DUEL 2 NEWSLETTER

Date   : 12/20/2006    Duedate: 01/02/2007

DAL SHANG ARENA

DM-65    TURN-384

This Weeks Top Honors

THE DUELMASTER IS

LONER
MIGHTY DUCKS (720)
(65-6779) [11-9-1,116]

Chartered Recognition Leader   Unchartered Recognition Leader

LONER                          POSITION IS EMPTY
MIGHTY DUCKS (720)             
(65-6779) [11-9-1,116]         

Popularity Leader              This Weeks Favorite

GOBARL                         MAN-O-WAR
REFUGEES (377)                 TIL DEATH DO US PART (724)
(65-6604) [21-37-0,100]        (65-6810) [9-7-3,66]

THE CURRENT TOP TEAM

POSSE (718)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SAND DANCERS (233)          26
2. STUMBLIN' DRUNK (356)       24GOT IT FOR CHRISTMAS (717)
3. TIL DEATH DO US PART (724)  16      Unchartered Team
4. MIGHTY DUCKS (720)          13
5. REFUGEES (377)               2      CARNAGE (170)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 GOT IT FOR CHRISTM (717)  88  35  4 71.5   1/ 1 POSSE (718)              10  5 1
 2/ 2 MIGHTY DUCKS (720)       210 188  6 52.8   2/ 2 MIGHTY DUCKS (720)       10  5 0
 3/ 4 POSSE (718)              143 138 11 50.9   3/ 6 SAND DANCERS (233)        6  5 0
 4/ 3 STUMBLIN' DRUNK (356)    119 115 10 50.9   4/ 3 TIL DEATH DO US PA (724)  6  8 1
 5/ 5 TIL DEATH DO US PA (724) 291 315 28 48.0   5/ 4 STUMBLIN' DRUNK (356)     5 10 1
 6/ 6 SAND DANCERS (233)       784 918 20 46.1   6/ 5 GOT IT FOR CHRISTM (717)  3  2 0
 7/ 7 REFUGEES (377)           414 518 14 44.4   7/ 7 REFUGEES (377)            2  6 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

               * >)] H [(< * >)] Til Death Do Us Part [(< * >)] H [(< *

The guildhouse:

     "Gone!  What do you mean, gone?"  Killjoy reached for Triss, wanting to pull
more information out of her, but the young woman wasn't listening.
     Triss looked at Octavia through the tears streaming down her face.  "It's
gone..." she whispered.  She threw herself into the other woman's arms, burying her
face in the folds of Octavia's shirt.
     Surprised, Octavia hugged her back, giving what comfort she could.
     The others talked, debating what might have happened and what they could do
about it now.  But Octavia couldn't get the image of the night before out of her
mind.  Of when she had handed the sword to Hobgoblin.  He had smiled at her, a cruel
baring of the teeth.  "You will be the one I thank for making it possible," he had
said, and he'd laughed.  His voice and his laugh echoed in her mind.  She thought she
might never be free of that memory.
     "How could it be gone?"  Triss's voice was muffled in Octavia's shirt.  "How
could I have betrayed the trust of my father and all the sword-bearers?"
     Octavia stroked Triss's back, her heart breaking for what she had done to her
friend.  She could have answered that question, told Triss that her only failure was
in trusting too much in others.  It was wrong that such friendliness should lead to
this pain, but it had happeend.
     "Whoever took the sword has to be a magician of some kind," Killjoy said.  She
stood close to the other sand tried to keep her voice down.
     "Why do you say that?" Jinx asked.
     Killjoy shrugged.  "There is always someone here.  There's no way an ordinary
person could just walkin and take the sword," she said.
     "I know some pretty good thieves," Weasel countered.
     Lameto was shaking his head.  "No, it couldn't have been any serious magical
spell.  If it had been... where are the guards?  The priests?  They would have
detected a spell in use and come to find out what was going on.  Magic is illegal
here."
     "Yes, but the guildhouse is close to the arena, and gladiators are allowed a
certain amount of freedom, as long as they only use magic on each other," Killjoy
said bitterly.  "And the priests wouldn't have detected...."  She stopped and
frowned.
     "What?" the three guests said, all at the same time.
     "Well... what if it was NOT magic."  The others looked confused, but she went
on, "You remember what I told you about.  You know...."
     "You mean Hobgoblin?" Weasel completed her sentence and frowned himself.
     "HOBGOBLIN!!!"  Triss spun around, eyes wide.
     "You know him?" Killjoy asked.
     "That's Tennerus's right-hand man."  Triss pulled away from Octavia and came
over to the others.  Her eyes were bloodshot and her face was streaked with her
tears.  "Is he the one that took it?"
     Octavia stood silent, watching.
     "You don't suppose... Synthia told him it was here, do you?" Weasel asked.
     "No," Joy said quickly.
     "She WAS with him a long time," Lameto cut in.  "A week, right?"
     "She wouldn't!" Joy defended her friend.
     "We know what he is capable of, Joy," Weasel said.
     "Fine, we'll prove it," Killjoy snapped.  She turned to the door, then glanced
back over her shoulder.  "Octavia, stay here with Triss.  She needs a friend right
now."  Then she led the others out the door, leaving Octavia alone with Triss.

     Man-O-War finished feeding his horse, then stepped out of the stable, pulling
the door shut.  The stable stood behind the guildhouse, separated from it by a yard
used by the gladiators for practicing.  The yard was empty now, so late at night, and
the neighborhood was silent, the air faintly perfumed with woodsmoke.  Man-O-War
looked up, admiring the starry river of the Milky Way against the black sky, picking
out a few familiar constellations.  They were lower in the northern sky here than
they had been back home in Torasin, but they were the same stars.  The new peace
inside him made it easier to accept that.  Things were going to change, and for the
better.  Well, he hoped for the better, but who could really know?  But at least
there would be changes.
     He entered through the back of the guildhouse and started for the stairs, then
stopped.  He could hear Octavia's voice, no words, but the murmur of sound, and
Triss's sobbing.  He hesitated with his foot on the step, torn by conflicting
impulses.  He hated having to deal with women in tears, he never knew what to say.
But Triss was a friend.  Finally he turned and opened the door to the common room and
peeked in.  He could see the two women sitting side by side on the long couch;
Octavia had her arm around Triss and was stroking the younger woman's hair with her
other hand.  It looked like... more than just every day problems.
     "What's wrong?" he asked, coming all the way into the room and dropping to one
knee beside Triss.
     "The sword is gone," Triss said, the words barely audible.
     "Gone?"
     Octavia sat quietly and listened while Triss told again what had happened.  She
didn't look at Man-O-War; she knew him only slightly and had thought him stern and
distant.  Not someone she wanted to know better.
     And she had her own problems.  She felt real pain for Triss.  At first, it had
been all about her job for Tennerus and nothing else.  But something had happened
over the past few days, something she hadn't really understood until now.  She really
did care for Triss.  Triss was her friend.
     "It was me," Octavia said quietly.  She didn't look up, and her hand continued
to stroke Triss as though she didn't even notice what she was doing.
     Man-O-War and Triss started at her for a full minute.  Finally Man-O-War said, 
"What?  Say that again?"
     This time she raised her head, meeting his eyes.  "It was me," she repeated.  "I
stole the sword."  A tear ran down her cheek.
     "You...?"  Triss stared at her in shock.  "Why?"
     "I was sent by Tennerus--"
     "Where is it?" Man-O-War demanded, leaping to his feet.  His voice was more
stern and commanding than either woman had ever heard it.
     "I gave it to Hobgoblin.  I--"
     "That's enough!"  He grabbed her collar and pulled her to her feet.  "You come
in here.  You LIE to us.  You make us think you're our friend!  Then you steal a
Sword of Power and you give it to... that DEMON!"  He shook her, hard, and then
pushed her up against the wall and pulled out his sword.
     "NO!" Triss yelled.  She jumped up and forced herself between the two.
"Aranthar, stop!"
     "Get out of the way, Triss," he said.
     "Do it."  Octavia lowered her head and shut her eyes.  "I deserve anything you
can do."
     "Aranthar, this is not you," Triss said.  "Please.  Please don't do this.  She
is my friend."
     Octavia opened her eyes and looked at Triss in shock.
     Man-O-War looked at her in anger.  "Triss, SHE is everything you ran away from.
She is probably the one that got Longshot killed!  Now step aside and let me do what
must be done."
     "There are other ways.  I beg you, Aranthar, please don't do this," Triss said.
     "I know how to find him," Octavia offered.  "We can catch him."
     Man-O-War turned back to her, eyes narrowed, and studied her for a moment that
seemed endless.  Then he nodded sharply.  "You'd better hope so."  He pulled Octavia
away from the wall and shoved her toward the door.  To Triss he said, "You stay here.
When you see Sitha, don't tell her anything.  I'm going to take care of this."  He
pushed Octavia out into the night.

Somewhere else:

     Hobgoblin could see flames dancing in the night and nodded; this was the right
place.  He dismounted and led his horse toward the campfire.
     As he drew near, one of the figures by the fire stood up and stepped closer.
"Hobgoblin!  It's been a long time."  He extended his hand and Hobgoblin took it.
     "Did you bring her, Fractured Skull?" he asked the Lord Protector from Bodily
Harm.
     "Yes, I did."  He turned back toward the fire and waved.  Shortly a hooded
figure moved out of the darkness and around the fire circle to them.  "Savra," Skull
said, "meet Hobgoblin."
     She held out her hand, the skin as white as moonlight.
     Hobgoblin gripped it, considered squeezing in challenge but rejected that idea.
There was strength in the colorless flesh, and magic rain under her skin like an icy
river.  "So," he said, "a necromancer.  I'm looking forward to seeing you at work."
His eyes flashed red.
     "And I, you," she said.

The guildhouse:

     Sitha and Bobika walked into the front hall of the guildhouse shortly after Man-
O-War had departed.  They found Triss pacing anxiously.
     "Hello, Triss," Sitha said.  "Have you seen Aranthar?"
     "Oh my god, I'm glad you're here!"  Triss ran up to them and caught hold of
Sitha's hands.  "We don't have much time!"
     "For what?  I'll help if I can, but you have to explain, Triss."
     "The Sword is gone.  Hobgoblin has it.  And Aranthar went after him with
Octavia."
     Sitha shook her head.  "Slow down, Triss, and tell me what happened and when.  I
have to understand before I can help."
     "Did you say that... THING we fought in the sewer...?  He has 'the sword'?  What
sword?"  Bobika frowned.  "This isn't making sense, you know."
     "It's a Sword of Power," Triss answered impatiently.  "And yes, he has it."
     "Do you know where he went?" Sitha asked, frowning.  Her hand went automatically
to her own sword.  The thought of Hobgoblin with a Sword of Power was not a good one.
     "I do," Triss said.  "And I know where we can get another sword!"

To be continued....

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

No ghost here, Woody.  Just flesh and blood.  And it feels so sweet to be back.  I
had a short time to think in between my fights during the tourney, and all I thought
about was rezzing and coming back to avenge myself.  Well I'm back, and rest assured
the fire has been fueled, and I'm going to bring the pain.  My challenge goes to
Loner this turn.  Since the Spymaster says that Assur was avoiding my stable, I guess
he doesn't want a title shot.  So be it.

                          Annabel Blackheart
                          Alive with Bloodlust

                                      SPY REPORT

     Greetings, Warriors of DAL SHANG.  Allow this humble servant Novgorodny Vir to 
give you a respite from the fights in the form of this Spyreport.  Nothing works for 
a team like victory (How's that for a perceptive observation?) as SAND DANCERS can 
attest...  STUMBLIN' DRUNK had cause to celebrate, after AMORE' got 25 points by 
beating UGLY DUCKING.  A certain someone should cut down on the drinking and practice 
more, after losing 20 points to AMORE'.  (Discrete enough, UGLY DUCKING?) The arena 
was more crowded than usual this time, as LONER faced DAL SHANG's Duelmaster.  Now I 
can't insult LONER, as he has gloriously dueled to the top.  Oh great new 
Duelmaster!!!  (Stop me if I lay it on too thick) So who's the team that's been 
walking into taverns last week and ordering milk?  Sounds like a PR stunt to me.   
     So much to report, so little time!  Like a horde of jackals fleeing from the 
lion, so did the "warriors" in DAL SHANG avoid POSSE.  Like a pup with its tail 
between its legs, GOT IT FOR CHRISTMAS scurried away from POSSE.  Oh, the shame!  Is 
it charming personality?  Conversational abilities?  Good oral hygiene?  Whatever it 
is, GOBARL is the most challenged warrior.  Take heed DAL SHANG, of the unprincipled 
action of MADE IT HOME.  By challenging KO LAO-DEN, 19 points below him, MADE IT HOME 
besmirches the noble art of dueling.  Bookies and MADE IT HOME were more than a 
little surprised, as KO LAO-DEN snatched an easy victory from MADE IT HOME, gaining 9 
points.   
     Ah, the duel!  The roar of the oppenent, the smell of the crowd!  Justice was 
served as VALARION fought LONESTAR in bloodfeud.  Well done, TIL DEATH DO US PART!  
Ask not a spymaster for counsel, for he will pontificate long after you have fallen 
into an unconscious stupor.   
     Do not think spyreporting in DAL SHANG is the highlight of my life.  More 
important duties call me.  Can anything compare to the pleasure of writing Spyreports 
for DAL SHANG?  On that giddy note I take my leave-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LONER 6779                   11   9  1   116       MIGHTY DUCKS (720)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SIXKILLER 6795               12   6  0   104       POSSE (718)
 GOBARL 6604                  21  37  0   100       REFUGEES (377)
 MADE IT HOME 6671            17  13  0    95       GOT IT FOR CHRISTMAS (717)
 AMORE' 6879                   8   2  2    93       STUMBLIN' DRUNK (356)
 REVEREND BLOOD 6868           9   6  2    92       POSSE (718)
 ANNABEL BLACKHEART 6769      13   6  2    91       POSSE (718)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 IRISH CREAM 3065             15  16  2    90       STUMBLIN' DRUNK (356)
 FRIAR DUCK 6865               9   5  0    84       MIGHTY DUCKS (720)
 UGLY DUCKING 6771            13   8  1    71       MIGHTY DUCKS (720)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SCREWDRIVER 3541             11   8  1    66       STUMBLIN' DRUNK (356)
 MAN-O-WAR 6810                9   7  3    66       TIL DEATH DO US PART (724)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LONDEL TYL SARH 6895          4   3  0    54       SAND DANCERS (233)
 BETTER DUCK 6889              5   3  0    47       MIGHTY DUCKS (720)
 OCTAVIA 6890                  5   3  0    41       TIL DEATH DO US PART (724)
 VALARION 6808                 7   8  0    37       TIL DEATH DO US PART (724)
 CHIANA 6807                   7   7  0    34       TIL DEATH DO US PART (724)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 LISSANE TYL DRU 6881          8   4  0    28       SAND DANCERS (233)
 STEELHORSE 6900               3   1  0    26       POSSE (718)
 LONESTAR 6901                 2   2  1    25       POSSE (718)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 LUCKY DUCK 6903               1   2  0    23       MIGHTY DUCKS (720)
 MODORAM 6880                  3   9  0    18       REFUGEES (377)
 MOJITO 6896                   2   3  0    17       STUMBLIN' DRUNK (356)
 JOEVINA SARIL 6904            1   0  0    16       SAND DANCERS (233)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
M2 MALLARD 6786       12  6 0 MIGHTY DUCKS 720      IRISH CREAM 3065      381 REVENGED
SIGBAN 6710           14 17 1 REFUGEES 377          MAN-O-WAR 6810        383         
JAEGO SARL 6709       18 12 0 SAND DANCERS 233      AMORE' 6879           382         
PUCKER 6894            2  5 0 STUMBLIN' DRUNK 356   QUEEN OF STEEL 25     384 NONE    
BOBIKA VHETT 6891      5  2 0 TIL DEATH DO US P 724 LONESTAR 6901         383 JUST REV

                                     PERSONAL ADS

Annabel Blackheart -- Didn't you die?!?!?  You're an even worse matchup for my
bashers than Ugly Duckling.  Hurry up and graduate or die again.  It makes little
difference to me.  But get out!  I'd fancy a turn or two on the throne with my pud,
Made it Home.  Makes for a much quicker route to graduation. -- Assurnasirbanipal

Ko Lao-Den -- Congratulations!  I hope to follow you soon.  Perhaps you can give me
one last dance before you leave! -- Made it Home

Woody -- All I have to say is, "WOW!"  I've run enough PL's to know I suck.  And that
gem that you tried out named M2-Mallard might have gone 6-12 under my management.  I
commend you for even running it, but more so for running it successfully.  My respect
for you has gone up dramatically (not that it needed to).  My hat is off to you! --
Assurnasirbanipal

***whoops, sent my ads to the wrong arena last turn***

Ugly Duckling -- Well, I decided to not even bother with the challenges.  You're more
than likely a beast and a half, which neither of my bashers can take down.  May you
get your invite this turn! -- Assur

Gift Certificate -- 8-10-7-17-17-12-13 B Norm End/Norm Dmg
Current Skills:  30/12/29/16/12/28
With only 22FE, he learned very, very well...
Faves:  MO/MO ME

Lissane -- Yeah well, can you help me up then? -- Valarion

Londel -- I have considered it...I just don't like working out.  I better, I guess.
-- Pucker

Sigban -- I wish she would do that to everyone I fought.  heh heh -- Man-o-war

Sitha -- Thanks hun. -- Man-o-war

Modoram -- Yes, the face-ripping thing...well hmmmm I have never ripped off anyone's
face before.  But for some reason I can't think of anything else to say so I go back
to the ripping of the face.  Trust me, I won't do it. -- Chiana
P.S.  You were told right. *blushes*

Modoram -- Too much excitement for me lately.  Never got so tired so fast before. --
Bobika

Sand Dancers -- Please accept my apologies.  I hope he is at peace now. -- Amore'

Ugly Duckling -- Darn darn darn, missed my shot.  Great fight, though.  You are a
formidable adversary. -- Irish Cream

Lonestar -- You can't get rid of me that easy.  I'll see you next turn. -- the not
quite dead Bobika

Sigban -- I have this ointment that helps remove blemishes.  I'll be in short sleeves
before you know it. -- Chiana

Lissane -- Hmmm.  You might think of just getting a new set.  Come with me let me
show you a few things I have. -- Valarion

Modoram -- I know something more dangerous. -- Bobika, pointing at Lonestar

Refugees -- I'm sorry for Sigban.  I have been under a lot of stress lately and
wasn't paying attention. -- Man-O-War
P.S.  RIP Sigban.

Reveerend Blood -- I don't like you so much. -- Amore'

All -- I probably shouldn't count my ducklings before they've hatched.... -- Woody

Irish Cream -- That was productive.  It was definitely worth the loss.  Expect an
encore. -- Woody

Annabel Blackheart -- Your title was earned the hard way.  You deserve it. -- Ugly
Duckling

Screwdriver -- We have to quit meeting like this. -- Loner

Modoram -- You'd better duck when you fight Better Duck, or you else you'd better
duck Better Duck because I'm becoming an even better 'Duck.  If I were a betting
duck, I'd bet "duckers" duck better against Better Duck as Better Duck gets better.
"Duckers" duck the 'Ducks better because the 'Ducks don't duck.  Unlike the "duck
betters", the 'Ducks think it's better not to bet on ducking. -- Better Duck

Ugly Duckling -- Sorry to disappoint you, but I opted against facing you to fight to
the death against the nasty Stoneshatter.  I lost and while it was to the death, I
was granted immortality by Sheila Greywand herself.  As such, I have been resurrected
for hopefully a long and successful career on the Isle of the Eye.  Of course, it may
be some time before I start training there.  Assur's current interests lie elsewhere.
Even so, you probably would have won.  Skills are great, but my damage rating is not
good and it wouldn't take you much to put me down.  Good luck getting your final win
for your own immortality prize. 14 wins, 17 pp's, and 3 ratings (Advanced Expert
counts as 2). -- Gift Certificate

Made It Home -- Me, too.  A great solstice present. -- Ko Lao-Den
P.S.  But...great axe?  Can this be SERIOUS?

Valarion -- That surprised me, we should at least have started with a clash! --
Londel tyl Sarh
P.S.  Maybe you should take the lead weights out of your shoes?

Chiana -- (startled look)  How did that happen?  Listen, you have to try harder, or
death may be parting you sooner than you think! -- Lissane tyl Dru

Friar Duck -- Thank you. -- Ghost of Jaego Sarl

Amore -- No problem.  I can, er, "live with it." -- Ghost of Jaego Sarl
P.S.  It happens.  Risks we all take.

Sixkiller -- And four-learner, too.  Ook. -- Gobarl

Man-O-War -- Give me two weeks to think of an "alternate explanation," and you'll
find me underfoot. -- Ghost of Sigban
P.S.  Such as...hmm.  "We faked up my 'death' so that I could leave the team to
engage in mysterious other activities."
P.P.S.  Gad.  Maybe Bobika was up to the same thing!

Better Duck -- IS there such a thing? -- Modoram

Chiana -- Well, then, how about lunch in the park and beginning to get to really know
each other? -- Modoram

30 November 2006
NEED A TURF WAR ALLIANCE??  Master Beru, Wretch, Reaper, and Xoan have come together
to form an Alliance for the TURF WAR in DM47 with no regards for experience in
competitions or even the game.  If you want to enjoy the thrills of the competition,
we have space for up to three more managers.  Contact Master Beru at
d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army

of Darkness.  If you are interested, we need to move quickly, since the contest
starts in January and there are a few requirements to meet to participate.  May your
blades find the chinks in your enemy's armor. -- Master Beru

6 December 2006
ANNOUNCING THE NO-TOURNAMENT ARENA (81)

As an American I honor my cultural heritage by stealing any good idea.  This idea was
originally proposed by Lord Xiang in November 2005.  RSI will be opening the arena
(81) for teams willing to sign the following pledge:

*  I pledge that I will not send warriors from this arena to a Tournament, nor will I
   use a Tournament prize on a warrior from this arena.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

The following are the rules for joining this No-Tournament arena
1.  No tournament play for warriors in this arena (Dead tournament or otherwise).
2.  One team per manager.
3.  Teams start with new rollup (or a zero fight equivalent team is transferred into
    this arena.)
4.  No tourney prizes allowed to modify warriors in the arena.
5.  Twenty teams required, per RSI.
6.  Waivers are required to allow self-regulation on tourney ban, granting RSI
    authority to Dark Arena any warrior that participates in a Tournament (until the
    warrior is dead).
7.  Rotating council to enforce tourney ban and maintain arena integrity.

The main purpose of the Player Committee is to maintain fair play in the arena:
*  Warriors that participate in Tournaments will be sent to the Dark Arena until they
   are dead.  This means that the Player Committee has the power to send another
   player's warrior to the Dark Arena
*  Managers that abuse the rules of the Arena may be banned/transferred from the
   Arena.

The player with the most votes for Chairman will fill slot 1 [Chairperson] and that
term expires end of March 2007.
The player with the most votes overall will fill slot 5 and that term expires end of
November 2007.
The player with the second most votes overall will fill slot 4 and that term expires
end of September 2007.
The player with the third most votes overall will fill slot 3 and that term expires
end of November 2007.
The player with the fourth most votes overall will fill slot 2 and that term expires
end of May 2007.

During the month that the chairperson's term expires the Player Committee will select
one of the remaining 4 players to be the next chairperson.  During the month that any
member's term expires the arena will vote for a different player to join the Players'
Committee.

If you want to be a candidate for the player committee:
1.  Post a message in the Duel2 Forum at
    http://www.reality.com/duel2/modules.php?name=Forums
2.  E-Mail Deke at DekeYoung@Comcast.NET
3.  Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81]

There are 4 steps to joining this arena
1) Send in a new team rollup to RSI with the following pledge taped/stapled to the
rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the
following form.

No-Tournament Arena (81)
*  I pledge that I will not send warriors from this team to a Tournament, nor will I
   use a Tournament prize on a warrior from this team.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

[Sign your name here ..............................................................]

2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament
   Arena thread
   http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid=
   94ebf69603ccaf5c7dbf1b19da799732
3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name
4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team
   name and intent to join Arena 81 and abide by the Arena rules.

     RSI will be processing overviews for this arena as soon as you send them into
RSI.
     The first turn will run in January 2007.  This will be a normal speed arena.
     While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory.
The intent is that players that run turns will run a full team.  One warrior teams
are discouraged and will a topic for the Player Committee to resolve.
     I also encourage players to join the Duel2 Yahoo Group for faster updates and
feedback.  http://games.groups.yahoo.com/group/duel/

There are already 29 managers already committed to the project
x    Apex = CAROLINA BLUE -- Cf PC -- Cf PCC
x    Bill (I think this is the same person) = CLUB CUTTHROAT
x    Blackstorm = DARK ENCLAVE -- Cf PC
     Master Darque = DARQUE AGES
x    DeGotti = CULT OF BACCHUS
x    Deke = DOC LEGRAND'S LAB
     Den = BIG LAKE OUTCASTS
x    Drake = DRAKE'S HARDWARE -- Cf PC
     Ghab = ASSASSIN NATION
     Grimm = FURRY FURY
     Hammer = AARDVARK HAMMERZ
     Ikillu = BATTLE GRUNTS
x    Indimar = AS SEEN ON TV II
x    Kat = KATHOUSE
x    Kellumbo = KELLUMBO'S KIDS
x    Le Pentarque = LA PENTARCHIE
x    Master Beru = CHILDHOOD HEROES -- Cf PC
x    Nomad = DRAGONBANE GUILD
     Nuln = RED IRON KNIGHTS
x    Pauly = ALE HOUSE MERCS
     Ragnarokwolf = RAGNAROK'S WOLVES
x    Rillon = THE DRAUGS
x    Roadkill = STREET WALKERS
     Seraphim = LEGION OF SOLITUDE
     Silas = GRIFFONRAWL MMA
     SlugBait = ORCS HATE PHYSICS
x    Terminator = WARMASTERS
x    The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC
     Woody

X  = 17 Team Rollups received by RSI as of 29 November 2006
Cf = Candidate for
PC = Player Committee
PCC = Player Committee Chairperson

     Deke Young will not be part of the inaugural Player Committee, maybe later once
the Arena direction has been developed.
     Any questions can be directed to DekeYoung@Comcast.NET
     I will track Awards in Arena 81, which will be posted on a web site and included
in the following turn's newsletter.

The Honor of Sunset Award:
     The first team to reach 10 Team Kills.  In the case that there is more than one
team that achieves 10 Team Kills on the same turn, I will pay the Award to the team
with the most kills.  If two or more teams are tied for Team Kills, I will prolong
the contest until one team has the most Kills in the Arena (it does not have to be
one of the teams that first reached 10 Team Kills.)

The Race to Victory Award:
     The first team to reach 75 Team Wins.  In the case that there is more than one
team that reaches 75 Team wins on the same turn, I will pay the Award to the team
with the most wins.  If two or more teams are tied for Team Wins, I will prolong the
contest until one team has the most wins in the Arena (it does not have to be one of
the teams that first reached 75 Team Wins.)

The Commitment to Change Award:
     The first team to reach 125 Team Fights.  In the case that there is more than
one team that reaches 125 Team Fights on the same turn, I will pay the Award to the
team with the most fights.  If two or more teams are tied for Team Fights, I will
prolong the contest until one team has the most fights in the Arena (it does not have
to be one of the teams that first reached 125 Team Fights.)  I hope I never give out
this award {figure it out on your own.}

The Team Advancement Award:
     The first team to graduate 5 warriors to ADM.  In the case that there is more
than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the
first team to graduate 6 warriors.  In the case that there is more than 1 team that
graduates 6 warriors on the same turn, I will pay the Award to the first team to
graduate 7 warriors, and so on.

The Iron Throne Award:
     The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11.

The Stylemaster Award.
     The first team to hold the Stylemaster Award in 7 different styles, STARTING ON
TURN 11.  If two teams obtain Stylemaster Awards in 7 styles on the same turn, the
goal will be increased to 8 Styles.

Team Recognition Points:  The total recognition points for all warriors in the arena
The Iron Throne Ledger:  We will track who has been the Duelmaster every turn in
     Arena history.
Iron Throne Counter:  The total number of times a team has been the Duelmaster.
Composite Team Stylemaster awards:  The number of times a team has had any of the 10
     Stylemasters.  Having 2 Stylemasters = 2 points that turn.
Challenge win percentage:  How often your warriors win when they challenge.
Challenge Defender rate:  How often your warriors win when they WERE challenged.
Team Invitations:  Number of warriors graduated to ADM.
Team Graduation Rate:  Total team fights/Graduated Warriors.
Team Kill Percentage:  Total of team Kills/Team Fights
Team Death Percentage:  Total of Team Deaths/Team Fights
Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena
     will be counted as not-revenged.)  You only get credit for one successful
     BloodFeud per death (though I encourage you to BloodFeud all 4 turns.)
Current Win Streaks:  Warriors that have gone the most turns without losing or
     missing a turn.
Team Yahtzee counter:  Number of times a team has gone 5-0 in a turn.
Team Bagel counter:  Number of times a team has fought without a win.
Team Dark Arena counter:  Number of times each team has used the Dark Arena.
The Most Feared (avoided) Team counter:  Number of turns that team was the most
     avoided team.

     We will create a web page just for Arena 81 category leaders.
     Hope to see you there. -- Deke

18 December 2006
Let it be known that Buddy Lee is no longer a member of The Company of Brothers,
T.C.B.  I have resigned as of 10-23-06.  Thank you.

                                  LAST WEEK'S FIGHTS

PUCKER was butchered by QUEEN OF STEEL in a crowd pleasing 1 minute Dark Arena fight.
LUCKY DUCK was demolished by IRISH CREAM in a 1 minute one-sided Bloodfeud melee.
MADE IT HOME slimly lost to KO LAO-DEN in a popular 1 minute master's Challenge brawl.
SIXKILLER defeated GOBARL in a 2 minute bloody Challenge match.
LONER devastated ANNABEL BLACKHEART in a 1 minute one-sided Challenge Title duel.
STEELHORSE bested MOJITO in a 2 minute amateur's Challenge match.
UGLY DUCKING was handily defeated by AMORE' in a 1 minute uneven fight.
FRIAR DUCK slimly won victory over MAN-O-WAR in a action packed 4 minute duel.
REVEREND BLOOD defeated SCREWDRIVER in a 1 minute duel.
LISSANE TYL DRU was vanquished by BETTER DUCK in a 1 minute one-sided fight.
LONDEL TYL SARH beat OCTAVIA in a popular 1 minute melee.
LONESTAR was defeated by VALARION in a 2 minute novice vs. master match.
CHIANA handily defeated MODORAM in a 1 minute one-sided contest.
JOEVINA SARIL demolished BERVAN THE TINKER in a 1 minute one-sided brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  5         SLASHING ATTACK   22 -  14 -  5      61  |
|BASHING ATTACK                   5         LUNGING ATTACK    19 -  13 -  1      59  |
|SLASHING ATTACK                  4         PARRY-STRIKE      11 -   8 -  0      58  |
|LUNGING ATTACK                   3         TOTAL PARRY       12 -   9 -  1      57  |
|AIMED BLOW                       3         WALL OF STEEL      5 -   4 -  0      56  |
|WALL OF STEEL                    2         STRIKING ATTACK   33 -  28 -  3      54  |
|PARRY-STRIKE                     1         PARRY-LUNGE        8 -   7 -  1      53  |
|PARRY-LUNGE                      1         AIMED BLOW        20 -  19 -  0      51  |
|PARRY-RIPOSTE                    1         BASHING ATTACK    25 -  39 -  0      39  |
|TOTAL PARRY                      1         PARRY-RIPOSTE      3 -   8 -  0      27  |

Turn 384 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     STRIKING ATTACK    2 -  3         4  STRIKING ATTACK
LUNGING ATTACK     3 -  0     BASHING ATTACK     2 -  3         2  BASHING ATTACK 
AIMED BLOW         2 -  1     PARRY-LUNGE        0 -  1         1  AIMED BLOW     
SLASHING ATTACK    2 -  2     PARRY-RIPOSTE      0 -  1         1  SLASHING ATTACK
WALL OF STEEL      1 -  1     TOTAL PARRY        0 -  1         1  LUNGING ATTACK 
                                                                1  PARRY-STRIKE   
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  LONER 6779                 11   9  1  116 MIGHTY DUCKS (720)
AIMED BLOW       SIXKILLER 6795             12   6  0  104 POSSE (718)
BASHING ATTACK   MADE IT HOME 6671          17  13  0   95 GOT IT FOR CHRISTMAS (717)
SLASHING ATTACK  AMORE' 6879                 8   2  2   93 STUMBLIN' DRUNK (356)
PARRY-STRIKE     FRIAR DUCK 6865             9   5  0   84 MIGHTY DUCKS (720)
TOTAL PARRY      UGLY DUCKING 6771          13   8  1   71 MIGHTY DUCKS (720)
LUNGING ATTACK   LONDEL TYL SARH 6895        4   3  0   54 SAND DANCERS (233)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is GOBARL 6604.  The most popular warrior this turn was 
MAN-O-WAR 6810.  The ten other most popular fighters were IRISH CREAM 3065, SIXKILLER 
6795, FRIAR DUCK 6865, LONDEL TYL SARH 6895, VALARION 6808, GOBARL 6604, LONESTAR 
6901, CHIANA 6807, JOEVINA SARIL 6904, and MADE IT HOME 6671.

The least popular fighter this week was MODORAM 6880.  The other ten least popular 
fighters were OCTAVIA 6890, LISSANE TYL DRU 6881, UGLY DUCKING 6771, MOJITO 6896, 
ANNABEL BLACKHEART 6769, SCREWDRIVER 3541, LUCKY DUCK 6903, PUCKER 6894, BETTER DUCK 
6889, and REVEREND BLOOD 6868.

The following warriors have traveled to AD after fighting this turn:

KO LAO-DEN (65-6614) SAND DANCERS (233)