DUELMASTERS NEWSLETTER

Date   : 04/15/2004    Duedate: 05/12/2004

KYR'TERR ARENA

DM-71    TURN-145

This Weeks Top Honors

THE DUELMASTER IS

TOMB
SHADOW GOLD (402)
(71-4704) [15-2-0,105]

Chartered Recognition Leader   Unchartered Recognition Leader

TOMB                           FIRE-WALL
SHADOW GOLD (402)              CYNICAL DELUSIONS 2 (182)
(71-4704) [15-2-0,105]         (71-1609) [4-2-0,32]

Popularity Leader              This Weeks Favorite

ALIERA                         ALIERA
CASTLE BLACK (430)             CASTLE BLACK (430)
(71-4192) [14-7-0,103]         (71-4192) [14-7-0,103]

THE CURRENT TOP TEAM

CASTLE BLACK (430)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SHADOW GOLD (402)            9
2. DEATH LEGION (372)           8      SHADOW GOLD (402)
3. CASTLE BLACK (430)           7      Unchartered Team
4. CYNICAL DELUSIONS 2 (182)    2
5. SHADOW SONGS (535)           0CYNICAL DELUSIONS 2 (182)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2 SHADOW GOLD (402)        130  70  3 65.0   1/ 2 CASTLE BLACK (430)        7  0 0
 2- 1*SHADOW SONGS (535)        13   7  2 65.0   2- 1*SHADOW SONGS (535)        4  0 0
 3/ 3 CASTLE BLACK (430)       101  70  3 59.1   3/ 3 SHADOW GOLD (402)         3  1 0
 4- 5 I'M HISTORY II (558)      44  36  4 55.0   4- 4*CHIEFS' ELITE (624)       3  2 0
 5- 6*SHADOW GAMES (536)         7   6  0 53.8   5/10 DEATH LEGION (372)        3  6 0
 6/ 0*CYNICAL DELUSIONS  (182)  15  14  1 51.7   6- 6*SHADOW GAMES (536)        2  0 0
 7- 7*CHIEFS' ELITE (624)        5   5  0 50.0   7- 5 SHADOW TALES (452)        1  0 0
 8/ 8 ARCTIC GUARDS (403)       33  38  2 46.5   8/ 7 ARCTIC GUARDS (403)       1  3 0
 9- 9 SHADOW TALES (452)         8  10  0 44.4   9- 9 SCREEN DREAMS (628)       0  3 0
10/10 DEATH LEGION (372)        24  32  2 42.9  10/ 0*CYNICAL DELUSIONS  (182)  0  1 0
11-11 SCREEN DREAMS (628)       57  86  5 39.9  11- 8 I'M HISTORY II (558)      0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +

Near Fratsfa:

     Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye.  Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney.  This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
     "I don't remember a castle on that hill," one sailor muttered, squinting at the
shore.  "And I was along here just last week...."
     "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed.  "And a week is certainly not long enough to build one!"
     "There was one...eight hundred years ago," a voice murmured behind her.
     The statuesque manager glanced back at her gladiatress, Nasty Nasturtium.  The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not.  The
thought of having a warrior that old was unsettling.  "You're sure, Nasty?"
     The elfin blonde nodded firmly.  "Yes, my mother told me about it--one of her
brothers helped to bring the castle down.  The Castle of Storms, that was its name, a
place of the darkest arts.  It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
     Lady Fern glanced at the sky automatically.  It WAS getting cloudy, but that
was, must be, coincidence.  After all, changeable weather was common at this time of
year.
     "That wasn't on Khaldren's list."  The short, stocky man removed his bowler and
extended a hand to Lady Fern.  "Raoul, Lord Protector In Gerfel We Trust."
     "Kennelworth has spoken of you," Lady Fern admitted.  "But what do you know of
this Castle of Storms?"
     "Not a thing, doll.  But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
     "This Khaldren is...?" Nasturtium asked.
     "A wizard who escaped the sinking of Krael," Raoul explained.  "He wants to
bring Krael forward in time, or back from the dead, or something.  And other places
he knows about from that era."
     "That would take a great magic," Nasturtium protested.  "With the Arcanum in the
current low state, it should not be possible."
     "Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll.  She seems to think that'd do it for him."
     The elf recoiled.  "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep.  This must be stopped!"
     "Well, I'm taking the warning to Lady Sheila--"
     "She can do nothing, even if she would," Nasturtium snapped.  "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve!  Not soon enough, anyway."
     "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on.  "And until he's stopped, we will
fight everything he brings up from the past."
     "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be
easy."

Valamantis:

     Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis.  But the port city was not as he had expected.  There was
always bustle, but now...it reminded him of a disturbed anthill.  And where had those
towers on the landward side come from?  They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
     "It's Old Valamantis," Arenamistress Sitalva said grimly.  "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there.  But understanding why doesn't help us now.  The oldest levels of Old
Valamantis," she said grimly, "were Folstrom.  NOBODY wants to see the Folstrom loose
in the world again."
     "Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...?  Surely Ahringol won't release their souls because of a spell and some
blood."
     Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm.  "We'll find out, when the city stabilizes.  The
Silver Mage says sometime in the next week and a half or two weeks.  But we can see
people moving around in there.  And even if they're zombies, it isn't going to be
good."

Iaye:

     The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again.  Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
     It had.
     Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point.  He wasn't sure what he
had expected, but not this.
     Krael stood above the water, but not as it must once have looked.  Many of the
taller buildings showed broken tops, and all was slimed with mud and weed.  Here and
there, decaying wrecks lay in the streets or even on the roofs of houses.  The smell
of dead fish was obvious even from a mile away.  Krael LOOKED like a city that had
spent centuries under water.  The people who moved among those ruins didn't.  There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred.  But they looked...normal.
Alive.  And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
     And they seemed to take the whole situation for granted.  They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
up.
     That was the most unnerving thing of all.

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

Zuwayza:

     Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets.  The foundation of the city, Vekhirn knew, went back to the days
before the first humans.  There were Folstrom traces, but there was also something
older.  Maybe more than one something.  And they were all stirring.  Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
     And in other ways, or for other causes, as well.  The court wizard had sensed a
new feeling in the people of the old city.  Harder.  Crueler, perhaps.  Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance.  The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off.  Whatever the cause for the change of heart, blood had been
spilled.  And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.

Aruak City:

     Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers.  Nothing she was Seeing was good.  Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working.  There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were.  Blood magic, used to
excess, tainted everything.  There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own.  And
no one, so far, seemed able to stop him.
     She would have to take steps herself.

            + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +

Dal Shang:

     From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor.  So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
     Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding.  The arena was
shrinking faster than a pool of water in the desert.  Promising warriors who were
looking for a career in the arena were not looking in THIS arena.  Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance.  His own team, even, had gone inactive!  Something had to be done, but he
had no idea what.  Even the fans had deserted Dal Shang arena.
     With a sigh, he turned away from the empty arena to look out to sea.  And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore.  Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island.  Like buildings....

A note for the people of the Free Cities and Lirith Kai:

     Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic.  Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens.  But there are other kinds of magic.  Older.  Cruder.  Less vulnerable.
There's Blood Magic.  Spilling blood releases power.  The more blood, the more power.
     And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present.  He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
     But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again.  If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.

     It's all a plot, and probably a dark one.  Where is Daylight Savings time when
you need it?

            + ]H[ + ---:--- + ]H[ Out of the Past #6 ]H[ + ---:--- + ]H[ +
                                   Andorian Edition

Aruak City:

     Conversation in the Bulldog Inn stopped as the ground shifted slightly
underfoot, then resumed.  A little faster, a little more shrill.  There had been a
lot of earth tremors lately, and in one way, people were getting used to them.
Nobody rushed outside in alarm.  Nobody talked about moving to some other area.
There was a betting pool on when the next tremor would occur.
     But in another way, they weren't getting used to them at all.  Earthquakes in
Aruak City were WRONG.  In Seam, okay, if they were mild and didn't happen very often
(although lately they had been frequent and devastating).  You expected strange earth
movements in Seam, because of the hot springs.  Hot springs meant things like that
might happen.  But not HERE.
     "It's because of Krael rising," explained Thermodynamics, a gladiator from Point
passing through the city.  "The balances are disturbed.  You see, Krael came from the
bottom of the Trier, which is very cold.  Therefore, some place else has to become
very hot to balance it."  He paused and frowned.  "Or maybe some other place has to
sink, a down to balance the new up, so to speak."
     Adeolar, listening to him, sighed with exasperation.  "It isn't that," she
muttered.  "Oh, maybe the bit about some other area sinking to balance the rising of
Krael--I've got people watching for that, all along the coast.  But the 'hot and
cold' business--"
     "Let him talk," Kennelworth said, gauging the mood of the crowd.  "It's an
explanation people can accept, and they'll feel less alarmed by it.  We don't want a
riot, and there's nothing they can do about things right now, so...?"  He looked back
at the flame-haired manager.  "There isn't anything, is there?"
     Adie grimaced.  "I don't know.  I don't think stopping Khaldren in Zorpunt will
be enough to stop what's happening, now.  The spell he started has taken on a life of
its own.  I'm trying to discover a counterspell--that won't make things worse in some
other way!  But until then, just...treat the symptoms.  Fight the monsters, help the
people displaced," she shrugged, "the obvious things.  And keep arena deaths down,
because the blood feeds the spell."  She began to twist a lock of hair around her
finger, tugging on it thoughtfully.  "I've been thinking about a counterspell.  The
original magic came from Krael, however it got to the present.  Maybe the
counterspell can be found there."
     "Searching Krael for the spell that would sink it again will be dangerous," the
old innkeeper and manager warned.  "The reports say that there are people there who
are ready to defend it."
     "That's what gladiators are for, isn't it?" Adie asked.  "Protecting Alastari.
Stopping this spell that is bringing the past to life falls under that heading."

Iaye:

     Great Dane looked over the improvised barricade that divided the island of Iaye
from the risen city of Krael and whistled.  "You said they were regular people," he
commented, scanning the muddy approach.  "Those are, I guess they're zombies."
     Goff shrugged.  "I guess the regular people I saw when the city first rose were
wizards, at least some of them.  And there must have been plenty of dead around for
them to turn into zombies.  Damn.  How do you kill something that's already dead?"
     Great Dane glanced back at the people straggling toward the barricade from
Iaye's side.  "That isn't going to be our first problem.  The first one is, how do we
get our defenders to stand fast against them?  Those are fishermen, farmers,
shopkeepers.  You think they're going to fight zombies?"
     "Gladiators, too," Goff protested.
     "Not enough, if the wizard in charge of those zombies knows anything about
battle."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 486): B.B. KING of THE BLUES (Keldon Blackfang, mgr.)
 DM  14 TOBIR (turn 486): HYDE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 479): SKEEMER of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 475): KID ROCK of THE MC5 (Street Legal, mgr.)
 DM  25 LYRATILAN (turn 475): XYLZ AREE of THE MIDDLE WAY 4 (Leeta, mgr.)
 DM  26 CALEAM (turn 476): WOOLLY LOCO of POISONOUS PUGILISTS (Poison Ivy, mgr.)
 DM  30 IAYE (turn 471): DUMB, DUMB of RED DOG GANG (Leeta, mgr.)
 DM  40 ZENSU (turn 437): CMOT DIBBLER of THE DISC (Technogeek, mgr.)
 DM  41 KATI-TEI (turn 431): TORA HAMLIN of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 424): DODGER of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 190): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 335): GUMMI GHOUL of THE UPSTARTS III (Anti, mgr.)
 DM  63 AMEN-TEI (turn 325): FREAN of SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)
ADM 105 ANDORAK (turn 372): MONICA VIRTUESHIELD of KNIGHTS OF VIRTUE from ARUAK CITY
                            (JRK, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 242): LA PENTARCHIE (The Pentalque, mgr.)
 DM  11 ARUAK CITY (turn 486): MORAL FIBER (Nunzio Frothingslosh, mgr.)
 DM  14 TOBIR (turn 486): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 479): THE POISON CLAN (Master Tazo, mgr.)
 DM  24 ZORPUNT (turn 475): WATER DECK (Destitute Noble, mgr.)
 DM  25 LYRATILAN (turn 475): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 476): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 471): RED DOG GANG (Leeta, mgr.)
 DM  40 ZENSU (turn 437): WIMPS MOST FOWL (Wimpy, mgr.)
 DM  41 KATI-TEI (turn 431): MEMPHIS MAFIA (Bookie, mgr.)
 DM  46 ARDIVENT (turn 424): HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 190): OHIO (Berylstar, mgr.)
 DM  60 ARADI (turn 335): LOCK-OUT (Elephant, mgr.)
 DM  63 AMEN-TEI (turn 325): WAYFARERS (Leeta, mgr.)
 DM  71 KYR'TERR (turn 144): CASTLE BLACK (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 372): SUNNYDALE, etc. (LHI, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
               (turn 241): MELTDOWN of X-FORCE (Savant, mgr.)
 DM  11 ARUAK CITY (turn 485): CONNOR MACLEOD of SCARLET KNIGHTS II (Talon Warsmith)
 DM  14 TOBIR (turn 486): BLACK HEART SEEKER of CEASE TO EXIST (Sceptre, mgr.)
                          10% VIGORISH of THE DEATH SQUAD (Street Legal, mgr.)
 DM  24 ZORPUNT (turn 474): CANE TOAD of AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 475): LANCE of POWER AND FATE (Sceptre, mgr.)
 DM  30 IAYE (turn 471): DUMB, DUMB of RED DOG GANG (Leeta, mgr.)
                         HELL'S WHISPER of PERFECT HARMONY (Sceptre, mgr.)
 DM  40 ZENSU (turn 437): CMOT DIBBLER of THE DISC (Technogeek, mgr.)
                          JOPHAN of BEYOND THE PALE (Leeta, mgr.)
 DM  46 ARDIVENT (turn 424): DODGER of HARDTIMESINBABYLON (Technogeek, mgr.)
                 (turn 423): PURPLE SASH of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  60 ARADI (turn 335): WINKER X of 4000 BLOWS (Nuln, mgr.)
              (turn 334): LIGHTNING IX of DEATH STUDS VII (Death Stud, mgr.)
 DM  71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)
                 (turn 143): PIYA of THAI INQUISITION (LHI, mgr.)

                                      SPY REPORT

     It's me, The Unknown Spymaster, back to give you this week's Spy Report.  Sit 
back in your seats and we'll have more fun than a barrel of Zontanis.  We now have a 
new top team for all of you guys to dogpile on.  CASTLE BLACK now holds the crown and 
they are betting they can keep it.  Coming up with a solid 2-1-0 outing, DEATH LEGION 
has advanced 5 places in the rankings.  Hey everybody, watch out for LANCER, who flew 
up 6 points in the rankings after mashing FIRE-WALL like a melon.  Keep your eye on 
this guy.  The most challenged warrior this week was LOKI.  If this keeps up, our 
Duelmaster's going to need more avoids!  It's a proud day for the SHADOW GOLD stable, 
as their warrior, TOMB, ascended the Duelmaster's throne.  Advice to bashers--never 
force anything, just get a bigger halberd!   
     Here is other news that is of note.  And hey, kiddies, those of you who didn't 
avoid CASTLE BLACK, please raise you hand.  Wow.  Does KYR'TERR really have that many 
liars?  Okay, so I may not be funny, but catch DEATH LEGION's act in the arena.  
Those acrobats seem to be fairly deft at running from CASTLE BLACK.   
     Death is kind of like a new puppy:  he's always around wanting to play.  (Ha 
Zontani, how's that for a wise saying?).  Big deal, so KNYTE got mashed in the Dark 
Arena.  With his face he was more at home with the trolls than with us. (Waka waka).  
Remember:  alliances are great, but try and take your ally in the arena with you and 
see what happens.   
     Well, there's the manager of the KYR'TERR giving me the 'cut' sign (or is that 
'They're going to strangle you in the alley?).  C'mon, Leadfoot, let's make some 
tracks.  Its been real, and its been fun, but it hasn't been real fun...-- The 
Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TOMB 4704                    15   2  0   105       SHADOW GOLD (402)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-VLADIMIR TALTOS 4191         13   8  0   111       CASTLE BLACK (430)
 ALIERA 4192                  14   7  0   103       CASTLE BLACK (430)
-LOIOSH 4059                  13   7  0    91       CASTLE BLACK (430)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-VAULT 4353                   17   2  0    88       SHADOW GOLD (402)
-BEN FRANKLIN 5133            15  10  0    86       I'M HISTORY II (558)
 MORROLAN E'DRIEN 4909         7   6  0    70       CASTLE BLACK (430)
-SEKA 5596                    11  13  0    68       SCREEN DREAMS (628)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-SIF 3925                     11  11  0    66       ARCTIC GUARDS (403)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-CHEROKEE 5563                 2   2  0    44       CHIEFS' ELITE (624)
 LANCER 3368                   8   6  0    42       DEATH LEGION (372)
-CHESS 4968                    4   2  0    41       SHADOW GAMES (536)
 KI-LYNN 3371                  4   4  1    36       DEATH LEGION (372)
-RUMOR 4372                    7   3  0    35       SHADOW TALES (452)
-LARA CROFT 5591               6   6  1    35       SCREEN DREAMS (628)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 FIRE-WALL 1609                4   2  0    32       CYNICAL DELUSIONS 2 (182)
-SCARLET KNIGHT 1612           3   2  0    31       CYNICAL DELUSIONS 2 (182)
-AMERICAN PIE 4966             4   0  1    30       SHADOW SONGS (535)
-IDOL 4706                     4   5  0    28       SHADOW GOLD (402)
-NEW WORLD MAN 4967            3   1  0    28       SHADOW SONGS (535)
-KANEONUSKATEW 5567            2   0  0    27       CHIEFS' ELITE (624)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-SNOWBLIND 4963                3   1  1    23       SHADOW SONGS (535)
-BUFFY 5589                    3   3  0    23       SCREEN DREAMS (628)
-ELECTROLYTE 1608              2   4  0    23       CYNICAL DELUSIONS 2 (182)
-POKER 4972                    2   0  0    23       SHADOW GAMES (536)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-PRESTO 4965                   2   2  0    22       SHADOW SONGS (535)
-DAKOTA 1799                   1   0  0    19       CYNICAL DELUSIONS 2 (182)
-HIAWATHA 5565                 1   0  0    15       CHIEFS' ELITE (624)
-SAMANTHA THE WITCH 5586       1   2  0    15       SCREEN DREAMS (628)
-BETSY ROSS 5134               1   1  0    11       I'M HISTORY II (558)
-SAM ADAMS 5138                1   5  1    10       I'M HISTORY II (558)
-PYRAMID 4938                  2   3  0     9       SHADOW GOLD (402)
-PATRICK HENRY 5136            1   1  0     7       I'M HISTORY II (558)
-HEAD RUSH 1910                1   0  0     3       CYNICAL DELUSIONS 2 (182)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
KNYTE 3373             6  7 1 DEATH LEGION 372      WURM KIN 27           145 NONE    

                                     PERSONAL ADS

18 March 2004
St. Valentine's Day Massacre Update

     We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre
kill contest in DM 36 is off to a great start.  We are also pleased to announce that
in addition to the 10 team rollups we are also able to offer the renaming of a dark
arena warrior as a prize to the manager with the most kills.  The contest is only 2
turns old and is still wide open.  There are currently 5 managers tied with one kill
each.  Anything can still happen so hurry up and get into the arena.
     On a personal note, no other alliances have entered the arena in force to
challenge the kLk dominance.  We were expecting The Firm to put up a fight for their
supposed home arena.  But, they were a no show.  Guess they proved what they are
really made of.  *evil grin*
     Perhaps another alliance would like to step in to give us a challenge.  We are
throwing down the gauntlet.  Perhaps the Chaos Inc. boys I keep hearing about would
like to step in and challenge the kLk for arena dominance.  If you don't show up,
Chaos, don't feel bad.  FAR better managers than you have been invited into Jhans but
have chosen to pass on the offer.
     So if you consider yourself worthy to compete, like fierce competition, and
enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM
36.  We're already planning our next contest, "Capture the Flag," and have a
storyline being actively worked on in the arena.  Whatever you like about DM you can
find it in JHANS.

Bookie
mgr. of Suicidal Dreams
and Director Jhans Board of Tourism
kLk Alliance

27 March 2004
     This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks.  He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days!  Welcome CHEETO!!

27 March 2004
     Has anyone seen it in print that the "Goat" is leaving the "Cartel"?  There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed.  To
obtain the desired effect of any agenda only key personnel can be used.  The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for."  I hope this stops the confusion.
-- Goat

8 April 2004
CLICK (KLK) -- Remember, you asked for it.  Chaos is coming....

14 April 2004
CHAOS Inc. proudly announces our newest member, Silver Stroke.  He becomes the
seventh brother of Chaos.  We shall indeed be better for his joining.

                                  LAST WEEK'S FIGHTS

KNYTE was butchered by WURM KIN in a 1 minute bloody Dark Arena fight.
LOKI lost to TOMB in a exciting 3 minute expert's Title battle.
ALIERA savagely defeated VENEMOUS CONCUBINE in a 1 minute master's duel.
MORROLAN E'DRIEN overpowered CAPTURED ORC in a 1 minute mismatched match.
LANCER savagely defeated FIRE-WALL in a 2 minute brutal struggle.
KI-LYNN devastated OSKSI NOBLE in a 1 minute one-sided competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         WALL OF STEEL      9 -   1 -  1      90  |
|AIMED BLOW                       1         TOTAL PARRY       20 -   7 -  0      74  |
|TOTAL PARRY                      1         STRIKING ATTACK   18 -  11 -  2      62  |
|BASHING ATTACK                   1         PARRY-LUNGE       12 -  10 -  0      55  |
|WALL OF STEEL                    1         LUNGING ATTACK    44 -  39 -  2      53  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      6 -   6 -  0      50  |
|PARRY-STRIKE                     0         AIMED BLOW         7 -   9 -  0      44  |
|PARRY-RIPOSTE                    0         SLASHING ATTACK    3 -   4 -  0      43  |
|SLASHING ATTACK                  0         PARRY-STRIKE       7 -  12 -  2      37  |
|STRIKING ATTACK                  0         BASHING ATTACK     4 -   9 -  0      31  |

Turn 145 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  0         5  LUNGING ATTACK 
TOTAL PARRY        1 -  0     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
LUNGING ATTACK     3 -  1     PARRY-RIPOSTE      0 -  0         2  STRIKING ATTACK
                              SLASHING ATTACK    0 -  0         1  AIMED BLOW     
                              STRIKING ATTACK    0 -  0         1  PARRY-LUNGE    
                              BASHING ATTACK     0 -  1     
                              WALL OF STEEL      0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      TOMB 4704                  15   2  0  105 SHADOW GOLD (402)
LUNGING ATTACK   ALIERA 4192                14   7  0  103 CASTLE BLACK (430)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is ALIERA 4192.  The most popular warrior this turn was 
ALIERA 4192.  The ten other most popular fighters were LANCER 3368, TOMB 4704, 
MORROLAN E'DRIEN 4909, KNYTE 3373, FIRE-WALL 1609, KI-LYNN 3371,  0,  0,  0, and  0.

The least popular fighter this week was KI-LYNN 3371.  The other ten least popular 
fighters were FIRE-WALL 1609, KNYTE 3373, MORROLAN E'DRIEN 4909, TOMB 4704, LANCER 
3368, ALIERA 4192,  0,  0,  0, and  0.

The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn:

LOKI (71-3798) ARCTIC GUARDS (403)

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 14 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                           ABE SIMPSON (9-4453) SPRINGFIELD 
                            PB-LEAD (23-4385) ROCK-ETTS IV 
                      RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN 
                            CHIP (60-4413) RESCUE RANGERS 
                           SLAKE (82-12993) WORD OF THE DAY 
                          DIS-COMBOBULATE (63-2222) DIS-TEAM 
                        RETARD (68-7501) POLITICALLYINCORRECT 
                           DARKSIDE (22-2714) LOST SOULS 1 
                      ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES 
                         SMOOGIE (82-2247) STREET PIZZAD III 
                             ARATHEA (13-3318) THE ELITE 
                          PX (82-14364) SUPERIOR FORCES 1203 
                       MIKE, POWERFUL (82-7051) MIKE THE HUNTER 
                          DIS-FUNCTIONAL (63-2223) DIS-TEAM 

                                          -- Green Eyes