DUEL 2 NEWSLETTER

Date   : 12/08/2011    Duedate: 12/21/2011

JADE MOUNTAIN ARENA

DM-75    TURN-465

This Weeks Top Honors

THE DUELMASTER IS

GANOOSH
ZOMBIE SQUAD (299)
(75-3389) [17-6-0,122]

Chartered Recognition Leader   Unchartered Recognition Leader

GANOOSH                        POSITION IS EMPTY
ZOMBIE SQUAD (299)             
(75-3389) [17-6-0,122]         

Popularity Leader              This Weeks Favorite

GANOOSH                        GANOOSH
ZOMBIE SQUAD (299)             ZOMBIE SQUAD (299)
(75-3389) [17-6-0,122]         (75-3389) [17-6-0,122]

THE CURRENT TOP TEAM

ZOMBIE SQUAD (299)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. ZOMBIE SQUAD (299)          24
2. CRITICALS (13)              14      ZOMBIE SQUAD (299)
3. SAND DANCERS (67)           13      Unchartered Team

DEMONS OF DARKNESS3 (223)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 ZOMBIE SQUAD (299)        68  20  1 77.3   1/ 1 ZOMBIE SQUAD (299)        7  2 0
 2/ 2 CRITICALS (13)            25  14  2 64.1   2/ 2 SAND DANCERS (67)         6  9 0
 3/ 3 SAND DANCERS (67)        889 %1335 25 40.0   3/ 3 CRITICALS (13)            4  3 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 684): TIGHT BLOUSE of HOT STUFF (Papa Bear, mgr.)
 DM  12 RIZTAB (turn 686): CRITIAS of DREAMERS (Sleepy, mgr.)
 DM  13 DULLENS (turn 603): CASSIE ELIZABETH of HOUSE OF CARDS (The Dark One, mgr.)
 DM  15 MALCORN (turn 680): BOWEN of SERPENTS' HOLD (Khisanth, mgr.)
 DM  16 WILLAF (turn 682): POSITION IS EMPTY
 DM  17 ALJAFIR (turn 674): KAIREEN LAMAR of MIDDLE WAY (Jorja, mgr)
 DM  19 ZUWAYZA (turn 675): FARMERS ALMANAC of THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 MORYA (turn 339): TAXES of EXPENSE ACCOUNT (Finance Manager, mgr.)
 DM  29 LAPUR (turn 672): KICKER MURPHY of CLAN CROW (Owsly, mgr.)
 DM  31 CHIMLEVTAL (turn 337): TERROR TWIN of ALL NIGHT LONG (?, mgr.)
 DM  32 ARVAT (turn 668): EMPTY BOTTLE of FOUND IN THE SAND (Assurnasirbanipal, mgr.)
 DM  33 NIATOLI ISLAND (turn 665): VIN DIESEL of HEROES (?, mgr.)
 DM  35 MURSKA (turn 657): RABEL of ON THE ROCKS (Bartender, mgr.)
 DM  43 VEASTIAN (turn 616): BOOT PRINT of IS THAT A CLUE? (Sherlock, mgr.)
 DM  45 STORMCROWE (turn 315): ROSELYN of DARQUE FORCES (Master Darque, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 309): AGOSERIS of WARHAMMERS (Coyote, mgr)
 DM  50 SNOWBOUND (turn 296): RED ALERT of PUBLIC ENEMY (Pec Killer, mgr.)
 DM  56 ROCANIS (turn 547): RATHNOK MULROOT of INCONSISTENT FURY (Banthius, mgr.)
 DM  60 ARADI (turn 532): TICK ... TOCK of UNNAMEABLES (Howlin' Wolf, mgr.)
 DM  61 JURINE (turn 514): DEEMER EPPT of MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 509): IN YOUR FACE of BASH BROS EVANGELIST
                                                        (Assurnasirbanipal, mgr.)
 DM  73 ERINIKA (turn 244): BBIAB of H8 2 TXT (Sherlock, mgr.)
 DM  74 DAYLA KIV (turn 470): TREEMA LORNE of SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 464): GANOOSH of ZOMBIE SQUAD (Khisanth, mgr.)
 DM  78 LIN TIRIAN (turn 456): MO J of J (Sherlock, mgr.)
ADM 103 FREE BLADES (turn 573): GAZELLE of REDHORSE (She-Puppy, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 684): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 686): DREAMERS (Sleepy, mgr.)
 DM  13 DULLENS (turn 603): CARDOW HUNTERS (Jorja, mgr.)
 DM  15 MALCORN (turn 680): GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 682): GOLDEN GLADIATORS (Midas, mgr.)
 DM  17 ALJAFIR (turn 674): MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 675): MOM'S STUFF (The Kid, mgr.)
 DM  28 MORYA (turn 339): EXPENSE ACCOUNT (Finance Manager, mgr.)
 DM  29 LAPUR (turn 272): MID EARTH (Visionist, mgr.)
 DM  31 CHIMLEVTAL (turn 337): NUMBERS GAME (Destitute Noble, mgr.)
 DM  32 ARVAT (turn 668): DEVIL ADVOCATES (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 665): THE SEWING CIRCLE (Jorja, mgr.)
 DM  35 MURSKA (turn 657): REALLY? (?, mgr.)
 DM  43 VEASTIAN (turn 616): WARRIORS OF STEEL (?, mgr.)
 DM  45 STORMCROWE (turn 315): DARQUE FORCES (Master Darque, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 309): POSITION IS EMPTY
 DM  50 SNOWBOUND (turn 296): POSITION IS EMPTY
 DM  56 ROCANIS (turn 547): MIDDLE WAY 20 (Jorja, mgr.)
 DM  60 ARADI (turn 532): RED DOG GANG (Spot, mgr.)
 DM  61 JURINE (turn 514): MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 509): BASH BROS EVANGELIST (Assurnasirbanipal, mgr.)
 DM  73 ERINIKA (turn 244): H8 2 TXT (Sherlock, mgr.)
 DM  74 DAYLA KIV (turn 470): NUMB-ERS (Sherlock, mgr.)
 DM  75 JADE MOUNTAIN (turn 464): ZOMBIE SQUAD (Khisanth, mgr.)
 DM  78 LIN TIRIAN (turn 456): J (Sherlock, mgr.)
ADM 103 FREE BLADES (turn 573): MIDDLE ITALY et al (The Dark ONE, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   9 ZUKAL (turn 684): BITTERMAN of BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 686): CRITIAS of DREAMERS (Sleepy, mgr.)
 DM  13 DULLENS (turn 603): CASSIE ELIZABETH of HOUSE OF CARDS (The Dark One, mgr.)
                            STARFLOWER of CARDOW HUNTERS (Jorja, mgr.)
 DM  15 MALCORN (turn 680): SKITTLES of RAINBOW CONNECTION (Sherlock, mgr.)
 DM  16 WILLAF (turn 681): BILLY JACK of PUNNY AMINALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 674): KAIREEN LAMAR of MIDDLE WAY (Jorja, mgr)
                            REAPER of ZOMBIE SQUAD 2 (Khisanth, mgr.)
 DM  19 ZUWAYZA (turn 674): HEMLOCK of SERPENTS HOLD II (Khisanth, mgr.)
                            BEETLE BAILEY of MAN OR BEAST? (The Dark One, mgr.)
                            FREE PARKING of MONOPOLY (Sherlock, mgr.)
 DM  29 LAPUR (turn 671): BERYLLIUM BUFFER of METAL MINCERS (Oremaster, mgr.)
 DM  35 MURSKA (turn 657): RABEL of ON THE ROCKS (Bartender, mgr.)
 DM  43 VEASTIAN (turn 616): BOOT PRINT of IS THAT A CLUE? (Sherlock, mgr.)
                             ODD DRAFT of IS THAT A CLUE? (Sherlock, mgr.)
                 (turn 615): SAMUEL CLIPPER of WARRIORS OF STEEL (?, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 309): TNT of PALINDROMES (Assurnasirbanipal, mgr.)
                          (turn 308): CHABAT of PAWN OF PROPHECY (Gentleben, mgr.)
 DM  56 ROCANIS (turn 546): MANZA WIGGLES of INCONSISTENT FURY (Banthius, mgr.)
 DM  60 ARADI (turn 532): CHILMAN ELSE of MIDDLE WAY 25 (Jorja, mgr.)
 DM  73 ERINIKA (turn 242): STINKY PETE of DREW'S BOYS II (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 469): POLE CAT of ARENA FELINES (Garfield, mgr.)
 DM  75 JADE MOUNTAIN (turn 463): BALISONG of ZOMBIE SQUAD (Khisanth, mgr.)

                                      SPY REPORT

     It's me, The Unknown Spymaster here with my bag to give you the news on last 
week's fights.  Hey everybody, watch out for LEAPS INTO THE AIR, who flew up 24 
points in the rankings after mashing JANDINA like a melon.  Keep your eye on this 
guy.  And falling like a basher in the top ten was JANDINA, who dropped 16 points 
after a disappointing (to say the least) bout with LEAPS INTO THE AIR.  Our battling 
duelmaster GANOOSH has managed to hold the title, fending off GREEN ROCK's none too 
subtle advances.  Better luck next time, SAND DANCERS.  4 out of 5 gladiators 
surveyed protect the body, so try and avoid aiming at that location.   
     But enough of that bunch, let's get on to the wimps who like to avoid battle!   
     Death is kind of like a new puppy:  he's always around wanting to play.  (Ha 
Zontani, how's that for a wise saying?).  Ask not the elves for counsel, for they 
will say both yes and no.  Silly buggers, eh?   
     I think I had better cut this one short.  It's been nice chatting to those of 
you whom I have not offended yet.  C'mon, Leadfoot, let's make some tracks.  And 
remember, you can pick your friends and you can pick your--(loud boos), oh, you've 
heard that one already!-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 GANOOSH 3389                 17   6  0   122       ZOMBIE SQUAD (299)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 GREEN ROCK 3364              21  13  0    98       SAND DANCERS (67)
 MONDEKKER 3352               17  20  0    96       SAND DANCERS (67)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 LEAPS INTO THE AIR 85         7   4  1    86       CRITICALS (13)
 KASTENMAR 3336               17  34  0    85       SAND DANCERS (67)
 JANDINA 3344                 16  26  0    74       SAND DANCERS (67)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-SECURE DEFENS 490             3   2  0    51       CRITICALS (13)
 MOUNTAIN STORM 3436           4   5  0    46       SAND DANCERS (67)
 INCREDIBLE SPEED 476          5   2  0    41       CRITICALS (13)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 LIGHTNING THRUST 150          6   5  0    29       CRITICALS (13)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 HIGH GUARD 3419               2   1  1    17       CRITICALS (13)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
SIR RIKARN T'LUC        0  0 0                      HIGH GUARD 3419       465  NONE
BYE 3450                0  1 0 ZOMBIE SQUAD 299     JANG-KO BLACKHAN      465  NONE

                                     PERSONAL ADS

We salute the tourney participants.  More gladiators from Jade Mountain fought in the
tourney than fought here today.  Bummer.  Still, we salute those who went. -- Jorja
and the Sand Dancers

Balisong -- And you depart, stage right, singing.  Works for me. -- Mondekker

Ganoosh -- Whoosh. -- Kastenmar

And two-one against standbys.  I guess we can forgive Mountain Storm his loss, since
he's relatively new to this. -- the rest of the Sand Dancers

                                  LAST WEEK'S FIGHTS

BYE was barely slain by JANG-KO BLACKHAND in a 2 minute Dark Arena fight.
GANOOSH savagely defeated GREEN ROCK in a popular 2 minute veteran's Title melee.
KASTENMAR was viciously subdued by LADY SCORN in a 2 minute gory veteran's contest.
JANDINA was demolished by LEAPS INTO THE AIR in a 1 minute mismatched competition.
MONDEKKER vanquished LADY SCORN in a 1 minute mismatched fight.
LIGHTNING THRUST was overpowered by MOUNTAIN STORM in a 1 minute mismatched brawl.
INCREDIBLE SPEED was narrowly defeated by SHIZARAN BLACKHEART in a 2 minute melee.
HIGH GUARD dispatched SIR RIKARN T'LUCAN in a 2 minute duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         SLASHING ATTACK    7 -   2 -  0      78  |
|WALL OF STEEL                    3         LUNGING ATTACK    37 -  14 -  1      73  |
|STRIKING ATTACK                  2         PARRY-RIPOSTE      2 -   1 -  1      67  |
|PARRY-RIPOSTE                    1         WALL OF STEEL     14 -  15 -  0      48  |
|SLASHING ATTACK                  1         AIMED BLOW         3 -   4 -  0      43  |
|TOTAL PARRY                      1         TOTAL PARRY        4 -   9 -  0      31  |
|AIMED BLOW                       0         STRIKING ATTACK    2 -  14 -  0      13  |
|PARRY-LUNGE                      0         PARRY-STRIKE       0 -   0 -  0       0  |
|PARRY-STRIKE                     0         PARRY-LUNGE        0 -   2 -  0       0  |
|BASHING ATTACK                   0         BASHING ATTACK     0 -   2 -  0       0  |

Turn 465 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     WALL OF STEEL      1 -  2         3  LUNGING ATTACK 
SLASHING ATTACK    1 -  0     AIMED BLOW         0 -  0         3  WALL OF STEEL  
LUNGING ATTACK     2 -  1     PARRY-LUNGE        0 -  0         2  TOTAL PARRY    
                              PARRY-STRIKE       0 -  0         1  SLASHING ATTACK
                              STRIKING ATTACK    0 -  2         1  STRIKING ATTACK
                              BASHING ATTACK     0 -  0         1  PARRY-RIPOSTE  
                              TOTAL PARRY        0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   GANOOSH 3389               17   6  0  122 ZOMBIE SQUAD (299)
TOTAL PARRY      GREEN ROCK 3364            21  13  0   98 SAND DANCERS (67)
SLASHING ATTACK  LEAPS INTO THE AIR 85       7   4  1   86 CRITICALS (13)
WALL OF STEEL    INCREDIBLE SPEED 476        5   2  0   41 CRITICALS (13)
Note: Warriors have a winning record and are an Adept or Above.

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
The overall popularity leader is GANOOSH 3389.  The most popular warrior this turn 
was GANOOSH 3389.  The ten other most popular fighters were BYE 3450, MOUNTAIN STORM 
3436, HIGH GUARD 3419, GREEN ROCK 3364, LEAPS INTO THE AIR 85, MONDEKKER 3352, 
INCREDIBLE SPEED 476, KASTENMAR 3336, JANDINA 3344, and LIGHTNING THRUST 150.

The least popular fighter this week was LIGHTNING THRUST 150.  The other ten least 
popular fighters were JANDINA 3344, KASTENMAR 3336, INCREDIBLE SPEED 476, MONDEKKER 
3352, LEAPS INTO THE AIR 85, GREEN ROCK 3364, HIGH GUARD 3419, MOUNTAIN STORM 3436, 
BYE 3450, and GANOOSH 3389.

The following warriors will travel to AD after next turn:

GANOOSH (75-3389) ZOMBIE SQUAD (299)
MONDEKKER (75-3352) SAND DANCERS (67)

                        BLOODGAMES at the WINTER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Winter FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

     DM 96:  for Face-to-Face attendees, with turn-by-turn strategies, and 
     DM 97:  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All is 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker 
before they're over.  It's a dangerous sport intended only for the tough and spirited.  
The Arenamaster will be less likely to intercede on behalf of a dying warrior.  Even 
at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.  
For DM 97, warriors may not change their strategy from round to round (to make it fair 
for those who could not attend the F-t-F).  There will be no DA challenges.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at 
the hotel.  The Bloodgames will process at the FTF with the regular tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three surviving 
gladiators in each Bloodgames admission to the Advanced Duelmasters Games.  Any 
special training required to qualify those three warriors for Advanced Duelmasters 
combat will be conducted before transfer into A.D.  Astute managers will note that 
this means a slim, but possible chance that a warrior designed from scratch will 
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.  
That warrior could be yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!