DUEL 2 NEWSLETTER

Date   : 10/17/2006    Duedate: 11/13/2006

ERINIKA ARENA

DM-73    TURN-178

This Weeks Top Honors

THE DUELMASTER IS

ENDU ENDU
DUDS (602)
(73-5242) [18-4-0,94]

Chartered Recognition Leader   Unchartered Recognition Leader

ENDU ENDU                      POSITION IS EMPTY
DUDS (602)                     
(73-5242) [18-4-0,94]          

Popularity Leader              This Weeks Favorite

LUG                            TWERP
DUDS (602)                     DUDS (602)
(73-5316) [10-6-1,71]          (73-5410) [4-4-0,46]

THE CURRENT TOP TEAM

DUDS (602)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DUDS (602)                  20
2. VINCERE AUT MORI (641)       0      DUDS (602)
3. PERFECTION QUEST II (513)    0      Unchartered Team

                                       NERDS (168)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 6 DUDS (602)                52  31  2 62.7   1/ 1 DUDS (602)               11  3 0
 2- 7 PERFECTION QUEST I (513)  65  49  5 57.0   2- 8 VINCERE AUT MORI (641)    1  4 0
 3- 9 VINCERE AUT MORI (641)    14  34  2 29.2   3- 9 PERFECTION QUEST I (513)  0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Hail and well met warriors of ERINIKA!  Know me for who I am, Zontani Sharp 
Eyes, Spymaster extraordinaire of all Alastari.  Warriors--remember that glory waits 
always around the corner!  Witness how this week VINCERE AUT MORI went 0-0-0 to move 
up 6 in the rankings.  BIMBO caught the eye of many in the gladiatorial commission as 
she skillfully bested CONVICTED ASSASSIN and was awarded 16 points in recognition.  
In one of the week's more notable duels, KUNG-FU MASTER put down LUG, causing him to 
lose 9 points of recognition in the process.  Not for nothing has ENDU ENDU in the 
past laid claim to the Duelmaster's throne, and this week he's proven his combat 
skill yet again.  No confirmation, but my sources claim that the top team has gained 
their position using magical aids.  Charmed weapons perhaps?   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  I saw one fighter that warriors 
avoided when this week's challenge seeking began.  FOUND IN THE SAND is feared.  This 
much I can say.  If you didn't look down dark alleys you'd have been hard pressed to 
find any of DUDS last week.  Busy avoiding FOUND IN THE SAND?   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Dark alleys may hide both secrets and assassins.  
In the arena there is only the brightness of steel.  Keep vigil always!   
     If it were not for my skills as a spy I would have been mugged three times 
already in ERINIKA.  Nice atmosphere you have here!  Sadly warriors, now longer can I 
keep thy company nor savor the ale of thy fine city.  Depart I must and soon!  Till 
next we meet remember - the pen is mightier than the sword, but a maul is a different 
story!-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ENDU ENDU 5242               18   4  0    94       DUDS (602)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BIMBO 5325                   10   5  1    76       DUDS (602)
 LUG 5316                     10   6  1    71       DUDS (602)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 TWERP 5410                    4   4  0    46       DUDS (602)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-SLEEP WALKER 5451             4   1  0    33       PERFECTION QUEST II (513)
-DOLT 5506                     3   1  0    26       DUDS (602)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-PETRAFIED CREEPY 5585         3   5  1    19       VINCERE AUT MORI (641)
-MINNET 4448                   4   5  0    17       PERFECTION QUEST II (513)
-ILYENA 5584                   1   4  0     9       VINCERE AUT MORI (641)
-PICUS 5577                    1   1  0     4       VINCERE AUT MORI (641)
-PRAETORIUS 5578               0   2  0     2       VINCERE AUT MORI (641)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?

                                     PERSONAL ADS

Erinikans, fighting NPC' is so lovely. I am really such a fine, fine manager, -- Amy
A. Airhead, Duds Princess

25 September 2006
It is obvious that the Dark Knights wish to be shown the light.  Allow me to step
forward and blind them with truth.  YOU ARE WORTHLESS!!!  The Dark Knights are so
afraid of the light that they hide behind their black armor and empty threats.  It is
too bad they are unwilling to actually FIGHT us!  I guess our natural light is too
bright for you all to face!  Fear us, for we are here! -- Gemini Goldphoenix,
Overlord of the Avengers of Light!

5 October 2006
*Turf War IV Rules*

     Everyone may participate; known alliances, new alliances, or temporary alliances
created to compete in the Turf War! However, to participate, each alliance must:
     A.  Announce the alliance and the Captain of the alliance in the North Fork (DM
         47) newsletter.
Captains are responsible for:
     a.  verifying those who wish to participate under the banner of their alliance;
     b.  distribution of prizes should their alliance win the Turf War.
Managers must:
     a.  Submit one (1) RSI Roll-Up Gift Certificate to participate to:
          Baphomet, mgr. Knights Templar (568), DM 47 -- North Fork, or
          Rick Stringer
          13 St. Michael's CT
          Elkton, MD 21921
     b.  Announce their intent to compete with manager name, team name and alliance
         they will be fighting under in the North Fork (DM 47) newsletter.
Rules:
     1.  No scoring will begin until a Gift Cert is received.  No exceptions.
     2.  Before a manager can compete, he/she must declare and be verified by the
         Captain of the alliance he/she has claimed for;
     3.  Only one (1) team per player may compete.  NO multiple aliases please.
         Violations will result in disqualification.
     4.  The contest will begin on the turn following the January F2F and run for 12
         turns.
     5.  The turn  a declaration and verification will begin the scoring process.
     6.  No declarations or verifications will be accepted after Turn 10 of the Turf
         War 5.
     7.  For the purpose of scoring, I reserve the right to make all final decisions.
Scoring:
                  Win     Loss     Kill     Die
Challenge          +2      -2       +5       -5
Match-Up           +1      -1       +1       -5
Bloodfeud          +2      -5       +5      -10
Champion           x2      x2       x2       x2
Downchallenge     -10      xx      -10       xx
Dark Arena        +10      -5       xx       xx
Special Scoring:
     a.  Each mention in the Spy Report is worth 2 points (team mentions only!)
     b.  Each Style Master is worth 2 points.
     c.  Duelmaster Throne is worth 2 points
Champions:
     a.  Champions may be declared, but are not mandatory.  If declared, the Champion
         must be in the Adepts or lower brackets on the turn they are declared
         without having gone above the Adepts bracket at any time...including
         transferred teams.  (I'll be watching for this occurrence!)
Bloodfeuds:
     a.  Bloodfeuds count for all four (4) turns.  However, the same warrior may not
         be used all four turns.  4 turns means 4 separate warriors.  A penalty of
         -10 will be given to the team who violates this.
Special Conditions:
     a.  I reserve the right for all final decisions.
     b.  If I make a mistake, I'll multiply the points by 2.
     c.  If you claim I did, and *YOU* are wrong, I'll subtract points at the rate of
         x10.
     d.  Each alliance begins with zero (0) points.
     e.  Dark Arena may be used on the first turn of every warrior with no penalty
         (this means a warrior with 0 FE).
     f.  TVs won after the contest begins gain a 25 point one time score once the
         tourney reports are posted in the NL.
     g.  TCs won after the contest begins gain a 50 point one time score with the
         same conditions as noted for TVs.
     h.  NO switching alliance once verified by an alliance that a team has declared
         for.
     i.  Only 7 teams are permitted per alliance for the Turf War 5.
PRIZES:
     Turf Wars are a "Winner Takes All" type contest.  All prizes and 100% of the RU
Certs will be given to the Captain of the winning alliance and it is his/her
responsibility to give these to the alliance membership.
     I have requested from RSI the following:
     a.  renaming of the orth Fork (DM 47) arena;
     b.  renaming of Dark Arena Monsters;
     c.  known favourite rhythms for one warrior on each team of the winning
         alliance.  This warrior would be in the Initiates or above brackets on the
         last turn of the Turf War (they must have at least one arena fight to
         receive this award).
               Baphomet, Host of TW5
Special Note:  A downchallenge is considered from a higher bracket to a lower
bracket.  Same bracket, more recognition points?  Not a downchallenge!

                                  LAST WEEK'S FIGHTS

ENDU ENDU viciously subdued KUNG-FU MASTER in a 3 minute mismatched Title fight.
LUG was overcome by KUNG-FU MASTER in a popular 2 minute match.
BIMBO vanquished CONVICTED ASSASSIN in a 1 minute gory mismatched brawl.
TWERP savagely defeated CAPTURED ORC in a 1 minute master vs. amateur match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   2         WALL OF STEEL      5 -   0 -  0     100  |
|TOTAL PARRY                      1         TOTAL PARRY       20 -   4 -  0      83  |
|LUNGING ATTACK                   1         PARRY-RIPOSTE      3 -   1 -  0      75  |
|AIMED BLOW                       0         LUNGING ATTACK    13 -   5 -  1      72  |
|PARRY-LUNGE                      0         PARRY-STRIKE       2 -   1 -  1      67  |
|PARRY-STRIKE                     0         AIMED BLOW         2 -   1 -  0      67  |
|PARRY-RIPOSTE                    0         STRIKING ATTACK   14 -   7 -  1      67  |
|SLASHING ATTACK                  0         BASHING ATTACK    13 -  10 -  0      57  |
|STRIKING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |
|WALL OF STEEL                    0         SLASHING ATTACK    0 -   2 -  0       0  |

Turn 178 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     2 -  0     AIMED BLOW         0 -  0         3  TOTAL PARRY    
TOTAL PARRY        1 -  0     PARRY-LUNGE        0 -  0         2  BASHING ATTACK 
                              PARRY-STRIKE       0 -  0         2  LUNGING ATTACK 
                              PARRY-RIPOSTE      0 -  0         2  STRIKING ATTACK
                              LUNGING ATTACK     0 -  1         1  PARRY-RIPOSTE  
                              SLASHING ATTACK    0 -  0         1  WALL OF STEEL  
                              STRIKING ATTACK    0 -  0     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      ENDU ENDU 5242             18   4  0   94 DUDS (602)
BASHING ATTACK   BIMBO 5325                 10   5  1   76 DUDS (602)
LUNGING ATTACK   LUG 5316                   10   6  1   71 DUDS (602)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LUG 5316.  The most popular warrior this turn was 
TWERP 5410.  The ten other most popular fighters were LUG 5316, BIMBO 5325, ENDU ENDU 
5242,  0,  0,  0,  0,  0,  0, and  0.

The least popular fighter this week was ENDU ENDU 5242.  The other ten least popular 
fighters were BIMBO 5325, LUG 5316, TWERP 5410,  0,  0,  0,  0,  0,  0, and  0.