DUEL 2 NEWSLETTER

Date   : 12/14/2006    Duedate: 12/27/2006

JADE MOUNTAIN ARENA

DM-75    TURN-350

This Weeks Top Honors

THE DUELMASTER IS

FRILLED DRAGON
IN COLD BLOOD (215)
(75-2329) [14-6-0,91]

Chartered Recognition Leader   Unchartered Recognition Leader

FRILLED DRAGON                 POSITION IS EMPTY
IN COLD BLOOD (215)            
(75-2329) [14-6-0,91]          

Popularity Leader              This Weeks Favorite

SHORT ROCK                     BUSHMASTER
SAND DANCERS (67)              IN COLD BLOOD (215)
(75-3196) [12-18-0,62]         (75-2327) [11-11-0,87]

THE CURRENT TOP TEAM

MANAGER MUSINGS (240)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. IN COLD BLOOD (215)         42
2. PARANOID ASYLUM (234)       19      MANAGER MUSINGS (240)
3. I AM SAM (267)              12      Unchartered Team
4. WEAPONS I WON'T USE (284)    1
5. DARKSTALKER2 (280)           0       (-1)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*DARKSTALKER2 (280)         1   0  0  100   1/ 1 MANAGER MUSINGS (240)    10  3 0
 2/ 2 MANAGER MUSINGS (240)    369 188  9 66.2   2/ 2 IN COLD BLOOD (215)       7  3 0
 3/ 3 I AM SAM (267)            50  28  2 64.1   3/ 3 SAND DANCERS (67)         4  8 0
 4/ 4 IN COLD BLOOD (215)       60  36  1 62.5   4/ 7 I AM SAM (267)            2  3 0
 5- 5*MY CARTOONS (285)          1   1  0 50.0   5- 5*DARKSTALKER2 (280)        1  0 0
 6/ 6 PARANOID ASYLUM (234)    134 137 12 49.4   6/ 4 PARANOID ASYLUM (234)     1  1 0
 7/ 8 SAND DANCERS (67)        642 %1033 20 38.3   7- 6*MY CARTOONS (285)         1  1 0
 8/ 7 WEAPONS I WON'T US (284)   9  16  1 36.0   8/ 8 WEAPONS I WON'T US (284)  1  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     I can't believe the violence in JADE MOUNTAIN!  I still haven't told Mom I'm 
writing Spyreports.  She'd have a cow!  Well, here we go...  I AM SAM like really 
fought hard to move up to 4th from 7th.  Way to go!  What was the name of that team 
who got 4-1-0 this turn for a total 60-36-1 you ask?  (Sure)  IN COLD BLOOD's their 
name, and fighting's their game!  Don't you think the Duelmaster is being unfair?  I 
think FRILLED DRAGON should let LADY SCORN be Duelmaster for a while, without 
fighting about it.  I hear the top team insists all their warriors get nine hours 
sleep.  They want photogenic fighters for PR photos.   
     I gotta admit I haven't been in "deep con caves" with any spies.  Really, I just 
wing this stuff.  PARANOID ASYLUM was JADE MOUNTAIN's most avoided team.  Is there 
some award for that?  Is there some deep dark secret why IN COLD BLOOD's been 
avoiding PARANOID ASYLUM so much?  Or is it just that they're too scared?  Like, is 
DONAL PINES popular, or what?  He was challenged the most in all of JADE MOUNTAIN!  
He's got a 15-18-1, is that good?  For sure, I was holding my breath when I found out 
GILA challenged SHORT ROCK.  After all, haven't IN COLD BLOOD and SAND DANCERS had a 
long standing duel in JADE MOUNTAIN?  It wasn't a spectacular fight, or anything, but 
SHORT ROCK wants me to write about it since he was beat by GILA.  Satisfied?  HORNY 
TOAD must not be a good enough fighter to get in fair fights.  He challenged 
SERNILLAN.  11 is a big difference.  (Well, that's what they tell me.) I thought 
HORNY TOAD showed great skill and promise when he overcame SERNILLAN.  All right, so 
I slept through it!  Big deal!   
     Challenges, revenges, Bloodfeuds.  All JADE MOUNTAIN ever talks about is 
fighting!  Me, I'm more laid back.  What if they had a fight and nobody showed up?  
I'd be out of a job, that's what!!!   
     Remember, blood on a purple robe may stain.  Soak it in cold water, and hand 
wash.  I'm getting tired of writing this stuff, so I'm calling it quits.  I had a fun 
time, see you later-- Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 FRILLED DRAGON 2329          14   6  0    91       IN COLD BLOOD (215)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-SAMICH 3046                   6   0  1   115       I AM SAM (267)
-FOOTSTEPS 3155               10   2  0   102       PARANOID ASYLUM (234)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BUSHMASTER 2327              11  11  0    87       IN COLD BLOOD (215)
-SAMOSET 3043                  9   5  0    86       I AM SAM (267)
 GILA 2331                     7   2  0    82       IN COLD BLOOD (215)
 SAMURAI 3119                  8   1  0    76       I AM SAM (267)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 DONAL PINES 3194             15  18  1    64       SAND DANCERS (67)
 SHORT ROCK 3196              12  18  0    62       SAND DANCERS (67)
 ULRA T'SSAR 3224              6  14  1    62       SAND DANCERS (67)
-SLUGBAIT 3245                 8   2  0    58       MANAGER MUSINGS (240)
 HORNY TOAD 2783               7   2  0    58       IN COLD BLOOD (215)
 GARTH 3246                    8   0  0    57       MANAGER MUSINGS (240)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-VERN 3186                    12  10  1    56       MANAGER MUSINGS (240)
 SERNILLAN 3207                8  15  1    40       SAND DANCERS (67)
 DARQUE 3185                  10   4  1    38       MANAGER MUSINGS (240)
-CORINTHIAN 3195               3   2  0    36       PARANOID ASYLUM (234)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 MAUL 3230                     3   7  0    33       WEAPONS I WON'T USE (284)
 TOKAY 3126                    3   1  0    32       IN COLD BLOOD (215)
 GREATSWORD 3231               5   5  1    29       WEAPONS I WON'T USE (284)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-STREGOICA 3203                1   0  0    19       DARKSTALKER2 (280)
 LIFER 3250                    2   0  0    17       PARANOID ASYLUM (234)
 SOULTAKER 3253                1   3  0     8       MANAGER MUSINGS (240)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-GRAPE APE 3235                1   1  0     8       MY CARTOONS (285)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
ICEFYRE 3252           0  1 0 PARANOID ASYLUM 234   JADE WARRIOR 26       350 NONE    

                                     PERSONAL ADS

Soultaker -- A win?  Against a grape ape?  Life is good! -- FTF Manager

Gee, a 4-1?  Soultaker won?  Look out world as The Musings are coming! -- FTF Manager

All -- See you at the FTF in Tempe.  Come one; come all. -- FTF Manager 

Frilled Dragon -- You know, for a minute there, I could've sworn I saw Jessie
Jest.... -- Donal Pines

Bushmaster -- In case you haven't noticed, I'm not a bush. -- Short Rock

Horny Toad -- (puzzled look)  I thought that was a restaurant out on Cave Creek Road
somewhere? -- Sernillan

Darque -- Think of me as a flashlight. -- Ulra T'ssar

Samurai -- Wow, what did you DO that your manager sent you to the Dark Arena with
seven-oh record? -- Short Rock

Ed. -- I was given a hint, as you might say, by the icky white goo that oozed out
through the joints of his armor. -- Donal Pines

     Hey, that could have just been armour lubricant! -- Ed.

Ed. -- Well...in this neighborhood, it might be considered escalation to blow your
leaves onto someone else's lawn.  Leaf-blowing seems to be some kind of local sport.
Very strange. -- Sernillan

     Many local sports are strange.  Even non-local sports are strange. -- Ed., not a
     sports person

14 November 2006
                                      A Tale of
                        Fusion Confusion Delusion Revolution
                                     as told by
                                Hammer the WordSmith

     SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the
lingering wisps of memory from days gone by.
     From the howling sands to the sanding howls the streams of thought bubbled and
flowed, winding endlessly entwined within the darkest recesses and lightest resources
of the learned and unlearned disciplines of managerial mayhem and manipulation.
     Nameless faces and faceless names floated in the swirling mists of madness
embalmed within the memories of one who knew he did not know how far reaching the
influences [both positive and negative] had rooted and flowered in the march of time
and energy expended in the historical markings of gladiatorial essence and excellence
experience.
     The tamed and the untamed coupled with the named and the unnamed resources that
spilt their sweat and blood on the sands of arenas both known and unknown had
metamorphosed into the dreamings and the schemings of the fadings of jadings and
paradings [in both public and private] amongst the elite and the indiscreet
posturings and babblings of managers becoming legends in their own minds and times.
     Hammer pondered upon beginnings and the seemingly endless myriad of endings
possibly possible among the interspersed and intertwined impossible possibilities
presently past and future.
     Echoing and reechoing in the vast depths and countless compartments along the
corridors of his mind, Hammer played and replayed the glories shared and dared in the
sixty-plus stabled arena on fabled Noblish Island DM 93.
     The training had been all too brief, but the competition generated by the multi
faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever
instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch
that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory
and the grandeur of the spectacle of stables vying for recognition from among the
virtually numberless no-name newbies making names for themselves as they numbered
their stables and accomplishments for all to see and behold, to the song and the
sound of the sight of clashing cold cruel steel simmering the flesh of gallant
gladiators consumed by the gory and the glory of crossing blades with the superior
and the inferior within the interior of Greywand's Global Gladiatorial Galaxy.
     Far far ago and long long away had many abandoned hope for a return to the
reminiscences revered by so many managers; predating even the generations of
gladiators graduating from Noblish Island and the years of yore and gore and
gallantry before.
     Rumblings and mumblings of a renovation rejuvenating the reflexes of managers
numbed by the numberless trysts of tourney tarnished stables began revolutionizing
the very fabric of time and space and time-honored tradition throughout the ranks of
visionary newbies and volatile veterans alike and dislike.
     History was being shaken to the core of the gore as glory and grandeur responded
to the revelry reverie revelations and reveille revolutionizing the creation of a new
arena in the making; populated by No-Tourney Warriors and Full Stable Participants
pledging to forge a new vision version of "The Fiercest and Best" for crossing blades
and crosser banter in the personal ads and team spotlight tomes.
     Now was the time for Hammer to emerge and once again merge his talent among the
gifted and grifted; answering the call to assemble the drifted [and to directly
divulge and converge with the dozens] for the destiny of destructive denizens
determined to build a new legacy upon the all-but-forgotten ashes of the old and
olden legends of times lost.
         [TIME JUMP]
     Hammer sifted the sands in the dead of night in the desert reaches [located
SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy,
yet interesting enough to begin their careers in a No-Tourney Arena!
     "They need not be dispatched to the Dark Arena," the veteran manager mused as he
sorted through paperwork long discarded and vaguely forgotten, "because there is
nothing like a good Blood Feud to provide inspiration for writing personal ads in the
arena newsletter! Besides, there are times when the replacement for a warrior wounded
mortally on the arena sands fares much better than the one exchanged from Torch
Light!"
     Fights by Torch Light were certainly deemed unnecessary as Hammer had already
deduced that a number of determined stables would undoubtedly congregate with High
Octane Warriors under the guidance of Higher Octane Managers to populate and
depopulate the new No-Tourney Arena currently under construction in DM 81.
     Fortunately his feeble foray into the desert would yield somewhat suitable
candidates for the newfound purposes Hammer had in mind.
     From among the candidates to be found Hammer would be rewarded in time by
BLOODFEUDS and REPLACEMENT WARRIORS aplenty!
     Deep into the night Hammer searched and searched until five not-so-promising
stables were uncovered in the waning hours before dawn.
     Ripper discards were scattered far and wide, but this was not the time or the
hour to let sentimental views cloud the issue at hand.  Future events would lend
themselves to a suitable Ripper replacement, especially with the prospects Hammer was
now sorting for his selection decision to dispatch to the Gladiatorial Commission for
processing.
     Most managers have the luxury of selecting the best group [or discarding the
worst group!] Hammer had the novelty of rounding up the castaways from the New
Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM
28 that were deemed below inferior as contest prizes [and thus banished from sight!]
     Hammer scrutinized and agonized over which group of gladiators were worth the
sacks of gold coins he was prepared to release to the Gladiatorial Commission for
fees to MAINTENANCE his new stable in the No-Tourney Arena.
     After what seemed like long hours passing by, Hammer discarded one and then
another group of hopefuls.  After lengthy debate a third was cast aside.  Deciding
between the final two groups found Hammer going back to interview the rejected
candidates time and time again [until a final decision was made that Hammer could
live with and his new stable could die with!] before the final quirks were hammered
out and pen put to paper to process the prospective puny stable with the Gladiatorial
Commission.
     The only solace gained from the painful process was the knowledge that other
managers would be less tempted to run stables in DM 81 populated by their tourney-
worthy warriors [under the penalty of death imposed and enforced upon tourney
experienced gladiators by the Committee being formed to police and regulate such
matters!] as sworn to and signed in good faith by each registering manager.
         [TIME JUMP]
     Hammer had worked long and hard to find suitable candidates for his stable and
now it was time to begin their training.  The paperwork had been dispatched for
registration with the Gladiatorial Commission and now was the hour in which
preparation was paramount!
     Dispatch riders had arrived with the news that Considerable Bounty was being
offered as incentive rewards to those managers sending new stables to the No-Tourney
Arena.
     Hammer realized this would Up the Ante [causing greater pause in the managerial
community for selecting suitable stables!] as the creative competition was certain to
escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red!
     Obviously a serious upgrade in the quality of competition migrating to the No-
Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously
increasing the death toll percentage potential amongst the ranks of his new start-up
stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly
Expected!]
     Hammer observed the futility of his new warriors training [as well as they could
for what they were made from!] while recent memories came to the forefront of his
mind!
     When the paperwork was nearly completed and names were selected for each
Gladiator, Hammer decided to name the stable according to what he had discovered in
the darkness while searching during the dismal hours of the desert night.
     These warriors would probably be more well suited to fight by Torch Light had
they fallen into the possession of most other managers!
     Paper Warriors better suited to confronting Dark Arena Monsters [rather than
being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney
Arena!]
     Specimens blatantly better suited for feeding upon agitated armadillo ants than
for striving to attain recognition and fame in the No-Tourney Arena [or any arena!]
     Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace!
         [TIME JUMP]
     Dispatch riders on winged steeds brought the news Hammer had been awaiting!
     Not since the days of training on Noblish Island in DM 93 had Hammer encountered
such collective enthusiasm for crossing blades in a selected arena such as DM 81
[recalling the time Hammer generated a gathering of newbies to transfer to Niatoli
Island in DM 33 to match wits and cross blades with the assembling veterans upon
graduation!]
     The Consortium had represented the veterans well in DM 33 with the SWEETNESS
stable managed by Sweety Pie.  Now the good news had arrived that The Consortium was
seen registering a stable named LIFE IMPACTS in the No-Tourney Arena!
     Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and
KATHOUSE with the Gladiatorial Commission.
     Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and
longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus]
had been lured by the competition to register DRAKE'S HARDWARE.
     Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No-
Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission.
Others had laid the groundwork before him, but Deke raised the banner and carried it
the final distance [Supported by Countless Managers too numerous to mention!] Salute
Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari!
     Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION.
     Another familiar name was found on the rolls as DeGotti registered CULT OF
BACCHUS followed by DOOM KNIGHTS managed by Blackstorm.
     Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and
RAGNAROK'S WOLVES by none other than ragnorokwolf.
     Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with
GRIFFONRAWL MMA.
     Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a
penchant for scribing Team Spotlights [A Plus in Any Arena!]
     Detective Kellumbo had followed the clues and was observed enroute to
registering a yet unannounced stable [such are the ways of sleuthhounds and such!]
     Rumor had it that the manager known as Roadkill was on his way to register a
stable after his namesake and Slugbait was close behind [obliviously lost in
thought!]
     Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and
Bill were also seen elbowing their way through the gathering registration crowd to
officially announce their participation in the No-Tourney Arena.
     COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending
stables to a No-Tourney Arena and had yet to make the commitment public knowledge as
to their intentions.
     Howbeit the Gladiatorial Commission was reportedly swamped with requests for New
Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was
anybody's guess at the present time!]
     Judging from the furtive figures darting and ducking in the shadows and
alleyways throughout Alastari [as well as those huddled in taverns or communicating
with one another by various means available!] the success of such a No-Tourney Arena
was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None!
     HAMMER WAS UNDERSTANDABLY ENTHUSED BEYOND MEASURE BECAUSE the No-Tourney Arena
had the Best Potential for attracting and assembling a congregation of competitors
rivaling the numbers of Noblish Island from days gone by!
       JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans
join together in a Historic Assemblage Celebrating the Crossing of Blades between
some of the Best Managed Stables in all of Alastari [Known and Unknown!]
                 "May Your Blades Be Sharp and Your Wits Sharper"
                                               Hammer
                                          Minister of War

30 November 2006
NEED A TURF WAR ALLIANCE??  Master Beru, Wretch, Reaper, and Xoan have come together
to form an Alliance for the TURF WAR in DM47 with no regards for experience in
competitions or even the game.  If you want to enjoy the thrills of the competition,
we have space for up to three more managers.  Contact Master Beru at
d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army
of Darkness.  If you are interested, we need to move quickly, since the contest
starts in January and there are a few requirements to meet to participate.  May your
blades find the chinks in your enemy's armor. -- Master Beru

6 December 2006
ANNOUNCING THE NO-TOURNAMENT ARENA (81)

As an American I honor my cultural heritage by stealing any good idea.  This idea was
originally proposed by Lord Xiang in November 2005.  RSI will be opening the arena
(81) for teams willing to sign the following pledge:

*  I pledge that I will not send warriors from this arena to a Tournament, nor will I
   use a Tournament prize on a warrior from this arena.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

The following are the rules for joining this No-Tournament arena
1.  No tournament play for warriors in this arena (Dead tournament or otherwise).
2.  One team per manager.
3.  Teams start with new rollup (or a zero fight equivalent team is transferred into
    this arena.)
4.  No tourney prizes allowed to modify warriors in the arena.
5.  Twenty teams required, per RSI.
6.  Waivers are required to allow self-regulation on tourney ban, granting RSI
    authority to Dark Arena any warrior that participates in a Tournament (until the
    warrior is dead).
7.  Rotating council to enforce tourney ban and maintain arena integrity.

The main purpose of the Player Committee is to maintain fair play in the arena:
*  Warriors that participate in Tournaments will be sent to the Dark Arena until they
   are dead.  This means that the Player Committee has the power to send another
   player's warrior to the Dark Arena
*  Managers that abuse the rules of the Arena may be banned/transferred from the
   Arena.

The player with the most votes for Chairman will fill slot 1 [Chairperson] and that
term expires end of March 2007.
The player with the most votes overall will fill slot 5 and that term expires end of
November 2007.
The player with the second most votes overall will fill slot 4 and that term expires
end of September 2007.
The player with the third most votes overall will fill slot 3 and that term expires
end of November 2007.
The player with the fourth most votes overall will fill slot 2 and that term expires
end of May 2007.

During the month that the chairperson's term expires the Player Committee will select
one of the remaining 4 players to be the next chairperson.  During the month that any
member's term expires the arena will vote for a different player to join the Players'
Committee.

If you want to be a candidate for the player committee:
1.  Post a message in the Duel2 Forum at
    http://www.reality.com/duel2/modules.php?name=Forums
2.  E-Mail Deke at DekeYoung@Comcast.NET
3.  Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81]

There are 4 steps to joining this arena
1) Send in a new team rollup to RSI with the following pledge taped/stapled to the
rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the
following form.

No-Tournament Arena (81)
*  I pledge that I will not send warriors from this team to a Tournament, nor will I
   use a Tournament prize on a warrior from this team.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

[Sign your name here ..............................................................]

2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament
   Arena thread
   http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid=
   94ebf69603ccaf5c7dbf1b19da799732
3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name
4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team
   name and intent to join Arena 81 and abide by the Arena rules.

     RSI will be processing overviews for this arena as soon as you send them into
RSI.
     The first turn will run in January 2007.  This will be a normal speed arena.
     While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory.
The intent is that players that run turns will run a full team.  One warrior teams
are discouraged and will a topic for the Player Committee to resolve.
     I also encourage players to join the Duel2 Yahoo Group for faster updates and
feedback.  http://games.groups.yahoo.com/group/duel/

There are already 29 managers already committed to the project
x    Apex = CAROLINA BLUE -- Cf PC -- Cf PCC
x    Bill (I think this is the same person) = CLUB CUTTHROAT
x    Blackstorm = DARK ENCLAVE -- Cf PC
     Master Darque = DARQUE AGES
x    DeGotti = CULT OF BACCHUS
x    Deke = DOC LEGRAND'S LAB
     Den = BIG LAKE OUTCASTS
x    Drake = DRAKE'S HARDWARE -- Cf PC
     Ghab = ASSASSIN NATION
     Grimm = FURRY FURY
     Hammer = AARDVARK HAMMERZ
     Ikillu = BATTLE GRUNTS
x    Indimar = AS SEEN ON TV II
x    Kat = KATHOUSE
x    Kellumbo = KELLUMBO'S KIDS
x    Le Pentarque = LA PENTARCHIE
x    Master Beru = CHILDHOOD HEROES -- Cf PC
x    Nomad = DRAGONBANE GUILD
     Nuln = RED IRON KNIGHTS
x    Pauly = ALE HOUSE MERCS
     Ragnarokwolf = RAGNAROK'S WOLVES
x    Rillon = THE DRAUGS
x    Roadkill = STREET WALKERS
     Seraphim = LEGION OF SOLITUDE
     Silas = GRIFFONRAWL MMA
     SlugBait = ORCS HATE PHYSICS
x    Terminator = WARMASTERS
x    The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC
     Woody

X  = 17 Team Rollups received by RSI as of 29 November 2006
Cf = Candidate for
PC = Player Committee
PCC = Player Committee Chairperson

     Deke Young will not be part of the inaugural Player Committee, maybe later once
the Arena direction has been developed.
     Any questions can be directed to DekeYoung@Comcast.NET
     I will track Awards in Arena 81, which will be posted on a web site and included
in the following turn's newsletter.

The Honor of Sunset Award:
     The first team to reach 10 Team Kills.  In the case that there is more than one
team that achieves 10 Team Kills on the same turn, I will pay the Award to the team
with the most kills.  If two or more teams are tied for Team Kills, I will prolong
the contest until one team has the most Kills in the Arena (it does not have to be
one of the teams that first reached 10 Team Kills.)

The Race to Victory Award:
     The first team to reach 75 Team Wins.  In the case that there is more than one
team that reaches 75 Team wins on the same turn, I will pay the Award to the team
with the most wins.  If two or more teams are tied for Team Wins, I will prolong the
contest until one team has the most wins in the Arena (it does not have to be one of
the teams that first reached 75 Team Wins.)

The Commitment to Change Award:
     The first team to reach 125 Team Fights.  In the case that there is more than
one team that reaches 125 Team Fights on the same turn, I will pay the Award to the
team with the most fights.  If two or more teams are tied for Team Fights, I will
prolong the contest until one team has the most fights in the Arena (it does not have
to be one of the teams that first reached 125 Team Fights.)  I hope I never give out
this award {figure it out on your own.}

The Team Advancement Award:
     The first team to graduate 5 warriors to ADM.  In the case that there is more
than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the
first team to graduate 6 warriors.  In the case that there is more than 1 team that
graduates 6 warriors on the same turn, I will pay the Award to the first team to
graduate 7 warriors, and so on.

The Iron Throne Award:
     The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11.

The Stylemaster Award.
     The first team to hold the Stylemaster Award in 7 different styles, STARTING ON
TURN 11.  If two teams obtain Stylemaster Awards in 7 styles on the same turn, the
goal will be increased to 8 Styles.

Team Recognition Points:  The total recognition points for all warriors in the arena
The Iron Throne Ledger:  We will track who has been the Duelmaster every turn in
     Arena history.
Iron Throne Counter:  The total number of times a team has been the Duelmaster.
Composite Team Stylemaster awards:  The number of times a team has had any of the 10
     Stylemasters.  Having 2 Stylemasters = 2 points that turn.
Challenge win percentage:  How often your warriors win when they challenge.
Challenge Defender rate:  How often your warriors win when they WERE challenged.
Team Invitations:  Number of warriors graduated to ADM.
Team Graduation Rate:  Total team fights/Graduated Warriors.
Team Kill Percentage:  Total of team Kills/Team Fights
Team Death Percentage:  Total of Team Deaths/Team Fights
Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena
     will be counted as not-revenged.)  You only get credit for one successful
     BloodFeud per death (though I encourage you to BloodFeud all 4 turns.)
Current Win Streaks:  Warriors that have gone the most turns without losing or
     missing a turn.
Team Yahtzee counter:  Number of times a team has gone 5-0 in a turn.
Team Bagel counter:  Number of times a team has fought without a win.
Team Dark Arena counter:  Number of times each team has used the Dark Arena.
The Most Feared (avoided) Team counter:  Number of turns that team was the most
     avoided team.

     We will create a web page just for Arena 81 category leaders.
     Hope to see you there. -- Deke

                                  LAST WEEK'S FIGHTS

ICEFYRE was barely slain by JADE WARRIOR in a 3 minute bloody Dark Arena fight.
GILA vanquished SHORT ROCK in a exciting 1 minute gory uneven Challenge battle.
SAMURAI vanquished DONAL PINES in a 1 minute mismatched Challenge brawl.
TOKAY was overpowered by ULRA T'SSAR in a 1 minute one-sided Challenge fight.
HORNY TOAD devastated SERNILLAN in a 1 minute uneven Challenge brawl.
FRILLED DRAGON defeated LADY SCORN in a 2 minute veteran's Title struggle.
BUSHMASTER viciously subdued KO-HA OAKCHOPPER in a 2 minute veteran's competition.
GARTH won victory over MAUL in a 2 minute duel.
DARQUE slimly won victory over GREATSWORD in a action packed 2 minute gruesome fight.
LIFER luckily beat SOULTAKER in a 3 minute gruesome novice's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         PARRY-STRIKE      10 -   2 -  0      83  |
|TOTAL PARRY                      3         LUNGING ATTACK    17 -   6 -  0      74  |
|SLASHING ATTACK                  3         WALL OF STEEL      8 -   6 -  0      57  |
|BASHING ATTACK                   3         STRIKING ATTACK   10 -   8 -  1      56  |
|AIMED BLOW                       2         TOTAL PARRY       11 -  11 -  0      50  |
|WALL OF STEEL                    2         PARRY-LUNGE        1 -   1 -  0      50  |
|STRIKING ATTACK                  1         BASHING ATTACK    11 -  13 -  1      46  |
|PARRY-LUNGE                      0         AIMED BLOW         6 -   8 -  1      43  |
|PARRY-STRIKE                     0         SLASHING ATTACK    5 -  11 -  0      31  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   2 -  0       0  |

Turn 350 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     SLASHING ATTACK    1 -  2         4  LUNGING ATTACK 
LUNGING ATTACK     2 -  1     BASHING ATTACK     1 -  2         2  WALL OF STEEL  
TOTAL PARRY        2 -  1     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
WALL OF STEEL      1 -  1     PARRY-STRIKE       0 -  0         1  STRIKING ATTACK
                              PARRY-RIPOSTE      0 -  0         1  SLASHING ATTACK
                              STRIKING ATTACK    0 -  1         1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    FRILLED DRAGON 2329        14   6  0   91 IN COLD BLOOD (215)
LUNGING ATTACK   GILA 2331                   7   2  0   82 IN COLD BLOOD (215)
AIMED BLOW       SAMURAI 3119                8   1  0   76 I AM SAM (267)
TOTAL PARRY      GARTH 3246                  8   0  0   57 MANAGER MUSINGS (240)
BASHING ATTACK   DARQUE 3185                10   4  1   38 MANAGER MUSINGS (240)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SHORT ROCK 3196.  The most popular warrior this turn 
was BUSHMASTER 2327.  The ten other most popular fighters were GREATSWORD 3231, 
ICEFYRE 3252, SOULTAKER 3253, GILA 2331, MAUL 3230, HORNY TOAD 2783, DARQUE 3185, 
SAMURAI 3119, ULRA T'SSAR 3224, and FRILLED DRAGON 2329.

The least popular fighter this week was SERNILLAN 3207.  The other ten least popular 
fighters were DONAL PINES 3194, SHORT ROCK 3196, TOKAY 3126, LIFER 3250, GARTH 3246, 
FRILLED DRAGON 2329, ULRA T'SSAR 3224, SAMURAI 3119, DARQUE 3185, and HORNY TOAD 
2783.

The following warriors will travel to AD after next turn:

FRILLED DRAGON (75-2329) IN COLD BLOOD (215)