DUEL 2 NEWSLETTER
Date : 06/10/2015 Duedate: 06/23/2015
DAL SHANG ARENA
DM-65 TURN-601
This Weeks Top Honors
THE DUELMASTER IS
MORENN
WITCHERS (757)
(65-7345) [8-3-0,103]
Chartered Recognition Leader Unchartered Recognition Leader
MORENN MESSY MATT
WITCHERS (757) WEIRD STUDENTS (763)
(65-7345) [8-3-0,103] (65-7437) [3-1-0,34]
Popularity Leader This Weeks Favorite
AN YEE MANOSQUE CYAN
SAND DANCERS (233) GYPSY WYLD (764)
(65-7296) [12-34-1,88] (65-7443) [2-3-0,19]
THE CURRENT TOP TEAM
WEIRD STUDENTS (763)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. GYPSY WYLD (764) 43
2. SAND DANCERS (233) 26 LAUGH TRACK LORDS (758)
3. WITCHERS (757) 22 Unchartered Team
4. WEIRD STUDENTS (763) 16
5. LAUGH TRACK LORDS (758) 13 WEIRD STUDENTS (763)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 1 SUPERNATURAL (755) 16 5 2 76.2 1/ 1*WEIRD STUDENTS (763) 9 6 0
2/ 2*WEIRD STUDENTS (763) 14 6 0 70.0 2/ 4 SAND DANCERS (233) 8 7 0
3- 3 TOLBIN'S GEMS (749) 67 35 2 65.7 3/ 3 POSSE (718) 6 7 1
4/ 4 LAUGH TRACK LORDS (758) 15 8 0 65.2 4/ 9*GYPSY WYLD (764) 5 5 1
5/ 6 POSSE (718) 260 243 19 51.7 5- 5*THAT SMELL (760) 4 2 1
6/ 5 WITCHERS (757) 24 24 1 50.0 6- 6 TOLBIN'S GEMS (749) 4 5 0
7/ 7 SAND DANCERS (233) %1353 %1424 42 48.7 7/ 2 WITCHERS (757) 4 5 0
8- 8*THAT SMELL (760) 10 12 1 45.5 8/ 8 LAUGH TRACK LORDS (758) 2 1 0
9/ 9*GYPSY WYLD (764) 10 14 1 41.7 9- 7 SUPERNATURAL (755) 1 0 1
10-10*KELLI'S HEROES (137) 0 1 0 0.0 10-10*KELLI'S HEROES (137) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Well, what are you looking at, DAL SHANG? Ain't you never seen Snide Clemens
before? Ah, shaddup and listen to my news. If this keeps up, WITCHERS, you'll have
to shine swords instead of use them. A drop of 5 in the rankings? GYPSY WYLD turned
their 4-1-1 turn into a 4th place rank in the listings this turn. Any better than
this, and you get put on hit lists. Of course, we're all terribly impressed to see
SORROWFUL LEAF win a fight and gain 17 points, terribly. Tsk, tsk, PRETTY PREACHER
beat LONESOME DOVE and LONESOME DOVE lost 1 points. You're breakin' my heart. And
it's out with the old, in with the new, as MORENN takes the Title and last week's bar
tab from the old Duelmaster. Heh, heh. I'm not in a very good mood today, but why
am I telling you this? You want to know what's new, don't you, DAL SHANG?
My mother always told me, 'If you don't have anything nice to say, start
talking.' I loved that woman. WEIRD STUDENTS, I suppose you'll be glad to know you
were this turn's most avoided team. Care to know who is the most afraid of you? And
who led the way in this mass act of cowardice? Let's see, well, whatcha know? It
was GYPSY WYLD. Ha ha ha ha! KLEF was challenged more times this turn than the
Duelmaster. Now was the DM insulted or feared? Heh, heh. I guess I can give a
little credit to GHOST-COLD WIND of GYPSY WYLD for challenging up by 24 to MESSY
MATT. GHOST-COLD WIND lost to get 7 points of recognition. And we have NAVARONE in
a challenge, going down 13 points for the fight. Guess what? I thought NAVARONE
showed great skill and promise when he dispatched KLEF. All right, so I slept
through it! Big deal!
Ah, now we come to my favorite part, where we see all the guys who are dead and
gone, and get to see if their team cared. Nipped in the bud, you might say, was KLEF
of WITCHERS this turn. Course, I wouldn't say that, so much as have a belly laugh.
Heh heh. Honor is like a chainmail shirt, it only shines through use. Certain
nameless cowards will doubtless rebuke me on this one.
What does the DAL SHANG arena have in common with the inns? It's just as
comfortable to sleep in either place. Ha ha ha ha! Just wait 'till next time I show
up here, I won't be so nice! So nyaaah! I see the crowds are getting restless, I
must leave now-- Snide Clemens
DUELMASTER W L K POINTS TEAM NAME
MORENN 7345 8 3 0 103 WITCHERS (757)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-VESEMIR 7348 7 0 1 108 WITCHERS (757)
KARANZA THE WILD 7311 22 20 0 96 SAND DANCERS (233)
-HEMATITE 7282 12 8 0 93 TOLBIN'S GEMS (749)
CHAMPIONS W L K POINTS TEAM NAME
-FIRE OPAL 7280 14 7 0 90 TOLBIN'S GEMS (749)
AN YEE 7296 12 34 1 88 SAND DANCERS (233)
-CITRINE 7279 15 6 0 81 TOLBIN'S GEMS (749)
JACK TRIPPER 7376 15 8 0 72 LAUGH TRACK LORDS (758)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
NORBEN THE LESSER 7310 11 31 0 64 SAND DANCERS (233)
NAVARONE 7426 6 1 1 62 POSSE (718)
-MALACHITE 7283 11 10 1 60 TOLBIN'S GEMS (749)
KO THE AVERAGE 7358 14 15 1 58 SAND DANCERS (233)
ADEPTS W L K POINTS TEAM NAME
CHAEGO TEN SELAH 7387 12 9 0 45 SAND DANCERS (233)
MESSY MATT 7437 3 1 0 34 WEIRD STUDENTS (763)
CHALLENGER INITIATES W L K POINTS TEAM NAME
MARVELOUS MARK 7439 3 1 0 33 WEIRD STUDENTS (763)
IRON SIAKA 7444 2 3 1 25 GYPSY WYLD (764)
HITMAN HARRY 7436 3 1 0 24 WEIRD STUDENTS (763)
INITIATES W L K POINTS TEAM NAME
PRETTY PREACHER 7440 3 1 0 20 WEIRD STUDENTS (763)
-CITRUS 7446 3 0 0 20 THAT SMELL (760)
-ROT 7407 2 3 0 19 THAT SMELL (760)
INITIATES W L K POINTS TEAM NAME
MANOSQUE CYAN 7443 2 3 0 19 GYPSY WYLD (764)
SORROWFUL LEAF 7457 1 2 0 19 GYPSY WYLD (764)
ESKEL 7363 3 4 0 17 WITCHERS (757)
-RESIN 7408 2 0 0 16 THAT SMELL (760)
THORNWALD 7391 1 5 0 14 WITCHERS (757)
-STANK 7428 2 1 0 13 THAT SMELL (760)
MAY BLOSSOM 7441 3 2 0 12 GYPSY WYLD (764)
SHALLOW SHARK 7438 2 2 0 12 WEIRD STUDENTS (763)
GHOST-COLD WIND 7442 1 4 0 7 GYPSY WYLD (764)
LONESOME DOVE 7462 1 1 0 4 POSSE (718)
-HOWLITE 7467 0 1 0 1 TOLBIN'S GEMS (749)
-JEANA 737 0 1 0 1 KELLI'S HEROES (137)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
BERVAN THE TINKE 0 0 0 IRON SIAKA 7444 601 NONE
RIPPER 7468 0 1 0 POSSE 718 OLTA THE TREE 601 NONE
KLEF 7390 5 3 0 WITCHERS 757 NAVARONE 7426 601
PERSONAL ADS
Our congratulations to Derringer. -- Jorja and the Sand Dancers
As the winner of the day on our team, I get to write The Personal. What a thrilling
prospect. Here it is, a beautiful day in early summer, warm but not hot, blue sky, a
puffy white cloud or two, light breeze, the fish are running in the Tirka Strait, and
we're hanging around the city getting into fights? We must be totally nuts. A former
teammate of ours, now a landholder up the coast, has invited us to visit, fish, lying
around drinking and telling each other lies, stuff like that. A splendid way to spend
the next week or two. We're going NOW. -- An Yee, for the Sand Dancers
LAST WEEK'S FIGHTS
RIPPER was viciously butchered by OLTA THE TREE in a 2 minute bloody Dark Arena fight.
JACK TRIPPER vanquished NORBEN THE LESSER in a 1 minute uneven Challenge battle.
NAVARONE slew KLEF in a 1 minute Challenge duel.
MANOSQUE CYAN bested THORNWALD in a popular 3 minute gory Challenge contest.
GHOST-COLD WIND was demolished by MESSY MATT in a 1 minute Challenge competition.
SORROWFUL LEAF vanquished SHALLOW SHARK in a 2 minute mismatched Challenge fight.
DERRINGER was bested by MORENN in a popular 1 minute Title competition.
KARANZA THE WILD handily defeated CAPTIAN LENSAR in a 1 minute uneven melee.
AN YEE overpowered SWEET ANELLA in a 1 minute uneven duel.
KO THE AVERAGE defeated MARVELOUS MARK in a 2 minute one-sided fight.
CHAEGO TEN SELAH was handily defeated by ONE-EYED YOFAN in a 1 minute one-sided bout.
ESKEL was subdued by HITMAN HARRY in a crowd pleasing 1 minute match.
PRETTY PREACHER overcame LONESOME DOVE in a exciting 1 minute contest.
MAY BLOSSOM subdued HERROL TWO-FINGER in a 3 minute novice's brawl.
IRON SIAKA easily killed BERVAN THE TINKER in a 1 minute one-sided conflict.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 5 STRIKING ATTACK 21 - 11 - 3 66 |
|AIMED BLOW 4 PARRY-LUNGE 3 - 2 - 0 60 |
|BASHING ATTACK 3 PARRY-STRIKE 10 - 8 - 0 56 |
|WALL OF STEEL 3 LUNGING ATTACK 21 - 18 - 0 54 |
|SLASHING ATTACK 2 WALL OF STEEL 12 - 13 - 0 48 |
|STRIKING ATTACK 2 TOTAL PARRY 11 - 14 - 0 44 |
|TOTAL PARRY 2 BASHING ATTACK 11 - 14 - 1 44 |
|PARRY-LUNGE 1 AIMED BLOW 15 - 20 - 0 43 |
|PARRY-STRIKE 1 SLASHING ATTACK 7 - 11 - 1 39 |
|PARRY-RIPOSTE 1 PARRY-RIPOSTE 0 - 4 - 0 0 |
Turn 601 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 PARRY-STRIKE 0 - 1 2 BASHING ATTACK
BASHING ATTACK 3 - 0 PARRY-RIPOSTE 0 - 1 2 AIMED BLOW
WALL OF STEEL 2 - 1 TOTAL PARRY 0 - 2 2 TOTAL PARRY
LUNGING ATTACK 3 - 2 2 SLASHING ATTACK
AIMED BLOW 2 - 2 1 LUNGING ATTACK
SLASHING ATTACK 1 - 1 1 STRIKING ATTACK
STRIKING ATTACK 1 - 1 1 WALL OF STEEL
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK MORENN 7345 8 3 0 103 WITCHERS (757)
WALL OF STEEL KARANZA THE WILD 7311 22 20 0 96 SAND DANCERS (233)
AIMED BLOW JACK TRIPPER 7376 15 8 0 72 LAUGH TRACK LORDS (758)
SLASHING ATTACK NAVARONE 7426 6 1 1 62 POSSE (718)
STRIKING ATTACK CHAEGO TEN SELAH 7387 12 9 0 45 SAND DANCERS (233)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is AN YEE 7296. The most popular warrior this turn was
MANOSQUE CYAN 7443. The ten other most popular fighters were JACK TRIPPER 7376,
THORNWALD 7391, SORROWFUL LEAF 7457, MORENN 7345, HITMAN HARRY 7436, PRETTY PREACHER
7440, KARANZA THE WILD 7311, MARVELOUS MARK 7439, NAVARONE 7426, and MESSY MATT 7437.
The least popular fighter this week was ESKEL 7363. The other ten least popular
fighters were SHALLOW SHARK 7438, GHOST-COLD WIND 7442, MAY BLOSSOM 7441, CHAEGO TEN
SELAH 7387, KLEF 7390, NORBEN THE LESSER 7310, RIPPER 7468, IRON SIAKA 7444, LONESOME
DOVE 7462, and KO THE AVERAGE 7358.
The following warriors have traveled to AD after fighting this turn:
DERRINGER (65-7381) POSSE (718)
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, several additional warriors
graduated from regular DM arenas (including closed arenas) since the last tournament.
MR. GHERKIN'S MERKIN (38-4993) WHAT? (412)
NY STATE OF MIND (11-7402) ILLMATIC (626)
ESTRADA (82-31507) EX-PHILLIS (5190)
POPE BOB (82-43134) BLESS US, EVERYONE (7220)
MOPE (82-39892) 4 LETTER ACTIVITIES (6637)
TEST TUBE BABY (82-49949) STREET PIZZAD XX (8395)
MICRO (84-42149) BLOOD IN, BLOOD OUT (7326)
CARDIO (84-18131) ZOMBIE SQUAD 127 (3216)
TINGO (1-9057) SERPENTS' HOLD (642)
Congrats to the grads. -- Green Eyes