DUEL 2 NEWSLETTER Date : 12/07/2006 Duedate: 01/03/2007 DRAGONHEAD ARENA DM-72 TURN-180 This Weeks Top Honors THE DUELMASTER IS CYOLIS ANCIENT KNIGHTS (507) (72-5311) [14-7-1,99] Chartered Recognition Leader Unchartered Recognition Leader CYOLIS POSITION IS EMPTY ANCIENT KNIGHTS (507) (72-5311) [14-7-1,99] Popularity Leader This Weeks Favorite IRON BITCH MARWAN TWISTED SISTERS (644) SACRED REALM (506) (72-5859) [12-14-1,67] (72-6082) [5-3-0,52] THE CURRENT TOP TEAM BARBARIAN HORDE (637) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. TEAM JUSTICE (676) 55 2. ANCIENT KNIGHTS (507) 39 DEADLY RAGE (158) 3. SACRED REALM (506) 17 Unchartered Team 4. BARBARIAN HORDE (637) 14 5. MILCHAMAH (663) 0 TEAM JUSTICE (676) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0*TEAM JUSTICE (676) 4 1 0 80.0 1/ 2 BARBARIAN HORDE (637) 9 5 1 2- 1*ORC EMPIRE (603) 10 6 2 62.5 2/ 1 TWISTED SISTERS (644) 8 7 1 3/ 0 DEADLY RAGE (158) 135 92 9 59.5 3/ 6 ANCIENT KNIGHTS (507) 7 1 0 4/ 3 BARBARIAN HORDE (637) 38 28 4 57.6 4/ 3 FEARSOME LEGENDS (505) 7 3 1 5/ 2 FEARSOME LEGENDS (505) 209 160 23 56.6 5/ 4 SACRED REALM (506) 7 8 0 6- 4 BREAD (653) 17 15 1 53.1 6/ 0*TEAM JUSTICE (676) 4 1 0 7- 5 SAMURAI KIDS II (674) 127 122 11 51.0 7- 5 MILCHAMAH (663) 2 1 1 8- 6 VERMIN (165) 198 198 8 50.0 8- 7*ORC EMPIRE (603) 1 0 0 9/ 7 SACRED REALM (506) 36 37 4 49.3 9/ 0 DEADLY RAGE (158) 1 1 0 10/ 8 TWISTED SISTERS (644) 57 61 6 48.3 10-10 VERMIN (165) 1 1 0 11- 9 MILCHAMAH (663) 209 255 21 45.0 11- 9 BREAD (653) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT So why do I have this bag over my head? Because I am The Unknown Spymaster and I'm going to give you a spy report!. Say good-bye to TWISTED SISTERS, as they are pushed from the coveted top team spot by the BARBARIAN HORDE stable. Coming up with a solid 4-1-0 outing, ANCIENT KNIGHTS has advanced 3 places in the rankings. It looks like the guys(?) at BARBARIAN HORDE had a good week as they went 3-1-0 to put them in 1st place. I guess steroids help! Call it luck at the right time or bribes in the right hands, but the new team TEAM JUSTICE scored a 4-1-0 record this week. Hey everybody, watch out for GRUMPY OLD BAT, who flew up 21 points in the rankings after mashing ILL NINO like a melon. Keep your eye on this guy. And falling like a basher in the top ten was ILL NINO, who dropped 18 points after a disappointing (to say the least) bout with GRUMPY OLD BAT. In front of all the crowds, CYOLIS took the Duelmaster's crown for his own. I give the bum two weeks. An apple a day keeps the doctor away, but an onion a day keeps T.P.s at bay. Let's dig a little deeper into what's happening in the DRAGONHEAD arena. Did you hear that TWISTED SISTERS was most avoided team this week? Well, knowing the personal hygiene of TWISTED SISTERS' warriors, I'm not surprised! For those of you who like math, try this one: TWISTED SISTERS + Weapons That go Boom = FEARSOME LEGENDS + Avoid City. And who is this LORD EARL GREY you ask, with 86 points and a 15-15-1 record. Ooh, the tales I could tell! EAGLE KEYS of ANCIENT KNIGHTS had better have a good reason for challenging down 9 points in a challenge which he won. I thought EAGLE KEYS showed great skill and promise when he beat IRON BITCH. All right, so I slept through it! Big deal! Remember that an arena is not always a safe place to be, but it is one of the most interesting, though! Yes, and another newbie bites the dust as DAIN goes down under the sword of PSYCHOBITCH. Thanks to this, PSYCHOBITCH now has 33 recognition points. Well, the arena is no place for slow learners (and hopefully T.P.s) and CAPTURED ORC demonstrated that very violently on ANDERON's body. Ask not the elves for counsel, for they will say both yes and no. Silly buggers, eh? I think I had better cut this one short. It's been nice chatting to those of you whom I have not offended yet. C'mon, Leadfoot, let's make some tracks. Its been fun, and I'm sure you enjoyed it (boos). Now that I've got you worked up for Snide Clemens, I'll be leaving-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME CYOLIS 5311 14 7 1 99 ANCIENT KNIGHTS (507) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME EAGLE KEYS 4585 13 23 0 93 ANCIENT KNIGHTS (507) -BAMBOO 6146 13 10 3 92 SAMURAI KIDS II (674) CHAMPIONS W L K POINTS TEAM NAME MINDQUAKE 5861 15 10 0 88 TWISTED SISTERS (644) LORD EARL GREY 4546 15 15 1 86 FEARSOME LEGENDS (505) -MEGINNAW'S RULE 6035 17 13 0 76 MILCHAMAH (663) LEPER MESSIAH 3954 7 2 1 75 DEADLY RAGE (158) IRON BITCH 5859 12 14 1 67 TWISTED SISTERS (644) ARTEMI 5515 9 5 0 67 FEARSOME LEGENDS (505) CHALLENGER ADEPTS W L K POINTS TEAM NAME ARDASHIR 5539 8 8 2 61 ANCIENT KNIGHTS (507) MERLIN 5776 9 4 2 57 BARBARIAN HORDE (637) ADEPTS W L K POINTS TEAM NAME THE TRUNK MONKEY 5775 10 3 0 56 BARBARIAN HORDE (637) CAPT ANTILLES 6086 5 0 1 53 ANCIENT KNIGHTS (507) MARWAN 6082 5 3 0 52 SACRED REALM (506) KATSUMOTO 5942 5 4 0 48 SACRED REALM (506) GRUMPY OLD BAT 4578 6 10 0 47 SACRED REALM (506) -ORC LEGIONNAIRE 5552 3 0 0 47 ORC EMPIRE (603) GIGGLY JANE 5939 10 5 0 43 TWISTED SISTERS (644) JACK SPARROW 5700 7 4 5 41 FEARSOME LEGENDS (505) ADEPTS W L K POINTS TEAM NAME ANDAR 5774 7 6 1 39 BARBARIAN HORDE (637) -LADY SARINA 5773 6 6 1 39 BARBARIAN HORDE (637) -RABID RABBIT 2317 8 8 0 38 VERMIN (165) ILL NINO 4974 4 2 0 35 DEADLY RAGE (158) CHALLENGER INITIATES W L K POINTS TEAM NAME CEELIN 6087 3 3 0 33 ANCIENT KNIGHTS (507) PSYCHOBITCH 6187 2 0 1 33 TWISTED SISTERS (644) WINSTON 6085 4 2 0 31 SACRED REALM (506) -UGLI 5785 2 0 1 29 ORC EMPIRE (603) -MADKAWRAW REBORN 6135 4 1 0 27 MILCHAMAH (663) LORD STANLEY 5916 3 7 1 27 SACRED REALM (506) INITIATES W L K POINTS TEAM NAME -MOOL REGENERATED 6060 5 5 3 23 MILCHAMAH (663) -ZAZEN 6182 4 3 0 23 SAMURAI KIDS II (674) -DESTINED 2 DIE 5786 1 1 0 21 ORC EMPIRE (603) GENERAL RAY 6113 3 2 0 17 BARBARIAN HORDE (637) -WELUB 5890 1 0 0 16 ORC EMPIRE (603) GUARDIAN 6195 1 0 0 15 TEAM JUSTICE (676) CHATTERING TEETH 6198 1 0 0 15 TEAM JUSTICE (676) -WHOLE WHEAT 5914 2 0 0 13 BREAD (653) -NEGHED 5891 1 0 0 13 ORC EMPIRE (603) ARM OF STEEL 6196 1 0 0 12 TEAM JUSTICE (676) HEAVY DUTY 6199 1 0 0 12 TEAM JUSTICE (676) -DOKUEKI 6184 1 1 0 4 SAMURAI KIDS II (674) IRON BUTTERFLY 6188 0 2 0 2 TWISTED SISTERS (644) MASTER KANG 6197 0 1 0 1 TEAM JUSTICE (676) -PANDA 6185 0 1 0 1 SAMURAI KIDS II (674) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DAIN 6136 2 1 1 FEARSOME LEGENDS 505 PSYCHOBITCH 6187 180 ANDERON 5260 12 12 0 FEARSOME LEGENDS 505 CAPTURED ORC 8 180 NONE DEADLY MADKAWRAW 6056 4 5 0 MILCHAMAH 663 COPYCAT 5854 176 NONE FYRE 6051 1 2 0 TWISTED SISTERS 644 MOOL REGENERATED 6060 178 SHADOW 6052 2 1 0 TWISTED SISTERS 644 MERLIN 5776 178 REVENGED PERSONAL ADS 10 November 2006 The Quest of the Best has come to an end. Dark Knight Toker, host of the Quest, wants to proclaim the Ultimate Victor and give a listing of prize winners. Lady Fern and her Flower Girls of the Consortium are the Ultimate Victors of the Quest. Well fought and there's nothing like coming from behind to leave us all in the dust. Can't wait to see you defend your title! (wink) Here is a complete list of managers who placed in prize positions: 1) Lady Fern, mgr. Flower Girls 2) Le Pentarque, mgr. Blood & Guts! 3) Crip, mgr. Otto's Parts 4) D.K. Heathen Hatebred, mgr. Odin's Chosen 5) Ghab, mgr. Assassin Nation 6) Fanthayne, mgr. Dark Raiders 7) D.K. Toker, mgr. Silver Knights 8) D.K. Wasby, mgr. Bronze Knights 9) The Expatriate, mgr. Bleak Legion 10) Still the Distilled, mgr. Springborne Fair Thanks to all that had the gall to show up, but I really want to thank the managers that had the mettle to survive and not run when they started getting their butt handed to them. Respect to All. Quest #1 host, Dark Knight Toker 14 November 2006 A Tale of Fusion Confusion Delusion Revolution as told by Hammer the WordSmith SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the lingering wisps of memory from days gone by. From the howling sands to the sanding howls the streams of thought bubbled and flowed, winding endlessly entwined within the darkest recesses and lightest resources of the learned and unlearned disciplines of managerial mayhem and manipulation. Nameless faces and faceless names floated in the swirling mists of madness embalmed within the memories of one who knew he did not know how far reaching the influences [both positive and negative] had rooted and flowered in the march of time and energy expended in the historical markings of gladiatorial essence and excellence experience. The tamed and the untamed coupled with the named and the unnamed resources that spilt their sweat and blood on the sands of arenas both known and unknown had metamorphosed into the dreamings and the schemings of the fadings of jadings and paradings [in both public and private] amongst the elite and the indiscreet posturings and babblings of managers becoming legends in their own minds and times. Hammer pondered upon beginnings and the seemingly endless myriad of endings possibly possible among the interspersed and intertwined impossible possibilities presently past and future. Echoing and reechoing in the vast depths and countless compartments along the corridors of his mind, Hammer played and replayed the glories shared and dared in the sixty-plus stabled arena on fabled Noblish Island DM 93. The training had been all too brief, but the competition generated by the multi faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory and the grandeur of the spectacle of stables vying for recognition from among the virtually numberless no-name newbies making names for themselves as they numbered their stables and accomplishments for all to see and behold, to the song and the sound of the sight of clashing cold cruel steel simmering the flesh of gallant gladiators consumed by the gory and the glory of crossing blades with the superior and the inferior within the interior of Greywand's Global Gladiatorial Galaxy. Far far ago and long long away had many abandoned hope for a return to the reminiscences revered by so many managers; predating even the generations of gladiators graduating from Noblish Island and the years of yore and gore and gallantry before. Rumblings and mumblings of a renovation rejuvenating the reflexes of managers numbed by the numberless trysts of tourney tarnished stables began revolutionizing the very fabric of time and space and time-honored tradition throughout the ranks of visionary newbies and volatile veterans alike and dislike. History was being shaken to the core of the gore as glory and grandeur responded to the revelry reverie revelations and reveille revolutionizing the creation of a new arena in the making; populated by No-Tourney Warriors and Full Stable Participants pledging to forge a new vision version of "The Fiercest and Best" for crossing blades and crosser banter in the personal ads and team spotlight tomes. Now was the time for Hammer to emerge and once again merge his talent among the gifted and grifted; answering the call to assemble the drifted [and to directly divulge and converge with the dozens] for the destiny of destructive denizens determined to build a new legacy upon the all-but-forgotten ashes of the old and olden legends of times lost. [TIME JUMP] Hammer sifted the sands in the dead of night in the desert reaches [located SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy, yet interesting enough to begin their careers in a No-Tourney Arena! "They need not be dispatched to the Dark Arena," the veteran manager mused as he sorted through paperwork long discarded and vaguely forgotten, "because there is nothing like a good Blood Feud to provide inspiration for writing personal ads in the arena newsletter! Besides, there are times when the replacement for a warrior wounded mortally on the arena sands fares much better than the one exchanged from Torch Light!" Fights by Torch Light were certainly deemed unnecessary as Hammer had already deduced that a number of determined stables would undoubtedly congregate with High Octane Warriors under the guidance of Higher Octane Managers to populate and depopulate the new No-Tourney Arena currently under construction in DM 81. Fortunately his feeble foray into the desert would yield somewhat suitable candidates for the newfound purposes Hammer had in mind. From among the candidates to be found Hammer would be rewarded in time by BLOODFEUDS and REPLACEMENT WARRIORS aplenty! Deep into the night Hammer searched and searched until five not-so-promising stables were uncovered in the waning hours before dawn. Ripper discards were scattered far and wide, but this was not the time or the hour to let sentimental views cloud the issue at hand. Future events would lend themselves to a suitable Ripper replacement, especially with the prospects Hammer was now sorting for his selection decision to dispatch to the Gladiatorial Commission for processing. Most managers have the luxury of selecting the best group [or discarding the worst group!] Hammer had the novelty of rounding up the castaways from the New Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM 28 that were deemed below inferior as contest prizes [and thus banished from sight!] Hammer scrutinized and agonized over which group of gladiators were worth the sacks of gold coins he was prepared to release to the Gladiatorial Commission for fees to MAINTENANCE his new stable in the No-Tourney Arena. After what seemed like long hours passing by, Hammer discarded one and then another group of hopefuls. After lengthy debate a third was cast aside. Deciding between the final two groups found Hammer going back to interview the rejected candidates time and time again [until a final decision was made that Hammer could live with and his new stable could die with!] before the final quirks were hammered out and pen put to paper to process the prospective puny stable with the Gladiatorial Commission. The only solace gained from the painful process was the knowledge that other managers would be less tempted to run stables in DM 81 populated by their tourney- worthy warriors [under the penalty of death imposed and enforced upon tourney experienced gladiators by the Committee being formed to police and regulate such matters!] as sworn to and signed in good faith by each registering manager. [TIME JUMP] Hammer had worked long and hard to find suitable candidates for his stable and now it was time to begin their training. The paperwork had been dispatched for registration with the Gladiatorial Commission and now was the hour in which preparation was paramount! Dispatch riders had arrived with the news that Considerable Bounty was being offered as incentive rewards to those managers sending new stables to the No-Tourney Arena. Hammer realized this would Up the Ante [causing greater pause in the managerial community for selecting suitable stables!] as the creative competition was certain to escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red! Obviously a serious upgrade in the quality of competition migrating to the No- Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously increasing the death toll percentage potential amongst the ranks of his new start-up stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly Expected!] Hammer observed the futility of his new warriors training [as well as they could for what they were made from!] while recent memories came to the forefront of his mind! When the paperwork was nearly completed and names were selected for each Gladiator, Hammer decided to name the stable according to what he had discovered in the darkness while searching during the dismal hours of the desert night. These warriors would probably be more well suited to fight by Torch Light had they fallen into the possession of most other managers! Paper Warriors better suited to confronting Dark Arena Monsters [rather than being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney Arena!] Specimens blatantly better suited for feeding upon agitated armadillo ants than for striving to attain recognition and fame in the No-Tourney Arena [or any arena!] Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace! [TIME JUMP] Dispatch riders on winged steeds brought the news Hammer had been awaiting! Not since the days of training on Noblish Island in DM 93 had Hammer encountered such collective enthusiasm for crossing blades in a selected arena such as DM 81 [recalling the time Hammer generated a gathering of newbies to transfer to Niatoli Island in DM 33 to match wits and cross blades with the assembling veterans upon graduation!] The Consortium had represented the veterans well in DM 33 with the SWEETNESS stable managed by Sweety Pie. Now the good news had arrived that The Consortium was seen registering a stable named LIFE IMPACTS in the No-Tourney Arena! Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and KATHOUSE with the Gladiatorial Commission. Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus] had been lured by the competition to register DRAKE'S HARDWARE. Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No- Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission. Others had laid the groundwork before him, but Deke raised the banner and carried it the final distance [Supported by Countless Managers too numerous to mention!] Salute Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari! Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION. Another familiar name was found on the rolls as DeGotti registered CULT OF BACCHUS followed by DOOM KNIGHTS managed by Blackstorm. Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and RAGNAROK'S WOLVES by none other than ragnorokwolf. Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with GRIFFONRAWL MMA. Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a penchant for scribing Team Spotlights [A Plus in Any Arena!] Detective Kellumbo had followed the clues and was observed enroute to registering a yet unannounced stable [such are the ways of sleuthhounds and such!] Rumor had it that the manager known as Roadkill was on his way to register a stable after his namesake and Slugbait was close behind [obliviously lost in thought!] Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and Bill were also seen elbowing their way through the gathering registration crowd to officially announce their participation in the No-Tourney Arena. COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending stables to a No-Tourney Arena and had yet to make the commitment public knowledge as to their intentions. Howbeit the Gladiatorial Commission was reportedly swamped with requests for New Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was anybody's guess at the present time!] Judging from the furtive figures darting and ducking in the shadows and alleyways throughout Alastari [as well as those huddled in taverns or communicating with one another by various means available!] the success of such a No-Tourney Arena was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None! HAMMER WAS UNDERSTANDABLY ENTHUSED BEYOND MEASURE BECAUSE the No-Tourney Arena had the Best Potential for attracting and assembling a congregation of competitors rivaling the numbers of Noblish Island from days gone by! JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans join together in a Historic Assemblage Celebrating the Crossing of Blades between some of the Best Managed Stables in all of Alastari [Known and Unknown!] "May Your Blades Be Sharp and Your Wits Sharper" Hammer Minister of War 30 November 2006 NEED A TURF WAR ALLIANCE?? Master Beru, Wretch, Reaper, and Xoan have come together to form an Alliance for the TURF WAR in DM47 with no regards for experience in competitions or even the game. If you want to enjoy the thrills of the competition, we have space for up to three more managers. Contact Master Beru at d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army of Darkness. If you are interested, we need to move quickly, since the contest starts in January and there are a few requirements to meet to participate. May your blades find the chinks in your enemy's armor. -- Master Beru 6 December 2006 ANNOUNCING THE NO-TOURNAMENT ARENA (81) As an American I honor my cultural heritage by stealing any good idea. This idea was originally proposed by Lord Xiang in November 2005. RSI will be opening the arena (81) for teams willing to sign the following pledge: * I pledge that I will not send warriors from this arena to a Tournament, nor will I use a Tournament prize on a warrior from this arena. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. The following are the rules for joining this No-Tournament arena 1. No tournament play for warriors in this arena (Dead tournament or otherwise). 2. One team per manager. 3. Teams start with new rollup (or a zero fight equivalent team is transferred into this arena.) 4. No tourney prizes allowed to modify warriors in the arena. 5. Twenty teams required, per RSI. 6. Waivers are required to allow self-regulation on tourney ban, granting RSI authority to Dark Arena any warrior that participates in a Tournament (until the warrior is dead). 7. Rotating council to enforce tourney ban and maintain arena integrity. The main purpose of the Player Committee is to maintain fair play in the arena: * Warriors that participate in Tournaments will be sent to the Dark Arena until they are dead. This means that the Player Committee has the power to send another player's warrior to the Dark Arena * Managers that abuse the rules of the Arena may be banned/transferred from the Arena. The player with the most votes for Chairman will fill slot 1 [Chairperson] and that term expires end of March 2007. The player with the most votes overall will fill slot 5 and that term expires end of November 2007. The player with the second most votes overall will fill slot 4 and that term expires end of September 2007. The player with the third most votes overall will fill slot 3 and that term expires end of November 2007. The player with the fourth most votes overall will fill slot 2 and that term expires end of May 2007. During the month that the chairperson's term expires the Player Committee will select one of the remaining 4 players to be the next chairperson. During the month that any member's term expires the arena will vote for a different player to join the Players' Committee. If you want to be a candidate for the player committee: 1. Post a message in the Duel2 Forum at http://www.reality.com/duel2/modules.php?name=Forums 2. E-Mail Deke at DekeYoung@Comcast.NET 3. Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81] There are 4 steps to joining this arena 1) Send in a new team rollup to RSI with the following pledge taped/stapled to the rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the following form. No-Tournament Arena (81) * I pledge that I will not send warriors from this team to a Tournament, nor will I use a Tournament prize on a warrior from this team. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. [Sign your name here ..............................................................] 2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament Arena thread http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid= 94ebf69603ccaf5c7dbf1b19da799732 3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name 4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team name and intent to join Arena 81 and abide by the Arena rules. RSI will be processing overviews for this arena as soon as you send them into RSI. The first turn will run in January 2007. This will be a normal speed arena. While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory. The intent is that players that run turns will run a full team. One warrior teams are discouraged and will a topic for the Player Committee to resolve. I also encourage players to join the Duel2 Yahoo Group for faster updates and feedback. http://games.groups.yahoo.com/group/duel/ There are already 29 managers already committed to the project x Apex = CAROLINA BLUE -- Cf PC -- Cf PCC x Bill (I think this is the same person) = CLUB CUTTHROAT x Blackstorm = DARK ENCLAVE -- Cf PC Master Darque = DARQUE AGES x DeGotti = CULT OF BACCHUS x Deke = DOC LEGRAND'S LAB Den = BIG LAKE OUTCASTS x Drake = DRAKE'S HARDWARE -- Cf PC Ghab = ASSASSIN NATION Grimm = FURRY FURY Hammer = AARDVARK HAMMERZ Ikillu = BATTLE GRUNTS x Indimar = AS SEEN ON TV II x Kat = KATHOUSE x Kellumbo = KELLUMBO'S KIDS x Le Pentarque = LA PENTARCHIE x Master Beru = CHILDHOOD HEROES -- Cf PC x Nomad = DRAGONBANE GUILD Nuln = RED IRON KNIGHTS x Pauly = ALE HOUSE MERCS Ragnarokwolf = RAGNAROK'S WOLVES x Rillon = THE DRAUGS x Roadkill = STREET WALKERS Seraphim = LEGION OF SOLITUDE Silas = GRIFFONRAWL MMA SlugBait = ORCS HATE PHYSICS x Terminator = WARMASTERS x The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC Woody X = 17 Team Rollups received by RSI as of 29 November 2006 Cf = Candidate for PC = Player Committee PCC = Player Committee Chairperson Deke Young will not be part of the inaugural Player Committee, maybe later once the Arena direction has been developed. Any questions can be directed to DekeYoung@Comcast.NET I will track Awards in Arena 81, which will be posted on a web site and included in the following turn's newsletter. The Honor of Sunset Award: The first team to reach 10 Team Kills. In the case that there is more than one team that achieves 10 Team Kills on the same turn, I will pay the Award to the team with the most kills. If two or more teams are tied for Team Kills, I will prolong the contest until one team has the most Kills in the Arena (it does not have to be one of the teams that first reached 10 Team Kills.) The Race to Victory Award: The first team to reach 75 Team Wins. In the case that there is more than one team that reaches 75 Team wins on the same turn, I will pay the Award to the team with the most wins. If two or more teams are tied for Team Wins, I will prolong the contest until one team has the most wins in the Arena (it does not have to be one of the teams that first reached 75 Team Wins.) The Commitment to Change Award: The first team to reach 125 Team Fights. In the case that there is more than one team that reaches 125 Team Fights on the same turn, I will pay the Award to the team with the most fights. If two or more teams are tied for Team Fights, I will prolong the contest until one team has the most fights in the Arena (it does not have to be one of the teams that first reached 125 Team Fights.) I hope I never give out this award {figure it out on your own.} The Team Advancement Award: The first team to graduate 5 warriors to ADM. In the case that there is more than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the first team to graduate 6 warriors. In the case that there is more than 1 team that graduates 6 warriors on the same turn, I will pay the Award to the first team to graduate 7 warriors, and so on. The Iron Throne Award: The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11. The Stylemaster Award. The first team to hold the Stylemaster Award in 7 different styles, STARTING ON TURN 11. If two teams obtain Stylemaster Awards in 7 styles on the same turn, the goal will be increased to 8 Styles. Team Recognition Points: The total recognition points for all warriors in the arena The Iron Throne Ledger: We will track who has been the Duelmaster every turn in Arena history. Iron Throne Counter: The total number of times a team has been the Duelmaster. Composite Team Stylemaster awards: The number of times a team has had any of the 10 Stylemasters. Having 2 Stylemasters = 2 points that turn. Challenge win percentage: How often your warriors win when they challenge. Challenge Defender rate: How often your warriors win when they WERE challenged. Team Invitations: Number of warriors graduated to ADM. Team Graduation Rate: Total team fights/Graduated Warriors. Team Kill Percentage: Total of team Kills/Team Fights Team Death Percentage: Total of Team Deaths/Team Fights Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena will be counted as not-revenged.) You only get credit for one successful BloodFeud per death (though I encourage you to BloodFeud all 4 turns.) Current Win Streaks: Warriors that have gone the most turns without losing or missing a turn. Team Yahtzee counter: Number of times a team has gone 5-0 in a turn. Team Bagel counter: Number of times a team has fought without a win. Team Dark Arena counter: Number of times each team has used the Dark Arena. The Most Feared (avoided) Team counter: Number of turns that team was the most avoided team. We will create a web page just for Arena 81 category leaders. Hope to see you there. -- Deke LAST WEEK'S FIGHTS EAGLE KEYS devastated IRON BITCH in a 1 minute mismatched Challenge fight. CEELIN was subdued by GIGGLY JANE in a exciting 1 minute Challenge melee. PSYCHOBITCH assassinated DAIN in a 1 minute mismatched Challenge duel. GENERAL RAY devastated IRON BUTTERFLY in a 1 minute one-sided Challenge fight. MINDQUAKE was subdued by CYOLIS in a 1 minute master's Title competition. LORD EARL GREY won victory over KUNG-FU MASTER in a 1 minute mismatched fight. LEPER MESSIAH devastated KATSUMOTO in a action packed 1 minute one-sided competition. ANDERON was unbelievably slain by CAPTURED ORC in a 1 minute uneven duel. ARTEMI vanquished AMBITIOUS GUARD in a 1 minute one-sided duel. WINSTON was defeated by AMBITIOUS GUARD in a 1 minute match. ILL NINO was unbelievably bested by GRUMPY OLD BAT in a popular 1 minute brutal bout. MARWAN savagely defeated CAPTURED ORC in a crowd pleasing 2 minute bloody competition. ARDASHIR demolished DANGEROUS CRIMINAL in a popular 1 minute mismatched match. JACK SPARROW was handily defeated by DANGEROUS CRIMINAL in a 1 minute conflict. ANDAR was vanquished by DANGEROUS CRIMINAL in a 1 minute mismatched bout. THE TRUNK MONKEY vanquished FRATSFA SLAVE in a 1 minute one-sided fray. MERLIN devastated FRATSFA SLAVE in a 1 minute mismatched brawl. CAPT ANTILLES defeated THE USEROUS MERCHANT in a exciting 1 minute bout. LORD STANLEY was beaten by AMBITIOUS GUARD in a exciting 1 minute bout. GUARDIAN defeated EMBEZZLING SCRIBE in a 1 minute amateur's conflict. ARM OF STEEL devastated CONVICTED THIEF in a crowd boring 7 minute one-sided bout. MASTER KANG was demolished by MORDANT DESERTER in a 1 minute uneven bout. CHATTERING TEETH vanquished PERSISTANT BEGGAR in a 1 minute mismatched fray. HEAVY DUTY overpowered PERSISTANT BEGGAR in a slow 4 minute one-sided match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 12 PARRY-LUNGE 3 - 1 - 0 75 | |STRIKING ATTACK 6 PARRY-RIPOSTE 15 - 7 - 1 68 | |AIMED BLOW 5 TOTAL PARRY 12 - 6 - 0 67 | |TOTAL PARRY 3 LUNGING ATTACK 61 - 35 - 8 64 | |SLASHING ATTACK 3 STRIKING ATTACK 23 - 14 - 2 62 | |WALL OF STEEL 1 SLASHING ATTACK 14 - 11 - 2 56 | |PARRY-LUNGE 1 BASHING ATTACK 12 - 11 - 3 52 | |PARRY-STRIKE 0 AIMED BLOW 21 - 25 - 0 46 | |PARRY-RIPOSTE 0 WALL OF STEEL 3 - 6 - 0 33 | |BASHING ATTACK 0 PARRY-STRIKE 0 - 0 - 0 0 | Turn 180 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: TOTAL PARRY 3 - 0 AIMED BLOW 1 - 4 5 LUNGING ATTACK WALL OF STEEL 1 - 0 PARRY-LUNGE 0 - 1 2 SLASHING ATTACK STRIKING ATTACK 5 - 1 PARRY-STRIKE 0 - 0 1 PARRY-STRIKE SLASHING ATTACK 2 - 1 PARRY-RIPOSTE 0 - 0 1 STRIKING ATTACK LUNGING ATTACK 6 - 6 BASHING ATTACK 0 - 0 1 AIMED BLOW 1 TOTAL PARRY TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK CYOLIS 5311 14 7 1 99 ANCIENT KNIGHTS (507) STRIKING ATTACK MINDQUAKE 5861 15 10 0 88 TWISTED SISTERS (644) SLASHING ATTACK LEPER MESSIAH 3954 7 2 1 75 DEADLY RAGE (158) AIMED BLOW KATSUMOTO 5942 5 4 0 48 SACRED REALM (506) TOTAL PARRY GIGGLY JANE 5939 10 5 0 43 TWISTED SISTERS (644) PARRY-LUNGE ILL NINO 4974 4 2 0 35 DEADLY RAGE (158) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is IRON BITCH 5859. The most popular warrior this turn was MARWAN 6082. The ten other most popular fighters were EAGLE KEYS 4585, ILL NINO 4974, ARDASHIR 5539, CAPT ANTILLES 6086, CEELIN 6087, GENERAL RAY 6113, LORD EARL GREY 4546, LEPER MESSIAH 3954, ANDERON 5260, and THE TRUNK MONKEY 5775. The least popular fighter this week was HEAVY DUTY 6199. The other ten least popular fighters were ARM OF STEEL 6196, MASTER KANG 6197, ANDAR 5774, JACK SPARROW 5700, IRON BUTTERFLY 6188, DAIN 6136, CHATTERING TEETH 6198, ARTEMI 5515, KATSUMOTO 5942, and MINDQUAKE 5861. JANUARY FACE-TO-FACE IN TEMPE! Our next winter FTF will be held in Tempe, Arizona, January 12-14, 2007. It will be held at the Embassy Suites Hotel in Tempe, Arizona (480-894-7444), the same hotel as last year by popular request. Room rates are $149.00 per night, 1-4 occupancy, which includes full cooked breakfast, complimentary manager's reception (yes, really!), free airport shuttle, free parking, high speed internet (for extra charge), fitness center, jacuzzi, and pool. The rooms are blocked--please make your reservation by December 15 before the block is released! (This is prime season for Phoenix, and several people were unable to book rooms last year because they waited too long.) Look for transportation info in the tournament information sheet. We hope you're all looking forward to it and that we will see you there!