DUEL 2 NEWSLETTER
Date : 06/18/2015 Duedate: 07/01/2015
JADE MOUNTAIN ARENA
DM-75 TURN-557
This Weeks Top Honors
THE DUELMASTER IS
SPIRALS
CRITICALS (13)
(75-3613) [18-2-0,98]
Chartered Recognition Leader Unchartered Recognition Leader
SPIRALS POSITION IS EMPTY
CRITICALS (13)
(75-3613) [18-2-0,98]
Popularity Leader This Weeks Favorite
STONE HAMMER ANGRY LIGHTNING
SAND DANCERS (67) CRITICALS (13)
(75-3541) [17-35-2,94] (75-3627) [9-4-0,36]
THE CURRENT TOP TEAM
WEIRD STUDENTS (325)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. WEIRD STUDENTS (325) 35
2. SAND DANCERS (67) 29 CRITICALS (13)
3. CRITICALS (13) 10 Unchartered Team
4. RUNEBLADES (194) 0
5. SHEWISH BUFFET (297) 0 WEIRD STUDENTS (325)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 1*DEAD MEAT (326) 4 0 0 100 1/ 3*WEIRD STUDENTS (325) 9 6 0
2/ 2 CRITICALS (13) 166 94 10 63.8 2- 1 SHEWISH BUFFET (297) 7 1 2
3/ 4*WEIRD STUDENTS (325) 9 6 0 60.0 3/ 4 SAND DANCERS (67) 7 8 0
4- 3 RUNEBLADES (194) 105 101 5 51.0 4/ 2 APOKOLIPS (321) 6 8 0
5/ 5 APOKOLIPS (321) 31 42 2 42.5 5/ 5 CRITICALS (13) 4 4 0
6/ 6 SAND DANCERS (67) %1117 %1565 32 41.6 6- 6*DEAD MEAT (326) 2 0 0
7- 7 SHEWISH BUFFET (297) 32 65 3 33.0 7- 7 RUNEBLADES (194) 1 4 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
Another beautiful day here at Jade Mountain. Lush green trees fill the lower and
higher mountains, clean air, piney scents, pretty ponds and birds all around.
Scorpio likes to begin the day with a nice quiet solitary walk all around the
town, smelling the meats and brews, roasting and baking, drifting in the morning air.
He chats with some local patrons, trading coin for food and trinkets. A Good Day
indeed.
Until he spots a small group of Jadir staring at him in an uneasy way. Almost as
if they fear something's not right.
So Scorpio heads torwards the troup. When he arrives, most of the people in the
group avert their eyes.. except one. This Jadir says something out of the ordinary.
"Why did you bring that Abomonation into Jade Mountain?"
"You must mean Psyklop, he's..."
"No!" barks the Jadir. "I mean the Fallen Protector, Hound Archon."
Scorpio pauses, then says, "Fallen Protector? What do you mean by that?"
"Hound Archon is from an old and almost forgotten race of peoples. Lore says
that before all the Gods reigned surpreme, the Archons once served an older and
powerful deity to be as the "Protectors of Ghea." But one day, many millenia later,
the Archons fell short of the glory and were cast away as treacherous and were no
longer in good favor of their God, so with that shame, the Archons all went into
seclusion and were thought to be extinct... until you proved us wrong with Hound
Archon," sneers the Jadir.
Scorpio scratches his smooth chin and ponders this for a moment. "Where can I
find more information on the Archon culture and history?"
"Legends speak of an 'old seer' who resides in a cave, somewhere in the Twisted
Lands," the Jadir says matter-of-factly. "But no one has seen or heard from him in a
long time."
"Then I may have to ponder and look into what exactly the archons did," muses
Scorpio.
SPY REPORT
Good day, friends and fiends, welcome to your friendly neighborhood spyreport.
I doubt JADE MOUNTAIN will ever be the same. It seems the training can make the
difference, as SHEWISH BUFFET is pushed out of top team by WEIRD STUDENTS, who came
from 3rd with a 4-1-0 this turn. The SAND DANCERS guild has had a 4-1-0 turn and
deserves to be watched in the future. You never know where this kind of thing can
lead. And let's see, SOUR SAM fought TALK-TO-DEATH and gained 16 points and
contributed to WEIRD STUDENTS' 4-1-0. HOUND ARCHON has lost to STONE HAMMER, falling
8 points, while helping make APOKOLIPS a 0-5-0 turn. Due to hers absence and
inability to defend the throne, STRAWBERRY JHANS has lost the title of Duelmaster.
And all eyes were on SPIRALS this turn as he ascended to the throne of Duelmaster.
JADE MOUNTAIN has a new victor! By the way, was that our Duelmaster that I saw last
night, cramped under the table at The Green Axe?
Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.'
Inscrutable, but true. I also notice that the SAND DANCERS stable was the most
avoided team this turn. Come on JADE MOUNTAIN, what are you afraid of? And avoiding
SAND DANCERS more than any other team we find APOKOLIPS. JADE MOUNTAIN, are we going
to accept, or respect this sort of thing? The most challenged warrior this turn was
WEIRD STUDENTS' warrior MESSY MATHEW. More fighters challenged him than challenged
the Duelmaster!
The Dark Arena is for those who cannot win, not who cannot lose with grace.
Dignity in life or death is the warrior's creed. Is it really true that JADE
MOUNTAIN has more dishwashers per capita that fighters? Just thought I'd ask...
Remember, blood on the purple robe does not change it from a purple robe. Dare
to fight bravely. It's been nice chatting with you, until we meet again, keep your
swords sharp and your hammers heavy. Until you see my quill in JADE MOUNTAIN again,
farewell-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
SPIRALS 3613 18 2 0 98 CRITICALS (13)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-STRAWBERRY JHANS 3403 9 2 0 114 SHEWISH BUFFET (297)
-BLUE PLATE SPECIAL 3413 7 0 1 106 SHEWISH BUFFET (297)
-GRUS 3547 12 4 0 96 RUNEBLADES (194)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
STONE HAMMER 3541 17 35 2 94 SAND DANCERS (67)
CHAMPIONS W L K POINTS TEAM NAME
-SECURE DEFENS 490 3 3 0 74 CRITICALS (13)
STONEFALL 3592 17 9 0 68 SAND DANCERS (67)
HOUND ARCHON 3617 8 7 0 68 APOKOLIPS (321)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
MEADOWLARK 3587 14 13 1 60 SAND DANCERS (67)
-MORTY PELLA 3655 4 0 0 60 DEAD MEAT (326)
HAN KANG 3569 12 22 0 58 SAND DANCERS (67)
ENCANTADORA 3620 7 7 0 58 APOKOLIPS (321)
ADEPTS W L K POINTS TEAM NAME
-HORRIFYING ATTACK 3621 3 0 0 51 CRITICALS (13)
ANGRY LIGHTNING 3627 9 4 0 36 CRITICALS (13)
-CODE THIRTEEN 3572 4 5 0 36 RUNEBLADES (194)
CHALLENGER INITIATES W L K POINTS TEAM NAME
MS. SMOKEY MOON 3633 4 7 0 31 APOKOLIPS (321)
PSYKLOP 3634 5 5 1 28 APOKOLIPS (321)
MESSY MATHEW 3644 2 1 0 24 WEIRD STUDENTS (325)
SOUR SAM 3647 2 1 0 24 WEIRD STUDENTS (325)
INITIATES W L K POINTS TEAM NAME
RUDE RICK 3646 2 1 0 20 WEIRD STUDENTS (325)
MOODY MARK 3645 2 1 0 20 WEIRD STUDENTS (325)
-KRAC SHIELDBORN 3603 1 0 0 19 RUNEBLADES (194)
ROUGH ROSI 3648 1 2 0 18 WEIRD STUDENTS (325)
-RATANTOUILLE 3453 2 2 0 15 SHEWISH BUFFET (297)
-ICED TI 3642 3 1 1 14 SHEWISH BUFFET (297)
-BLUEBIRD 3591 2 2 0 8 RUNEBLADES (194)
CHI HO 3663 1 1 0 7 SAND DANCERS (67)
-ROCK BOTTOM 3604 0 1 0 3 RUNEBLADES (194)
KARASENDRIETH 3662 0 2 0 2 APOKOLIPS (321)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
CHUCK E. CHEESE 3653 0 2 0 APOKOLIPS 321 ICED TI 3642 555
DA1 3664 0 1 0 CRITICALS 13 STONEWALKER 557 NONE
CHI HO 3612 12 7 0 SAND DANCERS 67 BLUE PLATE SPECI 3413 555
PERSONAL ADS
Chi Ho -- Well, I've never heard of "Dog Nip" before, but I noticed you seemed to be
killed then ressurrected? You've got to teach me that trick! -- Hound Archon *clearly
suprised*
Stonefall -- I've been known to do do some hunting every now and then; I prefer bear
hunting, they're more feisty and challenging. BTW, impressive fight last week. --
Hound Archon *trying to be more friendly*
Ming - Chang the Sly -- A slick one you are! But not slick enough. -- Hound Archon
Lightning --- Probably not so angry after that boneheaded challenge on my part, huh?
-- Rude Rick
No time, no energy, no personals. Maybe next time. -- Jorja and the Sand Dancers
LAST WEEK'S FIGHTS
DA1 was butchered by STONEWALKER in a 4 minute bloody Dark Arena fight.
SPIRALS won victory over CAPTAIN MONDINOR in a 6 minute Title battle.
STONE HAMMER handily defeated HOUND ARCHON in a 1 minute one-sided match.
STONEFALL won victory over ENCANTADORA in a 1 minute brawl.
MEADOWLARK devastated PSYKLOP in a 2 minute brutal one-sided fight.
HAN KANG viciously subdued MS. SMOKEY MOON in a 2 minute gory uneven brawl.
ANGRY LIGHTNING viciously subdued MOODY MARK in a crowd pleasing 5 minute match.
MESSY MATHEW defeated CHI HO in a 1 minute melee.
RUDE RICK vanquished KARASENDRIETH in a 1 minute uneven duel.
SOUR SAM vanquished TALK-TO-DEATH in a 1 minute uneven fight.
ROUGH ROSI vanquished SAI-KI THE PEGLEG in a 1 minute one-sided fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 4 TOTAL PARRY 12 - 3 - 0 80 |
|STRIKING ATTACK 3 AIMED BLOW 7 - 3 - 0 70 |
|BASHING ATTACK 3 LUNGING ATTACK 23 - 11 - 3 68 |
|WALL OF STEEL 3 STRIKING ATTACK 20 - 15 - 2 57 |
|TOTAL PARRY 3 PARRY-STRIKE 6 - 7 - 1 46 |
|PARRY-LUNGE 1 BASHING ATTACK 16 - 24 - 0 40 |
|PARRY-STRIKE 1 WALL OF STEEL 9 - 15 - 0 38 |
|AIMED BLOW 0 PARRY-RIPOSTE 0 - 0 - 0 0 |
|PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 2 - 0 0 |
|SLASHING ATTACK 0 SLASHING ATTACK 0 - 3 - 0 0 |
Turn 557 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 3 - 1 TOTAL PARRY 1 - 2 3 BASHING ATTACK
STRIKING ATTACK 2 - 1 AIMED BLOW 0 - 0 2 TOTAL PARRY
BASHING ATTACK 2 - 1 PARRY-LUNGE 0 - 1 2 WALL OF STEEL
WALL OF STEEL 2 - 1 PARRY-STRIKE 0 - 1 1 AIMED BLOW
PARRY-RIPOSTE 0 - 0 1 STRIKING ATTACK
SLASHING ATTACK 0 - 0 1 SLASHING ATTACK
1 LUNGING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY SPIRALS 3613 18 2 0 98 CRITICALS (13)
BASHING ATTACK STONEFALL 3592 17 9 0 68 SAND DANCERS (67)
WALL OF STEEL MEADOWLARK 3587 14 13 1 60 SAND DANCERS (67)
LUNGING ATTACK ANGRY LIGHTNING 3627 9 4 0 36 CRITICALS (13)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is STONE HAMMER 3541. The most popular warrior this
turn was ANGRY LIGHTNING 3627. The ten other most popular fighters were HAN KANG
3569, MEADOWLARK 3587, STONE HAMMER 3541, STONEFALL 3592, MESSY MATHEW 3644, RUDE
RICK 3646, SOUR SAM 3647, ROUGH ROSI 3648, ENCANTADORA 3620, and PSYKLOP 3634.
The least popular fighter this week was SPIRALS 3613. The other ten least popular
fighters were KARASENDRIETH 3662, CHI HO 3663, HOUND ARCHON 3617, DA1 3664, MOODY
MARK 3645, MS. SMOKEY MOON 3633, PSYKLOP 3634, ENCANTADORA 3620, ROUGH ROSI 3648, and
SOUR SAM 3647.
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, several additional warriors
graduated from regular DM arenas (including closed arenas) since the last tournament.
MR. GHERKIN'S MERKIN (38-4993) WHAT? (412)
NY STATE OF MIND (11-7402) ILLMATIC (626)
ESTRADA (82-31507) EX-PHILLIS (5190)
POPE BOB (82-43134) BLESS US, EVERYONE (7220)
MOPE (82-39892) 4 LETTER ACTIVITIES (6637)
TEST TUBE BABY (82-49949) STREET PIZZAD XX (8395)
MICRO (84-42149) BLOOD IN, BLOOD OUT (7326)
CARDIO (84-18131) ZOMBIE SQUAD 127 (3216)
TINGO (1-9057) SERPENTS' HOLD (642)
Congrats to the grads. -- Green Eyes