DUEL 2 NEWSLETTER
Date : 12/02/2011 Duedate: 12/15/2011
LIN TIRIAN ARENA
DM-78 TURN-456
This Weeks Top Honors
THE DUELMASTER IS
MO J
J (322)
(78-2902) [8-0-1,89]
Chartered Recognition Leader Unchartered Recognition Leader
MO J POSITION IS EMPTY
J (322)
(78-2902) [8-0-1,89]
Popularity Leader This Weeks Favorite
KURTAL DUCK SALLY SHARPE
SAND DANCERS (68) SAND DANCERS (68)
(78-2861) [18-20-1,75] (78-2904) [1-2-1,11]
THE CURRENT TOP TEAM
J (322)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. SAND DANCERS (68) 18
2. J (322) 16 J (322)
Unchartered Team
PARTHIAN BLADES (272)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 J (322) 122 70 17 63.5 1/ 1 J (322) 14 1 2
2/ 2 SAND DANCERS (68) 939 %1043 33 47.4 2/ 2 SAND DANCERS (68) 5 10 1
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===FREE BLADES REGIONAL NEWS===---
Duelmasters
-----------
DM 9 ZUKAL (turn 684): TIGHT BLOUSE of HOT STUFF (Papa Bear, mgr.)
DM 12 RIZTAB (turn 686): CRITIAS of DREAMERS (Sleepy, mgr.)
DM 13 DULLENS (turn 602): STARFLOWER of CARDOW HUNTERS (Jorja, mgr.)
DM 15 MALCORN (turn 680): BOWEN of SERPENTS' HOLD (Khisanth, mgr.)
DM 16 WILLAF (turn 682): POSITION IS EMPTY
DM 17 ALJAFIR (turn 673): KAIREEN LAMAR of MIDDLE WAY (Jorja, mgr)
DM 19 ZUWAYZA (turn 674): HEMLOCK of SERPENTS HOLD II (Khisanth, mgr.)
DM 28 MORYA (turn 339): TAXES of EXPENSE ACCOUNT (Finance Manager, mgr.)
DM 29 LAPUR (turn 671): BERYLLIUM BUFFER of METAL MINCERS (Oremaster, mgr.)
DM 31 CHIMLEVTAL (turn 337): TERROR TWIN of ALL NIGHT LONG (?, mgr.)
DM 32 ARVAT (turn 668): EMPTY BOTTLE of FOUND IN THE SAND (Assurnasirbanipal, mgr.)
DM 33 NIATOLI ISLAND (turn 665): VIN DIESEL of HEROES (?, mgr.)
DM 35 MURSKA (turn 657): RABEL of ON THE ROCKS (Bartender, mgr.)
DM 43 VEASTIAN (turn 615): SAMUEL CLIPPER of WARRIORS OF STEEL (?, mgr.)
DM 45 STORMCROWE (turn 314): ROSELYN of DARQUE FORCES (Master Darque, mgr.)
DM 47 TEMPLE OF ABARSIS (turn 309): AGOSERIS of WARHAMMERS (Coyote, mgr)
DM 50 SNOWBOUND (turn 295): 4-H of LIFE IMPACTS (Smitty, mgr.)
DM 56 ROCANIS (turn 547): RATHNOK MULROOT of INCONSISTENT FURY (Banthius, mgr.)
DM 60 ARADI (turn 532): TICK ... TOCK of UNNAMEABLES (Howlin' Wolf, mgr.)
DM 61 JURINE (turn 514): DEEMER EPPT of MIDDLE WAY 16 (Jorja, mgr.)
DM 65 DAL SHANG (turn 508): IN YOUR FACE of BASH BROS EVANGELIST
(Assurnasirbanipal, mgr.)
DM 73 ERINIKA (turn 244): BBIAB of H8 2 TXT (Sherlock, mgr.)
DM 74 DAYLA KIV (turn 469): POLE CAT of ARENA FELINES (Garfield, mgr.)
DM 75 JADE MOUNTAIN (turn 464): GANOOSH of ZOMBIE SQUAD (Khisanth, mgr.)
DM 78 LIN TIRIAN (turn 455): MO J of J (Sherlock, mgr.)
ADM 103 FREE BLADES (turn 572): SUPERIOR FORCES of DUPLICATE REDUNDANCY (A-sop, mgr.)
Top Teams
---------
DM 9 ZUKAL (turn 684): BLUE MOON (Jorja, mgr.)
DM 12 RIZTAB (turn 686): DREAMERS (Sleepy, mgr.)
DM 13 DULLENS (turn 602): CARDOW HUNTERS (Jorja, mgr.)
DM 15 MALCORN (turn 680): GREENWARDENS (Jorja, mgr.)
DM 16 WILLAF (turn 682): GOLDEN GLADIATORS (Midas, mgr.)
DM 17 ALJAFIR (turn 673): MIDDLE WAY (Jorja, mgr.)
DM 19 ZUWAYZA (turn 674): MOM'S STUFF (The Kid, mgr.)
DM 28 MORYA (turn 339): EXPENSE ACCOUNT (Finance Manager, mgr.)
DM 29 LAPUR (turn 271): MID EARTH (Visionist, mgr.)
DM 31 CHIMLEVTAL (turn 337): NUMBERS GAME (Destitute Noble, mgr.)
DM 32 ARVAT (turn 668): DEVIL ADVOCATES (The Dark One, mgr.)
DM 33 NIATOLI ISLAND (turn 665): THE SEWING CIRCLE (Jorja, mgr.)
DM 35 MURSKA (turn 657): REALLY? (?, mgr.)
DM 43 VEASTIAN (turn 615): WARRIORS OF STEEL (?, mgr.)
DM 45 STORMCROWE (turn 314): DARQUE FORCES (Master Darque, mgr.)
DM 47 TEMPLE OF ABARSIS (turn 309): POSITION IS EMPTY
DM 50 SNOWBOUND (turn 295): LIFE IMPACTS (Smitty, mgr.)
DM 56 ROCANIS (turn 547): MIDDLE WAY 20 (Jorja, mgr.)
DM 60 ARADI (turn 532): RED DOG GANG (Spot, mgr.)
DM 61 JURINE (turn 514): MIDDLE WAY 16 (Jorja, mgr.)
DM 65 DAL SHANG (turn 508): BASH BROS EVANGELIST (Assurnasirbanipal, mgr.)
DM 73 ERINIKA (turn 244): H8 2 TXT (Sherlock, mgr.)
DM 74 DAYLA KIV (turn 469): SAND DANCERS (Jorja, mgr.)
DM 75 JADE MOUNTAIN (turn 464): ZOMBIE SQUAD (Khisanth, mgr.)
DM 78 LIN TIRIAN (turn 455): J (Sherlock, mgr.)
ADM 103 FREE BLADES (turn 572): THE WILLBURYS 78 (Rascally Rabbit, mgr.)
Recent Graduates
-----------------
DM 9 ZUKAL (turn 684): BITTERMAN of BLUE MOON (Jorja, mgr.)
DM 12 RIZTAB (turn 686): CRITIAS of DREAMERS (Sleepy, mgr.)
DM 15 MALCORN (turn 680): SKITTLES of RAINBOW CONNECTION (Sherlock, mgr.)
DM 16 WILLAF (turn 681): BILLY JACK of PUNNY AMINALS (Jorja, mgr.)
DM 19 ZUWAYZA (turn 674): HEMLOCK of SERPENTS HOLD II (Khisanth, mgr.)
BEETLE BAILEY of MAN OR BEAST? (The Dark One, mgr.)
FREE PARKING of MONOPOLY (Sherlock, mgr.)
(turn 673): THE GREAT GAZOO of CUNNING RUNTS (Deep Thought, mgr.)
DM 29 LAPUR (turn 671): BERYLLIUM BUFFER of METAL MINCERS (Oremaster, mgr.)
DM 35 MURSKA (turn 657): RABEL of ON THE ROCKS (Bartender, mgr.)
DM 43 VEASTIAN (turn 615): SAMUEL CLIPPER of WARRIORS OF STEEL (?, mgr.)
DM 47 TEMPLE OF ABARSIS (turn 309): TNT of PALINDROMES (Assurnasirbanipal, mgr.)
(turn 308): CHABAT of PAWN OF PROPHECY (Gentleben, mgr.)
DM 50 SNOWBOUND (turn 294): NASTY NES of PUBLIC ENEMY (Pec Killer, mgr.)
DM 56 ROCANIS (turn 546): MANZA WIGGLES of INCONSISTENT FURY (Banthius, mgr.)
DM 60 ARADI (turn 532): CHILMAN ELSE of MIDDLE WAY 25 (Jorja, mgr.)
DM 73 ERINIKA (turn 242): STINKY PETE of DREW'S BOYS II (The Mun, mgr.)
DM 74 DAYLA KIV (turn 469): POLE CAT of ARENA FELINES (Garfield, mgr.)
(turn 468): NIMINI TYL ZO of SAND DANCERS (Jorja, mgr.)
DM 75 JADE MOUNTAIN (turn 463): BALISONG of ZOMBIE SQUAD (Khisanth, mgr.)
DM 78 LIN TIRIAN (turn 454): DELNA BERIN of SAND DANCERS (Jorja, mgr.)
SPY REPORT
Greetings, warriors of LIN TIRIAN! Once again I've been called out of
retirement for my abilities and insights into Spyreporting. What's with SALLY
SHARPE? She actually beat LIN TIRIAN's MORDANT DESERTER, and walked away with 9 more
points from the fight. Major screwup at J. MIKE lost 8 points to CONVICTED
ASSASSIN. Some new strategies, perhaps? Maybe MIKE will provide more easy wins...
Try as he might, KURTAL DUCK wasn't good enough at persuading MO J to step down from
the Duelmaster's throne... Wouldn't it be nice to have live subjects to practice on?
I hear some team is looking into the uses of convicted prisoners.
If at first you don't succeed, avoid. That'll get you in the Spyreports.
A fighter's lot is filled with strife, revenge, and killing. Some fighters
don't accept this. The best do. How long have I been here? I got people to see,
places to go...
Many other cities have retirement homes for aged warriors. Any plans here? The
end of another Spyreport! That's cause for celebration in my book! Remember--a good
fighter needs both good skills and good luck. Until next time,-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
MO J 2902 8 0 1 89 J (322)
CHAMPIONS W L K POINTS TEAM NAME
KURTAL DUCK 2861 18 20 1 75 SAND DANCERS (68)
ADEPTS W L K POINTS TEAM NAME
MIKE 2876 12 7 0 56 J (322)
KAT 2900 7 1 4 55 J (322)
GREEN J 2901 7 1 2 50 J (322)
SQUEEK 2899 7 0 0 37 J (322)
INITIATES W L K POINTS TEAM NAME
HAROUN SHADDAR 2894 4 8 0 23 SAND DANCERS (68)
SALLY SHARPE 2904 1 2 1 11 SAND DANCERS (68)
URIK DARKHEART 2896 0 9 0 9 SAND DANCERS (68)
TIGER JONSALMIN 2905 1 0 0 8 SAND DANCERS (68)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
MORDANT DESERTER 0 0 0 SALLY SHARPE 2904 456 NONE
PERSONAL ADS
A Veteran Mercenary? It is to laugh! -- Delna Berin
Mo J -- That is quite embarrassing. Were I not a Duck, and thus in superior control
of myself, I would blush. -- Kurtal Duck
Kat -- Ailurophobe. -- Haroun Shaddar
Squeek -- I thought I was supposed to bring oil, but you wouldn't stand still long
enough for me to apply it. -- Urik Darkheart
Where did this Mordant Deserter come from, and why? -- Sally Sharpe
LAST WEEK'S FIGHTS
MO J devastated KURTAL DUCK in a 1 minute mismatched Title fight.
MIKE was vanquished by CONVICTED ASSASSIN in a 1 minute uneven battle.
GREEN J subdued DISHONEST JUSTICE in a 1 minute fight.
KAT vanquished HAROUN SHADDAR in a 1 minute mismatched brawl.
SQUEEK overpowered URIK DARKHEART in a 1 minute one-sided fight.
SALLY SHARPE delivered the death blow upon MORDANT DESERTER in a 2 minute brawl.
TIGER JONSALMIN defeated MORDANT DESERTER in a 2 minute novice's struggle.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 6 TOTAL PARRY 3 - 0 - 0 100 |
|AIMED BLOW 2 SLASHING ATTACK 7 - 1 - 4 88 |
|SLASHING ATTACK 1 AIMED BLOW 17 - 3 - 2 85 |
|PARRY-RIPOSTE 1 WALL OF STEEL 7 - 2 - 0 78 |
|PARRY-LUNGE 0 PARRY-LUNGE 2 - 1 - 0 67 |
|PARRY-STRIKE 0 PARRY-RIPOSTE 6 - 4 - 0 60 |
|LUNGING ATTACK 0 LUNGING ATTACK 4 - 3 - 0 57 |
|BASHING ATTACK 0 STRIKING ATTACK 19 - 26 - 2 42 |
|TOTAL PARRY 0 BASHING ATTACK 3 - 5 - 0 38 |
|WALL OF STEEL 0 PARRY-STRIKE 0 - 0 - 0 0 |
Turn 456 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 2 - 0 PARRY-LUNGE 0 - 0 6 STRIKING ATTACK
SLASHING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 2 AIMED BLOW
STRIKING ATTACK 3 - 3 PARRY-RIPOSTE 0 - 1 1 PARRY-RIPOSTE
LUNGING ATTACK 0 - 0 1 SLASHING ATTACK
BASHING ATTACK 0 - 0
TOTAL PARRY 0 - 0
WALL OF STEEL 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK MO J 2902 8 0 1 89 J (322)
PARRY-RIPOSTE MIKE 2876 12 7 0 56 J (322)
SLASHING ATTACK KAT 2900 7 1 4 55 J (322)
AIMED BLOW GREEN J 2901 7 1 2 50 J (322)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is KURTAL DUCK 2861. The most popular warrior this
turn was SALLY SHARPE 2904. The ten other most popular fighters were MO J 2902,
GREEN J 2901, KAT 2900, SQUEEK 2899, TIGER JONSALMIN 2905, KURTAL DUCK 2861, MIKE
2876, HAROUN SHADDAR 2894, URIK DARKHEART 2896, and 0.
The least popular fighter this week was URIK DARKHEART 2896. The other ten least
popular fighters were HAROUN SHADDAR 2894, MIKE 2876, KURTAL DUCK 2861, TIGER
JONSALMIN 2905, SQUEEK 2899, KAT 2900, GREEN J 2901, MO J 2902, SALLY SHARPE 2904,
and 0.
MAIL-IN TOURNEY LII
PRIMUS TOURNEY W L K TEAM NAME
HST 1738 (172-119-2) 5 3 0 PRESIDENTS
ELIGIBLES TOURNEY W L K TEAM NAME
UNFORGETTABLE 2306 (23-4-3) 1 3 0 THE WILLBURYS 78
FRESHMEN TOURNEY W L K TEAM NAME
ROGAR THORFIN 2255 (14-9-5) 0 2 0 DOMINATION
CHALLENGERS TOURNEY W L K TEAM NAME
SINISTER 2358 (5-2-0) 5 3 0 THE BROTHERHOOD
CHAMPIONS TOURNEY W L K TEAM NAME
RALTUMAN OMELETTE 2857 (10-1-1) 4 3 0 SHEWISH BUFFET
INITIATES TOURNEY W L K TEAM NAME
STEVE WRIGHT 2557 (1-0-0) 2 3 0 LAUGHABLE FORCES
BLOODGAMES at the WINTER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and
DM 97: for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker
before they're over. It's a dangerous sport intended only for the tough and spirited.
The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even
at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.
For DM 97, warriors may not change their strategy from round to round (to make it fair
for those who could not attend the F-t-F). There will be no DA challenges.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at
the hotel. The Bloodgames will process at the FTF with the regular tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three surviving
gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any
special training required to qualify those three warriors for Advanced Duelmasters
combat will be conducted before transfer into A.D. Astute managers will note that
this means a slim, but possible chance that a warrior designed from scratch will
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.
That warrior could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!