DUEL 2 NEWSLETTER Date : 09/10/2020 Duedate: 10/07/2020 DRAGONHEAD ARENA DM-72 TURN-357 This Weeks Top Honors THE DUELMASTER IS HUBERTA H IS FOR HIPPO (1266) (72-9699) [11-6-1,186] Chartered Recognition Leader Unchartered Recognition Leader HUBERTA UNNATURAL GROWTH H IS FOR HIPPO (1266) BASH BROS TRASH (1338) (72-9699) [11-6-1,186] (72-10150) [6-0-1,65] Popularity Leader This Weeks Favorite HUBERTA WHERE'S THE BEEF H IS FOR HIPPO (1266) BASH BROS STEAK (1456) (72-9699) [11-6-1,186] (72-10813) [2-2-0,18] THE CURRENT TOP TEAM BASH BROS SPOUSE (1334) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. MONGREL HORDE (680) 46 2. BASH BROS SHEETS (980) 29BASH BROS FEELINGS (1201) 3. H IS FOR HIPPO (1266) 29 Unchartered Team 4. NL CENTRAL (783) 26 5. MEAT YOUR MAKER (656) 20 BASH BROS TRASH (1338) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*ZIPPETY DO'S (1348) 1 0 0 100 1/ 1 BASH BROS SPOUSE (1334) 12 3 0 2/ 2*BASH BROS TRASH (1338) 16 1 2 94.1 2/ 3 BASH BROS SHEETS (980) 8 0 0 3/ 4 BASH BROS FEELING (1201) 17 2 0 89.5 3/ 8 BASH BROS FEELING (1201) 6 0 0 4/ 5*BASH BROS ART (1425) 6 1 0 85.7 4/ 5 H IS FOR HIPPO (1266) 6 0 0 5/ 6 BASH BROS MLM (973) 47 12 1 79.7 5/11 UNLIKELY HEROES (1325) 6 2 0 6/ 7 BASH BROS SPOUSE (1334) 70 20 5 77.8 6/ 4 MEAT YOUR MAKER (656) 6 5 1 7/10 BASH BROS SHEETS (980) 36 11 0 76.6 7/ 7*BASH BROS TRASH (1338) 5 0 0 8/ 8 BASH BROS MARRIAGE (881) 48 16 4 75.0 8- 6*BASH BROS MEAT (1428) 4 2 0 9/ 9 BB CHICK FLICK (923) 19 7 1 73.1 9/10 NL CENTRAL (783) 4 2 0 10-12 BASH BROS LIGHTS (1021) 70 28 1 71.4 10/14*BB TRAIN DELAY (1399) 4 3 0 11-13 PURPLE PLATYPI (659) 22 9 1 71.0 11- 2 RUSSIAN BIRDS (671) 4 4 0 12/17 BASH BROS HARD DI (1035) 21 9 0 70.0 12/20*BASH BROS ART (1425) 3 0 0 13-14*BASH BROS MIRROR (1002) 7 3 1 70.0 13/24 MONGREL HORDE (680) 3 2 0 14-15 BASH BROS FAST FOO (739) 54 24 1 69.2 14/ 9 BB CHICK FLICK (923) 3 3 0 15/ 0 BAD COMBOS (689) 41 19 3 68.3 15/12 FREELANCERS (576) 3 7 0 16/16 BASH BROS DIAPER (793) 30 14 0 68.2 16/13 BASH BROS MLM (973) 2 1 0 17/18 BASH BROS NEW CAR (1013) 56 27 3 67.5 17/17 BASH BROS NEW CAR (1013) 2 1 0 18-19 RUSSIAN BIRDS (671) 64 35 4 64.6 18/18 BASH BROS HARD DI (1035) 2 1 0 Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 19/ 0 NO OFFENCE INTENDE (657) 18 10 1 64.3 19/19 BASH BROS SWEATER (1332) 2 1 0 20/20 MEAT YOUR MAKER (656) 150 92 8 62.0 20/15 BASH BROS DIAPER (793) 2 4 0 21/22 NL CENTRAL (783) 85 58 3 59.4 21/30*BASH BROS WALKING (1469) 2 5 0 22/24 MONGREL HORDE (680) 81 59 9 57.9 22-26 BASH BROS LIGHTS (1021) 1 0 0 23/21*BB TRAIN DELAY (1399) 4 3 0 57.1 23-27*ZIPPETY DO'S (1348) 1 0 0 24/23 BASH BROS SWEATER (1332) 15 12 0 55.6 24-16 ONE MAN BAND (684) 1 0 0 25/25*BASH BROS STEAK (1456) 5 4 0 55.6 25-23*BASH BROS MIRROR (1002) 1 1 0 26-27 SPACE ACTION 99 (418) 111 99 10 52.9 26-21 SPACE ACTION 99 (418) 1 1 0 27-28 ONE MAN BAND (684) 47 46 2 50.5 27-29 PURPLE PLATYPI (659) 1 1 0 28/31 UNLIKELY HEROES (1325) 42 42 3 50.0 28/22 BASH BROS MARRIAGE (881) 1 2 0 29/32 H IS FOR HIPPO (1266) 27 28 1 49.1 29/ 0 BAD COMBOS (689) 1 2 0 30/29 BASH BROS CANDLE (1023) 22 23 0 48.9 30/33*BASH BROS STEAK (1456) 1 3 0 31/30 FREELANCERS (576) 91 97 11 48.4 31/31 BASH BROS CANDLE (1023) 0 3 0 32-33*BASH BROS MEAT (1428) 6 7 0 46.2 32/32 BB FLASHLIGHT (1333) 0 3 0 33/34 BB FLASHLIGHT (1333) 8 14 0 36.4 33/ 0 NO OFFENCE INTENDE (657) 0 1 0 34/35*BASH BROS WALKING (1469) 2 5 0 28.6 34-34 BASH BROS FAST FOO (739) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Thankyouthankyou. It's great for me, The Unknown Spymaster to be back in DRAGONHEAD. Hope you enjoy the show. Oh, who am I kidding? I already got paid! Take a look at MONGREL HORDE's act, as they have a 2-1-0 week and gain 11 places in the team ranking. For every winner there is a loser. Speaking of losers, lets take a look at RUSSIAN BIRDS, who went down to 2nd from 11th. Life is tough. It looks like the guys(?) at UNLIKELY HEROES had a good week as they went 3-0-0 to put them in 5th place. I guess steroids help! Hey everybody, watch out for TRIPLE DOG DARE, who flew up 35 points in the rankings after mashing SARDONIS like a melon. Keep your eye on this guy. Ya know, some days it doesn't pay to walk out on the sands. DISCOVERY TOYS was beat by CARDINAL and drops 15 points. What does the Duelmaster and Piltdown Man have in common? They are both the most challenged apes in human history! Heyheyhey! Drawing on all of his experience as a 20-9-1 warrior, VENTALEN went for the Duelmastership against HUBERTA this week. Well, everybody's pal HUBERTA moved hers record to 11-6-1 by defeating VENTALEN in the Duelmaster's Title Bout and gaining 17 recognition points. 4 out of 5 gladiators surveyed protect the body, so try and avoid aiming at that location. Here is other news that is of note. Did you hear that H IS FOR HIPPO was most avoided team this week? Well, knowing the personal hygiene of H IS FOR HIPPO's warriors, I'm not surprised! For those of you who like math, try this one: H IS FOR HIPPO + Weapons That go Boom = BASH BROS SHEETS + Avoid City. In a mismatch, our friend FIRE STARTER of BASH BROS CANDLE got heroic notions and challenged PROJECT A. What did it get him? A 17-22-0 record, that's what. This week FIRE STARTER 17-22-0 fought PROJECT A 22-12-0 and in losing gained 1 points. I know several gladiators who could go for a few fights like that. Remember that an arena is not always a safe place to be, but it is one of the most interesting, though! Well, just when you thought it was safe to put a new warrior in the arena. No no! PEDESTRIAN STRIKE, a mere boy, was slain by BEAR GRYLLS this turn. Remember: alliances are great, but try and take your ally in the arena with you and see what happens. Well, there's the manager of the DRAGONHEAD giving me the 'cut' sign (or is that 'They're going to strangle you in the alley?). Well, there goes another Spy Report. Good luck in next week's fights. And remember, you can pick your friends and you can pick your--(loud boos), oh, you've heard that one already!-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME HUBERTA 9699 11 6 1 186 H IS FOR HIPPO (1266) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -TURBULENT BILLIARDS 6306 14 2 0 151 BAD COMBOS (689) PROJECT A 10072 22 12 0 134 UNLIKELY HEROES (1325) -SNOOP DOGGY DOGG 6245 18 10 1 129 MONGREL HORDE (680) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME HYACINTH 9549 12 9 0 120 H IS FOR HIPPO (1266) CLOTHES ON FLOOR 10130 17 1 0 118 BASH BROS SPOUSE (1334) -STEROID GAMES 6309 14 5 1 118 BAD COMBOS (689) -FOXBAT 9863 9 2 0 116 RUSSIAN BIRDS (671) LEMON 8010 23 11 1 113 BASH BROS NEW CAR (1013) -FLICKERING 8048 22 0 0 112 BASH BROS LIGHTS (1021) -UNDERDOG 6250 19 8 1 107 MONGREL HORDE (680) UNCONTROLLABLE 9129 7 0 0 105 BASH BROS FEELINGS (1201) RIPPED 9875 10 1 0 101 BASH BROS SHEETS (980) NAG 10128 14 4 1 100 BASH BROS SPOUSE (1334) IN THE WASHER 7833 9 2 0 100 BASH BROS SHEETS (980) TOILET SEAT 10126 15 3 1 99 BASH BROS SPOUSE (1334) CLICHE 7533 11 2 0 99 BB CHICK FLICK (923) -BRIGHT 8050 15 9 0 92 BASH BROS LIGHTS (1021) CARDINAL 8794 8 5 0 92 NL CENTRAL (783) VENTALEN 5288 20 10 1 91 FREELANCERS (576) -NONSTANDARD 8051 18 10 1 91 BASH BROS LIGHTS (1021) FIRE STARTER 8061 17 22 0 91 BASH BROS CANDLE (1023) CHAMPIONS W L K POINTS TEAM NAME FREDDY GARCIA 5959 15 6 1 90 NO OFFENCE INTENDED (657) TAX PENALTY 7311 17 8 1 89 BASH BROS MARRIAGE (881) DIRTY DISHES 10129 11 7 0 88 BASH BROS SPOUSE (1334) UGLY 10118 11 8 0 87 BASH BROS SWEATER (1332) UNCOMFORTABLE 9131 8 1 0 84 BASH BROS FEELINGS (1201) SPIRIT OF COFFEE 10108 7 3 1 80 UNLIKELY HEROES (1325) SNORING 10127 13 5 3 79 BASH BROS SPOUSE (1334) -BEAR 6221 13 10 1 79 RUSSIAN BIRDS (671) -FIRST SCRATCH 8009 10 8 0 75 BASH BROS NEW CAR (1013) LAWN DART CATCHING 6308 11 9 2 74 BAD COMBOS (689) WILLDRAS 5282 15 5 0 69 FREELANCERS (576) DISCOVERY TOYS 7798 17 7 0 67 BASH BROS MLM (973) CHALLENGER ADEPTS W L K POINTS TEAM NAME MIA HAMM 9358 5 16 2 66 MEAT YOUR MAKER (656) UNNATURAL GROWTH 10150 6 0 1 65 BASH BROS TRASH (1338) BAD MEDIA 8127 13 5 0 64 BASH BROS HARD DISK (1035) FULL AND HEAVY 6861 12 10 0 62 BASH BROS DIAPER (793) -XYLOPHONE 9365 9 1 0 60 ONE MAN BAND (684) -RIP 10356 5 1 2 58 SPACE ACTION 99 (418) ADEPTS W L K POINTS TEAM NAME STINKY 8225 7 1 0 55 BASH BROS SHEETS (980) KNOCKED OVER 10147 8 0 1 53 BASH BROS TRASH (1338) -E COLI 10673 3 2 0 52 BASH BROS MEAT (1428) COLD 8226 5 2 0 50 BASH BROS SHEETS (980) SIR LOIN OF BEEF 9683 6 7 0 49 MEAT YOUR MAKER (656) COUNT PEPPERMINT 10330 8 16 2 46 UNLIKELY HEROES (1325) BANANA ON WALL 10657 5 1 0 43 BASH BROS ART (1425) -MOTOR GOES OUT 8123 8 4 0 41 BASH BROS HARD DISK (1035) -JUDAH 4543 5 8 2 41 SPACE ACTION 99 (418) DOG HOUSE 10281 3 0 0 41 MONGREL HORDE (680) NO BATTERIES 10121 6 14 0 40 BB FLASHLIGHT (1333) -DOCTOR WEEVIL 10074 3 1 0 40 UNLIKELY HEROES (1325) -CUB II 10305 4 0 0 39 NL CENTRAL (783) DOG GONE IT 9950 7 6 0 38 MONGREL HORDE (680) -WIPEOUT 10364 4 1 0 37 SPACE ACTION 99 (418) -CRACKED 7951 4 1 1 36 BASH BROS MIRROR (1002) TRIPLE DOG DARE 9973 1 0 0 35 MONGREL HORDE (680) CHALLENGER INITIATES W L K POINTS TEAM NAME BEAR GRYLLS 10471 3 1 1 33 MEAT YOUR MAKER (656) -JUSTIN UPTON 9864 3 3 0 33 PURPLE PLATYPI (659) CHALLENGER INITIATES W L K POINTS TEAM NAME NO PLOT 7531 8 5 1 30 BB CHICK FLICK (923) -FROG FOOT 10277 2 3 0 30 RUSSIAN BIRDS (671) PIRATE II 10332 5 0 0 27 NL CENTRAL (783) -MARK REDMAN 5958 3 2 0 27 NO OFFENCE INTENDED (657) -HARD TO REACH 8049 7 5 0 26 BASH BROS LIGHTS (1021) -KALIBAK 4428 5 4 0 26 SPACE ACTION 99 (418) -ORGAN 9495 1 2 0 26 ONE MAN BAND (684) -OVER DONE 10672 2 1 0 25 BASH BROS MEAT (1428) -DEAD BULB 10125 2 0 0 25 BB FLASHLIGHT (1333) INITIATES W L K POINTS TEAM NAME -BROKEN 7955 3 2 0 23 BASH BROS MIRROR (1002) -FROGGER 6123 4 4 0 22 RUSSIAN BIRDS (671) RUBBERY 10811 3 1 0 22 BASH BROS STEAK (1456) BUFFALO BILL 10334 3 0 0 21 MEAT YOUR MAKER (656) -TRAGICALLY HIPPO 9701 3 2 0 21 H IS FOR HIPPO (1266) -TOUCHE' 10199 1 0 0 21 ZIPPETY DO'S (1348) -BIG SHOT BEBOP 8235 2 4 0 20 SPACE ACTION 99 (418) -RED 10216 3 4 0 19 NL CENTRAL (783) PRIMUS BASHER 7871 2 0 0 19 BAD COMBOS (689) WHERE'S THE BEEF 10813 2 2 0 18 BASH BROS STEAK (1456) -CITIZEN BANE 10107 2 3 0 17 UNLIKELY HEROES (1325) BAD SHOES 10882 1 1 0 16 BASH BROS WALKING (1469) UNRULY PASSENGER 10526 1 2 0 15 BB TRAIN DELAY (1399) -SLOW BOARDING 10525 1 0 0 15 BB TRAIN DELAY (1399) SIR FRANCIS BACON 10333 1 1 0 14 MEAT YOUR MAKER (656) -BREWSKI III 10472 1 1 0 11 NL CENTRAL (783) -BLOOD RED MIRROR 10655 1 0 0 11 BASH BROS ART (1425) -FOXHOUND 10469 1 1 0 10 RUSSIAN BIRDS (671) CROWDED 10880 1 1 0 10 BASH BROS WALKING (1469) -FORGOT TO THAW 10852 1 0 0 7 BASH BROS MEAT (1428) SARDONIS 10734 1 3 0 6 FREELANCERS (576) CALZRIN 10750 1 3 0 6 FREELANCERS (576) NARVIK 10851 0 4 0 4 FREELANCERS (576) -JOHN PATTERSON 5957 0 2 0 2 NO OFFENCE INTENDED (657) SHOWERLESS FACE 8591 0 1 0 1 BAD COMBOS (689) -NICK JOHNSON 5968 0 1 0 1 PURPLE PLATYPI (659) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? OVERFLOW 10149 2 1 0 BASH BROS TRASH 1338 RIP 10356 353 NOT REVENGED PEDESTRIAN STRI 10523 2 1 0 BB TRAIN DELAY 1399 BEAR GRYLLS 10471 357 PERSONAL ADS TURF WAR XII -- TW12 (Rev 8-8-20) (Start turn after FTF or Mailer JAN 2021) Bring acclaim and glory to the North Fork (DM47) TURF WARS is a team event and unlike all other events in D2, involves "certs." Anyone may participate; known alliances, new alliances, thrown-together alliances, or temporary alliances created solely to compete in the Turf War! To participate, each alliance or participant must: 1. Announce an Alliance Name, Captain, and Assistant of the alliance in the North Fork (DM 47) newsletter or on the RSI site. 2. Determine and submit either 1 or 2 or 3 certificates per participant. Amounts can be different per alliance participant. (See Scoring section for more details.) 3. Each participating team must run in DM47 on one of the three turns prior to the start of TW12 so that the team shows in the last newsletter prior to the 1st TW12 turn. At the end of the game, Captains are responsible for distributing any winning certificates to the team participants. No alliance scores can be tabulated until the chosen amount of RSI Gift Certificates are received, the teams are listed in the newsletter, and participant indication and captain confirmation are posted in the North Fork newsletter. All entry certs should be sent to Oz or The Consortium via RSI. Only one (1) team per player/manager may compete in the Turf Wars, and only one team per player/manager may compete in North Fork DM47 during the Turf War. No arena multiple teams or aliases will be allowed. Violations will result in immediate manager disqualification (including team point adjustments) from the Turf War (so be sure to take any multiple teams OFF of Team Maintenance and be certain not to run any other team warriors). NOTE: Since alliances require two teams, this would mean the remaining alliance member cannot score in the TW. Any Turf War team must show/be posted/listed in the DM47 Newsletter just prior to their actual scoring/participation. (E.g. New teams, transfers, current teams must show up in the newsletter prior to the beginning of participation, allowing opponent knowledge and challenging/avoiding.) Manager/teams may not participate/score in the Turf War the same turn they are first posted in the newsletter. (So get your team in the newsletter early.) Teams do not have to run that turn prior to TW12-T1, but will have had to run shortly before to allow their warriors to be visible in the newsletter just prior to TW12-T1. Scoring will NOT be retroactive for teams/alliances that do not properly declare or get captain confirmation or fail to send a Gift Certificate by Turn 1. In other words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you have fought on Turns 1 and 2, your score will not begin until Turn 3. All conditions must be met before scoring will begin: declaration, confirmation, NL listing, and Gift Certificate received. No declarations or confirmations will be accepted after Turn 2 of the Turf War. For purposes of scoring, the moderators will score the Turf War and settle any and all disputes as they arise. Their decisions will be final. (Note: the intent is to have a very thorough set of rules so that few decisions, if any, are required from the moderators.) No warrior may be substituted without the proper use of the DA or arena death or death in a tournament or graduation. There must be a maximum of five only on a team at any point and time. (The penalty for such substitution is -25 points.) SCORING will be as follows: Only three things affect scoring. Number of initial certs submitted, wins, fighting all five warriors, and the round modifier. (Later rounds have higher modifiers.) NUMBER OF CERTS SUBMITTED 1. Alliances will start the competition with the amount of points based on the amount of certs submitted. Two certs (1 each, the minimum required) = 0 points. Three certs total = 3 points for the alliance Four certs total = 6 points for the alliance Five certs total = 10 for the alliance Six certs (the max) total = 15 for the alliances 2. After the sixth and after the eleventh round those same amount of turn starting points are awarded to each alliance. 3. Hence, alliances may earn up to 45 points through the event via certs. (Note: cert points are not impacted by the Round Modifier.) NUMBER OF WINS 1. Each teammate win per round is worth 3 base points. (e.g. 1 win = 3 points, 5 wins = 15 points) FIGHT ALL FIVE WARRIORS 1. Each turn there is a +3 base point bonus for each teammate fighting all five warriors 2. Each turn there is a -3 base point penalty for each teammate not fighting all five warriors. ROUND MODIFIER 1. The first 6 rounds of TW12 are scored at 1x base points. (Base points includes win scoring, and any all-5 bonus/penalty, but not any cert scoring) 2. The 7th through 11th rounds are scored at 2x base points. 3. For the final and 12th round, base point scoring is at x3. Special Considerations: 1. There will be NO alliance or team changes once the contest has begun. If you begin the Turf War with Alliance X, you must end the Turf War with Alliance X. If you begin the Turf War with Team X, you must end the Turf War with Team X. 2. Each alliance is comprised of two and only two managers. 3. The Dark Arena may be used without penalty. (Limit twice per warrior.) 4, If at any time, the Moderators determine that any non-TW team in the arena is aiding and/or abetting any TW alliance or team, the affected points won by the gifted team/alliance will be disallowed and the aiding non-TW team will be asked to desist from play in the arena until after the Turf War concludes. PRIZES Certs: The winning alliance gets 70% of the pooled certs. Second place alliance gets 20%, and third place gets 10%. It is the responsibility of the Captain of the winning alliance to distribute Gift Certificates to his alliance. Moderators will mail them shortly after the final round. Moderators will submit a list of each manager winner to RSI at the completion of the contest for the RSI awarded prizes, to then be claimed by the manager from RSI Customer Service within 6 months. RSI awards: (all must be applied to DM47 warriors, cannot create out-of-bounds warrior, and one max prize applied to any warrior ? all within 6 months)(one max prize means that if you win two prizes they cannot be applied to the same warrior.) 1. Winning alliance captain may choose three (each manager/team receives same prize as chosen by captain): * Limited Damage Bump (bump one level damage) (warrior must have fought in the TW) * Stat replace (remove 2 SZ, replace 2 to any one other stat) (warrior must have fought in the TW) * Choice Replacement (Receive 5 replacements, choose 1, delete 4) * Replacement stat swap (Replace/flip any 2 stats on one new replacement)(may not use in combination with Choice Replacement.) * Favorite weapon knowledge (warrior must have fought in the TW) 2. 2nd place alliance captain may choose two (each manager/team receives same prize as chosen by captain) * Favorite weapon knowledge (warrior must have fought in the TW) * Favorite rhythm knowledge (warrior must have participated in TW) * Free stat raise of choice except size (may not create out-of-bounds warrior) 3. 3rd place alliance captain may choose one (each manager/team receives same prize as chosen by captain) * Favorite weapon knowledge (warrior must have fought in the TW) * Favorite rhythm knowledge (warrior must have participated in TW) * Free stat raise of choice except size (may not create out-of-bounds warrior) Participation Award: All teams who fight in all rounds and 54 min fights (of 60) * Two +1 skill pots (added to warrior base; cannot create out of bound warrior) These RSI awards will be listed by the Moderators within two weeks of round twelve for individual claiming from RSI within 4 turns of the end of TWXII. The certs will be mailed to the winning alliance by the Moderators within two weeks of the end of the TW. Moderators: The Moderators for this event will be Oz, Master Darque, and Assur. (The TWX Triumvirate) They will arbitrate all dealings during the course of the contest. Their decisions will be final. All questions, comments, and scoring disputes may be directed to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47. Managers with internet access may send a private message to [The Consortium] or [Darque] or [Assur] on the Duel2 Forums. Lastly, you may also email questions, comments, and scoring disputes to rebelnerfherder@yahoo.com or wfms101@aol.com or or mikey.alexander@hisstrengthandwork.com ***---------*---------*---------*---------**---------*---------*---------*---------*** SECOND DELUXE ARVAT CONTEST EXTRAORDINAIRE Who can join? Anyone with a team in Arvat as of 11/1/2020. When does it start? First turn due after 11/1/2020. How long does it run? 13 turns. How do I join? Announce your manager name and team name in the Arvat newsletter prior to 11/1/2020 and state that you are entering the contest. Prior to the contest actually starting you need to have 2 rollup certs sent to the Dark One care of RSI. No sheets, no contest. How do I win the contest? The team which has accrued the most points as of the end of the 13th turn is the winner. The team which has the 2nd most points is declared the runner up. And the team which has the 3rd most points is declared honorable contender. Everyone else is a loser and should be ridiculed. How do I score points? 1. Every challenge you win vs. another team in the contest = 10 points, as long as that challenge is to a warrior equal to or above yours in the rankings. Except for the Duelmaster who can challenge anyone he wants. 2. You also earn bonus points for every challenge won. For every point of recognition your target is ranked above you, you earn one bonus point. This is for challenges only. 3. If you are challenged by a warrior below you and defeat him, you will gain 5 points. 4. Also every random matchup that you win will earn you 5 points ? up or down. 5. You CAN downchallenge, however you get no points for doing so, and if you are beaten, your opponent will earn 10 points and the right to ridicule you in the newsletter. 6. Bloodfeud challenges count just like regular challenges during the contest. 7. In addition there are the following bonus points that are awarded each turn: A. Duelmaster earns 10 points B. Graduating a warrior earns 10 points C. Recognition Leader (Chartered or Unchartered) earns 5 points (if the Duelmaster is the recognition leader as well, then only the DM points apply) D. Popularity Leader earns 5 points E. Turn?s most popular earns 5 points F. Top team on the move earns 5 points G. Current Top team earns 10 points H. Any warrior that earns a Tournament Champion in either the January FTF or April Mail In earns 20 points I. Any warrior that earns a Tournament Victor in either of those tournaments earns 10 points J. Note that Top Chartered and Unchartered team awards do NOT earn points What are the rules regarding other teams in the arena? If you challenge any warriors not participating in the contest you LOSE 20 points, unless the challenged warrior is the Duelmaster. It is always acceptable to challenge the Duelmaster. HOWEVER ? if you are challenged by a team not in the contest, you may challenge back the following turn. If you win that challenge you will get 10 points. If any manager has a 2nd (or 3rd) team in the arena they may NOT challenge any warrior of any team participating in the contest or they are DISQUALIFIED. What do I win if I win this contest? 1. The winner wins all of the rollup certificates given as entry fee for the contest. In addition, the winner gets to pick 3 of the prizes below. 2. The runner up gets to pick 2 of the prizes below. 3. The honorable contender gets to pick one of the prizes below. In addition, all competitors in the contest who run all 13 turns and at least 62 total fights will earn a potion of +1 bonus, which must be used on a warrior who participated at least 1 fight in the contest. Also, the team that scores the most points on any one turn of the contest (other than the winner, runner up or honorable contender) can pick one prize that was NOT selected by those three. Prize Pool: Once a prize is picked it is removed from the pool. 1. Limited stat switch (You can swap any 2 stats you want on an Arvat replacement rollup that you receive within the next 6 month) 2. Extra replacements (Next time you get a replacement (or whenever you want within 6 months) in Arvat you can ask RSI for 5 additional replacements and select the best one for your team) 3. Limited damage bump (You can pick one warrior on your Arvat team to move up one damage class ? as long as he remains in-bounds for his ST/SZ stats) 4. Favorite weapon knowledge (You learn the favorite weapon of one of your Arvat warriors ? must be on the team during the contest) 5. Favorite rhythm knowledge (You learn the favorite offensive effort and activity level of one of your Arvat warriors, who most have been on your team during the contest.) 6. Shrinking potion (You get to take 3 points of size away from an Arvat replacement during the next 6 months and add the 3 points to another stat ? both SZ and the other stat must remain in bounds) 7. Extra skills (Any one of your warriors in Arvat learns 3 extra skills of your choice (no more than 2 can be in the same area and must be in bounds) 8. Extra train (Any one of your Arvat warriors gets an extra stat train in the area of your choice ? and must be in bounds) 9. Limited protection from death (Pick one of your Arvat warriors and for 5 turns from application of this prize, that warrior will come back from the dead if he dies in the arena. No DAing and no tourneys) All prizes must be applied within 6 months from the end of the tournament, must be on Arvat warriors from the team that participated in the contest and all prize results must be in bounds. ***---------*---------*---------*---------**---------*---------*---------*---------*** KALTOS KAOS THEREFORE THEN, since we are surrounded by so great a cloud of witnesses [who have borne testimony to the Truth], let us strip off and throw aside every encumbrance (unnecessary weight) and that sin which so readily (deftly and cleverly) clings to and entangles us, and let us run with patient endurance and steady and active persistence the appointed course of the race that is set before us, --- Hebrews 12:1 Amplified Classic * * * * * Ironhand, the owner of The Golden Ship Inn, stood before the small crowd that had gathered and motioned for his guests to have a seat with a sweeping wave of the steel hook that had replaced his right hand after a bloody engagement between his ship and another ten years ago. Because of the location of The Golden Ship Inn, standing on a headland overlooking the main harbor on Kaltos, the disrepair of the dilapidated Kaltos Arena could not be seen. From the turret on top of the inn, one could look across to Lord Lindharrow's castle on the opposite horn of the little bay and see all the shipping sheltered within. But this evening was not about castles and shipping, but rather how a once magnificent Kaltos Arena could possibly be restored to some of its former glory. Although Lindharrow of Vandal's Bay is the Protector of Kaltos, the island's representative on the Crown Council and the closest thing to a governor, it was not Lindharrow that Ironhand had brought before the gathered crowd, but rather it was Arenamaster Troktai and another rather special guest. There are few laws in Kaltos and those that exist are not rigorously enforced, which is why Ironhand chose to invite Arenamaster Troktai to address the issue of the dilapidated Kaltos Arena. Arenamaster Troktai got directly to the point, without a lot of pomp and circumstance, by introducing a Veteran Manager, known far and wide as Hammer, who had recently returned to Alastari. One of his motivations for returning was to host a contest in a fast arena that would hearken back to the glory of the Hammer hosted Morya Madness that had begun over 17 years ago and concluded over 15 years ago: 28 rounds of Madness in Morya Arena that Hammer desired to emulate in Kaltos arena for 25 rounds! Hammer stood before the small crowd to unveil his plan to rejuvenate Kaltos Arena (DM 5) at the behest of Arenamaster Troktai, including an announcement of the upcoming Kaltos Kaos contest to be held in the currently sparsely populated Delarq Arena (4 of 7 active in Kaltos arena as of turn 912). Kaltos arena had fallen into a bit of disrepair with the sparse revenue generated from even sparser crowds, but the much needed revenue from a 25 turn contest beginning with T-926 (due date 2/1/21) and ending with T-950 (due date 1/3/22) would provide more than enough for repairs and improvements for the overall prosperity of Kaltos Arena! Hammer had also succeeded in purchasing the northeast section of Kaltos arena to build his Klub Kaltos, as an act of good faith that the Kaltos Kaos contest would attract enough managers, both old and new, to pump new life into a once glorious arena! Klub Kaltos would feature some of the finest dining and gambling venues that Kaltos had ever seen, plus provide a training area and housing for the stable that Hammer was entering for the Kaltos Kaos. Five of his retired Lord Protectors had been lured by the Veteran Manager to help make Klub Kaltos a success, by providing future patrons the opportunity to rub shoulders with some of his legendary Lord Protectors from the early years of Hammer's managerial history. Zebra of Jungle Fever (DM 39), a Total Parry with a Short Sword as his favorite weapon, who was the only Hammer-managed warrior to ever TV in a tourney, had agreed to oversee the dining area and mingle with the crowd. He had won a TV in a Novices tourney (1 or 2 FE) long ago at a Tempe Facer, before the Novices tourney had been eliminated from tournaments by the Gladiatorial Commission. Death Duck 1, a Basher with a Morningstar favorite weapon, along with Death Duck 7, a Piker favoring a Small Shield as her favorite weapon, had both fought in Kaltos Arena years ago as representatives of Da Deadly Ducks, the first Hammer managed stable to ever run in Kaltos. Da Deadly Ducks duo were now assigned as celebrities to run the Klub Kaltos gambling facilities. Mahatsawd, a Basher favoring a Mace as his favorite weapon, along with Madkawraw?s Law, a Ripper favoring an Epee as her favorite weapon, were both from the veteran manager?s first-ever stable that began fighting on Noblish Island under the Milchamah banner. Hammer introduced the duo as two of his favorite warriors from his original stable, Milchamah, who the veteran manager had convinced to come to Klub Kaltos to train the stable that Hammer was entering in the Kaltos Kaos Klassick Kontest Kompetition. Klub Kaltos, the veteran manager explained to the gathered crowd, included a gladiator training facility where his stable of warriors, who Hammer was entering in the Kaltos Kaos, would be housed for training in private as well as featured in some public exhibition matches for his gambling facilities. A ripple of excited cheers arose from the five Gladiators that had been languishing in oblivion these past several years during the absence of the veteran manager, their stable all-but-forgotten, but Hammer raised both his hands and stared somberly at his rusty relics, before announcing publicly: "You have been transferred to Storm Point arena!" The Veteran Manager had to break the news to his Kaltos Kriminals (514) stable that they had been transferred to Storm Point Arena (DM 86) because of two of the contest categories that were to be the highlights of the Kaltos Kaos (as had the same two categories also been the contest category highlights in the original Morya Madness contest that Hammer had hosted those many long years ago!), namely, the First Initiate Duelmaster and the Top Ten Fighting Styles. Obviously, the only eligible warriors to win this prize are those who are listed in the Initiates rankings on the first round/Turn 926 or later! Therefore, the Kaltos Kriminals with 4 arena fight experience, namely Assault N Battery, Wanted For Murder, Shady Larry LaRue and Trick Ponie Polly, would probably not be eligible to compete for the First Initiate Duelmaster [after fighting in either one or both of the two upcoming tourneys], nor for one of the Top Ten Fighting Styles! Upon hearing "You have been transferred to Storm Point arena!" the Kaltos Kriminals were crestfallen! The RSI approved prize for the First Initiate Duelmaster is the opportunity to rename the DM 5 arena for 6 months. The RSI approved prize for each of the Top Ten Fighting Styles is the favorite weapon knowledge reveal for any one of a contest-registered team?s active warriors on round 25/Turn 950. Eligible warriors must declare their name and fighting style in the DM 5 personal ads on the first round that they enter the Kaltos Kaos. All warriors must have 0 arena fight experience to enter as a Top Ten Fighting Style competitor and must rank as an 0-1 or 1-0 Initiate after their first arena fight experience! In other words, any warrior ranked as a Challenger Initiate with more than one arena fight experience after their fight debut is automatically disqualified to compete for one of the Top Ten Style awards, so choose your tournament entries wisely! It gives non-tourney managers the opportunity to compete for a Top Ten Fighting Style prize! [Tourney warriors may die!] This obviously eliminates the four Kaltos Kriminals mentioned above, because they already have 4 arena fights; therefore, only Cooking The Books would be eligible to compete with 0 arena fight experience! First Initiate Duelmaster contenders include every warrior on a registered team that is ranked as an Initiate after the first round in the DM 5 Turn 926 newsletter. [This includes tourney experienced warriors and warriors who have fought in DM 5 on previous turns.] "You have been transferred to Storm Point Arena!" resonated in their ears as Hammer's Kaltos Kriminals grumbled a bit at being denied the opportunity to compete in the Kaltos Kaos, which had a rippling effect throughout the sparse crowd. Arenamaster Troktai stepped forward while Hammer spent a few minutes talking privately to his Kaltos Kriminals stable. Arenamaster Troktai raised his hands to quiet the small crowd as he proclaimed that the winner of the most 'This Week's Most Favorite Warrior' and the winner of the most 'This Week's Least Favorite Warrior' would be awarded the first choice to change the name and statements of the Dark Arena monster of their choice [with exception of the Arenamaster himself] and the first choice to change the name and statements of the NPC character of their choice, respectively. RSI Prize: Rename and Change the Statements of a DM 5 Dark Arena Monster of your choice [excepting the Arenamaster] is awarded to the team with the most 'This Week's Most Favorite Warrior' awards listed over the course of the contest. RSI Prize: Rename and Change the Statements of a DM 5 NPC Character of your choice is awarded to the team with the most 'This Week's Least Favorite Warrior' awards listed over the course of the contest. Arenamaster Troktai went on to proclaim that the remaining Dark Arena monsters and NPC characters that were not chosen by the two winners will be placed in a drawing pool [to change the name and statements] from which the remaining Kaltos Kaos registered managers would be selected, as bonus prizes for merely being registered for the Kaltos Kaos! The first 20 managers to register for the Kaltos Kaos & the host & co-scorer are guaranteed to automatically be entered in the random draw! Kaltos Arena (DM 5) NPC Characters: Ambitious Guard, Captured Orc, Convicted Assassin, Convicted Thief, Cult Member, Dangerous Criminal, Embezzling Scribe, Fratsfa Slave, Kalhums Dwarf, Kung-Fu Master, M Chardinee, Mordant Deserter, Osksi Noble, Persistent Beggar, The Userous Merchant, Venomous Concubine and Veteran Mercenary. Kaltos Arena (DM 5) Dark Arena Monsters: Bandit Prince, Black Orc, Dark Champion, High Elf, Mountain Troll, Shewish Giant, Spymaster, Stone Golem and Wurm Kin. KALTOS KAOS ENTRY FEE & REGISTRATION REQUIREMENTS: 1. Send two (2) Gift Certs to RSI marked "Kaltos Kaos." 2. Declare your team name and manager name for the Kaltos Kaos Kontest: in the DM 5 personal ads, via Personal Message to Hammer in Chatzy, via Email to KaltosKaos@aol.com, in the Forum category "Kaltos Kaos" or by sending a declaration via an old fashioned Diplo note to Hammer in DM 5/ DM 8/ DM 45/ DM 47 or DM 83. KALTOS IRON KLAD AWARDS: A Participation Award of one +1 Bonus Potion will be awarded as to any team being active each of the 25 turns with a minimum of 110 out of 125 possible fights. Any team that fights all 125 fights will receive an additional +1 Bonus Potion [for a total of 2]. These potions may be added to any active DM 5 warrior at the end of Turn 950 and must be used within 6 months. [No out-of-bounds warriors!] KING of the KALTOS KAOS [unless a Female is crowned KUEEN] Point Scoring Format: (1) 25 points for writing a 'Managerial Alias Origin Story' team spotlight for Round 1/Turn 926 that includes your team name and your manager name. Your 'Managerial Alias Origin Story' spotlight length = a TOGS spotlight length (1/2 column in the newsletter--that's 31 lines, each line 86 characters across). [This is the ONLY team spotlight that is required for points during the 25 rounds of the Kaltos Kaos contest.] (2) 5 points for each win. (3) 3 points for each kill. (4) 2 points for one successful bloodfeud. [No additional points for 2+ successful bloodfeuds.] (5) 1 point on each turn for one personal ad written by your managerial alias (total of 25 possible personal ad points). RSI Prize: 6 Months Free Play will be awarded to the team with the most points accrued from the 'Managerial Alias Origin Story' Team Spotlight + Wins + Kills + Successful Blood Feuds + P-Ads] Also Included are Gift Cert Awards: First Place Most Points = 50% of Registration Gift Certs. Second Place Most Points = 30% of Registration Gift Certs. Third Place Most Points = 15% of Registration Gift Certs. Least Amount of Wins [among most fights] = 5% of Registration Gift Certs. Arenamaster Troktai motioned for Hammer to conclude the announcements of the other Kaltos Kaos Kontest Kategories, as his Kaltos Kriminals sat down for more drinks, resigned to their Arena 86 fate! Hammer began to explain to the small crowd that the Round 25/Turn 950 Duelmaster, Highest Ranked Challenger Champion, Highest Ranked Champion, Highest Ranked Challenger Adept, Highest Ranked Adept, Highest Ranked Challenger Initiate and Highest Ranked Initiate would each receive an RSI Prize: +1 Skill Potion (added to a warrior's base; no out of bounds warriors!, may be added to any active DM 5 warrior at the end of turn 950). The team with the Most Kills will be awarded the following RSI Prize: 1 Free Blood Games Roll Up Courtesy of the Gang at RSI for the 2022 Tempe Facer. (May be used for either Winter or Summer 2022 FTF.) Top Point Gainer Team [aka the team with the most points accumulated from the 'Teams On The Move' each Turn] will be awarded the following RSI Prize: 1 Limited Immortality Resurrection following a warrior death in DM 5 (may be applied to a single DM 5 warrior who died during the contest or within 6 months of the contest). The turn 950 Duelmaster will also be awarded the following RSI Prize: Move 1 warrior from another team [that you own] to your DM 5 squad [the warrior must be alive, natural and unmodified]. TIE-BREAKER RULES: (1) Least amount of Dark Arena deaths. (2) Most team kills. (3) Highest ranked warrior according to the turn 950 recognition rankings. There will be more Gift Certs Awards announced prior to the launching of the Kaltos Kaos! Hammer concluded his announcement with a hearty handshake between himself and Arenamaster Troktai, who promised the small crowd at The Golden Sail Inn that the Kaltos Kaos would draw some of the most competitive managers and teams that Kaltos DM 5 had ever seen bleed on the arena sands! "Well Wishes and Good Luck to All Involved," says the Co-Scorer who will be posting updates in the Forums as well as helping Hammer keep track of the Kontest Kategories over the Kourse of 25 rounds! "May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer the WordSmith and Host of the Kaltos Kaos in Arena 5 from Turn 926 thru Turn 950 * * * * * Kaltos Kaos DM 5 Kontest Synopsis: Kaltos Kaos begins with Round One/Turn 926 due date 2/1/21 and ends with Round 25/Turn 950 due date 1/3/22. Registered Managers may only fight with one team in DM 5 during the Kaltos Kaos! KALTOS KAOS ENTRY FEE & REGISTRATION REQUIREMENTS: #1: Two (2) Gift Certs are to be sent to RSI [Note they are for Kaltos Kaos] #2: Declare your team name and manager name for the Kaltos Kaos Kontest in DM 5 through one of these methods: a personal ad in DM 5, a personal message to Hammer in Chatzy, via email to KaltosKaos@aol.com, a post in the Kaltos Kaos Forum category, or an old fashioned Diplo note to Hammer in DM 5/ DM 8/ DM 45/ DM 47 or DM 83. PRIZES: Kaltos Iron Klad Awards: +1 bonus potion per team that is active for all 25 Turns and has a minimum of 110 Fights of the scheduled 125 fights. Any team that fights all 125 fights will receive an Additional +1 bonus potion [for a total of 2]. May be added to any active DM 5 warrior at the end of turn 950 [No out of bounds warriors]. The First Initiate Duelmaster: Rename the DM 5 arena for six months to be awarded to the First Initiate Duelmaster. First Initiate Duelmaster contenders include every warrior on a registered team that is ranked as an Initiate after the first round in the DM 5 turn 926 newsletter. [This includes tourney experienced warriors & warriors who have fought in DM 5 on previous turns]. The Top Ten Fighting Styles: Favorite Weapon Knowledge Reveal for the top ten fighting styles to be applied to any active warrior of the top ten fighting styles team winners on Turn 950. Qualifications: A top ten fighting style contender must declare his/her name & fighting style in a personal ad the round/turn they enter DM 5. They must have 0 arena FE the turn that they enter! This includes tourney experienced warriors, but after entering DM 5 with an 0-1 or 1-0 record after their first fight they must be ranked as an Initiate! Challenger Initiate or higher ranking is a disqualification as a contender in the Top Ten Fighting Styles (because not all registered managers have tourney warriors on their teams!). On Turn 950 the highest ranked warrior of each of the declared ten fighting styles wins [no matter their W/L record] determined by either graduating on or before turn 950 or being ranked in the DM 5 newsletter with the highest recognition points in the Turn 950 newsletter warrior recognition rankings. The Team with the Most 'This Week's Favorite Warrior' Listings: Change the name and statements of a DM 5 Dark Arena monster of your choice [changing the name and statements of the Arena Master is a NO NO] to be awarded to the team with the most 'This Week's Most Favorite Warrior' listed over the course of 25 turns in the DM 5 newsletter. The Team with the Most 'This Week's Least Favorite Warrior' Listings: Change the name and statements of a DM 5 NPC character of your choice to be awarded to the team with the most 'This Week's Least Favorite Warrior' listed over the course of 25 turns in the DM 5 newsletter. The King or Kueen of the Kaltos Kaos: 6 months free play for the King or Kueen of the Kaltos Kaos to be awarded to the team with the most points accrued through: (1) 25 points for writing a 'Managerial Alias Origin Story' team spotlight for Round 1/Turn 926 that includes your team name and your manager name. Your 'Managerial Alias Origin Story' spotlight length = a TOGS spotlight length (1/2 column in the newsletter--that's 31 lines, each line 86 characters across). [This is the ONLY team spotlight that is required for points during the 25 rounds of the Kaltos Kaos contest.] (2) 5 points for each win. (3) 3 points for each kill. (4) 2 points for one successful bloodfeud. [No additional points for 2+ successful bloodfeuds.] (5) 1 point on each turn for one personal ad written by your managerial alias (total of 25 possible personal ad points). The Turn 950 Duelmaster & Highest Ranked Active CC/C/CA/A/CI & I Warriors: +1 Skill Potion [added to a warrior's base; no out of bounds warriors!] may be added to any active DM 5 warrior at the end of turn 950: to be awarded to the Turn 950 Duelmaster, highest ranked active Challenger Champion, highest ranked active Champion, highest ranked active Challenger Adept, highest ranked active Adept, highest ranked active Challenger Initiate and highest ranked active Initiate. The Team with the Most Kills: 1 free Bloodgames roll up courtesy of the gang at RSI for the 2022 Tempe Facer (Winter or Summer) is to be awarded to the team with the most kills. The Top Point Gainer Team: 1 limited immortality resurrection following a death in DM 5 may be applied to a single warrior who died during the Kaltos Kaos DM 5 Kontest [or to a warrior on your DM 5 team that dies within 6 months of the Kontest] is to be awarded to the top point gainer team [The Team with the most points accumulated from the 'Teams On The Move' each turn]. The Round 25 Turn 950 Duelmaster: Move 1 warrior from another team [that you own] to your DM 5 squad [warrior must be NATURAL & UNMODIFIED and alive, and there must be an open spot on your team] to be awarded to the team with the round 25/turn 950 Duelmaster. TIE-BREAKER RULES: (1) Least amount of Dark Arena deaths. (2) Most team kills. (3) Highest ranked warrior according to the Turn 950 Recognition Rankings. Special Note: The remaining Dark Arena monsters & NPC characters that were not chosen by the two winners will be placed in a drawing pool [to change the name and statements] from which the remaining Kaltos Kaos registered managers would be selected from a random draw [as bonus prizes for merely being registered for the Kaltos Kaos!] The first 20 managers to register for the Kaltos Kaos & the host & co-scorer are guaranteed to automatically be entered in the random draw! Also included are the following Gift Cert Awards: First Place Most Points = 50% of Registration Gift Certs. Second Place Most Points = 30% of Registration Gift Certs. Third Place Most Points = 15% of Registration Gift Certs. Least Amount of Wins [Among Most Fights] = 5% of Registration Gift Certs. There will be more Gift Certs Awards announced prior to the launching of the Kaltos Kaos! "May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer the WordSmith & Host of the Kaltos Kaos in Arena 5 from Turn 926 thru Turn 950 LAST WEEK'S FIGHTS VENTALEN was devastated by HUBERTA in a 1 minute mismatched Challenge Title fight. CARDINAL vanquished DISCOVERY TOYS in a 1 minute uneven Challenge battle. FIRE STARTER was subdued by PROJECT A in a 3 minute expert's Challenge fight. SIR LOIN OF BEEF was viciously subdued by BAD MEDIA in a 7 minute Challenge fight. DOG GONE IT was devastated by UNNATURAL GROWTH in a 1 minute one-sided Challenge duel. BUFFALO BILL bested BAD SHOES in a 5 minute Challenge competition. SIR FRANCIS BACON was defeated by RUBBERY in a 2 minute gruesome Challenge melee. BEAR GRYLLS slaughtered PEDESTRIAN STRIKE in a 1 minute uneven Challenge duel. RIPPED savagely defeated VETERAN MERCENARY in a action packed 2 minute gory duel. LEMON overpowered FREDDY GARCIA in a popular 1 minute uneven match. CLOTHES ON FLOOR defeated CONVICTED ASSASSIN in a 3 minute brutal match. IN THE WASHER devastated VETERAN MERCENARY in a exciting 1 minute mismatched conflict. CLICHE demolished CONVICTED ASSASSIN in a 2 minute bloody one-sided brawl. TAX PENALTY was overcome by KHALHUMS DWARF in a popular 3 minute expert's fight. STINKY vanquished CONVICTED ASSASSIN in a 1 minute one-sided fray. UGLY was bested by KHALHUMS DWARF in a popular 3 minute brutal master's brawl. UNCONTROLLABLE demolished WILLDRAS in a 1 minute one-sided bout. NAG beat VENEMOUS CONCUBINE in a crowd pleasing 4 minute master's fight. HYACINTH devastated SNORING in a 2 minute gruesome one-sided bout. DIRTY DISHES subdued KUNG-FU MASTER in a 2 minute bout. TOILET SEAT handily defeated LAWN DART CATCHING in a 1 minute uneven duel. SPIRIT OF COFFEE devastated FULL AND HEAVY in a 1 minute one-sided bout. UNCOMFORTABLE narrowly defeated MIA HAMM in a 2 minute gruesome fight. COUNT PEPPERMINT beat NO BATTERIES in a 2 minute expert's fight. STINKY savagely defeated CAPTURED ORC in a 3 minute veteran vs. beginner bout. COLD viciously subdued THE USEROUS MERCHANT in a action packed 3 minute brutal bout. KNOCKED OVER overcame AMBITIOUS GUARD in a 2 minute duel. BANANA ON WALL overpowered FRATSFA SLAVE in a 3 minute one-sided fight. DOG HOUSE vanquished NO PLOT in a 2 minute brutal one-sided fray. WHERE'S THE BEEF was luckily beaten by PIRATE II in a popular 8 minute fight. CROWDED beat SHOWERLESS FACE in a 3 minute novice's bout. PRIMUS BASHER handily defeated CALZRIN in a 1 minute mismatched match. UNRULY PASSENGER vanquished NARVIK in a exciting 1 minute mismatched fight. SARDONIS was demolished by TRIPLE DOG DARE in a 1 minute one-sided struggle. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |BASHING ATTACK 13 LUNGING ATTACK 17 - 7 - 0 71 | |WALL OF STEEL 9 AIMED BLOW 38 - 18 - 0 68 | |STRIKING ATTACK 7 TOTAL PARRY 38 - 21 - 1 64 | |AIMED BLOW 6 BASHING ATTACK 70 - 39 - 6 64 | |TOTAL PARRY 6 STRIKING ATTACK 34 - 20 - 2 63 | |LUNGING ATTACK 5 PARRY-STRIKE 21 - 14 - 0 60 | |PARRY-STRIKE 5 WALL OF STEEL 43 - 31 - 2 58 | |SLASHING ATTACK 2 SLASHING ATTACK 12 - 14 - 1 46 | |PARRY-LUNGE 1 PARRY-LUNGE 11 - 13 - 0 46 | |PARRY-RIPOSTE 1 PARRY-RIPOSTE 2 - 4 - 0 33 | Turn 357 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 PARRY-STRIKE 2 - 3 3 STRIKING ATTACK SLASHING ATTACK 2 - 0 WALL OF STEEL 3 - 6 2 TOTAL PARRY STRIKING ATTACK 5 - 2 PARRY-RIPOSTE 0 - 1 2 WALL OF STEEL AIMED BLOW 4 - 2 1 LUNGING ATTACK TOTAL PARRY 4 - 2 1 PARRY-LUNGE BASHING ATTACK 8 - 5 1 AIMED BLOW LUNGING ATTACK 3 - 2 1 BASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK HUBERTA 9699 11 6 1 186 H IS FOR HIPPO (1266) TOTAL PARRY PROJECT A 10072 22 12 0 134 UNLIKELY HEROES (1325) PARRY-LUNGE HYACINTH 9549 12 9 0 120 H IS FOR HIPPO (1266) WALL OF STEEL CLOTHES ON FLOOR 10130 17 1 0 118 BASH BROS SPOUSE (1334) BASHING ATTACK LEMON 8010 23 11 1 113 BASH BROS NEW CAR (1013) AIMED BLOW UNCONTROLLABLE 9129 7 0 0 105 BASH BROS FEELINGS (1201) SLASHING ATTACK RIPPED 9875 10 1 0 101 BASH BROS SHEETS (980) LUNGING ATTACK CARDINAL 8794 8 5 0 92 NL CENTRAL (783) PARRY-STRIKE UGLY 10118 11 8 0 87 BASH BROS SWEATER (1332) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is HUBERTA 9699. The most popular warrior this turn was WHERE'S THE BEEF 10813. The ten other most popular fighters were STINKY 8225, COLD 8226, BAD MEDIA 8127, TAX PENALTY 7311, RIPPED 9875, UGLY 10118, CLICHE 7533, HYACINTH 9549, DIRTY DISHES 10129, and COUNT PEPPERMINT 10330. The least popular fighter this week was PROJECT A 10072. The other ten least popular fighters were FIRE STARTER 8061, SARDONIS 10734, NARVIK 10851, CALZRIN 10750, BANANA ON WALL 10657, NO BATTERIES 10121, FULL AND HEAVY 6861, LAWN DART CATCHING 6308, WILLDRAS 5282, and PEDESTRIAN STRIKE 10523. The following warriors will travel to AD after next turn: HUBERTA (72-9699) H IS FOR HIPPO (1266) The following warriors have traveled to AD after fighting this turn: STINKY (72-6864) BASH BROS DIAPER (793)