DUEL 2 NEWSLETTER

Date   : 04/12/2017    Duedate: 04/25/2017

DAL SHANG ARENA

DM-65    TURN-646

This Weeks Top Honors

THE DUELMASTER IS

HEMORRHAGE
KILLER TUNES (191)
(65-6420) [14-8-1,106]

Chartered Recognition Leader   Unchartered Recognition Leader

HEMORRHAGE                     POSITION IS EMPTY
KILLER TUNES (191)             
(65-6420) [14-8-1,106]         

Popularity Leader              This Weeks Favorite

MOFFIT                         ROT
SAND DANCERS (233)             THAT SMELL (760)
(65-7511) [11-21-0,61]         (65-7407) [8-7-0,49]

THE CURRENT TOP TEAM

THAT SMELL (760)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THAT SMELL (760)            40
2. KILLER TUNES (191)          29      THAT SMELL (760)
3. BUMPER WISDOM (771)          0      Unchartered Team
4. SAND DANCERS (233)         -24
                                       BLADES OF STEEL (686)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2 THAT SMELL (760)          48  28  3 63.2   1/ 3 THAT SMELL (760)          8  2 0
 2- 3*BUMPER WISDOM (771)        6   4  0 60.0   2/ 1 SAND DANCERS (233)        7  8 0
 3/ 4 KILLER TUNES (191)       155 130  7 54.4   3/ 2 KILLER TUNES (191)        6  9 0
 4/ 5 SAND DANCERS (233)       %1453 %1537 43 48.6   4- 4*BUMPER WISDOM (771)       1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Good day, friends and fiends, welcome to your friendly neighborhood spyreport.  
I doubt DAL SHANG will ever be the same.  It seems the training can make the 
difference, as SAND DANCERS is pushed out of top team by THAT SMELL, who came from 
3rd with a 4-1-0 this turn.  And let's see, ANOTHER BRICK PT2 fought WHIR LI and 
gained 19 points and contributed to KILLER TUNES' 3-2-0.  CRACKERMAN has lost to 
POPCORN, falling 18 points, while helping make KILLER TUNES a 3-2-0 turn.  We should 
ask HEMORRHAGE about the thrill of victory, and what being the new Duelmaster does 
for a warrior, he's now the one to ask.  By the way, was that our Duelmaster that I 
saw last night, cramped under the table at The Blazing Unicorn?   
     The crowd's roar, the smell of iron and leather, mixed with sweat, what more 
could a warrior ask of life?  Well, besides that.   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  A brave warrior does not carry a red shield, he has nothing to cover or 
hide when the fight is over.  Consider well.   
     Thought for the day, a new sword shines bright, but the notched sword sings the 
sweetest.  It's been nice chatting with you, until we meet again, keep your swords 
sharp and your hammers heavy.  Until you see my quill in DAL SHANG again, farewell-- 
Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HEMORRHAGE 6420              14   8  1   106       KILLER TUNES (191)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 HURL LI 7572                 14   7  0    84       SAND DANCERS (233)
 ANOTHER BRICK PT2 6475        9   7  1    77       KILLER TUNES (191)
 POPCORN 7488                  9   0  0    75       THAT SMELL (760)
-NAMASTE Y'ALL 7587            6   1  0    71       BUMPER WISDOM (771)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 CITRUS 7446                  14   1  0    65       THAT SMELL (760)
 CRACKERMAN 6421              12  10  0    64       KILLER TUNES (191)
 RESIN 7408                   10   3  1    62       THAT SMELL (760)
 MOFFIT 7511                  11  21  0    61       SAND DANCERS (233)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LIRI TYL AI 7515              9  22  0    54       SAND DANCERS (233)
 WHIR LI 7608                 12   3  0    53       SAND DANCERS (233)
 ROT 7407                      8   7  0    49       THAT SMELL (760)
 PORK SODA 6870                5   7  0    43       KILLER TUNES (191)
 KURR LI 7607                  7   8  0    37       SAND DANCERS (233)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SLITHER 6887                  4   5  0    29       KILLER TUNES (191)
 SHRAAAMP 7573                 2   2  0    26       THAT SMELL (760)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Sand Dancers -- Nice 4-1!  Claiming Dal Shang back from us interlopers?  We'll see 
about that.

Moffitt -- You are a much better warrior than your record indicates.  I need to see my 
physical therapist after fighting you brutish bashers.  I'll go back to trying to get 
some learns off of the the arena PR master Liri. -- Slither

Hurl Li -- I think I'll let hemorrhage take a crack at you while I test out some new 
strats. -- Crackerman

0-5, Ouch that hurts -- Otis

Whir Li -- You have improved since our last fight.  Nice comeback.  Rubber match? -- AB2 

No time for personals today. -- Jorja, Sand Dancers

                                  LAST WEEK'S FIGHTS

ANOTHER BRICK PT2 devastated WHIR LI in a 1 minute mismatched Challenge fight.
SLITHER was vanquished by LIRI TYL AI in a exciting 1 minute uneven Challenge battle.
HURL LI was overpowered by HEMORRHAGE in a 1 minute mismatched Title duel.
CRACKERMAN was unbelievably bested by POPCORN in a slow 23 minute brutal fight.
MOFFIT was bested by CITRUS in a action packed 3 minute brawl.
KURR LI was overpowered by RESIN in a 1 minute bloody one-sided struggle.
ROT was unbelievably bested by PORK SODA in a action packed 6 minute gruesome fight.
SHRAAAMP vanquished HERROL TWO-FINGER in a 2 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      5         WALL OF STEEL      5 -   2 -  0      71  |
|BASHING ATTACK                   3         AIMED BLOW        10 -   4 -  0      71  |
|AIMED BLOW                       2         TOTAL PARRY       19 -   8 -  0      70  |
|PARRY-RIPOSTE                    2         SLASHING ATTACK    4 -   2 -  0      67  |
|LUNGING ATTACK                   2         BASHING ATTACK    17 -  13 -  0      57  |
|SLASHING ATTACK                  1         LUNGING ATTACK     4 -   4 -  0      50  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      7 -   9 -  0      44  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   1 -  0       0  |
|STRIKING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |
|WALL OF STEEL                    0         STRIKING ATTACK    0 -   1 -  0       0  |

Turn 646 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    1 -  0     PARRY-LUNGE        0 -  0         4  TOTAL PARRY    
TOTAL PARRY        4 -  1     PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
AIMED BLOW         1 -  1     STRIKING ATTACK    0 -  0         2  AIMED BLOW     
PARRY-RIPOSTE      1 -  1     BASHING ATTACK     0 -  3         1  SLASHING ATTACK
LUNGING ATTACK     1 -  1     WALL OF STEEL      0 -  0         1  LUNGING ATTACK 
                                                                1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  HEMORRHAGE 6420            14   8  1  106 KILLER TUNES (191)
BASHING ATTACK   HURL LI 7572               14   7  0   84 SAND DANCERS (233)
LUNGING ATTACK   ANOTHER BRICK PT2 6475      9   7  1   77 KILLER TUNES (191)
TOTAL PARRY      POPCORN 7488                9   0  0   75 THAT SMELL (760)
AIMED BLOW       RESIN 7408                 10   3  1   62 THAT SMELL (760)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MOFFIT 7511.  The most popular warrior this turn was 
ROT 7407.  The ten other most popular fighters were MOFFIT 7511, LIRI TYL AI 7515, 
RESIN 7408, HEMORRHAGE 6420, CITRUS 7446, ANOTHER BRICK PT2 6475, SLITHER 6887, PORK 
SODA 6870, WHIR LI 7608, and HURL LI 7572.

The least popular fighter this week was POPCORN 7488.  The other ten least popular 
fighters were CRACKERMAN 6421, SHRAAAMP 7573, KURR LI 7607, HURL LI 7572, WHIR LI 
7608, PORK SODA 6870, SLITHER 6887, ANOTHER BRICK PT2 6475, CITRUS 7446, and 
HEMORRHAGE 6420.

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!