Date   : 05/26/2009    Duedate: 06/22/2009


DM-83    TURN-27

This Weeks Top Honors


(83-47) [23-4-1,117]

Chartered Recognition Leader   Unchartered Recognition Leader

OLDIES (5)                     
(83-47) [23-4-1,117]           

Popularity Leader              This Weeks Favorite

PARALDOXIA                     PARALDOXIA
ZEITGEIST (18)                 ZEITGEIST (18)
(83-112) [11-15-0,103]         (83-112) [11-15-0,103]



Team Name                  Point Gain  Chartered Team
1. INVIDIOTS (16)              53
2. BAD SIGNS (24)              44      BAD SIGNS (24)
3. THE ASCENDANTS (10)         30      Unchartered Team
4. OLDIES (5)                   7
5. ACRONYMS (38)                0      FORGOTTEN REALMS (36)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 BAD SIGNS (24)            89  41  4 68.5   1/ 2 INVIDIOTS (16)           10  5 1
 2/ 2 OLDIES (5)                86  49  3 63.7   2/ 3 BAD SIGNS (24)           10  5 1
 3/ 0 THE ASCENDANTS (10)       53  31  0 63.1   3/ 1 OLDIES (5)               10  5 0
 4/ 3 INVIDIOTS (16)            82  48  6 63.1   4/ 5 DEATH'S CHOSEN (17)       7  8 0
 5- 4 ACRONYMS (38)             25  24  5 51.0   5/ 7 ZEITGEIST (18)            6  9 0
 6/ 5 OLLIS HEROES (27)         63  70  2 47.4   6- 4 ACRONYMS (38)             5  5 2
 7/ 6 ZEITGEIST (18)            56  74  2 43.1   7/ 0 THE ASCENDANTS (10)       4  1 0
 8/ 7 DEATH'S CHOSEN (17)       54  81  1 40.0   8/ 6 OLLIS HEROES (27)         3 11 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Greetings, Warriors of TELORINTHE.  Allow this humble servant Novgorodny Vir to 
give you a respite from the fights in the form of this Spyreport.  INVIDIOTS posted a 
nice gain, to come in 1st.  Everybody loves a winner...  Practice pays for DELAYED 
FLIGHT, who pummelled TOGG, to pocket 25 points.  A certain someone should cut down 
on the drinking and practice more, after losing 19 points to TRAKE.  (Discrete 
enough, CYCLIDIA?) Duelmaster CONFESSION from OLDIES is going for the gold, as it 
challenged ZEITGEIST's PARALDOXIA.  Ooh, the excitement!  Those who hoped for a new 
Duelmaster were disappointed by PARALDOXIA, of ZEITGEIST, who despite a 11-15-0 
couldn't overcome TELORINTHE's Number 1.  Word has it one team in TELORINTHE is using 
psychics to predict wins.  They lead a charmed life!   
     A Zenmaster once told me, 'Does not the spinning wheel turn?  And do not the 
little birds cry out?'  Any ideas?  Like the noble eagle soaring amongst the 
mountaintops, so stand the warriors of ZEITGEIST, alone and unchallenged.  Like a pup 
with its tail between its legs, DEATH'S CHOSEN scurried away from ZEITGEIST.  Oh, the 
shame!  Is it charming personality?  Conversational abilities?  Good oral hygiene?  
Whatever it is, GOSSIPID is the most challenged warrior.  As a confidence booster, 
MORWEL challenged GENERICKY, down 22 points.  Do you also slay vicious rodents in 
your spare time, MORWEL?  MORWEL will have to start challenging legless old maids 
next, as she was subdued by GENERICKY.  Good show, GENERICKY!  WASNIS challenged 
CUSTODIAN!  Who says OLLIS HEROES are just a bunch of wimps!  WASNIS of OLLIS HEROES 
kept his wits as he was subdued by CUSTODIAN.   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  More than one waitress at The Welcome Wench was spilling more drinks than 
usual last week, as TOGG's early demise became known.  What will THE ASCENDANTS do??? 
Justice was served as STEAL HOME fought VODI in bloodfeud.  Well done, BAD SIGNS!  
Ask not for whom the sword slashes; it slashes for thee.   
     Do not think spyreporting in TELORINTHE is the highlight of my life.  Keep those 
sands bloody and the buzzards fat!  TELORINTHE, I leave you now.  The Duelmaster has 
agreed to foot my bill at The Welcome Wench.  'Til next time-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CONFESSION 47                23   4  1   117       OLDIES (5)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 GOSSIPID 99                  18   8  2   113       INVIDIOTS (16)
 TORPORTLY 102                16  10  2   108       INVIDIOTS (16)
 PARALDOXIA 112               11  15  0   103       ZEITGEIST (18)
 GUSHAN 222                   11   8  0   100       ZEITGEIST (18)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 GENERICKY 100                16  10  0    90       INVIDIOTS (16)
 LETTER SWEATER 43            16  11  2    86       OLDIES (5)
 RIZZYN 104                   10  17  0    84       DEATH'S CHOSEN (17)
 TRAKE 72                     13   4  0    80       THE ASCENDANTS (10)
 STEAL HOME 138               20   6  1    79       BAD SIGNS (24)
 LOTUS-EATER 193              16   8  2    79       INVIDIOTS (16)
 SIMPLETONGUE 194             16   8  0    73       INVIDIOTS (16)
 MORWEL 210                   10  12  0    71       DEATH'S CHOSEN (17)
 CUSTODIAN 215                11   9  0    69       OLDIES (5)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 VODI 158                     12  15  1    66       OLLIS HEROES (27)
 DRAGGIN' MAIN 44             19   8  0    65       OLDIES (5)
 PEP RALLY 46                 14  13  0    61       OLDIES (5)
 CYCLIDIA 111                 12  14  1    61       ZEITGEIST (18)
 REVENANT 213                  9  12  0    60       DEATH'S CHOSEN (17)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 TOA JALLER 183                9  16  0    56       OLLIS HEROES (27)
 KALLOR 69                     9   8  0    56       THE ASCENDANTS (10)
 ISHTAR 184                    9  17  0    50       DEATH'S CHOSEN (17)
-ROFLMAO 259                   7   3  1    48       ACRONYMS (38)
 FENER 68                     10   7  0    44       THE ASCENDANTS (10)
 ILEOSA 263                    5   6  0    40       DEATH'S CHOSEN (17)
-IITYWTMWYBMAD 260             4   6  2    38       ACRONYMS (38)
 WASNIS 224                    9   9  0    36       OLLIS HEROES (27)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 TREACH 218                    8   2  0    34       THE ASCENDANTS (10)
 LUMP 269                      6   3  0    34       BAD SIGNS (24)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 HELGA HOARFROST 237           8   8  0    33       ZEITGEIST (18)
-BOGOF 272                     3   2  1    30       ACRONYMS (38)
 MENDOZA LINE 278              3   0  0    28       BAD SIGNS (24)
 OUT FOR A DUCK 275            4   1  0    27       BAD SIGNS (24)
 DELAYED FLIGHT 280            1   1  1    26       BAD SIGNS (24)
 MELANCHOLIA 239               5   9  0    24       ZEITGEIST (18)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-GOOML 264                     4   5  0    17       ACRONYMS (38)
 YODA 274                      2   4  0    13       OLLIS HEROES (27)
-LOMBARD 279                   1   1  1    13       ACRONYMS (38)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
QUADRUPLE BOGEY 241     5  4 0 BAD SIGNS 24         VODI 158               24  JUST REVENGED
YIELD 276               1  2 0 BAD SIGNS 24         LOMBARD 279            25  REVENGED
PRINS RIKARD 232        8  7 1 OLLIS HEROES 27      TORPORTLY 102          25   
TOGG 234                4  3 0 THE ASCENDANTS 10    DELAYED FLIGHT 280     27   

                                     PERSONAL ADS

Simpletongue -- Sorry 'bout that, but I needed a stepping stool. -- Paraldoxia

Pep Rally -- Rah, rah, sis boom ba! -- Gushan

Draggin' Main -- I CAN take you, I KNOW I can. -- Cyclidia

Lump -- That was simply humiliating, and I will find a way to make you pay...
someday. -- Helga Hoarfrost

Bogof -- Four skills for you, zilch for me.  Go figure. -- Melancholia

Jorja -- I ALWAYS value your opinion, and in retrospect (which though crystal-clear,
is sometimes difficult to see), I agree with the concept a "contest" has.  I am still
curious about the tracking of FE, though.  With FE noted a fighter is much easier to
gauge, though I suppose potions and such could still mislead.  Still, something needs
to be ratified to draw managers to our humble arena.  To those who remain, a proud
salute.  We soldier on. -- Michael Eldritch

Simpletongue -- Surely you did not expect to letter?  It is far more complicated than
that. -- Letter Sweater

Make sure you all go to confession now, or you will miss your last chances to come
clean.  (wink) -- Coach

Wasnis -- It wasn't easy to beat you, you know.  Your team has a lot of backers. --
Pep Rally

Ishtar -- Some days you get the mop, some days the mop gets you. -- Custodian

Cyclidia -- Ouchy, ouchy, ouchy.  I believe you creased my radiator! -- Draggin Main

Paraldoxia -- I am still the man behind the curtain.  I'm glad, though, that you got
that off your chest. -- Confession

Zeitgeist -- Big time points gain!  Major League!  Salute. -- Coach

All, may you come out on top often.  Have a nice day. -- Coach

Vodi -- That makes me 0-2 against you.  I'm going to have to try an actual challenge
strategy this time around -- Steal Home

Lombard -- Hmm, improved endurance....  Nice.... -- Lump

Ileosa -- I don't think that was a very sticky wicket -- Out for a Duck

Yoda -- I always blame the weather -- Delayed Flight

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.


                                  LAST WEEK'S FIGHTS

STEAL HOME viciously subdued VODI in a 4 minute master's Bloodfeud fight.
TOA JALLER was handily defeated by TORPORTLY in a 1 minute one-sided Bloodfeud match.
CONFESSION bested PARALDOXIA in a popular 4 minute veteran's Challenge Title contest.
LETTER SWEATER was demolished by GOSSIPID in a 1 minute Challenge competition.
REVENANT was vanquished by LOTUS-EATER in a 2 minute mismatched Challenge fight.
MORWEL was overpowered by GENERICKY in a popular 1 minute mismatched Challenge brawl.
DRAGGIN' MAIN was viciously subdued by RIZZYN in a 2 minute expert's Challenge melee.
WASNIS was overpowered by CUSTODIAN in a 1 minute uneven Challenge duel.
MENDOZA LINE defeated MELANCHOLIA in a 3 minute Challenge fight.
GUSHAN overpowered VETERAN MERCENARY in a crowd pleasing 1 minute one-sided match.
CYCLIDIA was devastated by TRAKE in a 1 minute one-sided battle.
SIMPLETONGUE bested PEP RALLY in a 2 minute master's bout.
KALLOR overcame ILEOSA in a 2 minute fight.
FENER unbelievably bested HELGA HOARFROST in a crowd pleasing 4 minute gruesome bout.
LUMP was viciously subdued by ISHTAR in a crowd pleasing 2 minute bloody bout.
TREACH devastated YODA in a exciting 10 minute one-sided fight.
TOGG was executed by DELAYED FLIGHT in a 1 minute gory one-sided bout.
OUT FOR A DUCK overcame EMBEZZLING SCRIBE in a popular 2 minute amateur's competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         WALL OF STEEL      8 -   3 -  0      73  |
|SLASHING ATTACK                  5         TOTAL PARRY       29 -  15 -  0      66  |
|TOTAL PARRY                      5         PARRY-RIPOSTE     15 -   9 -  1      63  |
|PARRY-RIPOSTE                    4         BASHING ATTACK    22 -  16 -  1      58  |
|AIMED BLOW                       3         STRIKING ATTACK   30 -  25 -  2      55  |
|PARRY-LUNGE                      3         LUNGING ATTACK    47 -  41 -  4      53  |
|BASHING ATTACK                   3         PARRY-STRIKE      10 -  10 -  2      50  |
|PARRY-STRIKE                     2         AIMED BLOW         7 -  10 -  0      41  |
|STRIKING ATTACK                  2         PARRY-LUNGE       10 -  15 -  0      40  |
|WALL OF STEEL                    1         SLASHING ATTACK   24 -  41 -  2      37  |

Turn  27 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

WALL OF STEEL      1 -  0     AIMED BLOW         1 -  2         3  LUNGING ATTACK 
PARRY-RIPOSTE      3 -  1     PARRY-LUNGE        1 -  2         2  PARRY-RIPOSTE  
SLASHING ATTACK    3 -  2     BASHING ATTACK     1 -  2         2  SLASHING ATTACK
TOTAL PARRY        3 -  2                                       1  TOTAL PARRY    
PARRY-STRIKE       1 -  1                                       1  STRIKING ATTACK
LUNGING ATTACK     3 -  3                                       1  WALL OF STEEL  
STRIKING ATTACK    1 -  1                                       1  PARRY-STRIKE   

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      CONFESSION 47              23   4  1  117 OLDIES (5)
PARRY-RIPOSTE    GOSSIPID 99                18   8  2  113 INVIDIOTS (16)
LUNGING ATTACK   TORPORTLY 102              16  10  2  108 INVIDIOTS (16)
STRIKING ATTACK  GUSHAN 222                 11   8  0  100 ZEITGEIST (18)
SLASHING ATTACK  GENERICKY 100              16  10  0   90 INVIDIOTS (16)
WALL OF STEEL    STEAL HOME 138             20   6  1   79 BAD SIGNS (24)
PARRY-STRIKE     LOTUS-EATER 193            16   8  2   79 INVIDIOTS (16)
PARRY-LUNGE      SIMPLETONGUE 194           16   8  0   73 INVIDIOTS (16)
BASHING ATTACK   CUSTODIAN 215              11   9  0   69 OLDIES (5)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is PARALDOXIA 112.  The most popular warrior this turn 
was PARALDOXIA 112.  The ten other most popular fighters were HELGA HOARFROST 237, 

The least popular fighter this week was TREACH 218.  The other ten least popular 
fighters were TOGG 234, CYCLIDIA 111, WASNIS 224, LETTER SWEATER 43, TOA JALLER 183, 

                  MAIL-IN TOURNEY XLVII