DUEL 2 NEWSLETTER
Date : 10/18/2016 Duedate: 11/14/2016
ERINIKA ARENA
DM-73 TURN-307
This Weeks Top Honors
THE DUELMASTER IS
AYI'IG
GREAT OLD ONES (705)
(73-6302) [12-3-1,120]
Chartered Recognition Leader Unchartered Recognition Leader
AYI'IG NECROWRETCH
GREAT OLD ONES (705) FEAR FACTORY 15 (745)
(73-6302) [12-3-1,120] (73-6540) [8-1-0,69]
Popularity Leader This Weeks Favorite
T-4 STRAIN BUGG-SHASH
WHO DA MAN? (749) GREAT OLD ONES (705)
(73-6567) [18-17-1,85] (73-6313) [9-4-1,90]
THE CURRENT TOP TEAM
BB TALK RADIO (782)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. FEAR FACTORY 19 (751) 16
2. MAJOR LEAGUERS (757) 15 BB TALK RADIO (782)
3. EVIL SMURF HORDE 3 (563) 15 Unchartered Team
4. FEAR FACTORY 7 (737) 9
5. FEAR FACTORY 15 (745) 7 MAJOR LEAGUERS (757)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 6*FEAR FACTORY 18 (748) 4 1 0 80.0 1- 0 BB TALK RADIO (782) 9 1 0
2/ 5*MAJOR LEAGUERS (757) 15 5 4 75.0 2/ 6*MAJOR LEAGUERS (757) 6 4 0
3/11*FEAR FACTORY 7 (737) 7 3 1 70.0 3/ 2*FEAR FACTORY 19 (751) 3 0 1
4/10*FEAR FACTORY 15 (745) 9 4 0 69.2 4/12 FEAR FACTORY 6 (736) 3 0 0
5-12*FEAR FACTORY 8 (738) 6 3 0 66.7 5/ 5*FEAR FACTORY 15 (745) 3 0 0
6-13*FEAR FACTORY (731) 4 2 0 66.7 6- 9*P IS FOR PIG (767) 2 0 0
7/ 0 BB TALK RADIO (782) 32 18 1 64.0 7-11*FEAR FACTORY 2 (732) 2 0 0
8/17*FEAR FACTORY 19 (751) 5 3 1 62.5 8- 4*FEAR FACTORY 8 (738) 2 0 0
9/15 GREAT OLD ONES (705) 21 15 2 58.3 9/ 3 GREAT OLD ONES (705) 2 1 0
10-19*YUPPIE HORDE (754) 8 8 2 50.0 10/13*FEAR FACTORY 7 (737) 2 1 0
11/23 FEAR FACTORY 6 (736) 7 7 1 50.0 11/ 7*FEAR FACTORY 12 (742) 2 2 0
12/18*FEAR FACTORY 12 (742) 7 7 0 50.0 12-15*YUPPIE HORDE (754) 2 2 0
13-20*P IS FOR PIG (767) 4 4 0 50.0 13/16 WHO DA MAN? (749) 2 4 0
14-21*R IS FOR RHINO (768) 2 2 0 50.0 14-10*FEAR FACTORY (731) 1 0 0
15/ 2*EVIL SMURF HORDE 7 (567) 1 1 0 50.0 15-25*FEAR FACTORY 4 (734) 1 0 0
16-24*FEAR FACTORY 17 (747) 3 4 0 42.9 16-23*FEAR FACTORY 17 (747) 1 0 0
17/25 WHO DA MAN? (749) 128 184 6 41.0 17/32*EVIL SMURF HORDE 3 (563) 1 1 0
18/31*EVIL SMURF HORDE 3 (563) 2 3 0 40.0 18/19*EVIL SMURF HORDE 7 (567) 1 1 0
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
19-26*FEAR FACTORY 2 (732) 3 5 1 37.5 19-14*FEAR FACTORY 18 (748) 1 1 0
20-27 DAUGHTERS OF DARKN (363) 10 17 1 37.0 20-26*M IS FOR MONKEY (764) 1 4 0
21-28*FEAR FACTORY 4 (734) 3 6 0 33.3 21-27*N IS FOR NO (765) 0 3 0
22-29*FEAR FACTORY 5 (735) 2 5 0 28.6 22-31 DAUGHTERS OF DARKN (363) 0 1 0
23-30*N IS FOR NO (765) 1 3 0 25.0 23-22*FEAR FACTORY 5 (735) 0 1 0
24-32*M IS FOR MONKEY (764) 1 4 0 20.0 24-29*EVIL SMURF HORDE 6 (566) 0 1 0
25-33*EVIL SMURF HORDE 6 (566) 0 2 0 0.0 25-33*R IS FOR RHINO (768) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Well, what are you looking at, ERINIKA? Ain't you never seen Snide Clemens
before? Ah, shaddup and listen to my news. Take note that BB TALK RADIO has lost
its top team spot, having missed the turn. Where are you boys? If The Welcome Wench
is buying drinks for EVIL SMURF HORDE 3's good turn, I'm afraid the place will be dry
before long. A 1-0-0 makes for a big thirst. If this keeps up, GREAT OLD ONES,
you'll have to shine swords instead of use them. A drop of 6 in the rankings? Of
course, we're all terribly impressed to see BLACK TONGUE win a fight and gain 16
points, terribly. Tsk, tsk, PYRO SMURF beat RICKY VAUGHN and RICKY VAUGHN lost 11
points. You're breakin' my heart. Our last turn's Duelmaster has lost, folks, lost
to KHALHUMS DWARF, and T-4 STRAIN has made the way for a new Duelmaster! With T-4
STRAIN clearing the throne, GREAT OLD ONES of AYI'IG takes a proud seat as ERINIKA's
new Duelmaster, by virtue of recognition points. Kickbacks and bribes, kickbacks and
bribes, how else do you think some of these guys win their fights? Skill? Ha!
Well, let's take a look at some more misdeeds of you miserable sword-boys.
Ah, now we come to my favorite part, where we see all the guys who are dead and
gone, and get to see if their team cared. Nipped in the bud, you might say, was
WILLIE MAYS HAYES of MAJOR LEAGUERS this turn. Course, I wouldn't say that, so much
as have a belly laugh. Heh heh. We're all going to die in the end, so why worry if
the fate catches up with you sooner that later?
I was about to buy a new quill pen the other day, but some fighter took it for
an epee. Forgive me for writing with a dagger. Phlllt! Just had to do that before
I leave the fine city of ERINIKA. I feel much better now. I see the crowds are
getting restless, I must leave now-- Snide Clemens
DUELMASTER W L K POINTS TEAM NAME
AYI'IG 6302 12 3 1 120 GREAT OLD ONES (705)
CHAMPIONS W L K POINTS TEAM NAME
BUGG-SHASH 6313 9 4 1 90 GREAT OLD ONES (705)
T-4 STRAIN 6567 18 17 1 85 WHO DA MAN? (749)
-CALISTA 3244 6 4 0 84 DAUGHTERS OF DARKNES (363)
NECROWRETCH 6540 8 1 0 69 FEAR FACTORY 15 (745)
KLEPTO MAN 6569 15 23 0 68 WHO DA MAN? (749)
-STYGIAN ASCENT 6505 6 0 0 67 FEAR FACTORY 8 (738)
ADEPTS W L K POINTS TEAM NAME
-DUMB TOPICS 6895 8 2 0 56 BB TALK RADIO (782)
-MARTHA STEWART 6627 4 4 2 56 YUPPIE HORDE (754)
WRATH OF VESUVIUS 6496 7 3 1 55 FEAR FACTORY 6 (736)
BLACK TONGUE 6601 5 0 1 52 FEAR FACTORY 19 (751)
DESOLATE WAYS 6503 7 1 1 47 FEAR FACTORY 7 (737)
-GALACTIC PEGASUS 6474 4 0 0 45 FEAR FACTORY (731)
-CTHULHU DAWN 6489 3 2 0 42 FEAR FACTORY 4 (734)
SEVER THE KING 6527 4 3 0 39 FEAR FACTORY 12 (742)
-TWISTED URGES 6558 4 1 0 39 FEAR FACTORY 18 (748)
-EYES WIRED SHUT 6476 3 1 1 39 FEAR FACTORY 2 (732)
-TYLER DURDEN 6625 4 4 0 38 YUPPIE HORDE (754)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-BORING HOST 6894 6 4 0 34 BB TALK RADIO (782)
CHALLENGER INITIATES W L K POINTS TEAM NAME
JAKE TAYLOR 6655 3 1 2 33 MAJOR LEAGUERS (757)
PYRO SMURF 4937 2 3 0 31 EVIL SMURF HORDE 3 (563)
ROGER DORN 6654 3 1 1 30 MAJOR LEAGUERS (757)
-MAZE OF TORMENT 6550 3 1 0 30 FEAR FACTORY 17 (747)
-IDIOTS 6896 6 4 0 29 BB TALK RADIO (782)
-PEARLS B4 SWINE 6724 2 1 0 27 P IS FOR PIG (767)
-COMMERCIALS 6893 5 5 0 25 BB TALK RADIO (782)
-MADE OF SCARS 6525 3 1 0 25 FEAR FACTORY 12 (742)
-BETTER THAN SEX 6892 2 0 0 24 BB TALK RADIO (782)
INITIATES W L K POINTS TEAM NAME
-MILLENNIA 4601 3 4 1 23 DAUGHTERS OF DARKNES (363)
-WORLDS COLLIDE 6494 2 2 0 20 FEAR FACTORY 5 (735)
-MY LAST BREATH 6543 1 1 0 20 FEAR FACTORY 15 (745)
PEDRO CERRANO 6656 3 1 0 19 MAJOR LEAGUERS (757)
-SILK EAR PURSE 6720 1 0 0 17 P IS FOR PIG (767)
-DICE 6712 1 0 0 15 N IS FOR NO (765)
-LULU 6728 1 0 0 15 R IS FOR RHINO (768)
-WRENCH 6708 1 0 0 15 M IS FOR MONKEY (764)
-CLAM 6726 1 2 0 15 R IS FOR RHINO (768)
DR SMURFORKIAN 4953 1 1 0 13 EVIL SMURF HORDE 7 (567)
-LUCIA 4726 1 3 0 12 DAUGHTERS OF DARKNES (363)
RICKY VAUGHN 6657 3 1 1 11 MAJOR LEAGUERS (757)
-WILBUR 6721 1 1 0 8 P IS FOR PIG (767)
-PIG IN A POKE 6722 0 2 0 6 P IS FOR PIG (767)
-SMURF 5 4948 0 2 0 2 EVIL SMURF HORDE 6 (566)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
WILLIE MAYS HAYE 6653 3 1 0 MAJOR LEAGUERS 757 BLACK TONGUE 6601 307
IRISH WOLFHOUND 6730 1 1 0 WORLDWIDE GORE 36 EYES WIRED SHUT 6476 303 REVENGED
PERSONAL ADS
LAST WEEK'S FIGHTS
T-4 STRAIN slimly lost to KHALHUMS DWARF in a 2 minute master's fight.
BUGG-SHASH lost to KHALHUMS DWARF in a exciting 3 minute gory expert's battle.
AYI'IG vanquished KHALHUMS DWARF in a popular 1 minute gory mismatched Title brawl.
KLEPTO MAN was subdued by VENEMOUS CONCUBINE in a 1 minute master's competition.
NECROWRETCH vanquished THE USEROUS MERCHANT in a exciting 1 minute mismatched fight.
WRATH OF VESUVIUS viciously subdued CAPTURED ORC in a 1 minute fight.
DESOLATE WAYS vanquished FRATSFA SLAVE in a 1 minute uneven fight.
BLACK TONGUE slaughtered WILLIE MAYS HAYES in a 1 minute one-sided fight.
SEVER THE KING was narrowly defeated by CAPTURED ORC in a 3 minute melee.
PYRO SMURF demolished RICKY VAUGHN in a 1 minute bloody mismatched competition.
DR SMURFORKIAN was demolished by JAKE TAYLOR in a popular 1 minute mismatched match.
ROGER DORN handily defeated EMBEZZLING SCRIBE in a 1 minute one-sided conflict.
PEDRO CERRANO vanquished PERSISTANT BEGGAR in a 1 minute mismatched bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 4 PARRY-LUNGE 15 - 3 - 1 83 |
|BASHING ATTACK 3 WALL OF STEEL 10 - 3 - 2 77 |
|STRIKING ATTACK 3 BASHING ATTACK 12 - 5 - 0 71 |
|LUNGING ATTACK 3 STRIKING ATTACK 26 - 13 - 3 67 |
|SLASHING ATTACK 2 SLASHING ATTACK 14 - 9 - 2 61 |
|PARRY-LUNGE 1 AIMED BLOW 26 - 21 - 1 55 |
|PARRY-STRIKE 0 PARRY-RIPOSTE 2 - 2 - 0 50 |
|PARRY-RIPOSTE 0 TOTAL PARRY 8 - 9 - 0 47 |
|TOTAL PARRY 0 PARRY-STRIKE 1 - 2 - 0 33 |
|WALL OF STEEL 0 LUNGING ATTACK 18 - 49 - 2 27 |
Turn 307 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 LUNGING ATTACK 1 - 2 4 AIMED BLOW
BASHING ATTACK 3 - 0 AIMED BLOW 1 - 3 3 SLASHING ATTACK
STRIKING ATTACK 2 - 1 PARRY-STRIKE 0 - 0 2 STRIKING ATTACK
SLASHING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 0 1 PARRY-LUNGE
TOTAL PARRY 0 - 0 1 BASHING ATTACK
WALL OF STEEL 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
SLASHING ATTACK AYI'IG 6302 12 3 1 120 GREAT OLD ONES (705)
AIMED BLOW T-4 STRAIN 6567 18 17 1 85 WHO DA MAN? (749)
PARRY-LUNGE NECROWRETCH 6540 8 1 0 69 FEAR FACTORY 15 (745)
STRIKING ATTACK WRATH OF VESUVIUS 6496 7 3 1 55 FEAR FACTORY 6 (736)
BASHING ATTACK DESOLATE WAYS 6503 7 1 1 47 FEAR FACTORY 7 (737)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is T-4 STRAIN 6567. The most popular warrior this turn
was BUGG-SHASH 6313. The ten other most popular fighters were AYI'IG 6302,
NECROWRETCH 6540, WRATH OF VESUVIUS 6496, T-4 STRAIN 6567, BLACK TONGUE 6601, SEVER
THE KING 6527, JAKE TAYLOR 6655, PYRO SMURF 4937, ROGER DORN 6654, and DESOLATE WAYS
6503.
The least popular fighter this week was RICKY VAUGHN 6657. The other ten least
popular fighters were WILLIE MAYS HAYES 6653, KLEPTO MAN 6569, PEDRO CERRANO 6656, DR
SMURFORKIAN 4953, DESOLATE WAYS 6503, ROGER DORN 6654, PYRO SMURF 4937, JAKE TAYLOR
6655, SEVER THE KING 6527, and BLACK TONGUE 6601.
FACE-TO-FACE TOURNEY LVII
ELIGIBLES TOURNEY W L K TEAM NAME
HARI-KARI 3049 (76-14-0) 2 3 0 WAY TO GO! II
ADM TOURNEY W L K TEAM NAME
BULL FROG 4547 (41-26-0) 5 3 0 THE BULLS
EUROPEAN HAND BULL 3099 (26-13-0) 1 3 0 THE BULLS
FRESHMEN TOURNEY W L K TEAM NAME
A BOMB IN A BULL 503 (18-8-2) 0 3 0 THE BULLS
CHALLENGERS TOURNEY W L K TEAM NAME
MARK PORTUGAL 348 (2-3-0) 6 3 0 WORLDWIDE GORE
AANAHR 6348 (1-0-0) 4 3 0 WRATHMEN 7
KENNY CHESNEY 5517 (15-5-0) 3 3 0 SUE'S BIG BOYS
BEER KHAN 5755 (20-6-1) 2 3 0 MONGOL HORDE
KNITTED AFGHAN 4123 (10-11-4) 0 3 0 WORLDWIDE GORE
CHAMPIONS TOURNEY W L K TEAM NAME
TUESDAY WELD 6047 (14-2-0) 8 3 0 CALENDAR GIRLS
MAJOR BRADBURY 5879 (19-1-0) 3 3 0 CANADIAN WHISKEY
WEDNESDAY ADDAMS 6043 (10-2-0) 2 3 0 CALENDAR GIRLS
PUJOLS 5424 (16-6-1) 1 3 0 GASHOUSE GANG
BELGIAN WAFFLE 6123 (14-7-1) 0 3 0 WORLDWIDE GORE
RASMUS 5940 (16-2-2) 0 3 0 GASHOUSE GANG
ADEPTS TOURNEY W L K TEAM NAME
JUNE CLEAVER 6058 (6-1-0) 5 3 0 CALENDAR GIRLS
JANUARY JONES 6056 (6-2-0) 2 3 0 CALENDAR GIRLS
INITIATES TOURNEY W L K TEAM NAME
MARTHA STEWART 6627 (3-2-2) 4 3 0 YUPPIE HORDE
WACHA 6622 (0-3-0) 1 3 0 GASHOUSE GANG
APPRENTICES TOURNEY W L K TEAM NAME
ADOPTED SUN 6623 (0-1-0) 3 3 0 SUPER STARS
PEARLS B4 SWINE 6724 (1-1-0) 3 3 0 P IS FOR PIG
SILK EAR PURSE 6720 (0-0-0) 2 3 0 P IS FOR PIG
ROOKIES TOURNEY W L K TEAM NAME
PREVENT A BULL 6776 (0-0-0) 5 3 0 THE BULLS
An Informative Guide to the Parry-Riposte Style
composed by Sir Jessie Jest
Greetings to all. After many weeks of compiling a database with informationon
the parry-riposte, I would like to thank the many managers that donated their time and
effort to make this project work. We all hope that many managers benefit from these
efforts to further the interest in this style.
This article can also be found in the Duel Masters Web page on the internet at:
http://www.netis.com/johnh/dm.htm
Also, for those of you who have e-mail access, I invite you to join in on the DM
discussions on the Roundtable. The roundtable is a forum that discusses anything that
has to do with Duelmasters. It is made up of many other DM managers like yourself,
and will answer any question you have about the game. To join the Round Table send e-
mail to listserv@ambience.com.au with the message "Subscribe Duel-L Your Name".
*** *** ***
Parry-ripostes, or rippers, can be very deadly if trained and managed
effectively. Rippers aren't as widely understood as the more common high skill base
styles are. They do draw managers who like more of a challenge. It is not a style
for quick fix, so to speak. They start with much less skill and development than
many other styles. This means they require a much longer development time before
reaching that successful stage. Rippers are not good short-term warriors. They lack
what it takes to get many wins early in their career. When you make a ripper, you're
in for the long haul.
When making a ripper, it is good to think about making him survive through Basic.
Rippers have the second highest death rate, with aimed blows being the first. The
main reasons for this, I believe, are poor warrior design and/or poor strategy.
Rippers, even if designed exactly the same, vary more from one to another than most
styles in general. The aimed blow, I believe, is the only other style that varies
more widely from one to another than the ripper. Finding your ripper's likes and
dislikes may be quite a task, indeed.
The first thing to get a good ripper is warrior design. His starting stats will
greatly effect his starting skill bases as well. Since rippers starting skill base
is lower than some of the other styles, getting as many bonus skills from initial
stats is very important. These bonus skills are given most in the WIT and DEFTNESS
stats. Odd numbered stats are where most of the bonus skills are at, such as 13, 15,
17 and 21. There are no bonus stats to be gained at 19 in any stat except speed.
Good rippers will have a minimum of 32 points between wit and deftness. 34 or more
points is preferred. 17 or 21 WT and 17 or 21 DT makes the best rippers.
Ripper stats:
Strength: 7-11 gives you the range you need for all ripper weapons.
Con: 10-14 helps keep your ripper alive and helps with encumbrance. A wise
manager would put any left over points here, rather than speed. We'll
get to that in a minute.
Size: 3-11, no bigger. It's a waste of points and kills your defense, which
is one thing that will keep your ripper alive.
Wit: 15, 17 or 21 -- No less. You need the bonus skills and the quick
learning to make up for the lower skill base.
Will: 15+ Not necessary, but to be successful quicker in ADM get at least a
15.
Speed: 5-9 Speed is the most disputed thing among ripper managers. It is
split 50/50 on its contribution to a rippers success. I believe any
extra points left over after adding to odd number WT, WL, and DF should
go to CON, not speed. It makes no difference whether you get those
skills gained from speed now, or later on. They are still the same
number of skills. Those few skills won't make as much difference
now, as CON does in keeping the ripper ALIVE. A dead ripper's bases
don't matter much, now, do they? ;)
Deftness 15,17, or 21 no less. This is a MUST. Deftness gives the most bonus
skills out of all the stats. Unlike other styles, which start out
with higher bases, a ripper needs all the bonuses he can get. Don't
skimp here. Also, many of the rippers weapons require high deftness.
The average skill bonuses you get for the parry-riposte style are as follows:
(Taken from the "Ween Chart" that includes decimals)
Skill Bonus
====== ======
Attack -1.6
Parry -0.1
Defense -3
Initiative 3.1
Decise 1.8
Riposte 4.6
Naturally, rippers get more bonus skills in the riposte area. To help
understand that chart, round the numbers up to the nearest whole number. Example,
Decise 1.8 = 2 extra decise skills. There is no way to predict exactly what your
ripper's starting skills will be. But you can get a good idea when your get your
overview back by using the skill chart which is not listed here. There is the luck
factor, which is a random number that RSI gives to make sure no two warriors are
exactly alike. Some are blessed and get more than average skills, whereas others get
considerably less. Rippers in general seem to get LESS more than MORE skill in the
luck factor part of character generation.
Listed below are some examples of actual rippers in ADM and Primus.Please take
note of the + or extra skills these rippers received with thestats they have. Notice
the amount of extra skills they received from high WIT and DEFTNESS. The luck factor
had some play in these startingbases. These are also examples of when the luck factor
gives you MOREstarting base skills. The one at the bottom, with the -2 skills, is an
exampleof bad luck. The average skill base totals is +4.8 or 5 skills rounded up.That
means that if you get a ripper with more than + 5 skills to his base,he is lucky.
Less than + 5 he is unlucky, depending on his stats. If theripper has less than a 32
total points WIT and DEFTNESS, his chancesof getting less than +5 is MUCH higher. If
you get more than +5 skills withless than 32 points in your WIT and DEFTNESS total,
you a very lucky.One exception is when you have a 30 WIT/DEFTNESS total and a 21
WILL.Then you should get +5 or better to your skill base. If not, you are unlucky.
ST-CN-SZ-WT-WL-SP-DF BASE: ATT INIT DEC DEF PAR RIP (Bonus +/-)
17-13-4-17-9-9-15 60(0) 60(+4) 30(+2) 40(-1) 45(+1) 65(+5); +11
9-13-8-17-15-5-17 55(-1) 55(+4) 15(0) 30(-4) 55(+3) 70(+6); +8
11-9-12-15-17-5-17 55(0) 35(+2) 20(+1) 30(-3) 45(-1) 75(+9); +8
9-12-5-17-15-9-17 45(-3) 50(+1) 40(+3) 45(-2) 40(0) 70(+5); +4
10-10-9-21-15-4-15 60(-1) 50(+2) 45(+5) 35(-4) 35(0) 65(+5); +7
8-9-7-17-17-9-17 50(-3) 50(-1) 50(+4) 50(-2) 40(+1) 85(+8); +5
8-10-12-17-17-3-17 60(-1) 45(0) 25(+2) 30(-5) 40(+1) 55(+4); +1
8-9-8-15-11-12-21 50(-2) 75(+5) 35(+2) 35(-4) 50(+1) 80(+5); +7
12-10-8-17-11-9-17 40(-3) 45(0) 40(+4) 30(-4) 15(-4) 70(+5); -2
The numbers in the parenthesis are the + or - the projected skill base for that
set of numbers. Example: +5 means that he got 5 more than the average projection.
Pluses are good and minuses are bad.
A simple method to see whether or not your ripper was lucky is to add the WIT and
DEFTNESS together. If it is above 32 then you should get + 5 as an average, and any
more than +5 is lucky. The higher the WIT/DEFTNESS total the higher the average.
This is a quick guesstimate to see if your ripper was unlucky at getting a good number
starting skills. It is not an exact way to tell. You can tell more accurately by
using the skill chart that lists the skill bonuses, and the style modifiers.
Good WIT statements for a good ripper include high order ATTACK, DEFENSE, and
PARRY. An initiative statement is nice, but harder to come by for a ripper, unless
you give up one of those 3 up there. If you get ATTACK, DEFENSE, PARRY and INITIATIVE
high order you have a GREAT ripper. Rippers almost always get some kind of Riposte
statement. Riposte isn't really as important as those 4 up there are in the long run.
Decise skill is meaningless to a ripper.
ARMOR
-----------
Rippers should wear heavy armor at the beginning of their career. It is better
to run a ripper defensively or `scum' him for awhile until he gains more skill. When
he starts getting his experts in defense and parry, then you can take off some armor.
Rippers are more like to DIE in their first 10-15 fights than later on when they have
more skill and experience.
Some people don't like playing defensively, and run them offensively at the
beginning. Rippers are long term projects and are not ready for this. They lack the
skill and experience to do this in the beginning. For this reason, and the fact most
people don't put much armor on them at the start of their career, is why so many
rippers DIE. Putting heavy armor on them and playing them defensively, increases the
ripper's chance to make it to ADM ALIVE. I've put rippers in ACM and APA in basic for
their first 15 fights. It keeps them alive and gets them learns without affecting
their performance.
Weapons
-------------
Your ripper's favorite weapon is VERY important. Rippers have a very limited
number of weapons to choose from, but do have some good ones.
This is a list of ripper weapons. They are listed in order of which is best to
which is worst according to a poll of 58 ripper mgrs.
1. Scimitar -- The best ripper weapon, without question.
2. Longsword
3. Epee -- I wouldn't advise using this weapon in Basic.
4. Shortsword
5. Shortspear
6. Longspear
7. Hatchet
Using that chart above, you can tell whether or not your ripper got stuck with a
lousy favorite weapon. Down below is more info on ripper's favorite weapons.
Out of 44 parry-ripostes, the following is a chart of the favorite weapons they got:
EP (11), SC (8), LO (8), LS (4), SS (7), SH (6)
Notice that most got the top 3 ripper weapons. Just hope your ripper doesn't get
stuck with a lame weapon.
Off-hand weapon
------------------------
Rippers do better with 2 weapons than one. In ADM, a ripper can use either one
or 2 and still be effective. Shortswords and hatchets are the most effective.
Daggers and shields are OK, but not really good in ADM. If you have a ripper with
high enough deftness, twin longswords or scimitars can be devastating. Rippers have
an unusually high chance of being ambidextrous.
Strategy- Using tactics
-------------------------------
Rippers in general don't react well to tactics. This is agreed on by most ripper
managers. They can use lunge, dodge, response and parry to some effectiveness. Out
of 44 rippers, 3 got Lunge, 6 got Riposte, and 3 got Parry as a favorite tactic.
Riposte tactic is lame, and should never be used on a ripper. He ripostes well enough
without that tactic. All it will do is penalize him in other important areas.
Strategy- (favorite rhythms)
-------------------------------------
Unlike other styles, the ripper favorite rhythm is used more closely. Most
managers use different strategies in basic than they do in ADM for their rippers.
They play it more by ear in Basic, and stick mostly to the ripper's favorite rhythms
in ADM. Unless, of course, they have very bad rhythms for favorites. Then they may
go back to playing it by ear.
Below is a graph of 44 Parry - Riposte's favorite rhythms.
A. L. -- O. E. VL LO MO HI VH TOTALS
VL 3 1 2 0 0 6
LO 2 1 2 2 0 7
MO 2 19 0 1 0 22
HI 2 0 5 2 0 9
VH 0 0 0 0 0 0
TOTALS 9 21 9 5 0
As you can see, most of the favorites for a Parry Riposte fall in the LOW
offensive and moderate activity range.
To give someone an example of a basic strategy, I will give you an example below.
MIN 1 2 3 4 5 6 Desp.
OL 2 2 2 4 4 3 7
AL 2 2 2 4 4 2 7
KD 5 5 5 6 6 5 5
Att RA----------------------------------------------->
Pro HE----------------------------------------------->
You can experiment with other strategies, and might even check out how your
ripper likes tactics.
In ADM, I'd stick with the favorite rhythms, unless they aren't working for him.
Best style match-ups for a ripper in basic are: PR, TP, BA, PS, WS.
Worst in Basic are : SL, LU, AB, PL, ST.
Best style Match-ups in ADM are: TP, PR, BA, ST, PS.
Worst in ADM are : LU, SL, WS, PL, AB.
Well, that should be enough information to get any manager started with a good
ripper. If you need more information about rippers or anything else about DM,
contact me. I can be reached via e-mail at 103260.3347@ compuserve.com or you can
Diplo me at the Joker's Wild 2 in DM 75. I hope this helped someone.
Cheers,
Sir Jessie Jest
Credits -- Major contributors:
Mitch Nakagawa -AKA- Sensei Slowburn
Glenn Uren -AKA- Heretic JRK
Jeanette Jerles -AKA- Shark Jester
Gary Triplett -AKA- Miles The Boss Man
The Lunatic Voo-Doo
Assurnasirbanipal Soultaker
Lord Bosk Buri
C.J Caviness -AKA- The Visionist Doctor Scot
Manager(Dwayne) Revenant
Eric Goche Seeker
Rajesh Nanda
Johan Behrenfeldt -AKA- Bartender
and many others.