DUEL 2 NEWSLETTER

Date   : 03/15/2017    Duedate: 03/28/2017

DAL SHANG ARENA

DM-65    TURN-644

This Weeks Top Honors

THE DUELMASTER IS

CRACKERMAN
KILLER TUNES (191)
(65-6421) [12-8-0,97]

Chartered Recognition Leader   Unchartered Recognition Leader

HEMORRHAGE                     NAMASTE Y'ALL
KILLER TUNES (191)             BUMPER WISDOM (771)
(65-6420) [13-7-1,98]          (65-7587) [6-1-0,71]

Popularity Leader              This Weeks Favorite

MOFFIT                         HURL LI
SAND DANCERS (233)             SAND DANCERS (233)
(65-7511) [10-20-0,56]         (65-7572) [13-6-0,73]

THE CURRENT TOP TEAM

KILLER TUNES (191)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. KILLER TUNES (191)          23
2. BUMPER WISDOM (771)         16      THAT SMELL (760)
3. THAT SMELL (760)            14      Unchartered Team
4. SAND DANCERS (233)          14
5. TMM EXPERIMENTS 23 (769)     0      BUMPER WISDOM (771)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 TMM EXPERIMENTS 23 (769)  16   5  1 76.2   1/ 1 KILLER TUNES (191)       10  5 0
 2/ 0 THAT SMELL (760)          44  27  3 62.0   2/ 2 SAND DANCERS (233)        9  6 0
 3/ 2*BUMPER WISDOM (771)        6   4  0 60.0   3/ 0 THAT SMELL (760)          4  1 0
 4/ 3 KILLER TUNES (191)       152 123  7 55.3   4/ 3*BUMPER WISDOM (771)       2  4 0
 5/ 4 SAND DANCERS (233)       %1448 %1532 43 48.6   5- 4 TMM EXPERIMENTS 23 (769)  1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

             Kickin' as I'm Trying to sleep, got the mud beneath my shoes
             Rubber band, rubberband gun in hand, gun in hand I wanna use
                                Roamin', roamin', roam
                              (Get away, gotta get away)
                             And I think I think too much
                         (I don't care yeah but I don't care)

Love my theme song! I was really hoping to test a new strat out against H-E B, but he 
had other plans on his exit from Dal Shang. So glad to be back here on top. The 
accommodations are much better than I am used to at Otis' guildhouse, while not too 
shabby they are a bit plain.

Looks like I do not have much choice as far as competition for the throne. Not quite 
sure who I need to prepare for. Khalhums Dwarf, Venomous Concubine or will we have a 
team from the past drop back into the fray. Who am I kidding I am changing nothing 
about how I fight. Who likes change anyway?

                                          Hope to see you next turn,

                                          Crackerman 

                                      SPY REPORT

     Greetings, warriors of DAL SHANG!  Once again I've been called out of retirement 
for my abilities and insights into Spyreporting.  Laughs were big at BUMPER WISDOM 
while they watched NAMASTE Y'ALL clobber ANOTHER BRICK PT2.  He lost 6 points and got 
bruised from objects thrown from the stands.  Try as he might, SWEET ANELLA wasn't 
good enough at persuading CRACKERMAN to step down from the Duelmaster's throne...  
Advice to fighters with a 1 will--give up fighting!   
     No matter the time or place, men will always duel.  DAL SHANG thinks BUMPER 
WISDOM and their 6-4-0 is too much!  If at first you don't succeed, give up...  The 
bums at KILLER TUNES couldn't face the challenges from BUMPER WISDOM!  No excuse for 
that!  Maybe KILLER TUNES' PORK SODA is one of those guys who likes pain, or 
something.  That's what he'll get next week, after challenging up 29 to MOFFIT.  I 
don't get it.  PORK SODA goes and challenges MOFFIT, way above him, but gets 2 points 
after he loses!  Is this a new strategy?  LIRI TYL AI didn't quite know what to make 
of a challenge she received from SLITHER of KILLER TUNES, who is 21 points below her. 
SLITHER perhaps got his just desserts, seeing as he overcame LIRI TYL AI and ended up 
with 43 recognition points.   
     Warriors of DAL SHANG unite.  You have only your games to lose!  Here's some 
advice:  study your opponent, master many skills, fight dirty.   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
The end of another Spyreport!  That's cause for celebration in my book!  Remember--a 
good fighter needs both good skills and good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CRACKERMAN 6421              12   8  0    97       KILLER TUNES (191)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 HEMORRHAGE 6420              13   7  1    98       KILLER TUNES (191)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 HURL LI 7572                 13   6  0    73       SAND DANCERS (233)
 NAMASTE Y'ALL 7587            6   1  0    71       BUMPER WISDOM (771)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 ANOTHER BRICK PT2 6475        8   6  1    61       KILLER TUNES (191)
 POPCORN 7488                  8   0  0    59       THAT SMELL (760)
 WHIR LI 7608                 11   2  0    57       SAND DANCERS (233)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 MOFFIT 7511                  10  20  0    56       SAND DANCERS (233)
 CITRUS 7446                  13   1  0    55       THAT SMELL (760)
 RESIN 7408                    9   3  1    55       THAT SMELL (760)
 ROT 7407                      8   6  0    48       THAT SMELL (760)
 LIRI TYL AI 7515              8  21  0    45       SAND DANCERS (233)
 SLITHER 6887                  4   3  0    43       KILLER TUNES (191)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 KURR LI 7607                  6   7  0    38       SAND DANCERS (233)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 PORK SODA 6870                4   6  0    27       KILLER TUNES (191)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SHRAAAMP 7573                 1   2  0    20       THAT SMELL (760)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BLANK HAPPENS 7625      0  1 0 BUMPER WISDOM 771    BLUESTONE             644  NONE

                                     PERSONAL ADS

Four-one!  Of course, three of those wins were over standbys, but they COUNT. -- 
Moffit
P.S.  With nobody else writing personals and the boss tired and "running late," I 
figure we can get away with that one personal.

Hurl Li -- Watch it would ya! You could really hurt somebody coming out all berserk 
like that. Let me get a few more fights under my belt and we'll see who smacks who 
around. -- Slither

Namaste -- Great fight. You may not be surprised by the outcome but I sure am.  
Looking forward to more battles on the sand. -- Hem

                                  LAST WEEK'S FIGHTS

BLANK HAPPENS was barely slain by BLUESTONE in a 3 minute bloody Dark Arena fight.
NAMASTE Y'ALL won victory over ANOTHER BRICK PT2 in a 3 minute Challenge battle.
PORK SODA was viciously subdued by MOFFIT in a 2 minute gory Challenge match.
SLITHER viciously subdued LIRI TYL AI in a 4 minute gory mismatched Challenge brawl.
CRACKERMAN luckily beat SWEET ANELLA in a 3 minute master's Title match.
HEMORRHAGE vanquished WHIR LI in a exciting 1 minute bloody mismatched fight.
HURL LI handily defeated ROT in a action packed 1 minute uneven fight.
KURR LI lost to RESIN in a 1 minute duel.
CITRUS unbelievably bested ONE-EYED YOFAN in a 2 minute fight.
POPCORN won victory over ONE-EYED YOFAN in a 2 minute duel.
SHRAAAMP overpowered HERROL TWO-FINGER in a 2 minute one-sided fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      6         WALL OF STEEL      7 -   2 -  0      78  |
|BASHING ATTACK                   3         TOTAL PARRY       20 -   6 -  0      77  |
|AIMED BLOW                       2         AIMED BLOW        13 -   4 -  0      76  |
|PARRY-RIPOSTE                    2         SLASHING ATTACK    3 -   1 -  0      75  |
|LUNGING ATTACK                   2         LUNGING ATTACK     4 -   2 -  0      67  |
|SLASHING ATTACK                  1         BASHING ATTACK    15 -  15 -  0      50  |
|STRIKING ATTACK                  1         PARRY-RIPOSTE      6 -   8 -  0      43  |
|PARRY-LUNGE                      0         PARRY-STRIKE       0 -   1 -  0       0  |
|PARRY-STRIKE                     0         PARRY-LUNGE        0 -   0 -  0       0  |
|WALL OF STEEL                    0         STRIKING ATTACK    0 -   1 -  0       0  |

Turn 644 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    1 -  0     PARRY-LUNGE        0 -  0         4  TOTAL PARRY    
TOTAL PARRY        5 -  1     PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
BASHING ATTACK     2 -  1     LUNGING ATTACK     0 -  2         2  LUNGING ATTACK 
AIMED BLOW         1 -  1     STRIKING ATTACK    0 -  1         2  AIMED BLOW     
PARRY-RIPOSTE      1 -  1     WALL OF STEEL      0 -  0         1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      CRACKERMAN 6421            12   8  0   97 KILLER TUNES (191)
SLASHING ATTACK  HEMORRHAGE 6420            13   7  1   98 KILLER TUNES (191)
BASHING ATTACK   HURL LI 7572               13   6  0   73 SAND DANCERS (233)
LUNGING ATTACK   ANOTHER BRICK PT2 6475      8   6  1   61 KILLER TUNES (191)
AIMED BLOW       WHIR LI 7608               11   2  0   57 SAND DANCERS (233)
PARRY-RIPOSTE    SLITHER 6887                4   3  0   43 KILLER TUNES (191)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MOFFIT 7511.  The most popular warrior this turn was 
HURL LI 7572.  The ten other most popular fighters were BLANK HAPPENS 7625, ANOTHER 
BRICK PT2 6475, MOFFIT 7511, SLITHER 6887, HEMORRHAGE 6420, ROT 7407, RESIN 7408, 
CRACKERMAN 6421, NAMASTE Y'ALL 7587, and PORK SODA 6870.

The least popular fighter this week was LIRI TYL AI 7515.  The other ten least 
popular fighters were KURR LI 7607, WHIR LI 7608, SHRAAAMP 7573, POPCORN 7488, CITRUS 
7446, PORK SODA 6870, NAMASTE Y'ALL 7587, CRACKERMAN 6421, RESIN 7408, and ROT 7407.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament. 

                     MOJO'S MONKEY (16-4101) THE FUN BUNCH  (396) 
                     LEAPING LEPER (33-7940) HALLOWIENERS  (635) 
                       EMERALD CITY (47-7896) LAND OF OZ  (217) 
                   SILVERTHORN (60-8840) SUPERIOR FORCES 60  (654) 
                       KAYCRON (63-2900) SUPERIOR FORCES  (235) 
                          MADONNA (63-3068) BAD GIRLS  (325) 
                   LEAST SHREW (70-6374) SHREW CAN IT BE NOW  (529) 
                 THE GREAT PUMPKIN (82-4576) LEGENEDS OF TKE 2  (618) 
                            HARV (82-35034) MY TCS  (5768) 
                      PERPETUAL (84-14073) OTTODROME 13  (2485) 
                        GEEZER (84-20642) GETTING OLD  (3683) 
                      LAST STRAW (84-24737) OTTODROME 41  (4393) 
                       LINT (84-29649) TUM'S ALL STARS  (5238) 
                PROFANELY ABUNDANT (84-42331) WINTER 2013 XIII  (7355) 
                   ZOMBIE BABY (84-53039) SPIRIT'S SPIRITS  (9134) 
                        CHILI (85-8953) MADE WITH MEAT  (1634) 
                   VINEGAR STROKES (85-9814) THE LEAGUE II  (1787) 

Congrats to the grads. -- Green Eyes

                          MAKING YOUR CHALLENGES GO THROUGH

     First, you need to be sure you are making your challenges correctly.
     1.  Are you writing down the warrior I.D. number of the warrior you want to 
challenge?
     2.  Is your handwriting clear?
     3.  Is the warrior you are challenging within range of your warrior?  Warriors 
can challenge within their own class and the next higher class, plus the "Challenger" 
classes can also challenge the next lower class.  So, an Adept can challenge Adepts 
and Challenger Adepts.  A Challenger Adept can challenge Adepts, Challenger Adepts, 
and Champions.  (Try not to challenge down, though.  Besides being unsportsmanlike and 
making everyone mad, it isn't advantageous to your warriors.  They need to fight more 
experienced warriors so they will learn.)
     4.  Are your warriors eligible to make challenges?  If they didn't fight within 
the last two turns, then they can't challenge.
     5.  Are the warriors they want to fight eligible to receive challenges?  If they 
didn't fight within the last two turns, then they can't be challenged.

     Next, adjust your choices for the maximum likelihood of getting your challenges.  
There are several things that will help:
     1.  Have each of your warriors challenge two different opponents from two 
different teams.  That way, if the first opponent's team doesn't fight that turn, you 
still might get your second challenge.
     2.  Use your avoids.  Have each warrior avoid the teams of whoever you think 
might be likely to challenge him.  If you can get out of being challenged, that 
increases your chance of getting your own challenge through.
     3.  Don't challenge warriors who didn't fight last turn.  The odds are higher 
that they won't be fighting this turn.
     4.  Don't challenge warriors who might be involved in a bloodfeud (either as the 
killers, or the avengers).  A bloodfeud challenge has priority over all other 
challenges.
     5.  Don't challenge Tournament Victors.  A TV challenge has priority over all 
other challenges except bloodfeuds.  You'll need to do a little research in back 
issues of the newsletter to find out who the TVs are.
     6.  Don't challenge warriors who you know are going to challenge someone else, or 
are going to get challenged by someone else.  Your challenge has a better chance of 
getting through if it is the only challenge to that particular warrior.
     7.  Don't challenge the "easy pickings."  That is, warriors above you who have 
way too few fights or very bad records for where they are ranked.  They will tend to 
get challenged a lot.
     8.  Don't challenge warriors who are likely to be avoiding your team.  This 
includes any warrior your team fought within the last two turns.
     Well, it sounds like I've eliminated just about everybody, doesn't it?  Of course 
you can challenge opponents who fit into one or more of those categories; just try to 
find ones who don't.  Your idea candidate for a challenge is:  A warrior ranked 
somewhat above your warrior in the same class, or in the next higher class, with a few 
more fights than your warrior, and a winning record, who isn't a TV and isn't 
currently at war with anyone.
     I hope this will be of some help to you.

                                                  The Rogue She-Puppy