DUEL 2 NEWSLETTER
Date : 01/13/2021 Duedate: 01/26/2021
DAL SHANG ARENA
DM-65 TURN-744
This Weeks Top Honors
THE DUELMASTER IS
FEBREZE
THAT SMELL (760)
(65-7770) [8-0-0,106]
Chartered Recognition Leader Unchartered Recognition Leader
FEBREZE KIARA
THAT SMELL (760) WRATHMEN PLLD (786)
(65-7770) [8-0-0,106] (65-7824) [3-1-0,31]
Popularity Leader This Weeks Favorite
MIGHTY MITE BBQ
SAND DANCERS (233) THAT SMELL (760)
(65-7720) [17-32-1,84] (65-7782) [9-3-3,59]
THE CURRENT TOP TEAM
THAT SMELL (760)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BLACK LIGHTNING (789) 78
2. KILLER TUNES (191) 48 THAT SMELL (760)
3. THAT SMELL (760) 10 Unchartered Team
4. WRATHMEN PLLD (786) 7
5. RIFF SANG LIKE (777) 0 BLACK LIGHTNING (789)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*BLACK LIGHTNING (789) 5 0 1 100 1/ 1 THAT SMELL (760) 7 2 1
2/ 1*WRATHMEN PLLD (786) 3 1 0 75.0 2/ 2 SAND DANCERS (233) 6 9 0
3/ 2 THAT SMELL (760) 174 102 10 63.0 3/ 0*BLACK LIGHTNING (789) 5 0 1
4/ 0 KILLER TUNES (191) 171 144 7 54.3 4/ 0 KILLER TUNES (191) 3 2 0
5/ 3 CAR STARS (783) 9 8 0 52.9 5/ 4*WRATHMEN PLLD (786) 2 1 0
6- 4*RIFF SANG LIKE (777) 5 5 0 50.0 6- 3*RIFF SANG LIKE (777) 1 1 0
7/ 5 SAND DANCERS (233) %1684 %1794 53 48.4 7- 6*APPLIED BRUTALITY (787) 1 3 0
8- 6*APPLIED BRUTALITY (787) 1 3 0 25.0 8/ 5 CAR STARS (783) 0 2 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the
clash and bustle of the weekly DAL SHANG games. I could not but notice the fine
record for BLACK LIGHTNING (5-0-1) after their first round of combat. May the gods
of war favor you in DAL SHANG! SLO-BURN caught the eye of many in the gladiatorial
commission as he skillfully bested CREAMPUFF and was awarded 24 points in
recognition. In one of the week's more notable duels, SOBER put down RANCH ROAST,
causing him to lose 17 points of recognition in the process. Although MIGHTY MITE
made a valiant effort, it did not suffice to topple the reign of victorious FEBREZE.
Heed this! A seer has warned that if exactly 6 die in duels this week, the whole
city shall perish! Just remember...5 or 7!
But come now, let us look deeper into the maze of contention and crossed blades
that is city DAL SHANG. My inside sources tell me that the team to beat in DAL SHANG
these days is THAT SMELL. At least, most blades in town are looking to avoid them.
Methinks more than a few here could name the guild it was that spent the better part
of last week avoiding THAT SMELL. Indeed it was CAR STARS. Loose talk at the arena
has reached my ears and it but confirms the knowledge that many fighters are after
RANCH ROAST. Watch your back!
Is not Death a warrior's foremost adviser? Warriors, may this counselor stand
ready at your right hand forever! Some say a warrior is judged by the way he bears
arms. One thing is sure, better a dagger in hand then a sword on the belt!
The girls are as pretty in DAL SHANG as ever I remembered them....and the
fighters as ugly! Don't let your reputation slip! More than a sharp eye must I
keep, indeed a stout pair of legs must I keep as well! The endless paths of Alastari
await me! Till next we meet remember - the pen is mightier than the sword, but a
maul is a different story!-- Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
FEBREZE 7770 8 0 0 106 THAT SMELL (760)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
SOBER 6422 3 1 0 93 KILLER TUNES (191)
CHAMPIONS W L K POINTS TEAM NAME
MIGHTY MITE 7720 17 32 1 84 SAND DANCERS (233)
ANOTHER BRICK PT2 6475 12 9 1 81 KILLER TUNES (191)
RANCH ROAST 7746 12 7 2 70 THAT SMELL (760)
HARRISON FORD 7755 9 6 0 69 CAR STARS (783)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-JANIS JOPLIN 7645 3 0 0 61 RIFF SANG LIKE (777)
BBQ 7782 9 3 3 59 THAT SMELL (760)
ADEPTS W L K POINTS TEAM NAME
PORK SODA 6870 7 12 0 49 KILLER TUNES (191)
CHALLENGER INITIATES W L K POINTS TEAM NAME
KIARA 7824 3 1 0 31 WRATHMEN PLLD (786)
STARDOG CHAMPION 7635 3 1 0 31 KILLER TUNES (191)
SLO-BURN 7841 1 0 0 24 BLACK LIGHTNING (789)
INITIATES W L K POINTS TEAM NAME
DOINK 7842 1 0 1 21 BLACK LIGHTNING (789)
STORMFURY 7843 1 0 0 13 BLACK LIGHTNING (789)
OLD CLASSICO 7819 1 7 1 11 SAND DANCERS (233)
-TOXIC MASCULINITY 7831 1 0 0 11 APPLIED BRUTALITY (787)
MANHATTAN JOE 7828 2 3 0 10 SAND DANCERS (233)
IRONHYDE 7844 1 0 0 10 BLACK LIGHTNING (789)
WIDOWMAKER 7845 1 0 0 10 BLACK LIGHTNING (789)
CREAMPUFF 7846 2 1 0 7 SAND DANCERS (233)
FALL TO PIECES 7721 0 1 0 5 KILLER TUNES (191)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
ALICIA KEYS 7647 2 2 0 RIFF SANG LIKE 777 BBQ 7782 743
NOODLES 7840 2 2 0 SAND DANCERS 233 DOINK 7842 744
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
A 7851 0 1 0 THAT SMELL 760 QUEEN OF STEEL 744 NONE
PERSONAL ADS
Belatedly, we salute the tourney participants. -- Sand Dancers
Febreze -- Over to you, brother. I'm glad not to have the title now that Jorja's back
at the keyboard. She'd insist on me writing a column. -- Mighty Mite
P.S. Your specialty is laundry, isn't it? How about dropping by here?
Kiara -- I jsut can't get used to bearded ladies. -- Old Classico
Oltimal the Lame is really lame as a teacher. -- Creampuff
These Standbys are useless. -- Manhattan Joe
Not too bad here. Maybe if you'd been TRAINING skills you'd have learned some. --
Noodles
LAST WEEK'S FIGHTS
A was butchered by QUEEN OF STEEL in a 1 minute Dark Arena fight.
FEBREZE devastated MIGHTY MITE in a action packed 1 minute one-sided Title duel.
RANCH ROAST was overpowered by SOBER in a 1 minute mismatched duel.
HARRISON FORD was bested by ANOTHER BRICK PT2 in a popular 1 minute fight.
PORK SODA was savagely defeated by BBQ in a 2 minute bloody competition.
KIARA vanquished OLD CLASSICO in a 2 minute brutal mismatched fight.
STARDOG CHAMPION devastated MANHATTAN JOE in a 2 minute one-sided competition.
NOODLES was easily killed by DOINK in a 1 minute uneven melee.
CREAMPUFF was vanquished by SLO-BURN in a 1 minute one-sided duel.
FALL TO PIECES was vanquished by WIDOWMAKER in a 1 minute one-sided duel.
STORMFURY overpowered HERROL TWO-FINGER in a 1 minute uneven match.
IRONHYDE beat BERVAN THE TINKER in a 1 minute novice's fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 6 PARRY-LUNGE 1 - 0 - 0 100 |
|LUNGING ATTACK 4 LUNGING ATTACK 14 - 3 - 2 82 |
|WALL OF STEEL 3 PARRY-RIPOSTE 5 - 2 - 0 71 |
|STRIKING ATTACK 2 PARRY-STRIKE 7 - 3 - 0 70 |
|BASHING ATTACK 2 AIMED BLOW 22 - 12 - 1 65 |
|TOTAL PARRY 2 SLASHING ATTACK 4 - 3 - 1 57 |
|PARRY-LUNGE 1 WALL OF STEEL 7 - 6 - 0 54 |
|SLASHING ATTACK 1 BASHING ATTACK 7 - 11 - 0 39 |
|PARRY-STRIKE 0 STRIKING ATTACK 4 - 10 - 2 29 |
|PARRY-RIPOSTE 0 TOTAL PARRY 0 - 4 - 0 0 |
Turn 744 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 WALL OF STEEL 1 - 2 4 LUNGING ATTACK
LUNGING ATTACK 4 - 0 PARRY-STRIKE 0 - 0 4 AIMED BLOW
AIMED BLOW 3 - 3 PARRY-RIPOSTE 0 - 0 1 BASHING ATTACK
STRIKING ATTACK 1 - 1 SLASHING ATTACK 0 - 1 1 TOTAL PARRY
BASHING ATTACK 1 - 1 TOTAL PARRY 0 - 2 1 PARRY-LUNGE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK FEBREZE 7770 8 0 0 106 THAT SMELL (760)
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW RANCH ROAST 7746 12 7 2 70 THAT SMELL (760)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is MIGHTY MITE 7720. The most popular warrior this
turn was BBQ 7782. The ten other most popular fighters were KIARA 7824, FEBREZE
7770, SOBER 6422, ANOTHER BRICK PT2 6475, STARDOG CHAMPION 7635, SLO-BURN 7841,
HARRISON FORD 7755, WIDOWMAKER 7845, IRONHYDE 7844, and MIGHTY MITE 7720.
The least popular fighter this week was FALL TO PIECES 7721. The other ten least
popular fighters were CREAMPUFF 7846, NOODLES 7840, MANHATTAN JOE 7828, RANCH ROAST
7746, A 7851, STORMFURY 7843, DOINK 7842, OLD CLASSICO 7819, PORK SODA 6870, and
MIGHTY MITE 7720.
WINTER BLOODGAMES 2021
Back by popular demand, we will be hosting a new round of Bloodgames beginning at the
Winter Mail-in! For those of you who always wanted the chance to manage the last
warrior standing alive upon the arena sands, your day has come. At the end of the ten
turns, even though several warriors, bruised and scarred, MAY yet live, only one will
be crowned Champion of the Bloodgames. And in this game mere survival counts for
little. A great general once said, "The object of battle is not to die for your
cause, but to make your enemy die for his." This general would have greatly enjoyed
the Duelmasters Bloodgames. We will hold three different arenas:
Mail-in-Style (DM 97): One strategy for all ten rounds, due January 16.
This arena will process along with the winter mail-in.
Regular Speed (DM 96): Strategy changes allowed; bloodfeud challenges only.
Turn 1 is due February 2 and turns process every 14 days.
Slow (DM 95): Strategy changes allowed; bloodfeud challenges only.
Turn 1 is due May 10 and turns process every 28 days.
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
To submit your rollup, just write/type them up and send them in. We'll mail or email
your overviews and you can write up your strategies.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames (DM 96 and DM 95), there are
no regular challenges, only bloodfeuds. For the Mail-in style arena (DM 97), each
warrior will have a single strategy for all ten rounds. There will be no DA
challenges in either arena.
TURN PROCESSING AND DUE DATES -- DM 97 is due January 16, DM 96 is due February 2, and
DM 95 is due May 10. DM 97 will process along with the winter mail-in and the other
two are turn-based and will process on a 14- and 28-day schedule respectively.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!