DUEL 2 NEWSLETTER Date : 06/18/2015 Duedate: 07/01/2015 JADE MOUNTAIN ARENA DM-75 TURN-557 This Weeks Top Honors THE DUELMASTER IS SPIRALS CRITICALS (13) (75-3613) [18-2-0,98] Chartered Recognition Leader Unchartered Recognition Leader SPIRALS POSITION IS EMPTY CRITICALS (13) (75-3613) [18-2-0,98] Popularity Leader This Weeks Favorite STONE HAMMER ANGRY LIGHTNING SAND DANCERS (67) CRITICALS (13) (75-3541) [17-35-2,94] (75-3627) [9-4-0,36] THE CURRENT TOP TEAM WEIRD STUDENTS (325) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. WEIRD STUDENTS (325) 35 2. SAND DANCERS (67) 29 CRITICALS (13) 3. CRITICALS (13) 10 Unchartered Team 4. RUNEBLADES (194) 0 5. SHEWISH BUFFET (297) 0 WEIRD STUDENTS (325) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*DEAD MEAT (326) 4 0 0 100 1/ 3*WEIRD STUDENTS (325) 9 6 0 2/ 2 CRITICALS (13) 166 94 10 63.8 2- 1 SHEWISH BUFFET (297) 7 1 2 3/ 4*WEIRD STUDENTS (325) 9 6 0 60.0 3/ 4 SAND DANCERS (67) 7 8 0 4- 3 RUNEBLADES (194) 105 101 5 51.0 4/ 2 APOKOLIPS (321) 6 8 0 5/ 5 APOKOLIPS (321) 31 42 2 42.5 5/ 5 CRITICALS (13) 4 4 0 6/ 6 SAND DANCERS (67) %1117 %1565 32 41.6 6- 6*DEAD MEAT (326) 2 0 0 7- 7 SHEWISH BUFFET (297) 32 65 3 33.0 7- 7 RUNEBLADES (194) 1 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT Another beautiful day here at Jade Mountain. Lush green trees fill the lower and higher mountains, clean air, piney scents, pretty ponds and birds all around. Scorpio likes to begin the day with a nice quiet solitary walk all around the town, smelling the meats and brews, roasting and baking, drifting in the morning air. He chats with some local patrons, trading coin for food and trinkets. A Good Day indeed. Until he spots a small group of Jadir staring at him in an uneasy way. Almost as if they fear something's not right. So Scorpio heads torwards the troup. When he arrives, most of the people in the group avert their eyes.. except one. This Jadir says something out of the ordinary. "Why did you bring that Abomonation into Jade Mountain?" "You must mean Psyklop, he's..." "No!" barks the Jadir. "I mean the Fallen Protector, Hound Archon." Scorpio pauses, then says, "Fallen Protector? What do you mean by that?" "Hound Archon is from an old and almost forgotten race of peoples. Lore says that before all the Gods reigned surpreme, the Archons once served an older and powerful deity to be as the "Protectors of Ghea." But one day, many millenia later, the Archons fell short of the glory and were cast away as treacherous and were no longer in good favor of their God, so with that shame, the Archons all went into seclusion and were thought to be extinct... until you proved us wrong with Hound Archon," sneers the Jadir. Scorpio scratches his smooth chin and ponders this for a moment. "Where can I find more information on the Archon culture and history?" "Legends speak of an 'old seer' who resides in a cave, somewhere in the Twisted Lands," the Jadir says matter-of-factly. "But no one has seen or heard from him in a long time." "Then I may have to ponder and look into what exactly the archons did," muses Scorpio. SPY REPORT Good day, friends and fiends, welcome to your friendly neighborhood spyreport. I doubt JADE MOUNTAIN will ever be the same. It seems the training can make the difference, as SHEWISH BUFFET is pushed out of top team by WEIRD STUDENTS, who came from 3rd with a 4-1-0 this turn. The SAND DANCERS guild has had a 4-1-0 turn and deserves to be watched in the future. You never know where this kind of thing can lead. And let's see, SOUR SAM fought TALK-TO-DEATH and gained 16 points and contributed to WEIRD STUDENTS' 4-1-0. HOUND ARCHON has lost to STONE HAMMER, falling 8 points, while helping make APOKOLIPS a 0-5-0 turn. Due to hers absence and inability to defend the throne, STRAWBERRY JHANS has lost the title of Duelmaster. And all eyes were on SPIRALS this turn as he ascended to the throne of Duelmaster. JADE MOUNTAIN has a new victor! By the way, was that our Duelmaster that I saw last night, cramped under the table at The Green Axe? Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' Inscrutable, but true. I also notice that the SAND DANCERS stable was the most avoided team this turn. Come on JADE MOUNTAIN, what are you afraid of? And avoiding SAND DANCERS more than any other team we find APOKOLIPS. JADE MOUNTAIN, are we going to accept, or respect this sort of thing? The most challenged warrior this turn was WEIRD STUDENTS' warrior MESSY MATHEW. More fighters challenged him than challenged the Duelmaster! The Dark Arena is for those who cannot win, not who cannot lose with grace. Dignity in life or death is the warrior's creed. Is it really true that JADE MOUNTAIN has more dishwashers per capita that fighters? Just thought I'd ask... Remember, blood on the purple robe does not change it from a purple robe. Dare to fight bravely. It's been nice chatting with you, until we meet again, keep your swords sharp and your hammers heavy. Until you see my quill in JADE MOUNTAIN again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME SPIRALS 3613 18 2 0 98 CRITICALS (13) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -STRAWBERRY JHANS 3403 9 2 0 114 SHEWISH BUFFET (297) -BLUE PLATE SPECIAL 3413 7 0 1 106 SHEWISH BUFFET (297) -GRUS 3547 12 4 0 96 RUNEBLADES (194) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME STONE HAMMER 3541 17 35 2 94 SAND DANCERS (67) CHAMPIONS W L K POINTS TEAM NAME -SECURE DEFENS 490 3 3 0 74 CRITICALS (13) STONEFALL 3592 17 9 0 68 SAND DANCERS (67) HOUND ARCHON 3617 8 7 0 68 APOKOLIPS (321) CHALLENGER ADEPTS W L K POINTS TEAM NAME MEADOWLARK 3587 14 13 1 60 SAND DANCERS (67) -MORTY PELLA 3655 4 0 0 60 DEAD MEAT (326) HAN KANG 3569 12 22 0 58 SAND DANCERS (67) ENCANTADORA 3620 7 7 0 58 APOKOLIPS (321) ADEPTS W L K POINTS TEAM NAME -HORRIFYING ATTACK 3621 3 0 0 51 CRITICALS (13) ANGRY LIGHTNING 3627 9 4 0 36 CRITICALS (13) -CODE THIRTEEN 3572 4 5 0 36 RUNEBLADES (194) CHALLENGER INITIATES W L K POINTS TEAM NAME MS. SMOKEY MOON 3633 4 7 0 31 APOKOLIPS (321) PSYKLOP 3634 5 5 1 28 APOKOLIPS (321) MESSY MATHEW 3644 2 1 0 24 WEIRD STUDENTS (325) SOUR SAM 3647 2 1 0 24 WEIRD STUDENTS (325) INITIATES W L K POINTS TEAM NAME RUDE RICK 3646 2 1 0 20 WEIRD STUDENTS (325) MOODY MARK 3645 2 1 0 20 WEIRD STUDENTS (325) -KRAC SHIELDBORN 3603 1 0 0 19 RUNEBLADES (194) ROUGH ROSI 3648 1 2 0 18 WEIRD STUDENTS (325) -RATANTOUILLE 3453 2 2 0 15 SHEWISH BUFFET (297) -ICED TI 3642 3 1 1 14 SHEWISH BUFFET (297) -BLUEBIRD 3591 2 2 0 8 RUNEBLADES (194) CHI HO 3663 1 1 0 7 SAND DANCERS (67) -ROCK BOTTOM 3604 0 1 0 3 RUNEBLADES (194) KARASENDRIETH 3662 0 2 0 2 APOKOLIPS (321) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? CHUCK E. CHEESE 3653 0 2 0 APOKOLIPS 321 ICED TI 3642 555 DA1 3664 0 1 0 CRITICALS 13 STONEWALKER 557 NONE CHI HO 3612 12 7 0 SAND DANCERS 67 BLUE PLATE SPECI 3413 555 PERSONAL ADS Chi Ho -- Well, I've never heard of "Dog Nip" before, but I noticed you seemed to be killed then ressurrected? You've got to teach me that trick! -- Hound Archon *clearly suprised* Stonefall -- I've been known to do do some hunting every now and then; I prefer bear hunting, they're more feisty and challenging. BTW, impressive fight last week. -- Hound Archon *trying to be more friendly* Ming - Chang the Sly -- A slick one you are! But not slick enough. -- Hound Archon Lightning --- Probably not so angry after that boneheaded challenge on my part, huh? -- Rude Rick No time, no energy, no personals. Maybe next time. -- Jorja and the Sand Dancers LAST WEEK'S FIGHTS DA1 was butchered by STONEWALKER in a 4 minute bloody Dark Arena fight. SPIRALS won victory over CAPTAIN MONDINOR in a 6 minute Title battle. STONE HAMMER handily defeated HOUND ARCHON in a 1 minute one-sided match. STONEFALL won victory over ENCANTADORA in a 1 minute brawl. MEADOWLARK devastated PSYKLOP in a 2 minute brutal one-sided fight. HAN KANG viciously subdued MS. SMOKEY MOON in a 2 minute gory uneven brawl. ANGRY LIGHTNING viciously subdued MOODY MARK in a crowd pleasing 5 minute match. MESSY MATHEW defeated CHI HO in a 1 minute melee. RUDE RICK vanquished KARASENDRIETH in a 1 minute uneven duel. SOUR SAM vanquished TALK-TO-DEATH in a 1 minute uneven fight. ROUGH ROSI vanquished SAI-KI THE PEGLEG in a 1 minute one-sided fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 4 TOTAL PARRY 12 - 3 - 0 80 | |STRIKING ATTACK 3 AIMED BLOW 7 - 3 - 0 70 | |BASHING ATTACK 3 LUNGING ATTACK 23 - 11 - 3 68 | |WALL OF STEEL 3 STRIKING ATTACK 20 - 15 - 2 57 | |TOTAL PARRY 3 PARRY-STRIKE 6 - 7 - 1 46 | |PARRY-LUNGE 1 BASHING ATTACK 16 - 24 - 0 40 | |PARRY-STRIKE 1 WALL OF STEEL 9 - 15 - 0 38 | |AIMED BLOW 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 2 - 0 0 | |SLASHING ATTACK 0 SLASHING ATTACK 0 - 3 - 0 0 | Turn 557 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 3 - 1 TOTAL PARRY 1 - 2 3 BASHING ATTACK STRIKING ATTACK 2 - 1 AIMED BLOW 0 - 0 2 TOTAL PARRY BASHING ATTACK 2 - 1 PARRY-LUNGE 0 - 1 2 WALL OF STEEL WALL OF STEEL 2 - 1 PARRY-STRIKE 0 - 1 1 AIMED BLOW PARRY-RIPOSTE 0 - 0 1 STRIKING ATTACK SLASHING ATTACK 0 - 0 1 SLASHING ATTACK 1 LUNGING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY SPIRALS 3613 18 2 0 98 CRITICALS (13) BASHING ATTACK STONEFALL 3592 17 9 0 68 SAND DANCERS (67) WALL OF STEEL MEADOWLARK 3587 14 13 1 60 SAND DANCERS (67) LUNGING ATTACK ANGRY LIGHTNING 3627 9 4 0 36 CRITICALS (13) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is STONE HAMMER 3541. The most popular warrior this turn was ANGRY LIGHTNING 3627. The ten other most popular fighters were HAN KANG 3569, MEADOWLARK 3587, STONE HAMMER 3541, STONEFALL 3592, MESSY MATHEW 3644, RUDE RICK 3646, SOUR SAM 3647, ROUGH ROSI 3648, ENCANTADORA 3620, and PSYKLOP 3634. The least popular fighter this week was SPIRALS 3613. The other ten least popular fighters were KARASENDRIETH 3662, CHI HO 3663, HOUND ARCHON 3617, DA1 3664, MOODY MARK 3645, MS. SMOKEY MOON 3633, PSYKLOP 3634, ENCANTADORA 3620, ROUGH ROSI 3648, and SOUR SAM 3647. BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils! NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, several additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. MR. GHERKIN'S MERKIN (38-4993) WHAT? (412) NY STATE OF MIND (11-7402) ILLMATIC (626) ESTRADA (82-31507) EX-PHILLIS (5190) POPE BOB (82-43134) BLESS US, EVERYONE (7220) MOPE (82-39892) 4 LETTER ACTIVITIES (6637) TEST TUBE BABY (82-49949) STREET PIZZAD XX (8395) MICRO (84-42149) BLOOD IN, BLOOD OUT (7326) CARDIO (84-18131) ZOMBIE SQUAD 127 (3216) TINGO (1-9057) SERPENTS' HOLD (642) Congrats to the grads. -- Green Eyes