DUEL 2 NEWSLETTER
Date : 12/08/2017 Duedate: 12/21/2017
LIN TIRIAN ARENA
DM-78 TURN-610
This Weeks Top Honors
THE DUELMASTER IS
ANONYMOUS
SAND DANCERS (68)
(78-3133) [19-37-1,101]
Chartered Recognition Leader Unchartered Recognition Leader
ANONYMOUS FRACAS
SAND DANCERS (68) V IS FOR VIOLINS (354)
(78-3133) [19-37-1,101] (78-3236) [5-2-1,55]
Popularity Leader This Weeks Favorite
ANONYMOUS ANONYMOUS
SAND DANCERS (68) SAND DANCERS (68)
(78-3133) [19-37-1,101] (78-3133) [19-37-1,101]
THE CURRENT TOP TEAM
SAND DANCERS (68)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. SAND DANCERS (68) 42
2. V IS FOR VIOLINS (354) 14 SAND DANCERS (68)
Unchartered Team
V IS FOR VIOLINS (354)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 2*V IS FOR VIOLINS (354) 5 4 1 55.6 1/ 1 SAND DANCERS (68) 10 5 1
2/ 3 SAND DANCERS (68) %1249 %1424 40 46.7 2/ 3*V IS FOR VIOLINS (354) 3 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Hail LIN TIRIAN! Warriors of the arena, prepare to be praised and blamed for
your deeds. And let's see, SKIPPIT fought DANGEROUS CRIMINAL and gained 16 points
and contributed to SAND DANCERS' 4-1-0. LIL D'FIELD has lost to FRACAS, falling 3
points, while helping make SAND DANCERS a 4-1-0 turn. Defending hers title for
another turn, BETTY BIPP kept LIN TIRIAN's warrior, KHALHUMS DWARF, from claiming the
throne. By the way, was that our Duelmaster that I saw last night, cramped under the
table at The Lost Hope Inn?
He who challenges well, fights well. He who avoids without cause, shall lose
for good reasons. My mama told me that one. I also notice that the HOWLIN CASE
stable was the most avoided team this turn. Come on LIN TIRIAN, what are you afraid
of? And guess who avoided HOWLIN CASE stable the most? Believe it or not, it was V
IS FOR VIOLINS. Anyone surprised?
The Dark Arena is for those who cannot win, not who cannot lose with grace.
Dignity in life or death is the warrior's creed. Is it really true that LIN TIRIAN
has more dishwashers per capita that fighters? Just thought I'd ask...
Thought for the day, a new sword shines bright, but the notched sword sings the
sweetest. Always good to rest in LIN TIRIAN, but never good to wear out my welcome.
Look for me in future turns. Until you see my quill in LIN TIRIAN again, farewell--
Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
ANONYMOUS 3133 19 37 1 101 SAND DANCERS (68)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
SKIPPIT 3265 10 14 0 57 SAND DANCERS (68)
ADEPTS W L K POINTS TEAM NAME
FRACAS 3236 5 2 1 55 V IS FOR VIOLINS (354)
CHALLENGER INITIATES W L K POINTS TEAM NAME
ARC D'WOOF 3309 4 2 0 32 SAND DANCERS (68)
LIL D'FIELD 3307 3 4 0 26 SAND DANCERS (68)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
FISTICUFFS 3237 0 1 0 V IS FOR VIOLINS 354 BLACK ORC 610 NONE
PERSONAL ADS
Two-three, and only one fight (lost, of course) was against a managed warrior. This
is ridiculous. -- Betty Bipp
P.S. Jorja tells there might be "things happening" in two in two weeks.
Oh, joy. "Things happening" are NEVER good stuff.
LAST WEEK'S FIGHTS
FISTICUFFS was barely slain by BLACK ORC in a 1 minute Dark Arena fight.
BETTY BIPP devastated KHALHUMS DWARF in a action packed 3 minute one-sided duel.
ANONYMOUS overpowered KHALHUMS DWARF in a 2 minute bloody mismatched Title duel.
SKIPPIT overpowered DANGEROUS CRIMINAL in a crowd pleasing 1 minute one-sided fight.
FRACAS vanquished LIL D'FIELD in a 1 minute mismatched fight.
ARC D'WOOF overpowered EMBEZZLING SCRIBE in a popular 1 minute mismatched brawl.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 2 PARRY-RIPOSTE 4 - 1 - 1 80 |
|AIMED BLOW 2 WALL OF STEEL 3 - 1 - 0 75 |
|STRIKING ATTACK 2 BASHING ATTACK 5 - 4 - 2 56 |
|PARRY-RIPOSTE 1 STRIKING ATTACK 6 - 5 - 1 55 |
|PARRY-LUNGE 0 AIMED BLOW 17 - 16 - 0 52 |
|PARRY-STRIKE 0 TOTAL PARRY 1 - 1 - 0 50 |
|SLASHING ATTACK 0 SLASHING ATTACK 2 - 2 - 0 50 |
|BASHING ATTACK 0 LUNGING ATTACK 19 - 20 - 3 49 |
|TOTAL PARRY 0 PARRY-STRIKE 0 - 2 - 0 0 |
|WALL OF STEEL 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 610 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 1 - 0 PARRY-LUNGE 0 - 0 2 LUNGING ATTACK
LUNGING ATTACK 2 - 0 PARRY-STRIKE 0 - 0 1 STRIKING ATTACK
AIMED BLOW 1 - 1 SLASHING ATTACK 0 - 0 1 PARRY-RIPOSTE
STRIKING ATTACK 1 - 1 BASHING ATTACK 0 - 0 1 AIMED BLOW
TOTAL PARRY 0 - 0
WALL OF STEEL 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
PARRY-RIPOSTE FRACAS 3236 5 2 1 55 V IS FOR VIOLINS (354)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is ANONYMOUS 3133. The most popular warrior this turn
was ANONYMOUS 3133. The ten other most popular fighters were SKIPPIT 3265, ARC
D'WOOF 3309, FISTICUFFS 3237, FRACAS 3236, LIL D'FIELD 3307, 0, 0, 0, 0, and 0.
The least popular fighter this week was LIL D'FIELD 3307. The other ten least
popular fighters were FRACAS 3236, FISTICUFFS 3237, ARC D'WOOF 3309, SKIPPIT 3265,
ANONYMOUS 3133, 0, 0, 0, 0, and 0.
The following warriors will travel to AD after next turn:
ANONYMOUS (78-3133) SAND DANCERS (68)
The following warriors have traveled to AD after fighting this turn:
BETTY BIPP (78-3251) SAND DANCERS (68)
CHALLENGES AND AVOIDS
To clarify: You issue Challenges to warriors, but Avoid teams.
To Challenge, write that warrior's name and ID# in the space provided.
To Avoid, write the team's name and Team ID in that space.
Make sure you include the ID!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
A DM TWELVE DAYS OF CHRISTMAS
12 political points a'pumpin'
11 TVs a'workin'
10 free duels of credit
9 ABs to challenge
8 criticals a'connectin'
7 scums a'dyin'
6 skills a'maxin'
5 A.D. invites
4 lucky warriors
3 size on replacement
2 proxied TCs
And a quarterstaff from a pear tree.
May your days be merry,
And your wins be often.
The Consortium
TEAM AND CHARACTER MAINTENANCE SERVICE
As a service to all managers, we offer team and character maintenance. This
option allows you to make sure your team or selected warriors will never miss a turn!
Team Maintenance: This will cause all warriors on that team to fight every
turn; if it's an AD arena, any new warriors who arrive on that team will
fight the turn they arrive. In A.D. or in transfer arenas where you have
multiple teams, each team will need to separately be on Team Maintenance.
(The only exception is new warriors; they will not fight until they have had
their initial strategy input.)
Character Maintenance: This will cause only that warrior to fight every
turn. If the character graduates or changes arenas, he/she/it will stay on
Character Maintenance.
In either case, you may submit strategy sheets for your warriors each turn, if
you wish. The Team/Character Maintenance will make sure your warriors fight each
turn, and they will always use their most recently entered strategy.
Remember that challenges, avoids, and challenge/if challenged strategies will not
carry through from turn to turn. These sections are only used on the turn they are
entered. In order to continually challenge or avoid you will need to submit a
strategy sheet each time.
One other thing to remember about maintenance: Maintenance is not something
that you write on your turnsheet (like in demo tourneys). In order to add or remove
maintenance for a team or warrior, you must send a note to Customer Service. If you
just write things like this on your strategy sheet, they may or may not get done.
Likewise, don't write it on your personal ads. Please, please, please put it on a
separate piece of paper with "Customer Service" written on the top. If you don't,
well, you can imagine.
Thanks for your time. Good luck in Duelmasters! -- Green Eyes
FIRST INAUGURAL ARVAT CONTEST SUPREME
Who can join? Anyone with a team in Arvat as of 2/1/2018.
When does it start? First turn due after 2/1/2018.
How long does it run? 13 turns.
How do I join? Announce your manager name and team name in the Arvat newsletter prior
to 2/1/2017 and state that you are entering the contest. Prior to the contest
actually starting you need to have 2 rollup certs sent to the Dark One care of RSI.
How do I win the contest? The team which has accrued the most points as of the end of
the 13th turn is the winner. The team which has the 2nd most points is declared the
runner up. And the team which has the 3rd most points is declared honorable
contender. Everyone else is a loser and should be ridiculed.
How do I score points?
1) Every challenge you win vs. another team in the contest = 10 points, as long as
that challenge is to a warrior equal to or above yours in the rankings. Except
for the Duelmaster who can challenge anyone he wants.
2) You also earn bonus points for every challenge won. For every point of
recognition your target is ranked above you, you earn one bonus point. This is
for challenges only.
3) If you are challenged by a warrior below you and defeat him, you will gain 5
points.
4) Also every random matchup against a contest team that you win will earn you 5
points -- up or down.
5) You CAN downchallenge, however you get no points for doing so, and if you are
beaten, your opponent will earn 10 points and the right to ridicule you in the
newsletter.
6) Bloodfeud challenges count just like regular challenges during the contest.
7) In addition there are the following bonus points that are awarded each turn:
A) Duelmaster earns 10 points
B) Graduating a warrior earns 10 points
C) Recognition Leader (Chartered or Unchartered) earns 5 points (if the
Duelmaster is the recognition leader as well, then only the DM points apply)
D) Popularity Leader earns 5 points
E) Turn's most popular earns 5 points
F) Top team on the move earns 5 points
G) Current Top team earns 10 points
H) Any warrior that earns a Tournament Champion in either the April Mail In or
July FTF tournament earns 20 points
I) Any warrior that earns a Tournament Victor in either of those tournaments
earns 10 points
J) Note that Top Chartered and Unchartered team awards do NOT earn points
What are the rules regarding other teams in the arena? If you challenge any warriors
not participating in the contest you LOSE 20 points, unless the challenged warrior is
the Duelmaster. If any manager has a 2nd (or 3rd) team in the arena they may NOT
challenge any warrior of any team participating in the contest or they are
DISQUALIFIED.
What do I win if I win this contest?
1) The winner wins all of the rollup certificates given as entry fee for the contest.
In addition, the winner gets to pick 3 of the prizes below.
2) The runner up gets to pick 2 of the prizes below.
3) The honorable contender gets to pick one of the prizes below.
In addition, all competitors in the contest who run all 13 turns and at least 62 total
fights will earn 1 potion of +1 bonus, which must be used on a warrior who
participated at least 1 fight in the contest.
Also, the team that scores the most points on any one turn of the contest (other than
the winner, runner up or honorable contender) can pick one prize that was NOT selected
by those three.
Prizes:
1) Limited stat switch (You can swap any 2 stats you want on an Arvat replacement
rollup that you received within the next 6 month)
2) Extra replacements (Next time you get a replacement (or whenever you want within 6
months) in Arvat you can ask RSI for 5 additional replacements and select the best
one for your team)
3) Limited damage bump (You can pick one warrior on your Arvat team to move up one
damage class -- as long as he remains in-bounds for his ST/SZ stats)
4) Favorite weapon knowledge (You learn the favorite weapon of one of your Arvat
warriors -- must be on the team during the contest)
5) Favorite rhythm knowledge (You learn the favorite offensive effort and activity
level of one of your Arvat warriors, who most have been on your team during the
contest)
6) Shrinking potion (You get to take 3 points of size away from an Arvat replacement
during the next 6 months and add the 3 points to another stat -- both SZ and the
other stat must remain in bounds)
7) Extra skills (Any one of your warriors in Arvat learns 3 extra skills of your
choice (no more than 2 can be in the same area and must be in bounds)
8) Extra train (Any one of your Arvat warriors gets an extra stat train in the area
of your choice -- and must be in bounds)
9) The Dark One's Massive Rollup prize (You get 50 team sheets, at random, from the
Dark One's massive pile of teams. Most will be mediocre at best, but there are
plenty of decent to good warrior prospects in there!)
All prizes must be applied within 6 months from the end of the tournament, must be on
Arvat warriors on the team that participated in the contest and must be in bounds.