DUEL 2 NEWSLETTER

Date   : 01/12/2021    Duedate: 01/25/2021

AMEN-TEI ARENA

DM-63    TURN-748

This Weeks Top Honors

THE DUELMASTER IS

JOHN BOSCO
SATAN'S SAINTS (377)
(63-3477) [12-3-2,139]

Chartered Recognition Leader   Unchartered Recognition Leader

JOHN BOSCO                     POSITION IS EMPTY
SATAN'S SAINTS (377)           
(63-3477) [12-3-2,139]         

Popularity Leader              This Weeks Favorite

BARRETT INCH                   BARRETT INCH
WAYFARERS (248)                WAYFARERS (248)
(63-3455) [20-17-1,90]         (63-3455) [20-17-1,90]

THE CURRENT TOP TEAM

SATAN'S SAINTS (377)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. TELESCOPIUM (374)           31
2. STEELE RISING (380)         22      SATAN'S SAINTS (377)
3. SATAN'S SAINTS (377)        12      Unchartered Team
4. WORLD BLADES (331)           3
5. JURASSIC 5 (379)             0      DARK ELVES (222)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 SATAN'S SAINTS (377)      23   3  3 88.5   1/ 3 SATAN'S SAINTS (377)      4  0 0
 2- 2*JURASSIC 5 (379)           5   2  0 71.4   2/ 4 WAYFARERS (248)           4  8 0
 3- 3 WRATHMEN 1-18 (372)       20   9  1 69.0   3/ 0 TELESCOPIUM (374)         3  0 0
 4- 4 BAD ATTIFOOD (376)        30  15  0 66.7   4- 1 BAD ATTIFOOD (376)        3  2 0
 5/ 0 TELESCOPIUM (374)         18  11  0 62.1   5- 2 WRATHMEN 1-18 (372)       3  4 0
 6/ 7 WORLD BLADES (331)        14  15  1 48.3   6- 5*JURASSIC 5 (379)          2  1 0
 7/ 6 WAYFARERS (248)          %1112 %1227 25 47.5   7/ 7 WORLD BLADES (331)        1  2 0
 8/ 8 STEELE RISING (380)       24  31  4 43.6   8/ 8 STEELE RISING (380)       0  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Ok, I just don't get it.  What's the good of this Tournament Victor seal for 
challenges if it never works?  Curse you, John Bosco.  Noted, that feel's ironic 
directed at one of Satan's teams.  But seriously, I've challenged you at least twice 
now since the tourey to no avail. In fairness, now that I consult Watson, it may not 
be a fair matchup for you...  But... But... considering your manager, it seems 
anything is fair game and loss waits around every corner.

Now that it occured to me to check out your teammates, I see Aquinas might be a fairer 
match and, believe you me, I would be proud to give him his first arena loss.  After 
all, a former tourney victor!  Sadly, he ran into a rough patch in Adepts where he got 
thumped by several of my cousins which, when you think about it, is hard to do when 
you only last five fights.  Nonetheless, it would be my honor to cross blades with a 
duelist such as he.... some other turn.  Cause I am off, up up and away to the Grand 
Tournament next week.  Should the Fates preserve me you will see me back in short 
enough order, hopefully after having had -- and took advantage of -- a chance to put a 
loss on Mr. Aquinas in the Festival City.

For the record, I assume my teammates are just avoiding your team as a matter of 
course, as if issuing an official arena Avoidance could prevent a Saint of Satan's 
from sitting down next to them at a bar and shooting the crapola.

Anyway, thank you for your time today.  I'll get the lackeys to polish up the seat for 
whomever takes residence in my absence.

                                          -- DM Jalapeno Business

                                      SPY REPORT

     I can't believe the violence in AMEN-TEI!  I still haven't told Mom I'm writing 
Spyreports.  She'd have a cow!  Well, here we go...  Like, BAD ATTIFOOD had to be so 
embarrassed when they got kicked off #1 spot by SATAN'S SAINTS!  Way to go SATAN'S 
SAINTS!  MVP award for NU TELESCOPII?  TELESCOPIUM's proud of him after beating 
VISITING ORC and getting 13 points.  Talk about yer major upsets!  PICKLES AND 
ONIONS' match with JOHN BOSCO cost him a loss of 3 points!  What a putz!  JALAPENO 
BUSINESS fights so hard to be Duelmaster, then quits fighting and loses the title.  
No one said he was a genius...  And I was just getting used to the ex-Duelmaster's 
habit of...(!)  Oh well, welcome JOHN BOSCO.  Aren't SATAN'S SAINTS proud.  (Oh, my.) 
Who was the wiseguy that said AMEN-TEI's Duelmaster was paying for drinks at The 
Dripping Blade?  Don't look at me!   
     Look, you guys stick to fighting, all right?  BAD ATTIFOOD was the most avoided 
team.  Is a 30-15-0 record really that scary?  Is there some deep dark secret why 
SATAN'S SAINTS' been avoiding BAD ATTIFOOD so much?  Or is it just that they're too 
scared?   
     What does a fighter fight for?  I mean, the crowds don't give a hoot if someone 
gets killed.  Not after four more fights.  Fight, fight, fight.  Is that all you guys 
can do?   
     Remember, blood on a purple robe may stain.  Soak it in cold water, and hand 
wash.  I gotta leave.  AMEN-TEI is like such a dump, and you guys smell too much!  
Its been really albendranius!  Later, guys-- Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 JOHN BOSCO 3477              12   3  2   139       SATAN'S SAINTS (377)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-JALAPENO BUSINESS 3473       11   1  0   140       BAD ATTIFOOD (376)
 RHO TELESCOPII 3447          10   1  0   137       TELESCOPIUM (374)
 AQUINAS 3480                 11   0  1   123       SATAN'S SAINTS (377)
-KITIANA 3436                  7   4  1    93       WRATHMEN 1-18 (372)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BARRETT INCH 3455            20  17  1    90       WAYFARERS (248)
 PICKLES AND ONIONS 3453      16  28  1    79       WAYFARERS (248)
-IT'S NACHO CHEESE 3474       11   6  0    76       BAD ATTIFOOD (376)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-LYN 3435                      6   2  0    68       WRATHMEN 1-18 (372)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-BABY, PEAS! 3471              5   3  0    61       BAD ATTIFOOD (376)
-DARKFIRE 3503                 7   3  1    57       STEELE RISING (380)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LAMBDA TELESCOPII 3489        5   0  0    52       TELESCOPIUM (374)
-T-REX 3498                    5   1  0    51       JURASSIC 5 (379)
 NU TELESCOPII 3486            3   1  0    49       TELESCOPIUM (374)
 SUPERIOR 3128                 7   5  0    45       WORLD BLADES (331)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 WHIRLWIND 3518                5   8  1    29       WAYFARERS (248)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-PETR 3434                     3   0  0    21       WRATHMEN 1-18 (372)
-LEN 3437                      2   1  0    20       WRATHMEN 1-18 (372)
-KINDA A BIG DILL 3475         3   3  0    12       BAD ATTIFOOD (376)
-SEPHYR 3534                   2   1  0     9       WRATHMEN 1-18 (372)
-ECHO 3530                     0   1  0     7       STEELE RISING (380)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
DA1 3556                0  1 0 STEELE RISING 380    BANDIT PRINCE         748  NONE
KLUTZ 3554              0  1 0 STEELE RISING 380    BLACK ORC             748  NONE

                                     PERSONAL ADS

These personals are late; the Hands are just back from another visit to the hospital 
and scrambling to catch up.  Sorry. -- Wayfarers

We salute the tourney participants. -- Wayfarers

Jalapeno Business -- I view you with suspicion.  Just before this last hospital 
business, I ate green enchilada.  Don't know if it was connected, but still.  
Suspicion. -- Barrett Inch

Lyn -- You looked like a child out there. -- Poor Stranger

I really wanted to rip the Chardinee's face off.  He was so damned graceful and 
superior when he surrendered. -- Pickles and Onions

Petr -- Young upstart.  You make me wrathful. -- Whirlwind

I see there are no personals from us last time, I think they got in late, so you might 
have two lots of chatter from us this time. -- Wayfarers

John Bosco -- I still haven't figured out what use Satan has for saints, but there you 
are.  I'm not one to mess in someone else's business. -- Pickles and Onions

Aquinas -- For some reason, I expected you to be taller.  And more active and, well, 
pointed in your arguments.  But that's life, never what you expect. -- Barrett Inch

It's Nacho Cheese -- I've always liked nacho cheese. -- Poor Stranger
P.S.  11-10-12-13-15-10-13 QS?  Mod low

The cult member doesn't teach.  Not even trying to spread the recognition of his cult. 
-- Whirlwind

                                  LAST WEEK'S FIGHTS

DA1 was viciously butchered by BANDIT PRINCE in a 2 minute bloody Dark Arena fight.
KLUTZ was unbelievably slain by BLACK ORC in a 2 minute gruesome Dark Arena battle.
AQUINAS luckily beat BARRETT INCH in a crowd pleasing 8 minute bloody expert's fight.
JOHN BOSCO overpowered PICKLES AND ONIONS in a 1 minute one-sided Title fight.
POOR STRANGER was viciously subdued by RHO TELESCOPII in a 2 minute master's fight.
NU TELESCOPII handily defeated VISITING ORC in a 2 minute gruesome uneven fight.
SUPERIOR won victory over WHIRLWIND in a 2 minute duel.
LAMBDA TELESCOPII vanquished VISITING ORC in a 1 minute gruesome uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  3         TOTAL PARRY        6 -   0 -  0     100  |
|AIMED BLOW                       2         LUNGING ATTACK    33 -  20 -  2      62  |
|LUNGING ATTACK                   2         PARRY-LUNGE        3 -   2 -  0      60  |
|SLASHING ATTACK                  1         SLASHING ATTACK    9 -   6 -  0      60  |
|TOTAL PARRY                      1         AIMED BLOW        10 -   8 -  0      56  |
|PARRY-STRIKE                     1         STRIKING ATTACK   17 -  16 -  0      52  |
|BASHING ATTACK                   1         WALL OF STEEL      9 -   9 -  1      50  |
|WALL OF STEEL                    1         PARRY-RIPOSTE      3 -   4 -  0      43  |
|PARRY-LUNGE                      0         PARRY-STRIKE       5 -   8 -  0      38  |
|PARRY-RIPOSTE                    0         BASHING ATTACK     0 -   8 -  0       0  |

Turn 748 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     STRIKING ATTACK    1 -  2         4  LUNGING ATTACK 
SLASHING ATTACK    1 -  0     PARRY-LUNGE        0 -  0         3  STRIKING ATTACK
TOTAL PARRY        1 -  0     PARRY-STRIKE       0 -  1         1  TOTAL PARRY    
LUNGING ATTACK     1 -  1     PARRY-RIPOSTE      0 -  0         1  PARRY-STRIKE   
                              BASHING ATTACK     0 -  1         1  AIMED BLOW     
                              WALL OF STEEL      0 -  1         1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   JOHN BOSCO 3477            12   3  2  139 SATAN'S SAINTS (377)
STRIKING ATTACK  RHO TELESCOPII 3447        10   1  0  137 TELESCOPIUM (374)
TOTAL PARRY      AQUINAS 3480               11   0  1  123 SATAN'S SAINTS (377)
SLASHING ATTACK  LAMBDA TELESCOPII 3489      5   0  0   52 TELESCOPIUM (374)
AIMED BLOW       NU TELESCOPII 3486          3   1  0   49 TELESCOPIUM (374)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BARRETT INCH 3455.  The most popular warrior this 
turn was BARRETT INCH 3455.  The ten other most popular fighters were AQUINAS 3480, 
RHO TELESCOPII 3447, KLUTZ 3554, JOHN BOSCO 3477, NU TELESCOPII 3486, SUPERIOR 3128, 
DA1 3556, LAMBDA TELESCOPII 3489, WHIRLWIND 3518, and PICKLES AND ONIONS 3453.

The least popular fighter this week was PICKLES AND ONIONS 3453.  The other ten least 
popular fighters were WHIRLWIND 3518, LAMBDA TELESCOPII 3489, DA1 3556, SUPERIOR 
3128, NU TELESCOPII 3486, JOHN BOSCO 3477, KLUTZ 3554, RHO TELESCOPII 3447, AQUINAS 
3480, and BARRETT INCH 3455.

The following warriors have traveled to AD after fighting this turn:

POOR STRANGER (63-3464) WAYFARERS (248)

                                WINTER BLOODGAMES 2021

Back by popular demand, we will be hosting a new round of Bloodgames beginning at the 
Winter Mail-in!  For those of you who always wanted the chance to manage the last 
warrior standing alive upon the arena sands, your day has come.  At the end of the ten 
turns, even though several warriors, bruised and scarred, MAY yet live, only one will 
be crowned Champion of the Bloodgames.  And in this game mere survival counts for 
little.  A great general once said, "The object of battle is not to die for your 
cause, but to make your enemy die for his."  This general would have greatly enjoyed 
the Duelmasters Bloodgames.  We will hold three different arenas:

  Mail-in-Style (DM 97):  One strategy for all ten rounds, due January 16.
                          This arena will process along with the winter mail-in.

  Regular Speed (DM 96):  Strategy changes allowed; bloodfeud challenges only. 
                          Turn 1 is due February 2 and turns process every 14 days. 

  Slow (DM 95):           Strategy changes allowed; bloodfeud challenges only. 
                          Turn 1 is due May 10 and turns process every 28 days. 

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)
To submit your rollup, just write/type them up and send them in.  We'll mail or email
your overviews and you can write up your strategies. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames (DM 96 and DM 95), there are 
no regular challenges, only bloodfeuds.  For the Mail-in style arena (DM 97), each 
warrior will have a single strategy for all ten rounds.  There will be no DA 
challenges in either arena.

TURN PROCESSING AND DUE DATES -- DM 97 is due January 16, DM 96 is due February 2, and
DM 95 is due May 10.  DM 97 will process along with the winter mail-in and the other 
two are turn-based and will process on a 14- and 28-day schedule respectively.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!