DUEL 2 NEWSLETTER
Date : 10/25/2017 Duedate: 11/07/2017
DAL SHANG ARENA
DM-65 TURN-660
This Weeks Top Honors
THE DUELMASTER IS
NAMASTE Y'ALL
BUMPER WISDOM (771)
(65-7587) [16-4-0,134]
Chartered Recognition Leader Unchartered Recognition Leader
NAMASTE Y'ALL POSITION IS EMPTY
BUMPER WISDOM (771)
(65-7587) [16-4-0,134]
Popularity Leader This Weeks Favorite
MOFFIT MOFFIT
SAND DANCERS (233) SAND DANCERS (233)
(65-7511) [15-31-0,100] (65-7511) [15-31-0,100]
THE CURRENT TOP TEAM
BUMPER WISDOM (771)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. SAND DANCERS (233) 15
2. BUMPER WISDOM (771) 14 BUMPER WISDOM (771)
3. BY THE LIGHT (776) 0 Unchartered Team
4. THE MOTHERSHIP CE (743) 0
JOKER'S WILD 8 (368)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 1*BY THE LIGHT (776) 3 1 2 75.0 1/ 1 BUMPER WISDOM (771) 6 2 1
2/ 2 BUMPER WISDOM (771) 25 12 2 67.6 2/ 2 SAND DANCERS (233) 5 10 0
3- 3 THE MOTHERSHIP CE (743) 54 40 3 57.4 3- 3*BY THE LIGHT (776) 2 0 1
4/ 4 SAND DANCERS (233) %1483 %1577 44 48.5 4- 4 THE MOTHERSHIP CE (743) 1 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
The sages err'd not in their foretelling of a god descending upon DAL SHANG, for
I, Novgorodny Vir, have returned! SAND DANCERS had cause to celebrate, after WHIR LI
got 14 points by beating CAPTIAN LENSAR. Win some, lose some. Speaking of which,
HELVAN QUICKHAND was winsome, after beating KURR LI and seeing him lose 3 points.
MOFFIT found out that DAL SHANG isn't a democracy. You've gotta be the best to be
Duelmaster here! So who was the warrior seen charging into immovable walls and
challenging dead trees? Someone's got a basic problem...
And how sociable are DAL SHANG's warriors? Come, let us see.
The moving sword slashes, and having slashed, moves on... Ask not for whom the
sword slashes; it slashes for thee.
Do not think spyreporting in DAL SHANG is the highlight of my life. More
important duties call me. Can anything compare to the pleasure of writing Spyreports
for DAL SHANG? On that giddy note I take my leave-- Novgorodny Vir
DUELMASTER W L K POINTS TEAM NAME
NAMASTE Y'ALL 7587 16 4 0 134 BUMPER WISDOM (771)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
MOFFIT 7511 15 31 0 100 SAND DANCERS (233)
HURL LI 7572 22 13 0 99 SAND DANCERS (233)
CHAMPIONS W L K POINTS TEAM NAME
-IRONIC IRONY 7252 7 2 0 90 THE MOTHERSHIP CE (743)
WHIR LI 7608 20 9 1 89 SAND DANCERS (233)
PRAISE THE LARD 7584 9 2 2 79 BUMPER WISDOM (771)
LIRI TYL AI 7515 13 32 0 71 SAND DANCERS (233)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
KURR LI 7607 13 16 0 60 SAND DANCERS (233)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-ROXY MUSIC 7253 2 0 1 30 THE MOTHERSHIP CE (743)
-GO CART MOZART 7637 2 0 2 24 BY THE LIGHT (776)
INITIATES W L K POINTS TEAM NAME
-BLINDED 7638 1 1 0 16 BY THE LIGHT (776)
-DAZZLE 7255 1 0 0 10 THE MOTHERSHIP CE (743)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSONAL ADS
Huh, oh-two against managed warriors, one-two against standbys. We are so not-
impressive today, I don't know how we can stand it. -- Moffit
LAST WEEK'S FIGHTS
NAMASTE Y'ALL bested MOFFIT in a action packed 4 minute master's Title fight.
HURL LI subdued HELVAN QUICKHAND in a exciting 1 minute melee.
WHIR LI overpowered CAPTIAN LENSAR in a 2 minute bloody mismatched duel.
PRAISE THE LARD savagely defeated LIRI TYL AI in a 4 minute one-sided fight.
KURR LI lost to HELVAN QUICKHAND in a crowd pleasing 1 minute fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 4 STRIKING ATTACK 2 - 0 - 2 100 |
|AIMED BLOW 1 AIMED BLOW 12 - 5 - 0 71 |
|TOTAL PARRY 1 TOTAL PARRY 9 - 5 - 0 64 |
|PARRY-RIPOSTE 1 BASHING ATTACK 22 - 20 - 2 52 |
|PARRY-LUNGE 0 PARRY-RIPOSTE 4 - 7 - 0 36 |
|PARRY-STRIKE 0 LUNGING ATTACK 1 - 2 - 0 33 |
|LUNGING ATTACK 0 PARRY-STRIKE 0 - 0 - 0 0 |
|SLASHING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 |
|STRIKING ATTACK 0 WALL OF STEEL 0 - 0 - 0 0 |
|WALL OF STEEL 0 SLASHING ATTACK 0 - 0 - 0 0 |
Turn 660 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 1 - 0 PARRY-LUNGE 0 - 0 4 BASHING ATTACK
TOTAL PARRY 1 - 0 PARRY-STRIKE 0 - 0 3 AIMED BLOW
BASHING ATTACK 2 - 2 PARRY-RIPOSTE 0 - 1 2 STRIKING ATTACK
LUNGING ATTACK 0 - 0 1 TOTAL PARRY
SLASHING ATTACK 0 - 0 1 PARRY-RIPOSTE
STRIKING ATTACK 0 - 0
WALL OF STEEL 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY NAMASTE Y'ALL 7587 16 4 0 134 BUMPER WISDOM (771)
BASHING ATTACK HURL LI 7572 22 13 0 99 SAND DANCERS (233)
AIMED BLOW WHIR LI 7608 20 9 1 89 SAND DANCERS (233)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is MOFFIT 7511. The most popular warrior this turn was
MOFFIT 7511. The ten other most popular fighters were PRAISE THE LARD 7584, LIRI TYL
AI 7515, NAMASTE Y'ALL 7587, HURL LI 7572, WHIR LI 7608, KURR LI 7607, 0, 0, 0,
and 0.
The least popular fighter this week was KURR LI 7607. The other ten least popular
fighters were WHIR LI 7608, HURL LI 7572, NAMASTE Y'ALL 7587, LIRI TYL AI 7515,
PRAISE THE LARD 7584, MOFFIT 7511, 0, 0, 0, and 0.
The following warriors will travel to AD after next turn:
NAMASTE Y'ALL (65-7587) BUMPER WISDOM (771)
CHALLENGES AND AVOIDS
To clarify: You issue Challenges to warriors, but Avoid teams.
To Challenge, write that warrior's name and ID# in the space provided.
To Avoid, write the team's name and Team ID in that space.
Make sure you include the ID!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
WINTER FACE-TO-FACE IN SUNNY ARIZONA!
Our next winter FTF will be held in Tempe, Arizona, January 12-14, 2018. It will be
held at the Embassy Suites Hotel in Tempe, Arizona (480-897-7444), the same hotel as
last year by popular request. Room rates are $149.00 per night, 1-2 occupancy, which
includes full cooked breakfast, complimentary manager's reception, free airport
shuttle, free parking and free high speed internet. There's a fitness center,
jacuzzi, and pool. The rooms are blocked--the code is RSG.
Please make your reservations now if you plan to go.
The hotel reservation site is: http://tinyurl.com/yaekcffp
This is prime season for Phoenix and the hotel tends to fill up quickly.
Look for the tournament info sheet and minioverviews some time in December. We hope
you're all looking forward to it and that we will see you there!
TEAM AND CHARACTER MAINTENANCE SERVICE
As a service to all managers, we offer team and character maintenance. This
option allows you to make sure your team or selected warriors will never miss a turn!
Team Maintenance: This will cause all warriors on that team to fight every
turn; if it's an AD arena, any new warriors who arrive on that team will
fight the turn they arrive. In A.D. or in transfer arenas where you have
multiple teams, each team will need to separately be on Team Maintenance.
(The only exception is new warriors; they will not fight until they have had
their initial strategy input.)
Character Maintenance: This will cause only that warrior to fight every
turn. If the character graduates or changes arenas, he/she/it will stay on
Character Maintenance.
In either case, you may submit strategy sheets for your warriors each turn, if
you wish. The Team/Character Maintenance will make sure your warriors fight each
turn, and they will always use their most recently entered strategy.
Remember that challenges, avoids, and challenge/if challenged strategies will not
carry through from turn to turn. These sections are only used on the turn they are
entered. In order to continually challenge or avoid you will need to submit a
strategy sheet each time.
One other thing to remember about maintenance: Maintenance is not something
that you write on your turnsheet (like in demo tourneys). In order to add or remove
maintenance for a team or warrior, you must send a note to Customer Service. If you
just write things like this on your strategy sheet, they may or may not get done.
Likewise, don't write it on your personal ads. Please, please, please put it on a
separate piece of paper with "Customer Service" written on the top. If you don't,
well, you can imagine.
Thanks for your time. Good luck in Duelmasters! -- Green Eyes