DUEL 2 NEWSLETTER

Date   : 05/28/2009    Duedate: 06/10/2009

JADE MOUNTAIN ARENA

DM-75    TURN-402

This Weeks Top Honors

THE DUELMASTER IS

JAGINRU
SAND DANCERS (67)
(75-3289) [21-13-0,95]

Chartered Recognition Leader   Unchartered Recognition Leader

JAGINRU                        QUINCY WATTS
SAND DANCERS (67)              GREATS OF TROY (295)
(75-3289) [21-13-0,95]         (75-3328) [1-0-0,20]

Popularity Leader              This Weeks Favorite

JAGINRU                        JAGINRU
SAND DANCERS (67)              SAND DANCERS (67)
(75-3289) [21-13-0,95]         (75-3289) [21-13-0,95]

THE CURRENT TOP TEAM

SAND DANCERS (67)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. GREATS OF TROY (295)        69
2. SAND DANCERS (67)           40      SAND DANCERS (67)
3. POSITIVE ALTERNATIVE (294)   0      Unchartered Team
4. PARANOID ASYLUM (234)        0
                                       GREATS OF TROY (295)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*GREATS OF TROY (295)       5   0  0  100   1/ 1 SAND DANCERS (67)         9  6 0
 2- 1*POSITIVE ALTERNATI (294)   4   0  0  100   2/ 0*GREATS OF TROY (295)      5  0 0
 3- 2 PARANOID ASYLUM (234)    164 149 13 52.4   3- 3*POSITIVE ALTERNATI (294)  4  0 0
 4/ 3 SAND DANCERS (67)        755 %1161 24 39.4   4- 2 PARANOID ASYLUM (234)     4  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 618): KEEL HAULER of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 620): CARLOTTA of SWEET MAGIC (Jorja, mgr.)
 DM  15 MALCORN (turn 614): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 616): MAREY D'NUIT of PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 615): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 613): ARCHIPPUS of TROUBLED WATERS (Anti, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
 DM  29 LAPUR (turn 606): LIME of WILL DUEL 4 MEAD (Sporkis, mgr.)
 DM  31 CHIMLEVTAL (turn 304): ULL HARDHAMMER of THE STORMBRINGERS (High Lord Bosk)
 DM  32 ARVAT (turn 602): MADNESS of ANGELS OF PAIN (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 600): PITT of STORM BRINGERS (The Rake, mgr.)
 DM  35 MURSKA (turn 591): SLOWGO of LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 554): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg)
 DM  45 STORMCROWE (turn 282): JACOB MARLEY of PHANTOM REGIMENT (Nomad, mgr.)
 DM  47 DOUBLE X (turn 276): JUSTICE FOR ALL of OF WOLF AND MAN (Tripwire, mgr.)
 DM  50 SNOWBOUND (turn 263): C.H.S. of LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 481): SPLAT of THEM (Papa Bear, mgr.)
 DM  60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.)
 DM  61 JURINE (turn 448): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 445): GRIZOLPOP of SAND DANCERS (Jorja, mgr.)
 DM  73 ERINIKA (turn 211): DEATH SUCKS of BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 401): CORINTHIAN of PARANOID ASYLUM (Jekyll, mgr.)
 DM  78 LIN TIRIAN (turn 391): GABRIELLE REESE of GIRLS X3 (NON, mgr.)
ADM 103 FREE BLADES (turn 507): AIN GOBLINBANE of ECCENTRIC DWARVES (Banthius, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 618): SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 620): DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 614): DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 616): PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 615): MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 613): THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 MORYA (turn 306): SANGUIS MORI (Toker, mgr.)
 DM  29 LAPUR (turn 606): MID EARTH (Visionist, mgr.)
 DM  31 CHIMLEVTAL (turn 304): WAR (Mannequin, mgr.)
 DM  32 ARVAT (turn 602): DEVIL ADVOCATES (Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 600): RAVAGING LORDS (General Ikillyu, mgr.)
 DM  35 MURSKA (turn 591): LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 554): LUROCIAN ROYALTY (The Greek Guy, mgr.)
 DM  45 STORMCROWE (turn 282): MIKES HEROES (Mike?, mgr.)
 DM  47 DOUBLE X (turn 276): LAND OF OZ (Oz the All Successful, mgr.)
 DM  50 SNOWBOUND (turn 262): CRIMINAL MINDS (?, mgr.)
 DM  56 ROCANIS (turn 481): INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 468): RED DOG GANG (Spot, mgr.)
 DM  61 JURINE (turn 448): MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 445): MIGHTY DUCKS (Woody, mgr.)
 DM  73 ERINIKA (turn 211): MIDLE WAY 18 (Jorja, mgr.)
 DM  74 DAYLA KIV (turn 409): SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 401): SAND DANCERS (Jorja, mgr.)
 DM  78 LIN TIRIAN (turn 391): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 507): I'M HISTORY et al (Zalgor Prigg, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.)
 DM  16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.)
 DM  17 ALJAFIR (turn 614): QUINTUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
                          MANKILLER of DODGE BULLETS (Jorja, mgr.)
 DM  29 LAPUR (turn 606): CALLISTO of VENUSIANS (Venus, mgr.)
 DM  31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.)
 DM  43 VEASTIAN (turn 554): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg)
 DM  45 STORMCROWE (turn 282): SHADOWCAT HAMMER of MUTANT HAMMERZ (Hammer, mgr.)
 DM  47 DOUBLE X (turn 276): NIKKO of LAND OF OZ (Oz the Successful, mgr.)
                 (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.)
                             BLACKENED of OF WOLF AND MAN (Tripwire, mgr.)
                 (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.)
 DM  60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.)
                       (turn 467): BUSTED NUTS of HIT ME WITH... (PTFT, mgr.)
 DM  65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.)
 DM  74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.)

                                      SPY REPORT

     Greetings, Warriors of JADE MOUNTAIN.  Allow this humble servant Novgorodny Vir 
to give you a respite from the fights in the form of this Spyreport.  I doubt many 
are quaking in their boots, but GREATS OF TROY comes out of nowhere to get 5-0-0.  
What does the future hold?  Watch this space...  Practice pays for QUINCY WATTS, who 
pummelled TALK-TO-DEATH, to pocket 20 points.  A certain someone saw CORINTHIAN at 
The Green Axe with the shakes, and now he fails to show up to defend his throne.  
What a pathetic slob!  In JADE MOUNTAIN, nothing is permanent (except Death), and we 
find ourselves a new Duelmaster, JAGINRU.  So who was the warrior seen charging into 
immovable walls and challenging dead trees?  Someone's got a basic problem...   
     My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. 
But warriors aren't supposed to avoid fights!   
     Like the wind whispering among the pines, do hearest I many disquieting rumors.  
Ask not a spymaster for counsel, for he will pontificate long after you have fallen 
into an unconscious stupor.   
     All good things must come to an end.  As if buffeted by forces of nature beyond 
my control, I must take my leave of this place.  Like a mixed metaphor, and an 
overtaxed simile, I now bid JADE MOUNTAIN farewell-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 JAGINRU 3289                 21  13  0    95       SAND DANCERS (67)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-CORINTHIAN 3195              11   2  0   129       PARANOID ASYLUM (234)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-ABITA 3251                    6   1  0    82       PARANOID ASYLUM (234)
 SUNSET THUNDER 3301          10   5  0    81       SAND DANCERS (67)
 BEARSTONE KAI 3292           16   8  1    74       SAND DANCERS (67)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 KORTO LU 3287                10  25  1    56       SAND DANCERS (67)
 JADE RING 3300                8   7  1    55       SAND DANCERS (67)
-WICKER 3309                   5   7  0    46       PARANOID ASYLUM (234)
-LIFER 3250                    5   2  0    38       PARANOID ASYLUM (234)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 QUINCY WATTS 3328             1   0  0    20       GREATS OF TROY (295)
-SCOTT 3319                    1   0  0    15       POSITIVE ALTERNATIVE (294)
 ROD DEDEAUX 3329              1   0  0    15       GREATS OF TROY (295)
-COPPELIA 3322                 1   0  0    14       POSITIVE ALTERNATIVE (294)
-TOBYMAC 3323                  1   0  0    14       POSITIVE ALTERNATIVE (294)
 JAGUAR JON 3325               1   0  0    14       GREATS OF TROY (295)
 DEBBIE GREEN 3327             1   0  0    13       GREATS OF TROY (295)
-KELLI 3321                    1   0  0    13       POSITIVE ALTERNATIVE (294)
 CHERYL MILLER 3326            1   0  0     7       GREATS OF TROY (295)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

     I don't know who was trying to send personals in code, but they didn't make it.
     Sorry.

Corinthian -- Just a regular pillar of the arena, aren't you? -- Sunset Thuder

Wicker -- You keep doing this.  Stop. -- Bearstone Kai
P.S.  Jorja says you should NOT stop, at least, not stop fighting.  But you'll notice
she isn't the one getting hacked up.

Abita -- Did you HAVE to do that?  It makes me look bad.  Uh, worse. -- Korto Lu

And one-one against standbys.

Zalgor -- We're always glad to see you around the arenas, but just out of curiousity,
why here?  Why not Dayla Kiv or Dal Shang instead?  Inquiring minds wonder. -- Jorja

Should we try for something special?  More bodies I can't provide, but we could have
a tea party, or something. -- Jorja

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

SUNSET THUNDER viciously subdued JADE MASTER in a crowd pleasing 1 minute fight.
JAGINRU savagely defeated KO-HA OAKCHOPPER in a 2 minute veteran's Title melee.
BEARSTONE KAI bested LADY SCORN in a popular 1 minute veteran's contest.
KORTO LU was savagely defeated by SHIZARAN BLACKHEART in a 2 minute competition.
JADE RING overpowered BAHNING THE LAWYER in a 2 minute one-sided struggle.
JAGUAR JON devastated SAI-KI THE PEGLEG in a dull 3 minute one-sided competition.
CHERYL MILLER unbelievably bested LIGHTFINGER LU in a 5 minute beginner's duel.
DEBBIE GREEN vanquished GUARDSMAN TAN in a 1 minute uneven fight.
QUINCY WATTS vanquished TALK-TO-DEATH in a 1 minute one-sided fight.
ROD DEDEAUX overpowered SAI-KI THE PEGLEG in a 3 minute one-sided melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         PARRY-STRIKE       1 -   0 -  0     100  |
|AIMED BLOW                       2         BASHING ATTACK     1 -   0 -  0     100  |
|TOTAL PARRY                      2         LUNGING ATTACK    23 -   5 -  0      82  |
|PARRY-STRIKE                     1         STRIKING ATTACK    9 -   2 -  0      82  |
|SLASHING ATTACK                  1         AIMED BLOW        13 -  10 -  0      57  |
|BASHING ATTACK                   1         TOTAL PARRY        7 -   6 -  0      54  |
|PARRY-LUNGE                      0         SLASHING ATTACK    4 -   7 -  0      36  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   0 -  0       0  |
|STRIKING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   1 -  0       0  |

Turn 402 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     PARRY-LUNGE        0 -  0         3  SLASHING ATTACK
PARRY-STRIKE       1 -  0     PARRY-RIPOSTE      0 -  0         2  LUNGING ATTACK 
LUNGING ATTACK     3 -  0     STRIKING ATTACK    0 -  0         2  STRIKING ATTACK
SLASHING ATTACK    1 -  0     WALL OF STEEL      0 -  0         2  AIMED BLOW     
BASHING ATTACK     1 -  0                                       2  TOTAL PARRY    
TOTAL PARRY        1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   JAGINRU 3289               21  13  0   95 SAND DANCERS (67)
AIMED BLOW       BEARSTONE KAI 3292         16   8  1   74 SAND DANCERS (67)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is JAGINRU 3289.  The most popular warrior this turn 
was JAGINRU 3289.  The ten other most popular fighters were SUNSET THUNDER 3301, JADE 
RING 3300, BEARSTONE KAI 3292, DEBBIE GREEN 3327, QUINCY WATTS 3328, KORTO LU 3287, 
ROD DEDEAUX 3329, JAGUAR JON 3325, CHERYL MILLER 3326, and  0.

The least popular fighter this week was CHERYL MILLER 3326.  The other ten least 
popular fighters were JAGUAR JON 3325, ROD DEDEAUX 3329, KORTO LU 3287, QUINCY WATTS 
3328, DEBBIE GREEN 3327, BEARSTONE KAI 3292, JADE RING 3300, SUNSET THUNDER 3301, 
JAGINRU 3289, and  0.

The following warriors will travel to AD after next turn:

JAGINRU (75-3289) SAND DANCERS (67)

                  MAIL-IN TOURNEY XLVII

CONTENDERS TOURNEY                     W  L  K         TEAM NAME            
SAMSARA 3055 (26-20-0)                 1  4  0         I AM SAM             

ELIGIBLES TOURNEY                      W  L  K         TEAM NAME            
SAMURAI 3119 (40-24-1)                 7  3  0         I AM SAM             

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
ABITA 3251 (5-1-0)                     5  3  0         PARANOID ASYLUM      

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
QUEEN 3316 (0-0-0)                     4  3  1         KIWI CONNECTIONS     
WATERLOO 3317 (0-0-0)                  4  3  1         KIWI CONNECTIONS     
BRASELL 3318 (0-0-0)                   3  3  0         KIWI CONNECTIONS     

FRESHMEN FOOLS TOURNEY                 W  L  K         TEAM NAME            
WINNER 813 (20-16-1)                   2  3  0         SUPERIOR FORCES      

ROOKIES FOOLS TOURNEY                  W  L  K         TEAM NAME            
MANDISA 3320 (0-0-0)                   4  3  0         POSITIVE ALTERNATIVE