DUELMASTERS NEWSLETTER Date : 09/04/2003 Duedate: 10/01/2003 KYR'TERR ARENA DM-71 TURN-137 This Weeks Top Honors THE DUELMASTER IS SHADOW HAWK 2ND ARCTIC GUARDS (322) (71-3038) [15-21-2,112] Chartered Recognition Leader Unchartered Recognition Leader SHADOW HAWK TWISTED 2ND ARCTIC GUARDS (322) SHADOW SPAWN (453) (71-3038) [15-21-2,112] (71-4376) [1-0-0,21] Popularity Leader This Weeks Favorite LOKI ALIERA ARCTIC GUARDS (403) CASTLE BLACK (430) (71-3798) [11-8-1,90] (71-4192) [8-7-0,63] THE CURRENT TOP TEAM SHADOW GOLD (402) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. HAZAARDS OF CLONING (373) 55 2. SHADOW SPAWN (453) 48 WOMBAT DREAMS (419) 3. WOMBAT DREAMS (419) 38 Unchartered Team 4. THE LOWLIFES (416) 26 5. CASTLE BLACK (430) 25 SHADOW SPAWN (453) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 3 WOMBAT DREAMS (419) 18 10 0 64.3 1/ 1 SHADOW GOLD (402) 8 4 0 2/ 1 SHADOW GOLD (402) 113 63 3 64.2 2/ 3 HAZAARDS OF CLONIN (373) 8 6 0 3/ 2 SHADOW MAGIC (454) 47 28 2 62.7 3/ 5 WOMBAT DREAMS (419) 5 1 0 4/ 5 CASTLE BLACK (430) 83 62 3 57.2 4/ 2 2ND ARCTIC GUARDS (322) 4 2 0 5/ 6 2ND ARCTIC GUARDS (322) 74 63 6 54.0 5/ 6 CASTLE BLACK (430) 4 5 0 6- 7 SHADOW WAR (446) 37 32 1 53.6 6/ 4 ARCTIC GUARDS (403) 3 3 0 7- 9*SHADOW TALES (452) 4 4 0 50.0 7/11 SHADOW MAGIC (454) 2 0 0 8-10 DARQUE FORCES (374) 80 88 8 47.6 8/12 THE LOWLIFES (416) 2 2 1 9/11 ARCTIC GUARDS (403) 26 31 2 45.6 9/ 0*SHADOW SPAWN (453) 2 3 0 10/12 HAZAARDS OF CLONIN (373) 18 22 1 45.0 10- 8*SHADOW TALES (452) 1 0 0 11/ 0*SHADOW SPAWN (453) 2 3 0 40.0 11-10 MIKE'S MORGUE (531) 1 0 0 12-13 METACONCERT (431) 11 19 1 36.7 12/ 0*4TH ARCTIC GUARDS (509) 1 2 0 13-14 MIKE'S MORGUE (531) 18 35 1 34.0 13/13*15TH ARCTIC GUARD (520) 1 5 1 14/ 0*4TH ARCTIC GUARDS (509) 1 2 0 33.3 14- 9 DARQUE FORCES (374) 0 5 0 15/16 THE LOWLIFES (416) 6 15 1 28.6 15/ 0*14TH ARCTIC GUARDS (519) 0 3 0 16/15*15TH ARCTIC GUARD (520) 1 5 1 16.7 16-14 METACONCERT (431) 0 2 0 Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 17/ 0*14TH ARCTIC GUARDS (519) 0 3 0 0.0 17-16 SHADOW WAR (446) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Andorians Abroad #13 ]H[ + ---:--- + ]H[ + Sailing to Skaithvarn: One of the crewmen had climbed to the very top of the mast and was examining the horizons with a spyglass. "Land ahead!" he reported. "Looks like the Volarbyn okay!" At Raoul's questioning glance, Goff said, "Highlands just north of Istoreth." "Ship coming from the north," the lookout added. "I don't recognize her shape...." He continued to stare northward through the spyglass. "And that's the flip side of the problem with getting lost from our world," Goff said as he headed for the steering area. "Somebody getting lost from the Other Side, wherever that is. Sometimes they act like pirates. We may have a fight on our hands." Raoul, who had fought in Aruak City as In Gerfel We Trust, rubbed one hand down the scabbard of his sword and nodded. A fight was something he understood, not like this skipping in and out of alien dimensions. He could handle a fight, and would. The two ships were close enough together now that he could see details even from the deck. They were seeing it head on, so there was no way to tell how long the other ship was. But it looked blocky, and the sail was tall and rectangular and seemed to have horizontal ribs; there was a bearded face with staring eyes painted on the parchment-colored sail in red and black. Definitely not something familiar. He could just make out some figures near the rail, and if they were men, it meant the ship was big, really big. After a moment, Goff handed him the spyglass. "Take a look and tell me what you make of that." Raoul wiped his face with his silk handkerchief, refolded it carefully, and put it back in his pocket. Then he accepted the telescope and squinted through it. Details leaped into prominence. Several people--they did appear to be men, so far as he could tell--were scurrying around on the deck of the other ship. He could see the gleam of sunlight on steel, as though a couple of the men were armed with cutlasses, but otherwise they looked like ordinary sailors. More or less. One man was studying the Iayan ship through a spyglass. "Doesn't look like a warship," Raoul said after a moment. "Looks like a big- bellied merchant, in fact. But I reckon they'll fight if they think they need to." Goff nodded, looking gloomy. "Same like us, except we're not a heavy cargo ship." He sighed. "Let's hope it doesn't come to fighting." They watched for several minutes while the strange ship drew steadily closer. Men were working to lower the sail, or perhaps to change the angle, it was hard to be sure, since nothing seemed to be happening. There wasn't enough wind to make much difference. Goff's own crew was also working with their sails in an effort to keep the two vessels from coming together. As matters looked now, Raoul judged that they wouldn't collide, but only barely. The merchantman glided near them. A man by the rail waved his arms and called out something in an unfamiliar language. Goff mimed confusion and shouted back, "I don't know where you want to go, but you're in the wrong world." He pointed to the tree-fringed headland visible to the west. "Skaithvarn!" The most elaborately dressed man on the other deck gestured confusion and turned to one of his companions as the ships passed beyond closest approach. Raoul watched it drift away. "What will happen to them?" he asked. "If they're lucky, they'll go through another thin spot between worlds and end up back home. If not..." Goff shrugged. "If they have a good cargo, they'll sell it wherever they can and adapt to new ways, make a new home for themselves. There's nothing we can do for them." "I suppose so." Raoul squinted at the shore. "I suppose what we need to be doing is thinking about Istoreth, who we want to talk to and what we want to say." "It will be a delicate issue," Berdan said behind him. Raoul didn't jump, but if he'd had less self-control, he might have done. The former assassin could move as silently as a cloud when he wanted to. "Why?" He figured he knew, but wanted the Fratsfan's angle. "We need to find Peranis and recover the Black Book without making it sound so important that someone local decides THEY want it. If Peranis hasn't already sold it, of course. And if he has sold it to one of the Lords of Istoreth--" "An even bigger problem," Raoul agreed. + ]H[ + ---:--- + ]H[ Andorians Abroad #14 ]H[ + ---:--- + ]H[ + Not in Zuwayza: The change from the sunlit courtyard to the shuttered interior of the house was abrupt and extreme enough to blind Tankesh temporarily. He blinked impatiently, trying to clear his vision, and blundered after the old man as soon as he could see vague outlines. Furniture seemed to leap out and bite him in the shins. When his eyes finally adjusted to the shadowed interior of the building, he saw that he was in a long hallway with arches opening off both sides. The old man was just disappearing through one half way down on the left. Tankesh hurried after him. The room was bare and dark, lit only by a single candle, although the whitewashed walls made it seem brighter than it actually was. The old man was kneeling on the floor, which was of tile, white tile with black and red and gold ones inlaid in a series of concentric circles. It looked too much like a target for Tankesh's comfort; he supposed that was just his imagination. He hoped that's all it was. He squinted at the symbols the old man was drawing in some of the rings, but they meant nothing to him. Well, he didn't expect they would. Adie would probably recognize them, though. Could he remember enough detail to describe them to here when he got back? The old man stood up cautiously, one hand on the small of his back. He pointed with his stick of chalk to a spot in one of the outer rings. "Stand there, young man, and ask no questions. Pay attention and watch for the proper place to get off. This is simple, but not easy." The elf stood where he had been directed and watched the old man take his place in the center of the circle. "Proper place to get off?" "When the rim of the circle passes through your world," the old man said. Sliding his sleeves back on arms like withered sticks, he began to chant. It was, or it felt like, several minutes before he saw the arch to the hallway pass in front of him and realized that the circle was rotating. He glanced down, but there seemed to be no change in the tiles under his feet. Back up, as a corner of the room slid by, quickly followed by the next one. Definitely rotating, and picking up speed, too. "When the rim of the circle passes through my world," he muttered. "How will I know that, unless there happen to be landmarks in sight?" The old man didn't answer. Tankesh hadn't really expected him to. The walls blurred and vanished, to be replaced by a seascape with waves breaking on a beach of white sand and on rocks farther out. A wave sliding inward at the end of its course dampened the toe of one boot. Pleasant looking, but nothing familiar. Another blur. A forest of standing stones lit by bluish light from two moons, both near full, and a smell of fresh-spilled blood. A blur. A true forest, trees like columns reaching into a green darkness overhead, mist, and a smell of things growing and dying. It called to something in his elven heritage, but it was not where he needed to be. A blur that seemed to last longer than the others, there was a hesitation and a pulsing red light half way through it. Something they weren't going to stop for. Just as well, that light looked like it might be fire. A large vaulted chamber, the image wavering slightly and indistinct at any distance from his apparent location. Voices speaking akhadic. He tried to step out of the circle, but it was like moving through cold tar. The view began to blur, and he forced himself outward, throwing himself to the floor outside the circle in a dive. It seemed to take forever to fall, his motion slowed to the point where he wasn't even sure he was moving at all. And then there was a sort of soundless click, and the floor came up fast and hard, knocking the breath out of him as he hit and rolled. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 234): MISS STEP of LADIES IN WAITING (Crip, mgr.) DM 11 ARUAK CITY (turn 470): VAJRA VALMEJAR of SCARLET KNIGHTS (Talon Warsmith) DM 14 TOBIR (turn 470): LIVING DEAD GIRL of THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 463): HOMELESS PRINCE of KELLUMBO'S KIDS (Detective Kellubmo) DM 24 ZORPUNT (turn 459): HUGE TWIRLING MAN of DIABLO ALSO (The Muffin Man, mgr.) DM 25 LYRATILAN (turn 460): PEROXIDE of THE NATURALS (Lord Genesis, mgr.) DM 26 CALEAM (turn 460): EBON AH'BIS of THE DREADLANDS (LHI, mgr.) DM 30 IAYE (turn 456): PURPLE DONKEY of TRIP OUT (Angus, mgr.) DM 40 ZENSU (turn 421): KING LOVE of SUNNYLAND (Zalgor Prigg, mgr.) DM 41 KATI-TEI (turn 415): FOOTSORE of WANDERERS (Leeta, mgr.) DM 46 ARDIVENT (turn 407): BINKLY of DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 182): MERADI of KING AND COUNTRY (Generalissimo Puerco, mgr.) DM 60 ARADI (turn 319): ACHONDROPLASIA of ELOQUENT KNIGHTS (Soultaker, mgr.) DM 63 AMEN-TEI (turn 309): PIPE LAYER of WORKING MEN (Soultaker, mgr.) DM 71 KYR'TERR (turn 136): LONGSHOT of SHADOW GOLD (Shadowgate, mgr.) ADM 105 ANDORAK (turn 355): PIGMY RATTLESNAKE of NAME YOUR POISON from SOLVEN (Poison Ivy, mgr.) Top Teams --------- DM 8 ARKERS (turn 234): WIMPS OF PERIL (Wimpy, mgr.) DM 11 ARUAK CITY (turn 470): MENS REA (Cosmo Frothingslosh, mgr.) DM 14 TOBIR (turn 470): OTAGO HIGHLANDERS (The Mun, mgr.) DM 22 SOLVEN (turn 463): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 459): THE ASININE (Philthy Phil, mgr.) DM 25 LYRATILAN (turn 460): CHAUCERS WORDS (Berylstar, mgr.) DM 26 CALEAM (turn 460): HEADBANGERS (Sablon-O-Vlad, mgr.) DM 30 IAYE (turn 456): TRIP OUT (Angus, mgr.) DM 40 ZENSU (turn 421): THAT 80'S METAL (Street Legal, mgr.) DM 41 KATI-TEI (turn 415): BIRDS (JE, mgr.) DM 46 ARDIVENT (turn 407): HARDTIMESINBABYLON (Technogeek, mgr.) DM 52 FRATSFA (turn 182): OTTO'S PARTS (Crip, mgr.) DM 60 ARADI (turn 319): POWER BROKERS (Mannequin, mgr.) DM 63 AMEN-TEI (turn 309): WAYFARERS (Leeta, mgr.) DM 71 KYR'TERR (turn 136): SHADOW GOLD (Shadowgate, mgr.) ADM 105 ANDORAK (turn 355): BOXES, etc. (Doc Steele, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 233): FANTA FUELED FUZZ of BLACKTHORN ORCS (Slugbait, mgr.) FOTHERINFOP of WIMPS OF PERIL (Wimpy, mgr.) DM 11 ARUAK CITY (turn 469): LUKARIAN LAMORAK of SCARLET KNIGHTS (Talon Warsmith) JUGHEAD of KRILL CAVALRY (Leeta, mgr.) BART WELLENS of 'CROSSED UP (Dr. Mabuse, mgr.) DM 24 ZORPUNT (turn 459): HUGE TWIRLING MAN of DIABLO ALSO (The Muffin Man, mgr.) (turn 458): FLITTER MCGEE of KRILL CAVALRY (Leeta, mgr.) DM 25 LYRATILAN (turn 459): WENT TO MARKET of THIS LITTLE PRIGGY (Assurnasirbanipal, mgr.) DM 30 IAYE (turn 455): EGG SHERBERT of TRIP OUT (Angus, mgr.) DM 40 ZENSU (turn 420): BIRDBRAIN of WIMPS MOST FOWL (Wimpy, mgr.) DM 41 KATI-TEI (turn 414): AFRICAN GREY of BIRDS (JE, mgr.) DM 46 ARDIVENT (turn 407): BINKLY of DEATHTONGUE (Technogeek, mgr.) OL' JOE COLLIN of BLUVALLEY WARRIORS (Leeta, mgr.) DM 52 FRATSFA (turn 181): LONGARMOFTHELAW of OTTO'S PARTS (Crip, mgr.) DM 60 ARADI (turn 319): ONOMOTAPOEIA of ELOQUENT KNIGHTS (Soultaker, mgr.) (turn 318): TYCANE of SWIFT CURRENT (Barnabas, mgr.) DM 63 AMEN-TEI (turn 308): RHYTHM METHOD of SURPRISE! (Soultaker, mgr.) DM 71 KYR'TERR (turn 136): LONGSHOT of SHADOW GOLD (Shadowgate, mgr.) SPY REPORT Ready for some action-packed adventure, some thrills, chills and spills? Well fergit it, cause this is the Spyreport for KYR'TERR. I don't wanna hurt anybody's feelings or anything, but DARQUE FORCES really goofed with their 0-0-0. The guys at SHADOW MAGIC like really pulled together to get a 1-0-0 this turn, moving up by 4. One team deserves special mention 'cause they moved up 1 after going 4-1-0. Keep it up, HAZAARDS OF CLONING! 14TH ARCTIC GUARDS went in so confident and came out so sad. But if I got a 0-3-0 my first time, I wouldn't be throwing any major parties either. MVP award for I OF THE KNEE DOLL? HAZAARDS OF CLONING's proud of it after beating AIKEN and getting 25 points. Talk about yer big time losers! ULLER got smashed by EYE OF THE KNEE DOLL, and lost 13 points! The Duelmaster isn't going to stop just cause he's Number One! SHADOW HAWK knows this. He was challenged by the Duelmaster. And I was just getting used to the ex-Duelmaster's habit of...(!) Oh well, welcome SHADOW HAWK. Aren't 2ND ARCTIC GUARDS proud. (Oh, my.) I hear the top team insists all their warriors get nine hours sleep. They want photogenic fighters for PR photos. Look, you guys stick to fighting, all right? WOMBAT DREAMS was KYR'TERR's most avoided team. Is there some award for that? Hhmph! What kind of warriors are HAZAARDS OF CLONING? WOMBAT DREAMS, an easy team to beat if I ever saw one, can't get them to accept an invitation! Like, is SIF popular, or what? She was challenged the most in all of KYR'TERR! She's got a 7-9-0, is that good? For sure, I was holding my breath when I found out GRUBS challenged TOMB. After all, haven't WOMBAT DREAMS and SHADOW GOLD had a long standing duel in KYR'TERR? It wasn't a spectacular fight, or anything, but TOMB wants me to write about it since he was subdued by GRUBS. Satisfied? What does a fighter fight for? I mean, the crowds don't give a hoot if someone gets killed. Not after four more fights. Pinch me, I must be dreaming!!! UG returns from the Dark Arena, maybe a "little upset" at its THE LOWLIFES teammates... What if they had a fight and nobody showed up? I'd be out of a job, that's what!!! I really didn't, you know, study when I was a kid. Who would've guessed I'd be a famous Spyreporter? I'm getting tired of writing this stuff, so I'm calling it quits. I had a fun time, see you later-- Debby Tonte DUELMASTER W L K POINTS TEAM NAME SHADOW HAWK 3038 15 21 2 112 2ND ARCTIC GUARDS (322) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME BATTLEMAGE 4383 20 5 0 109 SHADOW MAGIC (454) -KING TEC 3384 13 4 2 97 DARQUE FORCES (374) LOIOSH 4059 11 5 0 96 CASTLE BLACK (430) CHAMPIONS W L K POINTS TEAM NAME LOKI 3798 11 8 1 90 ARCTIC GUARDS (403) GRUBS 3949 8 1 0 89 WOMBAT DREAMS (419) -FROST GUARD 4263 15 13 0 82 SHADOW WAR (446) VLADIMIR TALTOS 4191 9 6 0 80 CASTLE BLACK (430) -JACK THE BODILESS 4068 8 6 0 79 METACONCERT (431) CHALLENGER ADEPTS W L K POINTS TEAM NAME TOMB 4704 8 1 0 65 SHADOW GOLD (402) ALIERA 4192 8 7 0 63 CASTLE BLACK (430) ADEPTS W L K POINTS TEAM NAME VAULT 4353 12 1 0 56 SHADOW GOLD (402) I OF THE KNEE DOLL 3532 4 4 1 54 HAZAARDS OF CLONING (373) ADEPTS W L K POINTS TEAM NAME AIKEN 3933 5 4 0 49 THE LOWLIFES (416) SIF 3925 7 9 0 47 ARCTIC GUARDS (403) -NEURLOS 4917 5 4 0 38 MIKE'S MORGUE (531) AYE OF THE NEEDLE 3376 4 4 0 38 HAZAARDS OF CLONING (373) CHALLENGER INITIATES W L K POINTS TEAM NAME EYE OF THE KNEE DOLL 3375 3 4 0 33 HAZAARDS OF CLONING (373) -DASKINOR 4730 3 2 0 33 DARQUE FORCES (374) UG 4949 1 0 1 33 THE LOWLIFES (416) EYE OF THE NEEDLE 3379 4 3 0 32 HAZAARDS OF CLONING (373) -RUMOR 4372 4 0 0 28 SHADOW TALES (452) I OF THE NEEDLE 3377 3 4 0 26 HAZAARDS OF CLONING (373) NO TICKS 3951 3 1 0 26 WOMBAT DREAMS (419) -ROGI 4199 2 0 1 25 METACONCERT (431) INITIATES W L K POINTS TEAM NAME TWISTED 4376 1 0 0 21 SHADOW SPAWN (453) -KRONOS GUARD 4258 3 1 0 20 SHADOW WAR (446) -STAR GUARD 4253 2 0 1 20 SHADOW WAR (446) -RUNEMASTER 4382 3 5 0 19 SHADOW MAGIC (454) -NECROMANCER 4707 3 0 0 17 SHADOW MAGIC (454) -MOON GUARD 4254 2 0 0 17 SHADOW WAR (446) IDOL 4706 2 3 0 14 SHADOW GOLD (402) ULLER 4179 1 3 0 14 2ND ARCTIC GUARDS (322) FLUX 4374 1 0 0 13 SHADOW SPAWN (453) -LION OF URIK 3613 2 4 0 12 DARQUE FORCES (374) MAD CAT 4802 1 1 1 10 15TH ARCTIC GUARD (520) MORROLAN E'DRIEN 4909 2 3 0 9 CASTLE BLACK (430) BOLT HOLE 3952 2 2 0 9 WOMBAT DREAMS (419) CAWTI 4200 2 3 0 9 CASTLE BLACK (430) WHITWORTH 4746 1 0 0 9 4TH ARCTIC GUARDS (509) -TRIGUN 4906 2 1 0 7 DARQUE FORCES (374) -CHARLATAN 4709 2 1 0 7 SHADOW MAGIC (454) NOVA 4796 0 1 0 7 14TH ARCTIC GUARDS (519) WARPED 4377 0 1 0 1 SHADOW SPAWN (453) PYRAMID 4938 0 1 0 1 SHADOW GOLD (402) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? COMMANDO 4797 0 1 0 14TH ARCTIC GUARD 519 BLACK ORC 20 137 NONE STORMCROW 4795 0 1 0 14TH ARCTIC GUARD 519 WURM KIN 27 137 NONE A BIT BETTER 4951 0 1 0 15TH ARCTIC GUARD 520 STONE GOLEM 26 137 NONE NOT GOOD 4950 0 1 0 15TH ARCTIC GUARD 520 ARENAMASTER 23 137 NONE TRASH 4744 0 1 0 4TH ARCTIC GUARDS 509 WURM KIN 27 137 NONE SENTINEL 4745 0 1 0 4TH ARCTIC GUARDS 509 WURM KIN 27 137 NONE SHEWISH GIANT 21 0 1 0 DARK ARENA 0 UG 4949 137 NONE B4 4375 0 1 0 SHADOW SPAWN 453 SPYMASTER 22 137 NONE A4 4373 0 1 0 SHADOW SPAWN 453 BLACK ORC 20 137 NONE PERSONAL ADS 19 August 2003 Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari), no new day is rising, but the sun is setting on just another beautiful evening. While you were sleeping, an irksome rabble has entered the always fair Aruak City. Of course they fought alongside our warriors, most not so treasured, as all gladiators do. They drank with themselves, and slept with themselves. Whether they had masks, who cares. Warriors, don't be afraid. For years Aruak has been one of the safest cities in Ghea, and that custom has been continually cultivated, and will continue to be by those who have called it home for years and those who live, fight, and die by the same ethics. There is no contest, nor has there ever needed to be one for many years. A conflict of personalities has arisen, and the city has been 'invaded' by pests. Any rules that are annouced will be purely for the joy of the lemmings' own little world. Those who are being targeted have no interest in participating except to defend the integrity of an arena that is different from others. Whether you choose to come to Aruak, do it for your own reasons, not theirs. Competing in Aruak City has never been for the faint of heart or the weak willed. Combat is combat, wherever you go. Blood will flow as always, and now many innocents will be caught in the middle, but those who defend Aruak's traditions never target those who bring respect of Aruaki customs with them to our home. So ignore the private ranting announcement brought by the stuporous Frothingsloshers. If you choose Aruak City, do not choose it for an unsanctioned and bogus 'contest', choose it for the tradition. Choose it because Aruak is different. Defenders of Aruak 25 August 2003 To any that care -- The CDC is back; our current roster is: Malaquar -- Minion of Guardian Pip the Troll -- Burly Enforcer Type mouse -- Official Sneaky Bastard Papa Bear -- Elder Statesmen The Sealer says, "Hi, I'm the dealer." Papa Bear says, "It's not my f****n fault." Guardian -- Paper Figurehead LAST WEEK'S FIGHTS A BIT BETTER was butchered by STONE GOLEM in a 3 minute bloody Dark Arena fight. NOT GOOD was slaughtered by ARENAMASTER in a 1 minute Dark Arena battle. B4 was easily killed by SPYMASTER in a 1 minute gory Dark Arena match. UG slaughtered SHEWISH GIANT in a 1 minute bloody Dark Arena brawl. COMMANDO was assassinated by BLACK ORC in a 1 minute Dark Arena fight. TRASH was murdered by WURM KIN in a 2 minute bloody Dark Arena competition. A4 was slaughtered by BLACK ORC in a 1 minute Dark Arena fight. STORMCROW was butchered by WURM KIN in a 1 minute Dark Arena match. SENTINEL was butchered by WURM KIN in a 1 minute Dark Arena competition. LONGSHOT was overpowered by SHADOW HAWK in a 1 minute uneven Challenge Title melee. LOKI lost to BATTLEMAGE in a popular 2 minute expert's Challenge duel. GRUBS vanquished TOMB in a 1 minute one-sided Challenge duel. AYE OF THE NEEDLE was savagely defeated by SIF in a 3 minute Challenge match. EYE OF THE KNEE DOLL overpowered ULLER in a 1 minute one-sided Challenge match. EYE OF THE NEEDLE devastated MAD CAT in a 1 minute mismatched Challenge conflict. CAWTI was demolished by NO TICKS in a 1 minute mismatched Challenge match. LOIOSH overpowered CONVICTED ASSASSIN in a 1 minute mismatched conflict. VLADIMIR TALTOS overpowered CONVICTED ASSASSIN in a 1 minute one-sided duel. ALIERA lost to KHALHUMS DWARF in a crowd pleasing 5 minute bloody veteran's fray. AIKEN was devastated by I OF THE KNEE DOLL in a 1 minute one-sided fight. VAULT savagely defeated CAPTURED ORC in a 5 minute gory veteran vs. novice bout. I OF THE NEEDLE overcame IDOL in a popular 1 minute master vs. novice competition. MORROLAN E'DRIEN won victory over NOVA in a 1 minute novice's match. BOLT HOLE overcame WARPED in a crowd pleasing 1 minute beginner's duel. WHITWORTH defeated PYRAMID in a 3 minute gory novice's match. FLUX vanquished CONVICTED THIEF in a 1 minute one-sided match. TWISTED vanquished EMBEZZLING SCRIBE in a 1 minute one-sided fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 11 TOTAL PARRY 34 - 14 - 0 71 | |STRIKING ATTACK 6 WALL OF STEEL 12 - 6 - 0 67 | |PARRY-STRIKE 5 STRIKING ATTACK 22 - 18 - 1 55 | |PARRY-LUNGE 4 PARRY-LUNGE 17 - 18 - 0 49 | |TOTAL PARRY 4 LUNGING ATTACK 48 - 60 - 1 44 | |AIMED BLOW 3 PARRY-RIPOSTE 7 - 10 - 0 41 | |PARRY-RIPOSTE 2 AIMED BLOW 3 - 6 - 0 33 | |BASHING ATTACK 2 PARRY-STRIKE 5 - 11 - 0 31 | |WALL OF STEEL 1 SLASHING ATTACK 8 - 18 - 2 31 | |SLASHING ATTACK 1 BASHING ATTACK 4 - 10 - 0 29 | Turn 137 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 4 - 0 LUNGING ATTACK 5 - 6 4 LUNGING ATTACK PARRY-RIPOSTE 2 - 0 TOTAL PARRY 1 - 3 2 WALL OF STEEL WALL OF STEEL 1 - 0 PARRY-STRIKE 1 - 4 2 STRIKING ATTACK STRIKING ATTACK 4 - 2 AIMED BLOW 0 - 3 1 PARRY-LUNGE SLASHING ATTACK 0 - 1 1 SLASHING ATTACK BASHING ATTACK 0 - 2 1 TOTAL PARRY TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL BATTLEMAGE 4383 20 5 0 109 SHADOW MAGIC (454) STRIKING ATTACK LOIOSH 4059 11 5 0 96 CASTLE BLACK (430) LUNGING ATTACK LOKI 3798 11 8 1 90 ARCTIC GUARDS (403) TOTAL PARRY TOMB 4704 8 1 0 65 SHADOW GOLD (402) AIMED BLOW AIKEN 3933 5 4 0 49 THE LOWLIFES (416) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is LOKI 3798. The most popular warrior this turn was ALIERA 4192. The ten other most popular fighters were SIF 3925, LOKI 3798, A BIT BETTER 4951, VAULT 4353, BATTLEMAGE 4383, GRUBS 3949, VLADIMIR TALTOS 4191, I OF THE NEEDLE 3377, WHITWORTH 4746, and TWISTED 4376. The least popular fighter this week was AIKEN 3933. The other ten least popular fighters were CAWTI 4200, ULLER 4179, AYE OF THE NEEDLE 3376, TOMB 4704, SENTINEL 4745, STORMCROW 4795, A4 4373, COMMANDO 4797, B4 4375, and NOT GOOD 4950. The following warriors will travel to ADVANCED DUELMASTERS after next turn: SHADOW HAWK (71-3038) 2ND ARCTIC GUARDS (322) The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn: LONGSHOT (71-3787) SHADOW GOLD (402) FACE-TO-FACE XXXII Our next Winter Face-to-Face will be held on Martin Luther King weekend, Friday through Sunday, 16-18 January 2004, at the Embassy Suites in Tempe, Arizona (4400 S Rural Rd). Room rates are $119.00 per night, 1-2 occupancy, which includes breakfast. The rooms are blocked. The reservations number is 480-897-7444; tell them you're with the "Reality Simulations Face to Face Convention" block. Our room block will be released in mid-December, so please make sure you reserve your room before then. There is a free shuttle to the airport, as well as free parking. The hotel is located down the freeway in Tempe. All rooms have high speed internet (for an extra charge). There is a fitness center, jacuzzi, and pool, and of course a bar and restaurant inside the hotel. And there's Denny's right across the street. Look for transportation info in the tournament information sheet. The tournament information sheet/strategy sheet should be out sometime in late November/early December. If you haven't been to a Face-to-Face before, you're overdue. If you have, you'll be back. Don't miss this one, it'll be a blast! See you there! -- Green Eyes and the RSI Staff