DUEL 2 NEWSLETTER Date : 04/14/2017 Duedate: 04/27/2017 LIN TIRIAN ARENA DM-78 TURN-593 This Weeks Top Honors THE DUELMASTER IS TRAIN RAIL HOWLIN CASE (352) (78-3239) [14-2-1,132] Chartered Recognition Leader Unchartered Recognition Leader TRAIN RAIL POSITION IS EMPTY HOWLIN CASE (352) (78-3239) [14-2-1,132] Popularity Leader This Weeks Favorite SANDY STRATTON ARNELL NASTI GIRLS X3 (299) SAND DANCERS (68) (78-2801) [16-11-0,103] (78-3200) [16-15-0,99] THE CURRENT TOP TEAM HOWLIN CASE (352) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. SAND DANCERS (68) 33 2. GIRLS X3 (299) 9 HOWLIN CASE (352) 3. WRATHMEN (351) 0 Unchartered Team 4. DARK MINIONS (356) 0 5. HOWLIN CASE (352) -5 BASILLICA (219) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*DARK MINIONS (356) 2 0 0 100 1/ 1 HOWLIN CASE (352) 8 6 0 2/ 2 HOWLIN CASE (352) 61 31 2 66.3 2/ 3 SAND DANCERS (68) 7 8 0 3- 3 WRATHMEN (351) 7 5 1 58.3 3/ 2 GIRLS X3 (299) 4 5 1 4/ 4 GIRLS X3 (299) 86 66 3 56.6 4- 4*DARK MINIONS (356) 2 0 0 5/ 5 SAND DANCERS (68) %1209 %1379 39 46.7 5- 5 WRATHMEN (351) 1 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Well, what are you looking at, LIN TIRIAN? Ain't you never seen Snide Clemens before? Ah, shaddup and listen to my news. Of course, we're all terribly impressed to see HAMFIST win a fight and gain 20 points, terribly. Tsk, tsk, HAMFIST beat POT SHOT and POT SHOT lost 14 points. You're breakin' my heart. And if variety is the spice of life, LIN TIRIAN may be getting bland, as TRAIN RAIL stays top dog in the city. I'm not in a very good mood today, but why am I telling you this? You want to know what's new, don't you, LIN TIRIAN? He who fights and runs away will live to fight another day, the coward. Death and Taxes. The less death I see, the more it taxes my patience. Let's see if anyone's dead or dying. Honor is like a chainmail shirt, it only shines through use. Certain nameless cowards will doubtless rebuke me on this one. There's got to be a better place in LIN TIRIAN to get a drink than The Lost Hope Inn! Any suggestions? Just wait 'till next time I show up here, I won't be so nice! So nyaaah! I see the crowds are getting restless, I must leave now-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME TRAIN RAIL 3239 14 2 1 132 HOWLIN CASE (352) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME SANDY STRATTON 2801 16 11 0 103 GIRLS X3 (299) HAMFIST 3122 22 19 0 102 SAND DANCERS (68) ARNELL NASTI 3200 16 15 0 99 SAND DANCERS (68) DIXIE BUBBLES 2800 16 11 0 94 GIRLS X3 (299) CHAMPIONS W L K POINTS TEAM NAME THE FINEST 3229 9 0 0 89 HOWLIN CASE (352) LADONNA LYNCH 2799 16 11 0 82 GIRLS X3 (299) ARTFUL DESIGN 3256 9 2 0 79 HOWLIN CASE (352) POT SHOT 3230 14 6 0 77 HOWLIN CASE (352) RAINDROPS 3211 12 11 0 69 HOWLIN CASE (352) CHALLENGER ADEPTS W L K POINTS TEAM NAME -DALADMAR 3203 7 3 1 66 WRATHMEN (351) ANONYMOUS 3133 12 27 0 63 SAND DANCERS (68) ADEPTS W L K POINTS TEAM NAME BETTY BIPP 3251 9 7 0 55 SAND DANCERS (68) SKIPPIT 3265 4 3 0 34 SAND DANCERS (68) INITIATES W L K POINTS TEAM NAME -SAMON 3260 2 0 0 22 DARK MINIONS (356) DOLLY PARTON 3268 2 1 1 21 GIRLS X3 (299) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? MORDANT DESERTER 0 0 0 DOLLY PARTON 3268 593 NONE PERSONAL ADS No energy to do personals this time. -- Jorja, Sand Dancers LAST WEEK'S FIGHTS LADONNA LYNCH was bested by ARNELL NASTI in a 4 minute master's Challenge fight. SANDY STRATTON handily defeated ARTFUL DESIGN in a 1 minute one-sided Challenge match. TRAIN RAIL devastated DIXIE BUBBLES in a popular 1 minute one-sided Title contest. POT SHOT was demolished by HAMFIST in a 1 minute mismatched competition. RAINDROPS was viciously subdued by VENEMOUS CONCUBINE in a 1 minute master's fight. THE FINEST handily defeated ANONYMOUS in a 1 minute uneven fight. SKIPPIT was vanquished by DANGEROUS CRIMINAL in a 1 minute uneven duel. BETTY BIPP vanquished DISHONEST JUSTICE in a 3 minute uneven fight. DOLLY PARTON slaughtered MORDANT DESERTER in a 1 minute brutal one-sided fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 6 WALL OF STEEL 7 - 3 - 0 70 | |AIMED BLOW 3 TOTAL PARRY 2 - 1 - 0 67 | |PARRY-STRIKE 1 SLASHING ATTACK 2 - 1 - 0 67 | |SLASHING ATTACK 1 LUNGING ATTACK 30 - 17 - 1 64 | |STRIKING ATTACK 1 AIMED BLOW 22 - 13 - 0 63 | |TOTAL PARRY 1 PARRY-RIPOSTE 1 - 1 - 0 50 | |WALL OF STEEL 1 PARRY-STRIKE 3 - 7 - 0 30 | |PARRY-LUNGE 0 PARRY-LUNGE 0 - 0 - 0 0 | |PARRY-RIPOSTE 0 STRIKING ATTACK 0 - 11 - 0 0 | |BASHING ATTACK 0 BASHING ATTACK 0 - 0 - 0 0 | Turn 593 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-STRIKE 1 - 0 PARRY-LUNGE 0 - 0 5 LUNGING ATTACK AIMED BLOW 2 - 1 PARRY-RIPOSTE 0 - 0 2 AIMED BLOW LUNGING ATTACK 4 - 2 SLASHING ATTACK 0 - 1 1 PARRY-STRIKE STRIKING ATTACK 0 - 1 1 SLASHING ATTACK BASHING ATTACK 0 - 0 1 TOTAL PARRY TOTAL PARRY 0 - 1 1 WALL OF STEEL WALL OF STEEL 0 - 1 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW TRAIN RAIL 3239 14 2 1 132 HOWLIN CASE (352) LUNGING ATTACK SANDY STRATTON 2801 16 11 0 103 GIRLS X3 (299) PARRY-STRIKE ARNELL NASTI 3200 16 15 0 99 SAND DANCERS (68) SLASHING ATTACK DIXIE BUBBLES 2800 16 11 0 94 GIRLS X3 (299) TOTAL PARRY LADONNA LYNCH 2799 16 11 0 82 GIRLS X3 (299) WALL OF STEEL POT SHOT 3230 14 6 0 77 HOWLIN CASE (352) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SANDY STRATTON 2801. The most popular warrior this turn was ARNELL NASTI 3200. The ten other most popular fighters were TRAIN RAIL 3239, SANDY STRATTON 2801, BETTY BIPP 3251, DIXIE BUBBLES 2800, RAINDROPS 3211, LADONNA LYNCH 2799, HAMFIST 3122, THE FINEST 3229, ARTFUL DESIGN 3256, and DOLLY PARTON 3268. The least popular fighter this week was SKIPPIT 3265. The other ten least popular fighters were ANONYMOUS 3133, POT SHOT 3230, DOLLY PARTON 3268, ARTFUL DESIGN 3256, THE FINEST 3229, HAMFIST 3122, LADONNA LYNCH 2799, RAINDROPS 3211, DIXIE BUBBLES 2800, and BETTY BIPP 3251. BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!