DUEL 2 NEWSLETTER Date : 04/12/2017 Duedate: 04/25/2017 DAL SHANG ARENA DM-65 TURN-646 This Weeks Top Honors THE DUELMASTER IS HEMORRHAGE KILLER TUNES (191) (65-6420) [14-8-1,106] Chartered Recognition Leader Unchartered Recognition Leader HEMORRHAGE POSITION IS EMPTY KILLER TUNES (191) (65-6420) [14-8-1,106] Popularity Leader This Weeks Favorite MOFFIT ROT SAND DANCERS (233) THAT SMELL (760) (65-7511) [11-21-0,61] (65-7407) [8-7-0,49] THE CURRENT TOP TEAM THAT SMELL (760) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THAT SMELL (760) 40 2. KILLER TUNES (191) 29 THAT SMELL (760) 3. BUMPER WISDOM (771) 0 Unchartered Team 4. SAND DANCERS (233) -24 BLADES OF STEEL (686) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 2 THAT SMELL (760) 48 28 3 63.2 1/ 3 THAT SMELL (760) 8 2 0 2- 3*BUMPER WISDOM (771) 6 4 0 60.0 2/ 1 SAND DANCERS (233) 7 8 0 3/ 4 KILLER TUNES (191) 155 130 7 54.4 3/ 2 KILLER TUNES (191) 6 9 0 4/ 5 SAND DANCERS (233) %1453 %1537 43 48.6 4- 4*BUMPER WISDOM (771) 1 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Good day, friends and fiends, welcome to your friendly neighborhood spyreport. I doubt DAL SHANG will ever be the same. It seems the training can make the difference, as SAND DANCERS is pushed out of top team by THAT SMELL, who came from 3rd with a 4-1-0 this turn. And let's see, ANOTHER BRICK PT2 fought WHIR LI and gained 19 points and contributed to KILLER TUNES' 3-2-0. CRACKERMAN has lost to POPCORN, falling 18 points, while helping make KILLER TUNES a 3-2-0 turn. We should ask HEMORRHAGE about the thrill of victory, and what being the new Duelmaster does for a warrior, he's now the one to ask. By the way, was that our Duelmaster that I saw last night, cramped under the table at The Blazing Unicorn? The crowd's roar, the smell of iron and leather, mixed with sweat, what more could a warrior ask of life? Well, besides that. A coward dies a thousand deaths, a brave man only once. Wise men know this to be true. A brave warrior does not carry a red shield, he has nothing to cover or hide when the fight is over. Consider well. Thought for the day, a new sword shines bright, but the notched sword sings the sweetest. It's been nice chatting with you, until we meet again, keep your swords sharp and your hammers heavy. Until you see my quill in DAL SHANG again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME HEMORRHAGE 6420 14 8 1 106 KILLER TUNES (191) CHAMPIONS W L K POINTS TEAM NAME HURL LI 7572 14 7 0 84 SAND DANCERS (233) ANOTHER BRICK PT2 6475 9 7 1 77 KILLER TUNES (191) POPCORN 7488 9 0 0 75 THAT SMELL (760) -NAMASTE Y'ALL 7587 6 1 0 71 BUMPER WISDOM (771) CHALLENGER ADEPTS W L K POINTS TEAM NAME CITRUS 7446 14 1 0 65 THAT SMELL (760) CRACKERMAN 6421 12 10 0 64 KILLER TUNES (191) RESIN 7408 10 3 1 62 THAT SMELL (760) MOFFIT 7511 11 21 0 61 SAND DANCERS (233) ADEPTS W L K POINTS TEAM NAME LIRI TYL AI 7515 9 22 0 54 SAND DANCERS (233) WHIR LI 7608 12 3 0 53 SAND DANCERS (233) ROT 7407 8 7 0 49 THAT SMELL (760) PORK SODA 6870 5 7 0 43 KILLER TUNES (191) KURR LI 7607 7 8 0 37 SAND DANCERS (233) CHALLENGER INITIATES W L K POINTS TEAM NAME SLITHER 6887 4 5 0 29 KILLER TUNES (191) SHRAAAMP 7573 2 2 0 26 THAT SMELL (760) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS Sand Dancers -- Nice 4-1! Claiming Dal Shang back from us interlopers? We'll see about that. Moffitt -- You are a much better warrior than your record indicates. I need to see my physical therapist after fighting you brutish bashers. I'll go back to trying to get some learns off of the the arena PR master Liri. -- Slither Hurl Li -- I think I'll let hemorrhage take a crack at you while I test out some new strats. -- Crackerman 0-5, Ouch that hurts -- Otis Whir Li -- You have improved since our last fight. Nice comeback. Rubber match? -- AB2 No time for personals today. -- Jorja, Sand Dancers LAST WEEK'S FIGHTS ANOTHER BRICK PT2 devastated WHIR LI in a 1 minute mismatched Challenge fight. SLITHER was vanquished by LIRI TYL AI in a exciting 1 minute uneven Challenge battle. HURL LI was overpowered by HEMORRHAGE in a 1 minute mismatched Title duel. CRACKERMAN was unbelievably bested by POPCORN in a slow 23 minute brutal fight. MOFFIT was bested by CITRUS in a action packed 3 minute brawl. KURR LI was overpowered by RESIN in a 1 minute bloody one-sided struggle. ROT was unbelievably bested by PORK SODA in a action packed 6 minute gruesome fight. SHRAAAMP vanquished HERROL TWO-FINGER in a 2 minute uneven duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 5 WALL OF STEEL 5 - 2 - 0 71 | |BASHING ATTACK 3 AIMED BLOW 10 - 4 - 0 71 | |AIMED BLOW 2 TOTAL PARRY 19 - 8 - 0 70 | |PARRY-RIPOSTE 2 SLASHING ATTACK 4 - 2 - 0 67 | |LUNGING ATTACK 2 BASHING ATTACK 17 - 13 - 0 57 | |SLASHING ATTACK 1 LUNGING ATTACK 4 - 4 - 0 50 | |PARRY-LUNGE 0 PARRY-RIPOSTE 7 - 9 - 0 44 | |PARRY-STRIKE 0 PARRY-STRIKE 0 - 1 - 0 0 | |STRIKING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 | |WALL OF STEEL 0 STRIKING ATTACK 0 - 1 - 0 0 | Turn 646 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: SLASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 4 TOTAL PARRY TOTAL PARRY 4 - 1 PARRY-STRIKE 0 - 0 2 BASHING ATTACK AIMED BLOW 1 - 1 STRIKING ATTACK 0 - 0 2 AIMED BLOW PARRY-RIPOSTE 1 - 1 BASHING ATTACK 0 - 3 1 SLASHING ATTACK LUNGING ATTACK 1 - 1 WALL OF STEEL 0 - 0 1 LUNGING ATTACK 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME SLASHING ATTACK HEMORRHAGE 6420 14 8 1 106 KILLER TUNES (191) BASHING ATTACK HURL LI 7572 14 7 0 84 SAND DANCERS (233) LUNGING ATTACK ANOTHER BRICK PT2 6475 9 7 1 77 KILLER TUNES (191) TOTAL PARRY POPCORN 7488 9 0 0 75 THAT SMELL (760) AIMED BLOW RESIN 7408 10 3 1 62 THAT SMELL (760) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is MOFFIT 7511. The most popular warrior this turn was ROT 7407. The ten other most popular fighters were MOFFIT 7511, LIRI TYL AI 7515, RESIN 7408, HEMORRHAGE 6420, CITRUS 7446, ANOTHER BRICK PT2 6475, SLITHER 6887, PORK SODA 6870, WHIR LI 7608, and HURL LI 7572. The least popular fighter this week was POPCORN 7488. The other ten least popular fighters were CRACKERMAN 6421, SHRAAAMP 7573, KURR LI 7607, HURL LI 7572, WHIR LI 7608, PORK SODA 6870, SLITHER 6887, ANOTHER BRICK PT2 6475, CITRUS 7446, and HEMORRHAGE 6420. BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!