DUEL 2 NEWSLETTER
Date : 08/28/2020 Duedate: 09/10/2020
LIN TIRIAN ARENA
DM-78 TURN-681
This Weeks Top Honors
THE DUELMASTER IS
TINKER SAMUEL
SAND DANCERS (68)
(78-3370) [17-19-1,101]
Chartered Recognition Leader Unchartered Recognition Leader
TINKER SAMUEL ISAWA TADAKA
SAND DANCERS (68) L5R PHOENIX CLAN (361)
(78-3370) [17-19-1,101] (78-3331) [3-2-0,39]
Popularity Leader This Weeks Favorite
TINKER SAMUEL ISAWA KAEDE
SAND DANCERS (68) L5R PHOENIX CLAN (361)
(78-3370) [17-19-1,101] (78-3329) [2-2-0,16]
THE CURRENT TOP TEAM
L5R PHOENIX CLAN (361)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. L5R PHOENIX CLAN (361) 40
2. TRUMP TOWERS 11 (369) 37 FAMOUS ARCHERS (360)
3. FURY'S EDGE (205) 29 Unchartered Team
4. FAMOUS ARCHERS (360) 19
5. BAD BLOOD II (365) 6 L5R PHOENIX CLAN (361)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 FAMOUS ARCHERS (360) 160 65 5 71.1 1/ 2*L5R PHOENIX CLAN (361) 7 2 1
2- 2 HOWLIN CASE (352) 113 73 5 60.8 2/ 3 FURY'S EDGE (205) 7 7 0
3/ 3*L5R PHOENIX CLAN (361) 10 7 1 58.8 3/ 4 FAMOUS ARCHERS (360) 4 4 0
4/ 4 BAD BLOOD II (365) 19 16 1 54.3 4/ 1 SAND DANCERS (68) 4 11 0
5/ 5 FURY'S EDGE (205) 48 46 2 51.1 5- 6 HOWLIN CASE (352) 3 0 0
6/ 6 SAND DANCERS (68) %1392 %1626 46 46.1 6/ 5 BAD BLOOD II (365) 3 0 0
7/ 0*TRUMP TOWERS 11 (369) 1 4 0 20.0 7/ 0*TRUMP TOWERS 11 (369) 1 4 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
KALTOS KAOS
THEREFORE THEN, since we are surrounded by so great a cloud of witnesses [who have
borne testimony to the Truth], let us strip off and throw aside every encumbrance
(unnecessary weight) and that sin which so readily (deftly and cleverly) clings to
and entangles us, and let us run with patient endurance and steady and active
persistence the appointed course of the race that is set before us, --- Hebrews
12:1 Amplified Classic
* * * * *
Ironhand, the owner of The Golden Ship Inn, stood before the small crowd that had
gathered and motioned for his guests to have a seat with a sweeping wave of the steel
hook that had replaced his right hand after a bloody engagement between his ship and
another ten years ago.
Because of the location of The Golden Ship Inn, standing on a headland overlooking the
main harbor on Kaltos, the disrepair of the dilapidated Kaltos Arena could not be
seen. From the turret on top of the inn, one could look across to Lord Lindharrow's
castle on the opposite horn of the little bay and see all the shipping sheltered
within.
But this evening was not about castles and shipping, but rather how a once magnificent
Kaltos Arena could possibly be restored to some of its former glory.
Although Lindharrow of Vandal's Bay is the Protector of Kaltos, the island's
representative on the Crown Council and the closest thing to a governor, it was not
Lindharrow that Ironhand had brought before the gathered crowd, but rather it was
Arenamaster Troktai and another rather special guest. There are few laws in Kaltos
and those that exist are not rigorously enforced, which is why Ironhand chose to
invite Arenamaster Troktai to address the issue of the dilapidated Kaltos Arena.
Arenamaster Troktai got directly to the point, without a lot of pomp and circumstance,
by introducing a Veteran Manager, known far and wide as Hammer, who had recently
returned to Alastari. One of his motivations for returning was to host a contest in a
fast arena that would hearken back to the glory of the Hammer hosted Morya Madness
that had begun over 17 years ago and concluded over 15 years ago: 28 rounds of Madness
in Morya Arena that Hammer desired to emulate in Kaltos arena for 25 rounds!
Hammer stood before the small crowd to unveil his plan to rejuvenate Kaltos Arena (DM
5) at the behest of Arenamaster Troktai, including an announcement of the upcoming
Kaltos Kaos contest to be held in the currently sparsely populated Delarq Arena (4 of
7 active in Kaltos arena as of turn 912). Kaltos arena had fallen into a bit of
disrepair with the sparse revenue generated from even sparser crowds, but the much
needed revenue from a 25 turn contest beginning with T-926 (due date 2/1/21) and
ending with T-950 (due date 1/3/22) would provide more than enough for repairs and
improvements for the overall prosperity of Kaltos Arena!
Hammer had also succeeded in purchasing the northeast section of Kaltos arena to build
his Klub Kaltos, as an act of good faith that the Kaltos Kaos contest would attract
enough managers, both old and new, to pump new life into a once glorious arena! Klub
Kaltos would feature some of the finest dining and gambling venues that Kaltos had
ever seen, plus provide a training area and housing for the stable that Hammer was
entering for the Kaltos Kaos.
Five of his retired Lord Protectors had been lured by the Veteran Manager to help make
Klub Kaltos a success, by providing future patrons the opportunity to rub shoulders
with some of his legendary Lord Protectors from the early years of Hammer's managerial
history.
Zebra of Jungle Fever (DM 39), a Total Parry with a Short Sword as his favorite
weapon, who was the only Hammer-managed warrior to ever TV in a tourney, had agreed to
oversee the dining area and mingle with the crowd. He had won a TV in a Novices
tourney (1 or 2 FE) long ago at a Tempe Facer, before the Novices tourney had been
eliminated from tournaments by the Gladiatorial Commission.
Death Duck 1, a Basher with a Morningstar favorite weapon, along with Death Duck 7, a
Piker favoring a Small Shield as her favorite weapon, had both fought in Kaltos Arena
years ago as representatives of Da Deadly Ducks, the first Hammer managed stable to
ever run in Kaltos. Da Deadly Ducks duo were now assigned as celebrities to run the
Klub Kaltos gambling facilities.
Mahatsawd, a Basher favoring a Mace as his favorite weapon, along with Madkawraw?s
Law, a Ripper favoring an Epee as her favorite weapon, were both from the veteran
manager?s first-ever stable that began fighting on Noblish Island under the Milchamah
banner.
Hammer introduced the duo as two of his favorite warriors from his original stable,
Milchamah, who the veteran manager had convinced to come to Klub Kaltos to train the
stable that Hammer was entering in the Kaltos Kaos Klassick Kontest Kompetition. Klub
Kaltos, the veteran manager explained to the gathered crowd, included a gladiator
training facility where his stable of warriors, who Hammer was entering in the Kaltos
Kaos, would be housed for training in private as well as featured in some public
exhibition matches for his gambling facilities.
A ripple of excited cheers arose from the five Gladiators that had been languishing in
oblivion these past several years during the absence of the veteran manager, their
stable all-but-forgotten, but Hammer raised both his hands and stared somberly at his
rusty relics, before announcing publicly:
"You have been transferred to Storm Point arena!"
The Veteran Manager had to break the news to his Kaltos Kriminals (514) stable that
they had been transferred to Storm Point Arena (DM 86) because of two of the contest
categories that were to be the highlights of the Kaltos Kaos (as had the same two
categories also been the contest category highlights in the original Morya Madness
contest that Hammer had hosted those many long years ago!), namely, the First Initiate
Duelmaster and the Top Ten Fighting Styles. Obviously, the only eligible warriors to
win this prize are those who are listed in the Initiates rankings on the first
round/Turn 926 or later! Therefore, the Kaltos Kriminals with 4 arena fight
experience, namely Assault N Battery, Wanted For Murder, Shady Larry LaRue and Trick
Ponie Polly, would probably not be eligible to compete for the First Initiate
Duelmaster [after fighting in either one or both of the two upcoming tourneys], nor
for one of the Top Ten Fighting Styles!
Upon hearing "You have been transferred to Storm Point arena!" the Kaltos Kriminals
were crestfallen!
The RSI approved prize for the First Initiate Duelmaster is the opportunity
to rename the DM 5 arena for 6 months.
The RSI approved prize for each of the Top Ten Fighting Styles is the
favorite weapon knowledge reveal for any one of a contest-registered team?s
active warriors on round 25/Turn 950. Eligible warriors must declare their
name and fighting style in the DM 5 personal ads on the first round that they
enter the Kaltos Kaos. All warriors must have 0 arena fight experience to
enter as a Top Ten Fighting Style competitor and must rank as an 0-1 or 1-0
Initiate after their first arena fight experience!
In other words, any warrior ranked as a Challenger Initiate with more than one arena
fight experience after their fight debut is automatically disqualified to compete for
one of the Top Ten Style awards, so choose your tournament entries wisely! It gives
non-tourney managers the opportunity to compete for a Top Ten Fighting Style prize!
[Tourney warriors may die!]
This obviously eliminates the four Kaltos Kriminals mentioned above, because they
already have 4 arena fights; therefore, only Cooking The Books would be eligible to
compete with 0 arena fight experience!
First Initiate Duelmaster contenders include every warrior on a registered
team that is ranked as an Initiate after the first round in the DM 5 Turn 926
newsletter. [This includes tourney experienced warriors and warriors who have
fought in DM 5 on previous turns.]
"You have been transferred to Storm Point Arena!" resonated in their ears as Hammer's
Kaltos Kriminals grumbled a bit at being denied the opportunity to compete in the
Kaltos Kaos, which had a rippling effect throughout the sparse crowd. Arenamaster
Troktai stepped forward while Hammer spent a few minutes talking privately to his
Kaltos Kriminals stable.
Arenamaster Troktai raised his hands to quiet the small crowd as he proclaimed that
the winner of the most 'This Week's Most Favorite Warrior' and the winner of the most
'This Week's Least Favorite Warrior' would be awarded the first choice to change the
name and statements of the Dark Arena monster of their choice [with exception of the
Arenamaster himself] and the first choice to change the name and statements of the NPC
character of their choice, respectively.
RSI Prize: Rename and Change the Statements of a DM 5 Dark Arena Monster of
your choice [excepting the Arenamaster] is awarded to the team with the most
'This Week's Most Favorite Warrior' awards listed over the course of the
contest.
RSI Prize: Rename and Change the Statements of a DM 5 NPC Character of your
choice is awarded to the team with the most 'This Week's Least Favorite
Warrior' awards listed over the course of the contest.
Arenamaster Troktai went on to proclaim that the remaining Dark Arena monsters and NPC
characters that were not chosen by the two winners will be placed in a drawing pool
[to change the name and statements] from which the remaining Kaltos Kaos registered
managers would be selected, as bonus prizes for merely being registered for the Kaltos
Kaos! The first 20 managers to register for the Kaltos Kaos & the host & co-scorer are
guaranteed to automatically be entered in the random draw!
Kaltos Arena (DM 5) NPC Characters: Ambitious Guard, Captured Orc, Convicted
Assassin, Convicted Thief, Cult Member, Dangerous Criminal, Embezzling
Scribe, Fratsfa Slave, Kalhums Dwarf, Kung-Fu Master, M Chardinee, Mordant
Deserter, Osksi Noble, Persistent Beggar, The Userous Merchant, Venomous
Concubine and Veteran Mercenary.
Kaltos Arena (DM 5) Dark Arena Monsters: Bandit Prince, Black Orc, Dark
Champion, High Elf, Mountain Troll, Shewish Giant, Spymaster, Stone Golem and
Wurm Kin.
KALTOS KAOS ENTRY FEE & REGISTRATION REQUIREMENTS:
1. Send two (2) Gift Certs to RSI marked "Kaltos Kaos."
2. Declare your team name and manager name for the Kaltos Kaos Kontest:
in the DM 5 personal ads,
via Personal Message to Hammer in Chatzy,
via Email to KaltosKaos@aol.com,
in the Forum category "Kaltos Kaos"
or by sending a declaration via an old fashioned Diplo note to
Hammer in DM 5/ DM 8/ DM 45/ DM 47 or DM 83.
KALTOS IRON KLAD AWARDS: A Participation Award of one +1 Bonus Potion will be
awarded as to any team being active each of the 25 turns with a minimum of
110 out of 125 possible fights. Any team that fights all 125 fights will
receive an additional +1 Bonus Potion [for a total of 2]. These potions may
be added to any active DM 5 warrior at the end of Turn 950 and must be used
within 6 months. [No out-of-bounds warriors!]
KING of the KALTOS KAOS [unless a Female is crowned KUEEN] Point Scoring
Format:
(1) 25 points for writing a 'Managerial Alias Origin Story' team
spotlight for Round 1/Turn 926 that includes your team name and your
manager name. Your 'Managerial Alias Origin Story' spotlight length =
a TOGS spotlight length (1/2 column in the newsletter--that's 31
lines, each line 86 characters across). [This is the ONLY team
spotlight that is required for points during the 25 rounds of the
Kaltos Kaos contest.]
(2) 5 points for each win.
(3) 3 points for each kill.
(4) 2 points for one successful bloodfeud. [No additional points for 2+
successful bloodfeuds.]
(5) 1 point on each turn for one personal ad written by your managerial
alias (total of 25 possible personal ad points).
RSI Prize: 6 Months Free Play will be awarded to the team with the most
points accrued from the 'Managerial Alias Origin Story' Team Spotlight + Wins
+ Kills + Successful Blood Feuds + P-Ads]
Also Included are Gift Cert Awards:
First Place Most Points = 50% of Registration Gift Certs.
Second Place Most Points = 30% of Registration Gift Certs.
Third Place Most Points = 15% of Registration Gift Certs.
Least Amount of Wins [among most fights] = 5% of Registration Gift Certs.
Arenamaster Troktai motioned for Hammer to conclude the announcements of the other
Kaltos Kaos Kontest Kategories, as his Kaltos Kriminals sat down for more drinks,
resigned to their Arena 86 fate!
Hammer began to explain to the small crowd that the Round 25/Turn 950 Duelmaster,
Highest Ranked Challenger Champion, Highest Ranked Champion, Highest Ranked Challenger
Adept, Highest Ranked Adept, Highest Ranked Challenger Initiate and Highest Ranked
Initiate would each receive an RSI Prize: +1 Skill Potion (added to a warrior's base;
no out of bounds warriors!, may be added to any active DM 5 warrior at the end of turn
950).
The team with the Most Kills will be awarded the following RSI Prize: 1 Free
Blood Games Roll Up Courtesy of the Gang at RSI for the 2022 Tempe Facer.
(May be used for either Winter or Summer 2022 FTF.)
Top Point Gainer Team [aka the team with the most points accumulated from the
'Teams On The Move' each Turn] will be awarded the following RSI Prize: 1
Limited Immortality Resurrection following a warrior death in DM 5 (may be
applied to a single DM 5 warrior who died during the contest or within 6
months of the contest).
The turn 950 Duelmaster will also be awarded the following RSI Prize: Move 1
warrior from another team [that you own] to your DM 5 squad [the warrior must
be alive, natural and unmodified].
TIE-BREAKER RULES: (1) Least amount of Dark Arena deaths. (2) Most team
kills. (3) Highest ranked warrior according to the turn 950 recognition
rankings.
There will be more Gift Certs Awards announced prior to the launching of the
Kaltos Kaos!
Hammer concluded his announcement with a hearty handshake between himself and
Arenamaster Troktai, who promised the small crowd at The Golden Sail Inn that the
Kaltos Kaos would draw some of the most competitive managers and teams that Kaltos DM
5 had ever seen bleed on the arena sands!
"Well Wishes and Good Luck to All Involved," says the Co-Scorer who will be posting
updates in the Forums as well as helping Hammer keep track of the Kontest Kategories
over the Kourse of 25 rounds!
"May Your Blades Be Sharp and Your Wits Sharper!"
-- Hammer the WordSmith and Host of the Kaltos Kaos
in Arena 5 from Turn 926 thru Turn 950
* * * * *
Kaltos Kaos DM 5 Kontest Synopsis:
Kaltos Kaos begins with Round One/Turn 926 due date 2/1/21 and ends with Round 25/Turn
950 due date 1/3/22.
Registered Managers may only fight with one team in DM 5 during the Kaltos Kaos!
KALTOS KAOS ENTRY FEE & REGISTRATION REQUIREMENTS:
#1: Two (2) Gift Certs are to be sent to RSI [Note they are for Kaltos Kaos]
#2: Declare your team name and manager name for the Kaltos Kaos Kontest in DM 5
through one of these methods: a personal ad in DM 5, a personal message to
Hammer in Chatzy, via email to KaltosKaos@aol.com, a post in the Kaltos Kaos
Forum category, or an old fashioned Diplo note to Hammer in DM 5/ DM 8/ DM
45/ DM 47 or DM 83.
PRIZES:
Kaltos Iron Klad Awards: +1 bonus potion per team that is active for all 25 Turns and
has a minimum of 110 Fights of the scheduled 125 fights. Any team that fights all 125
fights will receive an Additional +1 bonus potion [for a total of 2]. May be added to
any active DM 5 warrior at the end of turn 950 [No out of bounds warriors].
The First Initiate Duelmaster: Rename the DM 5 arena for six months to be awarded to
the First Initiate Duelmaster. First Initiate Duelmaster contenders include every
warrior on a registered team that is ranked as an Initiate after the first round in
the DM 5 turn 926 newsletter. [This includes tourney experienced warriors & warriors
who have fought in DM 5 on previous turns].
The Top Ten Fighting Styles: Favorite Weapon Knowledge Reveal for the top ten fighting
styles to be applied to any active warrior of the top ten fighting styles team winners
on Turn 950. Qualifications: A top ten fighting style contender must declare his/her
name & fighting style in a personal ad the round/turn they enter DM 5. They must have
0 arena FE the turn that they enter! This includes tourney experienced warriors, but
after entering DM 5 with an 0-1 or 1-0 record after their first fight they must be
ranked as an Initiate! Challenger Initiate or higher ranking is a disqualification as
a contender in the Top Ten Fighting Styles (because not all registered managers have
tourney warriors on their teams!). On Turn 950 the highest ranked warrior of each of
the declared ten fighting styles wins [no matter their W/L record] determined by
either graduating on or before turn 950 or being ranked in the DM 5 newsletter with
the highest recognition points in the Turn 950 newsletter warrior recognition
rankings.
The Team with the Most 'This Week's Favorite Warrior' Listings: Change the name and
statements of a DM 5 Dark Arena monster of your choice [changing the name and
statements of the Arena Master is a NO NO] to be awarded to the team with the most
'This Week's Most Favorite Warrior' listed over the course of 25 turns in the DM 5
newsletter.
The Team with the Most 'This Week's Least Favorite Warrior' Listings: Change the name
and statements of a DM 5 NPC character of your choice to be awarded to the team with
the most 'This Week's Least Favorite Warrior' listed over the course of 25 turns in
the DM 5 newsletter.
The King or Kueen of the Kaltos Kaos: 6 months free play for the King or Kueen of the
Kaltos Kaos to be awarded to the team with the most points accrued through:
(1) 25 points for writing a 'Managerial Alias Origin Story' team spotlight for
Round 1/Turn 926 that includes your team name and your manager name. Your
'Managerial Alias Origin Story' spotlight length = a TOGS spotlight length
(1/2 column in the newsletter--that's 31 lines, each line 86 characters
across). [This is the ONLY team spotlight that is required for points during
the 25 rounds of the Kaltos Kaos contest.]
(2) 5 points for each win.
(3) 3 points for each kill.
(4) 2 points for one successful bloodfeud. [No additional points for 2+ successful
bloodfeuds.]
(5) 1 point on each turn for one personal ad written by your managerial alias
(total of 25 possible personal ad points).
The Turn 950 Duelmaster & Highest Ranked Active CC/C/CA/A/CI & I Warriors: +1 Skill
Potion [added to a warrior's base; no out of bounds warriors!] may be added to any
active DM 5 warrior at the end of turn 950: to be awarded to the Turn 950 Duelmaster,
highest ranked active Challenger Champion, highest ranked active Champion, highest
ranked active Challenger Adept, highest ranked active Adept, highest ranked active
Challenger Initiate and highest ranked active Initiate.
The Team with the Most Kills: 1 free Bloodgames roll up courtesy of the gang at RSI
for the 2022 Tempe Facer (Winter or Summer) is to be awarded to the team with the most
kills.
The Top Point Gainer Team: 1 limited immortality resurrection following a death in DM
5 may be applied to a single warrior who died during the Kaltos Kaos DM 5 Kontest [or
to a warrior on your DM 5 team that dies within 6 months of the Kontest] is to be
awarded to the top point gainer team [The Team with the most points accumulated from
the 'Teams On The Move' each turn].
The Round 25 Turn 950 Duelmaster: Move 1 warrior from another team [that you own] to
your DM 5 squad [warrior must be NATURAL & UNMODIFIED and alive, and there must be an
open spot on your team] to be awarded to the team with the round 25/turn 950
Duelmaster.
TIE-BREAKER RULES: (1) Least amount of Dark Arena deaths. (2) Most team kills. (3)
Highest ranked warrior according to the Turn 950 Recognition Rankings.
Special Note: The remaining Dark Arena monsters & NPC characters that were not chosen
by the two winners will be placed in a drawing pool [to change the name and
statements] from which the remaining Kaltos Kaos registered managers would be selected
from a random draw [as bonus prizes for merely being registered for the Kaltos Kaos!]
The first 20 managers to register for the Kaltos Kaos & the host & co-scorer are
guaranteed to automatically be entered in the random draw!
Also included are the following Gift Cert Awards:
First Place Most Points = 50% of Registration Gift Certs.
Second Place Most Points = 30% of Registration Gift Certs.
Third Place Most Points = 15% of Registration Gift Certs.
Least Amount of Wins [Among Most Fights] = 5% of Registration Gift Certs.
There will be more Gift Certs Awards announced prior to the launching of the Kaltos
Kaos!
"May Your Blades Be Sharp and Your Wits Sharper!"
-- Hammer the WordSmith & Host of the Kaltos Kaos
in Arena 5 from Turn 926 thru Turn 950
SPY REPORT
Busy, busy, busy, lots of things happening in LIN TIRIAN this turn, and let's
start with a look at some of the teams. It seems the training can make the
difference, as SAND DANCERS is pushed out of top team by L5R PHOENIX CLAN, who came
from 2nd with a 3-1-1 this turn. And let's see, TAINTED SHUGENJA fought PERSISTANT
BEGGAR and gained 16 points and contributed to L5R PHOENIX CLAN's 3-1-1. AVRIL HOUND
has lost to L H OSWALD, falling 12 points, while helping make SAND DANCERS a 1-4-0
turn. Defending his title for another turn, CLINT kept LIN TIRIAN's warrior, VETERAN
MERCENARY, from claiming the throne. Can someone confirm a rumor for me? I hear the
top team makes their losing fighters do dishes at The Lost Hope Inn until they win.
Maybe?
I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher
friend of mine assures me this is true. I also notice that the HOWLIN CASE stable
was the most avoided team this turn. Come on LIN TIRIAN, what are you afraid of?
And guess who avoided HOWLIN CASE stable the most? Believe it or not, it was FAMOUS
ARCHERS. Anyone surprised? The most challenged warrior this turn was SAND DANCERS'
warrior EUSTACE. More fighters challenged him than challenged the Duelmaster!
A coward dies a thousand deaths, a brave man only once. Wise men know this to
be true. Is it really true that LIN TIRIAN has more dishwashers per capita that
fighters? Just thought I'd ask...
Thought for the day, a new sword shines bright, but the notched sword sings the
sweetest. Well, I'm burning daylight here in LIN TIRIAN and I've a long road ahead
of me. Happy Trails. Until you see my quill in LIN TIRIAN again, farewell-- Alarond
the Scribe
DUELMASTER W L K POINTS TEAM NAME
TINKER SAMUEL 3370 17 19 1 101 SAND DANCERS (68)
CHAMPIONS W L K POINTS TEAM NAME
-BROKEN LOCK 3311 10 0 0 83 HOWLIN CASE (352)
L H OSWALD 1646 11 9 1 74 FURY'S EDGE (205)
J W BOOTH 1647 11 9 0 71 FURY'S EDGE (205)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
SIRHAN 1672 12 7 0 65 FURY'S EDGE (205)
-YGRITTE 3385 8 2 0 63 FAMOUS ARCHERS (360)
ADEPTS W L K POINTS TEAM NAME
BLADES 2666 7 5 0 53 FURY'S EDGE (205)
AVRIL HOUND 3381 13 13 0 52 SAND DANCERS (68)
-CUPID 3423 4 0 0 50 FAMOUS ARCHERS (360)
TIMMY TANGO 3388 9 9 1 43 SAND DANCERS (68)
ISAWA TADAKA 3331 3 2 0 39 L5R PHOENIX CLAN (361)
ADEPTS W L K POINTS TEAM NAME
JUSTINE 3387 9 9 0 36 SAND DANCERS (68)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-LEATHERBOUND 3384 2 2 0 28 HOWLIN CASE (352)
SHIBA TSUKUNE 3332 3 1 0 26 L5R PHOENIX CLAN (361)
HAWKEYE 3422 5 3 0 24 FAMOUS ARCHERS (360)
INITIATES W L K POINTS TEAM NAME
-DENTED 3390 2 0 0 23 HOWLIN CASE (352)
-ISAWA XI'AN 3333 1 0 0 21 L5R PHOENIX CLAN (361)
TAINTED SHUGENJA 3368 1 1 1 17 L5R PHOENIX CLAN (361)
ISAWA KAEDE 3329 2 2 0 16 L5R PHOENIX CLAN (361)
-CARVED HEART 3429 1 0 0 16 HOWLIN CASE (352)
SIBIKHAS 3433 1 0 0 11 TRUMP TOWERS 11 (369)
SKAOLI 3427 2 3 1 10 FAMOUS ARCHERS (360)
PRINCESS MERIDA 3436 1 1 0 10 FAMOUS ARCHERS (360)
EUSTACE 3435 2 3 0 9 SAND DANCERS (68)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSISTANT BEGGA 0 0 0 TAINTED SHUGENJA 3368 681 NONE
BOB 3443 0 1 0 FURY'S EDGE 205 HIGH ELF 681 NONE
BONUS ATT PAR? 3434 0 1 0 TRUMP TOWERS 11 369 BANDIT PRINCE 681 NONE
DA32 3432 0 1 0 TRUMP TOWERS 11 369 DARK CHAMPION 681 NONE
DA33 3431 0 1 0 TRUMP TOWERS 11 369 HIGH ELF 681 NONE
ONE AND DONE 3430 0 1 0 TRUMP TOWERS 11 369 MOUNTAIN TROLL 681 NONE
PERSONAL ADS
What!? Clint is still around? And still Duelmaster? Well, then, kudos, Guy. --
Arrowhead
Blades, you have the cutest buns! I just can't keep away from you. besides, the way we
finish makes me happy. (wink) -- Ygritte
It is not fair. Not fair at all! How would you all like it if you went into your first
fight and the ring announcer couldn't even pronounce your name? Huh? I was announces
as Rincess, not as a Princess due my royal right. I was so depressed, I couldn't
fight. I lost. Not fair! I am appealing to The Commission for this. Just not fair! --
PRINCESS Merida
We Famous Archers have your back Princess. We are with you. -- Arrowhead
Health. Humility. Honor. Thwack! -- Arrowhead
***---------*---------*---------*---------**---------*---------*---------*---------***
SECOND DELUXE ARVAT CONTEST EXTRAORDINAIRE
Who can join? Anyone with a team in Arvat as of 11/1/2020.
When does it start? First turn due after 11/1/2020.
How long does it run? 13 turns.
How do I join? Announce your manager name and team name in the Arvat newsletter prior
to 11/1/2020 and state that you are entering the contest. Prior to the contest
actually starting you need to have 2 rollup certs sent to the Dark One care of RSI.
No sheets, no contest.
How do I win the contest? The team which has accrued the most points as of the end of
the 13th turn is the winner. The team which has the 2nd most points is declared the
runner up. And the team which has the 3rd most points is declared honorable
contender. Everyone else is a loser and should be ridiculed.
How do I score points?
1. Every challenge you win vs. another team in the contest = 10 points, as long as
that challenge is to a warrior equal to or above yours in the rankings. Except
for the Duelmaster who can challenge anyone he wants.
2. You also earn bonus points for every challenge won. For every point of
recognition your target is ranked above you, you earn one bonus point. This is
for challenges only.
3. If you are challenged by a warrior below you and defeat him, you will gain 5
points.
4. Also every random matchup that you win will earn you 5 points ? up or down.
5. You CAN downchallenge, however you get no points for doing so, and if you are
beaten, your opponent will earn 10 points and the right to ridicule you in the
newsletter.
6. Bloodfeud challenges count just like regular challenges during the contest.
7. In addition there are the following bonus points that are awarded each turn:
A. Duelmaster earns 10 points
B. Graduating a warrior earns 10 points
C. Recognition Leader (Chartered or Unchartered) earns 5 points (if the Duelmaster
is the recognition leader as well, then only the DM points apply)
D. Popularity Leader earns 5 points
E. Turn?s most popular earns 5 points
F. Top team on the move earns 5 points
G. Current Top team earns 10 points
H. Any warrior that earns a Tournament Champion in either the January FTF or April
Mail In earns 20 points
I. Any warrior that earns a Tournament Victor in either of those tournaments earns
10 points
J. Note that Top Chartered and Unchartered team awards do NOT earn points
What are the rules regarding other teams in the arena? If you challenge any warriors
not participating in the contest you LOSE 20 points, unless the challenged warrior is
the Duelmaster. It is always acceptable to challenge the Duelmaster. HOWEVER ? if
you are challenged by a team not in the contest, you may challenge back the following
turn. If you win that challenge you will get 10 points.
If any manager has a 2nd (or 3rd) team in the arena they may NOT challenge any warrior
of any team participating in the contest or they are DISQUALIFIED.
What do I win if I win this contest?
1. The winner wins all of the rollup certificates given as entry fee for the contest.
In addition, the winner gets to pick 3 of the prizes below.
2. The runner up gets to pick 2 of the prizes below.
3. The honorable contender gets to pick one of the prizes below.
In addition, all competitors in the contest who run all 13 turns and at least 62 total
fights will earn a potion of +1 bonus, which must be used on a warrior who
participated at least 1 fight in the contest.
Also, the team that scores the most points on any one turn of the contest (other than
the winner, runner up or honorable contender) can pick one prize that was NOT selected
by those three.
Prize Pool:
Once a prize is picked it is removed from the pool.
1. Limited stat switch (You can swap any 2 stats you want on an Arvat replacement
rollup that you receive within the next 6 month)
2. Extra replacements (Next time you get a replacement (or whenever you want within 6
months) in Arvat you can ask RSI for 5 additional replacements and select the best
one for your team)
3. Limited damage bump (You can pick one warrior on your Arvat team to move up one
damage class ? as long as he remains in-bounds for his ST/SZ stats)
4. Favorite weapon knowledge (You learn the favorite weapon of one of your Arvat
warriors ? must be on the team during the contest)
5. Favorite rhythm knowledge (You learn the favorite offensive effort and activity
level of one of your Arvat warriors, who most have been on your team during the
contest.)
6. Shrinking potion (You get to take 3 points of size away from an Arvat replacement
during the next 6 months and add the 3 points to another stat ? both SZ and the
other stat must remain in bounds)
7. Extra skills (Any one of your warriors in Arvat learns 3 extra skills of your
choice (no more than 2 can be in the same area and must be in bounds)
8. Extra train (Any one of your Arvat warriors gets an extra stat train in the area
of your choice ? and must be in bounds)
9. Limited protection from death (Pick one of your Arvat warriors and for 5 turns
from application of this prize, that warrior will come back from the dead if he
dies in the arena. No DAing and no tourneys)
All prizes must be applied within 6 months from the end of the tournament, must be on
Arvat warriors from the team that participated in the contest and all prize results
must be in bounds.
LAST WEEK'S FIGHTS
DA33 was viciously butchered by HIGH ELF in a 2 minute Dark Arena fight.
BOB was murdered by HIGH ELF in a 1 minute Dark Arena melee.
ONE AND DONE was killed by MOUNTAIN TROLL in a 2 minute gruesome Dark Arena fight.
BONUS ATT PAR? was butchered by BANDIT PRINCE in a 2 minute gory Dark Arena contest.
DA32 was assassinated by DARK CHAMPION in a 2 minute bloody Dark Arena match.
J W BOOTH was devastated by TINKER SAMUEL in a 1 minute Challenge Title duel.
L H OSWALD devastated AVRIL HOUND in a 1 minute mismatched Challenge match.
PRINCESS MERIDA luckily beat EUSTACE in a 2 minute beginner's Challenge melee.
CLINT vanquished VETERAN MERCENARY in a 2 minute gruesome one-sided duel.
SIRHAN vanquished JUSTINE in a 1 minute one-sided fight.
BLADES beat TIMMY TANGO in a 3 minute melee.
ISAWA TADAKA narrowly defeated AMBITIOUS GUARD in a 2 minute brutal fight.
ISAWA KAEDE was luckily beaten by HAWKEYE in a crowd pleasing 4 minute competition.
TAINTED SHUGENJA murdered PERSISTANT BEGGAR in a 1 minute mismatched match.
SHIBA TSUKUNE overpowered EMBEZZLING SCRIBE in a 1 minute mismatched conflict.
SKAOLI was defeated by SIBIKHAS in a 3 minute novice's duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|WALL OF STEEL 8 PARRY-STRIKE 1 - 0 - 0 100 |
|TOTAL PARRY 6 AIMED BLOW 4 - 1 - 0 80 |
|STRIKING ATTACK 4 SLASHING ATTACK 5 - 2 - 1 71 |
|LUNGING ATTACK 1 LUNGING ATTACK 13 - 7 - 0 65 |
|SLASHING ATTACK 1 PARRY-LUNGE 3 - 2 - 0 60 |
|PARRY-LUNGE 1 BASHING ATTACK 7 - 5 - 0 58 |
|PARRY-RIPOSTE 1 WALL OF STEEL 26 - 19 - 0 58 |
|BASHING ATTACK 1 TOTAL PARRY 13 - 11 - 0 54 |
|AIMED BLOW 0 STRIKING ATTACK 16 - 18 - 2 47 |
|PARRY-STRIKE 0 PARRY-RIPOSTE 5 - 11 - 0 31 |
Turn 681 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 1 - 0 STRIKING ATTACK 1 - 3 4 WALL OF STEEL
SLASHING ATTACK 1 - 0 AIMED BLOW 0 - 0 2 TOTAL PARRY
TOTAL PARRY 4 - 2 PARRY-LUNGE 0 - 1 2 STRIKING ATTACK
WALL OF STEEL 4 - 4 PARRY-STRIKE 0 - 0 1 LUNGING ATTACK
PARRY-RIPOSTE 0 - 1 1 BASHING ATTACK
BASHING ATTACK 0 - 1 1 SLASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK L H OSWALD 1646 11 9 1 74 FURY'S EDGE (205)
WALL OF STEEL J W BOOTH 1647 11 9 0 71 FURY'S EDGE (205)
TOTAL PARRY BLADES 2666 7 5 0 53 FURY'S EDGE (205)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is TINKER SAMUEL 3370. The most popular warrior this
turn was ISAWA KAEDE 3329. The ten other most popular fighters were TIMMY TANGO
3388, ISAWA TADAKA 3331, ONE AND DONE 3430, L H OSWALD 1646, SKAOLI 3427, TINKER
SAMUEL 3370, EUSTACE 3435, SIBIKHAS 3433, DA32 3432, and PRINCESS MERIDA 3436.
The least popular fighter this week was JUSTINE 3387. The other ten least popular
fighters were AVRIL HOUND 3381, J W BOOTH 1647, BONUS ATT PAR? 3434, BOB 3443, SHIBA
TSUKUNE 3332, HAWKEYE 3422, BLADES 2666, DA33 3431, TAINTED SHUGENJA 3368, and SIRHAN
1672.
The following warriors have traveled to AD after fighting this turn:
CLINT (78-3374) BAD BLOOD II (365)