DUEL 2 NEWSLETTER

Date   : 04/14/2017    Duedate: 04/27/2017

LIN TIRIAN ARENA

DM-78    TURN-593

This Weeks Top Honors

THE DUELMASTER IS

TRAIN RAIL
HOWLIN CASE (352)
(78-3239) [14-2-1,132]

Chartered Recognition Leader   Unchartered Recognition Leader

TRAIN RAIL                     POSITION IS EMPTY
HOWLIN CASE (352)              
(78-3239) [14-2-1,132]         

Popularity Leader              This Weeks Favorite

SANDY STRATTON                 ARNELL NASTI
GIRLS X3 (299)                 SAND DANCERS (68)
(78-2801) [16-11-0,103]        (78-3200) [16-15-0,99]

THE CURRENT TOP TEAM

HOWLIN CASE (352)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SAND DANCERS (68)           33
2. GIRLS X3 (299)               9      HOWLIN CASE (352)
3. WRATHMEN (351)               0      Unchartered Team
4. DARK MINIONS (356)           0
5. HOWLIN CASE (352)           -5      BASILLICA (219)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*DARK MINIONS (356)         2   0  0  100   1/ 1 HOWLIN CASE (352)         8  6 0
 2/ 2 HOWLIN CASE (352)         61  31  2 66.3   2/ 3 SAND DANCERS (68)         7  8 0
 3- 3 WRATHMEN (351)             7   5  1 58.3   3/ 2 GIRLS X3 (299)            4  5 1
 4/ 4 GIRLS X3 (299)            86  66  3 56.6   4- 4*DARK MINIONS (356)        2  0 0
 5/ 5 SAND DANCERS (68)        %1209 %1379 39 46.7   5- 5 WRATHMEN (351)            1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Well, what are you looking at, LIN TIRIAN?  Ain't you never seen Snide Clemens 
before?  Ah, shaddup and listen to my news.  Of course, we're all terribly impressed 
to see HAMFIST win a fight and gain 20 points, terribly.  Tsk, tsk, HAMFIST beat POT 
SHOT and POT SHOT lost 14 points.  You're breakin' my heart.  And if variety is the 
spice of life, LIN TIRIAN may be getting bland, as TRAIN RAIL stays top dog in the 
city.  I'm not in a very good mood today, but why am I telling you this?  You want to 
know what's new, don't you, LIN TIRIAN?   
     He who fights and runs away will live to fight another day, the coward.   
     Death and Taxes.  The less death I see, the more it taxes my patience.  Let's 
see if anyone's dead or dying.  Honor is like a chainmail shirt, it only shines 
through use.  Certain nameless cowards will doubtless rebuke me on this one.   
     There's got to be a better place in LIN TIRIAN to get a drink than The Lost Hope 
Inn!  Any suggestions?  Just wait 'till next time I show up here, I won't be so nice! 
So nyaaah!  I see the crowds are getting restless, I must leave now-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TRAIN RAIL 3239              14   2  1   132       HOWLIN CASE (352)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SANDY STRATTON 2801          16  11  0   103       GIRLS X3 (299)
 HAMFIST 3122                 22  19  0   102       SAND DANCERS (68)
 ARNELL NASTI 3200            16  15  0    99       SAND DANCERS (68)
 DIXIE BUBBLES 2800           16  11  0    94       GIRLS X3 (299)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 THE FINEST 3229               9   0  0    89       HOWLIN CASE (352)
 LADONNA LYNCH 2799           16  11  0    82       GIRLS X3 (299)
 ARTFUL DESIGN 3256            9   2  0    79       HOWLIN CASE (352)
 POT SHOT 3230                14   6  0    77       HOWLIN CASE (352)
 RAINDROPS 3211               12  11  0    69       HOWLIN CASE (352)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-DALADMAR 3203                 7   3  1    66       WRATHMEN (351)
 ANONYMOUS 3133               12  27  0    63       SAND DANCERS (68)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BETTY BIPP 3251               9   7  0    55       SAND DANCERS (68)
 SKIPPIT 3265                  4   3  0    34       SAND DANCERS (68)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-SAMON 3260                    2   0  0    22       DARK MINIONS (356)
 DOLLY PARTON 3268             2   1  1    21       GIRLS X3 (299)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MORDANT DESERTER        0  0 0                      DOLLY PARTON 3268     593  NONE

                                     PERSONAL ADS

No energy to do personals this time. -- Jorja, Sand Dancers

                                  LAST WEEK'S FIGHTS

LADONNA LYNCH was bested by ARNELL NASTI in a 4 minute master's Challenge fight.
SANDY STRATTON handily defeated ARTFUL DESIGN in a 1 minute one-sided Challenge match.
TRAIN RAIL devastated DIXIE BUBBLES in a popular 1 minute one-sided Title contest.
POT SHOT was demolished by HAMFIST in a 1 minute mismatched competition.
RAINDROPS was viciously subdued by VENEMOUS CONCUBINE in a 1 minute master's fight.
THE FINEST handily defeated ANONYMOUS in a 1 minute uneven fight.
SKIPPIT was vanquished by DANGEROUS CRIMINAL in a 1 minute uneven duel.
BETTY BIPP vanquished DISHONEST JUSTICE in a 3 minute uneven fight.
DOLLY PARTON slaughtered MORDANT DESERTER in a 1 minute brutal one-sided fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         WALL OF STEEL      7 -   3 -  0      70  |
|AIMED BLOW                       3         TOTAL PARRY        2 -   1 -  0      67  |
|PARRY-STRIKE                     1         SLASHING ATTACK    2 -   1 -  0      67  |
|SLASHING ATTACK                  1         LUNGING ATTACK    30 -  17 -  1      64  |
|STRIKING ATTACK                  1         AIMED BLOW        22 -  13 -  0      63  |
|TOTAL PARRY                      1         PARRY-RIPOSTE      1 -   1 -  0      50  |
|WALL OF STEEL                    1         PARRY-STRIKE       3 -   7 -  0      30  |
|PARRY-LUNGE                      0         PARRY-LUNGE        0 -   0 -  0       0  |
|PARRY-RIPOSTE                    0         STRIKING ATTACK    0 -  11 -  0       0  |
|BASHING ATTACK                   0         BASHING ATTACK     0 -   0 -  0       0  |

Turn 593 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     PARRY-LUNGE        0 -  0         5  LUNGING ATTACK 
AIMED BLOW         2 -  1     PARRY-RIPOSTE      0 -  0         2  AIMED BLOW     
LUNGING ATTACK     4 -  2     SLASHING ATTACK    0 -  1         1  PARRY-STRIKE   
                              STRIKING ATTACK    0 -  1         1  SLASHING ATTACK
                              BASHING ATTACK     0 -  0         1  TOTAL PARRY    
                              TOTAL PARRY        0 -  1         1  WALL OF STEEL  
                              WALL OF STEEL      0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       TRAIN RAIL 3239            14   2  1  132 HOWLIN CASE (352)
LUNGING ATTACK   SANDY STRATTON 2801        16  11  0  103 GIRLS X3 (299)
PARRY-STRIKE     ARNELL NASTI 3200          16  15  0   99 SAND DANCERS (68)
SLASHING ATTACK  DIXIE BUBBLES 2800         16  11  0   94 GIRLS X3 (299)
TOTAL PARRY      LADONNA LYNCH 2799         16  11  0   82 GIRLS X3 (299)
WALL OF STEEL    POT SHOT 3230              14   6  0   77 HOWLIN CASE (352)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SANDY STRATTON 2801.  The most popular warrior this 
turn was ARNELL NASTI 3200.  The ten other most popular fighters were TRAIN RAIL 
3239, SANDY STRATTON 2801, BETTY BIPP 3251, DIXIE BUBBLES 2800, RAINDROPS 3211, 
LADONNA LYNCH 2799, HAMFIST 3122, THE FINEST 3229, ARTFUL DESIGN 3256, and DOLLY 
PARTON 3268.

The least popular fighter this week was SKIPPIT 3265.  The other ten least popular 
fighters were ANONYMOUS 3133, POT SHOT 3230, DOLLY PARTON 3268, ARTFUL DESIGN 3256, 
THE FINEST 3229, HAMFIST 3122, LADONNA LYNCH 2799, RAINDROPS 3211, DIXIE BUBBLES 
2800, and BETTY BIPP 3251.

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!