DUEL 2 NEWSLETTER
Date : 05/02/2017 Duedate: 05/29/2017
ERINIKA ARENA
DM-73 TURN-314
This Weeks Top Honors
THE DUELMASTER IS
NECROWRETCH
FEAR FACTORY 15 (745)
(73-6540) [11-3-0,110]
Chartered Recognition Leader Unchartered Recognition Leader
NECROWRETCH STYGIAN ASCENT
FEAR FACTORY 15 (745) FEAR FACTORY 8 (738)
(73-6540) [11-3-0,110] (73-6505) [9-0-0,100]
Popularity Leader This Weeks Favorite
T-4 STRAIN T-4 STRAIN
WHO DA MAN? (749) WHO DA MAN? (749)
(73-6567) [22-20-1,96] (73-6567) [22-20-1,96]
THE CURRENT TOP TEAM
WHO DA MAN? (749)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. FEAR FACTORY 15 (745) 25
2. FEAR FACTORY 12 (742) 15 FEAR FACTORY 19 (751)
3. GREAT OLD ONES (705) 14 Unchartered Team
4. M IS FOR MONKEY (764) 14
5. WHO DA MAN? (749) 10 FEAR FACTORY 8 (738)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 2 WRATHMEN 2 (708) 9 4 1 69.2 1/ 3 WHO DA MAN? (749) 5 4 0
2/ 3*FEAR FACTORY 8 (738) 9 4 0 69.2 2/ 7 GREAT OLD ONES (705) 4 1 0
3/ 4 FEAR FACTORY 19 (751) 12 7 1 63.2 3/ 9 FEAR FACTORY 15 (745) 4 1 0
4/ 7 FEAR FACTORY 15 (745) 13 9 0 59.1 4/ 4*FEAR FACTORY 4 (734) 4 3 0
5/ 6 GREAT OLD ONES (705) 26 19 2 57.8 5/ 5 FEAR FACTORY 19 (751) 4 3 0
6/ 5*FEAR FACTORY (731) 8 6 0 57.1 6/ 8*FEAR FACTORY 8 (738) 3 1 0
7/13*FEAR FACTORY 2 (732) 6 7 1 46.2 7/11*FEAR FACTORY 2 (732) 3 2 0
8/14*FEAR FACTORY 17 (747) 6 7 0 46.2 8/10*FEAR FACTORY (731) 3 3 0
9-11*FEAR FACTORY 18 (748) 4 5 0 44.4 9/12*FEAR FACTORY 5 (735) 3 3 0
10/12*FEAR FACTORY 4 (734) 7 9 0 43.8 10/13*FEAR FACTORY 17 (747) 3 3 0
11/15 WHO DA MAN? (749) 136 193 6 41.3 11/15 FEAR FACTORY 12 (742) 2 5 0
12/17 FEAR FACTORY 12 (742) 10 15 0 40.0 12/ 2*M IS FOR MONKEY (764) 2 7 0
13/18*FEAR FACTORY 5 (735) 5 8 0 38.5 13-16*FEAR FACTORY 18 (748) 0 4 0
14/16*M IS FOR MONKEY (764) 9 17 3 34.6 14-14 WRATHMEN 2 (708) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the
clash and bustle of the weekly ERINIKA games. Take note that WHO DA MAN? has lost
its top team spot, having missed the turn. Where are you boys? Warriors--remember
that glory waits always around the corner! Witness how this week FEAR FACTORY 15
went 2-0-0 to move up 6 in the rankings. THE BEARS SUCK caught the eye of many in
the gladiatorial commission as he skillfully bested MONKEY DO and was awarded 19
points in recognition. In one of the week's more notable duels, THE USEROUS MERCHANT
put down GALACTIC PEGASUS, causing him to lose 12 points of recognition in the
process. Not for nothing has BUGG-SHASH in the past laid claim to the Duelmaster's
throne, and this week he's proven his combat skill yet again. No confirmation, but
my sources claim that the top team has gained their position using magical aids.
Charmed weapons perhaps?
But come now, let us look deeper into the maze of contention and crossed blades
that is city ERINIKA. Mighty fighters cannot but expect competition from those
below. FEAR HELD DEAR take warning! You have more than a few enemies in ERINIKA.
Is not Death a warrior's foremost adviser? Warriors, may this counselor stand
ready at your right hand forever! Some say a warrior is judged by the way he bears
arms. One thing is sure, better a dagger in hand then a sword on the belt!
A thought before I go. Each warrior practices one style, but must not the wise
manager learn the secrets of them all? Sadly warriors, now longer can I keep thy
company nor savor the ale of thy fine city. Depart I must and soon! Till next we
meet remember: a fool flies into a rage quickly and often. The wise are angered by
the same thing only once. Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
NECROWRETCH 6540 11 3 0 110 FEAR FACTORY 15 (745)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
BLACK TONGUE 6601 11 1 1 100 FEAR FACTORY 19 (751)
STYGIAN ASCENT 6505 9 0 0 100 FEAR FACTORY 8 (738)
-MAROHM 6323 9 4 1 97 WRATHMEN 2 (708)
T-4 STRAIN 6567 22 20 1 96 WHO DA MAN? (749)
CHAMPIONS W L K POINTS TEAM NAME
AYI'IG 6302 13 6 1 88 GREAT OLD ONES (705)
KLEPTO MAN 6569 17 28 0 79 WHO DA MAN? (749)
EYES WIRED SHUT 6476 6 1 1 70 FEAR FACTORY 2 (732)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
MAZE OF TORMENT 6550 6 1 0 60 FEAR FACTORY 17 (747)
ADEPTS W L K POINTS TEAM NAME
WORLDS COLLIDE 6494 5 2 0 55 FEAR FACTORY 5 (735)
SEVER THE KING 6527 7 7 0 51 FEAR FACTORY 12 (742)
GALACTIC PEGASUS 6474 6 1 0 48 FEAR FACTORY (731)
CTHULHU DAWN 6489 4 4 0 42 FEAR FACTORY 4 (734)
CHALLENGER INITIATES W L K POINTS TEAM NAME
FEAR HELD DEAR 6561 2 1 0 33 WHO DA MAN? (749)
THE VOMITOUS 6791 3 0 0 24 FEAR FACTORY 4 (734)
INITIATES W L K POINTS TEAM NAME
PRO SIMIAN 6956 2 0 0 23 M IS FOR MONKEY (764)
-SEA OF NEPENTHE 6603 1 0 0 20 FEAR FACTORY 19 (751)
THE BEARS SUCK 6924 1 0 0 19 FEAR FACTORY 15 (745)
WRENCH 6708 3 3 1 17 M IS FOR MONKEY (764)
MONKEY BUSINESS 6885 2 3 0 15 M IS FOR MONKEY (764)
VAN MEYER 6926 1 0 0 13 FEAR FACTORY (731)
MONKEY DO 6879 2 3 2 11 M IS FOR MONKEY (764)
SHOCK THE MONKEY 6918 0 1 0 5 M IS FOR MONKEY (764)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSONAL ADS
LAST WEEK'S FIGHTS
MONKEY BUSINESS was devastated by FEAR HELD DEAR in a 1 minute Challenge fight.
BUGG-SHASH vanquished VETERAN MERCENARY in a exciting 1 minute gory uneven battle.
NECROWRETCH vanquished VETERAN MERCENARY in a popular 1 minute mismatched Title brawl.
STYGIAN ASCENT overpowered M. CHARDINEE in a crowd pleasing 1 minute mismatched match.
BLACK TONGUE vanquished VENEMOUS CONCUBINE in a 1 minute mismatched fight.
T-4 STRAIN savagely defeated KUNG-FU MASTER in a popular 2 minute mismatched brawl.
KLEPTO MAN slimly lost to M. CHARDINEE in a 2 minute uneven duel.
AYI'IG vanquished KUNG-FU MASTER in a action packed 1 minute uneven fight.
GALACTIC PEGASUS was luckily beaten by THE USEROUS MERCHANT in a 2 minute fight.
EYES WIRED SHUT overpowered DANGEROUS CRIMINAL in a 1 minute one-sided melee.
MAZE OF TORMENT overpowered CAPTURED ORC in a 1 minute bloody one-sided match.
CTHULHU DAWN was overcome by AMBITIOUS GUARD in a 2 minute contest.
WORLDS COLLIDE demolished FRATSFA SLAVE in a popular 1 minute mismatched match.
SEVER THE KING handily defeated AMBITIOUS GUARD in a 2 minute one-sided conflict.
WRENCH slimly lost to THE VOMITOUS in a dull 7 minute brutal duel.
MONKEY DO slimly lost to THE BEARS SUCK in a popular 4 minute brutal amateur's brawl.
PRO SIMIAN demolished EMBEZZLING SCRIBE in a 1 minute one-sided bout.
VAN MEYER outlasted SHOCK THE MONKEY in a unpopular 12 minute fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 5 WALL OF STEEL 6 - 2 - 0 75 |
|STRIKING ATTACK 4 PARRY-LUNGE 16 - 8 - 3 67 |
|TOTAL PARRY 4 SLASHING ATTACK 18 - 9 - 0 67 |
|SLASHING ATTACK 3 STRIKING ATTACK 31 - 22 - 0 58 |
|LUNGING ATTACK 2 BASHING ATTACK 12 - 9 - 1 57 |
|PARRY-LUNGE 2 TOTAL PARRY 10 - 9 - 0 53 |
|WALL OF STEEL 1 AIMED BLOW 26 - 26 - 1 50 |
|PARRY-RIPOSTE 1 LUNGING ATTACK 22 - 32 - 0 41 |
|PARRY-STRIKE 0 PARRY-RIPOSTE 4 - 8 - 1 33 |
|BASHING ATTACK 0 PARRY-STRIKE 0 - 1 - 0 0 |
Turn 314 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 2 - 0 PARRY-STRIKE 0 - 0 4 AIMED BLOW
SLASHING ATTACK 3 - 0 PARRY-RIPOSTE 0 - 1 3 STRIKING ATTACK
WALL OF STEEL 1 - 0 BASHING ATTACK 0 - 0 2 SLASHING ATTACK
STRIKING ATTACK 3 - 1 1 PARRY-LUNGE
AIMED BLOW 3 - 2 1 LUNGING ATTACK
PARRY-LUNGE 1 - 1
TOTAL PARRY 2 - 2
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
PARRY-LUNGE NECROWRETCH 6540 11 3 0 110 FEAR FACTORY 15 (745)
AIMED BLOW BLACK TONGUE 6601 11 1 1 100 FEAR FACTORY 19 (751)
STRIKING ATTACK STYGIAN ASCENT 6505 9 0 0 100 FEAR FACTORY 8 (738)
SLASHING ATTACK AYI'IG 6302 13 6 1 88 GREAT OLD ONES (705)
LUNGING ATTACK MAZE OF TORMENT 6550 6 1 0 60 FEAR FACTORY 17 (747)
Note: Warriors have a winning record and are an Adept or Above.
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
The overall popularity leader is T-4 STRAIN 6567. The most popular warrior this turn
was T-4 STRAIN 6567. The ten other most popular fighters were THE BEARS SUCK 6924,
SEVER THE KING 6527, GALACTIC PEGASUS 6474, STYGIAN ASCENT 6505, WORLDS COLLIDE 6494,
MONKEY DO 6879, NECROWRETCH 6540, KLEPTO MAN 6569, AYI'IG 6302, and FEAR HELD DEAR
6561.
The least popular fighter this week was VAN MEYER 6926. The other ten least popular
fighters were THE VOMITOUS 6791, SHOCK THE MONKEY 6918, WRENCH 6708, MONKEY BUSINESS
6885, PRO SIMIAN 6956, CTHULHU DAWN 6489, MAZE OF TORMENT 6550, EYES WIRED SHUT 6476,
BLACK TONGUE 6601, and FEAR HELD DEAR 6561.
The following warriors have traveled to AD after fighting this turn:
BUGG-SHASH (73-6313) GREAT OLD ONES (705)
PAYMENTS BY CHECK AND MONEY ORDER -- CHANGE
Please note that because of new bank regulations, we can no longer accept any check or
money order drawn off a non-US bank, even if it is in US Funds. We were just informed
by our bank that the fee to process these checks is $40, which is crazy high!
Many apologies to our foreign players, but you will need to either get a check from a
US bank (Chase, Citigroup, etc.) or pay via credit card.
BLOODGAMES AND MORE BLOODGAMES!
The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not
process because we had trouble with the warrior data for that arena. Unfortunately,
the warrior data was irretrievably lost. We have credited everyone for those teams.
So here's what we're going to do:
We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate,
submit your team (10 warriors, design-your-own, one of each style). When we receive
your team "rollup", we will send you back warrior overviews. Your strategies for the
Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten
rounds, one after another, and mail all results later that week. The costs and
Bloodgames rules will remain the same.
In addition to this, we will also hold another Bloodgames (DM 95), but this one will
process as a slow arena. Design your teams in the same way: 10 warriors, design-
your-own, one warrior of each fighting style. Managers may submit turn input each
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges,
only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95)
are due on June 24. This arena will run ten rounds, once every four weeks.
The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy
one or more of these Bloodgames arenas!
-- RSI
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!