DUEL 2 NEWSLETTER
Date : 06/07/2018 Duedate: 07/04/2018
KYR'TERR ARENA
DM-71 TURN-327
This Weeks Top Honors
THE DUELMASTER IS
NOTHING TO GEIN
FEAR FACTORY 8 (803)
(71-6999) [14-3-0,151]
Chartered Recognition Leader Unchartered Recognition Leader
NOTHING TO GEIN ISTANBUL
FEAR FACTORY 8 (803) RYAN'S MUSIC (769)
(71-6999) [14-3-0,151] (71-6766) [6-3-0,90]
Popularity Leader This Weeks Favorite
SUFFOCATING SIGHT DEEP SIX
FEAR FACTORY 12 (799) THE CODA (190)
(71-6978) [15-17-0,74] (71-7333) [8-2-0,59]
THE CURRENT TOP TEAM
SECOND CHANCES (558)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. 100% CANADIAN (280) 27
2. HOME LIFE (818) 20 BAD COMBINATIONS (716)
3. RYAN'S MUSIC (769) 16 Unchartered Team
4. FEAR FACTORY 17 (794) 15
5. HAZAARDS OF CLONING (373) 14 RYAN'S SAYINGS (770)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*RYAN'S SAYINGS (770) 4 0 0 100 1/ 2 SECOND CHANCES (558) 7 6 0
2/ 0*PALADIN'S TOOLS (841) 1 0 0 100 2/ 3 THE CODA (190) 5 6 0
3/ 0 BAD COMBINATIONS (716) 69 25 4 73.4 3/ 8 HOME LIFE (818) 5 7 0
4/ 0 WS BATS 2012 (762) 8 3 0 72.7 4/ 5 FEAR FACTORY 5 (806) 4 0 0
5/ 0 CORDIALS (718) 46 20 2 69.7 5/ 6 FEAR FACTORY 8 (803) 4 2 0
6/ 0*RYAN'S MUSIC (769) 6 3 0 66.7 6/ 4 SHERWOOD FOREST (817) 4 3 1
7/16*SNARKIES (852) 2 1 0 66.7 7/ 1 FEAR FACTORY 12 (799) 4 4 0
8- 2 FOLKLORE (897) 32 18 6 64.0 8/ 9 FEAR FACTORY 22 (789) 3 0 0
9/ 0 AL EAST (765) 19 11 1 63.3 9/10 FEAR FACTORY 17 (794) 3 0 0
10/ 0*SHAMAN'S MINIONS (845) 5 3 0 62.5 10/14*E IS FOR ELEPHANT (830) 3 4 0
11/ 0 HAZAARDS OF CLONIN (373) 113 69 2 62.1 11-11*FEAR FACTORY 39 (888) 2 0 0
12- 4 WARCKERS (811) 36 25 6 59.0 12/12 FEAR FACTORY 15 (796) 2 1 0
13/ 5 100% CANADIAN (280) 79 59 6 57.2 13/ 0 BAD COMBINATIONS (716) 1 0 0
14/ 9 FEAR FACTORY 22 (789) 12 9 0 57.1 14/ 0 WS BATS 2012 (762) 1 0 0
15- 7*FEAR FACTORY 33 (882) 4 3 0 57.1 15/ 0*RYAN'S MUSIC (769) 1 0 0
16/ 6 FEAR FACTORY 8 (803) 21 16 0 56.8 16/ 0*RYAN'S SAYINGS (770) 1 0 0
17/ 8 THE CODA (190) 154 127 15 54.8 17/ 0*PALADIN'S TOOLS (841) 1 0 0
18/10 SHERWOOD FOREST (817) 254 210 33 54.7 18/21*TEA TIME (879) 1 1 1
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
19/11 HOME LIFE (818) 225 197 13 53.3 19/ 0 HAZAARDS OF CLONIN (373) 1 1 0
20/12 SECOND CHANCES (558) 92 82 8 52.9 20/22*SNARKIES (852) 1 1 0
21/15 FEAR FACTORY 15 (796) 18 17 0 51.4 21-15 WARCKERS (811) 1 2 0
22/25*TEA TIME (879) 1 1 1 50.0 22/ 7 100% CANADIAN (280) 1 5 0
23/14 FEAR FACTORY 12 (799) 30 32 3 48.4 23/ 0 CORDIALS (718) 0 2 0
24/17 FEAR FACTORY 5 (806) 25 29 0 46.3 24-18*FEAR FACTORY 33 (882) 0 1 0
25-18*FEAR FACTORY 39 (888) 4 5 0 44.4 25-20 TRIBE FRACTAL LUX (785) 0 1 0
26-19 TRIBE FRACTAL LUX (785) 24 31 1 43.6 26/ 0 AL EAST (765) 0 1 0
27/20 FEAR FACTORY 17 (794) 12 16 1 42.9 27/ 0*MAGE'S TOOLS (837) 0 1 0
28/22*E IS FOR ELEPHANT (830) 5 8 0 38.5 28/ 0*SHAMAN'S MINIONS (845) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Hail and well met warriors of KYR'TERR! Know me for who I am, Zontani Sharp
Eyes, Spymaster extraordinaire of all Alastari. Former top team FEAR FACTORY 12 was
unseated this week as SECOND CHANCES moved up from 2nd ranking to take the top spot
with a 2-2-0 record for the round. My tutors were fond of telling me that the higher
you rise the harder you fall. This week 100% CANADIAN went 1-2-0 and fell 15 notches
into 22nd! Warriors--remember that glory waits always around the corner! Witness
how this week HOME LIFE went 3-1-0 to move up 5 in the rankings. I OF THE KNEE DULL
caught the eye of many in the gladiatorial commission as it skillfully bested DRUID
MAGIC and was awarded 26 points in recognition. In one of the week's more notable
duels, I OF THE KNEE DULL put down DRUID MAGIC, causing him to lose 23 points of
recognition in the process. Not for nothing has NOTHING TO GEIN in the past laid
claim to the Duelmaster's throne, and this week he's proven his combat skill yet
again. No confirmation, but my sources claim that the top team has gained their
position using magical aids. Charmed weapons perhaps?
But come now, let us look deeper into the maze of contention and crossed blades
that is city KYR'TERR. My inside sources tell me that the team to beat in KYR'TERR
these days is THE CODA. At least, most blades in town are looking to avoid them. If
you didn't look down dark alleys you'd have been hard pressed to find any of SNARKIES
last week. Busy avoiding THE CODA? Mighty fighters cannot but expect competition
from those below. QUICK KICK take warning! You have more than a few enemies in
KYR'TERR.
Vendettas. Bloodied blades and broken spears. Indeed the city has seen more
than its fair share of red in recent times. My sources at HAZAARDS OF CLONING stable
claim they've never seen the guild bitterer. This as a result of the untimely demise
of I OF THE NEE DOLL. Beware RISING STORM! Some say a warrior is judged by the way
he bears arms. One thing is sure, better a dagger in hand then a sword on the belt!
A thought before I go. Each warrior practices one style, but must not the wise
manager learn the secrets of them all? More than a sharp eye must I keep, indeed a
stout pair of legs must I keep as well! The endless paths of Alastari await me!
Till we meet again, remember: a turtle walks slow, hides head in a shell, and harms
no one; a lion runs to slay its prey.-- Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
NOTHING TO GEIN 6999 14 3 0 151 FEAR FACTORY 8 (803)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
ULTIMATE MIME FIGHT 6353 25 5 0 138 BAD COMBINATIONS (716)
I SHALL DEVOUR 6957 9 7 1 115 FEAR FACTORY 17 (794)
PERISTYLIUM 7014 17 15 0 104 FEAR FACTORY 5 (806)
-DIRTY GIRL SCOUT 6363 18 1 0 102 CORDIALS (718)
MOON SPELL 7128 16 8 1 102 SHERWOOD FOREST (817)
-VILE REBIRTH 7697 8 0 0 100 FEAR FACTORY 5 (806)
BLIZZARD 2827 14 6 2 97 100% CANADIAN (280)
RAVEN AUTARCHY 6928 12 6 0 95 FEAR FACTORY 22 (789)
RED SOX 6745 15 5 1 93 AL EAST (765)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
ANTHONY HENDAY 7253 11 4 1 92 100% CANADIAN (280)
CHAMPIONS W L K POINTS TEAM NAME
PINK SQUIRREL 6361 14 5 0 90 CORDIALS (718)
ISTANBUL 6766 6 3 0 90 RYAN'S MUSIC (769)
-I OF THE NEE DULL 6150 11 3 0 89 HAZAARDS OF CLONING (373)
SHE SCREAMS 7196 15 11 0 86 HOME LIFE (818)
LACERATED SKY 7503 9 3 2 82 FEAR FACTORY 12 (799)
PABLO SANDOVAL 6728 8 3 0 76 WS BATS 2012 (762)
SUFFOCATING SIGHT 6978 15 17 0 74 FEAR FACTORY 12 (799)
EAT A HELICOPTER 6963 9 7 0 68 FEAR FACTORY 15 (796)
HANSEL 7422 7 2 0 67 SECOND CHANCES (558)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
WINTERCOLD 7291 10 6 2 66 100% CANADIAN (280)
RISING STORM 7418 6 0 1 66 SHERWOOD FOREST (817)
I OF THE KNEE DULL 7297 4 6 0 66 HAZAARDS OF CLONING (373)
-CRESCENDO OF WAR 7901 4 1 0 64 FEAR FACTORY 39 (888)
LADY JAYE 7331 7 3 0 61 THE CODA (190)
PUPPY LOVE 7276 12 6 1 60 HOME LIFE (818)
DEEP SIX 7333 8 2 0 59 THE CODA (190)
ADEPTS W L K POINTS TEAM NAME
LIGHT'S OUT 7275 12 6 0 55 HOME LIFE (818)
STRYKER 7423 4 3 1 55 SECOND CHANCES (558)
-ELECTRIC 7057 7 8 2 54 WARCKERS (811)
-CATALYST 7056 7 1 1 54 WARCKERS (811)
WALKING CROPSE 7715 7 3 0 54 FEAR FACTORY 8 (803)
SILENT MONK 6362 10 6 1 53 CORDIALS (718)
-LONE RANGER 8047 5 5 1 53 FOLKLORE (897)
BAD APPLE 7255 10 8 0 51 SECOND CHANCES (558)
-SALUTE THE EXILE 6966 8 5 0 49 FEAR FACTORY 15 (796)
GRETEL 7424 7 3 1 49 SECOND CHANCES (558)
-GERONIMO 8048 5 5 0 49 FOLKLORE (897)
-WILLA THE MIST 7348 5 2 0 46 TRIBE FRACTAL LUX (785)
-MOLLY PITCHER 8043 6 4 2 44 FOLKLORE (897)
DO SOMETHING 6770 4 0 0 44 RYAN'S SAYINGS (770)
DRUID MAGIC 7269 10 5 3 42 SHERWOOD FOREST (817)
WIND SPEAKER 7549 5 3 0 42 SHAMAN'S MINIONS (845)
-I OF THE KNEE DOLL 7296 3 1 0 41 HAZAARDS OF CLONING (373)
-CELESTIAL ARCHON 7954 3 1 0 39 FEAR FACTORY 12 (799)
-PECOS BILL 8046 8 2 0 38 FOLKLORE (897)
-STEPPE LYNX 7873 4 1 0 34 FEAR FACTORY 33 (882)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-THUNDER HEAD 7828 2 0 1 28 SHERWOOD FOREST (817)
YES, I PURR 7972 2 0 0 28 E IS FOR ELEPHANT (830)
-CLUTCH 7495 4 1 0 26 THE CODA (190)
-CANYON MINOTAUR 7709 3 1 1 24 FEAR FACTORY 12 (799)
INITIATES W L K POINTS TEAM NAME
-GOLDBEAR 7569 3 5 0 23 TRIBE FRACTAL LUX (785)
YOU TUTU 7595 2 1 0 23 SNARKIES (852)
QUICK KICK 7509 5 5 1 21 THE CODA (190)
-BEAST TRACKER 7685 3 2 0 21 FEAR FACTORY 17 (794)
-YELLOW HEAD 7825 2 0 0 21 100% CANADIAN (280)
TUSK 7408 2 2 0 20 E IS FOR ELEPHANT (830)
-FRIAR TUCK 7046 2 1 0 19 CORDIALS (718)
THORN 7857 1 1 1 15 TEA TIME (879)
-HALF-MAN 7619 1 0 0 13 TRIBE FRACTAL LUX (785)
BLESSING OF WISDOM 7474 1 0 0 13 PALADIN'S TOOLS (841)
-MANDELBROT VET 7590 2 2 1 9 TRIBE FRACTAL LUX (785)
-GOODIE RING 7910 1 0 0 9 HOME LIFE (818)
INITIATES W L K POINTS TEAM NAME
-CAFFEINATED TODDLER 7851 1 1 0 8 BAD COMBINATIONS (716)
-GRASSHOPPER 7853 1 1 0 8 CORDIALS (718)
-EPILEPTIC SNIPER 7852 1 1 0 8 BAD COMBINATIONS (716)
-SHELDON'S KNOCKING 7599 0 1 0 7 BAD COMBINATIONS (716)
-MIKE FINK 8044 1 1 1 6 FOLKLORE (897)
-SATYR RAMBLER 7958 0 2 0 6 FEAR FACTORY 17 (794)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
I OF THE NEE DOL 7262 5 2 0 HAZAARDS OF CLON 373 RISING STORM 7418 327
HEDIES 8064 0 1 0 HOME LIFE 818 BANDIT PRINCE 327 NONE
ARCANE MISSILE 7451 0 1 0 MAGE'S TOOLS 837 THORN 7857 327
HARD BALL 8056 0 1 0 THE CODA 190 SHEWISH GIANT 327 NONE
SHAGGY 7059 7 6 1 WARCKERS 811 CANYON MINOTAUR 7709 323 NOT REVENGED
PERSONAL ADS
LAST WEEK'S FIGHTS
HEDIES was butchered by BANDIT PRINCE in a 2 minute Dark Arena fight.
HARD BALL was butchered by SHEWISH GIANT in a 1 minute brutal Dark Arena duel.
YES, I PURR handily defeated QUICK KICK in a 1 minute one-sided Challenge match.
NOTHING TO GEIN vanquished RED SOX in a 1 minute mismatched Title brawl.
PERISTYLIUM overpowered WINTERCOLD in a 1 minute one-sided fight.
I SHALL DEVOUR devastated PINK SQUIRREL in a 1 minute uneven brawl.
MOON SPELL luckily beat LACERATED SKY in a exciting 2 minute bloody struggle.
BLIZZARD was overcome by ULTIMATE MIME FIGHT in a 3 minute expert's fight.
SUFFOCATING SIGHT was vanquished by ANTHONY HENDAY in a 1 minute uneven duel.
SHE SCREAMS overpowered WALKING CROPSE in a 1 minute uneven duel.
ISTANBUL overpowered HANSEL in a action packed 1 minute one-sided fight.
RAVEN AUTARCHY overpowered LADY JAYE in a 1 minute one-sided fight.
PABLO SANDOVAL demolished BAD APPLE in a 1 minute mismatched competition.
I OF THE NEE DOLL was butchered by RISING STORM in a 1 minute one-sided battle.
DRUID MAGIC was devastated by I OF THE KNEE DULL in a 1 minute mismatched bout.
EAT A HELICOPTER viciously subdued SILENT MONK in a popular 3 minute expert's fight.
GRETEL vanquished AMBITIOUS GUARD in a 1 minute one-sided fray.
LIGHT'S OUT viciously subdued CAPTURED ORC in a 1 minute master vs. novice brawl.
PUPPY LOVE savagely defeated THE USEROUS MERCHANT in a exciting 3 minute gory bout.
DEEP SIX viciously subdued WIND SPEAKER in a crowd pleasing 8 minute gory competition.
STRYKER overpowered AMBITIOUS GUARD in a 1 minute one-sided duel.
TUSK was overpowered by DO SOMETHING in a 1 minute uneven fray.
YOU TUTU overcame EMBEZZLING SCRIBE in a 2 minute contest.
THORN assassinated ARCANE MISSILE in a 1 minute one-sided match.
BLESSING OF WISDOM overpowered MORDANT DESERTER in a 1 minute one-sided duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 10 PARRY-RIPOSTE 8 - 2 - 0 80 |
|LUNGING ATTACK 7 STRIKING ATTACK 41 - 17 - 2 71 |
|SLASHING ATTACK 6 TOTAL PARRY 21 - 11 - 0 66 |
|AIMED BLOW 6 SLASHING ATTACK 22 - 16 - 3 58 |
|TOTAL PARRY 4 WALL OF STEEL 9 - 8 - 0 53 |
|BASHING ATTACK 3 PARRY-STRIKE 12 - 12 - 0 50 |
|WALL OF STEEL 3 AIMED BLOW 34 - 37 - 2 48 |
|PARRY-STRIKE 2 LUNGING ATTACK 41 - 48 - 3 46 |
|PARRY-RIPOSTE 1 BASHING ATTACK 9 - 17 - 2 35 |
|PARRY-LUNGE 0 PARRY-LUNGE 3 - 6 - 0 33 |
Turn 327 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-STRIKE 2 - 0 LUNGING ATTACK 3 - 4 3 LUNGING ATTACK
PARRY-RIPOSTE 1 - 0 SLASHING ATTACK 2 - 4 2 STRIKING ATTACK
STRIKING ATTACK 8 - 2 WALL OF STEEL 1 - 2 2 TOTAL PARRY
TOTAL PARRY 3 - 1 AIMED BLOW 1 - 5 2 SLASHING ATTACK
BASHING ATTACK 2 - 1 PARRY-LUNGE 0 - 0 1 WALL OF STEEL
1 PARRY-RIPOSTE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK NOTHING TO GEIN 6999 14 3 0 151 FEAR FACTORY 8 (803)
TOTAL PARRY ULTIMATE MIME FIGHT 6353 25 5 0 138 BAD COMBINATIONS (716)
SLASHING ATTACK I SHALL DEVOUR 6957 9 7 1 115 FEAR FACTORY 17 (794)
LUNGING ATTACK PERISTYLIUM 7014 17 15 0 104 FEAR FACTORY 5 (806)
PARRY-RIPOSTE RAVEN AUTARCHY 6928 12 6 0 95 FEAR FACTORY 22 (789)
AIMED BLOW PINK SQUIRREL 6361 14 5 0 90 CORDIALS (718)
BASHING ATTACK SHE SCREAMS 7196 15 11 0 86 HOME LIFE (818)
WALL OF STEEL HANSEL 7422 7 2 0 67 SECOND CHANCES (558)
PARRY-STRIKE PUPPY LOVE 7276 12 6 1 60 HOME LIFE (818)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is SUFFOCATING SIGHT 6978. The most popular warrior
this turn was DEEP SIX 7333. The ten other most popular fighters were EAT A
HELICOPTER 6963, LACERATED SKY 7503, BLIZZARD 2827, PUPPY LOVE 7276, LIGHT'S OUT
7275, NOTHING TO GEIN 6999, I SHALL DEVOUR 6957, MOON SPELL 7128, ISTANBUL 6766, and
STRYKER 7423.
The least popular fighter this week was ARCANE MISSILE 7451. The other ten least
popular fighters were TUSK 7408, DRUID MAGIC 7269, I OF THE NEE DOLL 7262, BAD APPLE
7255, WALKING CROPSE 7715, SUFFOCATING SIGHT 6978, PINK SQUIRREL 6361, WINTERCOLD
7291, RED SOX 6745, and QUICK KICK 7509.
The following warriors will travel to AD after next turn:
RED SOX (71-6745) AL EAST (765)
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, one additional warrior graduated from
regular DM arenas (including closed arenas) since the last tournament.
STOMP THIS! (82-22961) of ALL YOU ZOMBIES (3660)
SURGEON WARPATH (84-14457) of 060310U (2539)
Congrats to the grads. -- Green Eyes
TURF WAR XI EXTRAVAGANZA(TWIXIE)RULES (Rev 6-3-18)
(Estimated start T398, OCT 2018)
Bring acclaim and glory to the North Fork (DM47) arena.
Anyone may participate; known alliances, new alliances, thrown-together alliances, or
temporary alliances created solely to compete in the Turf War! To participate, each
alliance must:
1. Announce as Captain of an alliance in the North Fork (DM 47) newsletter. (List
teams and managers in the three-team alliance. (Also designate alliance name.)
2. Announce in the newsletter which Captain/alliance your team is joining.
3. Announcements made on the D2 Forums or elsewhere will not be accepted.
Captains are responsible for:
1. Announcing, in the North Fork newsletter, those who are a part of their
alliance. Both Manager announcement and Captain announcement/confirmation are
required.
2. Distribution of certs should your alliance win the Turf War.
3. Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains may,
if they wish, submit certs for all potential members of their alliance.)
Participating managers who are not Captains must:
1. Submit two (2) RSI Roll-Up Certificates to participate (Unless already
submitted by Captain.) Note: extras will not be returned, but will go into the
winning pool of prizes.)
2. Announce an intent to compete with their manager name, team name, and alliance
they will join in the North Fork (DM 47) newsletter
3. Announcement made on the D2 Forums or Chatzy will not be accepted.
No alliance scores will be tabulated until two RSI Gift Certificates are received, and
participant indication and captain confirmation are posted in the North Fork
newsletter. NO EXCEPTIONS.
All entry certs should be sent to Oz or The Consortium via RSI.
Only one (1) team per player/manager may compete in the Turf Wars, and only one team
per player/manager may compete in North Fork DM47 during the Turf War. No arena
multiple teams or aliases will be allowed. Violations will result in immediate
manager disqualification (including team point adjustments) from the Turf War (so be
sure to take any multiple teams OFF of Team Maintenance and be certain not to run any
other team warriors). NOTE: Since alliances require three teams, this would mean the
remaining alliance/alliance members cannot score in the TW.
Any Turf War team must show/be posted/listed in the DM47 Newsletter just prior to
their actual scoring/participation. (E.g. New teams, transfers, current teams must
show up in the newsletter prior to the beginning of participation, allowing opponent
knowledge and challenging/avoiding.) Manager/teams may not participate/score in the
Turf War the same turn they are first posted in the newsletter. (So get your team in
the newsletter early.)Clarifying: All teams MUST show up in the NL just prior to the
first TW turn to be allowed to score in the first TW round. Teams do not have to run
that turn prior to TW-T1, but will have had to run shortly before to allow their
warriors to be visible in the newsletter just prior to TW-T1.
Scoring will NOT be retroactive for teams/alliances that do not properly declare or
get captain confirmation or fail to send a Gift Certificate by Turn 1. In other
words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you
have fought on Turns 1 and 2, your score will not begin until Turn 3. All conditions
must be met before scoring will begin--declaration, confirmation, and Gift Certificate
received.
No declarations or confirmations will be accepted after Turn 3 of the Turf War.
For purposes of scoring, the moderators will score the Turf War and settle any and all
disputes as they arise. Their decisions will be final. (Note: the intent is to have a
very thorough set of rules so that few decisions, if any, are required from the
moderators.)
No warrior may be substituted without the proper use of the DA or arena death or death
in a tournament or graduation. There must be a maximum of five only on a team at any
point and time. (The penalty for such substitution is -10 points.)
SCORING will be as follows:
* Only top two base score teams score/count per round per alliance.
* Top one base score team per alliance scores twice (double).
* Lowest team base score per alliance gets a ?pass? and does not score.
* Team is disqualified for round scoring if fighting less than 5 fights.
(Exception:The turn after a Mailer or FTF where a death occurred to a TW
team/manager, the manager may fight only four and be scored. If multiple deaths,
then multiple ?non fight? exemptions occur for that turn after the tournament.)
* If a team is disqualified from scoring, the remaining top one base score team
scores double and the lowest team gets a ?pass? and does not score.
* If two disqualified teams occur, the third team cannot score double and only scores
single.
BASE SCORING = W = +2 L = -1 K = +1 Death = 0
Those scores are the same for match ups, up or down challenges, NPC matches,
or Dark Arena fights. With these exceptions:
--- Each warrior is limited to two DA matches during the TW. A 3rd and subsequent DA
fight during the TW shall be scored at -5 points (win or lose.)
--- Alliance Match Up scored = 0 for each warrior. Kill point disallowed.
--- Intra Alliance Challenge scored = -1 for each warrior; no kill points may score.
(It is not the spirit of competition to challenge fellow members of the same
alliance. Hence, challenges as such will be scored as losses for both warriors
with no kill points awarded.)
First 6 rounds scores 1x.
End of round 6, top alliance adds 6 points. 2nd adds 4, 3rd adds 2, 4th adds 1.
Rounds 7 thru 9 scores 2x.
Final round 10 scores 3x.
Tournament Considerations:
1. Tournament participation is allowed and ENCOURAGED as a great form of
recognition for North Fork.
2. It is an opportunity to gain skills and preferred challenging within the Turf
War.
Special Considerations:
1. Each alliance begins the Turf War with zero (0) points.
2. There will be NO alliance or team changes once the contest has begun. If you
begin the Turf War with Alliance X, you must end the Turf War with Alliance X.
If you begin the Turf War with Team X, you must end the Turf War with Team X.
3. There will be a maximum of three (3) teams/managers allowed per alliance for
the Turf War VII. The minimum is three (3).
4. The Dark Arena may be used without penalty.(Limit twice per warrior.)
5. If at any time, the Moderators determine that any non-TW team in the arena is
aiding and/or abetting any TW alliance or team, the affected points won by the
gifted team/alliance will be disallowed and the aiding non-TW team will be
asked to desist from play in the arena until after the Turf War concludes.
Prizes:
The Turf War is meant to be a near "winner takes all" contest. It is the
responsibility of the Captain of the winning alliance to distribute Gift Certificates.
Moderators will submit a list of each manager winner to RSI at the completion of the
contest for the non-Certificate and RSI awarded prizes, to then be claimed by the
manager from RSI Customer Service within 6 months.
* Winning alliance gets 90% of the pooled certs.
* Individual Team with most wins in 10 rounds gets 10% of the pooled certs.
* RSI awards: (all must be applied to DM47 warriors, cannot create out-of-bounds
warrior, and one max prize applied to any warrior ? all within 6 months)(one
max prize means that if you win two prizes they cannot be applied to the same
warrior.)
* Winning alliance captain may choose two (each manager/team receives same prize
as chosen by captain):
- Limited Damage Bump (bump one level damage) (warrior must have fought in the
TW)
- Stat replace (remove 2 SZ, replace 2 to any other stat) (warrior must have
fought in the TW)
- Choice Replacement (Receive 5 replacements, choose 1, delete 4)
- Replacement stat swap (Replace/flip any 2 stats on one replacement)
* 2nd place alliance captain may choose one (each manager/team receives same
prize as chosen by captain)
- Favorite weapon (warrior must have fought in the TW)
- Favorite rhythm (warrior must have participated in TW)
- Free stat raise
* Participation Award to all teams/managers who fight 46 min fights (of 50):
2 skills (to one warrior)
These RSI awards will be listed by the Moderators within two weeks of round ten for
individual claiming from RSI within 4 turns of the end of TWX. The certs will be
mailed to the winning alliance by the Moderators within two weeks of the end of the
TW.
Moderators:
The Moderators for this event will be Oz, Master Darque, and Assur. (The TWX
Triumvirate) They will arbitrate all dealings during the course of the contest. Their
decisions will be final. All questions, comments, and scoring disputes may be
directed to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47.
Managers with internet access may send a private message to [The Consortium] or
[Darque] or [Assur] on the Duel2 Forums. Lastly, you may also email questions,
comments, and scoring disputes to rebelnerfherder@yahoo.com or wfms101@aol.com or or
mikey.alexander@hisstrengthandwork.com
Addendum:
Examples of scoring for clarification.
Code = win-loss-kill-death (W = +2 L = -1 K = +1 Death = 0)
Example #1:
Team A goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team B goes 3-2-1-0 (points = +6-2+1-0 = +5)
Team C goes 2-3-2-0 (points = +4-3+2-0 = +3)
Team B top score, scores twice 2x+5 (+10)
Team A lowest score, does not score and gets a pass.
Team C, then, scores normal at (+3)
Alliance Score = 10 + 3 = +13
Example #2:
Team A goes 4-0-1-0 (points = +8-0+1-0 = +9)
Team B goes 3-2-0-0 (points = +6-2+0-0 = +4)
Team C goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team A is disqualified from scoring having not fought five fights.
If a team is disqualified, then the top remaining team scores double while the lowest
remaining score gets a ?pass?.
Team B top remaining score, scores twice = 2 x +4 (+8)
Team C lowest score, does not score and gets a pass.
Alliance Score = 8
Example #3
Team A goes 4-1-1-0 (points +8-1+1+0 = +8)
However, Team A fought the DA for the 3rd time = -5.
Team A adjusted to (+8-1=1=0-5 = +3)
Team B goes 1-4+0-0 (points +2-4+0-0 = -2)
Team C goes 1-4+1-0 (points +2-4+1-0 = -1)
Team A top score, scores twice 2x+3 (+6)
Team B lowest score, does not score and gets a pass.
Team C, then, scores normal at (-1)
Alliance score = +6-1 = +5
Example #4
Team A goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team B goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team C goes 0-5-0-0 (points = +0-5+0-0 = -5)
Team A or B is top score and scores twice 2x-2 = -4
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-2)
Alliance score = -4-2 = -6
Example #5
Team A goes 3-2-0 with a winning match-up with Team B alliance mate.
Team B goes 2-3-1-0 with a winning and killing challenge to Team C alliance mate.
Team B also lost the alliance match-up with Team A.
Team C goes 1-4-0-1 having been killed in a challenge from alliance mate Team B
Team A points normally = +6-2+0-0 = +4, but one win was an alliance match-up which
scores as 0, hence score = +4-2+0-0 = +2
Team B points normally = +4-3+1-0 = +2, but one loss was an alliance match up which
counts as 0, and one winning kill was an intra alliance challenge which the win counts
as -1 and the kill is negated. Hence Team B score = +1-2+0-0 = -1
Team C points normally = +2-4+0-0 = -2; with one loss and kill coming from an intra
alliance challenge, but the IAC (intra alliance challenge) scores (-1)the same as a
loss and there are no points scored for being killed, the +2-4+0-0 = (-2) stands.
Team A top score, scores twice 2x+2 (+4)
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-1)
Alliance score = +4-1 = +3
Remember: (W = +2 L = -1 K = +1 Death = 0)
It only gets complicated with intra alliance match-ups (IAMs) and intra alliance
challenges. (IACs)