DUELMASTERS NEWSLETTER Date : 07/10/2003 Duedate: 08/06/2003 KYR'TERR ARENA DM-71 TURN-135 This Weeks Top Honors THE DUELMASTER IS LONGSHOT SHADOW GOLD (402) (71-3787) [15-6-0,118] Chartered Recognition Leader Unchartered Recognition Leader LONGSHOT RUMOR SHADOW GOLD (402) SHADOW TALES (452) (71-3787) [15-6-0,118] (71-4372) [4-0-0,28] Popularity Leader This Weeks Favorite LOKI LOKI ARCTIC GUARDS (403) ARCTIC GUARDS (403) (71-3798) [10-7-1,75] (71-3798) [10-7-1,75] THE CURRENT TOP TEAM SHADOW GOLD (402) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. SHADOW GOLD (402) 45 2. HAZAARDS OF CLONING (373) 24 SHADOW GOLD (402) 3. 2ND ARCTIC GUARDS (322) 14 Unchartered Team 4. SHADOW TALES (452) 10 5. CASTLE BLACK (430) 2 SHADOW TALES (452) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 SHADOW GOLD (402) 109 59 3 64.9 1/ 3 SHADOW GOLD (402) 9 3 0 2- 2 SHADOW MAGIC (454) 45 28 2 61.6 2/ 1 DARQUE FORCES (374) 6 9 0 3- 3 WOMBAT DREAMS (419) 13 9 0 59.1 3- 2 DARQUE FORCES IV (389) 5 5 0 4- 4 STUFF I BROUGHT (388) 68 48 1 58.6 4/ 5 CASTLE BLACK (430) 5 6 0 5/ 5 CASTLE BLACK (430) 80 58 3 58.0 5/10 HAZAARDS OF CLONIN (373) 5 9 0 6- 6 SHADOW MOD (401) 37 28 4 56.9 6/ 4 2ND ARCTIC GUARDS (322) 4 3 0 7/ 8 2ND ARCTIC GUARDS (322) 72 61 6 54.1 7/ 6 ARCTIC GUARDS (403) 3 3 0 8/ 7 SHADOW WAR (446) 37 32 1 53.6 8- 8 WOMBAT DREAMS (419) 2 1 0 9- 9 DARQUE FORCES IV (389) 169 163 13 50.9 9/13*SHADOW TALES (452) 2 4 0 10/13*SHADOW TALES (452) 4 4 0 50.0 10- 7 SHADOW MOD (401) 1 0 0 11/11 DARQUE FORCES (374) 80 88 8 47.6 11-12 SHADOW MAGIC (454) 1 1 0 12/12 ARCTIC GUARDS (403) 23 30 2 43.4 12- 9 STUFF I BROUGHT (388) 1 2 0 13/15 HAZAARDS OF CLONIN (373) 13 17 1 43.3 13/11 METACONCERT (431) 1 2 0 14/14 METACONCERT (431) 11 18 1 37.9 14- 0 MIKE'S MORGUE (531) 0 4 0 15/ 0 MIKE'S MORGUE (531) 17 35 1 32.7 15/14 SHADOW WAR (446) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Andorians Abroad #8 ]H[ + ---:--- + ]H[ + Zuwayza: Tankesh parried the guard captain's thrust and riposted, cutting the man's sword arm. Minor wound, wouldn't stop him, wouldn't even slow him down. Damn. He parried again. This guardsman was too good, he had no business being this good! Off to the side, Kasarya gave a sudden squeak, and the sounds of struggle there ceased. Tankesh still couldn't turn to look, but he had the uneasy feeling that one of the other guardsmen was going to sneak up on him from the side, if he couldn't take this one out of the fight in a hurry. The guard captain knew it, too, and pressed him harder. There was a soft explosion, a nearly silent puff of air, but the ground shifted under his feet. Tankesh sprang back, disengaging automatically, and the guard captain did likewise. Both men looked around quickly. At first glance, nothing seemed changed. At second glance...nothing seemed quite the same. The building Tankesh was facing across the street, of sooty red brick imperfectly plastered, turned browner and somewhat cleaner, though still imperfectly plastered. The air, usually cool and damp even in summer, was suddenly hot and dry. Excited voices called out in a language that sounded like Akhaddic but...not quite the same; Tankesh didn't recognize many of the words he was hearing. He stared at the guard captain, who stared back at him, wide-eyed. The ground rocked again, and there was a sound, or not quite a sound, like ripping silk. Dirty red brick and damp, cool air. Before the guardsmen could react to the second change, Tankesh whirled and grabbed Kasarya's arm, jerking her away from the man holding her, and plunged down a convenient alley...which he didn't remember being there before, but he wasn't going to look this gift horse in the mouth. With any luck, the guardsmen would be too shaken to pursue them. Not that GOOD luck had been a prominent feature of his day so far. Which meant it was about time for that to change, dammit. He was due some good luck! The alley turned sharply and plunged into a tunnel formed where the second stories of the buildings on either side reached out to touch each other. He watched alertly for open doors or gates, anything to get them into more shelter and concealment, because the guardsmen would have recovered quickly, and he thought he could hear them behind, stumbling over barrels in the alley and pounding on doors. No, wait, there hadn't BEEN any barrels in the alley.... Worry about that later. The immediate need was to get away. The alley took another sharp turn and opened out into a little courtyard filled with harsh, hot sunlight. Not Zuwayza. But there were enemies here, just the same. Men in robes and turbans and the dark, hawk-nosed faces characteristic of the Karnhorns turned at the sound of running feet, hands going automatically to the curved swords that each wore at his waist. Tankesh darted sideways, dragging Kasarya after him, in the hopes of finding an exit or at least putting a wall at his back. Tripped over something--he heard the sharp yapping of a dog as he fell. His head slammed against something else, hard, and that was all he knew. + ]H[ + ---:--- + ]H[ Andorians Abroad #9 ]H[ + ---:--- + ]H[ + Iaye and beyond: Goff's boat was not what they'd expected. Raoul admitted to himself that the big manager had looked like someone who would own a rowboat for the fishing. But this...was a worthy vessel. It had a mast and sails--probably all with technical names, not that Raoul cared. It was a trim vessel and fit to cross the Trier, which was what counted. It actually had a crew of two who did things to the sails, took them up and down, changed their angle, and so on. Sailor stuff. They seemed to enjoy what they were doing, but as far as he was concerned, a boat was transportation, and that was all. "How far is it to Istoreth?" Raoul asked. "A hundred twenty-five, maybe a hundred fifty miles, I haven't measured." Goff shrugged. "The wind's against us, it always is this time of year, but even so, it shouldn't take more than a few days." Istoreth: "But this is the goods!" Peranis protested. He knew his voice was getting shrill, but he couldn't help it. These S'varni were maddening. They didn't CARE. "With this book," he urged, trying to speak more calmly, even though this was the third of the city's princes he'd made his pitch to, "you'd have the entire Andorian intelligence network under your hand, and the power to coerce many of the Andorian lords into obedience, as well." Lord Haluren, a FARMER, for the gods' sake, the Sealord and the Spelllord having already turned him down, shrugged. "Why would I want the Andorian intelligence network? Would it bring rain in season, or prevent the malformed births of sheep and cattle?" "But..." Peranis swallowed, "but you could sell it to the Osksi, if nothing else! They'd give you a good price for it, more than I'm asking." "Sell it to the Osksi yourself, then," Haluren advised. "I understand the winds are favorable for sailing to Osksi at this season. Have a good trip." Peranis found himself outside the door, with no clear notion of what he was going to do next. His dreams of wealth and power were not materializing. The Black Book WAS valuable, but if he couldn't find a buyer...he wasn't sure that he could use that information safely himself. Certainly not from a base in Andoria. There were enough assassins left that his survival would be measured in days, weeks at the most, once he made his first approach. Probably not in Osksi, either. They were the enemies of Andoria, but they had their own code of honor and nothing but disgust for a traitor, which is how they'd see him. He reconsidered his original plan, to take the Book to the Karnhorns, then shook his head. Better to leave them out of it. They had no honor at all, and if someone--Kaliv Jhuizkhal of Kurukar, for example-- decided he wanted the Black Book, he would simply order Peranis' death and take it. Which meant staying in Skaithvarn. But not in Istoreth, apparently. Well, there must be someone, some prince of a small kingdom who would like to increase his power. Maybe a prince with a daughter he could marry. Yes, that had appeal. With renewed confidence in his glorious future, the assassin set out for the waterfront. He would find a boat to take him south along the peninsula, to one of the other kingdoms. + ]H[ + ---:--- + ]H[ Andorians Abroad #10 ]H[ + ---:--- + ]H[ + Zuwayza or Somewhere Else: "Ah, you are awake then?" The voice seemed unreasonably cheerful, given the way Tankesh's head was pounding. It was speaking Akhaddic...of a sort. Understandable, since it was speaking slowly, or maybe the odd accent was becoming more familiar. He opened his eyes cautiously. He was in a dimly lit room, on a sort of divan or daybed such as the Karnhorns used. The walls were pale above, and something simple and dark below, painted plaster, maybe. Plainer than the walls in any upper class Karnhorn house he'd seen. A two-branched candlestick of bronze provided the light. The man sitting beside him and holding the candlestick had the expected dark, hawk-nosed face, typical Karnhorn. But he was wearing an unfamiliar sort of headgear, a cap like an inverted flowerpot, of black patterned with gold, and he had a swathe of green cloth twisted around the base of it. "Where...?" "In the house of Taran in'Dalbi, a merchant, and fortunate for you that you occurred here, and not in the hands of some worshipper of bloody Jakarran. We see few Elves here in Wazara, and most view them with deep suspicion. Taran is a more cosmopolitan man, however, why, he has even been to Ys! He knows well that an Elf is just a man, and not some dark spirit come to work harm." The man's mouth twitched between mustache and pointed beard. "Very fortunate you are. For if you had been received next door, in the house of Zaldin in'Varash, you might be stretched on an altar by now!" Tankesh frowned and tried to heave himself up on one elbow. The room shimmied around him alarmingly, but he could see his sword lying on a side table, which told him that he wasn't a prisoner here. Wherever "here" was. "Where?" he demanded again. "Ah, of course. I was forgetting for a moment that you are a...Visitor. Wazara, as I said, capital of Valkoril. This is one of the most famous ports on the Middle Sea, the last port on the Southern Shore before one comes to the Pillars of the Sun." "Visitor?" "From another time, or another world." The man waved one hand negligently. "I am no philosopher to probe into such details, but a mere physician. But you are not the first Visitor to come to Valkoril of late, nor even the first to visit Golden Wazara, so once he had recovered from the shock of your arrival, Taran understood what was happening." "More'n I do," Tankesh muttered. "This is your first experience at Traveling? Then it is no wonder you are confused, especially if you have known no other Travelers." The physician tapped his knee thoughtfully with the fingers of one hand, then nodded. "Very well, then, let me see if I can explain--so far as my understanding goes. The worlds that sprang forth from the First Cause are as numerous as the grains of sand in Southern Waste, as like and as different from each other as such grains may be. When the wind swirls over the Waste, grains of sand may strike one another, move from one place to lie in different company, whatever metaphor you wish." His fingers flicked in a dismissing gesture. "At such times of contact, Travel becomes possible, by will or by chance-- in your case, I assume that it must have been chance." He raised an eyebrow inquiringly. Tankesh started to nod and thought better of it. "Yes. The woman with me, what happened to her?" The man shrugged. "When you fell, you lost your grip on her hand. At once, the road that you had Traveled together split. I do not know whether she would return to the world where your journey began, or go on to some other on her own." Someone tapped on the door to the room. The doctor rose at once and crossed to it, opening it a hands' breadth. "What news, Taran?" "The worst, Russem! We must get rid of the fellow at once!" The man in the hallway had a gasping voice, or in the grip of strong emotion. "Zaldin's pet astrologer has worked out that there was an Occurrence, and he knows I must be harboring a Visitor!" "Say rather, he suspects it, Taran. But you are correct, the Visitor cannot remain here any longer, unless he wishes to decorate an altar to Jakarran." The doctor glanced over his shoulder at Tankesh. "We have neither the knowledge nor the power to return you to your original world, but we shall send you to one who may help. But you must go at once, without delay--" A deep drumming sound echoed through the house. "That will be the Sultan's men--or the Temple Guards, even!--at the door," the merchant muttered. "I dare not refuse them entry." + ]H[ + ---:--- + ]H[ Andorians Abroad #11 ]H[ + ---:--- + ]H[ + Sailing to Skaithvarn: The wind dropped at the end of the first day and didn't pick up the next morning as expected. The ship just sat still in the water--as far as Raoul and Jeri could tell--with its sails flapping limply. "In a logical world," Jeri muttered, "if the wind stopped blowing AGAINST us, we'd be able to make progress." Raoul grinned. "Not much logic here, doll!" He glanced toward Goff and sobered. "I just wish he'd stop looking so worried...." Berdan, the ex-assassin, who had vanished into his cabin as the wind dropped, now reappeared. He had some sort of small brass box in his hand. "We're in trouble," he announced quietly. Before the Fratsfan could elaborate on that, Goff came toward them from the steering area, and he looked more worried than Berdan. "We're in trouble," he said. "We're lost--" "How can we be lost?" Jeri demanded, her voice rising. She looked around anxiously. The water looked much the same in every direction. The sky had the kind of thin, milky overcast that turned it to a sheet of glaring white, with no one direction obviously brighter than another. "The Trier's not that wide, can't we just sail west until we come to Skaithvarn, and then figure out whether we're north or south of Istoreth?" "Tell me which way's west, and I'll do it--even if I have to row," Goff said. "Ah." Berdan nodded and held out his brass box, which they could now see was a compass. Or had been a compass. The needle under the glass dome swung lazily around and around, though the ship was not moving. "I presume your ship's compass is now as useless as this?" "Yeah," Goff admitted. "It--" There was a sort of ripple in the air, not something to be seen, but only felt as a shiver across their skin. The compass needle whirled and steadied, indicating north as being to the right of the ship. A breeze from the north ruffled the surface of the water. Goff's two crew members leaped to adjust the sails. "Can you explain any of this?" Raoul asked. "No, but it's happened before," Goff said grimly. "There've been reports of this kind of thing--becalmed and the compass doesn't work, then eventually the wind and the north come back. And some ships have been lost entirely, like maybe they never did get their bearings back--" "And KNOWING this, you still set out to sail to Skaithvarn? Are you CRAZY?" Jeri demanded. "What should we do, cower in our houses and wait for the Grey Witch to make everything safe again?" the manager demanded. "One ship in twenty, maybe, has reported losing the north for a while. Only one in...a hundred, or maybe more has failed to come back. It's a gamble, but heck, LIFE is a gamble." One of the crewmen had climbed to the very top of the mast and was examining the horizons with a spyglass. "Land ahead!" he reported. "Looks like the Volarbyn okay!" At Raoul's questioning glance, Goff said, "Highlands just north of Istoreth." "Ship coming from the north," the lookout added. "I don't recognize her shape...." He continued to stare northward through the spyglass. "And that's the flip side of the problem," Goff said as he headed for the steering area. "Somebody getting lost from the Other Side, wherever that is. Sometimes they act like pirates. We may have a fight on our hands." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 232): DOMINO of BONDAGE (Spawn, mgr.) DM 11 ARUAK CITY (turn 466): TALIA GREENBOLT of KNIGHTS OF VIRTUE (JRK, mgr.) DM 14 TOBIR (turn 465): TIGER JIM of THE DOGHOUSE (Leeta, mgr.) DM 22 SOLVEN (turn 458): SARGENT SUGAR of SWEET MARINES (General Snookums, mgr.) DM 24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.) DM 25 LYRATILAN (turn 455): GLORY of DARKENED PRIDE (Sylvester Frothingslosh, mgr.) DM 26 CALEAM (turn 455): R'AKA of THE DREADLANDS (LHI, mgr.) DM 30 IAYE (turn 451): VALLISNERIA of THE GREENHOUSE (Generalissimo Puerco, mgr.) DM 40 ZENSU (turn 417): KLUMSY TUMBLES of CARNIVAL (Carny, mgr.) DM 41 KATI-TEI (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.) DM 46 ARDIVENT (turn 403): VEERS of HARDTIMESINBABYLON (Technogeek, mgr.) DM 52 FRATSFA (turn 180): MERADI of KING AND COUNTRY (Generalissimo Puerco, mgr.) DM 60 ARADI (turn 314): CROW of SHADOW SIGNS (Shadowgate, mgr.) DM 63 AMEN-TEI (turn 305): WANDERING JO of WAYFARERS (Schendirk, mgr.) DM 71 KYR'TERR (turn 134): KING TEC of DARQUE FORCES (Master Darque, mgr.) ADM 105 ANDORAK (turn 351): PRIMUS BOUND of SUPERIOR FORCES from ZENSU (Manager) Top Teams --------- DM 8 ARKERS (turn 232): BONDAGE (Spawn, mgr.) DM 11 ARUAK CITY (turn 466): KNIGHTS OF VIRTUE (JRK, mgr.) DM 14 TOBIR (turn 465): THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 458): KELLUMBO'S KIDS (Detective Kellubmo, mgr.) DM 24 ZORPUNT (turn 455): THE ASININE (Philthy Phil, mgr.) DM 25 LYRATILAN (turn 455): CHAUCERS WORDS (Berylstar, mgr.) DM 26 CALEAM (turn 455): HEADBANGERS (Sablon-O-Vlad, mgr.) DM 30 IAYE (turn 451): CARNIVAL (Carny, mgr.) DM 40 ZENSU (turn 417): BEYOND THE PALE (Graciela, mgr.) DM 41 KATI-TEI (turn 411): BIRDS (JE, mgr.) DM 46 ARDIVENT (turn 403): DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 180): OTTO'S PARTS (Crip, mgr.) DM 60 ARADI (turn 314): SHADOW SIGNS (Shadowgate, mgr.) DM 63 AMEN-TEI (turn 305): WAYFARERS (Schendirk, mgr.) DM 71 KYR'TERR (turn 134): none ADM 105 ANDORAK (turn 351): BOXES, etc. (Doc Steele, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 232): DOMINO of BONDAGE (Spawn, mgr.) BETHUNES of LA PENTARCHIE (The Pentalque, mgr.) (turn 231): WEIRD WILLIAM of LA PENTARCHIE (The Pentalque, mgr.) DM 11 ARUAK CITY (turn 465): THE ARDIVENTI CHEF of GERFEL'S FRIENDS (Generalissimo Puerco, mgr.) HITCHING POST of KRILL CAVALRY (Leeta, mgr.) PIOTR WYSMYK of 'CROSSED UP (Dr. Mabuse, mgr.) DM 14 TOBIR (turn 465): TIGER JIM of THE DOGHOUSE (Leeta, mgr.) (turn 464): BEAVIS of THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 458): DEAF SMITH of THE ZOO (Morris, mgr.) (turn 457): MAJOR MUFFINS of SWEET MARINES (General Snookums, mgr.) SANDY of WOMEN OF REALITY (THawk, mgr.) DM 24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.) DM 26 CALEAM (turn 454): DEADMAN of HEADBANGERS (Sablon-O-Vlad, mgr.) DM 30 IAYE (turn 451): FUNKY ELVIS of TRIP OUT (Angus, mgr.) DM 41 KATI-TEI (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.) DM 60 ARADI (turn 314): BAKY PARFUM of OGRES ARE US (Ghoti, mgr.) DM 63 AMEN-TEI (turn 304): MIDNIGHT RAMBLER of WAYFARERS (Schendirk, mgr.) DM 71 KYR'TERR (turn 134): CENTURION of 2ND ARCTIC GUARDS (Yukon Cornelius, mgr.) BARRETT of DARQUE FORCES IV (Master Darque, mgr.) (turn 133): BEER of STUFF I BROUGHT (Yukon Cornelius, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. No one else ever writes a DM column in this arena, but my manager always makes his warriors write one. It just isn't fair! Everyone else in here gets to sit around tight-lipped and I have to stand up and make a speech. I have no idea if I can hold the throne or not, but we are going to try. My challenge goes out to Shadow Hawk. Win or lose, I'm gonna be in this arena for a long time, so the political points are useless to me at the moment. Whatever. If for some freak reason I keep the throne next turn and anyone wants a shot, just let me know and I'll challenge you. Your Duelmaster, King Tec SOTC Darque Forces SPY REPORT Hail and well met warriors of KYR'TERR! Know me for who I am, Zontani Sharp Eyes, Spymaster extraordinaire of all Alastari. Former top team DARQUE FORCES was unseated this week as SHADOW GOLD moved up from 3rd ranking to take the top spot with a 4-0-0 record for the round. Warriors--remember that glory waits always around the corner! Witness how this week HAZAARDS OF CLONING went 3-1-0 to move up 5 in the rankings. The city has turned out in honor of LONGSHOT, for with his arena victory he may now lay claim to the highest position in the city! Would you believe that over half of the old women in KYR'TERR seem to feel that they could fight better than you gladiators? But come now, let us look deeper into the maze of contention and crossed blades that is city KYR'TERR. KYR'TERR, city of gladiators! Mighty among the names of thy guilds is DARQUE FORCES, a guild shunned and avoided by many in the weekly duels. If you didn't look down dark alleys you'd have been hard pressed to find any of HAZAARDS OF CLONING last week. Busy avoiding DARQUE FORCES? Loose talk at the arena has reached my ears and it but confirms the knowledge that many fighters are after SHADOW HAWK. Watch your back! A match that raised a few eyebrows at the games this week, it seems that TOMB posted a TV challenge against the more highly recognized LOKI. The results, you ask? Well, the firebrand TOMB defeated LOKI. Remember warriors, this is the discipline of steel. Is not Death a warrior's foremost adviser? Warriors, may this counselor stand ready at your right hand forever! Some say a warrior is judged by the way he bears arms. One thing is sure, better a dagger in hand then a sword on the belt! A thought before I go. Each warrior practices one style, but must not the wise manager learn the secrets of them all? Sadly warriors, now longer can I keep thy company nor savor the ale of thy fine city. Depart I must and soon! Till next we meet remember - the pen is mightier than the sword, but a maul is a different story!-- Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME LONGSHOT 3787 15 6 0 118 SHADOW GOLD (402) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME SHADOW HAWK 3038 14 20 2 105 2ND ARCTIC GUARDS (322) -BATTLEMAGE 4383 18 5 0 101 SHADOW MAGIC (454) KING TEC 3384 13 4 2 97 DARQUE FORCES (374) -LOIOSH 4059 10 5 0 92 CASTLE BLACK (430) CHAMPIONS W L K POINTS TEAM NAME JACK THE BODILESS 4068 8 5 0 85 METACONCERT (431) TOMB 4704 7 0 0 83 SHADOW GOLD (402) FROST GUARD 4263 15 13 0 82 SHADOW WAR (446) LOKI 3798 10 7 1 75 ARCTIC GUARDS (403) -VLADIMIR TALTOS 4191 8 6 0 68 CASTLE BLACK (430) CHALLENGER ADEPTS W L K POINTS TEAM NAME -BLAZE 3575 12 12 1 65 DARQUE FORCES IV (389) -ALIERA 4192 8 6 0 58 CASTLE BLACK (430) ADEPTS W L K POINTS TEAM NAME -GRUBS 3949 6 1 0 55 WOMBAT DREAMS (419) VAULT 4353 10 1 0 52 SHADOW GOLD (402) AYE OF THE NEEDLE 3376 4 2 0 37 HAZAARDS OF CLONING (373) -I OF THE KNEE DOLL 3532 3 3 1 34 HAZAARDS OF CLONING (373) CHALLENGER INITIATES W L K POINTS TEAM NAME DASKINOR 4730 3 2 0 33 DARQUE FORCES (374) SIF 3925 5 9 0 32 ARCTIC GUARDS (403) -DARK YUKON 4718 3 2 0 29 SHADOW MOD (401) RUMOR 4372 4 0 0 28 SHADOW TALES (452) -RECPAD 3597 5 1 0 26 DARQUE FORCES IV (389) -NEURLOS 4917 4 4 0 26 MIKE'S MORGUE (531) EYE OF THE NEEDLE 3379 3 2 0 26 HAZAARDS OF CLONING (373) CHALLENGER INITIATES W L K POINTS TEAM NAME -ROGI 4199 2 0 1 25 METACONCERT (431) CAWTI 4200 2 1 0 24 CASTLE BLACK (430) INITIATES W L K POINTS TEAM NAME I OF THE NEEDLE 3377 2 3 0 21 HAZAARDS OF CLONING (373) -KRONOS GUARD 4258 3 1 0 20 SHADOW WAR (446) -STAR GUARD 4253 2 0 1 20 SHADOW WAR (446) -RUNEMASTER 4382 3 5 0 19 SHADOW MAGIC (454) IDOL 4706 2 2 0 19 SHADOW GOLD (402) -COWBOY BEBOP 4904 2 0 0 18 DARQUE FORCES IV (389) -NECROMANCER 4707 3 0 0 17 SHADOW MAGIC (454) -MOON GUARD 4254 2 0 0 17 SHADOW WAR (446) MORROLAN E'DRIEN 4909 1 2 0 14 CASTLE BLACK (430) LION OF URIK 3613 2 4 0 12 DARQUE FORCES (374) EYE OF THE KNEE DOLL 3375 1 4 0 11 HAZAARDS OF CLONING (373) -BOLT HOLE 3952 1 1 0 10 WOMBAT DREAMS (419) -ULLER 4179 0 2 0 8 2ND ARCTIC GUARDS (322) TRIGUN 4906 2 1 0 7 DARQUE FORCES (374) -CHARLATAN 4709 2 1 0 7 SHADOW MAGIC (454) -NO TICKS 3951 1 1 0 4 WOMBAT DREAMS (419) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? BORYS 4881 1 3 0 DARQUE FORCES 374 ARENAMASTER 23 135 NONE PERSONAL ADS Shadowgate and Yukon -- Well, I've graduated my first Basher now. Time to move onto another team to get some old fogies either off to the Isle or six feet under. -- Master Darque Wow, personals, never see those in here! 26 June 2003 All -- Would you be willing to proxy my lunger Ganglare at the Face-to-Face? He's fighting in the champions tourney. Thanks. Write: Michael Rogers #25335-013, PO Box 6000, Florence, Co 81226 -- Skullagrim STOP THINKING TOGS!!!!! It's here. Well, almost here anyway. We're looking at a start date of the first turn in Aradi (DM 60) following the Fall Mail-In. This should give everyone sufficient time to study the new ultra-improved T#%S IV rules and prep accordingly. So without further ado, here is your handy-dandy guide to winning your very own Golden Scrod (and some other very cool prizes to be announced officially before the start of the tourney that must not be named): 1. Each T#%S team consists of two managers. After the tourney starts, there will be no switching partners whatsoever, so choose your partners wisely. T#%S IV will last for 13 turns, so pick a partner you can stand for 6 months or so. The only team I know of so far is last TOGS winners: Ganolus Oakleaf/Hombre of Blood Related/Thieves Guild. Hey, this is fun! 2. The T#%S entry fee is 2 team setups per manager. This means 4 setups per T#%S team. This entry fee is required before the start of the tourney with no exceptions being made. This is to ensure that nobody gets screwed if a team or manager decides to back out early. To pay the entry fee either: a) send $10 cash/check/money order/ or whatever to me personally at: Andy Salveson 6812 Romanzo Way Elk Grove, CA 95758 b) get RSI to send me 2 team setup gift certificates. Sorry, no credit cards and no old teams you have lying around will be accepted. 3. T#%S point system: 10 points for winning on your up-challenge against another T#%S warrior. 7 points for winning on your even challenge of another T#%S warrior. 7 points for winning on another T#%S warriors challenge. 7 points for winning a random matchup against another T#%S warrior. 4 points for winning on your down-challenge of another T#%S warrior. 4 points for winning a random matchup against a non-T#%S warrior. Do not fight your team mate, you will not get any points. Also, you will not get any points if you challenge or get challenged by a non-T#%S team, so use your avoids wisely if you think someone is out to get you. 10 points for being the Duelmaster. This is in addition to all points listed above and will begin turn 1, so prep accordingly. 5 points for every spotlight written by any team member, 1 per manager per turn. The minimum length of a spotlight to receive points is 1/2 column in the newsletter (that's 31 lines-each line 85 characters across) and I will be completely firm on this. In addition to the length criteria, spotlights will not be given points if they are in any way plagiarized or if they are not Duelmasters or fantasy related. I will be the sole judge of this. If you're unsure if I will judge something to be Duelmasters or fantasy related, then e-mail me before you write the spotlight and ask me. I reserve the right to take points away from a spotlight after they are given if I judge at a later time that the spotlight has been plagiarized. -5 points per manager per turn every time a manager does not at least write one personal ad. -5 points for being the team that avoided the most. If you participated in TOGS III, you'll notice some slight changes in the points structure. The main things are points for random match ups against non T#%S warriors, bonus points for being the Duelmaster, new spotlight criteria, and no points given for being the most avoided team. 4. I already mentioned this, but T#%S IV will start the first turn in arena 60 after the Fall Mail-In runs and it will last for 13 turns. There will not be a Survivor format this time around, meaning no eliminations. I will still be doing the multipliers at the end, however. This means that all points accumulated by a team on turns 10 and 11 will be multiplied by 1.5 and all points accumulated by each team on turns 12 and 13 will be multiplied by 2. 5. Prizes are yet to be determined, but I'll tell you what I know. There will be prizes given out each turn to whichever team scores the most combined points on a given turn. Tie breakers will go to the team with the most wins on that turn and then to the team with most overall points. I have asked RSI for the same prizes as last TOGS which were transferring any warrior to arena 60 and renaming Aradi for approximately 6 months, but we'll see what they come back with. I haven't decided how to split the prizes up, partly because I don't know how many teams will be entering yet, but I do know the prizes will be split among the top 3 teams at the end. I will announce the exact breakdown of everything when I know more. 6. And just like TOGS III, Death Stud and I will be the sole arbiters of any dispute that may arise. Whine all you like, but as Nuln told you last time, that's how it is. 7. M & RR Clause (go ahead, read between the capitals): I reserve the right to disallow entry to this tourney if you have a previous history of being a big fat mouth about everything. I think that pretty much covers it. I will be accepting team entries as of now and then posting them in the newsletters as I receive entry fees. Please feel free to e-mail me regarding any questions or comments at Ganolus@aol.com. So everyone don your best pair of leg warmers, hop on your favorite farm animal, and ride to Aradi for the 4th kinda-annual Tournament that must not be named for no apparent reason whatsoever, or T#%S IV, for short. See ya'll there! -- Ganolus Oakleaf, T#%S IV Commish LAST WEEK'S FIGHTS BORYS was butchered by ARENAMASTER in a 1 minute Dark Arena fight. TOMB unbelievably bested LOKI in a exciting 7 minute Challenge duel. FROST GUARD was handily defeated by SHADOW HAWK in a 1 minute Challenge match. JACK THE BODILESS lost to CENTURION in a 2 minute bloody Challenge brawl. AYE OF THE NEEDLE outlasted SIF in a monotonous 22 minute bloody Challenge fight. I OF THE NEEDLE devastated LION OF URIK in a 1 minute one-sided Challenge duel. EYE OF THE KNEE DOLL was devastated by CAWTI in a 1 minute mismatched Challenge match. EYE OF THE NEEDLE overcame MORROLAN E'DRIEN in a 1 minute Challenge fight. KING TEC was viciously subdued by LONGSHOT in a action packed 1 minute Title duel. VAULT outlasted DASKINOR in a popular 8 minute expert vs. novice duel. RUMOR overpowered TRIGUN in a 1 minute one-sided melee. IDOL overpowered PERSISTANT BEGGAR in a 1 minute one-sided match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 7 TOTAL PARRY 35 - 14 - 0 71 | |PARRY-LUNGE 4 WALL OF STEEL 11 - 8 - 0 58 | |TOTAL PARRY 4 STRIKING ATTACK 23 - 19 - 0 55 | |STRIKING ATTACK 2 LUNGING ATTACK 52 - 60 - 0 46 | |BASHING ATTACK 1 PARRY-LUNGE 12 - 18 - 0 40 | |PARRY-STRIKE 1 AIMED BLOW 2 - 3 - 0 40 | |PARRY-RIPOSTE 1 BASHING ATTACK 5 - 9 - 1 36 | |SLASHING ATTACK 1 SLASHING ATTACK 12 - 24 - 3 33 | |WALL OF STEEL 1 PARRY-RIPOSTE 6 - 13 - 0 32 | |AIMED BLOW 0 PARRY-STRIKE 3 - 9 - 0 25 | Turn 135 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: BASHING ATTACK 1 - 0 LUNGING ATTACK 3 - 4 4 LUNGING ATTACK PARRY-LUNGE 3 - 1 AIMED BLOW 0 - 0 2 STRIKING ATTACK TOTAL PARRY 3 - 1 PARRY-STRIKE 0 - 1 2 WALL OF STEEL STRIKING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 1 1 PARRY-LUNGE SLASHING ATTACK 0 - 1 1 TOTAL PARRY WALL OF STEEL 0 - 1 1 SLASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK LONGSHOT 3787 15 6 0 118 SHADOW GOLD (402) WALL OF STEEL KING TEC 3384 13 4 2 97 DARQUE FORCES (374) LUNGING ATTACK JACK THE BODILESS 4068 8 5 0 85 METACONCERT (431) TOTAL PARRY TOMB 4704 7 0 0 83 SHADOW GOLD (402) SLASHING ATTACK FROST GUARD 4263 15 13 0 82 SHADOW WAR (446) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is LOKI 3798. The most popular warrior this turn was LOKI 3798. The ten other most popular fighters were DASKINOR 4730, LONGSHOT 3787, SHADOW HAWK 3038, EYE OF THE NEEDLE 3379, VAULT 4353, TOMB 4704, JACK THE BODILESS 4068, I OF THE NEEDLE 3377, MORROLAN E'DRIEN 4909, and KING TEC 3384. The least popular fighter this week was AYE OF THE NEEDLE 3376. The other ten least popular fighters were SIF 3925, TRIGUN 4906, EYE OF THE KNEE DOLL 3375, LION OF URIK 3613, FROST GUARD 4263, BORYS 4881, CAWTI 4200, IDOL 4706, RUMOR 4372, and KING TEC 3384. The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn: CENTURION (71-3432) 2ND ARCTIC GUARDS (322) BARRETT (71-3571) DARQUE FORCES IV (389)