DUEL 2 NEWSLETTER Date : 02/14/2007 Duedate: 02/27/2007 DAL SHANG ARENA DM-65 TURN-388 This Weeks Top Honors THE DUELMASTER IS POSITION IS EMPTY Chartered Recognition LeaderUnchartered Recognition Leader POSITION IS EMPTY SKEEZER ERRATA (726) (65-6910) [0-1-0,5] Popularity Leader This Weeks Favorite IRISH CREAM MERRO DOSH STUMBLIN' DRUNK (356) SAND DANCERS (233) (65-3065) [15-20-2,72] (65-6912) [3-1-0,11] THE CURRENT TOP TEAM TIL DEATH DO US PART (724) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. POSSE (718) 75 2. SAND DANCERS (233) 43GOT IT FOR CHRISTMAS (717) 3. ERRATA (726) 5 Unchartered Team 4. REFUGEES (377) 4 5. GOT IT FOR CHRISTMAS (717) 2 ERRATA (726) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 GOT IT FOR CHRISTM (717) 90 37 4 70.9 1/ 1 TIL DEATH DO US PA (724) 9 6 1 2/ 2 MIGHTY DUCKS (720) 221 197 6 52.9 2/ 3 SAND DANCERS (233) 9 6 0 3/ 3 POSSE (718) 151 140 12 51.9 3/ 5 POSSE (718) 8 2 1 4/ 5 TIL DEATH DO US PA (724) 304 322 29 48.6 4/ 2 MIGHTY DUCKS (720) 8 7 0 5/ 4 STUMBLIN' DRUNK (356) 123 131 11 48.4 5/ 4 STUMBLIN' DRUNK (356) 4 11 1 6/ 6 SAND DANCERS (233) 797 925 20 46.3 6/ 7 GOT IT FOR CHRISTM (717) 2 1 0 7/ 7 REFUGEES (377) 418 521 14 44.5 7/ 6 REFUGEES (377) 2 3 0 8/ 0*ERRATA (726) 0 1 0 0.0 8/ 0*ERRATA (726) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * >)] H [(< * >)] Til Death Do Us Part [(< * >)] H [(< * A castle in the north: "What the hell is going on!" Tennerus slammed his fist against the window frame. He watched in horror as outside in the courtyard an army of zombies and skeletons armed moved against his men. Fought against his men. They were armed with broken swords and shields and clothed as they had died, in the same household livery his own men wore. His men went down, and it wasn't long before they stood again and turned, empty-eyed, on their former friends. "Burn them!" Tennerus yelled out the window. "Cut them to pieces!" A movement just outside the treeline caught his eye, and he stared, squinting against the light. A person. A female. Next to her stood a man defending her from anyone who came close. He could tell the man had been well trained by the way he killed everyone who came near, his movements fast and precise. But it wasn't until she raised her arms and the green cloud lifted from the fallen men that he understood what she was. "Necromancer," he said to himself. "She is good." The chilling voice of Hobgoblin completing his sentence made Tennerus jump. "Hobgoblin! Thank the gods you're here!" He turned, smiling. Now he felt safe. "Don't thank them. They have nothing to do with me," Hobgoblin said, walking toward the taller man. "You have to stop this," Tennerus went on, turning back to look out the window again. "You must stop... that!" "Why would I want to stop it?" Hobgoblin asked, a crooked smirk on his face. Tennerus's face went slack with shock, and he tried to take a step back but came up against the wall. "You--!" He pulled free his sword. Windsong came to life in Hobgoblin's hands and shattered the common blade that Tennerus held, knocking him to the ground with the hurricane force of the blow. Only the hilt was left to him, but he didn't let it go. "My sword," he said quietly, looking at Windsong. Hobgoblin turned away, contempt in his obvious certainty that Tennerus was not a risk, and began pulling books off the shelves. Tennerus's eyes darted around the room, looking for a way to turn the tables on the situation, or simply to escape. Why has this man, this half-demon, betrayed me? I took him in when no one else would have done so. "Why?" "You do not get to ask me anything," Hobgoblin said coldly. He continued searching among the books. "What are you looking fo--" "Speak again, and I will rip out your voice box. You won't be needing that for what I'm doing." Tennerus sat silent, his back to the wall. He knew Hobgoblin well enough to know that the half-demon was a lot of bad things, but the one thing he wasn't was a liar. And he also knew what Hobgoblin was looking for. For the first time in a very long time, Tennerus thought of his father. At the outpost: "Hold the door!" Man-O-War yelled, looking around for anything he could grab to barricade it. The beating and pounding of the assault on the door echoed through the small tower, and there were occasional bigger thumps that almost knocked Octavia away from the door. "Hurry!" she gasped, readjusting her grip and stance as her feet began to slide again. "Where did they come from?" he asked, pushing a heavy table in front of the door. He added other furniture, the heaviest in the room. "The woods," Octavia said, wiping sweat from her face. She stepped back from the door cautiously, waiting to see if the table would hold. "I think they are the men who were supposed to be living here." "So you're saying he killed them? I didn't think Hobgoblin could make these." A gesture indicated the zombies who were now pounding mindlessly against the door. "He can't, I'm almost certain of that," she said. The barricade was holding. She sank down into a chair, trembling now that she had a moment to think. "He must have help, then," Man-O-War said. He sat down across from her. "This changes things a bit." He frowned. "But why kill these men? They were on his side." Man-O-War's lip curled in distaste. "No one is ever really on his side, because he is never on anyone else's side," he said out of his long experience with Hobgoblin. "I just don't see any reason for it." "Octavia." Man-O-War faced her squarely, his seriousness compelling her attention. "What does Tennerus want with the swords? What is his plan?" It was the first time on this journey that he'd spoken to her without anger in his voice. "What is his plan?" "He's a collector. He has a place in his castle made to display them." Man-O-War shook his head. "All this... Longshot, Synthia, those men outside... all of this for a collection?" He shook his head, finding it hard to believe, though he knew that some collectors were said to become obsessed with the objects they sought. "Yes," she said. The pounding at the door continued. Tennerus's castle: "Ah!" Hobgoblin held up a book, thick, ancient, bound in some dark leather. "Find it?" the former gladiator Fractured Skull asked, standing in the hallway. Behind him, peering around his shoulder, was Savra the Necromancer. The screams in the hallway had stopped, replaced by the groaning and moaning of an undead army. Hobgoblin waved them in and opened the book to show them the map drawn inside the back cover. "This is where we're going," he said, pointing to a spot south of Dal Shang. "Down here in the Twisted Lands." He looked over at Tennerus. "Let's go. We are going to go meet your great ancestor's pet." The watchtower: The two gladiators sat and talked inside their self-imprisonment. Mostly they talked about what had happened, in Dal Shang and before, and what might be happening now. Talked with such concentration that they didn't notice at first when the pounding stopped and was replaced by a barely audible voice. "Aranthar?" The muffled voice came through the door. "Sitha!" He jumped up and started pulling his barricade apart. He could hear her saying something to someone else, but not clearly enough to understand the words. Once the door was clear, he pulled it open. Sitha stood in front of the rest with a smile on her face. Man-O-War wasted no time in lifting her up in his arms and squeezing her as though to join the two of them into one body. She hugged him back, wrapping her arms around his head. "I knew I could count on you," he said. "Of course you can!" she said, when he put her down and she got her breath back. Then she smacked him upside the head, making the others step back and cringe. "And that is for not waiting," she said, smiling. He smiled, too, a bit ruefully, and rubbed his face. Octavia came out and stood away from the rest, watching them. Until Triss walked up to her. They held eye contact for a long moment. Then Triss stepped forward and gave her a big hug. "I'm glad you're safe," she said to her friend. "Hey, Aranthar! We found a friend of yours." Wild Weasel was towing Man-O- War's horse behind him. Man-O-War smiled. "Thanks." "He's a tough horse. I found one of those things dead... or dead again, next to it." The group talked a little longer, then reorganized horses and supplies and headed on their way. Next stop, Tennerus's castle. To be continued.... SPY REPORT Thankyouthankyou. It's great for me, The Unknown Spymaster to be back in DAL SHANG. Hope you enjoy the show. Oh, who am I kidding? I already got paid! It looks like the guys(?) at SAND DANCERS had a good week as they went 4-1-0 to put them in 2nd place. I guess steroids help! Hey everybody, watch out for LONESTAR, who flew up 30 points in the rankings after mashing VALARION like a melon. Keep your eye on this guy. And falling like a basher in the top ten was BLACK VELVET, who dropped 16 points after a disappointing (to say the least) bout with JOEVINA SARIL. What does the Duelmaster and Piltdown Man have in common? They are both the most challenged apes in human history! Heyheyhey! Drawing on all of his experience as a 13-9-2 warrior, SCREWDRIVER went for the Duelmastership against LONER this week. Going for the gusto and coming up with aught but bloody knuckles was STUMBLIN' DRUNK's SCREWDRIVER, who was turned away from the Duelmastership by LONER. An apple a day keeps the doctor away, but an onion a day keeps T.P.s at bay. Let's dig a little deeper into what's happening in the DAL SHANG arena. Here's a song for you: Who's afraid of the big, bad STUMBLIN' DRUNK? Big bad STUMBLIN' DRUNK. Big bad STUMBLIN' DRUNK. DAL SHANG's afraid of the big bad STUMBLIN' DRUNK. Tra la la la la! Okay, so I may not be funny, but catch GOT IT FOR CHRISTMAS' act in the arena. Those acrobats seem to be fairly deft at running from STUMBLIN' DRUNK. Challenging down 36 points was MADE IT HOME. Pretty soon he'll be using two shields and selling 'T.P.: The only way to clean up' pins. Definition of petty: MADE IT HOME defeated IRISH CREAM, a mismatch of 36 points. Was it guts or an overtaxed mental capacity that had SIXKILLER challenge up 26 points in the rankings to take on FRIAR DUCK? To the crowd's chants of 'Bo-zo bo-zo bo-zo', FRIAR DUCK was taken out by the lower-ranked SIXKILLER. (Maybe it's time to think Dark Arena?). Remember that an arena is not always a safe place to be, but it is one of the most interesting, though! It's not often when you see a 10-6-0 warrior like LISSANE TYL DRU kick the bucket. I wonder if SAND DANCERS will recover from the blow. Carrion Bird Cinematic Humor: VALARION II: THE REMATCH. Big woman! OCTAVIA kills LISSANE TYL DRU. Who ya gonna fight next, OCTAVIA--Minnie Mouse? I hope SAND DANCERS has a good enough fighter to beat the snot out of OCTAVIA. Yes, and another 'Belly up' warrior silhouette goes on top of the POSSE guildhouse this week, as LONESTAR dispatched VALARION. Good going! Knowing when to use the right tactics at the proper time is a very important step on the road to Duelmaster. Well, there's the manager of the DAL SHANG giving me the 'cut' sign (or is that 'They're going to strangle you in the alley?). Okay, so I may not be the world's best comedian, but then you guys aren't the world's best warriors. And remember, you can pick your friends and you can pick your--(loud boos), oh, you've heard that one already!-- The Unknown Spymaster CHALLENGER CHAMPIONS W L K POINTS TEAM NAME MADE IT HOME 6671 19 15 0 105 GOT IT FOR CHRISTMAS (717) REVEREND BLOOD 6868 10 7 2 105 POSSE (718) SIXKILLER 6795 13 7 0 101 POSSE (718) SCREWDRIVER 3541 13 10 2 92 STUMBLIN' DRUNK (356) CHAMPIONS W L K POINTS TEAM NAME FRIAR DUCK 6865 12 6 0 87 MIGHTY DUCKS (720) OCTAVIA 6890 9 3 1 82 TIL DEATH DO US PART (724) AMORE' 6879 9 5 2 79 STUMBLIN' DRUNK (356) IRISH CREAM 3065 15 20 2 72 STUMBLIN' DRUNK (356) MAN-O-WAR 6810 11 9 3 70 TIL DEATH DO US PART (724) CHALLENGER ADEPTS W L K POINTS TEAM NAME LONESTAR 6901 4 2 2 66 POSSE (718) ADEPTS W L K POINTS TEAM NAME CHIANA 6807 9 9 0 53 TIL DEATH DO US PART (724) STEELHORSE 6900 5 1 0 36 POSSE (718) CHALLENGER INITIATES W L K POINTS TEAM NAME BETTER DUCK 6889 6 6 0 34 MIGHTY DUCKS (720) CHALLENGER INITIATES W L K POINTS TEAM NAME LORIN TEN KORO 6916 2 0 0 31 SAND DANCERS (233) MODORAM 6880 6 10 0 30 REFUGEES (377) JOEVINA SARIL 6904 3 2 0 25 SAND DANCERS (233) INITIATES W L K POINTS TEAM NAME KARZIN TYRN 6911 3 1 0 21 SAND DANCERS (233) LUCKY DUCK 6903 2 5 0 17 MIGHTY DUCKS (720) MOJITO 6896 2 7 0 13 STUMBLIN' DRUNK (356) MERRO DOSH 6912 3 1 0 11 SAND DANCERS (233) BOBIKA VHETT 6914 2 2 0 9 TIL DEATH DO US PART (724) BLACK VELVET 6913 1 3 0 6 STUMBLIN' DRUNK (356) SKEEZER 6910 0 1 0 5 ERRATA (726) DECOY 6915 0 2 0 2 MIGHTY DUCKS (720) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? LISSANE TYL DRU 6881 10 6 0 SAND DANCERS 233 OCTAVIA 6890 388 LONDEL TYL SARH 6895 5 4 0 SAND DANCERS 233 SCREWDRIVER 3541 386 VALARION 6808 10 9 0 TIL DEATH DO US P 724 LONESTAR 6901 388 PERSONAL ADS Well after a lot of headaches and some disappointments, Annabel got her invite to the isle. She's nothing special, other than her dmg rating, which is why I will run her on the isle. We'll see how it goes. Here are her vitals for those who care: 13-6- 8-21-15-10-11 ST. VL/VL learns init, wh favorite, great dmg. 28(+1)/21/25/9/10/29. Gonna shoot for trem and have some fun. -- Hollowshade Chiana -- You know, that sort of thing really gravels my drawers. And I don't CARE what people say about "style advantages," either! -- Lissane tyl Dru P.S. Good fight. Bobika Vhett -- For someone who died recently, you're darned lively. OUCH! -- Joevina Saril P.S. You probably (hopeful look) need a "native guide" for things like the street markets and stuff, don't you? Decoy -- (alarmed look) Does that mean there was something I should have noticed and didn't, while fighting you? Somebody sneaking up behind me, or...I don't know, SOMETHING I should have seen? Are you luring me into trouble? -- Karzin Tyrn the Worried Black Velvet -- Well, I just couldn't hit you. (blushing) You remind me too much of Dolla the Elephant, which is NOT an insult. We had some wild times together. -- Merro Dosh P.S. But it's been years, and I haven't seen her around for a long time. Ah, standbys. Wins are where you find them, and this one makes a good beginning. I'll take it. -- Lorin ten Koro Loner and Annabelle Blackheart -- Our congratulations. -- the Sand Dancers Chiana -- Yes, well, it can be risky, that's true. -- Ghost of Londel Made It Home -- And so, I am delighted to say, did I! -- Gobarl, Lord Protector, retired Lonestar -- (sigh) A hotshot. Just what I needed to make my day. (sigh) Good fight on your part, and one of the best students I've seen lately. I commend you. -- Modoram Ed. -- "Turducken"? Should I know this name? -- Gobarl, now having time to experiment De-boned turkey stuffed with a de-boned duck, stuffed with a small de-boned chicken. The cavity of the chicken and the rest of the gaps are filled with normal stuffing or sausage. It's always seemed like overkill to me. -- Ed. 24 January 2007 The Council of Lords would like to propose a rule change in ADM and Primus. We propose that Lord Protectors ranked "Grand Champions" and below (ADM) and "The Tower Guard" and below (Primus) be allowed to fight in the Dark Arena. This would not impact the top rankings or title match. Any managers who never got his fill or shot at fighting Gateway monsters would have it as an option. We believe it might spark some interest in the ADM/Primus realm for some managers. If interested, speak up in the newsletters or on forums under the "rules changes" thread and let RSI know. This could even be something to try for 12 months and then be re-evaluated. What say you, managers of Ghea? -- The Icelord sends.... 29 January 2007 HDFA Mission Statement "Show me the money!" This is the battle cry of a newly formed collection of like-minded individuals: The High Dolla' Free Agent$. We are not a tough guy alliance: No...we offer no battle without reward. We search for victory and the prizes and accolades that follow. We are motivated by winning and will freely use whatever means necessary to obtain our currency. No stuffy rules, no mandates, no constitutions, no leaders, only a few objectives: 1) Win as often as possible 2) Celebrate freely and revel in your victories; the more meaningless the victory the more we celebrate. Highsiding and chest thumping are encouraged. Ostentatious endzone celebrations with prop usage are encouraged, regardless of fines, penalties, suspensions or arrest by local authorities. It is important to let your opponent know how great you are; more importantly, you must let your own alliance mates know how great you are. This is a 1-up alliance, let the performance of your fellow Free Agent$ motivate you. If a Free Agent wins a TV, win 2; if a Free agent wins a contest, win a more prestigious one. Current members of the HDFA include: CFH and Abraxis. Inquires can be directed to: CFH/Rat Salad DM 47 14 February 2007 RSI is now taking rollups for a slow version of the No-Tournament arena. Send your rollup to RSI listing the arena as "Slow No Tournament". Sign and send in the following pledge: * I pledge that I will not send warriors from this team to a Tournament, nor will I use a Tournament prize on a warrior from this team. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. The following are the rules for joining this No-Tournament arena 1. No tournament play (Dead tournament or otherwise) 2. One team per manager 3. Team starts with new rollup (or a zero fight equivalent team is transferred into this arena.) 4. No tourney prizes allowed to modify warriors in the arena 5. 20 teams required, per RSI 6. Waivers are required to allow self-regulation on tourney ban, granting RSI authority to Dark Arena any warrior that participates in a Tournament (until the warrior is dead.) 7. Rotating council to enforce tourney ban and maintain arena integrity. Hammer will be the focal point for this arena's Player Committee. LAST WEEK'S FIGHTS MADE IT HOME unbelievably bested IRISH CREAM in a 2 minute master's Challenge fight. REVEREND BLOOD demolished AMORE' in a popular 1 minute one-sided Challenge melee. SCREWDRIVER was vanquished by LONER in a 1 minute mismatched Challenge brawl. SIXKILLER defeated FRIAR DUCK in a 2 minute Challenge fight. ANNABEL BLACKHEART demolished MAN-O-WAR in a 1 minute mismatched competition. OCTAVIA butchered LISSANE TYL DRU in a 1 minute mismatched match. VALARION was easily killed by LONESTAR in a 1 minute uneven fight. CHIANA won victory over BETTER DUCK in a action packed 1 minute gruesome duel. STEELHORSE overpowered MOJITO in a 4 minute uneven duel. MODORAM defeated LUCKY DUCK in a 3 minute brutal fight. DECOY was overcome by MERRO DOSH in a 2 minute novice's bout. JOEVINA SARIL demolished BLACK VELVET in a 1 minute mismatched match. KARZIN TYRN handily defeated SKEEZER in a 1 minute one-sided contest. BOBIKA VHETT was demolished by LORIN TEN KORO in a 1 minute one-sided brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 7 TOTAL PARRY 6 - 2 - 0 75 | |STRIKING ATTACK 6 PARRY-STRIKE 8 - 5 - 0 62 | |SLASHING ATTACK 4 STRIKING ATTACK 27 - 19 - 2 59 | |AIMED BLOW 3 LUNGING ATTACK 27 - 19 - 1 59 | |WALL OF STEEL 3 SLASHING ATTACK 20 - 16 - 5 56 | |BASHING ATTACK 2 AIMED BLOW 18 - 15 - 0 55 | |PARRY-RIPOSTE 1 WALL OF STEEL 7 - 9 - 0 44 | |PARRY-LUNGE 1 BASHING ATTACK 21 - 29 - 0 42 | |PARRY-STRIKE 1 PARRY-RIPOSTE 4 - 6 - 0 40 | |TOTAL PARRY 0 PARRY-LUNGE 3 - 7 - 0 30 | Turn 388 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 1 - 0 AIMED BLOW 1 - 2 4 SLASHING ATTACK STRIKING ATTACK 4 - 2 WALL OF STEEL 1 - 2 3 STRIKING ATTACK LUNGING ATTACK 4 - 3 PARRY-LUNGE 0 - 1 1 BASHING ATTACK SLASHING ATTACK 2 - 2 PARRY-STRIKE 0 - 1 1 AIMED BLOW BASHING ATTACK 1 - 1 TOTAL PARRY 0 - 0 1 PARRY-STRIKE 1 LUNGING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME BASHING ATTACK MADE IT HOME 6671 19 15 0 105 GOT IT FOR CHRISTMAS (717) STRIKING ATTACK REVEREND BLOOD 6868 10 7 2 105 POSSE (718) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW SIXKILLER 6795 13 7 0 101 POSSE (718) PARRY-STRIKE FRIAR DUCK 6865 12 6 0 87 MIGHTY DUCKS (720) SLASHING ATTACK AMORE' 6879 9 5 2 79 STUMBLIN' DRUNK (356) WALL OF STEEL STEELHORSE 6900 5 1 0 36 POSSE (718) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is IRISH CREAM 3065. The most popular warrior this turn was MERRO DOSH 6912. The ten other most popular fighters were IRISH CREAM 3065, SIXKILLER 6795, CHIANA 6807, MODORAM 6880, MADE IT HOME 6671, REVEREND BLOOD 6868, LORIN TEN KORO 6916, LONESTAR 6901, STEELHORSE 6900, and MOJITO 6896. The least popular fighter this week was BOBIKA VHETT 6914. The other ten least popular fighters were SKEEZER 6910, BLACK VELVET 6913, VALARION 6808, LISSANE TYL DRU 6881, LUCKY DUCK 6903, BETTER DUCK 6889, OCTAVIA 6890, MAN-O-WAR 6810, FRIAR DUCK 6865, and SCREWDRIVER 3541. The following warriors have traveled to AD after fighting this turn: ANNABEL BLACKHEART (65-6769) POSSE (718) LONER (65-6779) MIGHTY DUCKS (720)