DUEL 2 NEWSLETTER
Date : 06/16/2015 Duedate: 07/13/2015
TELORINTHE ARENA
DM-83 TURN-106
This Weeks Top Honors
THE DUELMASTER IS
LUMP
BAD SIGNS (24)
(83-269) [32-16-0,112]
Chartered Recognition Leader Unchartered Recognition Leader
LUMP VENOM
BAD SIGNS (24) WETWORKS (30)
(83-269) [32-16-0,112] (83-169) [4-1-1,39]
Popularity Leader This Weeks Favorite
SPAWN'S BLUE BEER JUBILEE
BAD SIGNS (24) WETWORKS (30)
(83-403) [13-5-0,108] (83-173) [3-2-1,28]
THE CURRENT TOP TEAM
BAD SIGNS (24)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. HATEWORK (54) 60
2. BAD SIGNS (24) 23 BAD SIGNS (24)
3. WETWORKS (30) 3 Unchartered Team
HATEWORK (54)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*HATEWORK (54) 4 1 2 80.0 1/ 1 BAD SIGNS (24) 12 3 0
2/ 1 BAD SIGNS (24) 204 119 14 63.2 2/ 2*WETWORKS (30) 7 3 1
3/ 3*WETWORKS (30) 13 12 2 52.0 3/ 0*HATEWORK (54) 4 1 2
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
DUELMASTER'S COLUMN
Notes from the arena champ.
A quick welcome back to Wetworks after a significant absence. Not sure we'll ever
meet on the sands, but we note you definitely have a favourite style.
Lump
Bad Signs
Duelmaster of Telorinthe
SPY REPORT
Greetings, warriors of TELORINTHE! Once again I've been called out of
retirement for my abilities and insights into Spyreporting. Welcome to TELORINTHE,
HATEWORK! We need more teams who can get a 4-1-2 their first time out! What's with
SPINE SPLITTER? He actually beat WETWORKS' TOXIN, and walked away with 21 more
points from the fight. Laughs were big at HATEWORK while they watched SPINE SPLITTER
clobber TOXIN. She lost 12 points and got bruised from objects thrown from the
stands. VIRGINAL GIGOLO was reminded on the sands why LUMP is Duelmaster. Advice to
fighters with a 1 will--give up fighting!
No matter the time or place, men will always duel. The most avoided team was
WETWORKS. Management must be dealin', as the boys at BAD SIGNS ain't reelin'!
WETWORKS' mad! What do people see in RAZOR? His 1-3-0? WETWORKS ain't talkin', but
he's got 6 points.
A fighter's lot is filled with strife, revenge, and killing. Some fighters
don't accept this. The best do. Many a warrior has met his fate in a hungover
stupor. You young rapscallions, take note!
Well, I'm pretty much through. You guys need to get back practicing. Are you
as tired of reading this as I am of writing it? Actually, I guess I'm writing it
before you read it. Oh, well. Time for my medication, so I'll leave now. Practice,
practice, practice!-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
LUMP 269 32 16 0 112 BAD SIGNS (24)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
SPAWN'S BLUE BEER 403 13 5 0 108 BAD SIGNS (24)
ADEPTS W L K POINTS TEAM NAME
LAKE EFFECT SNOW 408 13 3 1 56 BAD SIGNS (24)
VENOM 169 4 1 1 39 WETWORKS (30)
CHALLENGER INITIATES W L K POINTS TEAM NAME
TSUNAMI ALERT 412 8 5 2 31 BAD SIGNS (24)
JUBILEE 173 3 2 1 28 WETWORKS (30)
INITIATES W L K POINTS TEAM NAME
GOBLIN 171 3 2 0 22 WETWORKS (30)
DEAD BATTERY 421 3 2 0 21 BAD SIGNS (24)
SPINE SPLITTER 422 1 0 0 21 HATEWORK (54)
FATHER PICARD 425 1 0 1 14 HATEWORK (54)
SKELETONWITCH 424 1 0 0 13 HATEWORK (54)
SUIDIDAL ANGEL 423 1 0 1 11 HATEWORK (54)
TOXIN 172 2 3 0 9 WETWORKS (30)
RAZOR 182 1 3 0 6 WETWORKS (30)
THE SHRIKE 426 0 1 0 1 HATEWORK (54)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
CONVICTED THIEF 0 0 0 FATHER PICARD 425 106 NONE
PERSISTANT BEGGA 0 0 0 SUIDIDAL ANGEL 423 106 NONE
PERSONAL ADS
5-0 fighting 4 standbys, we'll take it. -- Jubilee
Dead Battery -- You might want to get charged up. -- Venom
LAST WEEK'S FIGHTS
DEAD BATTERY devastated RAZOR in a 1 minute mismatched Challenge fight.
LUMP unbelievably bested VIRGINAL GIGOLO in a exciting 3 minute expert's Title battle.
SPAWN'S BLUE BEER vanquished KHALHUMS DWARF in a 2 minute gory mismatched brawl.
LAKE EFFECT SNOW overpowered JUBILEE in a crowd pleasing 3 minute mismatched match.
TSUNAMI ALERT lost to VENOM in a 1 minute bloody master vs. novice upset fight.
TOXIN was handily defeated by SPINE SPLITTER in a 1 minute uneven fight.
GOBLIN vanquished THE SHRIKE in a action packed 1 minute uneven duel.
SUIDIDAL ANGEL savagely slew PERSISTANT BEGGAR in a 1 minute gory beginner's duel.
SKELETONWITCH overpowered CONVICTED THIEF in a 1 minute uneven match.
FATHER PICARD executed CONVICTED THIEF in a 1 minute one-sided fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 5 TOTAL PARRY 12 - 4 - 0 75 |
|BASHING ATTACK 3 AIMED BLOW 7 - 3 - 0 70 |
|SLASHING ATTACK 3 PARRY-STRIKE 4 - 2 - 0 67 |
|AIMED BLOW 1 STRIKING ATTACK 14 - 9 - 1 61 |
|LUNGING ATTACK 1 WALL OF STEEL 16 - 13 - 1 55 |
|TOTAL PARRY 1 BASHING ATTACK 16 - 13 - 3 55 |
|WALL OF STEEL 1 LUNGING ATTACK 7 - 6 - 1 54 |
|PARRY-LUNGE 0 SLASHING ATTACK 2 - 2 - 0 50 |
|PARRY-STRIKE 0 PARRY-RIPOSTE 0 - 0 - 0 0 |
|PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 106 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 1 - 0 SLASHING ATTACK 1 - 2 4 STRIKING ATTACK
LUNGING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 2 BASHING ATTACK
TOTAL PARRY 1 - 0 PARRY-STRIKE 0 - 0 1 TOTAL PARRY
WALL OF STEEL 1 - 0 PARRY-RIPOSTE 0 - 0 1 AIMED BLOW
BASHING ATTACK 2 - 1 1 WALL OF STEEL
STRIKING ATTACK 3 - 2 1 LUNGING ATTACK
1 SLASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY LUMP 269 32 16 0 112 BAD SIGNS (24)
AIMED BLOW SPAWN'S BLUE BEER 403 13 5 0 108 BAD SIGNS (24)
WALL OF STEEL LAKE EFFECT SNOW 408 13 3 1 56 BAD SIGNS (24)
STRIKING ATTACK VENOM 169 4 1 1 39 WETWORKS (30)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is SPAWN'S BLUE BEER 403. The most popular warrior
this turn was JUBILEE 173. The ten other most popular fighters were SPAWN'S BLUE
BEER 403, GOBLIN 171, VENOM 169, SPINE SPLITTER 422, SUIDIDAL ANGEL 423,
SKELETONWITCH 424, LUMP 269, LAKE EFFECT SNOW 408, FATHER PICARD 425, and DEAD
BATTERY 421.
The least popular fighter this week was THE SHRIKE 426. The other ten least popular
fighters were TOXIN 172, TSUNAMI ALERT 412, RAZOR 182, DEAD BATTERY 421, FATHER
PICARD 425, LAKE EFFECT SNOW 408, LUMP 269, SKELETONWITCH 424, SUIDIDAL ANGEL 423,
and SPINE SPLITTER 422.
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, several additional warriors
graduated from regular DM arenas (including closed arenas) since the last tournament.
MR. GHERKIN'S MERKIN (38-4993) WHAT? (412)
NY STATE OF MIND (11-7402) ILLMATIC (626)
ESTRADA (82-31507) EX-PHILLIS (5190)
POPE BOB (82-43134) BLESS US, EVERYONE (7220)
MOPE (82-39892) 4 LETTER ACTIVITIES (6637)
TEST TUBE BABY (82-49949) STREET PIZZAD XX (8395)
MICRO (84-42149) BLOOD IN, BLOOD OUT (7326)
CARDIO (84-18131) ZOMBIE SQUAD 127 (3216)
TINGO (1-9057) SERPENTS' HOLD (642)
Congrats to the grads. -- Green Eyes