DUEL 2 NEWSLETTER

Date   : 05/27/2004    Duedate: 06/23/2004

DRAGONHEAD ARENA

DM-72    TURN-147

This Weeks Top Honors

THE DUELMASTER IS

2 PHAT
VERMIN (165)
(72-5064) [17-3-1,134]

Chartered Recognition Leader   Unchartered Recognition Leader

2 PHAT                         DAVE THE MANIMAL
VERMIN (165)                   EPOCHOLYPSE (588)
(72-5064) [17-3-1,134]         (72-5428) [4-1-1,33]

Popularity Leader              This Weeks Favorite

2 PHAT                         DUNAUT
VERMIN (165)                   AGELESS WONDER (584)
(72-5064) [17-3-1,134]         (72-5367) [11-6-0,68]

THE CURRENT TOP TEAM

X-POSSE (579)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. RAGE-ING BULL (569)         37
2. VERMIN (165)                29      MURDEROUS CROWS (171)
3. ROCKERS OF RAGE (583)       27      Unchartered Team
4. X-POSSE (579)               25
5. AD HOMINEM (561)            22      LEGION OF STEEL (601)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*LEGION OF STEEL (601)      1   0  1  100   1/ 1 X-POSSE (579)            10  5 0
 2/ 0*TITANS II (608)            1   0  0  100   2/ 3 VERMIN (165)              8  2 0
 3/ 1 MURDEROUS CROWS (171)     36  15  5 70.6   3/ 4 AGELESS WONDER (584)      6  3 0
 4/ 0*AD HOMINEM (561)           9   5  0 64.3   4- 2*FAVORITE THINGS (599)     5  2 0
 5/ 0*EPOCHOLYPSE (588)         15  10  2 60.0   5- 0*WILD THINGS (638)         4  2 0
 6/ 3 SNIVELLS (585)            69  50  6 58.0   6/ 0 RAGE-ING BULL (569)       3  0 1
 7/ 0*WILD THINGS (638)          8   6  0 57.1   7/ 0 ROCKERS OF RAGE (583)     3  1 0
 8- 4 FEARSOME LEGENDS (505)   180 145 18 55.4   8/ 7*WAR TALISMAN (636)        3  3 0
 9- 5*FAVORITE THINGS (599)     20  17  1 54.1   9/ 0*AD HOMINEM (561)          2  0 0
10/ 2*WAR TALISMAN (636)         7   6  0 53.8  10- 5 ANGELS OF CHAOS (600)     2  2 1
11- 6 ANGELS OF CHAOS (600)     70  67  5 51.1  11/ 8*ORC EMPIRE (603)          2  3 1
12/ 7 VERMIN (165)             181 174  8 51.0  12/ 0*LEGION OF STEEL (601)     1  0 1
13/ 0*R.A.G.E. WAR (555)         2   2  0 50.0  13/ 0*SEXY LADIES (559)         1  0 0
14/10 AGELESS WONDER (584)      44  48  2 47.8  14/ 0*TITANS II (608)           1  0 0
15/ 0 METAL HAMMERZ (578)       39  43  2 47.6  15/ 9 MURDEROUS CROWS (171)     1  1 1
16/ 0 ROCKERS OF RAGE (583)     30  35  3 46.2  16/10 SNIVELLS (585)            1  1 0
17/11 X-POSSE (579)             29  36  1 44.6  17/ 0*EPOCHOLYPSE (588)         1  4 1
18/ 9*ORC EMPIRE (603)           2   3  1 40.0  18-11 FEARSOME LEGENDS (505)    1  4 0

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
19/ 0 RAGE-ING BULL (569)       18  30  2 37.5  19-12 ANCIENT KNIGHTS (507)     0 10 0
20-12 ANCIENT KNIGHTS (507)     45  80  3 36.0  20-13*ARTIC FURY (620)          0  3 0
21/ 0*SEXY LADIES (559)          4  13  0 23.5  21/ 0 METAL HAMMERZ (578)       0  2 0
22-13*ARTIC FURY (620)           0   3  0  0.0  22/ 0*TITANS III (616)          0  1 0
23/ 0*TITANS III (616)           0   1  0  0.0  23/ 0*R.A.G.E. WAR (555)        0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     I'm disappointed you didn't fight, Constantine.  I'm fairly confident I would 
have settled the score in my favor.  Perhaps you felt the same.  In any event, we'll 
see what transpires this next turn.  No challenges from me.  I presume I'll get the 
call this next turn, presuming I survive.  I do have to thank Smitty for recognizing 
me in the personals last turn.  I'll post my particulars next time. 

                              Adios, amigos
                              2 Phat, and lovin' it

                                      SPY REPORT

     Much has changed in DRAGONHEAD since last I was here.  Never fear, Olaf Modeen 
adapts to many situations, as do all successful fighters.  Phhbltt!  Too much 
drinking and too little dodging gave FEARSOME LEGENDS a 0-0-0!  I got a good laugh 
out of it!  It seems so recently people were saying AGELESS WONDER was washed up, 
finished.  But 3-1-0 moved them up 1.  I guess they're washed no more...  What's with 
ATOMIC PUNK?  He actually beat EPOCHOLYPSE's ELGINAWA, and walked away with 27 more 
points from the fight.  Major screwup at ROCKERS OF RAGE.  CRAZY TRAIN lost 11 points 
to 2 PHAT 2.  Some new strategies, perhaps?  Maybe CRAZY TRAIN will provide more easy 
wins...  Try as she might, CONSTANTINE wasn't good enough at persuading 2 PHAT to 
step down from the Duelmaster's throne...  Wouldn't it be nice to have live subjects 
to practice on?  I hear some team is looking into the uses of convicted prisoners.   
     Speaking of cowardly avoiders and unfair challenges...  The most avoided team 
was X-POSSE.  In my day, no team with a 26-34-1 would scare me off!  What's the 
problem, ROCKERS OF RAGE?  How well I know the feeling of being the most challenged 
warrior, RABID RABBIT!  Don't make idle boasts, they may come back to haunt you.   
     Warriors of DRAGONHEAD unite.  You have only your games to lose!  LITTLE BULL of 
RAGE-ING BULL got 19 points for removing another young punk.  Tough luck, 
EPOCHOLYPSE!  GOLLUM was plum wore out after VENUS DEE MILO pounded 'im silly in a 
Bloodfeud.  ORC EMPIRE'll have to get a little better before going after VENUS DEE 
MILO again!  How long have I been here?  I got people to see, places to go...   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
Are you as tired of reading this as I am of writing it?  Actually, I guess I'm 
writing it before you read it.  Oh, well.  I don't want to overstay my welcome...-- 
Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 2 PHAT 5064                  17   3  1   134       VERMIN (165)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 CANNONBALL 5313               8   5  0    96       X-POSSE (579)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 CONSTANTINE 5361             12   5  1    89       AGELESS WONDER (584)
-LORD EARL GREY 4546          11  11  1    85       FEARSOME LEGENDS (505)
 2 PHAT TOO 5063              15  11  1    74       VERMIN (165)
-LITTLE CHAOS 5527            10  10  0    72       ANGELS OF CHAOS (600)
-SNIVELL 9 5382               11   8  0    69       SNIVELLS (585)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 DUNAUT 5367                  11   6  0    68       AGELESS WONDER (584)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-CRIMSON ICE 5529             13  11  1    66       ANGELS OF CHAOS (600)
-WOLF 5790                     4   0  0    64       WILD THINGS (638)
 ORPHAN 5463                   5   6  1    63       X-POSSE (579)
 HAFGAN 5355                  10   7  1    62       AGELESS WONDER (584)
 GOLD HAMMER 5305             11   7  1    61       METAL HAMMERZ (578)
-AVENGE PATTEESH 5306          8   6  1    60       METAL HAMMERZ (578)
-EARLY MORNING 5522            6   2  0    57       FAVORITE THINGS (599)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ATOMIC PUNK 2 5344            6   5  0    53       ROCKERS OF RAGE (583)
-CYOLIS 5311                   9   3  1    49       ANCIENT KNIGHTS (507)
 ANGRY MAN 5433                5   1  0    49       RAGE-ING BULL (569)
 SOON TO DA 5341               7   1  0    47       ROCKERS OF RAGE (583)
-MONEY 5523                    4   5  0    47       FAVORITE THINGS (599)
-PISTACHIO 5521                6   3  0    44       FAVORITE THINGS (599)
-EAGLE KEYS 4585               8  18  0    42       ANCIENT KNIGHTS (507)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 DEAD GIRL 5465                7   4  0    33       X-POSSE (579)
 SILVER HAMMER 5308            5   6  0    33       METAL HAMMERZ (578)
 DAVE THE MANIMAL 5428         4   1  1    33       EPOCHOLYPSE (588)
-BETTY BOO 5378                4   2  0    33       SNIVELLS (585)
 2 PHAT 2 5470                 2   1  0    33       VERMIN (165)
 MR. FUNNYPANTS 5427           3   2  1    31       EPOCHOLYPSE (588)
 CYSPAR 5104                   2   1  0    31       R.A.G.E. WAR (555)
 ASNEFF 5434                   4   3  0    30       AGELESS WONDER (584)
 LITTLE BULL 5467              2   2  1    30       RAGE-ING BULL (569)
-ANDERON 5260                  7   8  0    29       FEARSOME LEGENDS (505)
 RABID RABBIT 2317             6   6  0    28       VERMIN (165)
 ATOMIC PUNK 5350              1   1  0    28       ROCKERS OF RAGE (583)
 VENUS DEE MILO 5720           5   1  0    26       X-POSSE (579)
-LION 5792                     3   1  0    26       WILD THINGS (638)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ACUTE 5154                    3   0  0    23       AD HOMINEM (561)
-PELEELAW 5309                 1   3  0    23       METAL HAMMERZ (578)
 ACUMEN 5158                   3   1  0    20       AD HOMINEM (561)
 CRAZY TRAIN 5352              3   2  1    18       ROCKERS OF RAGE (583)
 DANCE OF DEATH 5771           3   0  0    17       WAR TALISMAN (636)
-BLACKNESS 5744                2   1  0    17       ANGELS OF CHAOS (600)
 GOLLUM 5550                   1   1  1    16       ORC EMPIRE (603)
 DONOVAN HARPER 5542           1   0  1    16       LEGION OF STEEL (601)
-FRIENDLY ORC 5551             1   0  0    16       ORC EMPIRE (603)
 ANGUS BEEF 5741               1   0  0    16       RAGE-ING BULL (569)
-ACUTATE 5161                  2   0  0    15       AD HOMINEM (561)
-AKIRA 5353                    2   2  0    14       FEARSOME LEGENDS (505)
-SNAKE 5793                    1   3  0    14       WILD THINGS (638)
-SWEAT BAND 5685               0   2  0    14       FAVORITE THINGS (599)
 CRONUS DE OMEGUS 5768         1   1  0    12       WAR TALISMAN (636)
-DARRYL 5640                   1   0  0    12       AGELESS WONDER (584)
 BONK 5426                     3   2  0    11       EPOCHOLYPSE (588)
 DRAVEN 5726                   1   1  1    11       MURDEROUS CROWS (171)
 HEATHER 5132                  1   0  0    11       SEXY LADIES (559)
 TEDDY RUXPIN 5578             1   0  0    10       TITANS II (608)
 ELGINAWA 5424                 2   3  0     9       EPOCHOLYPSE (588)
-EVIL WOMAN 5468               1   1  0     9       ROCKERS OF RAGE (583)
-NECADEMUS FEADOGNOR 5770      2   1  0     7       WAR TALISMAN (636)
-ALBUM 5138                    2   1  0     7       SEXY LADIES (559)
-ARTEMI 5515                   1   4  0     7       FEARSOME LEGENDS (505)
-PA6EEALE 5310                 1   0  0     7       METAL HAMMERZ (578)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-JACK SPARROW 5700             1   1  1     6       FEARSOME LEGENDS (505)
-GLYSA 5745                    1   2  0     5       ANGELS OF CHAOS (600)
-SN2 5517                      1   0  0     5       SNIVELLS (585)
 GRIMACE 5619                  0   1  0     5       TITANS III (616)
-ARDASHIR 5539                 0   5  0     5       ANCIENT KNIGHTS (507)
-FIRGAR 5156                   1   1  0     4       AD HOMINEM (561)
-CROCODILE 5789                0   2  0     3       WILD THINGS (638)
 DARK DISCIPLE 5767            0   1  0     1       WAR TALISMAN (636)
-BEST INTENTIONS 5639          0   1  0     1       ARTIC FURY (620)
-LACRIMOSA 5772                0   1  0     1       WAR TALISMAN (636)
 SENTINEL-3 5782               0   1  0     1       X-POSSE (579)
-BULL RUSH 5537                0   1  0     1       RAGE-ING BULL (569)
-ARMKETH 5106                  0   1  0     1       R.A.G.E. WAR (555)
-SN1 5518                      0   1  0     1       SNIVELLS (585)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
PERSISTANT BEGGAR 4    0  1 0   1                   DONOVAN HARPER 5542   147 NONE    
TINY TURK 4581         7 19 2 ANCIENT KNIGHTS 507   CRIMSON ICE 5529      146         
WASADASM 5635          0  1 0 ARTIC FURY 620        DRAVEN 5726           146         
CAVE DWELLER 5425      3  2 0 EPOCHOLYPSE 588       LITTLE BULL 5467      147         
CUNNING LUNGUIST 5440  3  3 0 SNIVELLS 585          DAVE THE MANIMAL 5428 147         
SENTINEL-2 5754        1  1 0 X-POSSE 579           GOLLUM 5550           146 JUST REV

                                     PERSONAL ADS

Lord Chaos -- We have met before in many corners of Alasatri.  Perhaps arena 10, 15, 
12, 65 or some other.  In any event, best of luck to you here. -- Sultan

Glysa -- Bad matchup, indeed.  I consider any match I lose to be a bad matchup. -- 2 
Phat 2

Little Chaos -- Bad matchup for you, too! -- 2 Phat

6 May 2004
                                     DEATH FEST

     The ferocious ghosts of former glories whispered across the wind swept sands of
DM 59; agonizing incessantly due to the diminutive demise of the Delarq arena known
as Illis.
     Tattered banners and forgotten memories wailed in the wind for a dynamic death
march to dawn once more upon the blood stained sands of the Delarq slow arena.
     The distant call crying for  a declaration of restoration amidst the ruin of the
all but forgotten Delarq arena carried to the far corners of Alastari; drawing the
Devious, the Diabolical, the Dangerous and the Down Challenging to cross blades and
wage warfare among an assemblage of new stables managed by the Known and Unknown;
willing to spill fresh blood, while carving their destiny during 15 Rounds of contest
driven combat to be known as the "Illis Incredibly Diabolical Delarq Death Fest".
     A lone cloaked figure huddled by lamplight in a remote outpost near the
crossroads of ElseWhere and ElseWhen; feverishly formulating the foundational
framework for the dawning of the Delarq Death Fest in DM 59, complete with
Gladiatorial Commission sanctioned prizes to promote the growing thirst for a Delarq
Slow Arena Death Festival.

     Delarq Death Fest Opening Round debuts the first turn immediately following the
Summer 2004 F2F Tourney and continues through the completion of 15 consecutive
rounds.
     Death Fest points are Won or Lost ONLY in the DM 59 Delarq Slow Arena [Tourneys
DO NOT Add or Subtract from the Death Fest Point Scoring System]:

Death Fest Scoring Format:
Win =3D +2 pts
Loss =3D -1 pt
Kill =3D +5 pts [in addition to +2 pts for Win]
Death =3D -3 pts [in addition to 1 pt for Loss]
Dark Arena Kill =3D +10 pts [in addition to +2 pts for Win]
Dark Arena Death =3D -5 pts [in addition to 1 pt for Loss]
Revenged Blood Feud =3D +5 pts [successful Revenged Blood Feud provides Death Fest
contestants the opportunity to cancel out 3 pts for Death and 1 pt for Loss; while
gaining +1 pt overall for the Revenged Blood Feud in addition to the +2 pts for Win]

    DEATH FEST PRIZES will be awarded to the Top Ten Death Fest Stables on the basis
of Total Points*** accumulated during the 15 rounds of competition as follows:

1.  Favorite Weapon Knowledge for 1 (one) warrior ranked Initiate or higher on the
Final Round to be revealed by RSI to each of the Top Ten Death Fest Stables
2.  Renaming of Dark Arena Monsters and NPCs [yet to be determined according to how
many DA Monsters and NPCs are available in DM 59 for Renaming]
3.  The Top Five Death Fest Stables will receive New Team Rollup Certificates as
follows:  1st (10), 2nd (8), 3rd (6), 4th (4) and 5th (2)
4.  Renaming Illis Arena for 6 months plus Receiving 6 months Free Play courtesy of
RSI will be awarded to the manager of the 1st Place Death Fest Stable
5.  Discussions are underway regarding a possible Special Award granted to the Illis
Iron Stable qualifiers who compete in 67 of a possible 75 fights during the course of
the 15 consecutive rounds of the Death Fest [Key Factor is How Many (?) stables will
be competing in the Death Fest without drawing away participation by current managers
in the remaining slow arenas!]  Therefore, it is important for all managers entering
stables in DM 59 for the upcoming Death Fest to contact RSI as soon as possible
regarding their participation in this contest so that a Final Ruling on the proposed
Illis Iron Stable Award can be issued by RSI.

***TieBreaker is determined on the Final Round by the DM 59 Newsletter Recognition
Rankings.  The stable with the Highest Ranked Active Gladiator is granted the
decision.  [Example: Warrior A and Warrior B are both listed in the Recognition
Rankings with 87 pts; however, because Warrior A is listed in the Recognition
Rankings ahead of Warrior B, then Warrior A is granted the TieBreaker Decision for
His/Her stable!]

     Opening Round Team Spotlight Bonus [minimum 15 paragraphs!]  Each Delarq Death
Fest competitor who writes a Team Spotlight featuring their Stable (Name) and
Managerial Alias [Gladiatorial Names Optional] in regards to competing in the Delarq
Death Fest will receive 25 pts added to His/Her opening round score.
     Illis Iron Stable Bonus [in addition to the proposed award awaiting RSI
approval!]  Any manager whose stable competes in at least 67 of the possible 75
fights during the 15 rounds of Death Fest receives 25 points added to His/Her final
overall score [this allows each stable the cushion of missing one round of
competition; plus up to 3 additional fights due to waiting for replacement rollups
from Deaths suffered either in Tourneys or during the Death Fest contest in DM 59
over the course of 15 rounds of competition!]

Delarq Death Fest
Hosted by Hammer
[Who Else?]

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

Rules:
     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
turn.
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
warrior.
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of
Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks
guys!

Bookie
KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

                                  LAST WEEK'S FIGHTS

VENUS DEE MILO bested GOLLUM in a 2 minute Bloodfeud fight.
ORPHAN was bested by 2 PHAT TOO in a exciting 1 minute Challenge duel.
DEAD GIRL unbelievably bested RABID RABBIT in a popular 4 minute Challenge match.
2 PHAT devastated CONSTANTINE in a popular 1 minute one-sided Title contest.
CANNONBALL demolished GOLD HAMMER in a 1 minute gruesome mismatched competition.
DUNAUT savagely defeated DANGEROUS CRIMINAL in a exciting 3 minute bloody struggle.
SOON TO DA overcame AMBITIOUS GUARD in a 4 minute fight.
ATOMIC PUNK 2 overcame SILVER HAMMER in a action packed 1 minute melee.
HAFGAN won victory over MR. FUNNYPANTS in a 2 minute one-sided duel.
ANGRY MAN won victory over CYSPAR in a popular 3 minute duel.
CUNNING LUNGUIST was assassinated by DAVE THE MANIMAL in a 1 minute uneven match.
CRAZY TRAIN was overpowered by 2 PHAT 2 in a 1 minute one-sided fight.
ATOMIC PUNK demolished ELGINAWA in a 1 minute mismatched competition.
ACUMEN devastated BONK in a unpopular 5 minute gory one-sided battle.
ACUTE viciously subdued CRONUS DE OMEGUS in a 3 minute gory conflict.
LITTLE BULL slaughtered CAVE DWELLER in a 1 minute mismatched bout.
ASNEFF vanquished PERSISTANT BEGGAR in a 1 minute one-sided fray.
DANCE OF DEATH bested GRIMACE in a 3 minute amateur's brawl.
DRAVEN was overpowered by ANGUS BEEF in a 4 minute one-sided bout.
TEDDY RUXPIN overpowered SENTINEL-3 in a 1 minute one-sided bout.
DONOVAN HARPER assassinated PERSISTANT BEGGAR in a 1 minute mismatched conflict.
HEATHER viciously subdued DARK DISCIPLE in a action packed 3 minute novice's bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                  11         TOTAL PARRY       39 -  16 -  0      71  |
|TOTAL PARRY                      9         AIMED BLOW        21 -  15 -  0      58  |
|WALL OF STEEL                    9         PARRY-LUNGE        5 -   4 -  0      56  |
|AIMED BLOW                       4         BASHING ATTACK    16 -  15 -  2      52  |
|STRIKING ATTACK                  3         WALL OF STEEL     15 -  15 -  0      50  |
|BASHING ATTACK                   3         SLASHING ATTACK   11 -  11 -  2      50  |
|SLASHING ATTACK                  1         LUNGING ATTACK    54 -  66 -  6      45  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      3 -   4 -  0      43  |
|PARRY-STRIKE                     0         PARRY-STRIKE       2 -   3 -  0      40  |
|PARRY-RIPOSTE                    0         STRIKING ATTACK   11 -  22 -  1      33  |

Turn 147 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    1 -  0     WALL OF STEEL      4 -  5         4  LUNGING ATTACK 
TOTAL PARRY        8 -  1     LUNGING ATTACK     4 -  7         3  BASHING ATTACK 
STRIKING ATTACK    2 -  1     BASHING ATTACK     1 -  2         1  AIMED BLOW     
AIMED BLOW         2 -  2     PARRY-LUNGE        0 -  0         1  PARRY-RIPOSTE  
                              PARRY-STRIKE       0 -  0         1  TOTAL PARRY    
                              PARRY-RIPOSTE      0 -  0         1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   2 PHAT 5064                17   3  1  134 VERMIN (165)
TOTAL PARRY      DUNAUT 5367                11   6  0   68 AGELESS WONDER (584)
WALL OF STEEL    HAFGAN 5355                10   7  1   62 AGELESS WONDER (584)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is 2 PHAT 5064.  The most popular warrior this turn was 
DUNAUT 5367.  The ten other most popular fighters were CYSPAR 5104, HEATHER 5132, 
RABID RABBIT 2317, GRIMACE 5619, GOLLUM 5550, 2 PHAT 5064, ACUTE 5154, DARK DISCIPLE 
5767, CANNONBALL 5313, and ATOMIC PUNK 2 5344.

The least popular fighter this week was BONK 5426.  The other ten least popular 
fighters were ACUMEN 5158, ANGUS BEEF 5741, SENTINEL-3 5782, CAVE DWELLER 5425, 
CRONUS DE OMEGUS 5768, CRAZY TRAIN 5352, CUNNING LUNGUIST 5440, SOON TO DA 5341, GOLD 
HAMMER 5305, and CONSTANTINE 5361.

The following warriors will travel to AD after next turn:

2 PHAT (72-5064) VERMIN (165)

                  MAIL-IN TOURNEY XXXVII

PRIMUS TOURNEY                         W  L  K         TEAM NAME            
TAMED SHREW 1776 (129-107-1)           4  3  0         VERMIN               

ADM TOURNEY                            W  L  K         TEAM NAME            
EVE 4596 (13-3-0)                      3  3  0         DARQUE FORCES        

CHALLENGERS TOURNEY                    W  L  K         TEAM NAME            
CATER PILLAR 2304 (11-1-2)             4  1  0  DEAD   VERMIN               

CHAMPIONS TOURNEY                      W  L  K         TEAM NAME            
CONSTANTINE 5361 (12-4-1)              2  3  0         AGELESS WONDER       
HAFGAN 5355 (9-7-1)                    2  3  1         AGELESS WONDER       
ATOMIC PUNK 2 5344 (5-5-0)             1  3  0         ROCKERS OF RAGE      

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
CYSPAR 5104 (2-0-0)                    3  3  0         R.A.G.E. WAR         
AYLA 5672 (2-2-0)                      1  1  0  DEAD   GLACIATION GUILD II  

INITIATES TOURNEY                      W  L  K         TEAM NAME            
ATOMIC PUNK 5350 (0-1-0)               5  3  0         ROCKERS OF RAGE      
JUDOKA JOSH 5697 (1-1-0)               4  3  0         JOURNEYMEN           
MONEY 5523 (3-5-0)                     3  3  0         FAVORITE THINGS      
ACUTATE 5161 (2-0-0)                   1  3  0         AD HOMINEM           
ASNEFF 5434 (3-3-0)                    1  3  0         AGELESS WONDER       
ORPHAN 5463 (4-5-1)                    1  3  0         X-POSSE              
ENGLISH LIT 5520 (3-4-1)               0  2  0  DEAD   FAVORITE THINGS      

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
DAVE THE MANIMAL 5428 (3-1-0)          7  3  0         EPOCHOLYPSE          
BIG BAD WOLF 5505 (0-0-0)              3  3  0         FROG PRINCES II      
DARRYL 5640 (1-0-0)                    2  3  0         AGELESS WONDER       
SWEAT BAND 5685 (0-1-0)                2  3  0         FAVORITE THINGS      
NELNOR 5354 (0-0-0)                    0  1  0  DEAD   SACRED REALM         
THOLIE 5668 (1-0-0)                    0  2  0  DEAD   GLACIATION GUILD II  

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
HOCKEY 5461 (0-0-0)                    4  3  0         SPORTS CRIP PLAYS    
TEDDY RUXPIN 5578 (0-0-0)              3  3  0         TITANS II            
DRAVEN 5726 (0-0-0)                    2  3  0         MURDEROUS CROWS      
HONOR 5732 (0-0-0)                     2  3  0         MIGHTY MORALS II     
DENTILIST 5605 (0-0-0)                 1  3  1         RUNNING HOT          
DONOVAN HARPER 5542 (0-0-0)            1  3  0         LEGION OF STEEL      
GRIMACE 5619 (0-0-0)                   1  3  0         TITANS III           

CHAMPIONS FOOLS TOURNEY                W  L  K         TEAM NAME            
DUNAUT 5367 (10-6-0)                   1  3  0         AGELESS WONDER       

ADEPTS FOOLS TOURNEY                   W  L  K         TEAM NAME            
CANNONBALL 5313 (6-5-0)                0  3  0         X-POSSE              

INITIATES FOOLS TOURNEY                W  L  K         TEAM NAME            
ACUMEN 5158 (2-1-0)                    0  3  0         AD HOMINEM           
ACUTE 5154 (2-0-0)                     0  3  0         AD HOMINEM           
AHZAZY 5120 (1-1-0)                    0  3  0         R.A.G.E. WAR II      
RABID RABBIT 2317 (5-5-0)              0  3  0         VERMIN               

APPRENTICES FOOL TOURNEY               W  L  K         TEAM NAME            
2 PHAT 2 5470 (0-1-0)                  3  3  0         VERMIN               
HURRICANE 5510 (0-0-0)                 2  3  0         UNSTOPPABLE          
OPHELIA 5450 (0-0-0)                   1  3  0         DARQUE FORCES        
HEATHER 5132 (0-0-0)                   0  3  0         SEXY LADIES          
LIGHTNING BOLT 5508 (0-0-0)            0  3  0         UNSTOPPABLE          

ROOKIES FOOLS TOURNEY                  W  L  K         TEAM NAME            
NOT USEFUL 5585 (0-0-0)                1  3  0         INADEQUATE           
NAILOR 5631 (0-0-0)                    0  3  0         THE CONQUERORS       

                    JESSIE'S GUIDE TO A GOOD BASHER (2nd Edition)

     Greetings.  This is a 2nd edition of "Jessie's guide to a good BASHER."  I have 
had a little more time to upgrade my first article to give you some more info 
regarding my favorite style.  The major changes are in the weapons and strategies 
section.  But read the whole thing; I've made other changes as well.  Also, this 
article doesn't discuss the SCUM basher or other mutant variations of this style.  It 
deals mainly with ones meant to last past 10-15 fights.
     Most new mangers or managers that don't run bashers that much, don't understand 
how to make a good basher.  Needless to say, they don't run them right either.  Even 
with the my horde of bashers, each one varies somewhat.
     The 4 MOST important things to a basher are DECISE skills, ATTACK skills, DAMAGE 
bonus, and maintaining the INITIATIVE.  This is also the order of importance as well.  
Bashers also learn ATTACK, DECISE and INITIATIVE skills faster than other skills.  
They are very similar to slashers in many ways.  

1. DECISE SKILLS:  A basher needs to strike first, this is why his number of Decise 
skills must be high.  His bigger size will give him bonus DECISE skills, as well as 
bonus INITIATIVE skills.  Bashers have poor defense and parrying abilities, this is 
why they need to gain the initiative.  A BASHER'S best defense is a good OFFENSE.  
Speed also gives decise skills.  But, I don't add to speed, cause speed isn't vital to 
a basher or his performance.

2. ATTACK:  After gaining the initiative, the number of attack skills will determine 
whether he hits or not.  Bashers need to hit what they swing at, 'cause they may not 
get another chance to swing.  I recommend a 10+ base in attack for a basher.  This 
means he should have a HIGH ORDER WIT statement for attack.  The higher the attack 
rating, the easier it will be to get through the parries and dodges of the opponent.  
If you check the WIT statement chart, and he doesn't have HIGH ORDER attack, he may 
not do well.

3. DAMAGE:  This is a MUST for any basher.  I would recommend a no less than a GOOD 
DAMAGE rating.  I prefer GREAT DAMAGE for my bashers, or more.  A basher must be able 
to do A LOT of damage when he hits, because he is trying to bring his opponent down 
fast.  He can't afford to let his opponent attack back with the low defensive 
abilities the basher has.  That is why he needs to make every hit count.

4. INITIATIVE:  He needs to start with at least a LOW ORDER initiative WIT statement.  
He needs to maintain his attacks to get enough hits to bring his opponent down, so 
there is no counter attack.  It does no good to strike first if he can't maintain his 
initiative.  Big size, High WIT, and high DEFTNESS will give your basher extra 
starting INITIATIVE skills.

     Designing a good basher doesn't take a rocket scientist.  If you've been 
wondering what to do with big guys, BASHER is the answer.  Bashers make excellent 
BASIC warriors.  And if you get one that has some defensive abilities as well as 
offense, he might be good at the higher levels of the game.  Smaller bashers that have 
higher skill bases, fare better at higher levels of the game than bigger ones with 
less skill.  The only problem with small ones is surviving BASIC.  'Cause they don't 
have the DAMAGE or HIT POINTS the big ones have.

Strength:  10-17  Don't skimp, you need the damage.  But WIT is the first concern.  
Strength is number 3 in the priority race.  You might need a little higher if you have 
a small warrior.  Remember, you want to at least get a GOOD DAMAGE rating.  You can 
also train strength later, so don't worry about starting with it too high.  I always 
try to get odd numbers on strength, 'cause that's where most of the strength 
requirements are for basher weapons.  15, 17, 21 STR also give extra skills.

Constitution:  6+   Try to get it to a least 6.  If you already have it above 6, don't 
add points here.  This is low priority for adding points.

Size: 9+ is recommended, but I wouldn't go below 6 unless you got at least a 15 
strength.  If you have a size 15+, then you can go as low as 10 on the strength.  A QS 
only needs an 11 strength to wield.  You can use it till you get a 12 or more strength 
to wield the basher's best weapon, the WARHAMMER.  Don't forget big sizes, 12+, get 
bonus HIT POINTS, DECISE SKILLS, and INITIATIVE SKILLS.  But they also get a penalty 
in their starting DEFENSE skills.  Smaller ones, 8 or less, get bonus defense, but 
fewer hit points.  They also get hosed on their DAMAGE bonus.  But the smaller ones 
usually start out with more skills than the bigger ones.

Wit: 15, 17 or 21.  Since a basher starts out with lower skill bases than most styles, 
he needs to learn fast.  Even if he is only an average basher, he can make up for it 
by learning fast.  Having a high WIT will help him learn fast.  If you have a slow-
learning basher, he won't be competitive after about 10 to 15 fights. The reason is 
that the other styles that start with more skills than a basher will pass him up in 
the skills department.  This will cause many losses and even death.  This is a number 
ONE priority when adding points.

WILL: If you can't get 15, 17, or 21, don't add points here.  WILL is not a basher 
priority.  If you want your basher to go to ADM, you need at least a 15 WILL.  Bashers 
are low endurance burn, and don't need high endurance.  But it is nice to have.  Some 
of the best short term bashers have low wills.

Speed:  5+.  Speed is not a basher priority.  Don't add points here.  I don't like 3 
speeds, I believe there is a voodoo curse that penalizes you too much.

DEFTNESS:  Many managers skimp here.  DON'T SKIMP on deftness.  I see many managers 
see that a roll up has low deftness and automatically say, "Make it a basher."  That 
greatly damages your basher.  For a lunger or slasher who already have A LOT of skills 
to start out with, it's okay to have a low deftness.  But not a basher who doesn't 
have those skills.  Deftness is where most of the bonus skills come from.  Don't ROB 
your basher of the skills, he needs all he can get.  I recommend 13+.  11 is okay if 
you have a 17 or 21 WIT.  I never go below 9 Deftness, period.

BASHER WEAPONS:  After experimenting with all of the basher weapons extensively, I 
have more info in this area to give.

Basher Weapon Requirements :

Warhammer:  STR 13, SZ 3, WIT 9, DEF 7

Mace:  STR 13, SZ 3, WIT 7, DEF 5

Morning Star:  STR 13, SZE 3, WIT 9, DEF 13

War Flail:  STR 11, SZE 3, WIT 7, DEF 7

Quarter Staff: STR 11, SZE 9, WIT 11, DEF 11

Great Axe: STR 13, SZE 3, WIT 9, DEF 11

Greatsword: STR 15, SZE 9, WIT 11, DEF 11

Maul: STR 15, SZE 9, WIT 5, DEF 7

Halberd: STR 17, SZE 9, WIT 11, DEF 11

     Those weapons above are well suited to the Basher.  Also, weapons that are 
marginally suitable are battle axe, broadsword, and fist.  You do get a little penalty 
for using marginally suitable weapons, but not enough to notice.  Your basher's 
favorite weapon can only be a well suited one.
     Besides strength, other important factors that determine what weapon you equip 
your basher with are ENDURANCE and current ATTACK skill level.
     If your basher has an ENDURANCE problem, use the QS or WH.  Or if he is fighting 
against a heavy armored defensive style, these weapons are the best choice.  Warhammer 
is good against plate.  Don't use a ML or HL with an endurance problem, 'cause he 
won't last past round one.
     If your basher hasn't gained enough skill yet, and is being parried most of the 
time, use BIGGER weapons.  If you have the strength and endurance, use the ML or HL.  
Using these weapons will increase the damage you do, making each hit count.  In basic, 
when weapon speed its a major factor, big weapons aren't really that slow.
     Another tactic I use often with great success is using big weapons for light 
armor and lighter ones for heavy armor.  Most offenses in basic wear lighter armor and 
have fewer hit points.  Offensive styles are more deadly to bashers than defensive 
styles.  Therefore, you need to bring them down as quickly as possible.  Using a HL or 
ML against scale armor or less usually only takes one or 2 hits to bring an offensive 
style down.  Defensive styles parry and dodge a lot of your attacks, so you need a 
lighter weapon so you won't tire out quickly.  Using a warhammer for chainmail and 
above will let you last long enough to bring a defensive style down.  Warhammer also 
does very well against heavy armor.

WARHAMMER: 13 ST required.  This is the BEST weapon for a basher without a doubt.  Its 
light weight and speed are unchallenged against all the other basher weapons.  It also 
does a surprising amount of damage.  Can be used against all armors with great 
success.  This weapon rarely breaks.

MACE: 13 ST required.  This is an okay weapon, but doesn't compare to the WARHAMMER.  
It has problems inflicting damage.

Morningstar: 13 ST and DF required.  Does good damage, but is slow and heavy.  Isn't 
worth the endurance burn.

War Flail: 11 STR required.  The is the WORST weapon in the game.  DON'T USE IT!!!!!  
Damage for this weapon is very lame and I have see it bounce off of ALE and NO ARMOR 
opponents.  I believe daggers and fist do more damage!

Quarterstaff: 11 ST and DF required.  This two-handed weapon is light weight, quick 
and good against all armors.  This is a basher's second best weapon.  This weapon's 
main problem it breaks too much.  I use the fist as a backup when I use the QS, so 
when it breaks he doesn't have to draw a backup weapon.  Offensive styles may not give 
you a chance to draw your backup weapon.  With a fist back-up you will continue 
attacking after your weapon has broken, maintaining the initiative.

Great Axe: 13 ST and 11 DF required.  This is also much like the QS, but weighs a 
little more.  Does more damage than a QS.  It will tire your basher faster.  This 
weapon also breaks a lot.

Maul:  15 ST required.  Does massive damage, but is very heavy and tiresome.  This 
weapon is a better all-around weapon between it and the halberd.  This is the 3rd best 
bashing weapon.

Halberd: 17 ST required.  Does the most damage in the game.  This weapon also is only 
for those warriors who have the strength and the endurance for it. This is a bashers 
4th best weapon.

Greatsword: 15 STR required.  See WAR FLAIL.  This weapon also breaks a lot.

Shields:  Are well suited to bashers, but don't ever use one.  They do hardly any 
damage.  Don't ever use a shield and any other weapon in a basher's off-hand.  They 
rarely use their off-hand to parry and when they do use it to attack with you're doing 
less damage.  When the computer gets to the part in the program where it selects which 
hand to use, you want him to use his PRIMARY weapon to do the most DAMAGE.  Not to 
pick an off-hand weapon that does lesser damage.  Also you get an attack bonus for 
using 2 hands with many weapons.

Bashers favorite weapon:  Well out of 78 Basher ADM graduates, the following is a list 
of their favorite weapons.

MS(7), MA(14), GA(4), GS(8), ML(8), WF(8), HL(7), WH(7), QS(9)

     You have to try each of them if you want to guess which one it is.  If you're 
lucky and get the WH, then praise the gods!!
     15 of the 78 bashers got the BASH tactic as their favorite tactic.  But, I 
wouldn't use the BASH tactic, but the DECISE tactic is awesome for a BASHER.  I use it 
with all my bashers.  One basher got DECISE as a favorite tactic.  Bash is only good 
to use against strong defensive styles after round one.  I have used the DEFENSE or 
PARRY tactics in DESP. with great success.  I will chose the one that the basher has a 
WIT statement in.  IE: If he has a DEFENSE statement I use DODGE tactic in DESP. If a 
parry statement then PARRY in DESP.  If neither, then PARRY 'cause it's almost always 
higher than DEFENSE for a basher.  

Basher armor:  ALE/S or H to start.  If he doesn't seem to get the jump on most of his 
opponents, then go to heavy armor.  You can 'sponge' your opponents, by taking hits 
and hope to get to hit them when they're tired.  But if they do too much damage to you 
first, you will lose.

Favorite Rhythms:  Offense effort should be between 8-10 the first minute and 5-8 
thereafter.  In DESP. 5-10.  Activity Level should be 5-10 in the first minute and 1-3 
thereafter.  IN DESP between 1-10.  KD between 5-7 all rounds.

Typical Strategy:

MIN:  1    2    3    4    5    6    DESP
========================================
OFF. 10    8    5    5    5    5     10
----------------------------------------
AVT. 10    3    1    1    1    1      6
----------------------------------------
KD.   7    6    6    6    6    6      6
----------------------------------------
Att. RA   RA   RA   RA   RA   RA     RA
----------------------------------------
Pro. HE   HE   HE   HE   HE   HE     HE 
----------------------------------------
TAC. DECISE in minute one.  Bash in later minutes against scum or heavy defensive 
styles.  Defense or parry in DESP.

     If you aim for the limbs, you can take your opponent down quickly.  Bashers tend 
to hit the upper half of the body more anyhow.
     Well, that's a wrap.  If you would like to chat, get charts, or learn all the 
stuff RSI doesn't tell you, drop me a line.  You can diplo me at DM 75, "The Joker's 
WILD 2" or any one of my others teams that are too long to list. Also, you can EMAIL 
me at 103260.3347@compuserve.com

Ta-Ta,
Sir Jessie Jest
The Basher Guy