DUEL 2 NEWSLETTER

Date   : 01/14/2021    Duedate: 01/27/2021

DAYLA KIV ARENA

DM-74    TURN-705

This Weeks Top Honors

THE DUELMASTER IS

LISA TYL KOHL
SAND DANCERS (251)
(74-4741) [23-16-0,102]

Chartered Recognition Leader   Unchartered Recognition Leader

LISA TYL KOHL                  POSITION IS EMPTY
SAND DANCERS (251)             
(74-4741) [23-16-0,102]        

Popularity Leader              This Weeks Favorite

LISA TYL KOHL                  JACK FARMER
SAND DANCERS (251)             SAND DANCERS (251)
(74-4741) [23-16-0,102]        (74-4758) [16-15-0,85]

THE CURRENT TOP TEAM

SAND DANCERS (251)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. MEDAL OF HONOR (519)         9
2. SPROUT OF MY WAY! (555)      8      SPROUT OF MY WAY! (555)
3. SAND DANCERS (251)           3      Unchartered Team
4. A.W. OF GUMBALL (558)        0
5. SUPERNATURAL (565)           0       (-1)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 A.W. OF GUMBALL (558)     34   4  2 89.5   1/ 3 SAND DANCERS (251)        9  6 0
 2/ 2 SPROUT OF MY WAY! (555)  141  56  7 71.6   2/ 1 MEDAL OF HONOR (519)      4  1 1
 3/ 3 MEDAL OF HONOR (519)     152  92 13 62.3   3/ 2 SPROUT OF MY WAY! (555)   4  1 0
 4- 4*SUPERNATURAL (565)        12  12  2 50.0   4- 4 A.W. OF GUMBALL (558)     2  1 0
 5/ 5 SAND DANCERS (251)       %1589 %1797 51 46.9   5- 5*SUPERNATURAL (565)        1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     You elder fighters surely remember me.  The younger ones may call me Olaf 
Modeen.  I return to DAYLA KIV once again!  Woof!  MEDAL OF HONOR were a bunch of 
dogs after SAND DANCERS got through with 'em!  2nd ain't so sweet as 1st!  What's 
with SERGEANT 1?  He actually beat SAND DANCERS' KAREN HALE, and walked away with 9 
more points from the fight.  Major screwup at SAND DANCERS.  TARAN TEN SALTH lost 6 
points to MIGHTY MIKE.  Some new strategies, perhaps?  Maybe TARAN TEN SALTH will 
provide more easy wins...  What a role model for DAYLA KIV's young 'uns!  SERGEANT 5 
becomes Duelmaster, but don't bother to fight no more!  I'm sure DAYLA KIV is excited 
about LISA TYL KOHL, the new Duelmaster from SAND DANCERS.  (remember?)  But when 
you've seen as many as I have...  I suppose you want to hear some rumors and dirty 
gossip about your fellow fighters?  Tough!   
     Speaking of cowardly avoiders and unfair challenges...  How well I know the 
feeling of being in the most avoided team!  Don't fall out of practive, MEDAL OF 
HONOR!  Management must be dealin', as the boys at SPROUT OF MY WAY! ain't reelin'!  
MEDAL OF HONOR's mad!   
     Warriors of DAYLA KIV unite.  You have only your games to lose!  How long have I 
been here?  I got people to see, places to go...   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
Are you as tired of reading this as I am of writing it?  Actually, I guess I'm 
writing it before you read it.  Oh, well.  Time for my medication, so I'll leave now. 
Practice, practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LISA TYL KOHL 4741           23  16  0   102       SAND DANCERS (251)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-DARWIN 4739                  14   1  0   130       A.W. OF GUMBALL (558)
-SERGEANT 3 4539               9   0  3   125       MEDAL OF HONOR (519)
-SERGEANT 5 4515              10   2  2   121       MEDAL OF HONOR (519)
-SERGEANT 4 4509              15   5  1    94       MEDAL OF HONOR (519)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 JACK FARMER 4758             16  15  0    85       SAND DANCERS (251)
-GUMBALL 4730                  6   0  0    73       A.W. OF GUMBALL (558)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-NICOLE 4784                   6   1  1    66       A.W. OF GUMBALL (558)
-MIGUEL 4799                   4   0  0    58       SPROUT OF MY WAY! (555)
-RICHARD 4787                  5   1  1    57       A.W. OF GUMBALL (558)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-ANAIS 4780                    3   1  0    47       A.W. OF GUMBALL (558)
-LEO 4762                     10   8  0    42       SPROUT OF MY WAY! (555)
 MIGHTY MIKE 4800              4   0  0    41       SPROUT OF MY WAY! (555)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-CASTIEL 4804                  4   3  1    24       SUPERNATURAL (565)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-SERGEANT 2 4534               1   0  0    21       MEDAL OF HONOR (519)
 SERGEANT 1 4810               4   1  0    20       MEDAL OF HONOR (519)
 TARAN TEN SALTH 4811          3   3  0    16       SAND DANCERS (251)
 ALDEN DENNY 4812              2   4  0    11       SAND DANCERS (251)
 KAREN HALE 4809               2   4  0    10       SAND DANCERS (251)
-ROWENA 4803                   2   2  0     8       SUPERNATURAL (565)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
CHOPPED LIVER 4763     11  5 0 SPROUT OF MY WAY 555 SERGEANT 5 4515       703   
IRIS 4801               5  3 1 SPROUT OF MY WAY 555 NICOLE 4784           702   
DEAN WINCHESTER 4806    2  3 0 SUPERNATURAL 565     RICHARD 4787          701  NOT REVENGED

                                     PERSONAL ADS

Shawn -- What's sad is that TMM (known alternatively as The Masochistic Man or The 
Muffin Man, depending upon the fit of the jeans he is wearing that day) actually 
encouraged you to bloodfeud his monstrous sandbagger with your unsuspecting warriors.  
"I'm around for four turns, bloodfeud early and often!".  That's, well, pretty sad.  I 
wonder what he's compensating for.  Anyway, I hope you can take vicarious pleasure and 
a sense of retribution for the thumping I put on Richard for you.  I tried my best to 
kill him for you (and me). -- Miguel

Shawn -- Assur is a putz, if a well-intentioned putz.  Without access to the internet, 
you are pretty handicapped in terms of information. So allow me to offer this:  
Offensive Effort and Activity Level (OE/AL) are dictated by warrior style.  There are 
certain values that your warriors can, and cannot, have as favorites which aren't 
really covered by anything on their overview.  Each are defined by the strategy sheets 
values between 1 and 10, grouped by twos.  Very Low = 1 and 2.  Low = 3 and 4, up 
through Moderate, High and Very high for each of both values, independently.  Here are 
the possible values (OE/AL) for each style (according to my records):

     Style   OE    /   AL
      AB   (VL/MO) / (VL/MO)
      BA   (MO/VH) / (VL/MO)
      LU   (LO/VH) / (MO/VH)
      PL   (VL/HI) / (LO/VH)
      PR   (VL/HI) / (VL/HI)
      PS   (VL/MO) / (VL/MO)
      SL   (MO/VH) / (VL/MO)
      ST   (VL/HI) / (VL/HI)
      TP   (VL/MO) / (VL/MO)
      WS   (LO/VH) / (VL/MO)

I would highly encourage you to consider joining DM 93 (the newbie arena to get up to 
speed with lots of helpful newsletter articles), and/or DMs 81 / 20 which are "no-
tourney" arenas, i.e. the fights you see are the fights the warriors have.  No 
Richards (or, as they are known locally, "Dicks") there.  There is also a slow version 
of 81/20 but I forget the city. -- Best, Vlad

     Thanks, Vlad.  The slow no-tourney arena is DM 83.

     We normally allow managers to cycle through Noblish Island only once so we can 
     keep that arena for beginners only, but we can make an exception in this case.  

     Also, if you do not have a copy of the CIC charts, please ask for a copy. -- Ed. 

TMM -- Wow, big guy.  Resting Nicole immediately after killing my warrior?  LOL, 
that's class.  I'm sure she was "timed" for the tourney, right?  Which class fights at 
17FE?  That's right, no class. Or maybe got lost on her way to the arena?  Developed 
an eye problem and couldn't see fighting?  That's ok, we'll figure something out. 
Don't you worry your pretty little prize-laden head on it! -- Best, Vlad

My thanks to Assur and the Consortium for answering about rhythm.  When I was starting 
out, I had half a dozen advisers and they disagreed.  Not helpful. -- Jorja

Sergeant 5 -- You're a host in yourself. -- Jack Farmer

Pelis the Old is too old for this job.  He should retire. -- Lisa tyl Kohl

Castiel -- I would have expected you to be taller. -- Alden Denny

Rowena -- Armor is your friend. -- Karen Hale

I have no sympathy for the Rirorni.  My people live on the border, and the nomads are 
almost always trouble.

                                  LAST WEEK'S FIGHTS

LISA TYL KOHL devastated CHANDAR LO in a 1 minute mismatched Title fight.
JACK FARMER won victory over PELIS THE OLD in a 2 minute battle.
MIGHTY MIKE handily defeated TARAN TEN SALTH in a 1 minute one-sided match.
KAREN HALE lost to SERGEANT 1 in a 2 minute brawl.
ALDEN DENNY bested RORNIS THE DARK in a 1 minute fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    4         BASHING ATTACK     4 -   0 -  0     100  |
|AIMED BLOW                       2         STRIKING ATTACK   14 -   5 -  2      74  |
|STRIKING ATTACK                  1         SLASHING ATTACK   15 -   6 -  4      71  |
|PARRY-LUNGE                      0         AIMED BLOW        24 -  11 -  1      69  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      4 -   7 -  0      36  |
|PARRY-RIPOSTE                    0         LUNGING ATTACK     4 -   7 -  1      36  |
|LUNGING ATTACK                   0         WALL OF STEEL      9 -  19 -  0      32  |
|SLASHING ATTACK                  0         PARRY-LUNGE        1 -   3 -  0      25  |
|BASHING ATTACK                   0         TOTAL PARRY        0 -   0 -  0       0  |
|TOTAL PARRY                      0         PARRY-STRIKE       0 -   0 -  0       0  |

Turn 705 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     PARRY-LUNGE        0 -  0         3  STRIKING ATTACK
STRIKING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         2  SLASHING ATTACK
WALL OF STEEL      2 -  2     PARRY-RIPOSTE      0 -  0         2  LUNGING ATTACK 
                              LUNGING ATTACK     0 -  0         1  AIMED BLOW     
                              SLASHING ATTACK    0 -  0         1  WALL OF STEEL  
                              BASHING ATTACK     0 -  0         1  BASHING ATTACK 
                              TOTAL PARRY        0 -  0         1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  LISA TYL KOHL 4741         23  16  0  102 SAND DANCERS (251)
WALL OF STEEL    JACK FARMER 4758           16  15  0   85 SAND DANCERS (251)
AIMED BLOW       MIGHTY MIKE 4800            4   0  0   41 SPROUT OF MY WAY! (555)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LISA TYL KOHL 4741.  The most popular warrior this 
turn was JACK FARMER 4758.  The ten other most popular fighters were SERGEANT 1 4810, 
LISA TYL KOHL 4741, KAREN HALE 4809, ALDEN DENNY 4812, MIGHTY MIKE 4800, TARAN TEN 
SALTH 4811,  0,  0,  0, and  0.

The least popular fighter this week was TARAN TEN SALTH 4811.  The other ten least 
popular fighters were MIGHTY MIKE 4800, ALDEN DENNY 4812, KAREN HALE 4809, LISA TYL 
KOHL 4741, SERGEANT 1 4810, JACK FARMER 4758,  0,  0,  0, and  0.

                                WINTER BLOODGAMES 2021

Back by popular demand, we will be hosting a new round of Bloodgames beginning at the 
Winter Mail-in!  For those of you who always wanted the chance to manage the last 
warrior standing alive upon the arena sands, your day has come.  At the end of the ten 
turns, even though several warriors, bruised and scarred, MAY yet live, only one will 
be crowned Champion of the Bloodgames.  And in this game mere survival counts for 
little.  A great general once said, "The object of battle is not to die for your 
cause, but to make your enemy die for his."  This general would have greatly enjoyed 
the Duelmasters Bloodgames.  We will hold three different arenas:

  Mail-in-Style (DM 97):  One strategy for all ten rounds, due January 16.
                          This arena will process along with the winter mail-in.

  Regular Speed (DM 96):  Strategy changes allowed; bloodfeud challenges only. 
                          Turn 1 is due February 2 and turns process every 14 days. 

  Slow (DM 95):           Strategy changes allowed; bloodfeud challenges only. 
                          Turn 1 is due May 10 and turns process every 28 days. 

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)
To submit your rollup, just write/type them up and send them in.  We'll mail or email
your overviews and you can write up your strategies. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames (DM 96 and DM 95), there are 
no regular challenges, only bloodfeuds.  For the Mail-in style arena (DM 97), each 
warrior will have a single strategy for all ten rounds.  There will be no DA 
challenges in either arena.

TURN PROCESSING AND DUE DATES -- DM 97 is due January 16, DM 96 is due February 2, and
DM 95 is due May 10.  DM 97 will process along with the winter mail-in and the other 
two are turn-based and will process on a 14- and 28-day schedule respectively.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!