DUEL 2 NEWSLETTER
Date : 01/12/2021 Duedate: 01/25/2021
AMEN-TEI ARENA
DM-63 TURN-748
This Weeks Top Honors
THE DUELMASTER IS
JOHN BOSCO
SATAN'S SAINTS (377)
(63-3477) [12-3-2,139]
Chartered Recognition Leader Unchartered Recognition Leader
JOHN BOSCO POSITION IS EMPTY
SATAN'S SAINTS (377)
(63-3477) [12-3-2,139]
Popularity Leader This Weeks Favorite
BARRETT INCH BARRETT INCH
WAYFARERS (248) WAYFARERS (248)
(63-3455) [20-17-1,90] (63-3455) [20-17-1,90]
THE CURRENT TOP TEAM
SATAN'S SAINTS (377)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. TELESCOPIUM (374) 31
2. STEELE RISING (380) 22 SATAN'S SAINTS (377)
3. SATAN'S SAINTS (377) 12 Unchartered Team
4. WORLD BLADES (331) 3
5. JURASSIC 5 (379) 0 DARK ELVES (222)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 SATAN'S SAINTS (377) 23 3 3 88.5 1/ 3 SATAN'S SAINTS (377) 4 0 0
2- 2*JURASSIC 5 (379) 5 2 0 71.4 2/ 4 WAYFARERS (248) 4 8 0
3- 3 WRATHMEN 1-18 (372) 20 9 1 69.0 3/ 0 TELESCOPIUM (374) 3 0 0
4- 4 BAD ATTIFOOD (376) 30 15 0 66.7 4- 1 BAD ATTIFOOD (376) 3 2 0
5/ 0 TELESCOPIUM (374) 18 11 0 62.1 5- 2 WRATHMEN 1-18 (372) 3 4 0
6/ 7 WORLD BLADES (331) 14 15 1 48.3 6- 5*JURASSIC 5 (379) 2 1 0
7/ 6 WAYFARERS (248) %1112 %1227 25 47.5 7/ 7 WORLD BLADES (331) 1 2 0
8/ 8 STEELE RISING (380) 24 31 4 43.6 8/ 8 STEELE RISING (380) 0 5 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
DUELMASTER'S COLUMN
Notes from the arena champ.
Ok, I just don't get it. What's the good of this Tournament Victor seal for
challenges if it never works? Curse you, John Bosco. Noted, that feel's ironic
directed at one of Satan's teams. But seriously, I've challenged you at least twice
now since the tourey to no avail. In fairness, now that I consult Watson, it may not
be a fair matchup for you... But... But... considering your manager, it seems
anything is fair game and loss waits around every corner.
Now that it occured to me to check out your teammates, I see Aquinas might be a fairer
match and, believe you me, I would be proud to give him his first arena loss. After
all, a former tourney victor! Sadly, he ran into a rough patch in Adepts where he got
thumped by several of my cousins which, when you think about it, is hard to do when
you only last five fights. Nonetheless, it would be my honor to cross blades with a
duelist such as he.... some other turn. Cause I am off, up up and away to the Grand
Tournament next week. Should the Fates preserve me you will see me back in short
enough order, hopefully after having had -- and took advantage of -- a chance to put a
loss on Mr. Aquinas in the Festival City.
For the record, I assume my teammates are just avoiding your team as a matter of
course, as if issuing an official arena Avoidance could prevent a Saint of Satan's
from sitting down next to them at a bar and shooting the crapola.
Anyway, thank you for your time today. I'll get the lackeys to polish up the seat for
whomever takes residence in my absence.
-- DM Jalapeno Business
SPY REPORT
I can't believe the violence in AMEN-TEI! I still haven't told Mom I'm writing
Spyreports. She'd have a cow! Well, here we go... Like, BAD ATTIFOOD had to be so
embarrassed when they got kicked off #1 spot by SATAN'S SAINTS! Way to go SATAN'S
SAINTS! MVP award for NU TELESCOPII? TELESCOPIUM's proud of him after beating
VISITING ORC and getting 13 points. Talk about yer major upsets! PICKLES AND
ONIONS' match with JOHN BOSCO cost him a loss of 3 points! What a putz! JALAPENO
BUSINESS fights so hard to be Duelmaster, then quits fighting and loses the title.
No one said he was a genius... And I was just getting used to the ex-Duelmaster's
habit of...(!) Oh well, welcome JOHN BOSCO. Aren't SATAN'S SAINTS proud. (Oh, my.)
Who was the wiseguy that said AMEN-TEI's Duelmaster was paying for drinks at The
Dripping Blade? Don't look at me!
Look, you guys stick to fighting, all right? BAD ATTIFOOD was the most avoided
team. Is a 30-15-0 record really that scary? Is there some deep dark secret why
SATAN'S SAINTS' been avoiding BAD ATTIFOOD so much? Or is it just that they're too
scared?
What does a fighter fight for? I mean, the crowds don't give a hoot if someone
gets killed. Not after four more fights. Fight, fight, fight. Is that all you guys
can do?
Remember, blood on a purple robe may stain. Soak it in cold water, and hand
wash. I gotta leave. AMEN-TEI is like such a dump, and you guys smell too much!
Its been really albendranius! Later, guys-- Debby Tonte
DUELMASTER W L K POINTS TEAM NAME
JOHN BOSCO 3477 12 3 2 139 SATAN'S SAINTS (377)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-JALAPENO BUSINESS 3473 11 1 0 140 BAD ATTIFOOD (376)
RHO TELESCOPII 3447 10 1 0 137 TELESCOPIUM (374)
AQUINAS 3480 11 0 1 123 SATAN'S SAINTS (377)
-KITIANA 3436 7 4 1 93 WRATHMEN 1-18 (372)
CHAMPIONS W L K POINTS TEAM NAME
BARRETT INCH 3455 20 17 1 90 WAYFARERS (248)
PICKLES AND ONIONS 3453 16 28 1 79 WAYFARERS (248)
-IT'S NACHO CHEESE 3474 11 6 0 76 BAD ATTIFOOD (376)
CHAMPIONS W L K POINTS TEAM NAME
-LYN 3435 6 2 0 68 WRATHMEN 1-18 (372)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-BABY, PEAS! 3471 5 3 0 61 BAD ATTIFOOD (376)
-DARKFIRE 3503 7 3 1 57 STEELE RISING (380)
ADEPTS W L K POINTS TEAM NAME
LAMBDA TELESCOPII 3489 5 0 0 52 TELESCOPIUM (374)
-T-REX 3498 5 1 0 51 JURASSIC 5 (379)
NU TELESCOPII 3486 3 1 0 49 TELESCOPIUM (374)
SUPERIOR 3128 7 5 0 45 WORLD BLADES (331)
CHALLENGER INITIATES W L K POINTS TEAM NAME
WHIRLWIND 3518 5 8 1 29 WAYFARERS (248)
INITIATES W L K POINTS TEAM NAME
-PETR 3434 3 0 0 21 WRATHMEN 1-18 (372)
-LEN 3437 2 1 0 20 WRATHMEN 1-18 (372)
-KINDA A BIG DILL 3475 3 3 0 12 BAD ATTIFOOD (376)
-SEPHYR 3534 2 1 0 9 WRATHMEN 1-18 (372)
-ECHO 3530 0 1 0 7 STEELE RISING (380)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
DA1 3556 0 1 0 STEELE RISING 380 BANDIT PRINCE 748 NONE
KLUTZ 3554 0 1 0 STEELE RISING 380 BLACK ORC 748 NONE
PERSONAL ADS
These personals are late; the Hands are just back from another visit to the hospital
and scrambling to catch up. Sorry. -- Wayfarers
We salute the tourney participants. -- Wayfarers
Jalapeno Business -- I view you with suspicion. Just before this last hospital
business, I ate green enchilada. Don't know if it was connected, but still.
Suspicion. -- Barrett Inch
Lyn -- You looked like a child out there. -- Poor Stranger
I really wanted to rip the Chardinee's face off. He was so damned graceful and
superior when he surrendered. -- Pickles and Onions
Petr -- Young upstart. You make me wrathful. -- Whirlwind
I see there are no personals from us last time, I think they got in late, so you might
have two lots of chatter from us this time. -- Wayfarers
John Bosco -- I still haven't figured out what use Satan has for saints, but there you
are. I'm not one to mess in someone else's business. -- Pickles and Onions
Aquinas -- For some reason, I expected you to be taller. And more active and, well,
pointed in your arguments. But that's life, never what you expect. -- Barrett Inch
It's Nacho Cheese -- I've always liked nacho cheese. -- Poor Stranger
P.S. 11-10-12-13-15-10-13 QS? Mod low
The cult member doesn't teach. Not even trying to spread the recognition of his cult.
-- Whirlwind
LAST WEEK'S FIGHTS
DA1 was viciously butchered by BANDIT PRINCE in a 2 minute bloody Dark Arena fight.
KLUTZ was unbelievably slain by BLACK ORC in a 2 minute gruesome Dark Arena battle.
AQUINAS luckily beat BARRETT INCH in a crowd pleasing 8 minute bloody expert's fight.
JOHN BOSCO overpowered PICKLES AND ONIONS in a 1 minute one-sided Title fight.
POOR STRANGER was viciously subdued by RHO TELESCOPII in a 2 minute master's fight.
NU TELESCOPII handily defeated VISITING ORC in a 2 minute gruesome uneven fight.
SUPERIOR won victory over WHIRLWIND in a 2 minute duel.
LAMBDA TELESCOPII vanquished VISITING ORC in a 1 minute gruesome uneven fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 3 TOTAL PARRY 6 - 0 - 0 100 |
|AIMED BLOW 2 LUNGING ATTACK 33 - 20 - 2 62 |
|LUNGING ATTACK 2 PARRY-LUNGE 3 - 2 - 0 60 |
|SLASHING ATTACK 1 SLASHING ATTACK 9 - 6 - 0 60 |
|TOTAL PARRY 1 AIMED BLOW 10 - 8 - 0 56 |
|PARRY-STRIKE 1 STRIKING ATTACK 17 - 16 - 0 52 |
|BASHING ATTACK 1 WALL OF STEEL 9 - 9 - 1 50 |
|WALL OF STEEL 1 PARRY-RIPOSTE 3 - 4 - 0 43 |
|PARRY-LUNGE 0 PARRY-STRIKE 5 - 8 - 0 38 |
|PARRY-RIPOSTE 0 BASHING ATTACK 0 - 8 - 0 0 |
Turn 748 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 2 - 0 STRIKING ATTACK 1 - 2 4 LUNGING ATTACK
SLASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 3 STRIKING ATTACK
TOTAL PARRY 1 - 0 PARRY-STRIKE 0 - 1 1 TOTAL PARRY
LUNGING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 0 1 PARRY-STRIKE
BASHING ATTACK 0 - 1 1 AIMED BLOW
WALL OF STEEL 0 - 1 1 PARRY-LUNGE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK JOHN BOSCO 3477 12 3 2 139 SATAN'S SAINTS (377)
STRIKING ATTACK RHO TELESCOPII 3447 10 1 0 137 TELESCOPIUM (374)
TOTAL PARRY AQUINAS 3480 11 0 1 123 SATAN'S SAINTS (377)
SLASHING ATTACK LAMBDA TELESCOPII 3489 5 0 0 52 TELESCOPIUM (374)
AIMED BLOW NU TELESCOPII 3486 3 1 0 49 TELESCOPIUM (374)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is BARRETT INCH 3455. The most popular warrior this
turn was BARRETT INCH 3455. The ten other most popular fighters were AQUINAS 3480,
RHO TELESCOPII 3447, KLUTZ 3554, JOHN BOSCO 3477, NU TELESCOPII 3486, SUPERIOR 3128,
DA1 3556, LAMBDA TELESCOPII 3489, WHIRLWIND 3518, and PICKLES AND ONIONS 3453.
The least popular fighter this week was PICKLES AND ONIONS 3453. The other ten least
popular fighters were WHIRLWIND 3518, LAMBDA TELESCOPII 3489, DA1 3556, SUPERIOR
3128, NU TELESCOPII 3486, JOHN BOSCO 3477, KLUTZ 3554, RHO TELESCOPII 3447, AQUINAS
3480, and BARRETT INCH 3455.
The following warriors have traveled to AD after fighting this turn:
POOR STRANGER (63-3464) WAYFARERS (248)
WINTER BLOODGAMES 2021
Back by popular demand, we will be hosting a new round of Bloodgames beginning at the
Winter Mail-in! For those of you who always wanted the chance to manage the last
warrior standing alive upon the arena sands, your day has come. At the end of the ten
turns, even though several warriors, bruised and scarred, MAY yet live, only one will
be crowned Champion of the Bloodgames. And in this game mere survival counts for
little. A great general once said, "The object of battle is not to die for your
cause, but to make your enemy die for his." This general would have greatly enjoyed
the Duelmasters Bloodgames. We will hold three different arenas:
Mail-in-Style (DM 97): One strategy for all ten rounds, due January 16.
This arena will process along with the winter mail-in.
Regular Speed (DM 96): Strategy changes allowed; bloodfeud challenges only.
Turn 1 is due February 2 and turns process every 14 days.
Slow (DM 95): Strategy changes allowed; bloodfeud challenges only.
Turn 1 is due May 10 and turns process every 28 days.
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
To submit your rollup, just write/type them up and send them in. We'll mail or email
your overviews and you can write up your strategies.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames (DM 96 and DM 95), there are
no regular challenges, only bloodfeuds. For the Mail-in style arena (DM 97), each
warrior will have a single strategy for all ten rounds. There will be no DA
challenges in either arena.
TURN PROCESSING AND DUE DATES -- DM 97 is due January 16, DM 96 is due February 2, and
DM 95 is due May 10. DM 97 will process along with the winter mail-in and the other
two are turn-based and will process on a 14- and 28-day schedule respectively.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!