Date   : 04/06/2004    Duedate: 05/03/2004


DM-73    TURN-145

This Weeks Top Honors


(73-3100) [14-4-0,143]

Chartered Recognition Leader   Unchartered Recognition Leader

CONUNDRUM                      DIAMOND EAR RING
MYSTERIOUS (347)               FAMILY JEWELS (574)
(73-3100) [14-4-0,143]         (73-5028) [1-1-0,15]

Popularity Leader              This Weeks Favorite

HANNIBAL                       BLUE BLOOD
WAY TO GO! II (346)            BLACK & BLUE (412)
(73-3498) [17-16-1,78]         (73-3657) [9-7-0,83]



Team Name                  Point Gain  Chartered Team
1. FAMILY JEWELS (574)         18
2. GODDESSES (578)             17      GODDESSES (578)
3. BLACK & BLUE (412)          14      Unchartered Team
4. FLAMING FIST (65)           14
5. MYSTERIOUS (347)            13      FAMILY JEWELS (574)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0 GODDESSES (578)            9   4  0 69.2   1/ 2 PERFECTION QUEST I (513)  6  2 0
 2- 2 THE BULLS (43)           138  70  8 66.3   2/ 1 MAGIC MAYHEM (485)        6  9 0
 3/ 3 WAY TO GO! II (346)      108  69  6 61.0   3/ 6 THE INANIMATES (514)      3  0 0
 4/ 4 KIWI CONNECTION (406)     13   9  0 59.1   4/ 8 CAJUN RAGE :) (518)       3  1 0
 5/ 5 MAGIC MAYHEM (485)        58  42  3 58.0   5/15*FAMILY JEWELS (574)       3  3 0
 6/ 6 MYSTERIOUS (347)         107  78  5 57.8   6/ 3 FLAMING FIST (65)         3  6 0
 7/ 7 RISING SUN (515)         115  89  5 56.4   7/11 WAY TO GO! II (346)       3  9 0
 8/ 9 PERFECTION QUEST I (513)  53  43  3 55.2   8/ 0 GODDESSES (578)           2  0 0
 9-10 WORLDWIDE GORE (36)      377 314 31 54.6   9/13 MYSTERIOUS (347)          2  0 0
10/14 PERFECTION QUEST (34)      7   6  0 53.8  10- 5*OLDMIDDLEEARTHORDE (484)  2  0 0
11/11 DRAKE'S LODGE (126)       64  56  3 53.3  11/14 PERFECTION QUEST (34)     2  1 0
12/12 DRAKE'S TELEVISION (497)  30  29  0 50.8  12/ 7 DRAKE'S LODGE (126)       2  2 0
13-15*OLDMIDDLEEARTHORDE (484)   6   6  0 50.0  13/ 9 DRAKE'S TELEVISION (497)  2  4 0
14/21*FAMILY JEWELS (574)        3   3  0 50.0  14/10 RISING SUN (515)          2  9 0
15/17 THE INANIMATES (514)     144 165 10 46.6  15/18 KIWI CONNECTION (406)     1  1 0
16-18 SATAN'S VOMIT (127)       39  46  3 45.9  16/ 0 BLACK & BLUE (412)        1  1 0
17/19 FLAMING FIST (65)        120 148 12 44.8  17- 4 WORLDWIDE GORE (36)       1  2 0
18/20 CAJUN RAGE :) (518)        9  12  1 42.9  18-17 SATAN'S VOMIT (127)       1  2 0

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
19/ 0 BLACK & BLUE (412)        17  26  1 39.5  19-16 THE BULLS (43)            0  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #77 [(< + -----:----- + >)]H[(<

Near Barikala:

     The Golden Moon, Lady Protector Artemisia commanding, was approaching the Urt
Delta from the northeast as the day drew to a close.  Her goal was Zukal, but as soon
as the ship came within sight of land, she would anchor and wait for daylight.  The
maze of channels and islands that formed the delta was not something to attempt at
night.  At least, not now.  A decade ago there had been an intricate network of
beacons that a skilled and familiar pilot could use to reach the city's docks at any
hour, but the invasion from the East had put an end to that.  The defenders had
destroyed the beacons to hamper their foes, and the triumphant invaders of Zukal had
neither the knowledge or desire to restore the system.
     Artemisia's lip curled.  The Easterners called the people of Alastari
barbarians, because many of their cultures were young.  But if the 'civilized' old
cultures of the East didn't--or couldn't--restore safe shipping, who was the true
     The lookout shouted that land was in sight, and Artemisia turned to squint into
the setting sun.  But she was lower than the man on the mast and couldn't see the
dark line of the shore yet.  With a shrug, she turned to look the other way,
searching the sky for a warning of the sudden storms that had given this great lake
its name.  That horizon was clear, also.  She didn't quite trust it, but...the sky
was clear and the wind was steady.  Good enough, for now.
     When she turned to the west again, she could see land herself, the long, dark
hump of Barikala Island, silhouetted against the crimson sky.  The sun vanished from
sight, and its light was replaced by the broad, slightly greenish beam that shot
straight upward from the center of Barikala.  Around her, the sailors moved to place
the ship in a safe position and run out the anchors for the night; her first officer
needed no instructions to handle that.
     That beam of light over Barikala was also new since the invasion, and Artemisia
wished her friend Beag Magda were here.  The Elf understood such things.  Or at least
knew how to think about them, because nobody understood just what that blazing beacon
was...other than dangerous.  No one who had landed on Barikala in the last few years
had returned from there to tell what they'd seen.
     The lookout called down something else that she couldn't hear over the bustling
sounds of sails being lowered and anchor chains creaking off their drums.  One of the
sailors halfway down the mast below him shouted up, got an answer, and came hurrying
     "Koro says there's something coming out through the delta," the sailor reported.
"He isn't sure what, the light's about gone, but it might be a group of canoes.  They
aren't in a main channel, anyway."
     Artemisia glanced to the side.  Her first officer was there, as he should be.
"We may have an attack coming up," she said quietly.
     He nodded and moved off to make sure the crew was ready.
     Artemisia tapped her fingers on the hilt of her cutlass, reviewing
possibilities, then shrugged.  It was useless to speculate without more information,
and dangerous to formulate plans under such circumstances.  She would have to wait
upon events.


     Ghenis glared down into the alley where the last of the soldiers were marching
past.  Nothing had happened.  The dark god he had believed he served had not
responded.  The Ferencian was lying to them all.  But somewhere, he knew, there was
such a dark demongod, and he vowed to find it.  And the Ferencian liar would be the
first sacrifice....
     He withdrew carefully from the roof above the alley.  It would be a good idea to
get out of Zukal for a while.  Out from under that liar Pelishtekan's eye, so that he
could think and lay his plans in relative safety.  Niatoli Island, that's where he
would go.  The false cult already had a 'mission' there, and Cousin Og would be his,
Ghenis's, first recruit.

The Isle of the Eye:

     Beag Magda sat at a small table near the back of the Two Lilies and swirled the
last of the tea in her cup moodily.  She had no fault to find with the Lilies, they
knew her here and always gave her the same table.  And the tea, as usual, was
excellent.  Something was wrong somewhere, but it was less definite--and more
important--than a problem with the service, or a mediocre cup of tea.  She was almost
afraid to look into her cup.
     That was nonsense.  It was only the unknown that should be feared, and once she
read the tea leaves, the problem would not be unknown.  Well, it would not be
completely unknown, but tea leaves were a very imprecise method of diagnosis and
prognostication.  With a little shake, she threw off the dark mood, emptied the last
swallow of tea into the saucer, and peered into the cup at the leaves clinging to its
bottom and sides.
     She could feel the hair trying to rise on the back of her neck.  The leaves
seemed to be swimming in a web of shadows.  The patterns they formed all indicated as
plainly as tea leaves could that something very dark was impending.  But nothing was
clear.  Who was menaced, and by what?  How soon?
     Beag Magda set the cup down very carefully, because her hand was trying to
shake, and laid coins beside it to pay for the tea.  She needed more information, and
she couldn't get it here.


     Lord Protector Ipecac stalked ashore and glared around for someone to share his
outrage.  Anyone who recognized him in time--and Stormcrowe was a small island with a
limited population who generally DID recognize one another--departed hastily.  Lady
Protector Snowfall wasn't quite fast enough.  "Do you know what HAPPENED?" Ipecac
     Looking distinctly queasy, Snowfall shook her head.
     "My ship was ATTACKED," the warrior from Emetics snapped.  He didn't notice when
the shapely woman flinched from his vehemence; people were always doing that around
him.  He stalked closer, dropping his voice for privacy.  "Monsters," he hissed.
"Demons out of the waves.  Half shark, half man, you might say.  Others like kraken.
They were summoned by a dark wizard on a black ship.  We have to do something about
     Snowfall swallowed a couple of times, then said, "Why?  And how?"
     Ipecac raised his eyebrows.  "You want to live on nothing but fish caught in the
harbor?" he asked.  "They could blockade us!  And what if they decide to come ashore
and attack us here on the island?"  He frowned thoughtfully.  "Probably it's part of
some Karnhorn plot, and if we don't nip it in the bud, they'll be all over us,
murdering and enslaving.  Can't have that."
     "No," Snowfall agreed faintly, "we can't have that.  But how do we stop them?"
     "We fight, of course!"  He hesitated, perhaps realizing that such a plan was
lacking in useful details.  "All the ships will have to be armed with...catapults,"
he suggested.  "And...none of them going out alone.  Yes.  And we need to find any
wizards on the island and recruit them to help fight, and more importantly to find
out what we're up against.  That's a beginning."  He nodded firmly.  "We need to
start right away!"
     Snowfall turned quickly to the rail at the edge of the dock and fed the fish her
lunch, then straightened.  "Yes, I can see that.  Wizards, catapults, convoys.  No
time to waste...."

     >)]H[(< + -----:----- + >)] The Free Cities #78 [(< + -----:----- + >)]H[(<

Near Barikala:

     Twilight rushed westward, following the sun and leaving darkness in its wake.
The stars gave more light than city people realized, but not enough to tell Artemisia
what was approaching around the blacker curve of Barikala island.  Something was.
Probably the canoes her lookout had guessed: she could see the flicker of starlight
off what might be paddles rising and falling.  That it was to be an attack, she
didn't doubt.  There was no other reason for approaching in the darkness like this.
These waters were too dangerous for--
     Something bumped against the side of her ship, scraped along it.  Other bumps,
maybe a dozen...the canoes.  The Lady Protector drew her cutlass and knew that her
crewmen were doing the same.  Did these attackers really think she would be so
careless as not to notice their approach?
     Something showed over the rail, dark against the dark water, but it gleamed
white briefly in the starlight.  She took one long step forward and brought her blade
down on it.  From close up, she could smell it, a horrible rotten-meat stink.  It
fell away and hit the water and the canoe below with a sodden clunk-splash.  There
was no time to think about it; another one was reaching over the rail beside it.  She
cut sideways, then reversed to cut the other way at a third.  Her crew was lined up
on either side of her, hacking steadily.  There was no sound but their grunts of
effort, and their feet shifting on the deck.
     "Not everyone here!" Artemisia commanded.  "Mr. Horlon, take a half-dozen men
and watch the other rail before they come at us from behind!"
     She could hear her first officer's low-voiced commands, and men moving out of
the line.  The ones still fighting on this rail moved to cover the gaps in their
line; it was actually better now, because they had room to work.
     "These are DEAD men!" one of her sailors exclaimed.  "They're already DEAD!"
     Zombies?  Should that be possible with the Arcanum weakened?  Not that it
mattered.  Dead or alive, she didn't want them on her ship.  "Make them twice dead,
then," she ordered.
     In truth, the zombies were not hard to fight with.  You had to dismember them to
get them to stop attacking, but they had no skill.  Since her crew was more numerous,
the end was not in doubt.
     And whoever had launched this attack must know that....
     A feint?  She wanted desperately to look around for the other attack, the real
one.  But the problem with a really good distraction like this was that it was
dangerous.  If you ignored it, then the distraction became the real attack.
     Artemisia hacked at another zombie trying to climb over the rail and realized
that she had been able to see it very clearly.  Too clearly for a moonless night.
She glanced up quickly and then froze.  The pillar of light over Barikala had become
a roaring torrent, a blaze to match the sun...and there were shapes moving within the
shining column.

Approaching Niatoli Island:

     Ghenis had settled for a small, fast ship, the kind that was used for smuggling
small cargoes.  He'd been hunted in Zukal; he wasn't sure why.  Had Pelishtekan
somehow guessed that he, Ghenis, had become a deadly enemy?  It didn't seem possible,
since he'd spoken to no one of his plan, but maybe the damned Ferencian had ways....
In fact, the man must be a wizard of some kind to pull of the "divine signs" that had
appeared during the worship performances.  Which was all the more reason not to go
back to Zukal until he had found the TRUE demongod.
     There were men belonging to the cult who owned boats, but Ghenis had not gone to
one of them for transport.  No point in making his trail obvious.  Being a gladiator
gave him contacts Pelishtekan couldn't guess at.  He'd rented the boat from a man who
asked no questions, a man who had been a gladiator on Barikala before the invasion.
     Ghenis leaned back against the low cabin in the middle of the boat and began to
plan his operation on Niatoli.  Contact his teammate, Cousin Og.  Then...other
gladiators.  Potential worshippers for the demongod, when he found It.  And allies.
He'd have to raise some money, you couldn't start a rival cult without money.
Piracy, maybe, or a little treasure hunting.  Maybe raid...Monuntial.  Yeah, no one
would mind, no one that mattered to him, anyway, if he raided the invaders.

            + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +

Near Fratsfa:

     Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye.  Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney.  This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
     "I don't remember a castle on that hill," one sailor muttered, squinting at the
shore.  "And I was along here just last week...."
     "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed.  "And a week is certainly not long enough to build one!"
     "There was one...eight hundred years ago," a voice murmured behind her.
     The statuesque manager glanced back at her gladiatress, Nasty Nasturtium.  The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not.  The
thought of having a warrior that old was unsettling.  "You're sure, Nasty?"
     The elfin blonde nodded firmly.  "Yes, my mother told me about it--one of her
brothers helped to bring the castle down.  The Castle of Storms, that was its name, a
place of the darkest arts.  It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
     Lady Fern glanced at the sky automatically.  It WAS getting cloudy, but that
was, must be, coincidence.  After all, changeable weather was common at this time of
     "That wasn't on Khaldren's list."  The short, stocky man removed his bowler and
extended a hand to Lady Fern.  "Raoul, Lord Protector In Gerfel We Trust."
     "Kennelworth has spoken of you," Lady Fern admitted.  "But what do you know of
this Castle of Storms?"
     "Not a thing, doll.  But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
     "This Khaldren is...?" Nasturtium asked.
     "A wizard who escaped the sinking of Krael," Raoul explained.  "He wants to
bring Krael forward in time, or back from the dead, or something.  And other places
he knows about from that era."
     "That would take a great magic," Nasturtium protested.  "With the Arcanum in the
current low state, it should not be possible."
     "Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll.  She seems to think that'd do it for him."
     The elf recoiled.  "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep.  This must be stopped!"
     "Well, I'm taking the warning to Lady Sheila--"
     "She can do nothing, even if she would," Nasturtium snapped.  "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve!  Not soon enough, anyway."
     "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on.  "And until he's stopped, we will
fight everything he brings up from the past."
     "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be


     Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis.  But the port city was not as he had expected.  There was
always bustle, but now...it reminded him of a disturbed anthill.  And where had those
towers on the landward side come from?  They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
     "It's Old Valamantis," Arenamistress Sitalva said grimly.  "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there.  But understanding why doesn't help us now.  The oldest levels of Old
Valamantis," she said grimly, "were Folstrom.  NOBODY wants to see the Folstrom loose
in the world again."
     "Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...?  Surely Ahringol won't release their souls because of a spell and some
     Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm.  "We'll find out, when the city stabilizes.  The
Silver Mage says sometime in the next week and a half or two weeks.  But we can see
people moving around in there.  And even if they're zombies, it isn't going to be


     The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again.  Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
     It had.
     Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point.  He wasn't sure what he
had expected, but not this.
     Krael stood above the water, but not as it must once have looked.  Many of the
taller buildings showed broken tops, and all was slimed with mud and weed.  Here and
there, decaying wrecks lay in the streets or even on the roofs of houses.  The smell
of dead fish was obvious even from a mile away.  Krael LOOKED like a city that had
spent centuries under water.  The people who moved among those ruins didn't.  There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred.  But they looked...normal.
Alive.  And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
     And they seemed to take the whole situation for granted.  They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
     That was the most unnerving thing of all.


     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.


     Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets.  The foundation of the city, Vekhirn knew, went back to the days
before the first humans.  There were Folstrom traces, but there was also something
older.  Maybe more than one something.  And they were all stirring.  Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
     And in other ways, or for other causes, as well.  The court wizard had sensed a
new feeling in the people of the old city.  Harder.  Crueler, perhaps.  Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance.  The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off.  Whatever the cause for the change of heart, blood had been
spilled.  And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.

Aruak City:

     Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers.  Nothing she was Seeing was good.  Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working.  There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were.  Blood magic, used to
excess, tainted everything.  There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own.  And
no one, so far, seemed able to stop him.
     She would have to take steps herself.

            + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +

Dal Shang:

     From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor.  So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
     Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding.  The arena was
shrinking faster than a pool of water in the desert.  Promising warriors who were
looking for a career in the arena were not looking in THIS arena.  Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance.  His own team, even, had gone inactive!  Something had to be done, but he
had no idea what.  Even the fans had deserted Dal Shang arena.
     With a sigh, he turned away from the empty arena to look out to sea.  And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore.  Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island.  Like buildings....

A note for the people of the Free Cities and Lirith Kai:

     Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic.  Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens.  But there are other kinds of magic.  Older.  Cruder.  Less vulnerable.
There's Blood Magic.  Spilling blood releases power.  The more blood, the more power.
     And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present.  He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
     But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again.  If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.

     It's all a plot, and probably a dark one.  Where is Daylight Savings time when
you need it?

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

 DM   9 ZUKAL (turn 488): ALEX GRIFFIN of DREAM PARK (Zalgor Prigg, mgr.)
 DM  12 RIZTAB (turn 486): KNOTHEAD of BLOODSUCKERS (Way Cool, mgr.)
 DM  15 MALCORN (turn 482): ABRA-HAM! of SACRILEGIOUS MEAT (Klep, mgr.)
 DM  16 WILLAF (turn 482): ANTEZEL of WYLDERNESS WYLD (Barnabas, mgr.)
 DM  17 ALJAFIR (turn 480): GHENGIS KHAN of HEROESANDFOUNDONES (The Judge, mgr.)
 DM  19 ZUWAYZA (turn 479): BLUE of THE SIERRAS (Barnabas, mgr.)
 DM  28 MORYA (turn 239): PARADOX of SHADOW GATE (Shadowgate, mgr.)
 DM  29 LAPUR (turn 471): SCRAPPA of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 237): HUNGRY BONES of UNFIT TO BE ORCS (Slugbait, mgr.)
 DM  32 ARVAT (turn 468): LOCKED IN of CALL THE PRIEST (Destitute Noble, mgr.)
 DM  33 NIATOLI ISLAND (turn 466): TOMB SCONE of BAD BREAD (Otto X. Frothingslosh)
 DM  35 MURSKA (turn 459): INANNA of LADY OF BATTLES (Poison Ivy, mgr.)
 DM  43 VEASTIAN (turn 422): FACE BREAKER of WIDOWMAKERS (Soultender, mgr.)
 DM  45 STORMCROWE (turn 214): MING of DYNASTIC (Jack Wolfspider, mgr.)
 DM  47 NORTH FORK (turn 209): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 196): TOM SMITH DISEASE of STRANGE TUNES (Berylstar, mgr.)
 DM  56 ROCANIS (turn 347): APPLEMINT of BAD APPLES (Uncle Wolf, mgr.)
 DM  61 JURINE (turn 327): FREDDIE of FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 144): KASENKO of PERFECTION QUEST II (Mannequin, mgr.)
                                (Shadowgate, mgr.)

                                      Top Teams
 DM   9 ZUKAL (turn 488): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 486): THE CITY (Berylstar, mgr.)
 DM  15 MALCORN (turn 482): TRIPLE CROWN (Sultan, mgr.)
 DM  16 WILLAF (turn 482): WYLDERNESS WYLD (Barnabas, mgr.)
 DM  17 ALJAFIR (turn 480): HEROESANDFOUNDONES (The Judge, mgr.)
 DM  19 ZUWAYZA (turn 479): THE SIERRAS (Barnabas, mgr.)
 DM  28 MORYA (turn 239): IDIOTIC ICCERS (THawk, mgr.)
 DM  29 LAPUR (turn 471): CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 237): STORMWATCH (Polar Bear, mgr.)
 DM  32 ARVAT (turn 468): SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 466): CASINO HAMMERZ (Hammer, mgr.)
 DM  35 MURSKA (turn 459): STRONGHOLD (Silver Stroke, mgr.)
 DM  43 VEASTIAN (turn 422): THE FAMILY (Don John, mgr.)
 DM  45 STORMCROWE (turn 214): P.A.C. (Coach, mgr.)
 DM  47 NORTH FORK (turn 209): THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 196): TEAM VIRTUE (Boy Scout, mgr.)
 DM  56 ROCANIS (turn 347): REDHORSE (Mila, mgr.)
 DM  61 JURINE (turn 327): FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 144): MAGIC MAYHEM (Fizban, mgr.)
ADM 103 FREE BLADES (turn 372): MEOW MIX, etc. (Sylvester Frothingslosh, mgr.)

                                   Recent Graduates
 DM   9 ZUKAL (turn 488): ALEX GRIFFIN of DREAM PARK (Zalgor Prigg, mgr.)
 DM  15 MALCORN (turn 482): ABRA-HAM! of SACRILEGIOUS MEAT (Klep, mgr.)
 DM  16 WILLAF (turn 481): HIMEI of YAMABUSHI (Doc Miracle, mgr.)
 DM  17 ALJAFIR (turn 480): GHENGIS KHAN of HEROESANDFOUNDONES (The Judge, mgr.)
 DM  28 MORYA (turn 239): POPPY HAMMER of FLOWER HAMMERZ (Hammer, mgr.)
 DM  29 LAPUR (turn 471): SCRAPPA of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 237): HUNGRY BONES of UNFIT TO BE ORCS (Slugbait, mgr.)
                   (turn 236): SODOM of DARQUE FORCES (Master Darque, mgr.)
                               PALLADICE of STORMWATCH (Polar Bear, mgr.)
 DM  43 VEASTIAN (turn 422): FACE BREAKER of WIDOWMAKERS (Soultender, mgr.)
                             NHAVARL of THE FAMILY (Don John, mgr.)
 DM  47 NORTH FORK (turn 209): SUGAR CUBE of COFFEE RULES! (Mr. Coffee, mgr.)
                               101 PROOF!! of COFFEE RULES! (Mr. Coffee, mgr.)
                   (turn 208): UR BRAIN ON EGG of MYSTIC ORC FEAST (Slugbait, mgr.)
 DM  50 SNOWBOUND (turn 195): NASSE of DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 346): ELEVEN BLADE of GENERAL SURGERY (Darkfist, mgr.)
 DM  73 ERINIKA (turn 144): GAI-JIN of RISING SUN (?, mgr.)

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
ERINIKA brutes like you, you'd be grouchy, too.  Later days, MAGIC MAYHEM, since 
PERFECTION QUEST II took top team from you this turn, you guys are old news.  Of 
course, we're all terribly impressed to see DIAMOND EAR RING win a fight and gain 14 
points, terribly.  Tsk, tsk, MIGHTY CUT-UP beat WANSTEAD and WANSTEAD lost 8 points.  
You're breakin' my heart.  And it's out with the old, in with the new, as LEE takes 
the Title and last week's bar tab from the old Duelmaster.  Heh, heh.  Kickbacks and 
bribes, kickbacks and bribes, how else do you think some of these guys win their 
fights?  Skill?  Ha!   
     He who fights and runs away will live to fight another day, the coward.  What's 
the big D?  MAGIC MAYHEM was the most avoided team?  Bunch of lily livered... 
grumble... mumble... curse...  And it looks like WAY TO GO! II avoided them the most 
this turn.  What a pack of would be losers, if you ask me.  Hmph.  PRIZMATYK WAHL was 
challenged more times this turn than the Duelmaster.  Now was the DM insulted or 
feared?  Heh, heh.  Now look at this.  CONUNDRUM challenged down 37 against MAGIC 
MAYHEM's WHAHL OF PHORSE.  What a weasel!  And sorry to say, CONUNDRUM subdued WHAHL 
OF PHORSE, leaving a bad feeling with the crowd.  I think exploitive snob is the term 
I'm looking for.  I guess I can give a little credit to KING RAT of RISING SUN for 
challenging up by 19 to PRIZMATYK WAHL.  KING RAT lost to get 76 points of 
     Death and Taxes.  The less death I see, the more it taxes my patience.  Let's 
see if anyone's dead or dying.  I could say I saw this coming, but so could anyone 
else.  Anyway, this turn it came.  GAI-JIN's 19-8-0 has earned him the Dark Arena.  
Now hey, I like to see a death as much as the next guy, but hey RISING SUN, whyja 
send GAI-JIN to the Dark Arena, look at his record, huh?  Gee, FLAMING FIST, ain't it 
past due for sending CONAN THE PILLOWMAN Dark Arena?  What took ol' '15-25-0' so 
long?  Hope?  Ha ha aha ha!  Titanium shields and bamboo daggers, guess what brave 
team is developing these kinds of weapons?   
     What does the ERINIKA arena have in common with the inns?  It's just as 
comfortable to sleep in either place.  Ha ha ha ha!  Phlllt!  Just had to do that 
before I leave the fine city of ERINIKA.  I feel much better now.  Glad to see the 
back of this place-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CONUNDRUM 3100               14   4  0   143       MYSTERIOUS (347)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-MONGOL HORDE 4001            14   8  3   124       WORLDWIDE GORE (36)
-A BOMB IN A BULL 503         16   8  1   101       THE BULLS (43)
 PHETHER PHAHL 4251           13   7  1    99       MAGIC MAYHEM (485)
-BASE ON BULLS 3101           16   6  2    97       THE BULLS (43)
 PRIZMATYK WAHL 4252          14   6  1    95       MAGIC MAYHEM (485)
 VANISH 4633                  10   3  0    94       THE INANIMATES (514)
 ASPHYXIATE 3830              20   7  0    93       WAY TO GO! II (346)
-SAIONJI 4447                 13   6  0    93       PERFECTION QUEST II (513)
 KASENKO 4445                 17   7  1    92       PERFECTION QUEST II (513)
-ANGLE 4333                   11   2  0    92       DRAKE'S TELEVISION (497)
 MIGHTY CUT-UP 317             7   6  0    92       PERFECTION QUEST (34)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-EUROPEAN HAND BULL 3099      18  11  0    91       THE BULLS (43)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-RED HOT CHILE PAPA 3358      20  12  1    90       WORLDWIDE GORE (36)
-CROSS CZECH 4008             12  11  1    89       WORLDWIDE GORE (36)
 WHAHL OF PHORSE 4248         11   9  1    88       MAGIC MAYHEM (485)
-YANKEE DOODLE 3605           16  15  0    87       WORLDWIDE GORE (36)
 BLUE BLOOD 3657               9   7  0    83       BLACK & BLUE (412)
 RED RUEPHIN 4443             11   5  0    80       DRAKE'S LODGE (126)
-KNITTED AFGHAN 4123          10   9  4    80       WORLDWIDE GORE (36)
 HANNIBAL 3498                17  16  1    78       WAY TO GO! II (346)
 KING RAT 4508                14  16  0    76       RISING SUN (515)
 FRISIAN 4635                 10   5  0    68       PERFECTION QUEST II (513)
-BULL MARKET 4124             13   6  1    67       THE BULLS (43)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 WANSTEAD 3628                 8   8  0    65       KIWI CONNECTION (406)
-FIENDS 4335                   8   4  0    62       DRAKE'S TELEVISION (497)
-LADDIE BUG 3851               9   9  0    61       SATAN'S VOMIT (127)
 KANTRYP 4403                 10   9  0    57       MAGIC MAYHEM (485)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 KARATIA 3624                  5   1  0    50       KIWI CONNECTION (406)
-BULL FROG 4547                9   6  0    49       THE BULLS (43)
 BLACK EYE 3654                5   8  1    47       BLACK & BLUE (412)
-MAGGUS 4468                   8   7  0    44       THE INANIMATES (514)
-SCRODS 4336                   5   8  0    37       DRAKE'S TELEVISION (497)
-SILHOUETTE 4464               4   6  0    37       THE INANIMATES (514)
-DUHNG B. TELL 4877            6   2  1    36       SATAN'S VOMIT (127)
 CARPETMUNCHER 4558            7   4  1    35       CAJUN RAGE :) (518)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-IAN 4245                      4   1  0    29       OLDMIDDLEEARTHORDER (484)
-BESS TWESTURN 4869            3   4  0    29       DRAKE'S LODGE (126)
-ADAM ANT 4670                 3   7  0    25       SATAN'S VOMIT (127)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 JAEGER 5007                   3   2  0    22       FLAMING FIST (65)
-BOARRING B. TELL 4876         4   5  0    21       SATAN'S VOMIT (127)
 KAREL PROSEK 4712             4   6  0    18       FLAMING FIST (65)
-DANCIN' SCARECROW 4466        4   6  0    18       THE INANIMATES (514)
-EKON O'LOGE 4878              2   5  1    18       DRAKE'S LODGE (126)
 ROKTU MUDD 5023               2   2  0    18       MAGIC MAYHEM (485)
-MINNET 4448                   4   5  0    17       PERFECTION QUEST II (513)
 DIAMOND EAR RING 5028         1   1  0    15       FAMILY JEWELS (574)
 JACQUE 3.142857 5013          1   5  0    15       DRAKE'S TELEVISION (497)
-BANCHEE 4664                  1   0  0    14       OLDMIDDLEEARTHORDER (484)
 FRIENDLY GIANT 5053           1   0  0    11       FLAMING FIST (65)
-JUSTIN TIME 4552              1   0  0    10       CAJUN RAGE :) (518)
 RUBY PENDANT 5025             2   0  0     9       FAMILY JEWELS (574)
 FENRIS 5019                   1   4  0     7       FLAMING FIST (65)
-MOUNTAIN SLEW 4666            1   0  0     5       OLDMIDDLEEARTHORDER (484)
 PEARL NECKLACE 5026           0   2  0     2       FAMILY JEWELS (574)
 Y2K 5049                      0   1  0     1       WAY TO GO! II (346)
 KAT-ANNA 5050                 0   1  0     1       RISING SUN (515)
-GREMLIN 4663                  0   1  0     1       OLDMIDDLEEARTHORDER (484)
-JUMBO 4551                    0   1  0     1       CAJUN RAGE :) (518)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
CONAN THE PILLOWM 768 15 26 0 FLAMING FIST 65       LEN-KEVRALA 20        145 NONE    
CALIBAN 5018           1  1 0 FLAMING FIST 65       EKON O'LOGE 4878      141 NONE    

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
LYTENING BOLT 4358     8  7 0 MAGIC MAYHEM 485      KNITTED AFGHAN 4123   141 NOT REVE
GAI-JIN 4507          19  9 0 RISING SUN 515        FRELEN 21             145 NONE    

                                     PERSONAL ADS

Gee, fellows, thank you loads for letting me and the girls have one win.  It was big
of you. -- Lady Erinika

That was me!  Ruby rocks!  Ruby Pendant, I am, and I had my way with Jumbo. (wink) --
Ruby Pendant

Well, I, for one, think I was screwed! -- Diamond Ear Ring

Justin Time -- I wasn't good enough for you, was I?  Maybe next time.  Maybe. --
Pearl Necklace

We would all like to say congratulations to Kasenko, our Duelmaster. -- Lady Erinika
and The Family Jewels

18 March 2004
St. Valentine's Day Massacre Update

     We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre
kill contest in DM 36 is off to a great start.  We are also pleased to announce that
in addition to the 10 team rollups we are also able to offer the renaming of a dark
arena warrior as a prize to the manager with the most kills.  The contest is only 2
turns old and is still wide open.  There are currently 5 managers tied with one kill
each.  Anything can still happen so hurry up and get into the arena.
     On a personal note, no other alliances have entered the arena in force to
challenge the kLk dominance.  We were expecting The Firm to put up a fight for their
supposed home arena.  But, they were a no show.  Guess they proved what they are
really made of.  *evil grin*
     Perhaps another alliance would like to step in to give us a challenge.  We are
throwing down the gauntlet.  Perhaps the Chaos Inc. boys I keep hearing about would
like to step in and challenge the kLk for arena dominance.  If you don't show up,
Chaos, don't feel bad.  FAR better managers than you have been invited into Jhans but
have chosen to pass on the offer.
     So if you consider yourself worthy to compete, like fierce competition, and
enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM
36.  We're already planning our next contest, "Capture the Flag," and have a
storyline being actively worked on in the arena.  Whatever you like about DM you can
find it in JHANS.

mgr. of Suicidal Dreams
and Director Jhans Board of Tourism
kLk Alliance

27 March 2004
     This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks.  He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days!  Welcome CHEETO!!

27 March 2004
     Has anyone seen it in print that the "Goat" is leaving the "Cartel"?  There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed.  To
obtain the desired effect of any agenda only key personnel can be used.  The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for."  I hope this stops the confusion.
-- Goat

                                  LAST WEEK'S FIGHTS

GAI-JIN was unbelievably slain by FRELEN in a 2 minute Dark Arena fight.
CONAN THE PILLOWMAN was narrowly killed by LEN-KEVRALA in a 2 minute Dark Arena melee.
CONUNDRUM overpowered WHAHL OF PHORSE in a 2 minute mismatched Challenge Title duel.
HANNIBAL was overpowered by PHETHER PHAHL in a 1 minute mismatched Challenge match.
VANISH bested RED RUEPHIN in a popular 1 minute Challenge duel.
KING RAT was bested by PRIZMATYK WAHL in a 2 minute master's Challenge match.
FRISIAN overcame KANTRYP in a 1 minute Challenge fight.
JACQUE 3.142857 was overcome by CARPETMUNCHER in a 2 minute Challenge melee.
KASENKO was vanquished by LEE in a popular 1 minute uneven duel.
WANSTEAD was vanquished by MIGHTY CUT-UP in a popular 1 minute one-sided duel.
BLUE BLOOD was luckily beaten by ASPHYXIATE in a popular 3 minute veteran's melee.
BLACK EYE demolished FRATSFA SLAVE in a 1 minute mismatched competition.
KARATIA devastated CAPTURED ORC in a 1 minute one-sided battle.
KAREL PROSEK was unbelievably bested by ROKTU MUDD in a 2 minute bout.
JAEGER overcame PEARL NECKLACE in a action packed 3 minute gory novice's conflict.
FENRIS was devastated by DIAMOND EAR RING in a 1 minute uneven duel.
RUBY PENDANT beat KAT-ANNA in a 2 minute amateur's brawl.
FRIENDLY GIANT devastated Y2K in a exciting 1 minute brutal one-sided fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  7         WALL OF STEEL     21 -  15 -  1      58  |
|LUNGING ATTACK                   7         LUNGING ATTACK    69 -  56 -  3      55  |
|WALL OF STEEL                    3         TOTAL PARRY       60 -  54 -  0      53  |
|BASHING ATTACK                   3         AIMED BLOW        25 -  26 -  1      49  |
|TOTAL PARRY                      3         SLASHING ATTACK   23 -  24 -  0      49  |
|PARRY-STRIKE                     2         STRIKING ATTACK   45 -  54 -  1      45  |
|SLASHING ATTACK                  2         PARRY-LUNGE       18 -  23 -  0      44  |
|PARRY-LUNGE                      2         PARRY-STRIKE      20 -  26 -  2      43  |
|PARRY-RIPOSTE                    2         PARRY-RIPOSTE     11 -  15 -  1      42  |
|AIMED BLOW                       1         BASHING ATTACK    27 -  40 -  2      40  |

Turn 145 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     LUNGING ATTACK     3 -  4         2  WALL OF STEEL  
WALL OF STEEL      3 -  0     BASHING ATTACK     1 -  2         2  LUNGING ATTACK 
STRIKING ATTACK    5 -  2     TOTAL PARRY        1 -  2         1  STRIKING ATTACK
PARRY-STRIKE       1 -  1     PARRY-LUNGE        0 -  2         1  SLASHING ATTACK
SLASHING ATTACK    1 -  1     PARRY-RIPOSTE      0 -  2         1  PARRY-LUNGE    
                                                                1  PARRY-STRIKE   
                                                                1  TOTAL PARRY    
                                                                1  PARRY-RIPOSTE  
                                                                1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  CONUNDRUM 3100             14   4  0  143 MYSTERIOUS (347)
PARRY-STRIKE     PHETHER PHAHL 4251         13   7  1   99 MAGIC MAYHEM (485)
WALL OF STEEL    PRIZMATYK WAHL 4252        14   6  1   95 MAGIC MAYHEM (485)
LUNGING ATTACK   VANISH 4633                10   3  0   94 THE INANIMATES (514)
TOTAL PARRY      ASPHYXIATE 3830            20   7  0   93 WAY TO GO! II (346)
PARRY-RIPOSTE    KASENKO 4445               17   7  1   92 PERFECTION QUEST II (513)
PARRY-LUNGE      HANNIBAL 3498              17  16  1   78 WAY TO GO! II (346)
BASHING ATTACK   KANTRYP 4403               10   9  0   57 MAGIC MAYHEM (485)
AIMED BLOW       KARATIA 3624                5   1  0   50 KIWI CONNECTION (406)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is HANNIBAL 3498.  The most popular warrior this turn 
was BLUE BLOOD 3657.  The ten other most popular fighters were JAEGER 5007, CONUNDRUM 

The least popular fighter this week was KAT-ANNA 5050.  The other ten least popular 
fighters were FENRIS 5019, PEARL NECKLACE 5026, HANNIBAL 3498, Y2K 5049, RUBY PENDANT 
5025, WANSTEAD 3628, KASENKO 4445, KANTRYP 4403, KING RAT 4508, and WHAHL OF PHORSE 

The following warriors will travel to ADVANCED DUELMASTERS after next turn:


The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn:

LEE (73-5082) GODDESSES (578)
GAI-JIN (73-4507) RISING SUN (515)


     For those of you who keep track of such things, 14 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                           ABE SIMPSON (9-4453) SPRINGFIELD 
                            PB-LEAD (23-4385) ROCK-ETTS IV 
                      RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN 
                            CHIP (60-4413) RESCUE RANGERS 
                           SLAKE (82-12993) WORD OF THE DAY 
                          DIS-COMBOBULATE (63-2222) DIS-TEAM 
                        RETARD (68-7501) POLITICALLYINCORRECT 
                           DARKSIDE (22-2714) LOST SOULS 1 
                      ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES 
                         SMOOGIE (82-2247) STREET PIZZAD III 
                             ARATHEA (13-3318) THE ELITE 
                          PX (82-14364) SUPERIOR FORCES 1203 
                       MIKE, POWERFUL (82-7051) MIKE THE HUNTER 
                          DIS-FUNCTIONAL (63-2223) DIS-TEAM 

                                          -- Green Eyes