DUEL 2 NEWSLETTER
Date : 03/06/2018 Duedate: 04/02/2018
ERINIKA ARENA
DM-73 TURN-325
This Weeks Top Honors
THE DUELMASTER IS
EYES WIRED SHUT
FEAR FACTORY 2 (732)
(73-6476) [11-1-1,131]
Chartered Recognition Leader Unchartered Recognition Leader
EYES WIRED SHUT TOE LINT
FEAR FACTORY 2 (732) ALL ABOUT LINT (725)
(73-6476) [11-1-1,131] (73-6429) [4-2-0,57]
Popularity Leader This Weeks Favorite
SEVER THE KING DESOLATE WAYS
FEAR FACTORY 12 (742) FEAR FACTORY 7 (737)
(73-6527) [15-10-0,63] (73-6503) [15-4-3,104]
THE CURRENT TOP TEAM
FEAR FACTORY 7 (737)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. EVIL SMURF HORDE 6 (566) 18
2. ALL ABOUT LINT (725) 14 FEAR FACTORY 7 (737)
3. FEAR FACTORY 14 (744) 13 Unchartered Team
4. FEAR FACTORY 21 (802) 13
5. FEAR FACTORY 7 (737) 12 FEAR FACTORY 21 (802)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*FEAR FACTORY 21 (802) 4 0 0 100 1/ 3 FEAR FACTORY 7 (737) 6 0 2
2- 2*EASTERN HORDE X (529) 2 0 0 100 2/ 1 WHO DA MAN? (749) 6 0 1
3- 3*EVIL SMURF HORDE 5 (565) 2 0 0 100 3/ 7*FEAR FACTORY 21 (802) 4 0 0
4/ 6*ALL ABOUT LINT (725) 8 3 1 72.7 4/ 4*ALL ABOUT LINT (725) 3 0 1
5/ 5*THE BURRHEADS (811) 11 5 2 68.8 5/ 5 FEAR FACTORY 15 (745) 3 0 0
6/ 7 FEAR FACTORY 7 (737) 22 12 3 64.7 6/11 FEAR FACTORY 2 (732) 3 2 0
7- 8 FEAR FACTORY 6 (736) 15 11 1 57.7 7/12 FEAR FACTORY 17 (747) 2 0 1
8/ 9 FEAR FACTORY 15 (745) 21 16 0 56.8 8/ 6 FEAR FACTORY 12 (742) 2 1 0
9-12 P IS FOR PIG (767) 18 18 0 50.0 9- 8*EASTERN HORDE X (529) 1 0 0
10/13 FEAR FACTORY 17 (747) 10 10 1 50.0 10-13*EVIL SMURF HORDE 5 (565) 1 0 0
11/19*FEAR FACTORY 14 (744) 1 1 0 50.0 11-10 FEAR FACTORY 6 (736) 1 0 0
12/15 FEAR FACTORY 2 (732) 12 14 1 46.2 12/ 0*EVIL SMURF HORDE 6 (566) 1 1 0
13/ 0*N IS FOR NO (765) 11 13 2 45.8 13/17*FEAR FACTORY 14 (744) 1 1 0
14/14 FEAR FACTORY 12 (742) 18 22 0 45.0 14/ 9 M IS FOR MONKEY (764) 1 1 0
15/17 WHO DA MAN? (749) 148 210 8 41.3 15- 2 P IS FOR PIG (767) 1 3 0
16/16 M IS FOR MONKEY (764) 16 24 3 40.0 16/15 FEAR FACTORY 4 (734) 1 4 0
17/18 FEAR FACTORY 4 (734) 12 23 0 34.3 17/19*THE BURRHEADS (811) 0 1 0
18/ 0*EVIL SMURF HORDE 6 (566) 1 3 0 25.0 18/ 0*N IS FOR NO (765) 0 1 0
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Welcome ERINIKA. I, Olaf Modeen remember this place well. Many the fights have
I fought here. The celebrations, the disappointments... Woof! WHO DA MAN? were a
bunch of dogs after FEAR FACTORY 7 got through with 'em! 2nd ain't so sweet as 1st!
Ya gotta be quick on yer feet! Keep your elbow off the table! Thrust! Block out
the pain! FEAR FACTORY 2 is now ranked 6th with a 1-1-0 turn. What's with PIERCED
SMURF? He actually beat FEAR FACTORY 2's TEMPEST BLIGHT, and walked away with 17
more points from the fight. Major screwup at N IS FOR NO. NO GLOVE NO LOVE lost 10
points to TOE LINT. Some new strategies, perhaps? Maybe NO GLOVE NO LOVE will
provide more easy wins... VETERAN MERCENARY was reminded on the sands why KLEPTO MAN
is Duelmaster. I suppose you want to hear some rumors and dirty gossip about your
fellow fighters? Tough!
No matter the time or place, men will always duel.
A fighter's lot is filled with strife, revenge, and killing. Some fighters
don't accept this. The best do. How long have I been here? I got people to see,
places to go...
Who knows what the future holds for a warrior. More fights, there's no doubt.
Are you as tired of reading this as I am of writing it? Actually, I guess I'm
writing it before you read it. Oh, well. Time for my medication, so I'll leave now.
Practice, practice, practice!-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
EYES WIRED SHUT 6476 11 1 1 131 FEAR FACTORY 2 (732)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-WRATH OF VESUVIUS 6496 14 4 1 128 FEAR FACTORY 6 (736)
DESOLATE WAYS 6503 15 4 3 104 FEAR FACTORY 7 (737)
MAZE OF TORMENT 6550 10 4 1 94 FEAR FACTORY 17 (747)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
THE BEARS SUCK 6924 6 1 0 65 FEAR FACTORY 15 (745)
SEVER THE KING 6527 15 10 0 63 FEAR FACTORY 12 (742)
FEAR HELD DEAR 6561 7 4 1 62 WHO DA MAN? (749)
ASYLUM OF LIES 6799 7 2 0 60 FEAR FACTORY 7 (737)
TOE LINT 6429 4 2 0 57 ALL ABOUT LINT (725)
ADEPTS W L K POINTS TEAM NAME
MONKEY BUSINESS 6885 5 6 0 52 M IS FOR MONKEY (764)
THE VOMITOUS 6791 7 5 0 50 FEAR FACTORY 4 (734)
-WILBUR 6721 5 4 0 41 P IS FOR PIG (767)
NO GLOVE NO LOVE 6914 3 1 1 35 N IS FOR NO (765)
-LINT LIZARD 6431 4 1 1 34 ALL ABOUT LINT (725)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-BEDAZZLER 7160 3 0 0 33 THE BURRHEADS (811)
-HOOF HEARTED 7159 2 1 1 33 THE BURRHEADS (811)
-COUSIN PAPA SMURF 4944 2 0 0 28 EVIL SMURF HORDE 5 (565)
-WRENCH 6708 4 4 1 26 M IS FOR MONKEY (764)
-SHOCK THE MONKEY 6918 3 2 0 24 M IS FOR MONKEY (764)
INITIATES W L K POINTS TEAM NAME
-PIG IN A POKE 6722 4 4 0 23 P IS FOR PIG (767)
-NO WAY JOSE! 6882 3 1 0 23 N IS FOR NO (765)
-MOONER 7157 2 1 0 21 THE BURRHEADS (811)
-FOUL EMISSARY 6982 1 3 0 18 FEAR FACTORY 2 (732)
UNDER THE KNIFE 6537 1 1 0 18 FEAR FACTORY 14 (744)
-QUAM CRUSHER 4676 2 0 0 17 EASTERN HORDE X (529)
PIERCED SMURF 4949 1 0 0 17 EVIL SMURF HORDE 6 (566)
INITIATES W L K POINTS TEAM NAME
DYING EMBERS 7086 2 0 0 15 FEAR FACTORY 21 (802)
-FURYCINDER 6784 1 0 0 15 WHO DA MAN? (749)
CLOUDCHASER 7090 2 0 0 14 FEAR FACTORY 21 (802)
-BRONZE TOOTH 6798 1 0 0 13 FEAR FACTORY 6 (736)
-OH HELL 6713 2 2 1 9 N IS FOR NO (765)
GALAX SLAYER 7161 2 2 1 9 THE BURRHEADS (811)
-NO LOVE LOST 6957 1 1 0 6 N IS FOR NO (765)
SMURF 5 4948 0 3 0 3 EVIL SMURF HORDE 6 (566)
TEMPEST BLIGHT 7135 0 1 0 1 FEAR FACTORY 2 (732)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
FRATSFA SLAVE 0 0 0 FEAR HELD DEAR 6561 325 NONE
RIPGUT 6790 1 4 0 FEAR FACTORY 4 734 LINT LIZARD 6431 324
PEARLS B4 SWINE 6724 7 4 0 P IS FOR PIG 767 DESOLATE WAYS 6503 323
PERSONAL ADS
LAST WEEK'S FIGHTS
KLEPTO MAN devastated VETERAN MERCENARY in a action packed 1 minute mismatched fight.
EYES WIRED SHUT demolished KHALHUMS DWARF in a popular 1 minute one-sided Title melee.
DESOLATE WAYS viciously subdued KHALHUMS DWARF in a 3 minute veteran's contest.
SEVER THE KING was devastated by KUNG-FU MASTER in a popular 2 minute uneven brawl.
MAZE OF TORMENT devastated VENEMOUS CONCUBINE in a 1 minute mismatched match.
MONKEY BUSINESS was defeated by THE BEARS SUCK in a action packed 3 minute melee.
THE VOMITOUS won victory over DANGEROUS CRIMINAL in a action packed 3 minute duel.
TOE LINT overpowered NO GLOVE NO LOVE in a 1 minute uneven duel.
ASYLUM OF LIES overpowered CAPTURED ORC in a action packed 1 minute one-sided fight.
FEAR HELD DEAR assassinated FRATSFA SLAVE in a 1 minute bloody one-sided match.
GALAX SLAYER was overcome by DYING EMBERS in a 2 minute brutal novice's contest.
UNDER THE KNIFE devastated PERSISTANT BEGGAR in a 1 minute mismatched bout.
SMURF 5 was viciously subdued by CLOUDCHASER in a popular 2 minute beginner's fight.
PIERCED SMURF won victory over TEMPEST BLIGHT in a exciting 2 minute fray.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 6 STRIKING ATTACK 42 - 20 - 4 68 |
|AIMED BLOW 3 WALL OF STEEL 13 - 7 - 3 65 |
|LUNGING ATTACK 3 SLASHING ATTACK 14 - 8 - 1 64 |
|TOTAL PARRY 2 PARRY-RIPOSTE 4 - 3 - 0 57 |
|WALL OF STEEL 2 AIMED BLOW 35 - 32 - 3 52 |
|SLASHING ATTACK 1 LUNGING ATTACK 25 - 24 - 5 51 |
|BASHING ATTACK 1 TOTAL PARRY 18 - 19 - 0 49 |
|PARRY-LUNGE 1 BASHING ATTACK 6 - 9 - 2 40 |
|PARRY-STRIKE 0 PARRY-LUNGE 6 - 11 - 0 35 |
|PARRY-RIPOSTE 0 PARRY-STRIKE 1 - 5 - 0 17 |
Turn 325 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
SLASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 1 4 STRIKING ATTACK
BASHING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 2 AIMED BLOW
STRIKING ATTACK 5 - 1 PARRY-RIPOSTE 0 - 0 2 TOTAL PARRY
AIMED BLOW 2 - 1 1 BASHING ATTACK
LUNGING ATTACK 2 - 1 1 LUNGING ATTACK
TOTAL PARRY 1 - 1 1 WALL OF STEEL
WALL OF STEEL 1 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK EYES WIRED SHUT 6476 11 1 1 131 FEAR FACTORY 2 (732)
BASHING ATTACK DESOLATE WAYS 6503 15 4 3 104 FEAR FACTORY 7 (737)
LUNGING ATTACK MAZE OF TORMENT 6550 10 4 1 94 FEAR FACTORY 17 (747)
WALL OF STEEL THE BEARS SUCK 6924 6 1 0 65 FEAR FACTORY 15 (745)
AIMED BLOW SEVER THE KING 6527 15 10 0 63 FEAR FACTORY 12 (742)
TOTAL PARRY THE VOMITOUS 6791 7 5 0 50 FEAR FACTORY 4 (734)
PARRY-LUNGE NO GLOVE NO LOVE 6914 3 1 1 35 N IS FOR NO (765)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is SEVER THE KING 6527. The most popular warrior this
turn was DESOLATE WAYS 6503. The ten other most popular fighters were PIERCED SMURF
4949, THE BEARS SUCK 6924, CLOUDCHASER 7090, DYING EMBERS 7086, EYES WIRED SHUT 6476,
ASYLUM OF LIES 6799, SEVER THE KING 6527, MAZE OF TORMENT 6550, TOE LINT 6429, and
FEAR HELD DEAR 6561.
The least popular fighter this week was SMURF 5 4948. The other ten least popular
fighters were NO GLOVE NO LOVE 6914, TEMPEST BLIGHT 7135, GALAX SLAYER 7161, THE
VOMITOUS 6791, MONKEY BUSINESS 6885, UNDER THE KNIFE 6537, FEAR HELD DEAR 6561, TOE
LINT 6429, MAZE OF TORMENT 6550, and SEVER THE KING 6527.
The following warriors have traveled to AD after fighting this turn:
KLEPTO MAN (73-6569) WHO DA MAN? (749)
SUMMER FACE-TO-FACE IN ARLINGTON, VIRGINIA
We have planned our summer FTF for July 13-15, 2018, in Arlington, Virginia, only 7
miles on a quick Metro ride from Washington, D.C.!. It will be held at the Holiday
Inn Arlington at Ballston. Room rates are $79 per night on 7/12 and 7/15 and $129 on
7/13 and 7/14, 1-2 occupancy. There's free wireless throughout the property as well
as a fitness center, outdoor pool, and business center, as well as a resturant and bar
inside the hotel. There is no airport shuttle and parking is $7/day. The rooms are
blocked -- ask for the Reality Simulations block. Reservations must be made by 6/12.
(As always if you have issues making reservations, please let us know!)
Hotel site: http://www.hiarlington.com
Look for the tournament info sheet and minioverviews some time in June. We hope
you're all looking forward to it and that we will see you there!
-- RSI
Mission to the Twisted Lands
Episode One
Old Brown could run pretty fast if properly motivated, but mostly he walked with
a long-legged, distance-devouring stride. He was a huge horse, a half-giant's
warhorse, shaggy and self-assured, with muscles like half-buried boulders in his
shoulders and hips. Lounging in the saddle was the motivating force, the half-giant,
Keel Woodhaven. Although in his mind he was slouching and half-asleep, he sat up
straight in the saddle since that is more comfortable for riding.
It was twilight, stars coming out above and lights in farmhouse windows below.
They traveled through vineyards, brown and fallow now in the winter, descending gently
toward the tree-crowded coast. The distant trees, not just pines, were green. They
stayed green because the marsh that surrounded the city-state of Bonsur had hot
springs in it.
Keel Woodhaven had always liked Bonsur. It had a relaxed feel about it, the
women seemed prettier, the music was great, everyone thought about having fun. And
the booze was excellent, of course. He passed the arena at the edge of town, and
paused to read the current statistics, posted on the gate and lit by a lantern. So,
an elven cobbler was the Duelmaster? Why would a shoemaker take up such a painful
profession? Then he noticed the team name: Shewish Picnic. He snorted. That
explained it, all right. As a half-Shew, he was kind of bothered by that team theme,
which was present in Home Guard as well. It was sort of funny though. He saw that
Elf Cobbler was headed for the Isle. Probably not bound for Home Guard just yet,
though.
They passed a small chicken ranch. A rooster uttered an untimely crow. At about
that time, Old Brown took exception to something and bolted. Cussing, Keel hauled on
the reins, to little effect since the horse was stronger than him and apparently
frightened. He didn't see the masked men coming out of their hiding places behind
him, looking frustrated. At least not until a crossbow bolt thunked into the backside
of his leather cuirass. His horse screamed and ran faster.
Hauling Old Brown to the left as they passed a set of big open gates into a well-
lighted courtyard, Keel got them behind the shelter of the high stone wall, and patted
the horse's sweaty neck. "You're okay now, friend. I'll go take care of those
bozos."
As he dismounted, he noticed he was becoming surrounded by uniformed men, some
with swords and some with halberds.
"Howdy?" he said, hoping they were friendly.
"Your horse has been shot," said someone, pointing at a bolt sticking out of Old
Brown's butt.
"Well damn!" Keel laid a comforting hand on the horse's flank, which quivered.
"So have you," the guard continued.
"Yeah, thought so. Doesn't feel like it got through the armor though." Keel
tried to look over his shoulder, but could only see the feathered end of the bolt.
"Who are you guys?"
"We are the Queen's Guard."
"What? Queen Gemra? Okay, please take care of Old Brown here, and I'll go find
the ***holes that shot him."
"Sir, you are mistaken. You will be taken to a doctor. We will arrest the
assailants."
"Hey! I'm on a mission from Sheila Greywand. Anyway, they shot my horse. My
HORSE! I'm gonna get 'em." Unslinging his huge sword, Keel strode toward the gate.
Four Guardsmen came with him, flanking him like the trailing ends of a flock of
geese. They might have intended a different formation, but he had the longest legs
and walked the fastest. The one who'd spoken to him before said, "I'm Corporal Brat
Langerman. And you are?"
"Keel Woodhaven."
"I've heard of you! The Queen will want to meet you."
"That's fine. Let's stick to the sides of these buildings. If they're still
around, we'll be targets in the middle of the street."
They weren't quiet, exactly, since the guards wore highly polished chain mail
which jingled. However, Bonsur had a lively night life. Music and laughter came from
bars and nightclubs on adjacent streets, people lingered on corners chatting and
sometimes playing instruments, and children hawked newssheets, shoeshines, flowers, a
selection of rouges, and offered to carry packages. So the sounds the guards made
weren't too noticeable.
Keel led the way back to the chicken ranch. He was thinking that the bad guys
wouldn't have waited around to be hunted. They might have left clues, though.
Perhaps even a discarded, crumpled note offering a cash reward for his head, and
signed by a notorious crimelord. Or distinctive cigar stubs, monogrammed hankies...
personalized masks. Tracks of boots made by elven cobblers. Anything. Witnesses,
even.
There were no people on the street near the chicken ranch. It was full night
now, a bit chilly although there was a warm and slightly funky breeze from the marsh.
Corporal Brat Langerman said quietly, "Is this where it happened?"
"Yup."
"Well, I don't think they're here anymore."
Keel was about to agree, when a crossbow bolt appeared in the Corporal's arm.
The young man hissed, "Everybody down!"
The guardsmen hunkered against the wall of a hardware store, which didn't offer
anything resembling good cover except that they were in shadow there. Keel crouched a
little, but he knew he was a pretty big target, plus his sword gave off a faint
greenish glow. He looked around, searching the darkness for signs of their foes.
A shadow on top of a shaded walkway across the street shifted a little. Keel
pulled a weighted dart out of his pocket and hurled it. He was good at tavern darts,
but it was dark, the distance was too great, and he just wasn't lucky. The little
missile clattered against the shingles of the porch roof. There was a startled twitch
from the half-seen form. At that instant, Keel lunged across the street. His long
legs carried him across to the opposite shadows in three bounds. More bolts came out
of the darkness, one lodging in his calf, the others missing him altogether.
Now the Guardsmen had a good idea where their foes were, and it takes a while to
reload a crossbow. The four men charged, yelling wildly. Tucking his sword under his
arm, Keel grabbed one of the posts holding up the porch roof, strained, and dislodged
it. After a moment he yanked it out of the structure entirely. The roof sagged,
there was a yelp of surprise, and someone's foot appeared off the edge of it. Keel
grabbed him by the ankle and hauled him the rest of the way down.
There were brief sounds of fighting, then footsteps that rapidly receded down an
alley. Three Guardsmen raced off in pursuit. Keel's prisoner started to try to get
away, so the half-Shew tossed him up, grabbed him by the arms and bashed him against
the wall.
"Are you okay?" asked Brat, sheathing his sword.
"Took one in the leg, but it's not too bad I think," Keel said, shifting his
unconscious prisoner to one hand and bending to pick up his sword.
"I'll help you tie that one up," Brat said. "There's a dead one here. I think
there were two more." He grunted slightly, trying to reach something with his injured
arm. "Got some ties in my right-hand belt pouch. If you could get them for me?"
They bound the prisoner, then bandaged each other.
"What did they want?" asked the Corporal.
Keel shrugged. "No clue. Let's get him somewhere safe and we can ask him..."
He listened. "Your guys are coming back."
"Yeah."
The Guardsmen hadn't been able to track their assailants in the darkness, but at
least there were no further injuries. The group of them returned warily to the
courtyard of the Guard House, where a woman was smearing some kind of ointment on Old
Brown's wound. After the horse was bedded down in the stable, the Guardsmen led Keel
into their office, where there was a welcome scent of fresh coffee. The medic set
about binding Keel's wound and that of the Corporal, who turned out to be an extremely
handsome man. Keel remembered hearing that Queen Gemra required her Guardsmen to be
good looking. That didn't mean they weren't competent, though. Brat had done pretty
well.
The medic roused their prisoner with smelling salts. They all sat in the main
office, Corporal Langerman facing the miscreant, who was seated in a cushioned chair,
looking reasonably comfortable except for his bandaged head. "All right," said Brat.
"Now I want you to tell me that you're going to turn Queen's Evidence."
"Not on your life, pretty boy!" The man had, perhaps, some excuse for hard
feelings since he was more homely than not, with a crooked nose and eyes set too close
together. He and Keel looked shabby and ill-favored amongst all these gleamingly
handsome Guardsmen.
Keel leaned forward. "You guys shot my horse."
"Oh. Sorry, didn't mean to do that. We were just shooting at you."
"Why?"
"Glowing sword."
"What?"
"Duh, it's a magic sword! We saw it when you drew it in Delarq Tor, and figured
we could sell it so we followed you."
The half-Shew snorted. "The Dentless isn't magic. It was in a Chaos Gate for
five hundred years and it picked up some energy, that's all. All it does, is glow.
And cut things."
The bandit looked chagrined. "But... it's got to be magic."
"Ain't. Sorry kid."
After that, Keel was taken to enjoy a sumptuous dinner at the Palace. Queen
Gemra was a definite babe, with long, silken black hair, a delicate pouty face, and
luscious curves. She asked him about his mission, which was to go to the Twisted
Lands and shut down a leaking Chaos Gate. He entertained her with the story of his
adventure on the Two-Shew Express, and she gave him a brown velvet cloak to show her
appreciation. She did not invite him to her bed, which was fine because his heart
belonged to another, always and forever.
* * * * *
This is a continuing adventure.
Watch for future chapters in the Bonsur and Home Guard newsletters!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, one additional warrior graduated from
regular DM arenas (including closed arenas) since the last tournament.
SEVENTH SON (1-9401) MANNEQUIN'S BEST (537)
DOMINATION (32-5232) ANGELS OF PAIN (360)
STARSCREAM (47-7419) DARQUE FORCES (396)
THE BOBSTER (82-1072) ODDITIES (184)
0001 (82-7927) JAN 2001 (1148)
0004 (82-7932) JAN 2001 2 (1149)
LAKES (82-22204) WAY OF THE BLADE ID (3522)
SUPPERMAN (82-48250) HUNGRY HEROES (8107)
GEMS (82-49984) 4 LETTER TREASURE (8402)
JACK MONTGOMERY (84-38004) MEDAL OF HONOR B7 (6651)
SKINNER (84-46102) XCOM BETA (7965)
PEPEROMIA PIZZA (85-2352) ADD SOME FLOWER (435)
WEBBED ZOMBIE (85-4040) MOM 'N DAD ZOMBIES? (735)
Congrats to the grads. -- Green Eyes