Date   : 05/13/2004    Duedate: 06/09/2004


DM-71    TURN-146

This Weeks Top Honors


(71-4704) [16-2-0,111]

Chartered Recognition Leader   Unchartered Recognition Leader

CASTLE BLACK (430)             CHIEFS' ELITE (624)
(71-4191) [14-8-0,115]         (71-5563) [3-2-0,53]

Popularity Leader              This Weeks Favorite

CASTLE BLACK (430)             CASTLE BLACK (430)
(71-4191) [14-8-0,115]         (71-4191) [14-8-0,115]



Team Name                  Point Gain  Chartered Team
1. CASTLE BLACK (430)          44
2. SUPERIOR HORDE XJ-6 (381)   15      SHADOW GOLD (402)
3. SHADOW REIGN (532)          13      Unchartered Team
4. THE BROTHERHOOD 73 (547)    11
5. CHIEFS' ELITE (624)          9       (-1)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*SUPERIOR HORDE XJ- (381)   1   0  0  100   1/ 1 CASTLE BLACK (430)        9  0 0
 2/ 0*THE BROTHERHOOD 73 (547)   1   0  0  100   2/ 4*CHIEFS' ELITE (624)       4  2 0
 3/ 0*SHADOW REIGN (532)         3   1  0 75.0   3/ 5 DEATH LEGION (372)        3  6 0
 4/ 1 SHADOW GOLD (402)        131  70  3 65.2   4/ 3 SHADOW GOLD (402)         2  1 0
 5/ 3 CASTLE BLACK (430)       105  70  3 60.0   5/ 0*SUPERIOR HORDE XJ- (381)  1  0 0
 6/ 7*CHIEFS' ELITE (624)        6   5  0 54.5   6/ 0*SHADOW REIGN (532)        1  0 0
 7- 5*SHADOW GAMES (536)         7   6  0 53.8   7- 6*SHADOW GAMES (536)        1  0 0
 8/ 6*CYNICAL DELUSIONS  (182)  15  15  1 50.0   8/ 0*THE BROTHERHOOD 73 (547)  1  0 0
 9- 8 ARCTIC GUARDS (403)       33  38  2 46.5   9- 8 ARCTIC GUARDS (403)       1  1 0
10/10 DEATH LEGION (372)        25  34  2 42.4  10/10*CYNICAL DELUSIONS  (182)  0  2 0
11/ 0*THIS LITTLE PRIGGY (569)   0   2  0  0.0  11/ 0*THIS LITTLE PRIGGY (569)  0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
                                   Andorian Edition

Aruak City:

     "First, gather information," Adeolar muttered.  It was one of the basic rules 
that the more information you had relevant to your problem, the better your chance 
was of solving it.  She frowned at her gilt-framed magic mirror, twisting a lock of 
hair thoughtfully as she considered how to make best use of it.  It was still 
working, after a fashion, but the reddish film tainting the glass was stronger.  It 
confused the images, and she suspected that it also indicated something more 
dangerous than misreading a scene: that the spell which it embodied was being 
contaminated by blood magic, as well.  Contaminated, and maybe distorted, maybe even 
subverted.  Did she dare use the mirror spell now?
     Did she dare NOT use it?  She needed information to plan her campaign against 
Khaldren.  She shook her head and wiped at the red-tinged glass once more.  She would 
just have to--
     She glanced over her shoulder as Segallion Sundancer, one of her warriors, 
looked into the room.  His countrywoman Nila was with him.
     "Nila and I were wondering if we could help, ma'am.  You being a sun priestess, 
and us being temple staff of the Sun Temple on Korvant Isle, well, we thought we 
might be... compatible."
     "Oh.  Hmm."  Adie frowned, her fingers automatically going to one of her curls 
and twisting it as she considered the possibilities.  The worship of the sun as 
performed in the western Karian states was not at all like that of her own tradition, 
but it might work.  It might, at least, be worth trying.  "Perhaps," she said 
finally.  "Let's set it up this way:  I'll start on my own, and if I don't need your 
help, you keep out of it--  It's too dangerous to mix in if you aren't needed," she 
added sternly as Segallion opened his mouth to protest.  "But you be READY, and if I 
need help, I'll signal you."  Maybe she would, but maybe not.  It WAS dangerous, and 
neither gladiator had achieved Shelia Greywand's immortality yet.  But she understood 
the need to be helpful, and she might not have to make use of their aid.
     When both gladiators nodded agreement, she turned back to her mirror.  
Carefully, with every aspect of the spell observed meticulously--something that 
wasn't necessary under better times, because spells were normally all of a piece and 
could "take a hint," as it were--she began the incantation that would activate the 
mirror.  The surface shimmered crimson silver, glittering and trembling.  This was 
NOT the normal behavior of a mirror spell!  It felt as though she was trying to lift 
a great weight with her mind.  She had never thought of the veil between HERE and 
THERE as a weight before....
     Abruptly the glass cleared, or nearly so, a reddish film remained.  And there 
was risen Krael as she had seen it before.  But this time she was not interested in 
the general view.  It was an accepted law of magic that for every strength a magician 
or wizard had, there was a corresponding weakness.  Khaldren had come into the 
present from Krael, and somewhere in that city she hoped to find a clue to his power 
and his weakness.
     There was the ancient city, mud-stained and battered by the centuries it had 
spent sunk beneath the Trier.  There the survivors, moving about their tasks which 
seemed inexplicable but must be linked in some way to Khaldren.  She selected one of 
the better-dressed men and began to follow him through the ruins.  His course was 
erratic, she thought at first it was to avoid the obstacles presented by the city's 
decrepit state.  But he climbed over the mound of rubble that represented a fallen 
wall, and splashed through a knee-deep pool of water and mud.  There were easier ways 
to get from one point to another, so why...?
     The man met up with another, handed over a... she couldn't see what, a crystal 
of some sort, and sat down on a stone to wring out the hem of his robe.  The other 
man set off across the rubble.  With a cold shock, Adie realized that the movement of 
these men, and others in Krael, were themselves parts of a spell.
     What kind of spell would be produced by somatic components on such a scale?  A 
very powerful one....  Were the other "risen cities" involved in this?  Celestinvael 
had been mentioned, and Old Valamantis.  Adie turned her mirror-sight to the south.
     She was marginally aware that behind her the two gladiators began to dance and 

Near Ardivent:

     Master Cho, former manager of the Bluvalley Warriors of Ardivent and Chan Chi 
Monastery of Khalhums, sipped his wine and nodded approval.  "Very good.  Quite 
drinkable, in fact."
     Fandil, former manager of the Fandils, laughed and poured wine into his own cup.  
"Like you wouldn't drink it anyway, you old bandit?"  He sobered.  "What brings you 
down from the mountains, Cho?  The rumors about Celestinvael?"  The ancient city lay 
in the forested no-man's-land between Ardivent and the Delarquan Federation, and 
woodsmen had been bringing tales of marvels and minor disasters for weeks now.  That 
it was a matter for concern, a matter that would bear watching, was undeniable, but 
Fandil had seen nothing to indicate that it was urgent.
     "Celestinvael is enough to worry about," Master Cho answered, nodding, "and it 
is indirectly what brought me here.  If you think about what the city was like in its 
last days...!  But my immediate concern is young Adeolar up in Aruak City."
     "I may be retired," old Fandil said stiffly, "but I'm not COMPLETELY out of 
touch, Cho!  Adeolar is a very competent woman, and Kennelworth is not worried about 
her--he'd have mentioned it in his last letter.  She can handle anything she's likely 
to meet."
     "No doubt... one on one.  But that fool Khaldren has invoked and involved 
wizards from a dozen centuries.  Not all of them will work together--as well try to 
get cats to run in step!  But some will, and can she handle two, or six, or ten, if 
they're all working together?"
     "Ah."  Fandil was silent for several minutes, stroking his beard slowly as his 
mind raced.  "Ah.  That could be... bad.  Very bad."  He set his wine cup down 
carefully.  "You're quite right.  We'll have to assist her, or at least be ready to 
do so.  Now?"
     "What better time?"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 243): RANCID WAIF of HAPLESS WAIF (Berylstar, mgr.)
 DM  11 ARUAK CITY (turn 488): NIXIE SEASPRITE of SCARLET KNIGHTS (Talon Warsmith)
 DM  14 TOBIR (turn 488): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.)
 DM  22 SOLVEN (turn 481): SKEEMER of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 477): CROCONAW of WATER DECK (Destitute Noble, mgr.)
 DM  25 LYRATILAN (turn 477): SOVEREYN of CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 478): AMEE of HEADBANGERS (Sablon-O-Vlad, mgr.)
 DM  30 IAYE (turn 473): GAZELLE HOUND of DOG DAY AFTERNOON (Poison Ivy, mgr.)
 DM  40 ZENSU (turn 439): SUSAN STO HELIT of THE DISC (Technogeek, mgr.)
 DM  41 KATI-TEI (turn 432): TORA HAMLIN of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 425): ZACK of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 337): THORNE of FA CHING (DeGotti, mgr.)
 DM  63 AMEN-TEI (turn 326): ELENA of SITTIN' ON ACES (Generalissimo Puerco, mgr.)
 DM  71 KYR'TERR (turn 145): TOMB of SHADOW GOLD (Shadowgate, mgr.)
                            (JRK, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 243): LA PENTARCHIE (The Pentalque, mgr.)
 DM  11 ARUAK CITY (turn 488): GERFEL'S FRIENDS (Generalissimo Puerco, mgr.)
 DM  14 TOBIR (turn 488): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 481): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 477): KRILL CAVALRY (Leeta, mgr.)
 DM  25 LYRATILAN (turn 477): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 478): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 473): RED DOG GANG (Leeta, mgr.)
 DM  40 ZENSU (turn 439): none
 DM  41 KATI-TEI (turn 432): MEMPHIS MAFIA (Bookie, mgr.)
 DM  46 ARDIVENT (turn 425): HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): OHIO (Berylstar, mgr.)
 DM  60 ARADI (turn 337): HIT ME WITH... (PTFT, mgr.)
 DM  63 AMEN-TEI (turn 326): WAYFARERS (Leeta, mgr.)
 DM  71 KYR'TERR (turn 145): CASTLE BLACK (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 373): SUNNYDALE, etc. (LHI, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 243): RANCID WAIF of HAPLESS WAIF (Berylstar, mgr.)
                           NIGHT BLACK of PHANTOM FORCES 2 (The Catalyst, mgr.)
                           TAISHO of YAKUZA (Sensei Jan, mgr.)
               (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 488): STEEL MONKEY of VELVET GREEN (Manray, Marquis
                               d'Frothingslosh, mgr.)
                               B.B. KING of THE BLUES (Keldon Blackfang, mgr.)
 DM  14 TOBIR (turn 487): HYDE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 480): MAXIMUS of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 476): KID ROCK of THE MC5 (Street Legal, mgr.)
 DM  25 LYRATILAN (turn 476): XYLZ AREE of THE MIDDLE WAY 4 (Leeta, mgr.)
 DM  26 CALEAM (turn 478): DIESEL of WARCKERS (Papaiz, mgr.)
               (turn 477): SAPPER of SHERWOOD FOREST (Papaiz, mgr.)
                           OMNIBOOK 500 of AT WORK (The Muffin Man, mgr.)
 DM  30 IAYE (turn 472): CHERKO of RED DOG GANG (Leeta, mgr.)
                         BLOODY MOUTH of BLOOD OATH (Ganolus Oakleaf, mgr.)
 DM  40 ZENSU (turn 439): SUSAN STO HELIT of THE DISC (Technogeek, mgr.)
                          SIANNA of BEYOND THE PALE (Leeta, mgr.)
 DM  46 ARDIVENT (turn 424): DODGER of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 337): THORNE of FA CHING (DeGotti, mgr.)
              (turn 336): MICHAEL J'EH FOX of INGRATE WHITE NORTH (Crazy Canuck)
                          THE AYL'M'ER of 4000 BLOWS (Nuln, mgr.)
                          QUICKSAND of NATURAL DISASTERS (Soultaker, mgr.)
 DM  71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)

                                      SPY REPORT

     Ready for some action-packed adventure, some thrills, chills and spills?  Well 
fergit it, cause this is the Spyreport for KYR'TERR.  MVP award for MORROLAN E'DRIEN? 
CASTLE BLACK's proud of him after beating KHALHUMS DWARF and getting 19 points.  Talk 
about yer big time losers!  KI-LYNN got smashed by CHEROKEE, and lost 8 points!  
Don't you think the Duelmaster is being unfair?  I think TOMB should let KHALHUMS 
DWARF be Duelmaster for a while, without fighting about it.  I hear the top team 
insists all their warriors get nine hours sleep.  They want photogenic fighters for 
PR photos.   
     Look, you guys stick to fighting, all right?  The warriors of CHIEFS' ELITE must 
be getting lonely.  They were the most avoided team.  Do you guys know something that 
I don't?  I don't know what CASTLE BLACK's been doing.  They certainly haven't been 
accepting many fights from CHIEFS' ELITE, that's fer sher.   
     Man, all these warriors dying and killing each other!  Don't you guys ever give 
it a break?  What if they had a fight and nobody showed up?  I'd be out of a job, 
that's what!!!   
     I really didn't, you know, study when I was a kid.  Who would've guessed I'd be 
a famous Spyreporter?  I'm getting tired of writing this stuff, so I'm calling it 
quits.  Its been really albendranius!  Later, guys-- Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TOMB 4704                    16   2  0   111       SHADOW GOLD (402)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 VLADIMIR TALTOS 4191         14   8  0   115       CASTLE BLACK (430)
 ALIERA 4192                  15   7  0   109       CASTLE BLACK (430)
-LOIOSH 4059                  13   7  0    91       CASTLE BLACK (430)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 MORROLAN E'DRIEN 4909         8   6  0    89       CASTLE BLACK (430)
-VAULT 4353                   17   2  0    88       SHADOW GOLD (402)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-SIF 3925                     11  11  0    66       ARCTIC GUARDS (403)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 CHEROKEE 5563                 3   2  0    53       CHIEFS' ELITE (624)
 LANCER 3368                   9   6  0    50       DEATH LEGION (372)
-CHESS 4968                    4   2  0    41       SHADOW GAMES (536)
 DARK KING 4945                3   1  0    38       SHADOW REIGN (532)
 FIRE-WALL 1609                4   3  0    37       CYNICAL DELUSIONS 2 (182)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-SCARLET KNIGHT 1612           3   2  0    31       CYNICAL DELUSIONS 2 (182)
 KI-LYNN 3371                  4   5  1    28       DEATH LEGION (372)
-IDOL 4706                     4   5  0    28       SHADOW GOLD (402)
-KANEONUSKATEW 5567            2   0  0    27       CHIEFS' ELITE (624)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-ELECTROLYTE 1608              2   4  0    23       CYNICAL DELUSIONS 2 (182)
-POKER 4972                    2   0  0    23       SHADOW GAMES (536)
-DAKOTA 1799                   1   0  0    19       CYNICAL DELUSIONS 2 (182)
 SPELLBREAKER 5609             1   0  0    15       CASTLE BLACK (430)
-HIAWATHA 5565                 1   0  0    15       CHIEFS' ELITE (624)
 C2 3431                       1   0  0    15       SUPERIOR HORDE XJ-6 (381)
 FURY 5037                     1   0  0    11       THE BROTHERHOOD 73 (547)
-PYRAMID 4938                  2   3  0     9       SHADOW GOLD (402)
 HAD ROAST BEEF 5225           0   1  0     5       THIS LITTLE PRIGGY (569)
-HEAD RUSH 1910                1   0  0     3       CYNICAL DELUSIONS 2 (182)
-WENT TO MARKET 5223           0   1  0     1       THIS LITTLE PRIGGY (569)
 BLACK ORCHID 5629             0   1  0     1       DEATH LEGION (372)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?

                                     PERSONAL ADS

14 April 2004
CHAOS Inc. proudly announces our newest member, Silver Stroke.  He becomes the
seventh brother of Chaos.  We shall indeed be better for his joining.

6 May 2004
                                     DEATH FEST

     The ferocious ghosts of former glories whispered across the wind swept sands of
DM 59; agonizing incessantly due to the diminutive demise of the Delarq arena known
as Illis.
     Tattered banners and forgotten memories wailed in the wind for a dynamic death
march to dawn once more upon the blood stained sands of the Delarq slow arena.
     The distant call crying for  a declaration of restoration amidst the ruin of the
all but forgotten Delarq arena carried to the far corners of Alastari; drawing the
Devious, the Diabolical, the Dangerous and the Down Challenging to cross blades and
wage warfare among an assemblage of new stables managed by the Known and Unknown;
willing to spill fresh blood, while carving their destiny during 15 Rounds of contest
driven combat to be known as the "Illis Incredibly Diabolical Delarq Death Fest".
     A lone cloaked figure huddled by lamplight in a remote outpost near the
crossroads of ElseWhere and ElseWhen; feverishly formulating the foundational
framework for the dawning of the Delarq Death Fest in DM 59, complete with
Gladiatorial Commission sanctioned prizes to promote the growing thirst for a Delarq
Slow Arena Death Festival.

     Delarq Death Fest Opening Round debuts the first turn immediately following the
Summer 2004 F2F Tourney and continues through the completion of 15 consecutive
     Death Fest points are Won or Lost ONLY in the DM 59 Delarq Slow Arena [Tourneys
DO NOT Add or Subtract from the Death Fest Point Scoring System]:

Death Fest Scoring Format:
Win =3D +2 pts
Loss =3D -1 pt
Kill =3D +5 pts [in addition to +2 pts for Win]
Death =3D -3 pts [in addition to 1 pt for Loss]
Dark Arena Kill =3D +10 pts [in addition to +2 pts for Win]
Dark Arena Death =3D -5 pts [in addition to 1 pt for Loss]
Revenged Blood Feud =3D +5 pts [successful Revenged Blood Feud provides Death Fest
contestants the opportunity to cancel out 3 pts for Death and 1 pt for Loss; while
gaining +1 pt overall for the Revenged Blood Feud in addition to the +2 pts for Win]

    DEATH FEST PRIZES will be awarded to the Top Ten Death Fest Stables on the basis
of Total Points*** accumulated during the 15 rounds of competition as follows:

1.  Favorite Weapon Knowledge for 1 (one) warrior ranked Initiate or higher on the
Final Round to be revealed by RSI to each of the Top Ten Death Fest Stables
2.  Renaming of Dark Arena Monsters and NPCs [yet to be determined according to how
many DA Monsters and NPCs are available in DM 59 for Renaming]
3.  The Top Five Death Fest Stables will receive New Team Rollup Certificates as
follows:  1st (10), 2nd (8), 3rd (6), 4th (4) and 5th (2)
4.  Renaming Illis Arena for 6 months plus Receiving 6 months Free Play courtesy of
RSI will be awarded to the manager of the 1st Place Death Fest Stable
5.  Discussions are underway regarding a possible Special Award granted to the Illis
Iron Stable qualifiers who compete in 67 of a possible 75 fights during the course of
the 15 consecutive rounds of the Death Fest [Key Factor is How Many (?) stables will
be competing in the Death Fest without drawing away participation by current managers
in the remaining slow arenas!]  Therefore, it is important for all managers entering
stables in DM 59 for the upcoming Death Fest to contact RSI as soon as possible
regarding their participation in this contest so that a Final Ruling on the proposed
Illis Iron Stable Award can be issued by RSI.

***TieBreaker is determined on the Final Round by the DM 59 Newsletter Recognition
Rankings.  The stable with the Highest Ranked Active Gladiator is granted the
decision.  [Example: Warrior A and Warrior B are both listed in the Recognition
Rankings with 87 pts; however, because Warrior A is listed in the Recognition
Rankings ahead of Warrior B, then Warrior A is granted the TieBreaker Decision for
His/Her stable!]

     Opening Round Team Spotlight Bonus [minimum 15 paragraphs!]  Each Delarq Death
Fest competitor who writes a Team Spotlight featuring their Stable (Name) and
Managerial Alias [Gladiatorial Names Optional] in regards to competing in the Delarq
Death Fest will receive 25 pts added to His/Her opening round score.
     Illis Iron Stable Bonus [in addition to the proposed award awaiting RSI
approval!]  Any manager whose stable competes in at least 67 of the possible 75
fights during the 15 rounds of Death Fest receives 25 points added to His/Her final
overall score [this allows each stable the cushion of missing one round of
competition; plus up to 3 additional fights due to waiting for replacement rollups
from Deaths suffered either in Tourneys or during the Death Fest contest in DM 59
over the course of 15 rounds of competition!]

Delarq Death Fest
Hosted by Hammer
[Who Else?]

                                  LAST WEEK'S FIGHTS

TOMB devastated KHALHUMS DWARF in a 6 minute gruesome mismatched Title fight.
ALIERA demolished VETERAN MERCENARY in a popular 1 minute gruesome one-sided melee.
VLADIMIR TALTOS viciously subdued KHALHUMS DWARF in a 2 minute veteran's contest.
MORROLAN E'DRIEN devastated KHALHUMS DWARF in a 2 minute gory uneven brawl.
KI-LYNN was devastated by CHEROKEE in a 1 minute mismatched match.
LANCER handily defeated FRATSFA SLAVE in a 1 minute uneven fight.
DARK KING viciously subdued FIRE-WALL in a action packed 2 minute gruesome duel.
FURY overpowered HAD ROAST BEEF in a 1 minute gory uneven duel.
C2 overpowered BLACK ORCHID in a 1 minute uneven match.
SPELLBREAKER overpowered MORDANT DESERTER in a exciting 1 minute one-sided fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         WALL OF STEEL      8 -   2 -  1      80  |
|AIMED BLOW                       3         TOTAL PARRY       19 -   6 -  0      76  |
|STRIKING ATTACK                  2         STRIKING ATTACK   16 -   9 -  1      64  |
|TOTAL PARRY                      1         LUNGING ATTACK    47 -  34 -  2      58  |
|PARRY-LUNGE                      1         PARRY-LUNGE       10 -   9 -  0      53  |
|BASHING ATTACK                   1         PARRY-RIPOSTE      6 -   6 -  0      50  |
|WALL OF STEEL                    1         AIMED BLOW         8 -  10 -  0      44  |
|PARRY-STRIKE                     0         SLASHING ATTACK    3 -   4 -  0      43  |
|PARRY-RIPOSTE                    0         PARRY-STRIKE       6 -  11 -  2      35  |
|SLASHING ATTACK                  0         BASHING ATTACK     4 -   9 -  0      31  |

Turn 146 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     5 -  0     PARRY-LUNGE        0 -  1         6  LUNGING ATTACK 
STRIKING ATTACK    2 -  0     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
TOTAL PARRY        1 -  0     PARRY-RIPOSTE      0 -  0         2  STRIKING ATTACK
AIMED BLOW         2 -  1     SLASHING ATTACK    0 -  0         1  PARRY-LUNGE    
                              BASHING ATTACK     0 -  1     
                              WALL OF STEEL      0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      TOMB 4704                  16   2  0  111 SHADOW GOLD (402)
LUNGING ATTACK   VLADIMIR TALTOS 4191       14   8  0  115 CASTLE BLACK (430)
STRIKING ATTACK  DARK KING 4945              3   1  0   38 SHADOW REIGN (532)
WALL OF STEEL    FIRE-WALL 1609              4   3  0   37 CYNICAL DELUSIONS 2 (182)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is VLADIMIR TALTOS 4191.  The most popular warrior this 
turn was VLADIMIR TALTOS 4191.  The ten other most popular fighters were DARK KING 
5609, TOMB 4704, C2 3431, LANCER 3368, and FIRE-WALL 1609.

The least popular fighter this week was BLACK ORCHID 5629.  The other ten least 
popular fighters were HAD ROAST BEEF 5225, KI-LYNN 3371, FIRE-WALL 1609, LANCER 3368, 
C2 3431, TOMB 4704, SPELLBREAKER 5609, FURY 5037, CHEROKEE 5563, and MORROLAN E'DRIEN 

The following warriors will travel to AD after next turn:

TOMB (71-4704) SHADOW GOLD (402)