DUEL 2 NEWSLETTER

Date   : 05/21/2009    Duedate: 06/17/2009

DRAGONHEAD ARENA

DM-72    TURN-211

This Weeks Top Honors

THE DUELMASTER IS

THE TRUNK MONKEY
BARBARIAN HORDE (637)
(72-5775) [13-3-1,89]

Chartered Recognition Leader   Unchartered Recognition Leader

THE TRUNK MONKEY               GRIMACE
BARBARIAN HORDE (637)          TITANS III (616)
(72-5775) [13-3-1,89]          (72-5619) [4-2-1,57]

Popularity Leader              This Weeks Favorite

JACK SPARROW                   JACK SPARROW
FEARSOME LEGENDS (505)         FEARSOME LEGENDS (505)
(72-5700) [9-7-6,49]           (72-5700) [9-7-6,49]

THE CURRENT TOP TEAM

FEARSOME LEGENDS (505)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BARBARIAN HORDE (637)       50
2. FEARSOME LEGENDS (505)      38      BARBARIAN HORDE (637)
3. ARCTIC STORM (635)          21      Unchartered Team
4. TITANS III (616)            16
5. LEGION OF STEEL (601)       15      ARTIC FIRE (678)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*ARTIC FIRE (678)          21   7  0 75.0   1/ 2 FEARSOME LEGENDS (505)    7  1 2
 2/ 0*ARCTIC STORM (635)         9   3  2 75.0   2/ 3 BARBARIAN HORDE (637)     5  0 0
 3/ 0*LEGION OF STEEL (601)      3   1  1 75.0   3/ 1 ONE MAN BAND (684)        4  8 0
 4/ 2 BARBARIAN HORDE (637)     58  40  6 59.2   4/ 0*TITANS III (616)          2  0 1
 5/ 0*TITANS III (616)          14  10  1 58.3   5/ 0*ARCTIC STORM (635)        2  0 1
 6/ 1 ONE MAN BAND (684)        22  16  0 57.9   6/ 0*ARTIC FIRE (678)          2  3 0
 7/ 3 FEARSOME LEGENDS (505)   227 173 28 56.8   7/ 0*LEGION OF STEEL (601)     1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.)
 DM   2 NIANIA (turn 505): GALLORDIN of THE GOLDEN FISH (Jorja, mgr.)
 DM   3 OSKSI (turn 629): KOVARAMANN VOTH of GAMES LIBRARY (Jorja, mgr.)
 DM   5 KALTOS (turn 624): FELISSA HURM of THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 627): HIERONYMUS ZIGG of SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 617): DEIMOS of THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 613): DOT DOT DOT of CENTER FOR OLDS (Suave, mgr.)
 DM  21 SUNSET (turn 612): LEAD INSTRUCTOR of LIGHT BRIGADE (Woody, mgr.)
 DM  36 JHANS (turn 584): BAM BAM THE IMP of HOUSE OF RATS (?, mgr.)
 DM  38 CLIFFHOME (turn 576): TORCHILIGHT KID of U.A.K. (Otis the Drunk, mgr.)
 DM  39 XOCHITHLAN (turn 259): D'URVILLE of KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 560): CHATTY CABALIST of DUNGEON CELL (One Armed Bandit, mgr.)
 DM  51 TRICORUS (turn 511): CARGO of SEA DOGS (One Armed Bandit, mgr.)
 DM  54 TROCAR (turn 246): KORASIM of TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.)
 DM  72 DRAGONHEAD (turn 210): UM-PAH of ONE MAN BAND (Allegro, mgr.)
ADM 104 DARKHOLM (turn 505): SUPER BUM of FLAT BROKE (The Muffin Man, mgr.)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 623): SEA DOGS (One Armed Bandit, mgr.)
 DM   2 NIANIA (turn 505): PEANUT BUTTER FUDGE (Gavin, Rule, mgr.)
 DM   3 OSKSI (turn 629): GAMES LIBRARY (Jorja, mgr.)
 DM   5 KALTOS (turn 624): THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 624): PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 627): SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 617): THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 613): SEA DOGS (One Armed Bandit, mgr.)
 DM  21 SUNSET (turn 612): MONADIC TRIBE (Nomad, mgr.)
 DM  36 JHANS (turn 584): GIRLS GIRLS GIRLS (Non?, mgr.)
 DM  38 CLIFFHOME (turn 576): U.A.K. (Otis the Drunk, mgr.)
 DM  39 XOCHITHLAN (turn 259): KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 560): COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 511): DARK HORSEMEN (Jorja, mgr.)
 DM  54 TROCAR (turn 246): TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 234): ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): DEATH MOB (Jakari, mgr.)
 DM  72 DRAGONHEAD (turn 210): ONE MAN BAND (Allegro, mgr.)
ADM 104 DARKHOLM (turn 505) 0729205R et al (The Muffin Man, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.)
                            WAYWARD SON of MANNEQUIN'S BEST (Mannequin, mgr.)
 DM   6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.)
 DM  10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 612): BLUE MOON of RUN AND HYDE (Jekyll, mgr.)
                            HEXALUS of VINCERE AUT MORI (Toker, mgr.)
 DM  21 SUNSET (turn 612): LAGERKVIST of LITERATE LOONS (?, mgr.)
 DM  38 CLIFFHOME (turn 575): RUNNA DAMILL of U.A.K. (Otis the Drunk, mgr.)
 DM  59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.)
                   (turn 460): EVANDER GILL of MIDDLE WAY 10 (Jorja, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     I am Um-Pah, your 6-3-0, 9FE Duelmster.  I am 2-2 verses managed warriors and 4-
1 verses NPCs.  I am clearly NOT DM material, but here I stand, and with 4 (FOUR) DM
Crowns.  How can I refuse?
     My numbers look like this:
7,8,9,10,12,17,21, ST.  You can figure out how they are placed.  I am not so sure you
would consider them most optimal.
     I will fight my way through this run of good luck.  I am sure more normal times
await my future.

          Um-Pah

                                      SPY REPORT

     Well, what are you looking at, DRAGONHEAD?  Ain't you never seen Snide Clemens 
before?  Ah, shaddup and listen to my news.  Later days, ONE MAN BAND, since FEARSOME 
LEGENDS took top team from you this turn, you guys are old news.  Of course, we're 
all terribly impressed to see WOLF BLITZER win a fight and gain 16 points, terribly.  
Tsk, tsk, GENERAL RAY beat STUMP FIDDLE and STUMP FIDDLE lost 12 points.  You're 
breakin' my heart.  And it's out with the old, in with the new, as THE TRUNK MONKEY 
takes the Title and last week's bar tab from the old Duelmaster.  Heh, heh.  The 
Swinging Aardvark, humph!  I've tasted better ale at mortuaries.  Where do they get 
this stuff?  From DRAGONHEAD's trash dumps?   
     Well, let's take a look at some more misdeeds of you miserable sword-boys.  
DRAGONHEAD, I am losing what little hope I had in you.  FEARSOME LEGENDS the most 
avoided team?  What insult will suffice, I cannot say.  And it looks like ONE MAN 
BAND avoided them the most this turn.  What a pack of would be losers, if you ask me. 
Hmph.  STUMP FIDDLE was challenged more times this turn than the Duelmaster.  Now was 
the DM insulted or feared?  Heh, heh.   
     Some people like volunteer work in the hospitals.  I volunteer for DRAGONHEAD's 
morgue.  More variety.  Nipped in the bud, you might say, was NELLIS SECONDUS of 
ARTIC FIRE this turn.  Course, I wouldn't say that, so much as have a belly laugh.  
Heh heh.  We're all going to die in the end, so why worry if the fate catches up with 
you sooner that later?   
     What does the DRAGONHEAD arena have in common with the inns?  It's just as 
comfortable to sleep in either place.  Ha ha ha ha!  Just wait 'till next time I show 
up here, I won't be so nice!  So nyaaah!  I see the crowds are getting restless, I 
must leave now-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 THE TRUNK MONKEY 5775        13   3  1    89       BARBARIAN HORDE (637)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 UM-PAH 6270                   6   4  0    70       ONE MAN BAND (684)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-MERLIN 5776                  10   5  2    62       BARBARIAN HORDE (637)
 GRIMACE 5619                  4   2  1    57       TITANS III (616)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 GENERAL RAY 6113              7   3  1    54       BARBARIAN HORDE (637)
 MYSTIQUE 6212                10   8  0    52       BARBARIAN HORDE (637)
-ARTEMI 5515                   9   8  0    52       FEARSOME LEGENDS (505)
 JACK SPARROW 5700             9   7  6    49       FEARSOME LEGENDS (505)
 ANDAR 5774                    9   8  1    47       BARBARIAN HORDE (637)
-PIATARBAJO 6267               4   0  0    46       ONE MAN BAND (684)
 WOLF BLITZER 6233             4   2  0    41       ARTIC FIRE (678)
 MEL CONTENT 6235              4   1  0    37       ARTIC FIRE (678)
 BOBS UR UNCLE 6214            4   2  1    35       FEARSOME LEGENDS (505)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LIMITATIONS 6230              4   0  2    34       FEARSOME LEGENDS (505)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TENZIN GYATSO 6236            4   2  0    33       ARTIC FIRE (678)
 VEERAS 5763                   3   0  1    33       ARCTIC STORM (635)
 STUMP FIDDLE 6266             7   4  0    32       ONE MAN BAND (684)
 GORDON LIGHTFOOT 6215         3   3  1    30       FEARSOME LEGENDS (505)
-B. FREE 6213                  3   1  0    27       TITANS III (616)
 BLIZZARD 6291                 2   0  0    25       ARTIC FIRE (678)
 MUFASA 5889                   2   0  0    25       LEGION OF STEEL (601)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-PRISCUS 5762                  2   0  0    20       ARCTIC STORM (635)
-SOL TY 6276                   1   0  0    20       TITANS III (616)
 MYOPTIC 5918                  3   2  0    19       TITANS III (616)
-RUT 5761                      1   1  0    17       ARCTIC STORM (635)
 TUKE 5765                     2   1  1    15       ARCTIC STORM (635)
-VESPASIAN 5764                1   1  0    12       ARCTIC STORM (635)
 HARMONICA 6268                2   3  0     9       ONE MAN BAND (684)
-CHUCKLES 5919                 2   2  0     8       TITANS III (616)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
FRATSFA SLAVE           0  0 0                      GRIMACE 5619          211  NONE
NELLIS SECONDUS 6234    4  1 0 ARTIC FIRE 678       AMBITIOUS GUARD       211  NONE
BAGPIPES 6292           2  2 0 ONE MAN BAND 684     VEERAS 5763           211   

                                     PERSONAL ADS

I am alive!  I made it back from The Dreaded Mailer.  How did I do? -- Piatarbajo

Whoa!  Beaten by NPC Captured Orc?!  I am more stump than fiddle.  Curses! -- Stump
Fiddle

May the music of the world fill your heart and soul with happiness and peace. --
Allegro

     Hal has been misbehaving, and many personals sent in good time have not arrived.
     They should show up next time.  Well, we hope they'll show up next time.  For
     now, our apologies. -- the Editor

29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff.  I come back to my
arena to find only two other teams there.  Terrible!  I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game.  Also,
anyone else who wants to come check out our little island are welcome.  Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens.  Great fun.  Come one, come all!

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

GENERAL RAY devastated STUMP FIDDLE in a 1 minute mismatched Challenge fight.
UM-PAH was vanquished by THE TRUNK MONKEY in a 1 minute uneven Title battle.
MEL CONTENT was subdued by THE USEROUS MERCHANT in a 4 minute fight.
TENZIN GYATSO was vanquished by DANGEROUS CRIMINAL in a 1 minute mismatched brawl.
MYSTIQUE overpowered CAPTURED ORC in a 1 minute one-sided fight.
GRIMACE butchered FRATSFA SLAVE in a 1 minute uneven brawl.
JACK SPARROW savagely defeated THE USEROUS MERCHANT in a exciting 2 minute struggle.
NELLIS SECONDUS was easily killed by AMBITIOUS GUARD in a 1 minute uneven fight.
WOLF BLITZER vanquished FRATSFA SLAVE in a 2 minute uneven duel.
ANDAR savagely defeated THE USEROUS MERCHANT in a action packed 2 minute gory duel.
LIMITATIONS overpowered OSKSI NOBLE in a 1 minute uneven match.
BOBS UR UNCLE overpowered CULT MEMBER in a 1 minute brutal one-sided fight.
MYOPTIC devastated CONVICTED THIEF in a 1 minute mismatched conflict.
GORDON LIGHTFOOT demolished CULT MEMBER in a 1 minute gory mismatched match.
MUFASA handily defeated HARMONICA in a 1 minute one-sided conflict.
VEERAS slaughtered BAGPIPES in a 1 minute mismatched bout.
TUKE vanquished MORDANT DESERTER in a 1 minute one-sided fray.
BLIZZARD bested PERSISTANT BEGGAR in a 1 minute amateur's brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   7         TOTAL PARRY        6 -   0 -  0     100  |
|STRIKING ATTACK                  6         PARRY-STRIKE       2 -   0 -  0     100  |
|PARRY-RIPOSTE                    4         STRIKING ATTACK   23 -   9 -  3      72  |
|AIMED BLOW                       2         LUNGING ATTACK    17 -   7 -  2      71  |
|PARRY-STRIKE                     1         BASHING ATTACK     8 -   5 -  1      62  |
|WALL OF STEEL                    1         AIMED BLOW         9 -   7 -  0      56  |
|BASHING ATTACK                   1         WALL OF STEEL      2 -   2 -  1      50  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      5 -   9 -  0      36  |
|SLASHING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |
|TOTAL PARRY                      0         SLASHING ATTACK    0 -   0 -  0       0  |

Turn 211 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     PARRY-RIPOSTE      1 -  3         5  LUNGING ATTACK 
WALL OF STEEL      1 -  0     PARRY-LUNGE        0 -  0         3  STRIKING ATTACK
LUNGING ATTACK     6 -  1     SLASHING ATTACK    0 -  0         1  SLASHING ATTACK
STRIKING ATTACK    5 -  1     BASHING ATTACK     0 -  1         1  AIMED BLOW     
AIMED BLOW         1 -  1     TOTAL PARRY        0 -  0         1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   THE TRUNK MONKEY 5775      13   3  1   89 BARBARIAN HORDE (637)
STRIKING ATTACK  UM-PAH 6270                 6   4  0   70 ONE MAN BAND (684)
AIMED BLOW       MYSTIQUE 6212              10   8  0   52 BARBARIAN HORDE (637)
PARRY-RIPOSTE    WOLF BLITZER 6233           4   2  0   41 ARTIC FIRE (678)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is JACK SPARROW 5700.  The most popular warrior this 
turn was JACK SPARROW 5700.  The ten other most popular fighters were ANDAR 5774, 
GORDON LIGHTFOOT 6215, BLIZZARD 6291, GENERAL RAY 6113, MYSTIQUE 6212, BOBS UR UNCLE 
6214, MYOPTIC 5918, MUFASA 5889, VEERAS 5763, and TUKE 5765.

The least popular fighter this week was MEL CONTENT 6235.  The other ten least 
popular fighters were BAGPIPES 6292, HARMONICA 6268, WOLF BLITZER 6233, TENZIN GYATSO 
6236, UM-PAH 6270, STUMP FIDDLE 6266, LIMITATIONS 6230, NELLIS SECONDUS 6234, GRIMACE 
5619, and THE TRUNK MONKEY 5775.

                  MAIL-IN TOURNEY XLVII

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
PIATARBAJO 6267 (3-0-0)                2  3  0         ONE MAN BAND         
SYMPATHETIC BEETLE 6256 (0-0-0)        2  3  0         UGLY BUG BALL        

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
CLICKING CRICKET 6259 (0-0-0)          2  3  0         UGLY BUG BALL        

ROOKIES FOOLS TOURNEY                  W  L  K         TEAM NAME            
FANCY ANT 6260 (0-0-0)                 2  3  0         UGLY BUG BALL        

                                  Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
 
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer