without the proper use of the DA or arena death or death
in a tournament or graduation. There must be a maximum of five only on a team at any
point and time. (The penalty for such substitution is -10 points.)
SCORING will be as follows:
* Only top two base score teams score/count per round per alliance.
* Top one base score team per alliance scores twice (double).
* Lowest team base score per alliance gets a ?pass? and does not score.
* Team is disqualified for round scoring if fighting less than 5 fights.
(Exception:The turn after a Mailer or FTF where a death occurred to a TW
team/manager, the manager may fight only four and be scored. If multiple deaths,
then multiple ?non fight? exemptions occur for that turn after the tournament.)
* If a team is disqualified from scoring, the remaining top one base score team
scores double and the lowest team gets a ?pass? and does not score.
* If two disqualified teams occur, the third team cannot score double and only scores
single.
BASE SCORING = W = +2 L = -1 K = +1 Death = 0
Those scores are the same for match ups, up or down challenges, NPC matches,
or Dark Arena fights. With these exceptions:
--- Each warrior is limited to two DA matches during the TW. A 3rd and subsequent DA
fight during the TW shall be scored at -5 points (win or lose.)
--- Alliance Match Up scored = 0 for each warrior. Kill point disallowed.
--- Intra Alliance Challenge scored = -1 for each warrior; no kill points may score.
(It is not the spirit of competition to challenge fellow members of the same
alliance. Hence, challenges as such will be scored as losses for both warriors
with no kill points awarded.)
First 6 rounds scores 1x.
End of round 6, top alliance adds 6 points. 2nd adds 4, 3rd adds 2, 4th adds 1.
Rounds 7 thru 9 scores 2x.
Final round 10 scores 3x.
Tournament Considerations:
1. Tournament participation is allowed and ENCOURAGED as a great form of
recognition for North Fork.
2. It is an opportunity to gain skills and preferred challenging within the Turf
War.
Special Considerations:
1. Each alliance begins the Turf War with zero (0) points.
2. There will be NO alliance or team changes once the contest has begun. If you
begin the Turf War with Alliance X, you must end the Turf War with Alliance X.
If you begin the Turf War with Team X, you must end the Turf War with Team X.
3. There will be a maximum of three (3) teams/managers allowed per alliance for
the Turf War VII. The minimum is three (3).
4. The Dark Arena may be used without penalty.(Limit twice per warrior.)
5. If at any time, the Moderators determine that any non-TW team in the arena is
aiding and/or abetting any TW alliance or team, the affected points won by the
gifted team/alliance will be disallowed and the aiding non-TW team will be
asked to desist from play in the arena until after the Turf War concludes.
Prizes:
The Turf War is meant to be a near "winner takes all" contest. It is the
responsibility of the Captain of the winning alliance to distribute Gift Certificates.
Moderators will submit a list of each manager winner to RSI at the completion of the
contest for the non-Certificate and RSI awarded prizes, to then be claimed by the
manager from RSI Customer Service within 6 months.
* Winning alliance gets 90% of the pooled certs.
* Individual Team with most wins in 10 rounds gets 10% of the pooled certs.
* RSI awards: (all must be applied to DM47 warriors, cannot create out-of-bounds
warrior, and one max prize applied to any warrior ? all within 6 months)(one
max prize means that if you win two prizes they cannot be applied to the same
warrior.)
* Winning alliance captain may choose two (each manager/team receives same prize
as chosen by captain):
- Limited Damage Bump (bump one level damage) (warrior must have fought in the
TW)
- Stat replace (remove 2 SZ, replace 2 to any other stat) (warrior must have
fought in the TW)
- Choice Replacement (Receive 5 replacements, choose 1, delete 4)
- Replacement stat swap (Replace/flip any 2 stats on one replacement)
* 2nd place alliance captain may choose one (each manager/team receives same
prize as chosen by captain)
- Favorite weapon (warrior must have fought in the TW)
- Favorite rhythm (warrior must have participated in TW)
- Free stat raise
* Participation Award to all teams/managers who fight 46 min fights (of 50):
2 skills (to one warrior)
These RSI awards will be listed by the Moderators within two weeks of round ten for
individual claiming from RSI within 4 turns of the end of TWX. The certs will be
mailed to the winning alliance by the Moderators within two weeks of the end of the
TW.
Moderators:
The Moderators for this event will be Oz, Master Darque, and Assur. (The TWX
Triumvirate) They will arbitrate all dealings during the course of the contest. Their
decisions will be final. All questions, comments, and scoring disputes may be
directed to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47.
Managers with internet access may send a private message to [The Consortium] or
[Darque] or [Assur] on the Duel2 Forums. Lastly, you may also email questions,
comments, and scoring disputes to rebelnerfherder@yahoo.com or wfms101@aol.com or or
mikey.alexander@hisstrengthandwork.com
Addendum:
Examples of scoring for clarification.
Code = win-loss-kill-death (W = +2 L = -1 K = +1 Death = 0)
Example #1:
Team A goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team B goes 3-2-1-0 (points = +6-2+1-0 = +5)
Team C goes 2-3-2-0 (points = +4-3+2-0 = +3)
Team B top score, scores twice 2x+5 (+10)
Team A lowest score, does not score and gets a pass.
Team C, then, scores normal at (+3)
Alliance Score = 10 + 3 = +13
Example #2:
Team A goes 4-0-1-0 (points = +8-0+1-0 = +9)
Team B goes 3-2-0-0 (points = +6-2+0-0 = +4)
Team C goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team A is disqualified from scoring having not fought five fights.
If a team is disqualified, then the top remaining team scores double while the lowest
remaining score gets a ?pass?.
Team B top remaining score, scores twice = 2 x +4 (+8)
Team C lowest score, does not score and gets a pass.
Alliance Score = 8
Example #3
Team A goes 4-1-1-0 (points +8-1+1+0 = +8)
However, Team A fought the DA for the 3rd time = -5.
Team A adjusted to (+8-1=1=0-5 = +3)
Team B goes 1-4+0-0 (points +2-4+0-0 = -2)
Team C goes 1-4+1-0 (points +2-4+1-0 = -1)
Team A top score, scores twice 2x+3 (+6)
Team B lowest score, does not score and gets a pass.
Team C, then, scores normal at (-1)
Alliance score = +6-1 = +5
Example #4
Team A goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team B goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team C goes 0-5-0-0 (points = +0-5+0-0 = -5)
Team A or B is top score and scores twice 2x-2 = -4
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-2)
Alliance score = -4-2 = -6
Example #5
Team A goes 3-2-0 with a winning match-up with Team B alliance mate.
Team B goes 2-3-1-0 with a winning and killing challenge to Team C alliance mate.
Team B also lost the alliance match-up with Team A.
Team C goes 1-4-0-1 having been killed in a challenge from alliance mate Team B
Team A points normally = +6-2+0-0 = +4, but one win was an alliance match-up which
scores as 0, hence score = +4-2+0-0 = +2
Team B points normally = +4-3+1-0 = +2, but one loss was an alliance match up which
counts as 0, and one winning kill was an intra alliance challenge which the win counts
as -1 and the kill is negated. Hence Team B score = +1-2+0-0 = -1
Team C points normally = +2-4+0-0 = -2; with one loss and kill coming from an intra
alliance challenge, but the IAC (intra alliance challenge) scores (-1)the same as a
loss and there are no points scored for being killed, the +2-4+0-0 = (-2) stands.
Team A top score, scores twice 2x+2 (+4)
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-1)
Alliance score = +4-1 = +3
Remember: (W = +2 L = -1 K = +1 Death = 0)
It only gets complicated with intra alliance match-ups (IAMs) and intra alliance
challenges. (IACs)