DUELMASTERS NEWSLETTER

Date   : 04/01/2004    Duedate: 04/28/2004

DRAGONHEAD ARENA

DM-72    TURN-145

This Weeks Top Honors

THE DUELMASTER IS

2 PHAT
VERMIN (165)
(72-5064) [15-3-1,116]

Chartered Recognition Leader   Unchartered Recognition Leader

2 PHAT                         EARLY MORNING
VERMIN (165)                   FAVORITE THINGS (599)
(72-5064) [15-3-1,116]         (72-5522) [5-2-0,50]

Popularity Leader              This Weeks Favorite

2 PHAT                         ASNEFF
VERMIN (165)                   AGELESS WONDER (584)
(72-5064) [15-3-1,116]         (72-5434) [3-3-0,22]

THE CURRENT TOP TEAM

X-POSSE (579)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. FAVORITE THINGS (599)       21
2. VERMIN (165)                19      SNIVELLS (585)
3. X-POSSE (579)               14      Unchartered Team
4. FEARSOME LEGENDS (505)      12
5. SNIVELLS (585)               8      FAVORITE THINGS (599)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*EPOCHOLYPSE (588)         14   6  1 70.0   1/ 1 X-POSSE (579)            10  5 0
 2/ 4 SNIVELLS (585)            69  49  6 58.5   2/ 4*FAVORITE THINGS (599)     6  6 0
 3/ 5 FEARSOME LEGENDS (505)   180 145 18 55.4   3/ 8 AGELESS WONDER (584)      5  4 0
 4/10*FAVORITE THINGS (599)     17  16  1 51.5   4- 2 ANGELS OF CHAOS (600)     5  5 0
 5- 7 ANGELS OF CHAOS (600)     68  65  4 51.1   5- 3*EPOCHOLYPSE (588)         4  1 0
 6- 8 FREELANCERS (576)         78  76 10 50.6   6- 5 FREELANCERS (576)         4  5 0
 7/ 9 VERMIN (165)             175 172  8 50.4   7/10 VERMIN (165)              3  4 0
 8/11 AGELESS WONDER (584)      41  47  2 46.6   8/14 SNIVELLS (585)            1  1 0
 9/14 X-POSSE (579)             23  32  1 41.8   9/ 7 FEARSOME LEGENDS (505)    1  4 0
10/13 ANCIENT KNIGHTS (507)     45  75  3 37.5  10/ 9 ANCIENT KNIGHTS (507)     0  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

          + ]H[ + ---:--- + ]H[ The Dark Federation #5 ]H[ + ---:--- + ]H[ +

Rodeki:

     There were just the four of them, or five if you counted Adabemis & Balmador as
two separate people, which Sue E. Syde didn't.  Not much of an army to arrest a
governor.  And just because "Princess Tirisha wants it done."  What did the woman
expect them to DO?  It was beginning to look like Adabemis & Balmador wasn't the only
crazy person around.  She glanced at her companions and wondered if there was any
point in commenting on this.  Not to the Dwarf with his two personalities, although
if one or the other didn't happen to like Tirisha....  No, not to him, or them.  And
she had a good idea that Captain Shirivien already knew it and didn't care, at least,
not enough to run counter to Tirisha's commands.  And her teammate Rob A. Ree...she
shook her head.  Better just to keep quiet for now.
     The streets of Rodeki were quiet, too.  Very few people were out, and they were
keeping close to the sides of buildings and fading down alleys at first sight of the
group from Xochithlan.  Expecting trouble, Sue guessed.
     The governor's palace in Rodeki was not as impressive as Sue had expected.
Large, yes, but so...ordinary.  It looked more like an office building than it did a
palace.  It was built against the side of the mountain that closed in Rodeki on the
north, maybe even built back into the mountain, and it went up three stories with a
sort of tower climbing higher back along the slope.  There were no majestic pillars,
no statues in niches (no niches), and only one balcony.  And it was grubby.  The
stone might have been light-colored originally, but years of the smelter smoke that
sometimes filled the valley had turned it blotched dark brown and sooty black.
Tirisha wasn't going to like this place at all; Sue E. Syde couldn't imagine her
living in it.
     But that wasn't today's problem.  Today's problem was taking it away from
Governor Milvares.  Who wasn't likely to be taken by surprise....
     One side of the big double door opened as the gladiators and Sirivien started up
the steps.  She didn't recognize the man who came out--a Kannar, late middle age,
looked like a man used to wielding authority.  It might be the governor himself.
When they were close enough to hear him without shouting, he said, "Why have you come
here?"
     The gladiators instinctively looked toward Captain Shirivien.  "On the order of
our lady, Princess Tirisha of Xochithlan," he said.  "She has commanded us to arrest
Governor Milvares."
     "On what grounds?"  The man's voice was still calm, but there was steel in it.
     Shirivien hesitated.  "The Princess has not offered us explanation.  It is not
our place to question, only to obey."
     A voice from overhead said, "We could drop things on them from here, even though
we don't have proper stuff like boiling lead."
     Sue glanced up.  There was a short woman in a Dwarven helmet on the balcony.
     A tall man in arena-issue mail came up behind her.  "Not yet, Gate Witch."  He
added something that the people on the steps couldn't hear, but the Dwarven woman
grinned and punched him on the arm.
     The man in the doorway reclaimed their attention, saying, "Your princess would
be better served if the people around her asked for explanations and offered advice.
She would be wise to return to Xochithlan."
     "Are you threatening Princess Tirisha?" Adabemis or Balmador demanded.
     "No, I'm offering her sound advice.  It would be a good move for her to leave
Rodeki.  She has no place here."
     "It sounds like a threat to ME."  That was definitely Balmador, the more hostile
of the two personalities.
     "If you think in terms of threats," the man said, "all things sound like
threats."
     Balmador opened his mouth to make a retort, but She and Shirivien moved in on
him from either side, and Sue put a hand over his mouth.
     "Your advice may be good," she said, "but we have our orders."
     The man made a sort of half bow and stepped back, pulling the door closed behind
him.
     From the balcony, Gate Witch said, "NOW can we drop things on them, John?"
     "I thought you were looking forward to fighting them in the halls," the man
replied.  "If you drop things on them now, they'll never make it into the halls.
Which might not be a bad thing, when one comes to think about it...."
     "Spoilsport!"  Both gladiators on the balcony withdrew, and pulled that door
shut behind them also.
     Rob A. Ree, whose many flaws did not include major stupidity, looked at the
closed door of the palace, and at the windows on either side, which were fifteen feet
above the ground in front of them and barred, and said, "Anybody got a pocket
battering ram?"
     "I thought we were supposed to be able to just walk in," Adabemis added.  "Now
what?"

            + ]H[ + ---:--- + ]H[ Out of the Past #3 ]H[ + ---:--- + ]H[ +

Valamantis:

     Hallie O'Dene did not stay in Valamantis.  She hadn't been able to get an
audience with the ruler of the city-state, Garlor Shanmarrik, and the clerk to whom
she had given her warning had been...disbelieving.  Had, in fact, threatened her with
imprisonment if she "stirred up unrest."  A very proper bureaucrat, he'd been.
Hallie considered slicing off his ears and nailing them to the wall, or possibly 
nailing the man's ears to the wall without slicing them off, but such action would
serve no purpose but to express her anger, so she didn't.  There really wasn't any
point in that.  She gave her warning to Arenamistress Sitalva, who was at least
polite, and then went on her way.  Carefully circling wide around the ruins of Old
Valamantis and ghosts of the ancient city that came and went unstably above them.
The people of Valamantis, in the person of the Lord's clerk, had chosen to ignore her
warning, and there were others she had to find and warn, others who might listen.
     Arenamistress Sitalva did not exactly believe Hallie's warning about the danger
from the Bloodgames, but she didn't disbelieve, either.  She had already seen the
mirage-like ancient towers above the bloody ground.  She had seen those ghostly
towers before, after other Bloodgames, had accepted them as a normal illusion there.
     Maybe she needed to re-think "normal."
     She couldn't imagine anyone resurrecting Old Valamantis for any kind of GOOD
reason.
     The oldest levels of the city were Folstrom.
     And saturated with dark magic.

Mordant:

     Mordant was like a stirred up hive of bees, full of activity, and hostile to any
stranger who had the misfortune to get in the way.  She guessed that she wouldn't
have any more luck getting in to see Queen Talissen of Mordant than she had in
Valamantis.  Which was frustrating, since it was a serious warning she had to
deliver.  Well, she hadn't expected this to be easy....
     After a moment's thought, she headed straight for the arena, bypassing the
palace entirely.  There would be people who'd listen to her at the arena, because she
was one of them.  Kakar was arenamaster in Mordant, she'd met him once.  A grim man,
but who wouldn't be if they had to live in Mordant?  She avoided looking at the
pitted black stone that most of the city was built of, and the windowless
architecture.  The Mordanti were a grim people all around.
     The arena was seething with activity and speculation, though it wasn't fight
day.  Rumors were flying; before she managed to locate the arenamaster, Hallie heard
seven different versions of "an attack on the Queen!" which had been foiled by a
gladiator, or maybe more than one gladiator, or maybe it had been made by a
gladiator, or only reported by a gladiator, or....  The attack on the Queen, if it
had happened at all, was the main topic, but there was a froth of other rumors in the
background: monsters in various likely or unlikely places, out in the swamp, down in
Valamantis, in the Syrinwald lake, or up in the mountains.  A war that might or might
not be happening between two different kingdoms in the south, and even the supposed
participants kept changing--Trocar, Rocanis, Xochithlan, the wild Rirorni.  Banditry
around Tricorus; she shrugged that one off.  There was always banditry around
Tricorus.
     Arenamaster Kakar was closeted with a sober looking man, tall for a Kannar, and
richly dressed.  Kakar didn't actually refuse to listen to Hallie, but he made it
clear that he didn't have much time to spare.
     Hallie shrugged.  The way things had been going since she'd set out to spread
the warning, his attitude was no surprise.  She wondered in passing whether Khaldren
could have managed some kind of spell that made people unwilling to listen.  Not that
it mattered at the moment.  "I bring word of a powerful wizard who has come out of
the past to spread disaster in our time," she began.  "He is a wizard from drowned
Krael, and he claims the intention to resurrect Celestinvael and other lost cities
and build a new empire in Alastari."
     The tall man leaned forward, suddenly frowning.  "Celestinvael is five hundred
years dead," he stated.  "How can this be 'resurrected'?"  Celestinvael was also,
Hallie knew, the closest of the dangerous ruins to Mordant, unless you counted Old
Valamantis--which Khaldren hadn't mentioned.
     "I'm no wizard," she answered.  "I don't know.  But he stated his intention to
use 'blood magic' to do it, which he believes will work even with the Arcanum in
flux."  She shrugged.  "I don't know about magic, but he seemed confidant, and I saw
him work spells of great power."
     "No doubt we've mages around who can confirm or deny this possibility," the tall
man said.  "I will carry the warning to Queen Talissen and set our magicians to
work."  Seeing her surprise, he added, "I am Allech Rabo, Her Majesty's Herald.  I
have the authority to take these steps."
     "Good!  You might pass word to Valamantis, too--I couldn't get to see anyone but
a damned clerk.  If it's blood magic at work, well, there was a lot of blood spilled
in Old Valamantis just over a month ago--"
     "Mordan!"  The Herald leaped to his feet.  "The Bloodgames!  If blood magic
still works, then the danger is extreme!  I must go to the Queen at once!"
     "And I will speak to the gladiators of this city about the dangers ahead," Kakar
said when the Herald had gone.  "Doubtless they will be called upon to take arms
against enemies of Mordant."

Iaye:

     The first ground tremors made people uneasy, but no more than that.  There had
been small earthquakes for months now, mostly centered on Seam and its underground
disturbances.  They posed no threat to the island, except in the case of those boats
who were just coming into the docks when tremor-waves hit.  And even that...the
sailors of Iaye were skilled, and they had learned to deal with it.
     But the mild tremors didn't stop, they were replaced by serious jolts, and the
ground underfoot shivered like jelly in a bowl.  All the sailors who could took their
ships out of the harbor and around the island toward the center of the Trier.  No one
wanted to get caught by a bigger wave than usual and shoved onto a rocky shore.
     Once the ships were safely away from the land, alarm turned to eager
speculation.  Did this herald new geysers for Seam?  Would a volcano erupt and
destroy the town entirely?  Bets were placed.  After all, Seam wasn't THEIR town....
Or maybe this quake would strike a little closer to home, like the one that had
cracked open the Ogre's Tomb in Point.  That thought sobered people.  There had
been...things in the Tomb, and it had taken all the warriors who could reach Point to
deal with them.  What else might be down there, to be released by a fresh earthquake?
They didn't really want to know.
     Most of the ships were strung out parallel to the coast north of Point and Iaye.
Far enough apart not to damage each other if something went wrong, close enough to
pass messages along.  The message that came up from the southern end of the line near
sunset was unexpected, and more than a little alarming.  Everyone knew there were
ruins under the lake between Point and the island of Iaye.  But nobody had expected
them to rise.
     And none of the half-remembered stories of Krael made people happy about the
great city's reappearance.

            + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +

Near Fratsfa:

     Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye.  Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney.  This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
     "I don't remember a castle on that hill," one sailor muttered, squinting at the
shore.  "And I was along here just last week...."
     "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed.  "And a week is certainly not long enough to build one!"
     "There was one...eight hundred years ago," a voice murmured behind her.
     The statuesque manager glanced back at her gladiatress, Nasty Nasturtium.  The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not.  The
thought of having a warrior that old was unsettling.  "You're sure, Nasty?"
     The elfin blonde nodded firmly.  "Yes, my mother told me about it--one of her
brothers helped to bring the castle down.  The Castle of Storms, that was its name, a
place of the darkest arts.  It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
     Lady Fern glanced at the sky automatically.  It WAS getting cloudy, but that
was, must be, coincidence.  After all, changeable weather was common at this time of
year.
     "That wasn't on Khaldren's list."  The short, stocky man removed his bowler and
extended a hand to Lady Fern.  "Raoul, Lord Protector In Gerfel We Trust."
     "Kennelworth has spoken of you," Lady Fern admitted.  "But what do you know of
this Castle of Storms?"
     "Not a thing, doll.  But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
     "This Khaldren is...?" Nasturtium asked.
     "A wizard who escaped the sinking of Krael," Raoul explained.  "He wants to
bring Krael forward in time, or back from the dead, or something.  And other places
he knows about from that era."
     "That would take a great magic," Nasturtium protested.  "With the Arcanum in the
current low state, it should not be possible."
     "Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll.  She seems to think that'd do it for him."
     The elf recoiled.  "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep.  This must be stopped!"
     "Well, I'm taking the warning to Lady Sheila--"
     "She can do nothing, even if she would," Nasturtium snapped.  "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve!  Not soon enough, anyway."
     "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on.  "And until he's stopped, we will
fight everything he brings up from the past."
     "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be
easy."

Valamantis:

     Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis.  But the port city was not as he had expected.  There was
always bustle, but now...it reminded him of a disturbed anthill.  And where had those
towers on the landward side come from?  They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
     "It's Old Valamantis," Arenamistress Sitalva said grimly.  "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there.  But understanding why doesn't help us now.  The oldest levels of Old
Valamantis," she said grimly, "were Folstrom.  NOBODY wants to see the Folstrom loose
in the world again."
     "Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...?  Surely Ahringol won't release their souls because of a spell and some
blood."
     Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm.  "We'll find out, when the city stabilizes.  The
Silver Mage says sometime in the next week and a half or two weeks.  But we can see
people moving around in there.  And even if they're zombies, it isn't going to be
good."

Iaye:

     The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again.  Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
     It had.
     Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point.  He wasn't sure what he
had expected, but not this.
     Krael stood above the water, but not as it must once have looked.  Many of the
taller buildings showed broken tops, and all was slimed with mud and weed.  Here and
there, decaying wrecks lay in the streets or even on the roofs of houses.  The smell
of dead fish was obvious even from a mile away.  Krael LOOKED like a city that had
spent centuries under water.  The people who moved among those ruins didn't.  There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred.  But they looked...normal.
Alive.  And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
     And they seemed to take the whole situation for granted.  They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
up.
     That was the most unnerving thing of all.

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

Zuwayza:

     Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets.  The foundation of the city, Vekhirn knew, went back to the days
before the first humans.  There were Folstrom traces, but there was also something
older.  Maybe more than one something.  And they were all stirring.  Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
     And in other ways, or for other causes, as well.  The court wizard had sensed a
new feeling in the people of the old city.  Harder.  Crueler, perhaps.  Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance.  The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off.  Whatever the cause for the change of heart, blood had been
spilled.  And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.

Aruak City:

     Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers.  Nothing she was Seeing was good.  Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working.  There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were.  Blood magic, used to
excess, tainted everything.  There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own.  And
no one, so far, seemed able to stop him.
     She would have to take steps herself.

            + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +

Dal Shang:

     From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor.  So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
     Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding.  The arena was
shrinking faster than a pool of water in the desert.  Promising warriors who were
looking for a career in the arena were not looking in THIS arena.  Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance.  His own team, even, had gone inactive!  Something had to be done, but he
had no idea what.  Even the fans had deserted Dal Shang arena.
     With a sigh, he turned away from the empty arena to look out to sea.  And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore.  Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island.  Like buildings....

A note for the people of the Free Cities and Lirith Kai:

     Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic.  Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens.  But there are other kinds of magic.  Older.  Cruder.  Less vulnerable.
There's Blood Magic.  Spilling blood releases power.  The more blood, the more power.
     And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present.  He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
     But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again.  If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.

     It's all a plot, and probably a dark one.  Where is Daylight Savings time when
you need it?

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 492): WISPER of SWEORDMASTERS (Mannequin, mgr.)
 DM   2 NIANIA (turn 377): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.)
 DM   4 JHELUM (turn 493): CHASM OF IGNORANCE of UTOPIA RELIGIOSO (Neon Necromancer)
 DM   5 KALTOS (turn 492): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM   6 TRANSEL (turn 496): MEDUSA of BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 493): DIGGER WASP of FLAGG'S CHAMPIONS (Flagg, mgr.)
 DM  10 KOLACT (turn 488): BLING BLING of TERRAPIN STATION (Floyd, mgr.)
 DM  18 TALCAMA (turn 479): SCOURGE of THUNDR + LITENING (Doc Steele, mgr.)
 DM  21 SUNSET (turn 478): KITTY CHOWDER of CARNAGE CANARIES (C. Canary, mgr.)
 DM  36 JHANS (turn 452): HALO 14 of BLIND HYPOCRISY (Jekyll, mgr.)
 DM  38 CLIFFHOME (turn 443): HARI CANE of JINDA-BAN (Zin, mgr.)
 DM  39 XOCHITHLAN (turn 193): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.)
 DM  42 RODEKI (turn 430): GATE WITCH of FLAGG'S FIVE (Flagg, mgr.)
 DM  51 TRICORUS (turn 378): APPLE of FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 179): MERGEN of THE BLACK COMPANY (Woelfe, mgr.)
 DM  59 ILLIS (turn 167): MACAULIFFE of THE EXPLORERS (Kellog, mgr.)
 DM  62 VALAMANTIS (turn 328): AKLAR of MITHRAL HALO (Barnabas, mgr.)
 DM  72 DRAGONHEAD (turn 144): CONSTANTINE of AGELESS WONDER (Belyn, mgr.)
ADM 104 DARKHOLM (turn 371): DOONE of FLAGG 16 from RODEKI (Flagg, mgr.)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 492): HOMICIDAL MANIACS (Nick, mgr.)
 DM   2 NIANIA (turn 377): RESURRECTION (Shocking Toad, mgr.)
 DM   3 OSKSI (turn 497): THE NUKES (Fusion, mgr.)
 DM   4 JHELUM (turn 493): THE DREIHDENS 2 (Dreihdenflahg, mgr.)
 DM   5 KALTOS (turn 492): THE MIDDLE WAY 5 (Nick, mgr.)
 DM   6 TRANSEL (turn 496): BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 493): FLOWER CHILDREN (Ebenezer Frothingslosh, mgr.)
 DM  10 KOLACT (turn 488): MEGAWARRIORS (Matrix, mgr.)
 DM  18 TALCAMA (turn 479): CENTER FOR OLDS (Suave, mgr.)
 DM  21 SUNSET (turn 478): CARNAGE CANARIES (C. Canary, mgr.)
 DM  36 JHANS (turn 452): KAMIKAZI (?, mgr.)
 DM  38 CLIFFHOME (turn 443): JINDA-BAN (Zin, mgr.)
 DM  39 XOCHITHLAN (turn 193): CHEAP SHOTS (?, mgr.)
 DM  42 RODEKI (turn 430): DELVERS (Nick, mgr.)
 DM  51 TRICORUS (turn 378): DARK HORSEMEN (Nick, mgr.)
 DM  54 TROCAR (turn 179): none
 DM  59 ILLIS (turn 167): COLOUR GUARDS (Captain Crayola, mgr.)
 DM  62 VALAMANTIS (turn 328): MITHRAL HALO (Barnabas, mgr.)
 DM  72 DRAGONHEAD (turn 144): none
ADM 104 DARKHOLM (turn 371): LEGENDS OF STEELE (Doc Steele, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   3 OSKSI (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.)
 DM   5 KALTOS (turn 492): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 488): BLING BLING of TERRAPIN STATION (Floyd, mgr.)
 DM  18 TALCAMA (turn 479): SCOURGE of THUNDR + LITENING (Doc Steele, mgr.)
                            PAUL of SHEPHERDS (Assurnasirbanipal, mgr.)
                (turn 478): WONDER BRA of THE GUARDIANS II (Guardian, mgr.)
                            BOOTER of BURN N' PILLAGE (Jolly, mgr.)
 DM  21 SUNSET (turn 477): SONJA BLOODBANE of THE BLOODBANES (Stik, mgr.)

                                      SPY REPORT

     Good day, in DRAGONHEAD a quiet thief gets rich, but a quiet spymaster gets 
poor.  So bring me ale and harken to my tidbits of news.  SNIVELLS stable has 
parlayed this turn's 1-0-0 into a 6 space move up the rankings.  This brings them up 
to 8th place.  Good work, guys!  And let's see, LORD EARL GREY fought CANNONBALL and 
gained 28 points and contributed to FEARSOME LEGENDS' 1-4-0.  CANNONBALL has lost to 
LORD EARL GREY, falling 27 points, while helping make X-POSSE a 4-1-0 turn.  And not 
without some honor, 2 PHAT now claims the title and throne of Duelmaster of 
DRAGONHEAD.  Can someone confirm a rumor for me?  I hear the top team makes their 
losing fighters do dishes at The Warty Toad until they win.  Maybe?   
     Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' 
Inscrutable, but true.  X-POSSE has cause to stand tall, as they were DRAGONHEAD's 
most avoided team.  A smart manager knows this is a team to beat.  And guess who 
avoided X-POSSE stable the most?  Believe it or not, it was FAVORITE THINGS.  Anyone 
surprised?  The most challenged warrior this turn was AGELESS WONDER's warrior 
DUNAUT.  More fighters challenged him than challenged the Duelmaster!   
     The Dark Arena is for those who cannot win, not who cannot lose with grace.  
Dignity in life or death is the warrior's creed.  Is it really true that DRAGONHEAD 
has more dishwashers per capita that fighters?  Just thought I'd ask...   
     I like this place, DRAGONHEAD, the taverns have old wine, and young serving 
girls.  Who could ask for more?  Always good to rest in DRAGONHEAD, but never good to 
wear out my welcome.  Look for me in future turns.  Until you see my quill in 
DRAGONHEAD again, farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 2 PHAT 5064                  15   3  1   116       VERMIN (165)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 CONSTANTINE 5361             12   4  1    93       AGELESS WONDER (584)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-CATER PILLAR 2304            11   1  2    90       VERMIN (165)
 2 PHAT TOO 5063              14  10  1    89       VERMIN (165)
 LORD EARL GREY 4546          11  11  1    85       FEARSOME LEGENDS (505)
-VENTALEN 5288                15   7  1    73       FREELANCERS (576)
-LITTLE CHAOS 5527            10   9  0    72       ANGELS OF CHAOS (600)
-SNIVELL 9 5382               11   8  0    69       SNIVELLS (585)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 CYOLIS 5311                   9   2  1    66       ANCIENT KNIGHTS (507)
 DUNAUT 5367                  10   6  0    64       AGELESS WONDER (584)
 CANNONBALL 5313               6   5  0    63       X-POSSE (579)
-CRIMSON ICE 5529             12  11  0    60       ANGELS OF CHAOS (600)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 HAFGAN 5355                   9   7  1    54       AGELESS WONDER (584)
 ORPHAN 5463                   4   5  1    52       X-POSSE (579)
 EARLY MORNING 5522            5   2  0    50       FAVORITE THINGS (599)
-ABBERAN 5280                  9   3  2    42       FREELANCERS (576)
-WILLDRAS 5282                10   2  0    41       FREELANCERS (576)
 EAGLE KEYS 4585               8  17  0    41       ANCIENT KNIGHTS (507)
 TINY TURK 4581                7  18  2    41       ANCIENT KNIGHTS (507)
 PISTACHIO 5521                5   3  0    38       FAVORITE THINGS (599)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-BETTY BOO 5378                4   2  0    33       SNIVELLS (585)
 MONEY 5523                    3   5  0    33       FAVORITE THINGS (599)
 ANDERON 5260                  7   8  0    29       FEARSOME LEGENDS (505)
-MR. FUNNYPANTS 5427           3   1  1    27       EPOCHOLYPSE (588)
 DEAD GIRL 5465                6   3  0    26       X-POSSE (579)
-ENGLISH LIT 5520              3   4  1    26       FAVORITE THINGS (599)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 CUNNING LUNGUIST 5440         3   2  0    24       SNIVELLS (585)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ASNEFF 5434                   3   3  0    22       AGELESS WONDER (584)
-RABID RABBIT 2317             5   5  0    20       VERMIN (165)
-DAVE THE MANIMAL 5428         3   1  0    20       EPOCHOLYPSE (588)
-CAVE DWELLER 5425             3   1  0    18       EPOCHOLYPSE (588)
 SENTINEL-2 5754               1   0  0    18       X-POSSE (579)
 VENUS DEE MILO 5720           3   1  0    16       X-POSSE (579)
-BLACKNESS 5744                1   1  0    15       ANGELS OF CHAOS (600)
 AKIRA 5353                    2   2  0    14       FEARSOME LEGENDS (505)
 DARRYL 5640                   1   0  0    12       AGELESS WONDER (584)
-GLYSA 5745                    1   1  0    11       ANGELS OF CHAOS (600)
-BONK 5426                     3   1  0    10       EPOCHOLYPSE (588)
-ELGINAWA 5424                 2   2  0    10       EPOCHOLYPSE (588)
 BA BOOM 5514                  2   3  0     9       ANCIENT KNIGHTS (507)
 ARTEMI 5515                   1   4  0     7       FEARSOME LEGENDS (505)
-SWEAT BAND 5685               0   1  0     7       FAVORITE THINGS (599)
-2 PHAT 2 5470                 0   1  0     7       VERMIN (165)
 JACK SPARROW 5700             1   1  1     6       FEARSOME LEGENDS (505)
-SN2 5517                      1   0  0     5       SNIVELLS (585)
 ARDASHIR 5539                 0   4  0     4       ANCIENT KNIGHTS (507)
-SN1 5518                      0   1  0     1       SNIVELLS (585)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?

                                     PERSONAL ADS

Ventalen -- Uh, apparently it was evening.  That's right!  It was dusk and I'm not at
my best then.  You see? -- Early Morning

Orphan -- Man, that shouldn't have happened.  I must be a nut! -- Pistachio

Venus Dee Milo -- You weren't as picture perfect as I thought, Babe. -- Money

Blackness -- That one was for all the Beowulfs out there. -- English Lit

And to think, Dead Girl, that I was very excited about future dates? -- Early Morning

Constantine -- An ageless wonder and Duelmaster?  Well, we say affirmative. --
Favorite Things

These are a few of my "favorite things"! -- Smitty

Pistachio -- One more minute and I think you would have won. -- Orphan

Crimson Ice -- Thanks.  I usually don't do so good against your style. -- Cannonball

Abberan -- That didn't work so well. -- Deadgirl

Money -- Thanks.  It looks like the challenger has the advantage. -- Venus Dee Milo

Crimson Ice -- Ouch!  Ouch!  Your hurt me, dude.  You split me to the white meat.
Good fight.  Damn who am I kidding, congratulations on your win. -- Hafgan
P.S.  I'm coming for you this time.  Hope I win this one.

2 Phat Too -- Sorry to ruin your day.  I'm like you, just trying to get out of here
soon.  If we keep meeting like this, people will talk.  But you know something, let
them talk. -- Constantine

Willdras -- Yeah twelve minutes.  We will meet again, and you won't make it twelve
minutes next time.  But I do have to say congrats on your win.  I have bigger fish to
fry now.  But you will have a challenge from me in the near future.  Till then, good
hunting. -- Asneff

3 March 2004
                   MONGO'S MARDI GRAS MADNESS DUELMASTERS AUCTION

     Mongo, aka Matt McIntosh and ex-Warden of the Dark Circle, is auctioning off his
entire collection of Duelmasters warriors and stables.  Don't miss out on this chance
to own some fantastic warriors!  There are ADM warriors available in every class from
Primus to Freshmen, as well as over a dozen Basic stables.
     Does a Slasher with +4 attack, +4 decisiveness, +3 initiative and +2 riposte
sound good?  How about a Lunger who received the benefit of a TC prize, has TVed
three times after graduating--and still hasn't maxed out his skills!?  How about a
Striker in the Freshmen class who has decisiveness for a favorite learn and the MAUL
for a favorite weapon!?
     Or perhaps you prefer playing in Basic.  Then how does a stable with four Adept
class warriors who have a combined record of 41-19-9 sound?  Or maybe a stable with
three 21-Will warriors?  Or perhaps a stable with four Initiates and a Rookie who
have a combined record of 23-6-1?
     The quality of the lots is excellent.  All you need to view and bid on the lots
is go to:
          http://members.aol.com/jvmerlino/mardigras.html
     If you want to be on the mailing list to receive regular updates on the auction,
just send an e-mail to JVMerlino@aol.com. Merlin, aka John Merlino and also an ex-
Warden of the Dark Circle, will be running this auction for me.  I just moved to New
Orleans and am likely currently stumbling around the French Quarter...because it's
Mardi Gras!  So I have named my auction in honor of this occasion.
     The auction will start on Saturday, March 13th, 2004, and will continue for
several weeks.  But you should get your bids in early if you want your best chance at
owning any of these fantastic warriors and stables.
     Many thanks to all for your interest and your bids,

Mongo

5 March 2004
Style Masters Symposium
Hosted by Hammer

     The years have slipped by and many DM Managers have come and gone since the last
Hammer's Handbook was compiled and printed.
     There is now a stirring within me to begin writing and editing yet another
Handbook with a distribution date sometime in 2005.
     This Handbook will be made available via Email with a possibility of burning the
info to a CD for distribution.
     Special arrangements will be made to provide the information via printed page to
those contributors who are serving sentences behind bars.
     The working title of this new Handbook is "Style Masters Symposium Hosted by
Hammer".
     Distribution of this Handbook is projected to be MAINLY for those DM Managers
who contribute information/articles to Hammer by June 2004.
     Informative and entertaining articles should focus on insights regarding Any or
All 10 Style Masters for both the Basic and ADM arenas as well as Tourney
competition.
     Articles focusing on Weapons/Armor are also encouraged for inclusion.
     Whether you are a Newbie Manager without a clue or a Jaded Veteran; everyone has
discovered something about this gaming experience that is both Insightful and
Entertaining.
     Email Your Articles to HammerDM@fastermail.com or send them via Diplo to either
Flower Hammerz (372) in DM 28 or Casino Hammerz (576) in DM 33.
     Length and Content of the Style Masters Symposium Hosted by Hammer will be
Determined by the Quality and Quantity of Contributors Combined with the Literary
Efforts of Hammer who is currently overseas for an indefinite period of time.
     Articles Contributed for this Project should be of Sufficient Length and Content
to Warrant being Included to Receive the Finished Document when Hammer has completed
this literary work to His satisfaction.
     Managers contributing articles are also requested to include a DM Bio of
Themselves along with any Notable Successes and/or Failures during Their DM Career in
Basic, ADM and/or Tourney Play.
     A listing of Active Stables would also be Helpful for Anyone Seeking to Reply to
Contributors via Diplo, Email or Snailmail.
     May Your Blades Be Sharp And Your Wits Sharper!
     -- Hammer of Flower Hammerz (372) DM 28 and Casino Hammerz (576) DM 33

18 March 2004
St. Valentine's Day Massacre Update

     We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre
kill contest in DM 36 is off to a great start.  We are also pleased to announce that
in addition to the 10 team rollups we are also able to offer the renaming of a dark
arena warrior as a prize to the manager with the most kills.  The contest is only 2
turns old and is still wide open.  There are currently 5 managers tied with one kill
each.  Anything can still happen so hurry up and get into the arena.
     On a personal note, no other alliances have entered the arena in force to
challenge the kLk dominance.  We were expecting The Firm to put up a fight for their
supposed home arena.  But, they were a no show.  Guess they proved what they are
really made of.  *evil grin*
     Perhaps another alliance would like to step in to give us a challenge.  We are
throwing down the gauntlet.  Perhaps the Chaos Inc. boys I keep hearing about would
like to step in and challenge the kLk for arena dominance.  If you don't show up,
Chaos, don't feel bad.  FAR better managers than you have been invited into Jhans but
have chosen to pass on the offer.
     So if you consider yourself worthy to compete, like fierce competition, and
enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM
36.  We're already planning our next contest, "Capture the Flag," and have a
storyline being actively worked on in the arena.  Whatever you like about DM you can
find it in JHANS.

Bookie
mgr. of Suicidal Dreams
and Director Jhans Board of Tourism
kLk Alliance

27 March 2004
     This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks.  He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days!  Welcome CHEETO!!

27 March 2004
     Has anyone seen it in print that the "Goat" is leaving the "Cartel"?  There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed.  To
obtain the desired effect of any agenda only key personnel can be used.  The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for."  I hope this stops the confusion.
-- Goat

                                  LAST WEEK'S FIGHTS

ANDERON was devastated by ORPHAN in a 1 minute mismatched Challenge fight.
EARLY MORNING was unbelievably bested by DUNAUT in a 2 minute Challenge battle.
AKIRA was handily defeated by MONEY in a 1 minute one-sided Challenge match.
DEAD GIRL unbelievably bested ASNEFF in a popular 12 minute gory Challenge contest.
CONSTANTINE was demolished by 2 PHAT in a 1 minute mismatched Title competition.
CANNONBALL was overpowered by LORD EARL GREY in a 1 minute one-sided struggle.
2 PHAT TOO bested CYOLIS in a 1 minute one-sided competition.
TINY TURK was unbelievably bested by PISTACHIO in a 2 minute gruesome melee.
EAGLE KEYS slimly lost to HAFGAN in a 2 minute veteran's duel.
CUNNING LUNGUIST vanquished ARTEMI in a 1 minute one-sided duel.
BA BOOM was overpowered by SENTINEL-2 in a 1 minute uneven match.
JACK SPARROW was luckily beaten by VENUS DEE MILO in a 2 minute brutal novice's fight.
ARDASHIR was devastated by DARRYL in a 1 minute mismatched conflict.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                  12         TOTAL PARRY       37 -  18 -  0      67  |
|TOTAL PARRY                      4         WALL OF STEEL     19 -  15 -  0      56  |
|AIMED BLOW                       4         PARRY-LUNGE        6 -   5 -  0      55  |
|STRIKING ATTACK                  2         BASHING ATTACK    16 -  14 -  2      53  |
|BASHING ATTACK                   2         AIMED BLOW        18 -  16 -  0      53  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE      3 -   3 -  0      50  |
|WALL OF STEEL                    1         SLASHING ATTACK   12 -  13 -  0      48  |
|PARRY-LUNGE                      0         LUNGING ATTACK    55 -  69 -  4      44  |
|PARRY-STRIKE                     0         STRIKING ATTACK   20 -  33 -  4      38  |
|PARRY-RIPOSTE                    0         PARRY-STRIKE       2 -   6 -  0      25  |

Turn 145 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    1 -  0     LUNGING ATTACK     2 - 10         5  LUNGING ATTACK 
TOTAL PARRY        4 -  0     PARRY-LUNGE        0 -  0         1  STRIKING ATTACK
WALL OF STEEL      1 -  0     PARRY-STRIKE       0 -  0         1  AIMED BLOW     
AIMED BLOW         3 -  1     PARRY-RIPOSTE      0 -  0         1  WALL OF STEEL  
STRIKING ATTACK    1 -  1                                       1  PARRY-RIPOSTE  
BASHING ATTACK     1 -  1                                       1  BASHING ATTACK 
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   2 PHAT 5064                15   3  1  116 VERMIN (165)
TOTAL PARRY      DUNAUT 5367                10   6  0   64 AGELESS WONDER (584)
WALL OF STEEL    HAFGAN 5355                 9   7  1   54 AGELESS WONDER (584)
AIMED BLOW       EARLY MORNING 5522          5   2  0   50 FAVORITE THINGS (599)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is 2 PHAT 5064.  The most popular warrior this turn was 
ASNEFF 5434.  The ten other most popular fighters were EAGLE KEYS 4585, DUNAUT 5367, 
MONEY 5523, TINY TURK 4581, HAFGAN 5355, 2 PHAT 5064, CUNNING LUNGUIST 5440, ORPHAN 
5463, EARLY MORNING 5522, and CONSTANTINE 5361.

The least popular fighter this week was DEAD GIRL 5465.  The other ten least popular 
fighters were ARDASHIR 5539, BA BOOM 5514, ARTEMI 5515, CANNONBALL 5313, AKIRA 5353, 
VENUS DEE MILO 5720, CYOLIS 5311, ANDERON 5260, DARRYL 5640, and JACK SPARROW 5700.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 14 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                           ABE SIMPSON (9-4453) SPRINGFIELD 
                            PB-LEAD (23-4385) ROCK-ETTS IV 
                      RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN 
                            CHIP (60-4413) RESCUE RANGERS 
                           SLAKE (82-12993) WORD OF THE DAY 
                          DIS-COMBOBULATE (63-2222) DIS-TEAM 
                        RETARD (68-7501) POLITICALLYINCORRECT 
                           DARKSIDE (22-2714) LOST SOULS 1 
                      ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES 
                         SMOOGIE (82-2247) STREET PIZZAD III 
                             ARATHEA (13-3318) THE ELITE 
                          PX (82-14364) SUPERIOR FORCES 1203 
                       MIKE, POWERFUL (82-7051) MIKE THE HUNTER 
                          DIS-FUNCTIONAL (63-2223) DIS-TEAM 

                                          -- Green Eyes