DUEL 2 NEWSLETTER
Date : 05/19/2022 Duedate: 06/01/2022
DAYLA KIV ARENA
DM-74 TURN-740
This Weeks Top Honors
THE DUELMASTER IS
GOSHAWK
FEROCIOUS ANIMALS (572)
(74-4843) [16-4-0,119]
Chartered Recognition Leader Unchartered Recognition Leader
GOSHAWK POSITION IS EMPTY
FEROCIOUS ANIMALS (572)
(74-4843) [16-4-0,119]
Popularity Leader This Weeks Favorite
TARAN TEN SALTH GOSHAWK
SAND DANCERS (251) FEROCIOUS ANIMALS (572)
(74-4811) [18-23-0,77] (74-4843) [16-4-0,119]
THE CURRENT TOP TEAM
FEROCIOUS ANIMALS (572)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. FEROCIOUS ANIMALS (572) 25
2. BECAUSE...WF (569) 6 BECAUSE...WF (569)
3. SATAN'S SINGLES 2 (575) 0 Unchartered Team
4. SAND DANCERS (251) -3
KILLJOY (110)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 BECAUSE...WF (569) 10 1 0 90.9 1/ 1 FEROCIOUS ANIMALS (572) 9 1 0
2- 2*SATAN'S SINGLES 2 (575) 7 2 0 77.8 2/ 4 BECAUSE...WF (569) 3 0 0
3/ 4 FEROCIOUS ANIMALS (572) 49 20 1 71.0 3/ 2 SAND DANCERS (251) 3 12 0
4/ 5 SAND DANCERS (251) %1656 %1904 54 46.5 4- 5*SATAN'S SINGLES 2 (575) 1 0 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
THE 300
They slowly trudged along the finely-kempt and well-swept dirt road on their way to
the normally quiet and unassuming town of SEAM. 300 of them in all, methodically
making their way into town amid the gazes of their curious onlookers. Seam was a
smallish town, full of ordinary folk who enjoyed an ordinary life; it was indeed not
the type of town that one would expect to be one of the very few towns chosen to host
the Games of the Arena. Some years back the town council was presented with the
opportunity to once again be host to the games, but they did not want to make the same
mistake twice. In short: the beauty and simplicity of the town was all but ruined by
the dark magics that seemingly without fail came to every host town the first time
that SEAM attempted to be a host so many years back.
The town council could not deny that the arena games brought a certain level of
prosperity to any town that agreed to become a host. But unfortunately, this
prosperity had a very strong dark side. It also brought with it thieves, thugs, and
miscreants of every type. Hustlers, gamblers, drunkards, and whores. Hit-men and wise
guys. Taverns open 'til all hours of the night... open practically on every corner.
However, the quiet and unassuming little town of SEAM has managed to escape the dark
faction that seemed to accompany most every arena town this second time around. Their
answer to this problem was very simple: no magic of any kind was allowed in the city
limits. Furthermore, in order to guarantee that the town's arena fighters stay
completely and totally uncorrupted by the allure of magic, all of them were required
to remain in the town until when and if they were lucky enough to advance to the games
at the Isle.
The town was extraordinary in how ordinary it actually was, and this was one thing
that alfredo Frothingslosh himself loved so much about this lazy little town that he
now called home. alfredo was not a rich man, but he did have a very strong standing
with the spy commission and the other managers of the games... a standing that far
surpassed his actual wealth, and he kept this standing by always being ready for any
new opportunity that might come along. And in the case of having no such opportunity
presenting itself for a long time, such as is the case now, alfredo also possessed a
certain talent to create such an opportunity for himself.
When alfredo first went to the town council with his notion of sponsoring a contest,
he was categorically turned down. But he realized that it was not the contest itself
that the town council feared: it was the *prize*. Prizes generally meant magic. Magic
almost always was accompanied by a hidden cost that the council did not have the
desire or the willingness to pay. But one thing that alfredo was famous for was the
ability to make the most of his young warriors without the need of relying on magic.
And this special "knack" that he had helped him not only to think of a prize that the
council might begrudgingly accept, but further, actually showcased, emphasized, and
*celebrated* the ability to compete in the Games without resorting to magic.
What really sealed the deal was alfredo offering to round up the 300 recruits needed
for the contest all on his own. At that point the council could hardly argue further.
And that, my friends, brings us around full circle... back to the beginning of this
little story: back to the 300 ordinary folk that I described shuffling past you into
town.
They were men and women, young and not so young; they tended to be on the thin side
(perhaps a little undernourished); most looked to be in dire need of a bath, but more
than anything, these recruits were totally and completely ordinary. But that should
change, and in a little more than a year from now... change it will. It is most
definitely not clear now, but through hard work, training, and perhaps a bit of talent
that they were not yet aware of, six of these ordinary recruits will rise and prove
that indeed the once ordinary can become extraordinary. Six of these ordinary recruits
will rise, proving themselves to be the "Cream of the Slosh."
***---------*---------*---------*---------**---------*---------*---------*---------***
The Frothingslosh Syndicate is proud to announce 99 Bottles of Beer III!!! (+ 100):
Sponsored by ALFREDOVISION(TM): for a Better Tomorrow, and a Better Today.
The contest will be in honor and celebration of turn 199 of SEAM DM 20.
Your objective is simple: be the first team to accumulate 199 Bottles of Beer!
The first part of the contest will be a 15 turn "warm-up" starting on turn 184, due
7/4/22, but you are encouraged to start your team as early as possible. During this
casual "meet and greet" stage, all teams will earn one bottle per turn simply by
fielding a full team of 5 warriors and writing at least one personal ad. BTW guys, for
the sake of simplicity, your Host and Cruise director asks that you PLEASE do not sign
your ad expecting me to know who you are. If you are not 100% certain, then please
state very clearly EVERY TURN what team you are associated with so i do not have to go
through past newsletters to try to figure out who you are. Also do not forget to write
a personal ad for the turn 184 newsletter! Simply stating who you are would be great.
Something like, "Hi Seam. I'm John, the manager of John's team" is certainly
sufficient.
The real fireworks will start on turn 199, due on 1/30/23. That is when the teams will
start to earn Bottles for Arena Performance, which will be earned/awarded as follows:
* Bottles awarded for being active and writing a personal ad are discontinued.
* 5 Bottles for each invite to ADM, AWARDED UPON THE ANNOUNCEMENT OF INVITE IN THE
NEWSLETTER with the opportunity to earn 1 extra bottle ON THE FOLLOWING TURN for
achieving a kill in the Dark Arena on their last fight. Note that this Bottle is a
"bonus;" you will also earn a Bottle for the win; bottles awarded for wins are
outlined below.
* 3 Bottles for each turn as Duelmaster, with the opportunity to earn 1 extra bottle
for writing a Duelmaster's column COLLECTED ON THE FOLLOWING TURN when the column
is actually published. It does not have to be fancy but has to be "something": 99
words minimum.
* 5, 4, 3, 2, and 1 Bottles for Team on the Move and Current Top Team. In the case
of ties, partial bottles will be awarded and will count towards your total.
* 2 Bottles for Chartered Recognition Leader
* 2 Bottles for This Week's Favorite
* 2 Bottles for TOP CAREER HONORS Chartered Team
* 0 Bottles for each turn as Overall Popularity Leader. Additionally, you will pay a
1 BOTTLE PENALTY on the following turn if you fail to post a personal ad
apologizing for your ostentatious behavior! OR...you can choose to brag further
about how astonishingly wonderful you actually are, and are more than worthy of
all the accolades you get from your adoring fans.
* 1 Bottle for a successful Bloodfeud: limit two bottles per incident.
* 2 Bottles for each Stylemaster as listed in the newsletter. In other words, the
rules for being awarded bottles for Stylemaster are the same as they are in the
arena: winning record, adept or above.
* 1 bottle for each win, or two bottles for each kill in the regular arena. Warriors
that manage to return from the Dark Arena earn one bottle for the win only.
If more than one team achieves or surpasses 199 Bottles on the same turn, the team
with the higher total will be the victor. Partial Bottles having been awarded make the
event of a tie at the end much less likely; any fraction of a bottle lead that you may
have *will* count. In the unlikely event that there is an exact tie for any place that
receives a prize, those teams involved will continue playing until a winner can be
decided.
The top three places will win one or more "Cream of the Slosh" replacements:
* 1st Place: 3 CotS replacements
* 2nd Place: 2 CotS replacements
* 3rd Place: 1 CotS replacements
A CotS replacement is 10 standard, ordinary Duelmasters teamsheets that are specially
"marked" and grouped together by the Spy Commision to be used for this single purpose
only. The winning manager then chooses any one out of the 50 warriors on the 10
teamsheets they wish to be their "Cream of the Slosh" replacement; the other 49 are
simply discarded. Note that you are free to use your CotS replacement anytime you have
an opening on your team; in other words, you are not required to Dark Arena nor do you
have to pass on a good naturally occurring replacement.
However, CotS replacements will not be allowed to hide their status: all CotS
replacements will be required to start its name with these three symbols: O^O (capital
O, shift-6 [caret symbol], capital O. This surely will cause them to be a "target" of
challenges, but also will serve as a badge of honor for them to wear proudly. In the
case of winning multiple CotS replacements, you will be required to wait at least 10
ACTIVE turns in between using your CotS replacements; you will only receive one CotS
packet at a time. Just send a note in to the Spy Commission with your 10th turn's
orders to receive your new CotS packet with your turn's results.
Note that 6 CotS replacements being won in total is the guaranteed minimum. I have
been informed that if the contest has an unusually large turnout, the Spy Commission
MAY choose to spice up the prize pool with additional CotS replacements. Understand
there are no guarantees (other than them 6 as listed), and these Spies were rather
"vague" and sometimes can be a little sketchy. But, for what it's worth, I figured I
should pass the information on just in case it does actually have merit.
But that's not all! For those of you that wish to spice up the contest even further,
we are featuring an additional and completely voluntary "Contest Within a Contest" for
which there will be a one time fee of 6 RSI Gift Certificates to enter. The prize pool
for the CWAC will be one "6-pack" of Duelmasters Gift Certificates (no cash value;
each may be redeemed for one Duelmasters teamsheet) for every manager who chooses to
participate. The prize pool will divided up among the winning players as follows:
* 1st place: 1/2 of all the teamsheets
* 2nd place: 1/3 of all the teamsheets
* 3rd place: 1/6 of all the teamsheets
I just want to clarify that managers competing for the CWAC teamsheets are only
competing against each other. So, for example, if you place second in the main contest
but the main contest winner did not choose to participate in the CWAC, you will then
be the first place winner of the CWAC (and receive half of all the sheets in the prize
pool). Additionally, if the CWAC proves to be very popular and gets many entries, I
may pay out more places. Any such decisions will be discussed and finalized prior to
turn 199.
I will do my best to write a Contest Update every turn which will obviously be based
on the totals from the previous turn. I also plan to start an email list that you may
join if you wish. I will send out the updated contest standings to this list...likely
very soon after the newsletter is posted; I will actually be so bold to suggest that I
might get your contest update prior to getting your mail! So everyone can have up-to-
date standings, but also gives you the chance to point out any errors I might have
made prior to sending in the official update to be printed in the newsletter.
Other Rules:
* Once the first team equals or surpasses the required 199 Bottles total, THE
CONTEST IS OVER unless there are any ties to work out, and in that case the
contest will continue to the following turn ONLY for those teams involved. Your
official contest ranking will be based on whatever position you are holding at the
time that the first team(s) surpasses 199 bottles, even in the unlikely event of a
tie for first place and the winner has not yet been determined.
* NO AVOIDS: This will be STRICTLY ENFORCED starting on Turn 199. Any team caught
avoiding will be REMOVED from the contest and their entry fee (if any) WILL NOT be
refunded! And trust me, with the number of nosy spy reporters out there, YOU WILL
get caught.
* Cheating of any kind will not be tolerated and will be grounds for
disqualification. Coordinating challenges is allowed; non-aggression pacts are
allowed. "Taking a dive" (ie: throwing fights) is definitely NOT allowed. Any
allegations of cheating will be investigated seriously; any decision made by the
spy commission regarding said allegations will be final. Ladies and gentlemen:
let's keep this clean, okay? None of us are kids anymore!
* Seam is a "non-tourney" arena, and as such you are required to field a full team
of 5 warriors every turn! Any warrior that has 1 FE or more missing the turn will
incur a 3-Bottle penalty for their team. You are highly encouraged to put your
entire team on maintenance, to guard against any mistakes. If you have a warrior
"accidentally' sit out the turn, you will "accidentally" incur a 3-bottle penalty
;>. Any rookie warrior missing a turn will only incur a 1-Bottle penalty for
their team. I am aware that those poor noobs often get lost temporarily.
* There will be no penalty for your *entire team* missing a turn. It is certainly
not recommended, however!
* No tournament experience or "enhanced" warriors will be allowed.
* If you wish to participate in the optional "contest within a contest," you must
announce your intention to participate prior to turn 190 being processed (due
9/26). The one-time entry fee of 6 RSI Gift Certificates will be charged to your
account at that time.
YOU are invited; you are encouraged to start early if you like! The Frothingslosh
Syndicate invites you to Bottle! Er...ah...battle!
DUELMASTER'S COLUMN
Notes from the arena champ.
What is there left to be said? Six times I have been here. Six times, now, I will have
spoken. I am ready to move on to The Isle where animals are more appreciated. I can do
great things, like pollinating the small band of lady goshawks awaiting me there.
(wink) All I need is one more. I am ready. Dayla Kiv, I have enjoyed you. I hope you
enjoyed me.
-- Goshawk DMVI
SPY REPORT
Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day,
I, Novgorodny Vir, return once again! FEROCIOUS ANIMALS had cause to celebrate,
after SKUNK got 8 points by beating ALDEN DENNY. FELTER THE LAME certainly had a
baffled expression on his face, after losing to RABID RAT and losing 6 points in the
process! Well, Duelmaster GOSHAWK challenged SAND DANCERS' LORIS TEN JOLE. Is a
15-4-0 good enough? Those who hoped for a new Duelmaster were disappointed by LORIS
TEN JOLE, of SAND DANCERS, who despite a 18-15-1 couldn't overcome DAYLA KIV's Number
1. So who was the warrior seen charging into immovable walls and challenging dead
trees? Someone's got a basic problem...
And how sociable are DAYLA KIV's warriors? Come, let us see. Like a horde of
jackals fleeing from the lion, so did the "warriors" in DAYLA KIV avoid SPROUT OF MY
WAY!. As a woman of good breeding scorns the "warriors" of FEROCIOUS ANIMALS, so did
that sorry team shy from SPROUT OF MY WAY! If challenges were horses, LORIS TEN JOLE
could open up a fast food joint! As a confidence booster, EXOGENOUS SHOCK challenged
TARAN TEN SALTH, down 20 points. Do you also slay vicious rodents in your spare
time, EXOGENOUS SHOCK? Warriors of DAYLA KIV! Do you wish your reputations tainted
by the base challenge of EXOGENOUS SHOCK?
Ah, the duel! The roar of the oppenent, the smell of the crowd! Ask not a
spymaster for counsel, for he will pontificate long after you have fallen into an
unconscious stupor.
Leave me now, you base fools! As the seasons change, and the creatures of the
wild change also, so do I feel a yearning to leave this place. Can anything compare
to the pleasure of writing Spyreports for DAYLA KIV? On that giddy note I take my
leave-- Novgorodny Vir
DUELMASTER W L K POINTS TEAM NAME
GOSHAWK 4843 16 4 0 119 FEROCIOUS ANIMALS (572)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
EXOGENOUS SHOCK 4835 10 1 0 102 BECAUSE...WF (569)
CHAMPIONS W L K POINTS TEAM NAME
-DIRTY WATER 4862 7 2 0 87 SATAN'S SINGLES 2 (575)
SKUNK 4845 10 4 1 82 FEROCIOUS ANIMALS (572)
TARAN TEN SALTH 4811 18 23 0 77 SAND DANCERS (251)
ALDEN DENNY 4812 13 28 1 68 SAND DANCERS (251)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
BULL 4859 8 2 0 66 FEROCIOUS ANIMALS (572)
-MONGOOSE 4847 5 5 0 60 FEROCIOUS ANIMALS (572)
ADEPTS W L K POINTS TEAM NAME
HALO GREEN 4842 7 15 1 37 SAND DANCERS (251)
RABID RAT 4879 3 1 0 35 FEROCIOUS ANIMALS (572)
INITIATES W L K POINTS TEAM NAME
FELTER THE LAME 4886 3 4 0 13 SAND DANCERS (251)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSONAL ADS
Those Sand Dancers say such mean things about my animals! Sad. My poor little guys.
Bwahahahahahahaha. -- Lion Tamer
Alden Denny, I have shopped at both od you and came out ahead. -- Skunk
Dirty Water, I just knew I shouldn't have drunk the water! -- Bull
Loris Ten Jole, one more. Just one more. -- Goshawk
Animals of the world, unite. Don't believe all these nasty things they say about you.
Come with me. We shall rule the world. -- Lion Tamer
Goshawk -- Good job. I was worried about doing a column. This arena comes at the end
of a long day for us, and the Hands are often tired. This time, it's flopped over and
is being rushed in at the last moment at the beginning of another long day. -- Loris
ten Jole
Exogenous Shock -- Same as before. Repeat down-challenging for an easy win. It's a
valid tactic, I admit, but not friendly, and we all have to live here. -- Taran ten
Salth
P.S. Jorja is considering issuing an avoid against your team.
Skunk -- I see you returned from the tourney in fine form. So colorful, too. -- Alden
Denny
Turo Jaguarclaw -- Go fight some jaguars; they're looking for you. They want their
claws back. -- Halo Green
LAST WEEK'S FIGHTS
GOSHAWK viciously subdued LORIS TEN JOLE in a 2 minute bloody Challenge Title fight.
EXOGENOUS SHOCK vanquished TARAN TEN SALTH in a 1 minute uneven Challenge battle.
SKUNK overpowered ALDEN DENNY in a 1 minute mismatched duel.
BULL devastated HALO GREEN in a 1 minute one-sided fight.
RABID RAT demolished FELTER THE LAME in a 1 minute mismatched competition.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 3 AIMED BLOW 4 - 1 - 1 80 |
|WALL OF STEEL 3 BASHING ATTACK 3 - 1 - 0 75 |
|SLASHING ATTACK 2 STRIKING ATTACK 22 - 10 - 0 69 |
|BASHING ATTACK 1 SLASHING ATTACK 10 - 5 - 0 67 |
|PARRY-RIPOSTE 1 LUNGING ATTACK 2 - 2 - 0 50 |
|AIMED BLOW 0 PARRY-RIPOSTE 4 - 6 - 1 40 |
|PARRY-LUNGE 0 WALL OF STEEL 10 - 20 - 0 33 |
|PARRY-STRIKE 0 TOTAL PARRY 0 - 0 - 0 0 |
|LUNGING ATTACK 0 PARRY-STRIKE 0 - 2 - 0 0 |
|TOTAL PARRY 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 740 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
SLASHING ATTACK 2 - 0 AIMED BLOW 0 - 0 4 STRIKING ATTACK
BASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 2 SLASHING ATTACK
STRIKING ATTACK 2 - 1 PARRY-STRIKE 0 - 0 2 WALL OF STEEL
PARRY-RIPOSTE 0 - 1 1 LUNGING ATTACK
LUNGING ATTACK 0 - 0 1 PARRY-RIPOSTE
TOTAL PARRY 0 - 0 1 BASHING ATTACK
WALL OF STEEL 0 - 3
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
SLASHING ATTACK GOSHAWK 4843 16 4 0 119 FEROCIOUS ANIMALS (572)
STRIKING ATTACK SKUNK 4845 10 4 1 82 FEROCIOUS ANIMALS (572)
BASHING ATTACK RABID RAT 4879 3 1 0 35 FEROCIOUS ANIMALS (572)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is TARAN TEN SALTH 4811. The most popular warrior this
turn was GOSHAWK 4843. The ten other most popular fighters were EXOGENOUS SHOCK
4835, SKUNK 4845, BULL 4859, RABID RAT 4879, FELTER THE LAME 4886, TARAN TEN SALTH
4811, ALDEN DENNY 4812, HALO GREEN 4842, 0, and 0.
The least popular fighter this week was HALO GREEN 4842. The other ten least popular
fighters were ALDEN DENNY 4812, TARAN TEN SALTH 4811, FELTER THE LAME 4886, RABID RAT
4879, BULL 4859, SKUNK 4845, EXOGENOUS SHOCK 4835, GOSHAWK 4843, 0, and 0.
The following warriors will travel to AD after next turn:
GOSHAWK (74-4843) FEROCIOUS ANIMALS (572)
The following warriors have traveled to AD after fighting this turn:
LORIS TEN JOLE (74-4828) SAND DANCERS (251)