DUEL 2 NEWSLETTER Date : 05/26/2009 Duedate: 06/22/2009 ERINIKA ARENA DM-73 TURN-212 This Weeks Top Honors THE DUELMASTER IS DEATH SUCKS BLACKMAIL (651) (73-5719) [14-6-0,97] Chartered Recognition Leader Unchartered Recognition Leader HINES WARD HERCULES SUE'S BOYS (632) AIR CANADA (635) (73-5505) [10-1-0,99] (73-5525) [7-1-0,89] Popularity Leader This Weeks Favorite ROS QUIN POP KHAN MIDDLE WAY 18 (656) MONGOL HORDE (658) (73-5748) [14-15-0,84] (73-5757) [7-2-0,88] THE CURRENT TOP TEAM BLACKMAIL (651) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. BLACKMAIL (651) 34 2. MIDDLE WAY 18 (656) 27 SUE'S BIG BOYS (634) 3. SUE'S BIG BOYS (634) 11 Unchartered Team 4. ROUTE 73 (418) 9 5. AIR CANADA (635) 9 FIRST DATE (637) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0*FIRST DATE (637) 5 0 0 100 1/ 2 BLACKMAIL (651) 7 1 0 2/ 0*THREE BLIND VICES (660) 3 0 0 100 2/ 3*ROUTE 73 (418) 6 3 1 3/ 0*AIR CANADA (635) 13 2 0 86.7 3/ 1 MIDDLE WAY 18 (656) 6 9 0 4/ 0 SUE'S BIG BOYS (634) 12 3 1 80.0 4/ 4 MONGOL HORDE (658) 3 6 0 5/ 0*WAY BACK WHEN (659) 7 2 1 77.8 5/ 0*AIR CANADA (635) 2 0 0 6/ 2 BLACKMAIL (651) 39 15 2 72.2 6/ 5 BAD APPLES (662) 2 2 0 7/ 1 MONGOL HORDE (658) 29 12 1 70.7 7/ 0*FIRST DATE (637) 1 0 0 8/ 0 SUE'S BOYS (632) 26 11 3 70.3 8/ 0*THREE BLIND VICES (660) 1 0 0 9/ 3*ROUTE 73 (418) 10 5 1 66.7 9/ 0 SUE'S BIG BOYS (634) 1 1 0 10/ 4 MIDDLE WAY 18 (656) 68 73 3 48.2 10/ 0*WAY BACK WHEN (659) 1 2 0 11/ 5 BAD APPLES (662) 565 723 19 43.9 11/ 0 SUE'S BOYS (632) 1 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 618): KEEL HAULER of SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 620): CARLOTTA of SWEET MAGIC (Jorja, mgr.) DM 15 MALCORN (turn 614): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.) DM 16 WILLAF (turn 616): MAREY D'NUIT of PUNNY ANIMALS (Jorja, mgr.) DM 17 ALJAFIR (turn 615): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.) DM 19 ZUWAYZA (turn 613): ARCHIPPUS of TROUBLED WATERS (Anti, mgr.) DM 28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.) DM 29 LAPUR (turn 606): LIME of WILL DUEL 4 MEAD (Sporkis, mgr.) DM 31 CHIMLEVTAL (turn 304): ULL HARDHAMMER of THE STORMBRINGERS (High Lord Bosk) DM 32 ARVAT (turn 602): MADNESS of ANGELS OF PAIN (The Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 600): PITT of STORM BRINGERS (The Rake, mgr.) DM 35 MURSKA (turn 591): SLOWGO of LOST CAUSE (Vol, mgr.) DM 43 VEASTIAN (turn 554): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg) DM 45 STORMCROWE (turn 282): JACOB MARLEY of PHANTOM REGIMENT (Nomad, mgr.) DM 47 DOUBLE X (turn 276): JUSTICE FOR ALL of OF WOLF AND MAN (Tripwire, mgr.) DM 50 SNOWBOUND (turn 263): C.H.S. of LIFE IMPACTS (Smitty, mgr.) DM 56 ROCANIS (turn 481): SPLAT of THEM (Papa Bear, mgr.) DM 60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.) DM 61 JURINE (turn 448): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 445): GRIZOLPOP of SAND DANCERS (Jorja, mgr.) DM 73 ERINIKA (turn 211): DEATH SUCKS of BLACKMAIL (The Mun, mgr.) DM 74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 401): CORINTHIAN of PARANOID ASYLUM (Jekyll, mgr.) DM 78 LIN TIRIAN (turn 391): GABRIELLE REESE of GIRLS X3 (NON, mgr.) ADM 103 FREE BLADES (turn 507): AIN GOBLINBANE of ECCENTRIC DWARVES (Banthius, mgr.) Top Teams --------- DM 9 ZUKAL (turn 618): SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 620): DREAMERS (Sleepy, mgr.) DM 15 MALCORN (turn 614): DARK CREATION (H.P.L. West, mgr.) DM 16 WILLAF (turn 616): PUNNY ANIMALS (Jorja, mgr.) DM 17 ALJAFIR (turn 615): MIDDLE WAY (Jorja, mgr.) DM 19 ZUWAYZA (turn 613): THE MAGNIFICENT MAGS (Jorja, mgr.) DM 28 MORYA (turn 306): SANGUIS MORI (Toker, mgr.) DM 29 LAPUR (turn 606): MID EARTH (Visionist, mgr.) DM 31 CHIMLEVTAL (turn 304): WAR (Mannequin, mgr.) DM 32 ARVAT (turn 602): DEVIL ADVOCATES (Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 600): RAVAGING LORDS (General Ikillyu, mgr.) DM 35 MURSKA (turn 591): LOST CAUSE (Vol, mgr.) DM 43 VEASTIAN (turn 554): LUROCIAN ROYALTY (The Greek Guy, mgr.) DM 45 STORMCROWE (turn 282): MIKES HEROES (Mike?, mgr.) DM 47 DOUBLE X (turn 276): LAND OF OZ (Oz the All Successful, mgr.) DM 50 SNOWBOUND (turn 262): CRIMINAL MINDS (?, mgr.) DM 56 ROCANIS (turn 481): INCONSISTENT FURY (Banthius, mgr.) DM 60 COLLUSION COVE (turn 468): RED DOG GANG (Spot, mgr.) DM 61 JURINE (turn 448): MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 445): MIGHTY DUCKS (Woody, mgr.) DM 73 ERINIKA (turn 211): MIDLE WAY 18 (Jorja, mgr.) DM 74 DAYLA KIV (turn 409): SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 401): SAND DANCERS (Jorja, mgr.) DM 78 LIN TIRIAN (turn 391): SAND DANCERS (Jorja, mgr.) ADM 103 FREE BLADES (turn 507): I'M HISTORY et al (Zalgor Prigg, mgr.) Recent Graduates ----------------- DM 9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.) DM 16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.) DM 17 ALJAFIR (turn 614): QUINTUS of FIELDS OF ELYSIUM (Caesar, mgr.) DM 28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.) MANKILLER of DODGE BULLETS (Jorja, mgr.) DM 29 LAPUR (turn 606): CALLISTO of VENUSIANS (Venus, mgr.) DM 31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.) DM 43 VEASTIAN (turn 554): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg) DM 45 STORMCROWE (turn 282): SHADOWCAT HAMMER of MUTANT HAMMERZ (Hammer, mgr.) DM 47 DOUBLE X (turn 276): NIKKO of LAND OF OZ (Oz the Successful, mgr.) (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.) BLACKENED of OF WOLF AND MAN (Tripwire, mgr.) (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.) DM 60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.) (turn 467): BUSTED NUTS of HIT ME WITH... (PTFT, mgr.) DM 65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.) DM 74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.) SPY REPORT It's me, The Unknown Spymaster, back to give you this week's Spy Report. Sit back in your seats and we'll have more fun than a barrel of Zontanis. We now have a new top team for all of you guys to dogpile on. BLACKMAIL now holds the crown and they are betting they can keep it. Hey everybody, watch out for ROS QUIN, who flew up 13 points in the rankings after mashing CHAKA KHAN like a melon. Keep your eye on this guy. Ya know, some days it doesn't pay to walk out on the sands. BEN ROTHLESBURGER was overcame by VETERAN MERCENARY and drops 11 points. Our battling duelmaster DEATH SUCKS has managed to hold the title, fending off POP KHAN's none too subtle advances. Better luck next time, MONGOL HORDE. 4 out of 5 gladiators surveyed protect the body, so try and avoid aiming at that location. Let's dig a little deeper into what's happening in the ERINIKA arena. Here's a song for you: Who's afraid of the big, bad BLACKMAIL? Big bad BLACKMAIL. Big bad BLACKMAIL. ERINIKA's afraid of the big bad BLACKMAIL. Tra la la la la! Okay, so I may not be funny, but catch MONGOL HORDE's act in the arena. Those acrobats seem to be fairly deft at running from BLACKMAIL. Well just about everybody wants a piece of LIMBDROPPER, who was this week's most challenged warrior. Remember that an arena is not always a safe place to be, but it is one of the most interesting, though! Ask not the elves for counsel, for they will say both yes and no. Silly buggers, eh? Well, that wasn't too bad; Alarond told me that the people in ERINIKA have no sense of humor. Or maybe that they were senseless. Okay, so I may not be the world's best comedian, but then you guys aren't the world's best warriors. Its been real, and its been fun, but it hasn't been real fun...-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME DEATH SUCKS 5719 14 6 0 97 BLACKMAIL (651) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME HINES WARD 5505 10 1 0 99 SUE'S BOYS (632) CHAMPIONS W L K POINTS TEAM NAME HERCULES 5525 7 1 0 89 AIR CANADA (635) POP KHAN 5757 7 2 0 88 MONGOL HORDE (658) ROS QUIN 5748 14 15 0 84 MIDDLE WAY 18 (656) BEN ROTHLESBURGER 5504 7 3 0 71 SUE'S BOYS (632) BRAD PAISLEY 5520 6 0 1 69 SUE'S BIG BOYS (634) CHALLENGER ADEPTS W L K POINTS TEAM NAME KENNY CHESNEY 5517 6 3 0 66 SUE'S BIG BOYS (634) LIMBDROPPER 5790 12 17 0 62 BAD APPLES (662) CHALLENGER ADEPTS W L K POINTS TEAM NAME CHAKA KHAN 5760 7 3 0 61 MONGOL HORDE (658) ADEPTS W L K POINTS TEAM NAME SALINDA RENN 5743 9 11 0 54 MIDDLE WAY 18 (656) EXTORTION 5787 6 3 1 51 BLACKMAIL (651) SQUEEZE 5788 6 2 0 50 BLACKMAIL (651) BUTTERFLIES 5535 5 0 0 50 FIRST DATE (637) BEER KHAN 5755 8 4 0 45 MONGOL HORDE (658) ANTWOINE RANDEL-EL 5502 5 2 2 40 SUE'S BOYS (632) GRIFFON 5523 4 1 0 40 AIR CANADA (635) JEROME BETTIS 5501 4 3 1 39 SUE'S BOYS (632) CHALLENGER INITIATES W L K POINTS TEAM NAME -SEA KING 5524 2 0 0 33 AIR CANADA (635) DEATHFROMABOVE 5766 2 1 0 31 WAY BACK WHEN (659) DRUGS 5767 3 0 0 30 THREE BLIND VICES (660) ULTOR TAK 5783 4 8 0 29 MIDDLE WAY 18 (656) BRANDYWINE 3687 4 1 0 29 ROUTE 73 (418) KHAN D. DATE 5756 4 3 0 29 MONGOL HORDE (658) KITTY 5765 3 0 0 29 WAY BACK WHEN (659) PINEHURST 3690 4 1 1 27 ROUTE 73 (418) INITIATES W L K POINTS TEAM NAME SAM THE SHAFT 5762 2 1 1 20 WAY BACK WHEN (659) LILAS KEELER 5840 3 2 0 18 MIDDLE WAY 18 (656) CHANDLER 3688 2 3 0 17 ROUTE 73 (418) PANAMA OATS 5839 1 5 0 8 MIDDLE WAY 18 (656) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? WILLIE PARKER 5660 0 1 0 SUE'S BOYS 632 PINEHURST 3690 212 PERSONAL ADS Beer Khan -- Remember, don't leave it lying around on the roadside! -- Ros Quin Pinehurst -- Would that be a state route? -- Ultor Tak Khan D. Date -- I never went for any of the date family. No substance to 'em. -- Salinda Renn Chandler -- You know, the highway through there is ALWAYS under construction. There's got to be something wrong about that. -- Limbdropper Squeeze -- How about if we put you to work making orange juice? -- Lilas Keeler Brandywine -- And here we are again, and you're still too strong for me. -- Panama Oats 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS CHAKA KHAN was devastated by ROS QUIN in a 1 minute mismatched Challenge fight. BEER KHAN lost to LIMBDROPPER in a action packed 1 minute Challenge battle. DEATH SUCKS narrowly defeated POP KHAN in a action packed 3 minute Title fight. HERCULES bested KUNG-FU MASTER in a 2 minute gory contest. HINES WARD overpowered KHALHUMS DWARF in a 3 minute bloody mismatched match. BEN ROTHLESBURGER was vanquished by VETERAN MERCENARY in a 1 minute mismatched fight. BRAD PAISLEY devastated DANGEROUS CRIMINAL in a 1 minute one-sided competition. KENNY CHESNEY lost to KHALHUMS DWARF in a action packed 2 minute gruesome duel. EXTORTION overpowered DEATHFROMABOVE in a 1 minute uneven duel. JEROME BETTIS was defeated by SQUEEZE in a exciting 1 minute fight. ANTWOINE RANDEL-EL was viciously subdued by SALINDA RENN in a popular 4 minute bout. BUTTERFLIES savagely defeated AMBITIOUS GUARD in a 1 minute competition. GRIFFON demolished CHANDLER in a 1 minute mismatched match. KHAN D. DATE outlasted PANAMA OATS in a unpopular 14 minute conflict. SAM THE SHAFT was defeated by ULTOR TAK in a 1 minute duel. LILAS KEELER was defeated by BRANDYWINE in a 1 minute struggle. KITTY vanquished EMBEZZLING SCRIBE in a 1 minute one-sided fray. DRUGS devastated OSKSI NOBLE in a 1 minute mismatched brawl. PINEHURST assassinated WILLIE PARKER in a 1 minute one-sided bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 10 WALL OF STEEL 15 - 9 - 0 63 | |WALL OF STEEL 6 STRIKING ATTACK 21 - 13 - 2 62 | |AIMED BLOW 5 LUNGING ATTACK 27 - 17 - 1 61 | |STRIKING ATTACK 4 AIMED BLOW 11 - 9 - 0 55 | |TOTAL PARRY 3 SLASHING ATTACK 2 - 2 - 0 50 | |BASHING ATTACK 1 BASHING ATTACK 4 - 5 - 0 44 | |PARRY-STRIKE 1 TOTAL PARRY 11 - 14 - 0 44 | |PARRY-LUNGE 0 PARRY-LUNGE 2 - 4 - 0 33 | |PARRY-RIPOSTE 0 PARRY-STRIKE 0 - 1 - 0 0 | |SLASHING ATTACK 0 PARRY-RIPOSTE 0 - 0 - 0 0 | Turn 212 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: BASHING ATTACK 1 - 0 AIMED BLOW 1 - 4 4 WALL OF STEEL STRIKING ATTACK 3 - 1 PARRY-LUNGE 0 - 0 3 STRIKING ATTACK TOTAL PARRY 2 - 1 PARRY-STRIKE 0 - 1 1 TOTAL PARRY WALL OF STEEL 4 - 2 PARRY-RIPOSTE 0 - 0 1 LUNGING ATTACK LUNGING ATTACK 6 - 4 SLASHING ATTACK 0 - 0 1 BASHING ATTACK 1 AIMED BLOW TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY DEATH SUCKS 5719 14 6 0 97 BLACKMAIL (651) WALL OF STEEL HINES WARD 5505 10 1 0 99 SUE'S BOYS (632) STRIKING ATTACK POP KHAN 5757 7 2 0 88 MONGOL HORDE (658) LUNGING ATTACK KENNY CHESNEY 5517 6 3 0 66 SUE'S BIG BOYS (634) AIMED BLOW CHAKA KHAN 5760 7 3 0 61 MONGOL HORDE (658) PARRY-STRIKE ANTWOINE RANDEL-EL 5502 5 2 2 40 SUE'S BOYS (632) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is ROS QUIN 5748. The most popular warrior this turn was POP KHAN 5757. The ten other most popular fighters were SALINDA RENN 5743, ANTWOINE RANDEL-EL 5502, KENNY CHESNEY 5517, BUTTERFLIES 5535, SQUEEZE 5788, LIMBDROPPER 5790, HINES WARD 5505, BRAD PAISLEY 5520, JEROME BETTIS 5501, and ULTOR TAK 5783. The least popular fighter this week was KHAN D. DATE 5756. The other ten least popular fighters were PANAMA OATS 5839, WILLIE PARKER 5660, LILAS KEELER 5840, SAM THE SHAFT 5762, CHANDLER 3688, DEATHFROMABOVE 5766, BEN ROTHLESBURGER 5504, CHAKA KHAN 5760, PINEHURST 3690, and KITTY 5765. MAIL-IN TOURNEY XLVII CONTENDERS TOURNEY W L K TEAM NAME IRON SOLDIER 1785 (25-20-1) 7 3 0 THE MERCENARIES WILLIE MAKIT 514 (111-38-3) 5 3 0 MISTAKEN IDENTITY ADM TOURNEY W L K TEAM NAME HARI-KARI 3049 (34-5-0) 10 3 0 WAY TO GO! II SKIN PEELER 5716 (16-2-1) 1 3 0 BLACKMAIL FRESHMEN TOURNEY W L K TEAM NAME DEPLORE A BULL 493 (23-1-1) 2 3 0 THE BULLS CHALLENGERS TOURNEY W L K TEAM NAME SCUMMY BOY 3371 (11-6-0) 1 3 0 THE FAMILY TREE ADEPTS TOURNEY W L K TEAM NAME HINES WARD 5505 (9-1-0) 1 3 0 SUE'S BOYS INITIATES TOURNEY W L K TEAM NAME DEATHFROMABOVE 5766 (2-0-0) 5 3 0 WAY BACK WHEN BUTTERFLIES 5535 (4-0-0) 2 3 0 FIRST DATE APPRENTICES TOURNEY W L K TEAM NAME KITTY 5765 (2-0-0) 5 3 1 WAY BACK WHEN SAM THE SHAFT 5762 (2-0-1) 4 3 0 WAY BACK WHEN DRUGS 5767 (2-0-0) 1 3 0 THREE BLIND VICES ROOKIES TOURNEY W L K TEAM NAME KHAN KISSEDADOOR 5838 (0-0-0) 5 3 0 MONGOL HORDE INITIATES FOOLS TOURNEY W L K TEAM NAME JEROME BETTIS 5501 (4-2-1) 0 3 0 SUE'S BOYS KHAN D. DATE 5756 (3-2-0) 0 3 0 MONGOL HORDE Daydream Believer You once thought of me, As a white knight on a steed. Now you know how happy I can be... It's true. I'm gone. I've punched my ticket to Immortality and I'm off to the Isle. I know a lot of you are wondering what it is about me that has made me so successful. I wish I knew for sure. I think it has more to do with intangibles (knack) than it does with design, bonuses and favorites. I'll let you decide. Daydream Believer (PR) 17-14-4-17-7-8-17 Poor Endurance--Good Damage I -- 8 (+1) R -- 13 A -- 14 (+4) P -- 14 (+4) Df - 8 Dc - 6 (+3) I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!" Sigh...I prefer to think my physical characteristics are ideally suited for a finesse style. As for my bases, I know they aren't much to look at. After all, I am a PR. I'm fortunate to be blessed where I need it the most--attack and parry. Okay, so I've got nice bases with bonuses in the right spots. What about favorites? Did I know them in advance or did I change them? The answer is no, I had no idea what they were for sure until I recieved my graduation announcement. I would be happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash, would be very happy with me if I did. Let's just say that from the moment I stepped on the sands as a Rookie I used the same strategy in EVERY fight. The only thing I ever changed was armor (early on vs. TP's) and attack/defend locations. That should give those of you who have faced me more than once something to think about. You may be interested to know that I am all natural. I haven't had a prize of any type used on me. I'm a freak of nature. It just goes to show you never know when a guy like me will walk into your guildhouse looking for work as a gladiator. It's up to you to spot the potential and nuture it along. I'm going to list my tourney results and records versus each style. It isn't meant to be a brag--I just thought you might find it interesting and a lot easier than looking it up yourself. Enjoy! Tourneys: Rookies: 15-1-3 TC. Initiates: 15-3-3 TV. Adepts: 16-2 TC. Champs: 13-1-1 TC. Rookies--Champs record: 59-7-7 (.894) Challengers: 9-3 TV. Challengers: 15-1-1 TC. Challengers: 13-3 TV -- Runner-up (Marv-AB) Challengers: 13-3 TV -- Runner-up (Teevella-LU) Challengers: 7-3 Challengers: 11-3-2 TV Challengers: 11-3-1 TV Challengers: 13-3 TV -- Runner-up (Marv-AB) Challengers: 12-3 TV. Challengers record: 104-25-4 (.806). Career Tourney record: 163-32-11 (.836) TC's: 4 TVs: 8 (3 Runner-ups) Arena record: 5-0-1 Grudge matches: 3-0 Total record: 171-32-12 (.842) Tourney record vs all styles: AB: 7-11 BA: 6-0-1 LU: 46-9-4 PL: 5-1-1 PR: 2-0 PS: --- SL: 9-2 ST: 51-5-2 TP: 35-4-3 WS: 2-0 As you can see, the only style I had trouble with is the ABs. I think that has more to do with which ABs I fought rather than the style as a whole. I was 3-1 vs ABs early on (Rookies-Champs) and 4-10 in Challengers. I was 1-5 vs Marv, 0-1 vs Marv Jr and 0-3 vs Soulsnare. I am going to make an educated guess and assume they all had skills or prizes added to them to make them competetive at the Challenger level where so few ABs are. I could be wrong, though I doubt it. See you on the Isle, Daydream Believer