DUEL 2 NEWSLETTER Date : 06/16/2015 Duedate: 07/13/2015 TELORINTHE ARENA DM-83 TURN-106 This Weeks Top Honors THE DUELMASTER IS LUMP BAD SIGNS (24) (83-269) [32-16-0,112] Chartered Recognition Leader Unchartered Recognition Leader LUMP VENOM BAD SIGNS (24) WETWORKS (30) (83-269) [32-16-0,112] (83-169) [4-1-1,39] Popularity Leader This Weeks Favorite SPAWN'S BLUE BEER JUBILEE BAD SIGNS (24) WETWORKS (30) (83-403) [13-5-0,108] (83-173) [3-2-1,28] THE CURRENT TOP TEAM BAD SIGNS (24) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. HATEWORK (54) 60 2. BAD SIGNS (24) 23 BAD SIGNS (24) 3. WETWORKS (30) 3 Unchartered Team HATEWORK (54) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0*HATEWORK (54) 4 1 2 80.0 1/ 1 BAD SIGNS (24) 12 3 0 2/ 1 BAD SIGNS (24) 204 119 14 63.2 2/ 2*WETWORKS (30) 7 3 1 3/ 3*WETWORKS (30) 13 12 2 52.0 3/ 0*HATEWORK (54) 4 1 2 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank DUELMASTER'S COLUMN Notes from the arena champ. A quick welcome back to Wetworks after a significant absence. Not sure we'll ever meet on the sands, but we note you definitely have a favourite style. Lump Bad Signs Duelmaster of Telorinthe SPY REPORT Greetings, warriors of TELORINTHE! Once again I've been called out of retirement for my abilities and insights into Spyreporting. Welcome to TELORINTHE, HATEWORK! We need more teams who can get a 4-1-2 their first time out! What's with SPINE SPLITTER? He actually beat WETWORKS' TOXIN, and walked away with 21 more points from the fight. Laughs were big at HATEWORK while they watched SPINE SPLITTER clobber TOXIN. She lost 12 points and got bruised from objects thrown from the stands. VIRGINAL GIGOLO was reminded on the sands why LUMP is Duelmaster. Advice to fighters with a 1 will--give up fighting! No matter the time or place, men will always duel. The most avoided team was WETWORKS. Management must be dealin', as the boys at BAD SIGNS ain't reelin'! WETWORKS' mad! What do people see in RAZOR? His 1-3-0? WETWORKS ain't talkin', but he's got 6 points. A fighter's lot is filled with strife, revenge, and killing. Some fighters don't accept this. The best do. Many a warrior has met his fate in a hungover stupor. You young rapscallions, take note! Well, I'm pretty much through. You guys need to get back practicing. Are you as tired of reading this as I am of writing it? Actually, I guess I'm writing it before you read it. Oh, well. Time for my medication, so I'll leave now. Practice, practice, practice!-- Olaf Modeen DUELMASTER W L K POINTS TEAM NAME LUMP 269 32 16 0 112 BAD SIGNS (24) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME SPAWN'S BLUE BEER 403 13 5 0 108 BAD SIGNS (24) ADEPTS W L K POINTS TEAM NAME LAKE EFFECT SNOW 408 13 3 1 56 BAD SIGNS (24) VENOM 169 4 1 1 39 WETWORKS (30) CHALLENGER INITIATES W L K POINTS TEAM NAME TSUNAMI ALERT 412 8 5 2 31 BAD SIGNS (24) JUBILEE 173 3 2 1 28 WETWORKS (30) INITIATES W L K POINTS TEAM NAME GOBLIN 171 3 2 0 22 WETWORKS (30) DEAD BATTERY 421 3 2 0 21 BAD SIGNS (24) SPINE SPLITTER 422 1 0 0 21 HATEWORK (54) FATHER PICARD 425 1 0 1 14 HATEWORK (54) SKELETONWITCH 424 1 0 0 13 HATEWORK (54) SUIDIDAL ANGEL 423 1 0 1 11 HATEWORK (54) TOXIN 172 2 3 0 9 WETWORKS (30) RAZOR 182 1 3 0 6 WETWORKS (30) THE SHRIKE 426 0 1 0 1 HATEWORK (54) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? CONVICTED THIEF 0 0 0 FATHER PICARD 425 106 NONE PERSISTANT BEGGA 0 0 0 SUIDIDAL ANGEL 423 106 NONE PERSONAL ADS 5-0 fighting 4 standbys, we'll take it. -- Jubilee Dead Battery -- You might want to get charged up. -- Venom LAST WEEK'S FIGHTS DEAD BATTERY devastated RAZOR in a 1 minute mismatched Challenge fight. LUMP unbelievably bested VIRGINAL GIGOLO in a exciting 3 minute expert's Title battle. SPAWN'S BLUE BEER vanquished KHALHUMS DWARF in a 2 minute gory mismatched brawl. LAKE EFFECT SNOW overpowered JUBILEE in a crowd pleasing 3 minute mismatched match. TSUNAMI ALERT lost to VENOM in a 1 minute bloody master vs. novice upset fight. TOXIN was handily defeated by SPINE SPLITTER in a 1 minute uneven fight. GOBLIN vanquished THE SHRIKE in a action packed 1 minute uneven duel. SUIDIDAL ANGEL savagely slew PERSISTANT BEGGAR in a 1 minute gory beginner's duel. SKELETONWITCH overpowered CONVICTED THIEF in a 1 minute uneven match. FATHER PICARD executed CONVICTED THIEF in a 1 minute one-sided fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 5 TOTAL PARRY 12 - 4 - 0 75 | |BASHING ATTACK 3 AIMED BLOW 7 - 3 - 0 70 | |SLASHING ATTACK 3 PARRY-STRIKE 4 - 2 - 0 67 | |AIMED BLOW 1 STRIKING ATTACK 14 - 9 - 1 61 | |LUNGING ATTACK 1 WALL OF STEEL 16 - 13 - 1 55 | |TOTAL PARRY 1 BASHING ATTACK 16 - 13 - 3 55 | |WALL OF STEEL 1 LUNGING ATTACK 7 - 6 - 1 54 | |PARRY-LUNGE 0 SLASHING ATTACK 2 - 2 - 0 50 | |PARRY-STRIKE 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 0 - 0 0 | Turn 106 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 SLASHING ATTACK 1 - 2 4 STRIKING ATTACK LUNGING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 2 BASHING ATTACK TOTAL PARRY 1 - 0 PARRY-STRIKE 0 - 0 1 TOTAL PARRY WALL OF STEEL 1 - 0 PARRY-RIPOSTE 0 - 0 1 AIMED BLOW BASHING ATTACK 2 - 1 1 WALL OF STEEL STRIKING ATTACK 3 - 2 1 LUNGING ATTACK 1 SLASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY LUMP 269 32 16 0 112 BAD SIGNS (24) AIMED BLOW SPAWN'S BLUE BEER 403 13 5 0 108 BAD SIGNS (24) WALL OF STEEL LAKE EFFECT SNOW 408 13 3 1 56 BAD SIGNS (24) STRIKING ATTACK VENOM 169 4 1 1 39 WETWORKS (30) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SPAWN'S BLUE BEER 403. The most popular warrior this turn was JUBILEE 173. The ten other most popular fighters were SPAWN'S BLUE BEER 403, GOBLIN 171, VENOM 169, SPINE SPLITTER 422, SUIDIDAL ANGEL 423, SKELETONWITCH 424, LUMP 269, LAKE EFFECT SNOW 408, FATHER PICARD 425, and DEAD BATTERY 421. The least popular fighter this week was THE SHRIKE 426. The other ten least popular fighters were TOXIN 172, TSUNAMI ALERT 412, RAZOR 182, DEAD BATTERY 421, FATHER PICARD 425, LAKE EFFECT SNOW 408, LUMP 269, SKELETONWITCH 424, SUIDIDAL ANGEL 423, and SPINE SPLITTER 422. BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils! NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, several additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. MR. GHERKIN'S MERKIN (38-4993) WHAT? (412) NY STATE OF MIND (11-7402) ILLMATIC (626) ESTRADA (82-31507) EX-PHILLIS (5190) POPE BOB (82-43134) BLESS US, EVERYONE (7220) MOPE (82-39892) 4 LETTER ACTIVITIES (6637) TEST TUBE BABY (82-49949) STREET PIZZAD XX (8395) MICRO (84-42149) BLOOD IN, BLOOD OUT (7326) CARDIO (84-18131) ZOMBIE SQUAD 127 (3216) TINGO (1-9057) SERPENTS' HOLD (642) Congrats to the grads. -- Green Eyes