DUEL 2 NEWSLETTER
Date : 12/01/2011 Duedate: 12/14/2011
DAYLA KIV ARENA
DM-74 TURN-470
This Weeks Top Honors
THE DUELMASTER IS
TREEMA LORNE
SAND DANCERS (251)
(74-4263) [12-4-0,113]
Chartered Recognition Leader Unchartered Recognition Leader
TREEMA LORNE POSITION IS EMPTY
SAND DANCERS (251)
(74-4263) [12-4-0,113]
Popularity Leader This Weeks Favorite
ORANGE O'CLOCK VIOLIN STRINGS
NUMB-ERS (513) ARENA FELINES (461)
(74-4235) [15-13-0,88] (74-4126) [4-5-1,79]
THE CURRENT TOP TEAM
NUMB-ERS (513)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. NUMB-ERS (513) 37
2. SAND DANCERS (251) 32 PARKING LOT 4 (516)
3. ARENA FELINES (461) 15 Unchartered Team
4. PARKING LOT 4 (516) -28
(-1)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 PARKING LOT 4 (516) 10 2 0 83.3 1/ 2 NUMB-ERS (513) 9 3 0
2/ 2 ARENA FELINES (461) 77 53 6 59.2 2/ 1 SAND DANCERS (251) 9 6 0
3/ 3 NUMB-ERS (513) 115 84 6 57.8 3/ 3 ARENA FELINES (461) 7 7 0
4/ 4 SAND DANCERS (251) %1088 %1147 38 48.7 4/ 4 PARKING LOT 4 (516) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===FREE BLADES REGIONAL NEWS===---
Duelmasters
-----------
DM 9 ZUKAL (turn 684): TIGHT BLOUSE of HOT STUFF (Papa Bear, mgr.)
DM 12 RIZTAB (turn 686): CRITIAS of DREAMERS (Sleepy, mgr.)
DM 13 DULLENS (turn 602): STARFLOWER of CARDOW HUNTERS (Jorja, mgr.)
DM 15 MALCORN (turn 680): BOWEN of SERPENTS' HOLD (Khisanth, mgr.)
DM 16 WILLAF (turn 682): POSITION IS EMPTY
DM 17 ALJAFIR (turn 673): KAIREEN LAMAR of MIDDLE WAY (Jorja, mgr)
DM 19 ZUWAYZA (turn 674): HEMLOCK of SERPENTS HOLD II (Khisanth, mgr.)
DM 28 MORYA (turn 339): TAXES of EXPENSE ACCOUNT (Finance Manager, mgr.)
DM 29 LAPUR (turn 671): BERYLLIUM BUFFER of METAL MINCERS (Oremaster, mgr.)
DM 31 CHIMLEVTAL (turn 337): TERROR TWIN of ALL NIGHT LONG (?, mgr.)
DM 32 ARVAT (turn 668): EMPTY BOTTLE of FOUND IN THE SAND (Assurnasirbanipal, mgr.)
DM 33 NIATOLI ISLAND (turn 665): VIN DIESEL of HEROES (?, mgr.)
DM 35 MURSKA (turn 657): RABEL of ON THE ROCKS (Bartender, mgr.)
DM 43 VEASTIAN (turn 615): SAMUEL CLIPPER of WARRIORS OF STEEL (?, mgr.)
DM 45 STORMCROWE (turn 314): ROSELYN of DARQUE FORCES (Master Darque, mgr.)
DM 47 TEMPLE OF ABARSIS (turn 309): AGOSERIS of WARHAMMERS (Coyote, mgr)
DM 50 SNOWBOUND (turn 295): 4-H of LIFE IMPACTS (Smitty, mgr.)
DM 56 ROCANIS (turn 547): RATHNOK MULROOT of INCONSISTENT FURY (Banthius, mgr.)
DM 60 ARADI (turn 532): TICK ... TOCK of UNNAMEABLES (Howlin' Wolf, mgr.)
DM 61 JURINE (turn 514): DEEMER EPPT of MIDDLE WAY 16 (Jorja, mgr.)
DM 65 DAL SHANG (turn 508): IN YOUR FACE of BASH BROS EVANGELIST
(Assurnasirbanipal, mgr.)
DM 73 ERINIKA (turn 244): BBIAB of H8 2 TXT (Sherlock, mgr.)
DM 74 DAYLA KIV (turn 469): POLE CAT of ARENA FELINES (Garfield, mgr.)
DM 75 JADE MOUNTAIN (turn 464): GANOOSH of ZOMBIE SQUAD (Khisanth, mgr.)
DM 78 LIN TIRIAN (turn 455): MO J of J (Sherlock, mgr.)
ADM 103 FREE BLADES (turn 572): SUPERIOR FORCES of DUPLICATE REDUNDANCY (A-sop, mgr.)
Top Teams
---------
DM 9 ZUKAL (turn 684): BLUE MOON (Jorja, mgr.)
DM 12 RIZTAB (turn 686): DREAMERS (Sleepy, mgr.)
DM 13 DULLENS (turn 602): CARDOW HUNTERS (Jorja, mgr.)
DM 15 MALCORN (turn 680): GREENWARDENS (Jorja, mgr.)
DM 16 WILLAF (turn 682): GOLDEN GLADIATORS (Midas, mgr.)
DM 17 ALJAFIR (turn 673): MIDDLE WAY (Jorja, mgr.)
DM 19 ZUWAYZA (turn 674): MOM'S STUFF (The Kid, mgr.)
DM 28 MORYA (turn 339): EXPENSE ACCOUNT (Finance Manager, mgr.)
DM 29 LAPUR (turn 271): MID EARTH (Visionist, mgr.)
DM 31 CHIMLEVTAL (turn 337): NUMBERS GAME (Destitute Noble, mgr.)
DM 32 ARVAT (turn 668): DEVIL ADVOCATES (The Dark One, mgr.)
DM 33 NIATOLI ISLAND (turn 665): THE SEWING CIRCLE (Jorja, mgr.)
DM 35 MURSKA (turn 657): REALLY? (?, mgr.)
DM 43 VEASTIAN (turn 615): WARRIORS OF STEEL (?, mgr.)
DM 45 STORMCROWE (turn 314): DARQUE FORCES (Master Darque, mgr.)
DM 47 TEMPLE OF ABARSIS (turn 309): POSITION IS EMPTY
DM 50 SNOWBOUND (turn 295): LIFE IMPACTS (Smitty, mgr.)
DM 56 ROCANIS (turn 547): MIDDLE WAY 20 (Jorja, mgr.)
DM 60 ARADI (turn 532): RED DOG GANG (Spot, mgr.)
DM 61 JURINE (turn 514): MIDDLE WAY 16 (Jorja, mgr.)
DM 65 DAL SHANG (turn 508): BASH BROS EVANGELIST (Assurnasirbanipal, mgr.)
DM 73 ERINIKA (turn 244): H8 2 TXT (Sherlock, mgr.)
DM 74 DAYLA KIV (turn 469): SAND DANCERS (Jorja, mgr.)
DM 75 JADE MOUNTAIN (turn 464): ZOMBIE SQUAD (Khisanth, mgr.)
DM 78 LIN TIRIAN (turn 455): J (Sherlock, mgr.)
ADM 103 FREE BLADES (turn 572): THE WILLBURYS 78 (Rascally Rabbit, mgr.)
Recent Graduates
-----------------
DM 9 ZUKAL (turn 684): BITTERMAN of BLUE MOON (Jorja, mgr.)
DM 12 RIZTAB (turn 686): CRITIAS of DREAMERS (Sleepy, mgr.)
DM 15 MALCORN (turn 680): SKITTLES of RAINBOW CONNECTION (Sherlock, mgr.)
DM 16 WILLAF (turn 681): BILLY JACK of PUNNY AMINALS (Jorja, mgr.)
DM 19 ZUWAYZA (turn 674): HEMLOCK of SERPENTS HOLD II (Khisanth, mgr.)
BEETLE BAILEY of MAN OR BEAST? (The Dark One, mgr.)
FREE PARKING of MONOPOLY (Sherlock, mgr.)
(turn 673): THE GREAT GAZOO of CUNNING RUNTS (Deep Thought, mgr.)
DM 29 LAPUR (turn 671): BERYLLIUM BUFFER of METAL MINCERS (Oremaster, mgr.)
DM 35 MURSKA (turn 657): RABEL of ON THE ROCKS (Bartender, mgr.)
DM 43 VEASTIAN (turn 615): SAMUEL CLIPPER of WARRIORS OF STEEL (?, mgr.)
DM 47 TEMPLE OF ABARSIS (turn 309): TNT of PALINDROMES (Assurnasirbanipal, mgr.)
(turn 308): CHABAT of PAWN OF PROPHECY (Gentleben, mgr.)
DM 50 SNOWBOUND (turn 294): NASTY NES of PUBLIC ENEMY (Pec Killer, mgr.)
DM 56 ROCANIS (turn 546): MANZA WIGGLES of INCONSISTENT FURY (Banthius, mgr.)
DM 60 ARADI (turn 532): CHILMAN ELSE of MIDDLE WAY 25 (Jorja, mgr.)
DM 73 ERINIKA (turn 242): STINKY PETE of DREW'S BOYS II (The Mun, mgr.)
DM 74 DAYLA KIV (turn 469): POLE CAT of ARENA FELINES (Garfield, mgr.)
(turn 468): NIMINI TYL ZO of SAND DANCERS (Jorja, mgr.)
DM 75 JADE MOUNTAIN (turn 463): BALISONG of ZOMBIE SQUAD (Khisanth, mgr.)
DM 78 LIN TIRIAN (turn 454): DELNA BERIN of SAND DANCERS (Jorja, mgr.)
SPY REPORT
Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the
clash and bustle of the weekly DAYLA KIV games. Former top team SAND DANCERS was
unseated this week as NUMB-ERS moved up from 2nd ranking to take the top spot with a
4-0-0 record for the round. NEGATIVE ONE caught the eye of many in the gladiatorial
commission as it skillfully bested PELIS THE OLD and was awarded 23 points in
recognition. In one of the week's more notable duels, TREEMA LORNE put down SAND
CRAPPER, causing him to lose 7 points of recognition in the process. Not for nothing
has POLE CAT in the past laid claim to the Duelmaster's throne, and this week he's
proven his combat skill yet again. Informants "close" to the city champion have told
me that he never fights without pantyhose on beneath his armor. Watch out!
Many and various are the arts of battle. In DAYLA KIV "art" is a word that has
long since passed from the language! Mighty fighters cannot but expect competition
from those below. BARNDIS LORNE take warning! You have more than a few enemies in
DAYLA KIV. A match that raised a few eyebrows at the games this week, it seems that
MEOW-CH posted a challenge against the more highly recognized BARNDIS LORNE. The
results, you ask? Well, the firebrand MEOW-CH was overcame by BARNDIS LORNE.
Remember warriors, this is the discipline of steel.
What warrior does not hone his years, impatiently waiting for the moment of his
foe's mortality? Fate is a fickle mistress. She showers the miserable with fortune
but sets enemies against the victorious. Remember this!
The girls are as pretty in DAYLA KIV as ever I remembered them....and the
fighters as ugly! Don't let your reputation slip! Sadly warriors, now longer can I
keep thy company nor savor the ale of thy fine city. Depart I must and soon! Till
next we meet remember - the pen is mightier than the sword, but a maul is a different
story!-- Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
TREEMA LORNE 4263 12 4 0 113 SAND DANCERS (251)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
GORBLE 4201 19 34 2 93 SAND DANCERS (251)
TUNA SALAD 4255 10 2 0 93 PARKING LOT 4 (516)
CHAMPIONS W L K POINTS TEAM NAME
SAND CRAPPER 4067 13 4 0 89 ARENA FELINES (461)
ORANGE O'CLOCK 4235 15 13 0 88 NUMB-ERS (513)
NEGATIVE ONE 4265 7 1 0 80 NUMB-ERS (513)
VIOLIN STRINGS 4126 4 5 1 79 ARENA FELINES (461)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
HALF PAST PI 4234 16 15 0 65 NUMB-ERS (513)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
FEROCIOUS FELINE 3366 9 10 1 63 ARENA FELINES (461)
ADEPTS W L K POINTS TEAM NAME
BARNDIS LORNE 4264 11 5 0 46 SAND DANCERS (251)
KHARHOVAN TEN SIU 4266 4 5 0 37 SAND DANCERS (251)
CHALLENGER INITIATES W L K POINTS TEAM NAME
867-5309 4273 4 4 0 29 NUMB-ERS (513)
MEOW-CH 4144 2 2 0 26 ARENA FELINES (461)
INITIATES W L K POINTS TEAM NAME
KINVER TEN PALAN 4308 1 0 0 16 SAND DANCERS (251)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSONAL ADS
Our congratulations to Pole Cat. -- Jorja and the Sand Dancers
A standby. Of course I demolished her. She's only a part-time gladiator, and I
practice, reluctantly, every day. -- Treema Lorne
Violin Strings -- Actually, that may IMPROVE your singing voice. You never know. --
Nimini tyl Zo
Sand Crapper -- Not the ARENA sand, dammit. -- Gorble
Half Past Pi -- But... it was LEMON pie! -- Kharovan ten Siu
Negative One -- You aren't real. Therefore, you did not defeat me. -- Barndis Lorne
LAST WEEK'S FIGHTS
MEOW-CH was bested by BARNDIS LORNE in a 1 minute amateur vs. expert Challenge fight.
POLE CAT demolished TUNA SALAD in a popular 1 minute one-sided melee.
SAND CRAPPER was vanquished by TREEMA LORNE in a 3 minute gory mismatched Title brawl.
ORANGE O'CLOCK savagely defeated FEROCIOUS FELINE in a 2 minute bloody master's match.
VIOLIN STRINGS was unbelievably bested by GORBLE in a 4 minute mismatched fight.
HALF PAST PI devastated KHARHOVAN TEN SIU in a 4 minute one-sided competition.
NEGATIVE ONE handily defeated PELIS THE OLD in a 2 minute uneven melee.
867-5309 vanquished SHAMELESS BEGGAR in a 1 minute one-sided duel.
KINVER TEN PALAN vanquished SHAMELESS BEGGAR in a 1 minute one-sided duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 6 AIMED BLOW 19 - 9 - 0 68 |
|AIMED BLOW 3 STRIKING ATTACK 19 - 9 - 0 68 |
|TOTAL PARRY 3 PARRY-LUNGE 4 - 4 - 0 50 |
|PARRY-LUNGE 1 SLASHING ATTACK 5 - 5 - 0 50 |
|SLASHING ATTACK 1 BASHING ATTACK 4 - 4 - 0 50 |
|PARRY-RIPOSTE 1 TOTAL PARRY 14 - 19 - 0 42 |
|PARRY-STRIKE 0 PARRY-RIPOSTE 2 - 3 - 0 40 |
|LUNGING ATTACK 0 PARRY-STRIKE 0 - 0 - 0 0 |
|BASHING ATTACK 0 WALL OF STEEL 0 - 1 - 0 0 |
|WALL OF STEEL 0 LUNGING ATTACK 0 - 1 - 0 0 |
Turn 470 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 PARRY-STRIKE 0 - 0 3 AIMED BLOW
SLASHING ATTACK 1 - 0 PARRY-RIPOSTE 0 - 1 3 TOTAL PARRY
AIMED BLOW 2 - 1 LUNGING ATTACK 0 - 0 3 STRIKING ATTACK
TOTAL PARRY 2 - 1 BASHING ATTACK 0 - 0 1 PARRY-RIPOSTE
STRIKING ATTACK 3 - 3 WALL OF STEEL 0 - 0 1 SLASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW TREEMA LORNE 4263 12 4 0 113 SAND DANCERS (251)
TOTAL PARRY SAND CRAPPER 4067 13 4 0 89 ARENA FELINES (461)
STRIKING ATTACK NEGATIVE ONE 4265 7 1 0 80 NUMB-ERS (513)
SLASHING ATTACK BARNDIS LORNE 4264 11 5 0 46 SAND DANCERS (251)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is ORANGE O'CLOCK 4235. The most popular warrior this
turn was VIOLIN STRINGS 4126. The ten other most popular fighters were TREEMA LORNE
4263, ORANGE O'CLOCK 4235, KHARHOVAN TEN SIU 4266, GORBLE 4201, NEGATIVE ONE 4265,
KINVER TEN PALAN 4308, BARNDIS LORNE 4264, 867-5309 4273, MEOW-CH 4144, and TUNA
SALAD 4255.
The least popular fighter this week was HALF PAST PI 4234. The other ten least
popular fighters were FEROCIOUS FELINE 3366, SAND CRAPPER 4067, TUNA SALAD 4255,
MEOW-CH 4144, 867-5309 4273, BARNDIS LORNE 4264, KINVER TEN PALAN 4308, NEGATIVE ONE
4265, GORBLE 4201, and KHARHOVAN TEN SIU 4266.
The following warriors have traveled to AD after fighting this turn:
POLE CAT (74-3734) ARENA FELINES (461)
MAIL-IN TOURNEY LII
PRIMUS TOURNEY W L K TEAM NAME
SHARP 2739 (166-73-1) 2 3 0 CORPS
ELIGIBLES TOURNEY W L K TEAM NAME
MARY KAY 2779 (39-34-1) 0 2 0 CORPS
ADM TOURNEY W L K TEAM NAME
POLYNIKES 4191 (29-11-0) 8 3 0 GATES OF FIRE
MISTY BLUE 2944 (33-20-2) 1 3 0 CORPS
CHALLENGERS TOURNEY W L K TEAM NAME
LIVER SPOT 1958 (0-0-0) 0 2 0 FATALITY SIMS. INC.
ADEPTS TOURNEY W L K TEAM NAME
TUNA SALAD 4255 (10-1-0) 0 2 0 PARKING LOT 4
BLOODGAMES at the WINTER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and
DM 97: for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker
before they're over. It's a dangerous sport intended only for the tough and spirited.
The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even
at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.
For DM 97, warriors may not change their strategy from round to round (to make it fair
for those who could not attend the F-t-F). There will be no DA challenges.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at
the hotel. The Bloodgames will process at the FTF with the regular tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three surviving
gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any
special training required to qualify those three warriors for Advanced Duelmasters
combat will be conducted before transfer into A.D. Astute managers will note that
this means a slim, but possible chance that a warrior designed from scratch will
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.
That warrior could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!