Date   : 07/10/2003    Duedate: 08/06/2003


DM-71    TURN-135

This Weeks Top Honors


(71-3787) [15-6-0,118]

Chartered Recognition Leader   Unchartered Recognition Leader

LONGSHOT                       RUMOR
SHADOW GOLD (402)              SHADOW TALES (452)
(71-3787) [15-6-0,118]         (71-4372) [4-0-0,28]

Popularity Leader              This Weeks Favorite

LOKI                           LOKI
ARCTIC GUARDS (403)            ARCTIC GUARDS (403)
(71-3798) [10-7-1,75]          (71-3798) [10-7-1,75]



Team Name                  Point Gain  Chartered Team
1. SHADOW GOLD (402)           45
2. HAZAARDS OF CLONING (373)   24      SHADOW GOLD (402)
3. 2ND ARCTIC GUARDS (322)     14      Unchartered Team
4. SHADOW TALES (452)          10
5. CASTLE BLACK (430)           2      SHADOW TALES (452)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 SHADOW GOLD (402)        109  59  3 64.9   1/ 3 SHADOW GOLD (402)         9  3 0
 2- 2 SHADOW MAGIC (454)        45  28  2 61.6   2/ 1 DARQUE FORCES (374)       6  9 0
 3- 3 WOMBAT DREAMS (419)       13   9  0 59.1   3- 2 DARQUE FORCES IV (389)    5  5 0
 4- 4 STUFF I BROUGHT (388)     68  48  1 58.6   4/ 5 CASTLE BLACK (430)        5  6 0
 5/ 5 CASTLE BLACK (430)        80  58  3 58.0   5/10 HAZAARDS OF CLONIN (373)  5  9 0
 6- 6 SHADOW MOD (401)          37  28  4 56.9   6/ 4 2ND ARCTIC GUARDS (322)   4  3 0
 7/ 8 2ND ARCTIC GUARDS (322)   72  61  6 54.1   7/ 6 ARCTIC GUARDS (403)       3  3 0
 8/ 7 SHADOW WAR (446)          37  32  1 53.6   8- 8 WOMBAT DREAMS (419)       2  1 0
 9- 9 DARQUE FORCES IV (389)   169 163 13 50.9   9/13*SHADOW TALES (452)        2  4 0
10/13*SHADOW TALES (452)         4   4  0 50.0  10- 7 SHADOW MOD (401)          1  0 0
11/11 DARQUE FORCES (374)       80  88  8 47.6  11-12 SHADOW MAGIC (454)        1  1 0
12/12 ARCTIC GUARDS (403)       23  30  2 43.4  12- 9 STUFF I BROUGHT (388)     1  2 0
13/15 HAZAARDS OF CLONIN (373)  13  17  1 43.3  13/11 METACONCERT (431)         1  2 0
14/14 METACONCERT (431)         11  18  1 37.9  14- 0 MIKE'S MORGUE (531)       0  4 0
15/ 0 MIKE'S MORGUE (531)       17  35  1 32.7  15/14 SHADOW WAR (446)          0  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

           + ]H[ + ---:--- + ]H[ Andorians Abroad #8 ]H[ + ---:--- + ]H[ +


     Tankesh parried the guard captain's thrust and riposted, cutting the man's sword
arm.  Minor wound, wouldn't stop him, wouldn't even slow him down.  Damn.  He parried
again.  This guardsman was too good, he had no business being this good!  Off to the
side, Kasarya gave a sudden squeak, and the sounds of struggle there ceased.  Tankesh
still couldn't turn to look, but he had the uneasy feeling that one of the other
guardsmen was going to sneak up on him from the side, if he couldn't take this one
out of the fight in a hurry.  The guard captain knew it, too, and pressed him harder.
     There was a soft explosion, a nearly silent puff of air, but the ground shifted
under his feet.  Tankesh sprang back, disengaging automatically, and the guard
captain did likewise.  Both men looked around quickly.
     At first glance, nothing seemed changed.  At second glance...nothing seemed
quite the same.  The building Tankesh was facing across the street, of sooty red
brick imperfectly plastered, turned browner and somewhat cleaner, though still
imperfectly plastered.  The air, usually cool and damp even in summer, was suddenly
hot and dry.  Excited voices called out in a language that sounded like Akhaddic
but...not quite the same; Tankesh didn't recognize many of the words he was hearing.
He stared at the guard captain, who stared back at him, wide-eyed.
     The ground rocked again, and there was a sound, or not quite a sound, like
ripping silk.  Dirty red brick and damp, cool air.
     Before the guardsmen could react to the second change, Tankesh whirled and
grabbed Kasarya's arm, jerking her away from the man holding her, and plunged down a
convenient alley...which he didn't remember being there before, but he wasn't going
to look this gift horse in the mouth.  With any luck, the guardsmen would be too
shaken to pursue them.  Not that GOOD luck had been a prominent feature of his day so
far.  Which meant it was about time for that to change, dammit.  He was due some good
luck!  The alley turned sharply and plunged into a tunnel formed where the second
stories of the buildings on either side reached out to touch each other.  He watched
alertly for open doors or gates, anything to get them into more shelter and
concealment, because the guardsmen would have recovered quickly, and he thought he
could hear them behind, stumbling over barrels in the alley and pounding on doors.
No, wait, there hadn't BEEN any barrels in the alley....
     Worry about that later.
     The immediate need was to get away.
     The alley took another sharp turn and opened out into a little courtyard filled
with harsh, hot sunlight.
     Not Zuwayza.
     But there were enemies here, just the same.  Men in robes and turbans and the
dark, hawk-nosed faces characteristic of the Karnhorns turned at the sound of running
feet, hands going automatically to the curved swords that each wore at his waist.
Tankesh darted sideways, dragging Kasarya after him, in the hopes of finding an exit
or at least putting a wall at his back.  Tripped over something--he heard the sharp
yapping of a dog as he fell.  His head slammed against something else, hard, and that
was all he knew.

           + ]H[ + ---:--- + ]H[ Andorians Abroad #9 ]H[ + ---:--- + ]H[ +

Iaye and beyond:

     Goff's boat was not what they'd expected.  Raoul admitted to himself that the
big manager had looked like someone who would own a rowboat for the fishing.  But
this...was a worthy vessel.  It had a mast and sails--probably all with technical
names, not that Raoul cared.  It was a trim vessel and fit to cross the Trier, which
was what counted.  It actually had a crew of two who did things to the sails, took
them up and down, changed their angle, and so on.  Sailor stuff.  They seemed to
enjoy what they were doing, but as far as he was concerned, a boat was
transportation, and that was all.
     "How far is it to Istoreth?" Raoul asked.
     "A hundred twenty-five, maybe a hundred fifty miles, I haven't measured."  Goff
shrugged.  "The wind's against us, it always is this time of year, but even so, it
shouldn't take more than a few days."


     "But this is the goods!" Peranis protested.  He knew his voice was getting
shrill, but he couldn't help it.  These S'varni were maddening.  They didn't CARE.
"With this book," he urged, trying to speak more calmly, even though this was the
third of the city's princes he'd made his pitch to, "you'd have the entire Andorian
intelligence network under your hand, and the power to coerce many of the Andorian
lords into obedience, as well."
     Lord Haluren, a FARMER, for the gods' sake, the Sealord and the Spelllord having
already turned him down, shrugged.  "Why would I want the Andorian intelligence
network?  Would it bring rain in season, or prevent the malformed births of sheep and
     "But..." Peranis swallowed, "but you could sell it to the Osksi, if nothing
else!  They'd give you a good price for it, more than I'm asking."
     "Sell it to the Osksi yourself, then," Haluren advised.  "I understand the winds
are favorable for sailing to Osksi at this season.  Have a good trip."
     Peranis found himself outside the door, with no clear notion of what he was
going to do next.  His dreams of wealth and power were not materializing.  The Black
Book WAS valuable, but if he couldn't find a buyer...he wasn't sure that he could use
that information safely himself.  Certainly not from a base in Andoria.  There were
enough assassins left that his survival would be measured in days, weeks at the most,
once he made his first approach.  Probably not in Osksi, either.  They were the
enemies of Andoria, but they had their own code of honor and nothing but disgust for
a traitor, which is how they'd see him.  He reconsidered his original plan, to take
the Book to the Karnhorns, then shook his head.  Better to leave them out of it.
They had no honor at all, and if someone--Kaliv Jhuizkhal of Kurukar, for example--
decided he wanted the Black Book, he would simply order Peranis' death and take it.
     Which meant staying in Skaithvarn.  But not in Istoreth, apparently.  Well,
there must be someone, some prince of a small kingdom who would like to increase his
power.  Maybe a prince with a daughter he could marry.  Yes, that had appeal.
     With renewed confidence in his glorious future, the assassin set out for the
waterfront.  He would find a boat to take him south along the peninsula, to one of
the other kingdoms.

           + ]H[ + ---:--- + ]H[ Andorians Abroad #10 ]H[ + ---:--- + ]H[ +

Zuwayza or Somewhere Else:

     "Ah, you are awake then?"
     The voice seemed unreasonably cheerful, given the way Tankesh's head was
pounding.  It was speaking Akhaddic...of a sort.  Understandable, since it was
speaking slowly, or maybe the odd accent was becoming more familiar.  He opened his
eyes cautiously.  He was in a dimly lit room, on a sort of divan or daybed such as
the Karnhorns used.  The walls were pale above, and something simple and dark below,
painted plaster, maybe.  Plainer than the walls in any upper class Karnhorn house
he'd seen.  A two-branched candlestick of bronze provided the light.  The man sitting
beside him and holding the candlestick had the expected dark, hawk-nosed face,
typical Karnhorn.  But he was wearing an unfamiliar sort of headgear, a cap like an
inverted flowerpot, of black patterned with gold, and he had a swathe of green cloth
twisted around the base of it.
     "In the house of Taran in'Dalbi, a merchant, and fortunate for you that you
occurred here, and not in the hands of some worshipper of bloody Jakarran.  We see
few Elves here in Wazara, and most view them with deep suspicion.  Taran is a more
cosmopolitan man, however, why, he has even been to Ys!  He knows well that an Elf is
just a man, and not some dark spirit come to work harm."  The man's mouth twitched
between mustache and pointed beard.  "Very fortunate you are.  For if you had been
received next door, in the house of Zaldin in'Varash, you might be stretched on an
altar by now!"
     Tankesh frowned and tried to heave himself up on one elbow.  The room shimmied
around him alarmingly, but he could see his sword lying on a side table, which told
him that he wasn't a prisoner here.  Wherever "here" was.  "Where?" he demanded
     "Ah, of course.  I was forgetting for a moment that you are a...Visitor.
Wazara, as I said, capital of Valkoril.  This is one of the most famous ports on the
Middle Sea, the last port on the Southern Shore before one comes to the Pillars of
the Sun."
     "From another time, or another world."  The man waved one hand negligently.  "I
am no philosopher to probe into such details, but a mere physician.  But you are not
the first Visitor to come to Valkoril of late, nor even the first to visit Golden
Wazara, so once he had recovered from the shock of your arrival, Taran understood
what was happening."
     "More'n I do," Tankesh muttered.
     "This is your first experience at Traveling?  Then it is no wonder you are
confused, especially if you have known no other Travelers."  The physician tapped his
knee thoughtfully with the fingers of one hand, then nodded.  "Very well, then, let
me see if I can explain--so far as my understanding goes.  The worlds that sprang
forth from the First Cause are as numerous as the grains of sand in Southern Waste,
as like and as different from each other as such grains may be.  When the wind swirls
over the Waste, grains of sand may strike one another, move from one place to lie in
different company, whatever metaphor you wish."  His fingers flicked in a dismissing
gesture.  "At such times of contact, Travel becomes possible, by will or by chance--
in your case, I assume that it must have been chance."  He raised an eyebrow
     Tankesh started to nod and thought better of it.  "Yes.  The woman with me, what
happened to her?"
     The man shrugged.  "When you fell, you lost your grip on her hand.  At once, the
road that you had Traveled together split.  I do not know whether she would return to
the world where your journey began, or go on to some other on her own."
     Someone tapped on the door to the room.
     The doctor rose at once and crossed to it, opening it a hands' breadth.  "What
news, Taran?"
     "The worst, Russem!  We must get rid of the fellow at once!"  The man in the
hallway had a gasping voice, or in the grip of strong emotion.  "Zaldin's pet
astrologer has worked out that there was an Occurrence, and he knows I must be
harboring a Visitor!"
     "Say rather, he suspects it, Taran.  But you are correct, the Visitor cannot
remain here any longer, unless he wishes to decorate an altar to Jakarran."  The
doctor glanced over his shoulder at Tankesh.  "We have neither the knowledge nor the
power to return you to your original world, but we shall send you to one who may
help.  But you must go at once, without delay--"
     A deep drumming sound echoed through the house.
     "That will be the Sultan's men--or the Temple Guards, even!--at the door," the
merchant muttered.  "I dare not refuse them entry."

           + ]H[ + ---:--- + ]H[ Andorians Abroad #11 ]H[ + ---:--- + ]H[ +

Sailing to Skaithvarn:

     The wind dropped at the end of the first day and didn't pick up the next morning
as expected.  The ship just sat still in the water--as far as Raoul and Jeri could
tell--with its sails flapping limply.
     "In a logical world," Jeri muttered, "if the wind stopped blowing AGAINST us,
we'd be able to make progress."
     Raoul grinned.  "Not much logic here, doll!"  He glanced toward Goff and
sobered.  "I just wish he'd stop looking so worried...."
     Berdan, the ex-assassin, who had vanished into his cabin as the wind dropped,
now reappeared.  He had some sort of small brass box in his hand.  "We're in
trouble," he announced quietly.
     Before the Fratsfan could elaborate on that, Goff came toward them from the
steering area, and he looked more worried than Berdan.  "We're in trouble," he said.
"We're lost--"
     "How can we be lost?" Jeri demanded, her voice rising.  She looked around
anxiously.  The water looked much the same in every direction.  The sky had the kind
of thin, milky overcast that turned it to a sheet of glaring white, with no one
direction obviously brighter than another.  "The Trier's not that wide, can't we just
sail west until we come to Skaithvarn, and then figure out whether we're north or
south of Istoreth?"
     "Tell me which way's west, and I'll do it--even if I have to row," Goff said.
     "Ah."  Berdan nodded and held out his brass box, which they could now see was a
compass.  Or had been a compass.  The needle under the glass dome swung lazily around
and around, though the ship was not moving.  "I presume your ship's compass is now as
useless as this?"
     "Yeah," Goff admitted.  "It--"
     There was a sort of ripple in the air, not something to be seen, but only felt
as a shiver across their skin.  The compass needle whirled and steadied, indicating
north as being to the right of the ship.  A breeze from the north ruffled the surface
of the water.  Goff's two crew members leaped to adjust the sails.
     "Can you explain any of this?" Raoul asked.
     "No, but it's happened before," Goff said grimly.  "There've been reports of
this kind of thing--becalmed and the compass doesn't work, then eventually the wind
and the north come back.  And some ships have been lost entirely, like maybe they
never did get their bearings back--"
     "And KNOWING this, you still set out to sail to Skaithvarn?  Are you CRAZY?"
Jeri demanded.
     "What should we do, cower in our houses and wait for the Grey Witch to make
everything safe again?" the manager demanded.  "One ship in twenty, maybe, has
reported losing the north for a while.  Only one in...a hundred, or maybe more has
failed to come back.  It's a gamble, but heck, LIFE is a gamble."
     One of the crewmen had climbed to the very top of the mast and was examining the
horizons with a spyglass.  "Land ahead!" he reported.  "Looks like the Volarbyn
     At Raoul's questioning glance, Goff said, "Highlands just north of Istoreth."
     "Ship coming from the north," the lookout added.  "I don't recognize her
shape...."  He continued to stare northward through the spyglass.
     "And that's the flip side of the problem," Goff said as he headed for the
steering area.  "Somebody getting lost from the Other Side, wherever that is.
Sometimes they act like pirates.  We may have a fight on our hands."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 232): DOMINO of BONDAGE (Spawn, mgr.)
 DM  14 TOBIR (turn 465): TIGER JIM of THE DOGHOUSE (Leeta, mgr.)
 DM  22 SOLVEN (turn 458): SARGENT SUGAR of SWEET MARINES (General Snookums, mgr.)
 DM  24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.)
 DM  25 LYRATILAN (turn 455): GLORY of DARKENED PRIDE (Sylvester Frothingslosh, mgr.)
 DM  26 CALEAM (turn 455): R'AKA of THE DREADLANDS (LHI, mgr.)
 DM  30 IAYE (turn 451): VALLISNERIA of THE GREENHOUSE (Generalissimo Puerco, mgr.)
 DM  40 ZENSU (turn 417): KLUMSY TUMBLES of CARNIVAL (Carny, mgr.)
 DM  41 KATI-TEI (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.)
 DM  46 ARDIVENT (turn 403): VEERS of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 180): MERADI of KING AND COUNTRY (Generalissimo Puerco, mgr.)
 DM  60 ARADI (turn 314): CROW of SHADOW SIGNS (Shadowgate, mgr.)
 DM  63 AMEN-TEI (turn 305): WANDERING JO of WAYFARERS (Schendirk, mgr.)
 DM  71 KYR'TERR (turn 134): KING TEC of DARQUE FORCES (Master Darque, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 232): BONDAGE (Spawn, mgr.)
 DM  11 ARUAK CITY (turn 466): KNIGHTS OF VIRTUE (JRK, mgr.)
 DM  14 TOBIR (turn 465): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 458): KELLUMBO'S KIDS (Detective Kellubmo, mgr.)
 DM  24 ZORPUNT (turn 455): THE ASININE (Philthy Phil, mgr.)
 DM  25 LYRATILAN (turn 455): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 455): HEADBANGERS (Sablon-O-Vlad, mgr.)
 DM  30 IAYE (turn 451): CARNIVAL (Carny, mgr.)
 DM  40 ZENSU (turn 417): BEYOND THE PALE (Graciela, mgr.)
 DM  41 KATI-TEI (turn 411): BIRDS (JE, mgr.)
 DM  46 ARDIVENT (turn 403): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 180): OTTO'S PARTS (Crip, mgr.)
 DM  60 ARADI (turn 314): SHADOW SIGNS (Shadowgate, mgr.)
 DM  63 AMEN-TEI (turn 305): WAYFARERS (Schendirk, mgr.)
 DM  71 KYR'TERR (turn 134): none
ADM 105 ANDORAK (turn 351): BOXES, etc. (Doc Steele, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 232): DOMINO of BONDAGE (Spawn, mgr.)
                           BETHUNES of LA PENTARCHIE (The Pentalque, mgr.)
               (turn 231): WEIRD WILLIAM of LA PENTARCHIE (The Pentalque, mgr.)
 DM  11 ARUAK CITY (turn 465): THE ARDIVENTI CHEF of GERFEL'S FRIENDS (Generalissimo
                               Puerco, mgr.)
                               HITCHING POST of KRILL CAVALRY (Leeta, mgr.)
                               PIOTR WYSMYK of 'CROSSED UP (Dr. Mabuse, mgr.)
 DM  14 TOBIR (turn 465): TIGER JIM of THE DOGHOUSE (Leeta, mgr.)
              (turn 464): BEAVIS of THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 458): DEAF SMITH of THE ZOO (Morris, mgr.)
               (turn 457): MAJOR MUFFINS of SWEET MARINES (General Snookums, mgr.)
                           SANDY of WOMEN OF REALITY (THawk, mgr.)
 DM  24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.)
 DM  26 CALEAM (turn 454): DEADMAN of HEADBANGERS (Sablon-O-Vlad, mgr.)
 DM  30 IAYE (turn 451): FUNKY ELVIS of TRIP OUT (Angus, mgr.)
 DM  41 KATI-TEI (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.)
 DM  60 ARADI (turn 314): BAKY PARFUM of OGRES ARE US (Ghoti, mgr.)
 DM  63 AMEN-TEI (turn 304): MIDNIGHT RAMBLER of WAYFARERS (Schendirk, mgr.)
 DM  71 KYR'TERR (turn 134): CENTURION of 2ND ARCTIC GUARDS (Yukon Cornelius, mgr.)
                             BARRETT of DARQUE FORCES IV (Master Darque, mgr.)
                 (turn 133): BEER of STUFF I BROUGHT (Yukon Cornelius, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     No one else ever writes a DM column in this arena, but my manager always makes
his warriors write one.  It just isn't fair!  Everyone else in here gets to sit
around tight-lipped and I have to stand up and make a speech.
     I have no idea if I can hold the throne or not, but we are going to try.  My
challenge goes out to Shadow Hawk.  Win or lose, I'm gonna be in this arena for a
long time, so the political points are useless to me at the moment.  Whatever.  If
for some freak reason I keep the throne next turn and anyone wants a shot, just let
me know and I'll challenge you.

Your Duelmaster,
King Tec
Darque Forces

                                      SPY REPORT

     Hail and well met warriors of KYR'TERR!  Know me for who I am, Zontani Sharp 
Eyes, Spymaster extraordinaire of all Alastari.  Former top team DARQUE FORCES was 
unseated this week as SHADOW GOLD moved up from 3rd ranking to take the top spot with 
a 4-0-0 record for the round.  Warriors--remember that glory waits always around the 
corner!  Witness how this week HAZAARDS OF CLONING went 3-1-0 to move up 5 in the 
rankings.  The city has turned out in honor of LONGSHOT, for with his arena victory 
he may now lay claim to the highest position in the city!  Would you believe that 
over half of the old women in KYR'TERR seem to feel that they could fight better than 
you gladiators?   
     But come now, let us look deeper into the maze of contention and crossed blades 
that is city KYR'TERR.  KYR'TERR, city of gladiators!  Mighty among the names of thy 
guilds is DARQUE FORCES, a guild shunned and avoided by many in the weekly duels.  If 
you didn't look down dark alleys you'd have been hard pressed to find any of HAZAARDS 
OF CLONING last week.  Busy avoiding DARQUE FORCES?  Loose talk at the arena has 
reached my ears and it but confirms the knowledge that many fighters are after SHADOW 
HAWK.  Watch your back!  A match that raised a few eyebrows at the games this week, 
it seems that TOMB posted a TV challenge against the more highly recognized LOKI.  
The results, you ask?  Well, the firebrand TOMB defeated LOKI.  Remember warriors, 
this is the discipline of steel.   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Some say a warrior is judged by the way he bears 
arms.  One thing is sure, better a dagger in hand then a sword on the belt!   
     A thought before I go.  Each warrior practices one style, but must not the wise 
manager learn the secrets of them all?  Sadly warriors, now longer can I keep thy 
company nor savor the ale of thy fine city.  Depart I must and soon!  Till next we 
meet remember - the pen is mightier than the sword, but a maul is a different 
story!-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LONGSHOT 3787                15   6  0   118       SHADOW GOLD (402)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SHADOW HAWK 3038             14  20  2   105       2ND ARCTIC GUARDS (322)
-BATTLEMAGE 4383              18   5  0   101       SHADOW MAGIC (454)
 KING TEC 3384                13   4  2    97       DARQUE FORCES (374)
-LOIOSH 4059                  10   5  0    92       CASTLE BLACK (430)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 JACK THE BODILESS 4068        8   5  0    85       METACONCERT (431)
 TOMB 4704                     7   0  0    83       SHADOW GOLD (402)
 FROST GUARD 4263             15  13  0    82       SHADOW WAR (446)
 LOKI 3798                    10   7  1    75       ARCTIC GUARDS (403)
-VLADIMIR TALTOS 4191          8   6  0    68       CASTLE BLACK (430)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-BLAZE 3575                   12  12  1    65       DARQUE FORCES IV (389)
-ALIERA 4192                   8   6  0    58       CASTLE BLACK (430)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-GRUBS 3949                    6   1  0    55       WOMBAT DREAMS (419)
 VAULT 4353                   10   1  0    52       SHADOW GOLD (402)
 AYE OF THE NEEDLE 3376        4   2  0    37       HAZAARDS OF CLONING (373)
-I OF THE KNEE DOLL 3532       3   3  1    34       HAZAARDS OF CLONING (373)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 DASKINOR 4730                 3   2  0    33       DARQUE FORCES (374)
 SIF 3925                      5   9  0    32       ARCTIC GUARDS (403)
-DARK YUKON 4718               3   2  0    29       SHADOW MOD (401)
 RUMOR 4372                    4   0  0    28       SHADOW TALES (452)
-RECPAD 3597                   5   1  0    26       DARQUE FORCES IV (389)
-NEURLOS 4917                  4   4  0    26       MIKE'S MORGUE (531)
 EYE OF THE NEEDLE 3379        3   2  0    26       HAZAARDS OF CLONING (373)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-ROGI 4199                     2   0  1    25       METACONCERT (431)
 CAWTI 4200                    2   1  0    24       CASTLE BLACK (430)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 I OF THE NEEDLE 3377          2   3  0    21       HAZAARDS OF CLONING (373)
-KRONOS GUARD 4258             3   1  0    20       SHADOW WAR (446)
-STAR GUARD 4253               2   0  1    20       SHADOW WAR (446)
-RUNEMASTER 4382               3   5  0    19       SHADOW MAGIC (454)
 IDOL 4706                     2   2  0    19       SHADOW GOLD (402)
-COWBOY BEBOP 4904             2   0  0    18       DARQUE FORCES IV (389)
-NECROMANCER 4707              3   0  0    17       SHADOW MAGIC (454)
-MOON GUARD 4254               2   0  0    17       SHADOW WAR (446)
 MORROLAN E'DRIEN 4909         1   2  0    14       CASTLE BLACK (430)
 LION OF URIK 3613             2   4  0    12       DARQUE FORCES (374)
 EYE OF THE KNEE DOLL 3375     1   4  0    11       HAZAARDS OF CLONING (373)
-BOLT HOLE 3952                1   1  0    10       WOMBAT DREAMS (419)
-ULLER 4179                    0   2  0     8       2ND ARCTIC GUARDS (322)
 TRIGUN 4906                   2   1  0     7       DARQUE FORCES (374)
-CHARLATAN 4709                2   1  0     7       SHADOW MAGIC (454)
-NO TICKS 3951                 1   1  0     4       WOMBAT DREAMS (419)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
BORYS 4881             1  3 0 DARQUE FORCES 374     ARENAMASTER 23        135 NONE    

                                     PERSONAL ADS

Shadowgate and Yukon -- Well, I've graduated my first Basher now.  Time to move onto
another team to get some old fogies either off to the Isle or six feet under. --
Master Darque

Wow, personals, never see those in here!

26 June 2003
All -- Would you be willing to proxy my lunger Ganglare at the Face-to-Face?  He's
fighting in the champions tourney.  Thanks.  Write:  Michael Rogers #25335-013, PO
Box 6000, Florence, Co 81226 -- Skullagrim

     STOP THINKING TOGS!!!!!  It's here.  Well, almost here anyway.  We're looking at
a start date of the first turn in Aradi (DM 60) following the Fall Mail-In.  This
should give everyone sufficient time to study the new ultra-improved T#%S IV rules 
and prep accordingly.  So without further ado, here is your handy-dandy guide to
winning your very own Golden Scrod (and some other very cool prizes to be announced
officially before the start of the tourney that must not be named):
1.  Each T#%S team consists of two managers.  After the tourney starts, there will be
    no switching partners whatsoever, so choose your partners wisely.  T#%S IV will
    last for 13 turns, so pick a partner you can stand for 6 months or so.  The only
    team I know of so far is last TOGS winners:  Ganolus Oakleaf/Hombre of Blood
    Related/Thieves Guild.  Hey, this is fun!
2.  The T#%S entry fee is 2 team setups per manager.  This means 4 setups per T#%S
    team.  This entry fee is required before the start of the tourney with no
    exceptions being made.  This is to ensure that nobody gets screwed if a team or
    manager decides to back out early.  To pay the entry fee either:
    a) send $10 cash/check/money order/ or whatever to me personally at:
       Andy Salveson
       6812 Romanzo Way
       Elk Grove, CA 95758
    b) get RSI to send me 2 team setup gift certificates.  Sorry, no credit cards and
       no old teams you have lying around will be accepted.
3.  T#%S point system:
    10 points for winning on your up-challenge against another T#%S warrior.
    7 points for winning on your even challenge of another T#%S warrior.
    7 points for winning on another T#%S warriors challenge.
    7 points for winning a random matchup against another T#%S warrior.
    4 points for winning on your down-challenge of another T#%S warrior.
    4 points for winning a random matchup against a non-T#%S warrior.  Do not fight
      your team mate, you will not get any points.  Also, you will not get any points
      if you challenge or get challenged by a non-T#%S team, so use your avoids
      wisely if you think someone is out to get you.
   10 points for being the Duelmaster.  This is in addition to all points listed
      above and will begin turn 1, so prep accordingly.
    5 points for every spotlight written by any team member, 1 per manager per turn.
      The minimum length of a spotlight to receive points is 1/2 column in the
      newsletter (that's 31 lines-each line 85 characters across) and I will be
      completely firm on this.  In addition to the length criteria, spotlights will
      not be given points if they are in any way plagiarized or if they are not
      Duelmasters or fantasy related.  I will be the sole judge of this.  If you're
      unsure if I will judge something to be Duelmasters or fantasy related, then
      e-mail me before you write the spotlight and ask me.  I reserve the right to
      take points away from a spotlight after they are given if I judge at a later
      time that the spotlight has been plagiarized.
   -5 points per manager per turn every time a manager does not at least write one
      personal ad.
   -5 points for being the team that avoided the most.
     If you participated in TOGS III, you'll notice some slight changes in the points
structure.  The main things are points for random match ups against non T#%S
warriors, bonus points for being the Duelmaster, new spotlight criteria, and no
points given for being the most avoided team.
4.  I already mentioned this, but T#%S IV will start the first turn in arena 60 after
    the Fall Mail-In runs and it will last for 13 turns.  There will not be a
    Survivor format this time around, meaning no eliminations.  I will still be doing
    the multipliers at the end, however.  This means that all points accumulated by a
    team on turns 10 and 11 will be multiplied by 1.5 and all points accumulated by
    each team on turns 12 and 13 will be multiplied by 2.
5.  Prizes are yet to be determined, but I'll tell you what I know.  There will be
    prizes given out each turn to whichever team scores the most combined points on a
    given turn.  Tie breakers will go to the team with the most wins on that turn and
    then to the team with most overall points.  I have asked RSI for the same prizes
    as last TOGS which were transferring any warrior to arena 60 and renaming Aradi
    for approximately 6 months, but we'll see what they come back with.  I haven't
    decided how to split the prizes up, partly because I don't know how many teams
    will be entering yet, but I do know the prizes will be split among the top 3
    teams at the end.  I will announce the exact breakdown of everything when I know
6.  And just like TOGS III, Death Stud and I will be the sole arbiters of any dispute
    that may arise.  Whine all you like, but as Nuln told you last time, that's how
    it is.
7.  M & RR Clause (go ahead, read between the capitals):  I reserve the right to
    disallow entry to this tourney if you have a previous history of being a big fat
    mouth about everything.
     I think that pretty much covers it.  I will be accepting team entries as of now
and then posting them in the newsletters as I receive entry fees.  Please feel free
to e-mail me regarding any questions or comments at Ganolus@aol.com.  So everyone don
your best pair of leg warmers, hop on your favorite farm animal, and ride to Aradi
for the 4th kinda-annual Tournament that must not be named for no apparent reason
whatsoever, or T#%S IV, for short.  See ya'll there!

-- Ganolus Oakleaf, T#%S IV Commish

                                  LAST WEEK'S FIGHTS

BORYS was butchered by ARENAMASTER in a 1 minute Dark Arena fight.
TOMB unbelievably bested LOKI in a exciting 7 minute Challenge duel.
FROST GUARD was handily defeated by SHADOW HAWK in a 1 minute Challenge match.
JACK THE BODILESS lost to CENTURION in a 2 minute bloody Challenge brawl.
AYE OF THE NEEDLE outlasted SIF in a monotonous 22 minute bloody Challenge fight.
I OF THE NEEDLE devastated LION OF URIK in a 1 minute one-sided Challenge duel.
EYE OF THE KNEE DOLL was devastated by CAWTI in a 1 minute mismatched Challenge match.
EYE OF THE NEEDLE overcame MORROLAN E'DRIEN in a 1 minute Challenge fight.
KING TEC was viciously subdued by LONGSHOT in a action packed 1 minute Title duel.
VAULT outlasted DASKINOR in a popular 8 minute expert vs. novice duel.
RUMOR overpowered TRIGUN in a 1 minute one-sided melee.
IDOL overpowered PERSISTANT BEGGAR in a 1 minute one-sided match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   7         TOTAL PARRY       35 -  14 -  0      71  |
|PARRY-LUNGE                      4         WALL OF STEEL     11 -   8 -  0      58  |
|TOTAL PARRY                      4         STRIKING ATTACK   23 -  19 -  0      55  |
|STRIKING ATTACK                  2         LUNGING ATTACK    52 -  60 -  0      46  |
|BASHING ATTACK                   1         PARRY-LUNGE       12 -  18 -  0      40  |
|PARRY-STRIKE                     1         AIMED BLOW         2 -   3 -  0      40  |
|PARRY-RIPOSTE                    1         BASHING ATTACK     5 -   9 -  1      36  |
|SLASHING ATTACK                  1         SLASHING ATTACK   12 -  24 -  3      33  |
|WALL OF STEEL                    1         PARRY-RIPOSTE      6 -  13 -  0      32  |
|AIMED BLOW                       0         PARRY-STRIKE       3 -   9 -  0      25  |

Turn 135 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     1 -  0     LUNGING ATTACK     3 -  4         4  LUNGING ATTACK 
PARRY-LUNGE        3 -  1     AIMED BLOW         0 -  0         2  STRIKING ATTACK
TOTAL PARRY        3 -  1     PARRY-STRIKE       0 -  1         2  WALL OF STEEL  
STRIKING ATTACK    1 -  1     PARRY-RIPOSTE      0 -  1         1  PARRY-LUNGE    
                              SLASHING ATTACK    0 -  1         1  TOTAL PARRY    
                              WALL OF STEEL      0 -  1         1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  LONGSHOT 3787              15   6  0  118 SHADOW GOLD (402)
WALL OF STEEL    KING TEC 3384              13   4  2   97 DARQUE FORCES (374)
TOTAL PARRY      TOMB 4704                   7   0  0   83 SHADOW GOLD (402)
SLASHING ATTACK  FROST GUARD 4263           15  13  0   82 SHADOW WAR (446)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LOKI 3798.  The most popular warrior this turn was 
LOKI 3798.  The ten other most popular fighters were DASKINOR 4730, LONGSHOT 3787, 
4068, I OF THE NEEDLE 3377, MORROLAN E'DRIEN 4909, and KING TEC 3384.

The least popular fighter this week was AYE OF THE NEEDLE 3376.  The other ten least 
popular fighters were SIF 3925, TRIGUN 4906, EYE OF THE KNEE DOLL 3375, LION OF URIK 
3613, FROST GUARD 4263, BORYS 4881, CAWTI 4200, IDOL 4706, RUMOR 4372, and KING TEC 

The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn: