Date   : 06/16/2015    Duedate: 07/13/2015


DM-83    TURN-106

This Weeks Top Honors


(83-269) [32-16-0,112]

Chartered Recognition Leader   Unchartered Recognition Leader

LUMP                           VENOM
BAD SIGNS (24)                 WETWORKS (30)
(83-269) [32-16-0,112]         (83-169) [4-1-1,39]

Popularity Leader              This Weeks Favorite

BAD SIGNS (24)                 WETWORKS (30)
(83-403) [13-5-0,108]          (83-173) [3-2-1,28]



Team Name                  Point Gain  Chartered Team
1. HATEWORK (54)               60
2. BAD SIGNS (24)              23      BAD SIGNS (24)
3. WETWORKS (30)                3      Unchartered Team

                                       HATEWORK (54)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*HATEWORK (54)              4   1  2 80.0   1/ 1 BAD SIGNS (24)           12  3 0
 2/ 1 BAD SIGNS (24)           204 119 14 63.2   2/ 2*WETWORKS (30)             7  3 1
 3/ 3*WETWORKS (30)             13  12  2 52.0   3/ 0*HATEWORK (54)             4  1 2

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

A quick welcome back to Wetworks after a significant absence.   Not sure we'll ever 
meet on the sands, but we note you definitely have a favourite style.  

                                          Bad Signs
                                          Duelmaster of Telorinthe

                                      SPY REPORT

     Greetings, warriors of TELORINTHE!  Once again I've been called out of 
retirement for my abilities and insights into Spyreporting.  Welcome to TELORINTHE, 
HATEWORK!  We need more teams who can get a 4-1-2 their first time out!  What's with 
SPINE SPLITTER?  He actually beat WETWORKS' TOXIN, and walked away with 21 more 
points from the fight.  Laughs were big at HATEWORK while they watched SPINE SPLITTER 
clobber TOXIN.  She lost 12 points and got bruised from objects thrown from the 
stands.  VIRGINAL GIGOLO was reminded on the sands why LUMP is Duelmaster.  Advice to 
fighters with a 1 will--give up fighting!   
     No matter the time or place, men will always duel.  The most avoided team was 
WETWORKS.  Management must be dealin', as the boys at BAD SIGNS ain't reelin'!  
WETWORKS' mad!  What do people see in RAZOR?  His 1-3-0?  WETWORKS ain't talkin', but 
he's got 6 points.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Many a warrior has met his fate in a hungover 
stupor.  You young rapscallions, take note!   
     Well, I'm pretty much through.  You guys need to get back practicing.  Are you 
as tired of reading this as I am of writing it?  Actually, I guess I'm writing it 
before you read it.  Oh, well.  Time for my medication, so I'll leave now.  Practice, 
practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LUMP 269                     32  16  0   112       BAD SIGNS (24)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SPAWN'S BLUE BEER 403        13   5  0   108       BAD SIGNS (24)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LAKE EFFECT SNOW 408         13   3  1    56       BAD SIGNS (24)
 VENOM 169                     4   1  1    39       WETWORKS (30)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TSUNAMI ALERT 412             8   5  2    31       BAD SIGNS (24)
 JUBILEE 173                   3   2  1    28       WETWORKS (30)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 GOBLIN 171                    3   2  0    22       WETWORKS (30)
 DEAD BATTERY 421              3   2  0    21       BAD SIGNS (24)
 SPINE SPLITTER 422            1   0  0    21       HATEWORK (54)
 FATHER PICARD 425             1   0  1    14       HATEWORK (54)
 SKELETONWITCH 424             1   0  0    13       HATEWORK (54)
 SUIDIDAL ANGEL 423            1   0  1    11       HATEWORK (54)
 TOXIN 172                     2   3  0     9       WETWORKS (30)
 RAZOR 182                     1   3  0     6       WETWORKS (30)
 THE SHRIKE 426                0   1  0     1       HATEWORK (54)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
CONVICTED THIEF         0  0 0                      FATHER PICARD 425     106  NONE
PERSISTANT BEGGA        0  0 0                      SUIDIDAL ANGEL 423    106  NONE

                                     PERSONAL ADS

5-0 fighting 4 standbys, we'll take it. -- Jubilee

Dead Battery -- You might want to get charged up. -- Venom

                                  LAST WEEK'S FIGHTS

DEAD BATTERY devastated RAZOR in a 1 minute mismatched Challenge fight.
LUMP unbelievably bested VIRGINAL GIGOLO in a exciting 3 minute expert's Title battle.
SPAWN'S BLUE BEER vanquished KHALHUMS DWARF in a 2 minute gory mismatched brawl.
LAKE EFFECT SNOW overpowered JUBILEE in a crowd pleasing 3 minute mismatched match.
TSUNAMI ALERT lost to VENOM in a 1 minute bloody master vs. novice upset fight.
TOXIN was handily defeated by SPINE SPLITTER in a 1 minute uneven fight.
GOBLIN vanquished THE SHRIKE in a action packed 1 minute uneven duel.
SUIDIDAL ANGEL savagely slew PERSISTANT BEGGAR in a 1 minute gory beginner's duel.
SKELETONWITCH overpowered CONVICTED THIEF in a 1 minute uneven match.
FATHER PICARD executed CONVICTED THIEF in a 1 minute one-sided fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  5         TOTAL PARRY       12 -   4 -  0      75  |
|BASHING ATTACK                   3         AIMED BLOW         7 -   3 -  0      70  |
|SLASHING ATTACK                  3         PARRY-STRIKE       4 -   2 -  0      67  |
|AIMED BLOW                       1         STRIKING ATTACK   14 -   9 -  1      61  |
|LUNGING ATTACK                   1         WALL OF STEEL     16 -  13 -  1      55  |
|TOTAL PARRY                      1         BASHING ATTACK    16 -  13 -  3      55  |
|WALL OF STEEL                    1         LUNGING ATTACK     7 -   6 -  1      54  |
|PARRY-LUNGE                      0         SLASHING ATTACK    2 -   2 -  0      50  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      0 -   0 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 106 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     SLASHING ATTACK    1 -  2         4  STRIKING ATTACK
LUNGING ATTACK     1 -  0     PARRY-LUNGE        0 -  0         2  BASHING ATTACK 
TOTAL PARRY        1 -  0     PARRY-STRIKE       0 -  0         1  TOTAL PARRY    
WALL OF STEEL      1 -  0     PARRY-RIPOSTE      0 -  0         1  AIMED BLOW     
BASHING ATTACK     2 -  1                                       1  WALL OF STEEL  
STRIKING ATTACK    3 -  2                                       1  LUNGING ATTACK 
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      LUMP 269                   32  16  0  112 BAD SIGNS (24)
AIMED BLOW       SPAWN'S BLUE BEER 403      13   5  0  108 BAD SIGNS (24)
WALL OF STEEL    LAKE EFFECT SNOW 408       13   3  1   56 BAD SIGNS (24)
STRIKING ATTACK  VENOM 169                   4   1  1   39 WETWORKS (30)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SPAWN'S BLUE BEER 403.  The most popular warrior 
this turn was JUBILEE 173.  The ten other most popular fighters were SPAWN'S BLUE 

The least popular fighter this week was THE SHRIKE 426.  The other ten least popular 
fighters were TOXIN 172, TSUNAMI ALERT 412, RAZOR 182, DEAD BATTERY 421, FATHER 

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!


For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament. 

                     MR. GHERKIN'S MERKIN (38-4993) WHAT?  (412) 
                      NY STATE OF MIND (11-7402) ILLMATIC  (626) 
                        ESTRADA (82-31507) EX-PHILLIS  (5190) 
                    POPE BOB (82-43134) BLESS US, EVERYONE  (7220) 
                     MOPE (82-39892) 4 LETTER ACTIVITIES  (6637) 
                  TEST TUBE BABY (82-49949) STREET PIZZAD XX  (8395) 
                     MICRO (84-42149) BLOOD IN, BLOOD OUT  (7326) 
                      CARDIO (84-18131) ZOMBIE SQUAD 127  (3216) 
                         TINGO (1-9057) SERPENTS' HOLD  (642) 

Congrats to the grads. -- Green Eyes